main.cpp 22 KB

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  1. // ImGui - standalone example application for Glfw + Vulkan, using programmable pipeline
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include <imgui.h>
  4. #include <stdio.h> // printf, fprintf
  5. #include <stdlib.h> // abort
  6. #define GLFW_INCLUDE_NONE
  7. #define GLFW_INCLUDE_VULKAN
  8. #include <GLFW/glfw3.h>
  9. #include "imgui_impl_glfw_vulkan.h"
  10. #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
  11. static VkAllocationCallbacks* g_Allocator = NULL;
  12. static VkInstance g_Instance = VK_NULL_HANDLE;
  13. static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
  14. static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
  15. static VkDevice g_Device = VK_NULL_HANDLE;
  16. static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
  17. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  18. static uint32_t g_QueueFamily = 0;
  19. static VkQueue g_Queue = VK_NULL_HANDLE;
  20. static VkFormat g_Format = VK_FORMAT_B8G8R8A8_UNORM;
  21. static VkColorSpaceKHR g_ColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  22. static VkImageSubresourceRange g_ImageRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
  23. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  24. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  25. static int fb_width, fb_height;
  26. static uint32_t g_BackBufferIndex = 0;
  27. static uint32_t g_BackBufferCount = 0;
  28. static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  29. static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  30. static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  31. static uint32_t g_FrameIndex = 0;
  32. static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
  33. static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
  34. static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES];
  35. static VkSemaphore g_Semaphore[IMGUI_VK_QUEUED_FRAMES];
  36. static VkClearValue g_ClearValue = {};
  37. static void check_vk_result(VkResult err)
  38. {
  39. if (err == 0) return;
  40. printf("VkResult %d\n", err);
  41. if (err < 0)
  42. abort();
  43. }
  44. static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
  45. {
  46. VkResult err;
  47. VkSwapchainKHR old_swapchain = g_Swapchain;
  48. err = vkDeviceWaitIdle(g_Device);
  49. check_vk_result(err);
  50. // Destroy old Framebuffer:
  51. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  52. if (g_BackBufferView[i])
  53. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  54. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  55. if (g_Framebuffer[i])
  56. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  57. if (g_RenderPass)
  58. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  59. // Create Swapchain:
  60. {
  61. VkSwapchainCreateInfoKHR info = {};
  62. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  63. info.surface = g_Surface;
  64. info.imageFormat = g_Format;
  65. info.imageColorSpace = g_ColorSpace;
  66. info.imageArrayLayers = 1;
  67. info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  68. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  69. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  70. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  71. info.presentMode = VK_PRESENT_MODE_FIFO_KHR;
  72. info.clipped = VK_TRUE;
  73. info.oldSwapchain = old_swapchain;
  74. VkSurfaceCapabilitiesKHR cap;
  75. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
  76. check_vk_result(err);
  77. if (cap.maxImageCount > 0)
  78. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  79. else
  80. info.minImageCount = cap.minImageCount + 2;
  81. if (cap.currentExtent.width == 0xffffffff)
  82. {
  83. fb_width = w;
  84. fb_height = h;
  85. info.imageExtent.width = fb_width;
  86. info.imageExtent.height = fb_height;
  87. }
  88. else
  89. {
  90. fb_width = cap.currentExtent.width;
  91. fb_height = cap.currentExtent.height;
  92. info.imageExtent.width = fb_width;
  93. info.imageExtent.height = fb_height;
  94. }
  95. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
  96. check_vk_result(err);
  97. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
  98. check_vk_result(err);
  99. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
  100. check_vk_result(err);
  101. }
  102. if (old_swapchain)
  103. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  104. // Create the Render Pass:
  105. {
  106. VkAttachmentDescription attachment = {};
  107. attachment.format = g_Format;
  108. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  109. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  110. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  111. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  112. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  113. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  114. attachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  115. VkAttachmentReference color_attachment = {};
  116. color_attachment.attachment = 0;
  117. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  118. VkSubpassDescription subpass = {};
  119. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  120. subpass.colorAttachmentCount = 1;
