imgui_tables.cpp 240 KB

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  1. // dear imgui, v1.91.8
  2. // (tables and columns code)
  3. /*
  4. Index of this file:
  5. // [SECTION] Commentary
  6. // [SECTION] Header mess
  7. // [SECTION] Tables: Main code
  8. // [SECTION] Tables: Simple accessors
  9. // [SECTION] Tables: Row changes
  10. // [SECTION] Tables: Columns changes
  11. // [SECTION] Tables: Columns width management
  12. // [SECTION] Tables: Drawing
  13. // [SECTION] Tables: Sorting
  14. // [SECTION] Tables: Headers
  15. // [SECTION] Tables: Context Menu
  16. // [SECTION] Tables: Settings (.ini data)
  17. // [SECTION] Tables: Garbage Collection
  18. // [SECTION] Tables: Debugging
  19. // [SECTION] Columns, BeginColumns, EndColumns, etc.
  20. */
  21. // Navigating this file:
  22. // - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
  23. // - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
  24. // - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
  25. //-----------------------------------------------------------------------------
  26. // [SECTION] Commentary
  27. //-----------------------------------------------------------------------------
  28. //-----------------------------------------------------------------------------
  29. // Typical tables call flow: (root level is generally public API):
  30. //-----------------------------------------------------------------------------
  31. // - BeginTable() user begin into a table
  32. // | BeginChild() - (if ScrollX/ScrollY is set)
  33. // | TableBeginInitMemory() - first time table is used
  34. // | TableResetSettings() - on settings reset
  35. // | TableLoadSettings() - on settings load
  36. // | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests
  37. // | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame)
  38. // | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width
  39. // - TableSetupColumn() user submit columns details (optional)
  40. // - TableSetupScrollFreeze() user submit scroll freeze information (optional)
  41. //-----------------------------------------------------------------------------
  42. // - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow().
  43. // | TableSetupDrawChannels() - setup ImDrawList channels
  44. // | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
  45. // | TableBeginContextMenuPopup()
  46. // | - TableDrawDefaultContextMenu() - draw right-click context menu contents
  47. //-----------------------------------------------------------------------------
  48. // - TableHeadersRow() or TableHeader() user submit a headers row (optional)
  49. // | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
  50. // | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu
  51. // - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers)
  52. // - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow())
  53. // | TableEndRow() - finish existing row
  54. // | TableBeginRow() - add a new row
  55. // - TableSetColumnIndex() / TableNextColumn() user begin into a cell
  56. // | TableEndCell() - close existing column/cell
  57. // | TableBeginCell() - enter into current column/cell
  58. // - [...] user emit contents
  59. //-----------------------------------------------------------------------------
  60. // - EndTable() user ends the table
  61. // | TableDrawBorders() - draw outer borders, inner vertical borders
  62. // | TableMergeDrawChannels() - merge draw channels if clipping isn't required
  63. // | EndChild() - (if ScrollX/ScrollY is set)
  64. //-----------------------------------------------------------------------------
  65. //-----------------------------------------------------------------------------
  66. // TABLE SIZING
  67. //-----------------------------------------------------------------------------
  68. // (Read carefully because this is subtle but it does make sense!)
  69. //-----------------------------------------------------------------------------
  70. // About 'outer_size':
  71. // Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags.
  72. // Default value is ImVec2(0.0f, 0.0f).
  73. // X
  74. // - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge.
  75. // - outer_size.x > 0.0f -> Set Fixed width.
  76. // Y with ScrollX/ScrollY disabled: we output table directly in current window
  77. // - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful if parent window can vertically scroll.
  78. // - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set)
  79. // - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtendY is set)
  80. // Y with ScrollX/ScrollY enabled: using a child window for scrolling
  81. // - outer_size.y < 0.0f -> Bottom-align. Not meaningful if parent window can vertically scroll.
  82. // - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
  83. // - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis.
  84. //-----------------------------------------------------------------------------
  85. // Outer size is also affected by the NoHostExtendX/NoHostExtendY flags.
  86. // Important to note how the two flags have slightly different behaviors!
  87. // - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
  88. // - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible.
  89. // In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
  90. // This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not useful and not easily noticeable).
  91. //-----------------------------------------------------------------------------
  92. // About 'inner_width':
  93. // With ScrollX disabled:
  94. // - inner_width -> *ignored*
  95. // With ScrollX enabled:
  96. // - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird
  97. // - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns.
  98. // - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space!
  99. //-----------------------------------------------------------------------------
  100. // Details:
  101. // - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept
  102. // of "available space" doesn't make sense.
  103. // - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding
  104. // of what the value does.
  105. //-----------------------------------------------------------------------------
  106. //-----------------------------------------------------------------------------
  107. // COLUMNS SIZING POLICIES
  108. // (Reference: ImGuiTableFlags_SizingXXX flags and ImGuiTableColumnFlags_WidthXXX flags)
  109. //-----------------------------------------------------------------------------
  110. // About overriding column sizing policy and width/weight with TableSetupColumn():
  111. // We use a default parameter of -1 for 'init_width'/'init_weight'.
