imgui_impl_win32.cpp 31 KB

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  1. // ImGui Platform Binding for: Windows (standard windows API for 32 and 64 bits applications)
  2. // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
  3. #include "imgui.h"
  4. #include "imgui_impl_win32.h"
  5. #define WIN32_LEAN_AND_MEAN
  6. #include <windows.h>
  7. #include <tchar.h>
  8. // CHANGELOG
  9. // (minor and older changes stripped away, please see git history for details)
  10. // 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
  11. // 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  12. // 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling).
  13. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  14. // 2018-02-06: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set).
  15. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  16. // 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
  17. // 2018-01-08: Inputs: Added mapping for ImGuiKey_Insert.
  18. // 2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag.
  19. // 2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read.
  20. // 2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging.
  21. // 2016-11-12: Inputs: Only call Win32 ::SetCursor(NULL) when io.MouseDrawCursor is set.
  22. // Win32 Data
  23. static HWND g_hWnd = 0;
  24. static INT64 g_Time = 0;
  25. static INT64 g_TicksPerSecond = 0;
  26. static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_Count_;
  27. static bool g_WantUpdateMonitors = true;
  28. // Forward Declarations
  29. static void ImGui_ImplWin32_InitPlatformInterface();
  30. static void ImGui_ImplWin32_ShutdownPlatformInterface();
  31. static void ImGui_ImplWin32_UpdateMonitors();
  32. // Functions
  33. bool ImGui_ImplWin32_Init(void* hwnd)
  34. {
  35. if (!::QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond))
  36. return false;
  37. if (!::QueryPerformanceCounter((LARGE_INTEGER *)&g_Time))
  38. return false;
  39. // Setup back-end capabilities flags
  40. ImGuiIO& io = ImGui::GetIO();
  41. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  42. io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
  43. io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
  44. io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
  45. // Our mouse update function expect PlatformHandle to be filled for the main viewport
  46. g_hWnd = (HWND)hwnd;
  47. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  48. main_viewport->PlatformHandle = (void*)g_hWnd;
  49. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  50. ImGui_ImplWin32_InitPlatformInterface();
  51. // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
  52. io.KeyMap[ImGuiKey_Tab] = VK_TAB;
  53. io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
  54. io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
  55. io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
  56. io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
  57. io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR;
  58. io.KeyMap[ImGuiKey_PageDown] = VK_NEXT;
  59. io.KeyMap[ImGuiKey_Home] = VK_HOME;
  60. io.KeyMap[ImGuiKey_End] = VK_END;
  61. io.KeyMap[ImGuiKey_Insert] = VK_INSERT;
  62. io.KeyMap[ImGuiKey_Delete] = VK_DELETE;
  63. io.KeyMap[ImGuiKey_Backspace] = VK_BACK;
  64. io.KeyMap[ImGuiKey_Space] = VK_SPACE;
  65. io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
  66. io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
  67. io.KeyMap[ImGuiKey_A] = 'A';
  68. io.KeyMap[ImGuiKey_C] = 'C';
  69. io.KeyMap[ImGuiKey_V] = 'V';
  70. io.KeyMap[ImGuiKey_X] = 'X';
  71. io.KeyMap[ImGuiKey_Y] = 'Y';
  72. io.KeyMap[ImGuiKey_Z] = 'Z';
  73. return true;
  74. }
  75. void ImGui_ImplWin32_Shutdown()
  76. {
  77. ImGui_ImplWin32_ShutdownPlatformInterface();
  78. g_hWnd = (HWND)0;
  79. }
  80. static bool ImGui_ImplWin32_UpdateMouseCursor()
  81. {
  82. ImGuiIO& io = ImGui::GetIO();
  83. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  84. return false;
  85. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  86. if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor)
  87. {
  88. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  89. ::SetCursor(NULL);
  90. }
  91. else
  92. {
  93. // Show OS mouse cursor
  94. LPTSTR win32_cursor = IDC_ARROW;
  95. switch (imgui_cursor)
  96. {
  97. case ImGuiMouseCursor_Arrow: win32_cursor = IDC_ARROW; break;
  98. case ImGuiMouseCursor_TextInput: win32_cursor = IDC_IBEAM; break;
  99. case ImGuiMouseCursor_ResizeAll: win32_cursor = IDC_SIZEALL; break;
  100. case ImGuiMouseCursor_ResizeEW: win32_cursor = IDC_SIZEWE; break;
  101. case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break;
  102. case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break;
  103. case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break;
  104. }
  105. ::SetCursor(::LoadCursor(NULL, win32_cursor));
  106. }
  107. return true;
  108. }
  109. // This code supports multiple OS Windows mapped into different ImGui viewports,
  110. // Because of that, it is a little more complicated than your typical single-viewport binding code.
