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- // ImGui Renderer + Platform Binding for: Allegro 5
- // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
- // Implemented features:
- // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
- // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
- // Issues:
- // [ ] Renderer: The renderer is suboptimal as we need to convert vertices.
- // [ ] Platform: Missing clipboard support via al_set_clipboard_text/al_clipboard_has_text.
- // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
- // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
- // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
- // https://github.com/ocornut/imgui, Original code by @birthggd
- #pragma once
- struct ALLEGRO_DISPLAY;
- union ALLEGRO_EVENT;
- IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
- IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown();
- IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame();
- IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
- IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
- // Use if you want to reset your rendering device without losing ImGui state.
- IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects();
- IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();
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