imgui_impl_allegro5.cpp 18 KB

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  1. // dear imgui: Renderer + Platform Backend for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
  5. // [X] Platform: Clipboard support (from Allegro 5.1.12)
  6. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  7. // Issues:
  8. // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
  9. // [ ] Platform: Missing gamepad support.
  10. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  11. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  12. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  13. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  14. // CHANGELOG
  15. // (minor and older changes stripped away, please see git history for details)
  16. // 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
  17. // 2021-02-18: Change blending equation to preserve alpha in output buffer.
  18. // 2020-08-10: Inputs: Fixed horizontal mouse wheel direction.
  19. // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
  20. // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
  21. // 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
  22. // 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  23. // 2018-11-30: Platform: Added touchscreen support.
  24. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
  25. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  26. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  27. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  28. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  29. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  30. // 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  31. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  32. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  33. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  34. #include <stdint.h> // uint64_t
  35. #include <cstring> // memcpy
  36. #include "imgui.h"
  37. #include "imgui_impl_allegro5.h"
  38. // Allegro
  39. #include <allegro5/allegro.h>
  40. #include <allegro5/allegro_primitives.h>
  41. #ifdef _WIN32
  42. #include <allegro5/allegro_windows.h>
  43. #endif
  44. #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  45. // Visual Studio warnings
  46. #ifdef _MSC_VER
  47. #pragma warning (disable: 4127) // condition expression is constant
  48. #endif
  49. // Data
  50. static ALLEGRO_DISPLAY* g_Display = NULL;
  51. static ALLEGRO_BITMAP* g_Texture = NULL;
  52. static double g_Time = 0.0;
  53. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  54. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  55. static char* g_ClipboardTextData = NULL;
  56. struct ImDrawVertAllegro
  57. {
  58. ImVec2 pos;
  59. ImVec2 uv;
  60. ALLEGRO_COLOR col;
  61. };
  62. static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
  63. {
  64. // Setup blending
  65. al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
  66. // Setup orthographic projection matrix
  67. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  68. {
  69. float L = draw_data->DisplayPos.x;
  70. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  71. float T = draw_data->DisplayPos.y;
  72. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  73. ALLEGRO_TRANSFORM transform;
  74. al_identity_transform(&transform);
  75. al_use_transform(&transform);
  76. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  77. al_use_projection_transform(&transform);
  78. }
  79. }
  80. // Render function.
  81. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  82. {
  83. // Avoid rendering when minimized
  84. if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
  85. return;
  86. // Backup Allegro state that will be modified
  87. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  88. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  89. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  90. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  91. int last_blender_op, last_blender_src, last_blender_dst;
  92. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  93. // Setup desired render state
  94. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  95. // Render command lists
  96. for (int n = 0; n < draw_data->CmdListsCount; n++)
  97. {
  98. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  99. // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
  100. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
  101. static ImVector<ImDrawVertAllegro> vertices;
  102. vertices.resize(cmd_list->IdxBuffer.Size);
  103. for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
  104. {
  105. const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
  106. ImDrawVertAllegro* dst_v = &vertices[i];
  107. dst_v->pos = src_v->pos;
  108. dst_v->uv = src_v->uv;
  109. unsigned char* c = (unsigned char*)&src_v->col;
  110. dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
  111. }
  112. const int* indices = NULL;
  113. if (sizeof(ImDrawIdx) == 2)
  114. {
  115. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
  116. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  117. static ImVector<int> indices_converted;
  118. indices_converted.resize(cmd_list->IdxBuffer.Size);
  119. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  120. indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
  121. indices = indices_converted.Data;
  122. }
  123. else if (sizeof(ImDrawIdx) == 4)
  124. {
  125. indices = (const int*)cmd_list->IdxBuffer.Data;
  126. }
  127. // Render command lists
  128. int idx_offset = 0;
  129. ImVec2 clip_off = draw_data->DisplayPos;
  130. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  131. {
  132. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  133. if (pcmd->UserCallback)
  134. {
  135. // User callback, registered via ImDrawList::AddCallback()
  136. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  137. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  138. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  139. else
  140. pcmd->UserCallback(cmd_list, pcmd);
  141. }
  142. else
  143. {
  144. // Draw
  145. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID();
  146. al_set_clipping_rectangle(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y);
  147. al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  148. }
  149. idx_offset += pcmd->ElemCount;
  150. }
  151. }
  152. // Restore modified Allegro state
  153. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  154. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  155. al_use_transform(&last_transform);
  156. al_use_projection_transform(&last_projection_transform);
  157. }
  158. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  159. {
  160. // Build texture atlas
  161. ImGuiIO& io = ImGui::GetIO();
  162. unsigned char* pixels;
  163. int width, height;
  164. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  165. // Create texture
  166. int flags = al_get_new_bitmap_flags();
  167. int fmt = al_get_new_bitmap_format();
  168. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
  169. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  170. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  171. al_set_new_bitmap_flags(flags);
  172. al_set_new_bitmap_format(fmt);
  173. if (!img)
  174. return false;
  175. ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  176. if (!locked_img)
  177. {
  178. al_destroy_bitmap(img);
  179. return false;
  180. }
  181. memcpy(locked_img->data, pixels, sizeof(int) * width * height);
  182. al_unlock_bitmap(img);
  183. // Convert software texture to hardware texture.