  112. // - with ImGuiTableColumnFlags_WidthFixed, init_width <= 0 (default) --> width is automatic
  113. // - with ImGuiTableColumnFlags_WidthFixed, init_width > 0 (explicit) --> width is custom
  114. // - with ImGuiTableColumnFlags_WidthStretch, init_weight <= 0 (default) --> weight is 1.0f
  115. // - with ImGuiTableColumnFlags_WidthStretch, init_weight > 0 (explicit) --> weight is custom
  116. // Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f)
  117. // and you can fit a 100.0f wide item in it without clipping and with padding honored.
  118. //-----------------------------------------------------------------------------
  119. // About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag)
  120. // - with Table policy ImGuiTableFlags_SizingFixedFit --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width
  121. // - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width
  122. // - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f
  123. // - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents
  124. // Default Width and default Weight can be overridden when calling TableSetupColumn().
  125. //-----------------------------------------------------------------------------
  126. // About mixing Fixed/Auto and Stretch columns together:
  127. // - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns.
  128. // - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place!
  129. // that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in.
  130. // - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents.
  131. // - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weights/widths.
  132. //-----------------------------------------------------------------------------
  133. // About using column width:
  134. // If a column is manually resizable or has a width specified with TableSetupColumn():
  135. // - you may use GetContentRegionAvail().x to query the width available in a given column.
  136. // - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width.
  137. // If the column is not resizable and has no width specified with TableSetupColumn():
  138. // - its width will be automatic and be set to the max of items submitted.
  139. // - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN).
  140. // - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN).
  141. //-----------------------------------------------------------------------------
  142. //-----------------------------------------------------------------------------
  143. // TABLES CLIPPING/CULLING
  144. //-----------------------------------------------------------------------------
  145. // About clipping/culling of Rows in Tables:
  146. // - For large numbers of rows, it is recommended you use ImGuiListClipper to submit only visible rows.
  147. // ImGuiListClipper is reliant on the fact that rows are of equal height.
  148. // See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper.
  149. // - Note that auto-resizing columns don't play well with using the clipper.
  150. // By default a table with _ScrollX but without _Resizable will have column auto-resize.
  151. // So, if you want to use the clipper, make sure to either enable _Resizable, either setup columns width explicitly with _WidthFixed.
  152. //-----------------------------------------------------------------------------
  153. // About clipping/culling of Columns in Tables:
  154. // - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing
  155. // width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know
  156. // it is not going to contribute to row height.
  157. // In many situations, you may skip submitting contents for every column but one (e.g. the first one).
  158. // - Case A: column is not hidden by user, and at least partially in sight (most common case).
  159. // - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output.
  160. // - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
  161. //
  162. // [A] [B] [C]
  163. // TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() returns false, user can skip submitting items but only if the column doesn't contribute to row height.
  164. // SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
  165. // ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
  166. // ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway).
  167. //
  168. // - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row.
  169. // However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer.
  170. //-----------------------------------------------------------------------------
  171. // About clipping/culling of whole Tables:
  172. // - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false.
  173. //-----------------------------------------------------------------------------
  174. //-----------------------------------------------------------------------------
  175. // [SECTION] Header mess
  176. //-----------------------------------------------------------------------------
  177. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
  178. #define _CRT_SECURE_NO_WARNINGS
  179. #endif
  180. #ifndef IMGUI_DEFINE_MATH_OPERATORS
  181. #define IMGUI_DEFINE_MATH_OPERATORS
  182. #endif
  183. #include "imgui.h"
  184. #ifndef IMGUI_DISABLE
  185. #include "imgui_internal.h"
  186. // System includes
  187. #include <stdint.h> // intptr_t
  188. // Visual Studio warnings
  189. #ifdef _MSC_VER
  190. #pragma warning (disable: 4127) // condition expression is constant
  191. #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
  192. #if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
  193. #pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
  194. #endif
  195. #pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
  196. #pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
  197. #endif
  198. // Clang/GCC warnings with -Weverything
  199. #if defined(__clang__)
  200. #if __has_warning("-Wunknown-warning-option")
  201. #pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
  202. #endif
  203. #pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
  204. #pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
  205. #pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
  206. #pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
  207. #pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
  208. #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
  209. #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
  210. #pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_')
  211. #pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
  212. #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
  213. #pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
  214. #pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
  215. #elif defined(__GNUC__)
  216. #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
  217. #pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
  218. #pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
  219. #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
  220. #pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'int'/'void*', but argument X has type 'unsigned int'/'ImGuiWindow*'
  221. #pragma GCC diagnostic ignored "-Wstrict-overflow"
  222. #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
  223. #endif
  224. //-----------------------------------------------------------------------------
  225. // [SECTION] Tables: Main code
  226. //-----------------------------------------------------------------------------
  227. // - TableFixFlags() [Internal]
  228. // - TableFindByID() [Internal]
  229. // - BeginTable()
  230. // - BeginTableEx() [Internal]
  231. // - TableBeginInitMemory() [Internal]
  232. // - TableBeginApplyRequests() [Internal]
  233. // - TableSetupColumnFlags() [Internal]
  234. // - TableUpdateLayout() [Internal]
  235. // - TableUpdateBorders() [Internal]
  236. // - EndTable()
  237. // - TableSetupColumn()
  238. // - TableSetupScrollFreeze()
  239. //-----------------------------------------------------------------------------
  240. // Configuration
  241. static const int TABLE_DRAW_CHANNEL_BG0 = 0;
  242. static const int TABLE_DRAW_CHANNEL_BG2_FROZEN = 1;
  243. static const int TABLE_DRAW_CHANNEL_NOCLIP = 2; // When using ImGuiTableFlags_NoClip (this becomes the last visible channel)
  244. static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering.