  111. // A) In Single-viewport mode imgui needs:
  112. // - io.MousePos ............... mouse position, in client window coordinates (what you'd get from GetCursorPos+ScreenToClient() or from WM_MOUSEMOVE)
  113. // io.MousePos is (0,0) when the mouse is on the upper-left corner of the application window.
  114. // B) In Multi-viewport mode imgui needs: (when ImGuiConfigFlags_ViewportsEnable is set)
  115. // - io.MousePos ............... mouse position, in OS absolute coordinates (what you'd get from GetCursorPos(), or from WM_MOUSEMOVE+viewport->Pos).
  116. // io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor.
  117. // - io.MousePosViewport ....... viewport which mouse position is based from (generally the focused/active/capturing viewport)
  118. // - io.MouseHoveredViewport ... [optional] viewport which mouse is hovering, with _very_ specific/strict conditions (Read comments next to io.MouseHoveredViewport. This is _NOT_ easy to provide in many high-level engine because of how we handle the ImGuiViewportFlags_NoInputs flag)
  119. // This function overwrite the value of io.MousePos normally updated by the WM_MOUSEMOVE handler.
  120. // We keep the WM_MOUSEMOVE handling code so that WndProc function can be copied as-in in applications which do not need multi-viewport support.
  121. static void ImGui_ImplWin32_UpdateMousePos()
  122. {
  123. ImGuiIO& io = ImGui::GetIO();
  124. // Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
  125. // (When multi-viewports are enabled, all imgui positions are same as OS positions.)
  126. if (io.WantSetMousePos)
  127. {
  128. POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
  129. if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == 0)
  130. ::ClientToScreen(g_hWnd, &pos);
  131. ::SetCursorPos(pos.x, pos.y);
  132. }
  133. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  134. io.MousePosViewport = 0;
  135. io.MouseHoveredViewport = 0;
  136. // Set mouse position and viewport
  137. // (Note that ScreenToClient() and adding +viewport->Pos are mutually cancelling each others when we have multi-viewport enabled. In single-viewport mode, viewport->Pos will be zero)
  138. POINT pos;
  139. if (!::GetCursorPos(&pos))
  140. return;
  141. if (HWND focused_hwnd = ::GetActiveWindow())
  142. if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)focused_hwnd))
  143. {
  144. POINT client_pos = pos;
  145. ::ScreenToClient(focused_hwnd, &client_pos);
  146. io.MousePos = ImVec2(viewport->Pos.x + (float)client_pos.x, viewport->Pos.y + (float)client_pos.y);
  147. io.MousePosViewport = viewport->ID;
  148. }
  149. // Our back-end can tell which window is under the mouse cursor (not every back-end can), so pass that info to imgui
  150. if (HWND hovered_hwnd = ::WindowFromPoint(pos))
  151. if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hovered_hwnd))
  152. io.MouseHoveredViewport = viewport->ID;
  153. }
  154. void ImGui_ImplWin32_NewFrame()
  155. {
  156. ImGuiIO& io = ImGui::GetIO();
  157. // Setup display size (every frame to accommodate for window resizing)
  158. RECT rect;
  159. ::GetClientRect(g_hWnd, &rect);
  160. io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
  161. if (g_WantUpdateMonitors)
  162. ImGui_ImplWin32_UpdateMonitors();
  163. // Setup time step
  164. INT64 current_time;
  165. ::QueryPerformanceCounter((LARGE_INTEGER *)&current_time);
  166. io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond;
  167. g_Time = current_time;
  168. // Read keyboard modifiers inputs
  169. io.KeyCtrl = (::GetKeyState(VK_CONTROL) & 0x8000) != 0;
  170. io.KeyShift = (::GetKeyState(VK_SHIFT) & 0x8000) != 0;
  171. io.KeyAlt = (::GetKeyState(VK_MENU) & 0x8000) != 0;
  172. io.KeySuper = false;
  173. // io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below.
