imgui_impl_glfw_gl2.h 2.1 KB

1234567891011121314151617181920212223242526272829303132
  1. // ImGui GLFW binding with OpenGL (legacy, fixed pipeline)
  2. // (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
  3. // Implemented features:
  4. // [X] User texture binding. Cast 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
  5. // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
  6. // **Prefer using the code in the opengl3_example/ folder**
  7. // See imgui_impl_glfw.cpp for details.
  8. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  9. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
  10. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  11. // https://github.com/ocornut/imgui
  12. struct GLFWwindow;
  13. IMGUI_API bool ImGui_ImplGlfwGL2_Init(GLFWwindow* window, bool install_callbacks);
  14. IMGUI_API void ImGui_ImplGlfwGL2_Shutdown();
  15. IMGUI_API void ImGui_ImplGlfwGL2_NewFrame();
  16. IMGUI_API void ImGui_ImplGlfwGL2_RenderDrawData(ImDrawData* draw_data);
  17. // Use if you want to reset your rendering device without losing ImGui state.
  18. IMGUI_API void ImGui_ImplGlfwGL2_InvalidateDeviceObjects();
  19. IMGUI_API bool ImGui_ImplGlfwGL2_CreateDeviceObjects();
  20. // GLFW callbacks (registered by default to GLFW if you enable 'install_callbacks' during initialization)
  21. // Provided here if you want to chain callbacks yourself. You may also handle inputs yourself and use those as a reference.
  22. IMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
  23. IMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
  24. IMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
  25. IMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);