  245. static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders.
  246. static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
  247. // Helper
  248. inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window)
  249. {
  250. // Adjust flags: set default sizing policy
  251. if ((flags & ImGuiTableFlags_SizingMask_) == 0)
  252. flags |= ((flags & ImGuiTableFlags_ScrollX) || (outer_window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) ? ImGuiTableFlags_SizingFixedFit : ImGuiTableFlags_SizingStretchSame;
  253. // Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame
  254. if ((flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame)
  255. flags |= ImGuiTableFlags_NoKeepColumnsVisible;
  256. // Adjust flags: enforce borders when resizable
  257. if (flags & ImGuiTableFlags_Resizable)
  258. flags |= ImGuiTableFlags_BordersInnerV;
  259. // Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on
  260. if (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY))
  261. flags &= ~(ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY);
  262. // Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody
  263. if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize)
  264. flags &= ~ImGuiTableFlags_NoBordersInBody;
  265. // Adjust flags: disable saved settings if there's nothing to save
  266. if ((flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable)) == 0)
  267. flags |= ImGuiTableFlags_NoSavedSettings;
  268. // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
  269. if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings)
  270. flags |= ImGuiTableFlags_NoSavedSettings;
  271. return flags;
  272. }
  273. ImGuiTable* ImGui::TableFindByID(ImGuiID id)
  274. {
  275. ImGuiContext& g = *GImGui;
  276. return g.Tables.GetByKey(id);
  277. }
  278. // Read about "TABLE SIZING" at the top of this file.
  279. bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
  280. {
  281. ImGuiID id = GetID(str_id);
  282. return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width);
  283. }
  284. bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
  285. {
  286. ImGuiContext& g = *GImGui;
  287. ImGuiWindow* outer_window = GetCurrentWindow();
  288. if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible.
  289. return false;
  290. // Sanity checks
  291. IM_ASSERT(columns_count > 0 && columns_count < IMGUI_TABLE_MAX_COLUMNS);
  292. if (flags & ImGuiTableFlags_ScrollX)
  293. IM_ASSERT(inner_width >= 0.0f);
  294. // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
  295. // FIXME: coarse clipping because access to table data causes two issues:
  296. // - instance numbers varying/unstable. may not be a direct problem for users, but could make outside access broken or confusing, e.g. TestEngine.
  297. // - can't implement support for ImGuiChildFlags_ResizeY as we need to somehow pull the height data from somewhere. this also needs stable instance numbers.
  298. // The side-effects of accessing table data on coarse clip would be:
  299. // - always reserving the pooled ImGuiTable data ahead for a fully clipped table (minor IMHO). Also the 'outer_window_is_measuring_size' criteria may already be defeating this in some situations.
  300. // - always performing the GetOrAddByKey() O(log N) query in g.Tables.Map[].
  301. const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
  302. const ImVec2 avail_size = GetContentRegionAvail();
  303. const ImVec2 actual_outer_size = ImTrunc(CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f));
  304. const ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
  305. const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to AlwaysAutoResize windows!
  306. if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size)
  307. {
  308. ItemSize(outer_rect);
  309. ItemAdd(outer_rect, id);
  310. return false;
  311. }
  312. // [DEBUG] Debug break requested by user
  313. if (g.DebugBreakInTable == id)
  314. IM_DEBUG_BREAK();
  315. // Acquire storage for the table
  316. ImGuiTable* table = g.Tables.GetOrAddByKey(id);
  317. // Acquire temporary buffers
  318. const int table_idx = g.Tables.GetIndex(table);
  319. if (++g.TablesTempDataStacked > g.TablesTempData.Size)
  320. g.TablesTempData.resize(g.TablesTempDataStacked, ImGuiTableTempData());
  321. ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1];
  322. temp_data->TableIndex = table_idx;
  323. table->DrawSplitter = &table->TempData->DrawSplitter;
  324. table->DrawSplitter->Clear();
  325. // Fix flags
  326. table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0;
  327. flags = TableFixFlags(flags, outer_window);
  328. // Initialize
  329. const int previous_frame_active = table->LastFrameActive;
  330. const int instance_no = (previous_frame_active != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
  331. const ImGuiTableFlags previous_flags = table->Flags;
  332. table->ID = id;
  333. table->Flags = flags;
  334. table->LastFrameActive = g.FrameCount;
  335. table->OuterWindow = table->InnerWindow = outer_window;
  336. table->ColumnsCount = columns_count;
  337. table->IsLayoutLocked = false;
  338. table->InnerWidth = inner_width;
  339. table->NavLayer = (ImS8)outer_window->DC.NavLayerCurrent;
  340. temp_data->UserOuterSize = outer_size;
  341. // Instance data (for instance 0, TableID == TableInstanceID)
  342. ImGuiID instance_id;
  343. table->InstanceCurrent = (ImS16)instance_no;
  344. if (instance_no > 0)
  345. {
  346. IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
  347. if (table->InstanceDataExtra.Size < instance_no)
  348. table->InstanceDataExtra.push_back(ImGuiTableInstanceData());
  349. instance_id = GetIDWithSeed(instance_no, GetIDWithSeed("##Instances", NULL, id)); // Push "##Instances" followed by (int)instance_no in ID stack.
