main.cpp 21 KB

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  1. // ImGui - standalone example application for Glfw + Vulkan
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "imgui_impl_glfw.h"
  5. #include "imgui_impl_vulkan.h"
  6. #include <stdio.h> // printf, fprintf
  7. #include <stdlib.h> // abort
  8. #define GLFW_INCLUDE_NONE
  9. #define GLFW_INCLUDE_VULKAN
  10. #include <GLFW/glfw3.h>
  11. #include <vulkan/vulkan.h>
  12. //#define IMGUI_UNLIMITED_FRAME_RATE
  13. #ifdef _DEBUG
  14. #define IMGUI_VULKAN_DEBUG_REPORT
  15. #endif
  16. static VkAllocationCallbacks* g_Allocator = NULL;
  17. static VkInstance g_Instance = VK_NULL_HANDLE;
  18. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  19. static VkDevice g_Device = VK_NULL_HANDLE;
  20. static uint32_t g_QueueFamily = (uint32_t)-1;
  21. static VkQueue g_Queue = VK_NULL_HANDLE;
  22. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  23. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  24. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  25. static ImGui_ImplVulkanH_WindowData g_WindowData;
  26. static bool g_ResizeWanted = false;
  27. static int g_ResizeWidth = 0, g_ResizeHeight = 0;
  28. static void check_vk_result(VkResult err)
  29. {
  30. if (err == 0) return;
  31. printf("VkResult %d\n", err);
  32. if (err < 0)
  33. abort();
  34. }
  35. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  36. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  37. {
  38. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  39. fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  40. return VK_FALSE;
  41. }
  42. #endif // IMGUI_VULKAN_DEBUG_REPORT
  43. static void SetupVulkan(const char** extensions, uint32_t extensions_count)
  44. {
  45. VkResult err;
  46. // Create Vulkan Instance
  47. {
  48. VkInstanceCreateInfo create_info = {};
  49. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  50. create_info.enabledExtensionCount = extensions_count;
  51. create_info.ppEnabledExtensionNames = extensions;
  52. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  53. // Enabling multiple validation layers grouped as LunarG standard validation
  54. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  55. create_info.enabledLayerCount = 1;
  56. create_info.ppEnabledLayerNames = layers;
  57. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  58. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  59. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  60. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  61. create_info.enabledExtensionCount = extensions_count + 1;
  62. create_info.ppEnabledExtensionNames = extensions_ext;
  63. // Create Vulkan Instance
  64. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  65. check_vk_result(err);
  66. free(extensions_ext);
  67. // Get the function pointer (required for any extensions)
  68. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  69. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  70. // Setup the debug report callback
  71. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  72. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  73. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  74. debug_report_ci.pfnCallback = debug_report;
  75. debug_report_ci.pUserData = NULL;
  76. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  77. check_vk_result(err);
  78. #else
  79. // Create Vulkan Instance without any debug feature
  80. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  81. check_vk_result(err);
  82. #endif
  83. }
  84. // Select GPU
  85. {
  86. uint32_t gpu_count;
  87. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  88. check_vk_result(err);
  89. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  90. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  91. check_vk_result(err);
  92. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  93. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  94. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  95. g_PhysicalDevice = gpus[0];
  96. free(gpus);
  97. }
  98. // Select graphics queue family
  99. {
  100. uint32_t count;
  101. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  102. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  103. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  104. for (uint32_t i = 0; i < count; i++)
  105. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  106. {
  107. g_QueueFamily = i;
  108. break;
  109. }
  110. free(queues);
  111. IM_ASSERT(g_QueueFamily != -1);
  112. }
  113. // Create Logical Device (with 1 queue)
  114. {
  115. int device_extension_count = 1;
  116. const char* device_extensions[] = { "VK_KHR_swapchain" };
  117. const float queue_priority[] = { 1.0f };
  118. VkDeviceQueueCreateInfo queue_info[1] = {};
  119. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  120. queue_info[0].queueFamilyIndex = g_QueueFamily;
  121. queue_info[0].queueCount = 1;
  122. queue_info[0].pQueuePriorities = queue_priority;
  123. VkDeviceCreateInfo create_info = {};
  124. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  125. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  126. create_info.pQueueCreateInfos = queue_info;
  127. create_info.enabledExtensionCount = device_extension_count;
  128. create_info.ppEnabledExtensionNames = device_extensions;
  129. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  130. check_vk_result(err);
  131. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  132. }
  133. // Create Descriptor Pool
  134. {
  135. VkDescriptorPoolSize pool_sizes[] =
  136. {
  137. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  138. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  139. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  140. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  141. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  142. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  143. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  144. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  145. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  146. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  147. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  148. };
  149. VkDescriptorPoolCreateInfo pool_info = {};
  150. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  151. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  152. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  153. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  154. pool_info.pPoolSizes = pool_sizes;
  155. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  156. check_vk_result(err);
  157. }
  158. }
  159. static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
  160. {
  161. wd->Surface = surface;
  162. // Check for WSI support
  163. VkBool32 res;
  164. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  165. if (res != VK_TRUE)
  166. {
  167. fprintf(stderr, "Error no WSI support on physical device 0\n");
  168. exit(-1);
  169. }
  170. // Get Surface Format
  171. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  172. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  173. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  174. // Get Present Mode
  175. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  176. VkPresentModeKHR present_mode = VK_PRESENT_MODE_MAILBOX_KHR;// VK_PRESENT_MODE_IMMEDIATE_KHR;
  177. #else
  178. VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR;
  179. #endif
  180. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_mode, 1);
  181. // Create SwapChain, RenderPass, Framebuffer, etc.