  174. // Update OS mouse position
  175. ImGui_ImplWin32_UpdateMousePos();
  176. // Update OS mouse cursor with the cursor requested by imgui
  177. ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor();
  178. if (g_LastMouseCursor != mouse_cursor)
  179. {
  180. g_LastMouseCursor = mouse_cursor;
  181. ImGui_ImplWin32_UpdateMouseCursor();
  182. }
  183. // Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application.
  184. ImGui::NewFrame();
  185. }
  186. // Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions.
  187. #ifndef WM_MOUSEHWHEEL
  188. #define WM_MOUSEHWHEEL 0x020E
  189. #endif
  190. // Process Win32 mouse/keyboard inputs.
  191. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  192. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  193. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  194. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  195. // PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinations when dragging mouse outside of our window bounds.
  196. // PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag.
  197. IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
  198. {
  199. if (ImGui::GetCurrentContext() == NULL)
  200. return 0;
  201. ImGuiIO& io = ImGui::GetIO();
  202. switch (msg)
  203. {
  204. case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
  205. case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
  206. case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
  207. {
  208. int button = 0;
  209. if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) button = 0;
  210. if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) button = 1;
  211. if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) button = 2;
  212. if (!ImGui::IsAnyMouseDown() && ::GetCapture() == NULL)
  213. ::SetCapture(hwnd);
  214. io.MouseDown[button] = true;
  215. return 0;
  216. }
  217. case WM_LBUTTONUP:
  218. case WM_RBUTTONUP:
  219. case WM_MBUTTONUP:
  220. {
  221. int button = 0;
  222. if (msg == WM_LBUTTONUP) button = 0;
  223. if (msg == WM_RBUTTONUP) button = 1;
  224. if (msg == WM_MBUTTONUP) button = 2;
  225. io.MouseDown[button] = false;
  226. if (!ImGui::IsAnyMouseDown() && ::GetCapture() == hwnd)
  227. ::ReleaseCapture();
  228. return 0;
  229. }
  230. case WM_MOUSEWHEEL:
  231. io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
  232. return 0;
  233. case WM_MOUSEHWHEEL:
  234. io.MouseWheelH += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
  235. return 0;
  236. case WM_MOUSEMOVE:
  237. io.MousePos.x = (signed short)(lParam); // Note: this is used for single-viewport support, but in reality the code in ImGui_ImplWin32_UpdateMousePos() overwrite this.
  238. io.MousePos.y = (signed short)(lParam >> 16);
  239. return 0;
  240. case WM_KEYDOWN:
  241. case WM_SYSKEYDOWN:
  242. if (wParam < 256)
  243. io.KeysDown[wParam] = 1;
  244. return 0;
  245. case WM_KEYUP:
  246. case WM_SYSKEYUP:
  247. if (wParam < 256)
  248. io.KeysDown[wParam] = 0;
  249. return 0;
  250. case WM_CHAR:
  251. // You can also use ToAscii()+GetKeyboardState() to retrieve characters.
  252. if (wParam > 0 && wParam < 0x10000)
  253. io.AddInputCharacter((unsigned short)wParam);
  254. return 0;
  255. case WM_SETCURSOR:
  256. if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor())
  257. return 1;
  258. return 0;
  259. case WM_DISPLAYCHANGE:
  260. g_WantUpdateMonitors = true;
  261. return 0;
  262. }
  263. return 0;
  264. }
  265. //--------------------------------------------------------------------------------------------------------
  266. // DPI handling
  267. // Those in theory should be simple calls but Windows has multiple ways to handle DPI, and most of them
  268. // require recent Windows versions at runtime or recent Windows SDK at compile-time. Neither we want to depend on.
  269. // So we dynamically select and load those functions to avoid dependencies. This is the scheme successfully
  270. // used by GLFW (from which we borrowed some of the code here) and other applications aiming to be portable.
  271. //---------------------------------------------------------------------------------------------------------
  272. // At this point ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically.