  121. subpass.pColorAttachments = &color_attachment;
  122. VkRenderPassCreateInfo info = {};
  123. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  124. info.attachmentCount = 1;
  125. info.pAttachments = &attachment;
  126. info.subpassCount = 1;
  127. info.pSubpasses = &subpass;
  128. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
  129. check_vk_result(err);
  130. }
  131. // Create The Image Views
  132. {
  133. VkImageViewCreateInfo info = {};
  134. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  135. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  136. info.format = g_Format;
  137. info.components.r = VK_COMPONENT_SWIZZLE_R;
  138. info.components.g = VK_COMPONENT_SWIZZLE_G;
  139. info.components.b = VK_COMPONENT_SWIZZLE_B;
  140. info.components.a = VK_COMPONENT_SWIZZLE_A;
  141. info.subresourceRange = g_ImageRange;
  142. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  143. {
  144. info.image = g_BackBuffer[i];
  145. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
  146. check_vk_result(err);
  147. }
  148. }
  149. // Create Framebuffer:
  150. {
  151. VkImageView attachment[1];
  152. VkFramebufferCreateInfo info = {};
  153. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  154. info.renderPass = g_RenderPass;
  155. info.attachmentCount = 1;
  156. info.pAttachments = attachment;
  157. info.width = fb_width;
  158. info.height = fb_height;
  159. info.layers = 1;
  160. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  161. {
  162. attachment[0] = g_BackBufferView[i];
  163. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
  164. check_vk_result(err);
  165. }
  166. }
  167. }
  168. static void setup_vulkan(GLFWwindow* window)
  169. {
  170. VkResult err;
  171. // Create Vulkan Instance
  172. {
  173. uint32_t glfw_extensions_count;
  174. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&glfw_extensions_count);
  175. VkInstanceCreateInfo create_info = {};
  176. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  177. create_info.enabledExtensionCount = glfw_extensions_count;
  178. create_info.ppEnabledExtensionNames = glfw_extensions;
  179. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  180. check_vk_result(err);
  181. }
  182. // Create Window Surface
  183. {
  184. err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
  185. check_vk_result(err);
  186. }
  187. // Get GPU (WARNING here we assume the first gpu is one we can use)
  188. {
  189. uint32_t count = 1;
  190. err = vkEnumeratePhysicalDevices(g_Instance, &count, &g_Gpu);
  191. check_vk_result(err);
  192. }
  193. // Get queue
  194. {
  195. uint32_t count;
  196. vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, nullptr);
  197. VkQueueFamilyProperties *queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties)*count);
  198. vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
  199. for(uint32_t i=0; i<count; i++){
  200. if(queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT){
  201. g_QueueFamily = i;
  202. break;
  203. }
  204. }
  205. free(queues);
  206. }
  207. // Check for WSI support
  208. {
  209. VkBool32 res;
  210. vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
  211. if(res != VK_TRUE){
  212. fprintf(stderr, "Error no WSI support on physical device 0\n");
  213. exit(-1);
  214. }
  215. }
  216. // Get Surface Format (WARNING here we assume the first format is the one we want)
  217. {
  218. uint32_t count = 1;
  219. VkSurfaceFormatKHR format;
  220. vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, &format);
  221. g_Format = format.format;
  222. g_ColorSpace = format.colorSpace;
  223. }
  224. // Create Logical Device
  225. {
  226. int device_extension_count = 1;
  227. const char* device_extensions[] = {"VK_KHR_swapchain"};
  228. const uint32_t queue_index = 0;
  229. const uint32_t queue_count = 1;
  230. const float queue_priority[] = {1.0f};
  231. VkDeviceQueueCreateInfo queue_info[1] = {};
  232. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  233. queue_info[0].queueFamilyIndex = g_QueueFamily;
  234. queue_info[0].queueCount = queue_count;
  235. queue_info[0].pQueuePriorities = queue_priority;
  236. VkDeviceCreateInfo create_info = {};
  237. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  238. create_info.queueCreateInfoCount = sizeof(queue_info)/sizeof(queue_info[0]);
  239. create_info.pQueueCreateInfos = queue_info;
  240. create_info.enabledExtensionCount = device_extension_count;
  241. create_info.ppEnabledExtensionNames = device_extensions;
  242. err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
  243. check_vk_result(err);
  244. vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
  245. }
  246. // Create Framebuffers
  247. {
  248. int w, h;
  249. glfwGetFramebufferSize(window, &w, &h);
  250. resize_vulkan(window, w, h);
  251. glfwSetFramebufferSizeCallback(window, resize_vulkan);
  252. }
  253. // Create Command Buffers
  254. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  255. {
  256. {
  257. VkCommandPoolCreateInfo info = {};
  258. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  259. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  260. info.queueFamilyIndex = g_QueueFamily;
  261. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