  350. }
  351. else
  352. {
  353. instance_id = id;
  354. }
  355. ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
  356. table_instance->TableInstanceID = instance_id;
  357. // When not using a child window, WorkRect.Max will grow as we append contents.
  358. if (use_child_window)
  359. {
  360. // Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent
  361. // (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing)
  362. ImVec2 override_content_size(FLT_MAX, FLT_MAX);
  363. if ((flags & ImGuiTableFlags_ScrollX) && !(flags & ImGuiTableFlags_ScrollY))
  364. override_content_size.y = FLT_MIN;
  365. // Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and
  366. // never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align
  367. // based on the right side of the child window work rect, which would require knowing ahead if we are going to
  368. // have decoration taking horizontal spaces (typically a vertical scrollbar).
  369. if ((flags & ImGuiTableFlags_ScrollX) && inner_width > 0.0f)
  370. override_content_size.x = inner_width;
  371. if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX)
  372. SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f));
  373. // Reset scroll if we are reactivating it
  374. if ((previous_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
  375. if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) == 0)
  376. SetNextWindowScroll(ImVec2(0.0f, 0.0f));
  377. // Create scrolling region (without border and zero window padding)
  378. ImGuiWindowFlags child_window_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None;
  379. BeginChildEx(name, instance_id, outer_rect.GetSize(), ImGuiChildFlags_None, child_window_flags);
  380. table->InnerWindow = g.CurrentWindow;
  381. table->WorkRect = table->InnerWindow->WorkRect;
  382. table->OuterRect = table->InnerWindow->Rect();
  383. table->InnerRect = table->InnerWindow->InnerRect;
  384. IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f);
  385. // Allow submitting when host is measuring
  386. if (table->InnerWindow->SkipItems && outer_window_is_measuring_size)
  387. table->InnerWindow->SkipItems = false;
  388. // When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
  389. if (instance_no == 0)
  390. {
  391. table->HasScrollbarYPrev = table->HasScrollbarYCurr;
  392. table->HasScrollbarYCurr = false;
  393. }
  394. table->HasScrollbarYCurr |= table->InnerWindow->ScrollbarY;
  395. }
  396. else
  397. {
  398. // For non-scrolling tables, WorkRect == OuterRect == InnerRect.
  399. // But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
  400. table->WorkRect = table->OuterRect = table->InnerRect = outer_rect;
  401. table->HasScrollbarYPrev = table->HasScrollbarYCurr = false;
  402. }
  403. // Push a standardized ID for both child-using and not-child-using tables
  404. PushOverrideID(id);
  405. if (instance_no > 0)
  406. PushOverrideID(instance_id); // FIXME: Somehow this is not resolved by stack-tool, even tho GetIDWithSeed() submitted the symbol.
  407. // Backup a copy of host window members we will modify
  408. ImGuiWindow* inner_window = table->InnerWindow;
  409. table->HostIndentX = inner_window->DC.Indent.x;
  410. table->HostClipRect = inner_window->ClipRect;
  411. table->HostSkipItems = inner_window->SkipItems;
  412. temp_data->HostBackupWorkRect = inner_window->WorkRect;
  413. temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
  414. temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
  415. temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
  416. temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
  417. temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
  418. temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth;
  419. temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
  420. inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
  421. // Make borders not overlap our contents by offsetting HostClipRect (#6765, #7428, #3752)
  422. // (we normally shouldn't alter HostClipRect as we rely on TableMergeDrawChannels() expanding non-clipped column toward the
  423. // limits of that rectangle, in order for ImDrawListSplitter::Merge() to merge the draw commands. However since the overlap
  424. // problem only affect scrolling tables in this case we can get away with doing it without extra cost).
  425. if (inner_window != outer_window)
  426. {
  427. // FIXME: Because inner_window's Scrollbar doesn't know about border size, since it's not encoded in window->WindowBorderSize,
  428. // it already overlaps it and doesn't need an extra offset. Ideally we should be able to pass custom border size with
  429. // different x/y values to BeginChild().
  430. if (flags & ImGuiTableFlags_BordersOuterV)
  431. {
  432. table->HostClipRect.Min.x = ImMin(table->HostClipRect.Min.x + TABLE_BORDER_SIZE, table->HostClipRect.Max.x);
  433. if (inner_window->DecoOuterSizeX2 == 0.0f)
  434. table->HostClipRect.Max.x = ImMax(table->HostClipRect.Max.x - TABLE_BORDER_SIZE, table->HostClipRect.Min.x);
  435. }
  436. if (flags & ImGuiTableFlags_BordersOuterH)
  437. {
  438. table->HostClipRect.Min.y = ImMin(table->HostClipRect.Min.y + TABLE_BORDER_SIZE, table->HostClipRect.Max.y);
  439. if (inner_window->DecoOuterSizeY2 == 0.0f)
  440. table->HostClipRect.Max.y = ImMax(table->HostClipRect.Max.y - TABLE_BORDER_SIZE, table->HostClipRect.Min.y);
  441. }
  442. }
  443. // Padding and Spacing
  444. // - None ........Content..... Pad .....Content........