  273. //---------------------------------------------------------------------------------------------------------
  274. static BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp)
  275. {
  276. OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0,{ 0 }, sp };
  277. DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR;
  278. ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
  279. cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
  280. cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
  281. return VerifyVersionInfoW(&osvi, mask, cond);
  282. }
  283. #define IsWindows8Point1OrGreater() IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WINBLUE
  284. #define IsWindows10OrGreater() IsWindowsVersionOrGreater(HIBYTE(0x0A00), LOBYTE(0x0A00), 0) // _WIN32_WINNT_WIN10
  285. #ifndef DPI_ENUMS_DECLARED
  286. typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS;
  287. typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE;
  288. #endif
  289. #ifndef _DPI_AWARENESS_CONTEXTS_
  290. DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
  291. #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE (DPI_AWARENESS_CONTEXT)-3
  292. #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4
  293. #endif
  294. typedef HRESULT(WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib+dll, Windows 8.1
  295. typedef HRESULT(WINAPI * PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib+dll, Windows 8.1
  296. typedef DPI_AWARENESS_CONTEXT(WINAPI * PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib+dll, Windows 10 v1607 (Creators Update)
  297. void ImGui_ImplWin32_EnableDpiAwareness()
  298. {
  299. // if (IsWindows10OrGreater()) // FIXME-DPI: This needs a manifest to succeed. Instead we try to grab the function pointer.
  300. {
  301. static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process
  302. if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext"))
  303. {
  304. SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
  305. return;
  306. }
  307. }
  308. if (IsWindows8Point1OrGreater())
  309. {
  310. static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
  311. if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness"))
  312. SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE);
  313. }
  314. else
  315. {
  316. SetProcessDPIAware();
  317. }
  318. }
  319. float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor)
  320. {
  321. UINT xdpi = 96, ydpi = 96;
  322. if (IsWindows8Point1OrGreater())
  323. {
  324. static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
  325. if (PFN_GetDpiForMonitor GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor"))
  326. GetDpiForMonitorFn((HMONITOR)monitor, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
  327. }
  328. else
  329. {
  330. const HDC dc = ::GetDC(NULL);
  331. xdpi = ::GetDeviceCaps(dc, LOGPIXELSX);
  332. ydpi = ::GetDeviceCaps(dc, LOGPIXELSY);
  333. ::ReleaseDC(NULL, dc);
  334. }
  335. IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert!
  336. return xdpi / 96.0f;
  337. }
  338. float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd)
  339. {
  340. HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST);
  341. return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
  342. }
  343. float ImGui_ImplWin32_GetDpiScaleForRect(int x1, int y1, int x2, int y2)
  344. {
  345. RECT viewport_rect = { (LONG)x1, (LONG)y1, (LONG)x2, (LONG)y2 };
  346. HMONITOR monitor = ::MonitorFromRect(&viewport_rect, MONITOR_DEFAULTTONEAREST);
  347. return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
  348. }
  349. //--------------------------------------------------------------------------------------------------------
  350. // IME (Input Method Editor) basic support for e.g. Asian language users
  351. //--------------------------------------------------------------------------------------------------------
  352. #if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(__GNUC__)
  353. #define HAS_WIN32_IME 1
  354. #include <imm.h>
  355. #ifdef _MSC_VER
  356. #pragma comment(lib, "imm32")
  357. #endif
  358. static void ImGui_ImplWin32_SetImeInputPos(ImGuiViewport* viewport, ImVec2 pos)