  262. check_vk_result(err);
  263. }
  264. {
  265. VkCommandBufferAllocateInfo info = {};
  266. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  267. info.commandPool = g_CommandPool[i];
  268. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  269. info.commandBufferCount = 1;
  270. err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
  271. check_vk_result(err);
  272. }
  273. {
  274. VkFenceCreateInfo info = {};
  275. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  276. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  277. err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
  278. check_vk_result(err);
  279. }
  280. {
  281. VkSemaphoreCreateInfo info = {};
  282. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  283. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_Semaphore[i]);
  284. check_vk_result(err);
  285. }
  286. }
  287. // Create Descriptor Pool
  288. {
  289. VkDescriptorPoolSize pool_size[11] =
  290. {
  291. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  292. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  293. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  294. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  295. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  296. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  297. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  298. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  299. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  300. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  301. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  302. };
  303. VkDescriptorPoolCreateInfo pool_info = {};
  304. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  305. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  306. pool_info.maxSets = 1000 * 11;
  307. pool_info.poolSizeCount = 11;
  308. pool_info.pPoolSizes = pool_size;
  309. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  310. check_vk_result(err);
  311. }
  312. }
  313. static void cleanup_vulkan()
  314. {
  315. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  316. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  317. {
  318. vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
  319. vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
  320. vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
  321. vkDestroySemaphore(g_Device, g_Semaphore[i], g_Allocator);
  322. }
  323. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  324. {
  325. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  326. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  327. }
  328. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  329. vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
  330. vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
  331. vkDestroyDevice(g_Device, g_Allocator);
  332. vkDestroyInstance(g_Instance, g_Allocator);
  333. }
  334. static void frame_begin()
  335. {
  336. VkResult err;
  337. while (true)
  338. {
  339. err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
  340. if (err == VK_SUCCESS) break;
  341. if (err == VK_TIMEOUT) continue;
  342. check_vk_result(err);
  343. }
  344. {
  345. err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_Semaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackBufferIndex);
  346. check_vk_result(err);
  347. }
  348. {
  349. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  350. check_vk_result(err);
  351. VkCommandBufferBeginInfo info = {};
  352. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  353. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  354. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
  355. check_vk_result(err);
  356. }
  357. {
  358. VkRenderPassBeginInfo info = {};
  359. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  360. info.renderPass = g_RenderPass;
  361. info.framebuffer = g_Framebuffer[g_BackBufferIndex];
  362. info.renderArea.extent.width = fb_width;
  363. info.renderArea.extent.height = fb_height;
  364. info.clearValueCount = 1;
  365. info.pClearValues = &g_ClearValue;
  366. vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
  367. }
  368. }
  369. static void frame_end()
  370. {
  371. VkResult err;
  372. vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
  373. {
  374. VkImageMemoryBarrier barrier = {};
  375. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  376. barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  377. barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
  378. barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  379. barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  380. barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  381. barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  382. barrier.image = g_BackBuffer[g_BackBufferIndex];
  383. barrier.subresourceRange = g_ImageRange;
  384. vkCmdPipelineBarrier(g_CommandBuffer[g_FrameIndex], VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
  385. }
  386. {
  387. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  388. VkSubmitInfo info = {};
  389. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  390. info.waitSemaphoreCount = 1;
  391. info.pWaitSemaphores = &g_Semaphore[g_FrameIndex];