  445. // - PadOuter | Pad ..Content..... Pad .....Content.. Pad |
  446. // - PadInner ........Content.. Pad | Pad ..Content........
  447. // - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad |
  448. const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0;
  449. const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true;
  450. const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f;
  451. const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f;
  452. const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f;
  453. table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border;
  454. table->CellSpacingX2 = inner_spacing_explicit;
  455. table->CellPaddingX = inner_padding_explicit;
  456. const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
  457. const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f;
  458. table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX;
  459. table->CurrentColumn = -1;
  460. table->CurrentRow = -1;
  461. table->RowBgColorCounter = 0;
  462. table->LastRowFlags = ImGuiTableRowFlags_None;
  463. table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect;
  464. table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width
  465. table->InnerClipRect.ClipWithFull(table->HostClipRect);
  466. table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : table->HostClipRect.Max.y;
  467. table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow
  468. table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow()
  469. table->RowCellPaddingY = 0.0f;
  470. table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any
  471. table->FreezeColumnsRequest = table->FreezeColumnsCount = 0;
  472. table->IsUnfrozenRows = true;
  473. table->DeclColumnsCount = table->AngledHeadersCount = 0;
  474. if (previous_frame_active + 1 < g.FrameCount)
  475. table->IsActiveIdInTable = false;
  476. table->AngledHeadersHeight = 0.0f;
  477. temp_data->AngledHeadersExtraWidth = 0.0f;
  478. // Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
  479. table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong);
  480. table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
  481. // Make table current
  482. g.CurrentTable = table;
  483. outer_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
  484. outer_window->DC.CurrentTableIdx = table_idx;
  485. if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
  486. inner_window->DC.CurrentTableIdx = table_idx;
  487. if ((previous_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0)
  488. table->IsResetDisplayOrderRequest = true;
  489. // Mark as used to avoid GC
  490. if (table_idx >= g.TablesLastTimeActive.Size)
  491. g.TablesLastTimeActive.resize(table_idx + 1, -1.0f);
  492. g.TablesLastTimeActive[table_idx] = (float)g.Time;
  493. temp_data->LastTimeActive = (float)g.Time;
  494. table->MemoryCompacted = false;
  495. // Setup memory buffer (clear data if columns count changed)
  496. ImGuiTableColumn* old_columns_to_preserve = NULL;
  497. void* old_columns_raw_data = NULL;
  498. const int old_columns_count = table->Columns.size();
  499. if (old_columns_count != 0 && old_columns_count != columns_count)
  500. {
  501. // Attempt to preserve width on column count change (#4046)
  502. old_columns_to_preserve = table->Columns.Data;
  503. old_columns_raw_data = table->RawData;
  504. table->RawData = NULL;
  505. }
  506. if (table->RawData == NULL)
  507. {
  508. TableBeginInitMemory(table, columns_count);
  509. table->IsInitializing = table->IsSettingsRequestLoad = true;
  510. }
  511. if (table->IsResetAllRequest)
  512. TableResetSettings(table);
  513. if (table->IsInitializing)
  514. {
  515. // Initialize
  516. table->SettingsOffset = -1;
  517. table->IsSortSpecsDirty = true;
  518. table->InstanceInteracted = -1;
  519. table->ContextPopupColumn = -1;
  520. table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1;
  521. table->AutoFitSingleColumn = -1;
  522. table->HoveredColumnBody = table->HoveredColumnBorder = -1;
  523. for (int n = 0; n < columns_count; n++)
  524. {
  525. ImGuiTableColumn* column = &table->Columns[n];
  526. if (old_columns_to_preserve && n < old_columns_count)
  527. {
  528. // FIXME: We don't attempt to preserve column order in this path.
  529. *column = old_columns_to_preserve[n];
  530. }
  531. else
  532. {
  533. float width_auto = column->WidthAuto;
  534. *column = ImGuiTableColumn();
  535. column->WidthAuto = width_auto;
  536. column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
  537. column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true;
  538. }
  539. column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
  540. }
  541. }
  542. if (old_columns_raw_data)
  543. IM_FREE(old_columns_raw_data);
  544. // Load settings
  545. if (table->IsSettingsRequestLoad)
  546. TableLoadSettings(table);
  547. // Handle DPI/font resize
  548. // This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well.
  549. // It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition.
  550. // FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory.
  551. // This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path.
  552. const float new_ref_scale_unit = g.FontSize; // g.Font->GetCharAdvance('A') ?
  553. if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit)
  554. {
  555. const float scale_factor = new_ref_scale_unit / table->RefScale;
  556. //IMGUI_DEBUG_PRINT("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor);
  557. for (int n = 0; n < columns_count; n++)
  558. table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor;
  559. }
  560. table->RefScale = new_ref_scale_unit;
  561. // Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call..