  359. {
  360. COMPOSITIONFORM cf = { CFS_FORCE_POSITION,{ (LONG)(pos.x - viewport->Pos.x), (LONG)(pos.y - viewport->Pos.y) },{ 0, 0, 0, 0 } };
  361. if (HWND hwnd = (HWND)viewport->PlatformHandle)
  362. if (HIMC himc = ImmGetContext(hwnd))
  363. ImmSetCompositionWindow(himc, &cf);
  364. }
  365. #else
  366. #define HAS_WIN32_IME 0
  367. #endif
  368. //--------------------------------------------------------------------------------------------------------
  369. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  370. // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
  371. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  372. //--------------------------------------------------------------------------------------------------------
  373. struct ImGuiViewportDataWin32
  374. {
  375. HWND Hwnd;
  376. bool HwndOwned;
  377. DWORD DwStyle;
  378. DWORD DwExStyle;
  379. ImGuiViewportDataWin32() { Hwnd = NULL; HwndOwned = false; DwStyle = DwExStyle = 0; }
  380. ~ImGuiViewportDataWin32() { IM_ASSERT(Hwnd == NULL); }
  381. };
  382. static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport)
  383. {
  384. ImGuiViewportDataWin32* data = IM_NEW(ImGuiViewportDataWin32)();
  385. viewport->PlatformUserData = data;
  386. bool no_decoration = (viewport->Flags & ImGuiViewportFlags_NoDecoration) != 0;
  387. bool no_task_bar_icon = (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) != 0;
  388. if (no_decoration)
  389. {
  390. data->DwStyle = WS_POPUP;
  391. data->DwExStyle = no_task_bar_icon ? WS_EX_TOOLWINDOW : WS_EX_APPWINDOW;
  392. }
  393. else
  394. {
  395. data->DwStyle = WS_OVERLAPPEDWINDOW;
  396. data->DwExStyle = no_task_bar_icon ? WS_EX_TOOLWINDOW : WS_EX_APPWINDOW;
  397. }
  398. if (viewport->Flags & ImGuiViewportFlags_TopMost)
  399. data->DwExStyle |= WS_EX_TOPMOST;
  400. // Create window
  401. RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) };
  402. ::AdjustWindowRectEx(&rect, data->DwStyle, FALSE, data->DwExStyle);
  403. data->Hwnd = ::CreateWindowEx(
  404. data->DwExStyle, _T("ImGui Platform"), _T("No Title Yet"), data->DwStyle, // Style, class name, window name
  405. rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, // Window area
  406. g_hWnd, NULL, ::GetModuleHandle(NULL), NULL); // Parent window, Menu, Instance, Param
  407. data->HwndOwned = true;
  408. viewport->PlatformRequestResize = false;
  409. viewport->PlatformHandle = data->Hwnd;
  410. }
  411. static void ImGui_ImplWin32_DestroyWindow(ImGuiViewport* viewport)
  412. {
  413. if (ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData)
  414. {
  415. if (::GetCapture() == data->Hwnd)
  416. {
  417. // Transfer capture so if we started dragging from a window that later disappears, we'll still receive the MOUSEUP event.
  418. ::ReleaseCapture();
  419. ::SetCapture(g_hWnd);
  420. }
  421. if (data->Hwnd && data->HwndOwned)
  422. ::DestroyWindow(data->Hwnd);
  423. data->Hwnd = NULL;
  424. IM_DELETE(data);
  425. }
  426. viewport->PlatformUserData = viewport->PlatformHandle = NULL;
  427. }
  428. static void ImGui_ImplWin32_ShowWindow(ImGuiViewport* viewport)
  429. {
  430. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  431. IM_ASSERT(data->Hwnd != 0);
  432. if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing)
  433. ::ShowWindow(data->Hwnd, SW_SHOWNA);
  434. else
  435. ::ShowWindow(data->Hwnd, SW_SHOW);
  436. }
  437. static ImVec2 ImGui_ImplWin32_GetWindowPos(ImGuiViewport* viewport)
  438. {
  439. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  440. IM_ASSERT(data->Hwnd != 0);
  441. POINT pos = { 0, 0 };
  442. ::ClientToScreen(data->Hwnd, &pos);
  443. return ImVec2((float)pos.x, (float)pos.y);
  444. }
  445. static void ImGui_ImplWin32_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos)
  446. {
  447. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  448. IM_ASSERT(data->Hwnd != 0);
  449. RECT rect = { (LONG)pos.x, (LONG)pos.y, (LONG)pos.x, (LONG)pos.y };
  450. ::AdjustWindowRectEx(&rect, data->DwStyle, FALSE, data->DwExStyle);
  451. ::SetWindowPos(data->Hwnd, NULL, rect.left, rect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
  452. }
