main.cpp 23 KB

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  1. // Dear ImGui: standalone example application for SDL2 + Vulkan
  2. // Learn about Dear ImGui:
  3. // - FAQ https://dearimgui.com/faq
  4. // - Getting Started https://dearimgui.com/getting-started
  5. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  6. // - Introduction, links and more at the top of imgui.cpp
  7. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  8. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  9. // You will use those if you want to use this rendering backend in your engine/app.
  10. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  11. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  12. // Read comments in imgui_impl_vulkan.h.
  13. #include "imgui.h"
  14. #include "imgui_impl_sdl2.h"
  15. #include "imgui_impl_vulkan.h"
  16. #include <stdio.h> // printf, fprintf
  17. #include <stdlib.h> // abort
  18. #include <SDL.h>
  19. #include <SDL_vulkan.h>
  20. // Volk headers
  21. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  22. #define VOLK_IMPLEMENTATION
  23. #include <volk.h>
  24. #endif
  25. //#define APP_USE_UNLIMITED_FRAME_RATE
  26. #ifdef _DEBUG
  27. #define APP_USE_VULKAN_DEBUG_REPORT
  28. #endif
  29. // Data
  30. static VkAllocationCallbacks* g_Allocator = nullptr;
  31. static VkInstance g_Instance = VK_NULL_HANDLE;
  32. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  33. static VkDevice g_Device = VK_NULL_HANDLE;
  34. static uint32_t g_QueueFamily = (uint32_t)-1;
  35. static VkQueue g_Queue = VK_NULL_HANDLE;
  36. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  37. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  38. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  39. static ImGui_ImplVulkanH_Window g_MainWindowData;
  40. static uint32_t g_MinImageCount = 2;
  41. static bool g_SwapChainRebuild = false;
  42. static void check_vk_result(VkResult err)
  43. {
  44. if (err == 0)
  45. return;
  46. fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
  47. if (err < 0)
  48. abort();
  49. }
  50. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  51. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  52. {
  53. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  54. fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  55. return VK_FALSE;
  56. }
  57. #endif // APP_USE_VULKAN_DEBUG_REPORT
  58. static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension)
  59. {
  60. for (const VkExtensionProperties& p : properties)
  61. if (strcmp(p.extensionName, extension) == 0)
  62. return true;
  63. return false;
  64. }
  65. static void SetupVulkan(ImVector<const char*> instance_extensions)
  66. {
  67. VkResult err;
  68. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  69. volkInitialize();
  70. #endif
  71. // Create Vulkan Instance
  72. {
  73. VkInstanceCreateInfo create_info = {};
  74. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  75. // Enumerate available extensions
  76. uint32_t properties_count;
  77. ImVector<VkExtensionProperties> properties;
  78. vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
  79. properties.resize(properties_count);
  80. err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data);
  81. check_vk_result(err);
  82. // Enable required extensions
  83. if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
  84. instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
  85. #ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
  86. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
  87. {
  88. instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
  89. create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
  90. }
  91. #endif
  92. // Enabling validation layers
  93. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  94. const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
  95. create_info.enabledLayerCount = 1;
  96. create_info.ppEnabledLayerNames = layers;
  97. instance_extensions.push_back("VK_EXT_debug_report");
  98. #endif
  99. // Create Vulkan Instance
  100. create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
  101. create_info.ppEnabledExtensionNames = instance_extensions.Data;
  102. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  103. check_vk_result(err);
  104. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  105. volkLoadInstance(g_Instance);
  106. #endif
  107. // Setup the debug report callback
  108. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  109. auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  110. IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
  111. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  112. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  113. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  114. debug_report_ci.pfnCallback = debug_report;
  115. debug_report_ci.pUserData = nullptr;
  116. err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  117. check_vk_result(err);
  118. #endif
  119. }
  120. // Select Physical Device (GPU)
  121. g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
  122. IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
  123. // Select graphics queue family
  124. g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
  125. IM_ASSERT(g_QueueFamily != (uint32_t)-1);
  126. // Create Logical Device (with 1 queue)
  127. {
  128. ImVector<const char*> device_extensions;
  129. device_extensions.push_back("VK_KHR_swapchain");
  130. // Enumerate physical device extension
  131. uint32_t properties_count;
  132. ImVector<VkExtensionProperties> properties;
  133. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
  134. properties.resize(properties_count);
  135. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data);
  136. #ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
  137. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
  138. device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
  139. #endif
  140. const float queue_priority[] = { 1.0f };
  141. VkDeviceQueueCreateInfo queue_info[1] = {};
  142. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  143. queue_info[0].queueFamilyIndex = g_QueueFamily;
  144. queue_info[0].queueCount = 1;
  145. queue_info[0].pQueuePriorities = queue_priority;
  146. VkDeviceCreateInfo create_info = {};
  147. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  148. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  149. create_info.pQueueCreateInfos = queue_info;
  150. create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
  151. create_info.ppEnabledExtensionNames = device_extensions.Data;
  152. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  153. check_vk_result(err);
  154. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  155. }
  156. // Create Descriptor Pool
  157. // If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
  158. {
  159. VkDescriptorPoolSize pool_sizes[] =
  160. {
  161. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
  162. };
  163. VkDescriptorPoolCreateInfo pool_info = {};
  164. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  165. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  166. pool_info.maxSets = 0;
  167. for (VkDescriptorPoolSize& pool_size : pool_sizes)
  168. pool_info.maxSets += pool_size.descriptorCount;
  169. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  170. pool_info.pPoolSizes = pool_sizes;
  171. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  172. check_vk_result(err);
  173. }
  174. }
  175. // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
  176. // Your real engine/app may not use them.