  182. ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
  183. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height);
  184. }
  185. static void CleanupVulkan()
  186. {
  187. ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
  188. ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
  189. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  190. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  191. // Remove the debug report callback
  192. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  193. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  194. #endif // IMGUI_VULKAN_DEBUG_REPORT
  195. vkDestroyDevice(g_Device, g_Allocator);
  196. vkDestroyInstance(g_Instance, g_Allocator);
  197. }
  198. static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
  199. {
  200. VkResult err;
  201. VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
  202. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  203. check_vk_result(err);
  204. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  205. {
  206. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  207. check_vk_result(err);
  208. err = vkResetFences(g_Device, 1, &fd->Fence);
  209. check_vk_result(err);
  210. }
  211. {
  212. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  213. check_vk_result(err);
  214. VkCommandBufferBeginInfo info = {};
  215. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  216. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  217. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  218. check_vk_result(err);
  219. }
  220. {
  221. VkRenderPassBeginInfo info = {};
  222. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  223. info.renderPass = wd->RenderPass;
  224. info.framebuffer = wd->Framebuffer[wd->FrameIndex];
  225. info.renderArea.extent.width = wd->Width;
  226. info.renderArea.extent.height = wd->Height;
  227. info.clearValueCount = 1;
  228. info.pClearValues = &wd->ClearValue;
  229. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  230. }
  231. // Record Imgui Draw Data and draw funcs into command buffer
  232. ImGui_ImplVulkan_RenderDrawData(fd->CommandBuffer, ImGui::GetDrawData());
  233. // Submit command buffer
  234. vkCmdEndRenderPass(fd->CommandBuffer);
  235. {
  236. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  237. VkSubmitInfo info = {};
  238. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  239. info.waitSemaphoreCount = 1;
  240. info.pWaitSemaphores = &image_acquired_semaphore;
  241. info.pWaitDstStageMask = &wait_stage;
  242. info.commandBufferCount = 1;
  243. info.pCommandBuffers = &fd->CommandBuffer;
  244. info.signalSemaphoreCount = 1;
  245. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  246. err = vkEndCommandBuffer(fd->CommandBuffer);
  247. check_vk_result(err);
  248. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  249. check_vk_result(err);
  250. }
  251. }
  252. static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
  253. {
  254. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  255. VkPresentInfoKHR info = {};
  256. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  257. info.waitSemaphoreCount = 1;
  258. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  259. info.swapchainCount = 1;
  260. info.pSwapchains = &wd->Swapchain;
  261. info.pImageIndices = &wd->FrameIndex;
  262. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  263. check_vk_result(err);
  264. }
  265. static void glfw_error_callback(int error, const char* description)
  266. {
  267. fprintf(stderr, "Glfw Error %d: %s\n", error, description);
  268. }
  269. static void glfw_resize_callback(GLFWwindow*, int w, int h)
  270. {
  271. g_ResizeWanted = true;
  272. g_ResizeWidth = w;
  273. g_ResizeHeight = h;
  274. }
  275. int main(int, char**)
  276. {
  277. // Setup window
  278. glfwSetErrorCallback(glfw_error_callback);
  279. if (!glfwInit())
  280. return 1;
  281. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  282. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui GLFW+Vulkan example", NULL, NULL);
  283. // Setup Vulkan
  284. if (!glfwVulkanSupported())
  285. {
  286. printf("GLFW: Vulkan Not Supported\n");
  287. return 1;
  288. }
  289. uint32_t extensions_count = 0;
  290. const char** extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
  291. SetupVulkan(extensions, extensions_count);
  292. // Create Window Surface
  293. VkSurfaceKHR surface;
  294. VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
  295. check_vk_result(err);
  296. // Create Framebuffers
  297. int w, h;
  298. glfwGetFramebufferSize(window, &w, &h);
  299. glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
  300. ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
  301. SetupVulkanWindowData(wd, surface, w, h);
  302. // Setup Dear ImGui binding
  303. IMGUI_CHECKVERSION();
  304. ImGui::CreateContext();
  305. ImGuiIO& io = ImGui::GetIO(); (void)io;
  306. io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
  307. io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
  308. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  309. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
  310. // Setup GLFW binding