  392. info.pWaitDstStageMask = &wait_stage;
  393. info.commandBufferCount = 1;
  394. info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  395. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  396. check_vk_result(err);
  397. err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
  398. check_vk_result(err);
  399. err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
  400. check_vk_result(err);
  401. }
  402. {
  403. VkResult res;
  404. VkSwapchainKHR swapchains[1] = {g_Swapchain};
  405. uint32_t indices[1] = {g_BackBufferIndex};
  406. VkPresentInfoKHR info = {};
  407. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  408. info.swapchainCount = 1;
  409. info.pSwapchains = swapchains;
  410. info.pImageIndices = indices;
  411. info.pResults = &res;
  412. err = vkQueuePresentKHR(g_Queue, &info);
  413. check_vk_result(err);
  414. check_vk_result(res);
  415. }
  416. g_FrameIndex = (g_FrameIndex) % IMGUI_VK_QUEUED_FRAMES;
  417. }
  418. static void error_callback(int error, const char* description)
  419. {
  420. fprintf(stderr, "Error %d: %s\n", error, description);
  421. }
  422. int main(int, char**)
  423. {
  424. // Setup window
  425. glfwSetErrorCallback(error_callback);
  426. if (!glfwInit())
  427. return 1;
  428. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  429. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
  430. // Setup Vulkan
  431. if (!glfwVulkanSupported())
  432. {
  433. printf("GLFW: Vulkan Not Supported\n");
  434. return 1;
  435. }
  436. setup_vulkan(window);
  437. // Setup ImGui binding
  438. ImGui_ImplGlfwVulkan_Init_Data init_data = {};
  439. init_data.allocator = g_Allocator;
  440. init_data.gpu = g_Gpu;
  441. init_data.device = g_Device;
  442. init_data.render_pass = g_RenderPass;
  443. init_data.pipeline_cache = g_PipelineCache;
  444. init_data.descriptor_pool = g_DescriptorPool;
  445. init_data.check_vk_result = check_vk_result;
  446. ImGui_ImplGlfwVulkan_Init(window, true, &init_data);
  447. // Load Fonts
  448. // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
  449. //ImGuiIO& io = ImGui::GetIO();
  450. //io.Fonts->AddFontDefault();
  451. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
  452. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
  453. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
  454. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
  455. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  456. // Upload Fonts
  457. {
  458. VkResult err;
  459. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  460. check_vk_result(err);
  461. VkCommandBufferBeginInfo begin_info = {};
  462. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  463. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  464. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
  465. check_vk_result(err);
  466. ImGui_ImplGlfwVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
  467. VkSubmitInfo end_info = {};
  468. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  469. end_info.commandBufferCount = 1;
  470. end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  471. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  472. check_vk_result(err);
  473. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  474. check_vk_result(err);
  475. err = vkDeviceWaitIdle(g_Device);
  476. check_vk_result(err);
  477. ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
  478. }
  479. bool show_test_window = true;
  480. bool show_another_window = false;
  481. ImVec4 clear_color = ImColor(114, 144, 154);
  482. // Main loop
  483. while (!glfwWindowShouldClose(window))
  484. {
  485. glfwPollEvents();
  486. ImGui_ImplGlfwVulkan_NewFrame();
  487. // 1. Show a simple window
  488. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
  489. {
  490. static float f = 0.0f;
  491. ImGui::Text("Hello, world!");
  492. ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
  493. ImGui::ColorEdit3("clear color", (float*)&clear_color);
  494. if (ImGui::Button("Test Window")) show_test_window ^= 1;
  495. if (ImGui::Button("Another Window")) show_another_window ^= 1;
  496. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  497. }
  498. // 2. Show another simple window, this time using an explicit Begin/End pair
  499. if (show_another_window)
  500. {
  501. ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
  502. ImGui::Begin("Another Window", &show_another_window);
  503. ImGui::Text("Hello");
  504. ImGui::End();
  505. }
  506. // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
  507. if (show_test_window)
  508. {
  509. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
  510. ImGui::ShowTestWindow(&show_test_window);
  511. }
  512. g_ClearValue.color.float32[0] = clear_color.x;
  513. g_ClearValue.color.float32[1] = clear_color.y;
  514. g_ClearValue.color.float32[2] = clear_color.z;
  515. g_ClearValue.color.float32[3] = clear_color.w;
  516. frame_begin();
  517. ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  518. frame_end();
  519. }
  520. // Cleanup
  521. VkResult err = vkDeviceWaitIdle(g_Device);
  522. check_vk_result(err);
  523. ImGui_ImplGlfwVulkan_Shutdown();
  524. cleanup_vulkan();
  525. glfwTerminate();
  526. return 0;
  527. }