  562. // This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user.
  563. // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option.
  564. inner_window->SkipItems = true;
  565. // Clear names
  566. // At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn()
  567. if (table->ColumnsNames.Buf.Size > 0)
  568. table->ColumnsNames.Buf.resize(0);
  569. // Apply queued resizing/reordering/hiding requests
  570. TableBeginApplyRequests(table);
  571. return true;
  572. }
  573. // For reference, the average total _allocation count_ for a table is:
  574. // + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables[])
  575. // + 1 (for table->RawData allocated below)
  576. // + 1 (for table->ColumnsNames, if names are used)
  577. // Shared allocations for the maximum number of simultaneously nested tables (generally a very small number)
  578. // + 1 (for table->Splitter._Channels)
  579. // + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
  580. // Where active_channels_count is variable but often == columns_count or == columns_count + 1, see TableSetupDrawChannels() for details.
  581. // Unused channels don't perform their +2 allocations.
  582. void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
  583. {
  584. // Allocate single buffer for our arrays
  585. const int columns_bit_array_size = (int)ImBitArrayGetStorageSizeInBytes(columns_count);
  586. ImSpanAllocator<6> span_allocator;
  587. span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn));
  588. span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx));
  589. span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4);
  590. for (int n = 3; n < 6; n++)
  591. span_allocator.Reserve(n, columns_bit_array_size);
  592. table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
  593. memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes());
  594. span_allocator.SetArenaBasePtr(table->RawData);
  595. span_allocator.GetSpan(0, &table->Columns);
  596. span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
  597. span_allocator.GetSpan(2, &table->RowCellData);
  598. table->EnabledMaskByDisplayOrder = (ImU32*)span_allocator.GetSpanPtrBegin(3);
  599. table->EnabledMaskByIndex = (ImU32*)span_allocator.GetSpanPtrBegin(4);
  600. table->VisibleMaskByIndex = (ImU32*)span_allocator.GetSpanPtrBegin(5);
  601. }
  602. // Apply queued resizing/reordering/hiding requests
  603. void ImGui::TableBeginApplyRequests(ImGuiTable* table)
  604. {
  605. // Handle resizing request
  606. // (We process this in the TableBegin() of the first instance of each table)
  607. // FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling?
  608. if (table->InstanceCurrent == 0)
  609. {
  610. if (table->ResizedColumn != -1 && table->ResizedColumnNextWidth != FLT_MAX)
  611. TableSetColumnWidth(table->ResizedColumn, table->ResizedColumnNextWidth);
  612. table->LastResizedColumn = table->ResizedColumn;
  613. table->ResizedColumnNextWidth = FLT_MAX;
  614. table->ResizedColumn = -1;
  615. // Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy.
  616. // FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings.
  617. if (table->AutoFitSingleColumn != -1)
  618. {
  619. TableSetColumnWidth(table->AutoFitSingleColumn, table->Columns[table->AutoFitSingleColumn].WidthAuto);
  620. table->AutoFitSingleColumn = -1;
  621. }
  622. }
  623. // Handle reordering request
  624. // Note: we don't clear ReorderColumn after handling the request.
  625. if (table->InstanceCurrent == 0)
  626. {
  627. if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1)
  628. table->ReorderColumn = -1;
  629. table->HeldHeaderColumn = -1;
  630. if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0)
  631. {
  632. // We need to handle reordering across hidden columns.
  633. // In the configuration below, moving C to the right of E will lead to:
  634. // ... C [D] E ---> ... [D] E C (Column name/index)
  635. // ... 2 3 4 ... 2 3 4 (Display order)
  636. const int reorder_dir = table->ReorderColumnDir;
  637. IM_ASSERT(reorder_dir == -1 || reorder_dir == +1);
  638. IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable);
  639. ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn];
  640. ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn];
  641. IM_UNUSED(dst_column);
  642. const int src_order = src_column->DisplayOrder;
  643. const int dst_order = dst_column->DisplayOrder;
  644. src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order;
  645. for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir)
  646. table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir;
  647. IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir);
  648. // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
  649. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  650. table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
  651. table->ReorderColumnDir = 0;
  652. table->IsSettingsDirty = true;
  653. }
  654. }
  655. // Handle display order reset request
  656. if (table->IsResetDisplayOrderRequest)
  657. {
  658. for (int n = 0; n < table->ColumnsCount; n++)
  659. table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImGuiTableColumnIdx)n;
  660. table->IsResetDisplayOrderRequest = false;
  661. table->IsSettingsDirty = true;
  662. }
  663. }
  664. // Adjust flags: default width mode + stretch columns are not allowed when auto extending
  665. static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in)
  666. {
  667. ImGuiTableColumnFlags flags = flags_in;
  668. // Sizing Policy
  669. if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0)
  670. {
  671. const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_);
  672. if (table_sizing_policy == ImGuiTableFlags_SizingFixedFit || table_sizing_policy == ImGuiTableFlags_SizingFixedSame)
  673. flags |= ImGuiTableColumnFlags_WidthFixed;
  674. else
  675. flags |= ImGuiTableColumnFlags_WidthStretch;