  311. ImGui_ImplGlfw_InitForVulkan(window, true);
  312. // Setup Vulkan binding
  313. ImGui_ImplVulkan_InitInfo init_info = {};
  314. init_info.Instance = g_Instance;
  315. init_info.PhysicalDevice = g_PhysicalDevice;
  316. init_info.Device = g_Device;
  317. init_info.QueueFamily = g_QueueFamily;
  318. init_info.Queue = g_Queue;
  319. init_info.PipelineCache = g_PipelineCache;
  320. init_info.DescriptorPool = g_DescriptorPool;
  321. init_info.Allocator = g_Allocator;
  322. init_info.CheckVkResultFn = check_vk_result;
  323. ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
  324. // Setup style
  325. ImGui::StyleColorsDark();
  326. //ImGui::StyleColorsClassic();
  327. // Load Fonts
  328. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  329. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  330. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  331. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  332. // - Read 'misc/fonts/README.txt' for more instructions and details.
  333. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  334. //io.Fonts->AddFontDefault();
  335. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  336. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  337. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  338. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  339. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  340. //IM_ASSERT(font != NULL);
  341. // Upload Fonts
  342. {
  343. // Use any command queue
  344. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  345. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  346. err = vkResetCommandPool(g_Device, command_pool, 0);
  347. check_vk_result(err);
  348. VkCommandBufferBeginInfo begin_info = {};
  349. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  350. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  351. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  352. check_vk_result(err);
  353. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  354. VkSubmitInfo end_info = {};
  355. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  356. end_info.commandBufferCount = 1;
  357. end_info.pCommandBuffers = &command_buffer;
  358. err = vkEndCommandBuffer(command_buffer);
  359. check_vk_result(err);
  360. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  361. check_vk_result(err);
  362. err = vkDeviceWaitIdle(g_Device);
  363. check_vk_result(err);
  364. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  365. }
  366. bool show_demo_window = true;
  367. bool show_another_window = false;
  368. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  369. // Main loop
  370. while (!glfwWindowShouldClose(window))
  371. {
  372. // Poll and handle events (inputs, window resize, etc.)
  373. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  374. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  375. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  376. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  377. glfwPollEvents();
  378. if (g_ResizeWanted)
  379. {
  380. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight);
  381. g_ResizeWanted = false;
  382. }
  383. // Start the ImGui frame
  384. ImGui_ImplVulkan_NewFrame();
  385. ImGui_ImplGlfw_NewFrame();
  386. ImGui::NewFrame();
  387. // 1. Show a simple window.
  388. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  389. {
  390. static float f = 0.0f;
  391. static int counter = 0;
  392. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  393. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  394. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color (nb: you could use (float*)&wd->ClearValue instead)
  395. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  396. ImGui::Checkbox("Another Window", &show_another_window);
  397. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  398. counter++;
  399. ImGui::SameLine();
  400. ImGui::Text("counter = %d", counter);
  401. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  402. }
  403. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  404. if (show_another_window)
  405. {
  406. ImGui::Begin("Another Window", &show_another_window);
  407. ImGui::Text("Hello from another window!");
  408. if (ImGui::Button("Close Me"))
  409. show_another_window = false;
  410. ImGui::End();
  411. }
  412. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  413. if (show_demo_window)
  414. {
  415. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  416. ImGui::ShowDemoWindow(&show_demo_window);
  417. }
  418. // Rendering
  419. ImGui::Render();
  420. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  421. FrameRender(wd);
  422. // Update and Render additional Platform Windows
  423. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  424. {
  425. ImGui::UpdatePlatformWindows();
  426. ImGui::RenderPlatformWindowsDefault();
  427. }
  428. FramePresent(wd);
  429. }
  430. // Cleanup
  431. err = vkDeviceWaitIdle(g_Device);
  432. check_vk_result(err);
  433. ImGui_ImplVulkan_Shutdown();
  434. ImGui_ImplGlfw_Shutdown();
  435. ImGui::DestroyContext();
  436. CleanupVulkan();
  437. glfwDestroyWindow(window);
  438. glfwTerminate();
  439. return 0;
  440. }