  453. static ImVec2 ImGui_ImplWin32_GetWindowSize(ImGuiViewport* viewport)
  454. {
  455. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  456. IM_ASSERT(data->Hwnd != 0);
  457. RECT rect;
  458. ::GetClientRect(data->Hwnd, &rect);
  459. return ImVec2(float(rect.right - rect.left), float(rect.bottom - rect.top));
  460. }
  461. static void ImGui_ImplWin32_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  462. {
  463. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  464. IM_ASSERT(data->Hwnd != 0);
  465. RECT rect = { 0, 0, (LONG)size.x, (LONG)size.y };
  466. ::AdjustWindowRectEx(&rect, data->DwStyle, FALSE, data->DwExStyle); // Client to Screen
  467. ::SetWindowPos(data->Hwnd, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE);
  468. }
  469. static void ImGui_ImplWin32_SetWindowFocus(ImGuiViewport* viewport)
  470. {
  471. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  472. IM_ASSERT(data->Hwnd != 0);
  473. ::BringWindowToTop(data->Hwnd);
  474. ::SetForegroundWindow(data->Hwnd);
  475. ::SetFocus(data->Hwnd);
  476. }
  477. static bool ImGui_ImplWin32_GetWindowFocus(ImGuiViewport* viewport)
  478. {
  479. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  480. IM_ASSERT(data->Hwnd != 0);
  481. return ::GetActiveWindow() == data->Hwnd;
  482. }
  483. static void ImGui_ImplWin32_SetWindowTitle(ImGuiViewport* viewport, const char* title)
  484. {
  485. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  486. IM_ASSERT(data->Hwnd != 0);
  487. ::SetWindowTextA(data->Hwnd, title);
  488. }
  489. static void ImGui_ImplWin32_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
  490. {
  491. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  492. IM_ASSERT(data->Hwnd != 0);
  493. IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f);
  494. if (alpha < 1.0f)
  495. {
  496. DWORD style = ::GetWindowLongW(data->Hwnd, GWL_EXSTYLE) | WS_EX_LAYERED;
  497. ::SetWindowLongW(data->Hwnd, GWL_EXSTYLE, style);
  498. ::SetLayeredWindowAttributes(data->Hwnd, 0, (BYTE)(255 * alpha), LWA_ALPHA);
  499. }
  500. else
  501. {
  502. DWORD style = ::GetWindowLongW(data->Hwnd, GWL_EXSTYLE) & ~WS_EX_LAYERED;
  503. ::SetWindowLongW(data->Hwnd, GWL_EXSTYLE, style);
  504. }
  505. }
  506. static float ImGui_ImplWin32_GetWindowDpiScale(ImGuiViewport* viewport)
  507. {
  508. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  509. if (data && data->Hwnd)
  510. return ImGui_ImplWin32_GetDpiScaleForHwnd(data->Hwnd);
  511. // The first frame a viewport is created we don't have a window yet
  512. return ImGui_ImplWin32_GetDpiScaleForRect(
  513. (int)(viewport->Pos.x), (int)(viewport->Pos.y),
  514. (int)(viewport->Pos.x + viewport->Size.x), (int)(viewport->Pos.y + viewport->Size.y));
  515. }
  516. // FIXME-DPI: Testing DPI related ideas
  517. static void ImGui_ImplWin32_OnChangedViewport(ImGuiViewport* viewport)
  518. {
  519. (void)viewport;
  520. #if 0
  521. ImGuiStyle default_style;
  522. //default_style.WindowPadding = ImVec2(0, 0);
  523. //default_style.WindowBorderSize = 0.0f;
  524. //default_style.ItemSpacing.y = 3.0f;
  525. //default_style.FramePadding = ImVec2(0, 0);
  526. default_style.ScaleAllSizes(viewport->DpiScale);
  527. ImGuiStyle& style = ImGui::GetStyle();
  528. style = default_style;
  529. #endif
  530. }
  531. static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
  532. {
  533. if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
  534. return true;
  535. if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hWnd))
  536. {
  537. switch (msg)
  538. {
  539. case WM_CLOSE:
  540. viewport->PlatformRequestClose = true;
  541. return 0;
  542. case WM_MOVE:
  543. viewport->PlatformRequestMove = true;
  544. break;
  545. case WM_SIZE:
  546. viewport->PlatformRequestResize = true;
  547. break;
  548. case WM_NCHITTEST:
  549. // Let mouse pass-through the window. This will allow the back-end to set io.MouseHoveredViewport properly (which is OPTIONAL).
  550. // The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging.
  551. // If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in
  552. // your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system.