  676. }
  677. else
  678. {
  679. IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used.
  680. }
  681. // Resize
  682. if ((table->Flags & ImGuiTableFlags_Resizable) == 0)
  683. flags |= ImGuiTableColumnFlags_NoResize;
  684. // Sorting
  685. if ((flags & ImGuiTableColumnFlags_NoSortAscending) && (flags & ImGuiTableColumnFlags_NoSortDescending))
  686. flags |= ImGuiTableColumnFlags_NoSort;
  687. // Indentation
  688. if ((flags & ImGuiTableColumnFlags_IndentMask_) == 0)
  689. flags |= (table->Columns.index_from_ptr(column) == 0) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable;
  690. // Alignment
  691. //if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0)
  692. // flags |= ImGuiTableColumnFlags_AlignCenter;
  693. //IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used.
  694. // Preserve status flags
  695. column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_);
  696. // Build an ordered list of available sort directions
  697. column->SortDirectionsAvailCount = column->SortDirectionsAvailMask = column->SortDirectionsAvailList = 0;
  698. if (table->Flags & ImGuiTableFlags_Sortable)
  699. {
  700. int count = 0, mask = 0, list = 0;
  701. if ((flags & ImGuiTableColumnFlags_PreferSortAscending) != 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; }
  702. if ((flags & ImGuiTableColumnFlags_PreferSortDescending) != 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; }
  703. if ((flags & ImGuiTableColumnFlags_PreferSortAscending) == 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; }
  704. if ((flags & ImGuiTableColumnFlags_PreferSortDescending) == 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; }
  705. if ((table->Flags & ImGuiTableFlags_SortTristate) || count == 0) { mask |= 1 << ImGuiSortDirection_None; count++; }
  706. column->SortDirectionsAvailList = (ImU8)list;
  707. column->SortDirectionsAvailMask = (ImU8)mask;
  708. column->SortDirectionsAvailCount = (ImU8)count;
  709. ImGui::TableFixColumnSortDirection(table, column);
  710. }
  711. }
  712. // Layout columns for the frame. This is in essence the followup to BeginTable() and this is our largest function.
  713. // Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() and other TableSetupXXXXX() functions to be called first.
  714. // FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns.
  715. // Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns?
  716. void ImGui::TableUpdateLayout(ImGuiTable* table)
  717. {
  718. ImGuiContext& g = *GImGui;
  719. IM_ASSERT(table->IsLayoutLocked == false);
  720. const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_);
  721. table->IsDefaultDisplayOrder = true;
  722. table->ColumnsEnabledCount = 0;
  723. ImBitArrayClearAllBits(table->EnabledMaskByIndex, table->ColumnsCount);
  724. ImBitArrayClearAllBits(table->EnabledMaskByDisplayOrder, table->ColumnsCount);
  725. table->LeftMostEnabledColumn = -1;
  726. table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE
  727. // [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns.
  728. // Process columns in their visible orders as we are building the Prev/Next indices.
  729. int count_fixed = 0; // Number of columns that have fixed sizing policies
  730. int count_stretch = 0; // Number of columns that have stretch sizing policies
  731. int prev_visible_column_idx = -1;
  732. bool has_auto_fit_request = false;
  733. bool has_resizable = false;
  734. float stretch_sum_width_auto = 0.0f;
  735. float fixed_max_width_auto = 0.0f;
  736. for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
  737. {
  738. const int column_n = table->DisplayOrderToIndex[order_n];
  739. if (column_n != order_n)
  740. table->IsDefaultDisplayOrder = false;
  741. ImGuiTableColumn* column = &table->Columns[column_n];
  742. // Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame.
  743. // It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway.
  744. // We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect.
  745. if (table->DeclColumnsCount <= column_n)
  746. {
  747. TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None);
  748. column->NameOffset = -1;
  749. column->UserID = 0;
  750. column->InitStretchWeightOrWidth = -1.0f;
  751. }
  752. // Update Enabled state, mark settings and sort specs dirty
  753. if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide))
  754. column->IsUserEnabledNextFrame = true;
  755. if (column->IsUserEnabled != column->IsUserEnabledNextFrame)
  756. {
  757. column->IsUserEnabled = column->IsUserEnabledNextFrame;
  758. table->IsSettingsDirty = true;
  759. }
  760. column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0;
  761. if (column->SortOrder != -1 && !column->IsEnabled)
  762. table->IsSortSpecsDirty = true;
  763. if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti))
  764. table->IsSortSpecsDirty = true;
  765. // Auto-fit unsized columns
  766. const bool start_auto_fit = (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? (column->WidthRequest < 0.0f) : (column->StretchWeight < 0.0f);
  767. if (start_auto_fit)
  768. column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
  769. if (!column->IsEnabled)
  770. {
  771. column->IndexWithinEnabledSet = -1;
  772. continue;
  773. }
  774. // Mark as enabled and link to previous/next enabled column
  775. column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
  776. column->NextEnabledColumn = -1;
  777. if (prev_visible_column_idx != -1)
  778. table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n;
  779. else
  780. table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n;
  781. column->IndexWithinEnabledSet = table->ColumnsEnabledCount++;
  782. ImBitArraySetBit(table->EnabledMaskByIndex, column_n);
  783. ImBitArraySetBit(table->EnabledMaskByDisplayOrder, column->DisplayOrder);
  784. prev_visible_column_idx = column_n;
  785. IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder);
  786. // Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
  787. // Combine width from regular rows + width from headers unless requested not to.
