- // ImGui SDL2 binding with OpenGL
- // https://github.com/ocornut/imgui
- struct SDL_Window;
- typedef union SDL_Event SDL_Event;
- bool ImGui_ImplSdl_Init(SDL_Window *window);
- void ImGui_ImplSdl_Shutdown();
- void ImGui_ImplSdl_NewFrame(SDL_Window *window);
- bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event);
- // Use if you want to reset your rendering device without losing ImGui state.
- void ImGui_ImplSdl_InvalidateDeviceObjects();
- bool ImGui_ImplSdl_CreateDeviceObjects();
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