  553. if (viewport->Flags & ImGuiViewportFlags_NoInputs)
  554. return HTTRANSPARENT;
  555. break;
  556. }
  557. }
  558. return DefWindowProc(hWnd, msg, wParam, lParam);
  559. }
  560. static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM)
  561. {
  562. MONITORINFO info = { 0 };
  563. info.cbSize = sizeof(MONITORINFO);
  564. if (!::GetMonitorInfo(monitor, &info))
  565. return TRUE;
  566. ImGuiPlatformMonitor imgui_monitor;
  567. imgui_monitor.MainPos = ImVec2((float)info.rcMonitor.left, (float)info.rcMonitor.top);
  568. imgui_monitor.MainSize = ImVec2((float)(info.rcMonitor.right - info.rcMonitor.left), (float)(info.rcMonitor.bottom - info.rcMonitor.top));
  569. imgui_monitor.WorkPos = ImVec2((float)info.rcWork.left, (float)info.rcWork.top);
  570. imgui_monitor.WorkSize = ImVec2((float)(info.rcWork.right - info.rcWork.left), (float)(info.rcWork.bottom - info.rcWork.top));
  571. imgui_monitor.DpiScale = ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
  572. ImGuiPlatformIO& io = ImGui::GetPlatformIO();
  573. if (info.dwFlags & MONITORINFOF_PRIMARY)
  574. io.Monitors.push_front(imgui_monitor);
  575. else
  576. io.Monitors.push_back(imgui_monitor);
  577. return TRUE;
  578. }
  579. static void ImGui_ImplWin32_UpdateMonitors()
  580. {
  581. ImGui::GetPlatformIO().Monitors.resize(0);
  582. ::EnumDisplayMonitors(NULL, NULL, ImGui_ImplWin32_UpdateMonitors_EnumFunc, NULL);
  583. g_WantUpdateMonitors = false;
  584. }
  585. static void ImGui_ImplWin32_InitPlatformInterface()
  586. {
  587. WNDCLASSEX wcex;
  588. wcex.cbSize = sizeof(WNDCLASSEX);
  589. wcex.style = CS_HREDRAW | CS_VREDRAW;
  590. wcex.lpfnWndProc = ImGui_ImplWin32_WndProcHandler_PlatformWindow;
  591. wcex.cbClsExtra = 0;
  592. wcex.cbWndExtra = 0;
  593. wcex.hInstance = ::GetModuleHandle(NULL);
  594. wcex.hIcon = NULL;
  595. wcex.hCursor = NULL;
  596. wcex.hbrBackground = (HBRUSH)(COLOR_BACKGROUND + 1);
  597. wcex.lpszMenuName = NULL;
  598. wcex.lpszClassName = _T("ImGui Platform");
  599. wcex.hIconSm = NULL;
  600. ::RegisterClassEx(&wcex);
  601. ImGui_ImplWin32_UpdateMonitors();
  602. // Register platform interface (will be coupled with a renderer interface)
  603. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  604. platform_io.Platform_CreateWindow = ImGui_ImplWin32_CreateWindow;
  605. platform_io.Platform_DestroyWindow = ImGui_ImplWin32_DestroyWindow;
  606. platform_io.Platform_ShowWindow = ImGui_ImplWin32_ShowWindow;
  607. platform_io.Platform_SetWindowPos = ImGui_ImplWin32_SetWindowPos;
  608. platform_io.Platform_GetWindowPos = ImGui_ImplWin32_GetWindowPos;
  609. platform_io.Platform_SetWindowSize = ImGui_ImplWin32_SetWindowSize;
  610. platform_io.Platform_GetWindowSize = ImGui_ImplWin32_GetWindowSize;
  611. platform_io.Platform_SetWindowFocus = ImGui_ImplWin32_SetWindowFocus;
  612. platform_io.Platform_GetWindowFocus = ImGui_ImplWin32_GetWindowFocus;
  613. platform_io.Platform_SetWindowTitle = ImGui_ImplWin32_SetWindowTitle;
  614. platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha;
  615. platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale;
  616. platform_io.Platform_OnChangedViewport = ImGui_ImplWin32_OnChangedViewport; // FIXME-DPI
  617. #if HAS_WIN32_IME
  618. platform_io.Platform_SetImeInputPos = ImGui_ImplWin32_SetImeInputPos;
  619. #endif
  620. // Register main window handle (which is owned by the main application, not by us)
  621. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  622. ImGuiViewportDataWin32* data = IM_NEW(ImGuiViewportDataWin32)();
  623. data->Hwnd = g_hWnd;
  624. data->HwndOwned = false;
  625. main_viewport->PlatformUserData = data;
  626. main_viewport->PlatformHandle = (void*)g_hWnd;
  627. }
  628. static void ImGui_ImplWin32_ShutdownPlatformInterface()
  629. {
  630. ::UnregisterClass(_T("ImGui Platform"), ::GetModuleHandle(NULL));
  631. }