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- // ImGui Renderer for: OpenGL3 (modern OpenGL with shaders / programmatic pipeline)
- // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
- // (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..)
- // Implemented features:
- // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
- // About GLSL version:
- // The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
- // Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
- IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
- IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
- IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
- IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
- // Called by Init/NewFrame/Shutdown
- IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
- IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
- IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
- IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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