  177. static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
  178. {
  179. wd->Surface = surface;
  180. // Check for WSI support
  181. VkBool32 res;
  182. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  183. if (res != VK_TRUE)
  184. {
  185. fprintf(stderr, "Error no WSI support on physical device 0\n");
  186. exit(-1);
  187. }
  188. // Select Surface Format
  189. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  190. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  191. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  192. // Select Present Mode
  193. #ifdef APP_UNLIMITED_FRAME_RATE
  194. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  195. #else
  196. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  197. #endif
  198. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  199. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  200. // Create SwapChain, RenderPass, Framebuffer, etc.
  201. IM_ASSERT(g_MinImageCount >= 2);
  202. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  203. }
  204. static void CleanupVulkan()
  205. {
  206. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  207. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  208. // Remove the debug report callback
  209. auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  210. f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  211. #endif // APP_USE_VULKAN_DEBUG_REPORT
  212. vkDestroyDevice(g_Device, g_Allocator);
  213. vkDestroyInstance(g_Instance, g_Allocator);
  214. }
  215. static void CleanupVulkanWindow()
  216. {
  217. ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
  218. }
  219. static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
  220. {
  221. VkResult err;
  222. VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
  223. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  224. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  225. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  226. {
  227. g_SwapChainRebuild = true;
  228. return;
  229. }
  230. check_vk_result(err);
  231. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  232. {
  233. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  234. check_vk_result(err);
  235. err = vkResetFences(g_Device, 1, &fd->Fence);
  236. check_vk_result(err);
  237. }
  238. {
  239. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  240. check_vk_result(err);
  241. VkCommandBufferBeginInfo info = {};
  242. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  243. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  244. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  245. check_vk_result(err);
  246. }
  247. {
  248. VkRenderPassBeginInfo info = {};
  249. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  250. info.renderPass = wd->RenderPass;
  251. info.framebuffer = fd->Framebuffer;
  252. info.renderArea.extent.width = wd->Width;
  253. info.renderArea.extent.height = wd->Height;
  254. info.clearValueCount = 1;
  255. info.pClearValues = &wd->ClearValue;
  256. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  257. }
  258. // Record dear imgui primitives into command buffer
  259. ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
  260. // Submit command buffer
  261. vkCmdEndRenderPass(fd->CommandBuffer);
  262. {
  263. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  264. VkSubmitInfo info = {};
  265. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  266. info.waitSemaphoreCount = 1;
  267. info.pWaitSemaphores = &image_acquired_semaphore;
  268. info.pWaitDstStageMask = &wait_stage;
  269. info.commandBufferCount = 1;
  270. info.pCommandBuffers = &fd->CommandBuffer;
  271. info.signalSemaphoreCount = 1;
  272. info.pSignalSemaphores = &render_complete_semaphore;
  273. err = vkEndCommandBuffer(fd->CommandBuffer);
  274. check_vk_result(err);
  275. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  276. check_vk_result(err);
  277. }
  278. }
  279. static void FramePresent(ImGui_ImplVulkanH_Window* wd)
  280. {
  281. if (g_SwapChainRebuild)
  282. return;
  283. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  284. VkPresentInfoKHR info = {};
  285. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  286. info.waitSemaphoreCount = 1;
  287. info.pWaitSemaphores = &render_complete_semaphore;
  288. info.swapchainCount = 1;
  289. info.pSwapchains = &wd->Swapchain;
  290. info.pImageIndices = &wd->FrameIndex;
  291. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  292. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  293. {
  294. g_SwapChainRebuild = true;
  295. return;
  296. }
  297. check_vk_result(err);
  298. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
  299. }
  300. // Main code
  301. int main(int, char**)
  302. {
  303. // Setup SDL
  304. if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
  305. {
  306. printf("Error: %s\n", SDL_GetError());
  307. return -1;
  308. }
  309. // From 2.0.18: Enable native IME.