  184. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  185. al_destroy_bitmap(img);
  186. if (!cloned_img)
  187. return false;
  188. // Store our identifier
  189. io.Fonts->SetTexID((void*)cloned_img);
  190. g_Texture = cloned_img;
  191. // Create an invisible mouse cursor
  192. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  193. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
  194. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  195. al_destroy_bitmap(mouse_cursor);
  196. return true;
  197. }
  198. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  199. {
  200. if (g_Texture)
  201. {
  202. ImGuiIO& io = ImGui::GetIO();
  203. io.Fonts->SetTexID(NULL);
  204. al_destroy_bitmap(g_Texture);
  205. g_Texture = NULL;
  206. }
  207. if (g_MouseCursorInvisible)
  208. {
  209. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  210. g_MouseCursorInvisible = NULL;
  211. }
  212. }
  213. #if ALLEGRO_HAS_CLIPBOARD
  214. static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
  215. {
  216. if (g_ClipboardTextData)
  217. al_free(g_ClipboardTextData);
  218. g_ClipboardTextData = al_get_clipboard_text(g_Display);
  219. return g_ClipboardTextData;
  220. }
  221. static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
  222. {
  223. al_set_clipboard_text(g_Display, text);
  224. }
  225. #endif
  226. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  227. {
  228. g_Display = display;
  229. // Setup backend capabilities flags
  230. ImGuiIO& io = ImGui::GetIO();
  231. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  232. io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
  233. // Create custom vertex declaration.
  234. // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
  235. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  236. ALLEGRO_VERTEX_ELEMENT elems[] =
  237. {
  238. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  239. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  240. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  241. { 0, 0, 0 }
  242. };
  243. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  244. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  245. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  246. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  247. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  248. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  249. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  250. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  251. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  252. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  253. io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
  254. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  255. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  256. io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
  257. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  258. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  259. io.KeyMap[ImGuiKey_KeyPadEnter] = ALLEGRO_KEY_PAD_ENTER;
  260. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  261. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  262. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  263. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  264. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  265. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  266. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  267. #if ALLEGRO_HAS_CLIPBOARD
  268. io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  269. io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  270. io.ClipboardUserData = NULL;
  271. #endif
  272. return true;
  273. }
  274. void ImGui_ImplAllegro5_Shutdown()
  275. {
  276. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  277. g_Display = NULL;
  278. g_Time = 0.0;
  279. if (g_VertexDecl)
  280. al_destroy_vertex_decl(g_VertexDecl);
  281. g_VertexDecl = NULL;
  282. if (g_ClipboardTextData)
  283. al_free(g_ClipboardTextData);
  284. g_ClipboardTextData = NULL;
  285. }
  286. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  287. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  288. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  289. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  290. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
  291. {
  292. ImGuiIO& io = ImGui::GetIO();
  293. switch (ev->type)
  294. {
  295. case ALLEGRO_EVENT_MOUSE_AXES:
  296. if (ev->mouse.display == g_Display)
  297. {
  298. io.MouseWheel += ev->mouse.dz;
  299. io.MouseWheelH -= ev->mouse.dw;
  300. io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y);
  301. }
  302. return true;
  303. case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
  304. case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
  305. if (ev->mouse.display == g_Display && ev->mouse.button <= 5)
  306. io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
  307. return true;
  308. case ALLEGRO_EVENT_TOUCH_MOVE:
  309. if (ev->touch.display == g_Display)
  310. io.MousePos = ImVec2(ev->touch.x, ev->touch.y);
  311. return true;
  312. case ALLEGRO_EVENT_TOUCH_BEGIN:
  313. case ALLEGRO_EVENT_TOUCH_END:
  314. case ALLEGRO_EVENT_TOUCH_CANCEL:
  315. if (ev->touch.display == g_Display && ev->touch.primary)
  316. io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
  317. return true;
  318. case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
  319. if (ev->mouse.display == g_Display)
  320. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  321. return true;
  322. case ALLEGRO_EVENT_KEY_CHAR:
  323. if (ev->keyboard.display == g_Display)
  324. if (ev->keyboard.unichar != 0)
  325. io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
  326. return true;
  327. case ALLEGRO_EVENT_KEY_DOWN:
  328. case ALLEGRO_EVENT_KEY_UP:
  329. if (ev->keyboard.display == g_Display)
  330. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  331. return true;
  332. }
  333. return false;
  334. }
  335. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  336. {
  337. ImGuiIO& io = ImGui::GetIO();
  338. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  339. return;
  340. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  341. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  342. {
  343. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  344. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  345. }
  346. else
  347. {
  348. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  349. switch (imgui_cursor)
  350. {
  351. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  352. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  353. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  354. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  355. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  356. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  357. case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break;
  358. }
  359. al_set_system_mouse_cursor(g_Display, cursor_id);
  360. }
  361. }
  362. void ImGui_ImplAllegro5_NewFrame()
  363. {
  364. if (!g_Texture)
  365. ImGui_ImplAllegro5_CreateDeviceObjects();
  366. ImGuiIO& io = ImGui::GetIO();
  367. // Setup display size (every frame to accommodate for window resizing)
  368. int w, h;
  369. w = al_get_display_width(g_Display);
  370. h = al_get_display_height(g_Display);
  371. io.DisplaySize = ImVec2((float)w, (float)h);
  372. // Setup time step
  373. double current_time = al_get_time();
  374. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
  375. g_Time = current_time;
  376. // Setup inputs
  377. ALLEGRO_KEYBOARD_STATE keys;
  378. al_get_keyboard_state(&keys);
  379. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  380. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  381. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  382. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  383. ImGui_ImplAllegro5_UpdateMouseCursor();
  384. }