  310. #ifdef SDL_HINT_IME_SHOW_UI
  311. SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
  312. #endif
  313. // Create window with Vulkan graphics context
  314. SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
  315. SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
  316. if (window == nullptr)
  317. {
  318. printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
  319. return -1;
  320. }
  321. ImVector<const char*> extensions;
  322. uint32_t extensions_count = 0;
  323. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, nullptr);
  324. extensions.resize(extensions_count);
  325. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions.Data);
  326. SetupVulkan(extensions);
  327. // Create Window Surface
  328. VkSurfaceKHR surface;
  329. VkResult err;
  330. if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
  331. {
  332. printf("Failed to create Vulkan surface.\n");
  333. return 1;
  334. }
  335. // Create Framebuffers
  336. int w, h;
  337. SDL_GetWindowSize(window, &w, &h);
  338. ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
  339. SetupVulkanWindow(wd, surface, w, h);
  340. // Setup Dear ImGui context
  341. IMGUI_CHECKVERSION();
  342. ImGui::CreateContext();
  343. ImGuiIO& io = ImGui::GetIO(); (void)io;
  344. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  345. io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
  346. // Setup Dear ImGui style
  347. ImGui::StyleColorsDark();
  348. //ImGui::StyleColorsLight();
  349. // Setup Platform/Renderer backends
  350. ImGui_ImplSDL2_InitForVulkan(window);
  351. ImGui_ImplVulkan_InitInfo init_info = {};
  352. init_info.Instance = g_Instance;
  353. init_info.PhysicalDevice = g_PhysicalDevice;
  354. init_info.Device = g_Device;
  355. init_info.QueueFamily = g_QueueFamily;
  356. init_info.Queue = g_Queue;
  357. init_info.PipelineCache = g_PipelineCache;
  358. init_info.DescriptorPool = g_DescriptorPool;
  359. init_info.RenderPass = wd->RenderPass;
  360. init_info.Subpass = 0;
  361. init_info.MinImageCount = g_MinImageCount;
  362. init_info.ImageCount = wd->ImageCount;
  363. init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
  364. init_info.Allocator = g_Allocator;
  365. init_info.CheckVkResultFn = check_vk_result;
  366. ImGui_ImplVulkan_Init(&init_info);
  367. // Load Fonts
  368. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  369. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  370. // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  371. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  372. // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
  373. // - Read 'docs/FONTS.md' for more instructions and details.
  374. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  375. //io.Fonts->AddFontDefault();
  376. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
  377. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  378. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  379. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  380. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
  381. //IM_ASSERT(font != nullptr);
  382. // Our state
  383. bool show_demo_window = true;
  384. bool show_another_window = false;
  385. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  386. // Main loop
  387. bool done = false;
  388. while (!done)
  389. {
  390. // Poll and handle events (inputs, window resize, etc.)
  391. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  392. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  393. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  394. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  395. SDL_Event event;
  396. while (SDL_PollEvent(&event))
  397. {
  398. ImGui_ImplSDL2_ProcessEvent(&event);
  399. if (event.type == SDL_QUIT)
  400. done = true;
  401. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
  402. done = true;
  403. }
  404. if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
  405. {
  406. SDL_Delay(10);
  407. continue;
  408. }
  409. // Resize swap chain?
  410. int fb_width, fb_height;
  411. SDL_GetWindowSize(window, &fb_width, &fb_height);
  412. if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
  413. {
  414. ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
  415. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount);
  416. g_MainWindowData.FrameIndex = 0;
  417. g_SwapChainRebuild = false;
  418. }
  419. // Start the Dear ImGui frame
  420. ImGui_ImplVulkan_NewFrame();
  421. ImGui_ImplSDL2_NewFrame();
  422. ImGui::NewFrame();
  423. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  424. if (show_demo_window)
  425. ImGui::ShowDemoWindow(&show_demo_window);
  426. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
  427. {
  428. static float f = 0.0f;
  429. static int counter = 0;
  430. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  431. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  432. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  433. ImGui::Checkbox("Another Window", &show_another_window);
  434. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  435. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  436. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  437. counter++;
  438. ImGui::SameLine();
  439. ImGui::Text("counter = %d", counter);
  440. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
  441. ImGui::End();
  442. }
  443. // 3. Show another simple window.
  444. if (show_another_window)
  445. {
  446. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  447. ImGui::Text("Hello from another window!");
  448. if (ImGui::Button("Close Me"))
  449. show_another_window = false;
  450. ImGui::End();
  451. }
  452. // Rendering
  453. ImGui::Render();
  454. ImDrawData* draw_data = ImGui::GetDrawData();
  455. const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
  456. if (!is_minimized)
  457. {
  458. wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
  459. wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
  460. wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
  461. wd->ClearValue.color.float32[3] = clear_color.w;
  462. FrameRender(wd, draw_data);
  463. FramePresent(wd);
  464. }
  465. }
  466. // Cleanup
  467. err = vkDeviceWaitIdle(g_Device);
  468. check_vk_result(err);
  469. ImGui_ImplVulkan_Shutdown();
  470. ImGui_ImplSDL2_Shutdown();
  471. ImGui::DestroyContext();
  472. CleanupVulkanWindow();
  473. CleanupVulkan();
  474. SDL_DestroyWindow(window);
  475. SDL_Quit();
  476. return 0;
  477. }