  788. if (!column->IsPreserveWidthAuto && table->InstanceCurrent == 0)
  789. column->WidthAuto = TableGetColumnWidthAuto(table, column);
  790. // Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto)
  791. const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0;
  792. if (column_is_resizable)
  793. has_resizable = true;
  794. if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f && !column_is_resizable)
  795. column->WidthAuto = column->InitStretchWeightOrWidth;
  796. if (column->AutoFitQueue != 0x00)
  797. has_auto_fit_request = true;
  798. if (column->Flags & ImGuiTableColumnFlags_WidthStretch)
  799. {
  800. stretch_sum_width_auto += column->WidthAuto;
  801. count_stretch++;
  802. }
  803. else
  804. {
  805. fixed_max_width_auto = ImMax(fixed_max_width_auto, column->WidthAuto);
  806. count_fixed++;
  807. }
  808. }
  809. if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate))
  810. table->IsSortSpecsDirty = true;
  811. table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
  812. IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0);
  813. // [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible to avoid
  814. // the column fitting having to wait until the first visible frame of the child container (may or not be a good thing). Also see #6510.
  815. // FIXME-TABLE: for always auto-resizing columns may not want to do that all the time.
  816. if (has_auto_fit_request && table->OuterWindow != table->InnerWindow)
  817. table->InnerWindow->SkipItems = false;
  818. if (has_auto_fit_request)
  819. table->IsSettingsDirty = true;
  820. // [Part 3] Fix column flags and record a few extra information.
  821. float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
  822. float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns.
  823. table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1;
  824. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  825. {
  826. if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
  827. continue;
  828. ImGuiTableColumn* column = &table->Columns[column_n];
  829. const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0;
  830. if (column->Flags & ImGuiTableColumnFlags_WidthFixed)
  831. {
  832. // Apply same widths policy
  833. float width_auto = column->WidthAuto;
  834. if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable))
  835. width_auto = fixed_max_width_auto;
  836. // Apply automatic width
  837. // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
  838. if (column->AutoFitQueue != 0x00)
  839. column->WidthRequest = width_auto;
  840. else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && column->IsRequestOutput)
  841. column->WidthRequest = width_auto;
  842. // FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
  843. // (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very
  844. // large height (= first frame scrollbar display very off + clipper would skip lots of items).
  845. // This is merely making the side-effect less extreme, but doesn't properly fixes it.
  846. // FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
  847. // FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller.
  848. if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto)
  849. column->WidthRequest = ImMax(column->WidthRequest, table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale?
  850. sum_width_requests += column->WidthRequest;
  851. }
  852. else
  853. {
  854. // Initialize stretch weight
  855. if (column->AutoFitQueue != 0x00 || column->StretchWeight < 0.0f || !column_is_resizable)
  856. {
  857. if (column->InitStretchWeightOrWidth > 0.0f)
  858. column->StretchWeight = column->InitStretchWeightOrWidth;
  859. else if (table_sizing_policy == ImGuiTableFlags_SizingStretchProp)
  860. column->StretchWeight = (column->WidthAuto / stretch_sum_width_auto) * count_stretch;
  861. else
  862. column->StretchWeight = 1.0f;
  863. }
  864. stretch_sum_weights += column->StretchWeight;
  865. if (table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder > column->DisplayOrder)
  866. table->LeftMostStretchedColumn = (ImGuiTableColumnIdx)column_n;
  867. if (table->RightMostStretchedColumn == -1 || table->Columns[table->RightMostStretchedColumn].DisplayOrder < column->DisplayOrder)
  868. table->RightMostStretchedColumn = (ImGuiTableColumnIdx)column_n;
  869. }
  870. column->IsPreserveWidthAuto = false;
  871. sum_width_requests += table->CellPaddingX * 2.0f;
  872. }
  873. table->ColumnsEnabledFixedCount = (ImGuiTableColumnIdx)count_fixed;
  874. table->ColumnsStretchSumWeights = stretch_sum_weights;
  875. // [Part 4] Apply final widths based on requested widths
  876. const ImRect work_rect = table->WorkRect;
  877. const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
  878. const float width_removed = (table->HasScrollbarYPrev && !table->InnerWindow->ScrollbarY) ? g.Style.ScrollbarSize : 0.0f; // To synchronize decoration width of synched tables with mismatching scrollbar state (#5920)
  879. const float width_avail = ImMax(1.0f, (((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth()) - width_removed);
  880. const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests;
  881. float width_remaining_for_stretched_columns = width_avail_for_stretched_columns;
  882. table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount;
  883. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  884. {
  885. if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
  886. continue;
  887. ImGuiTableColumn* column = &table->Columns[column_n];
  888. // Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest)
  889. if (column->Flags & ImGuiTableColumnFlags_WidthStretch)
  890. {
  891. float weight_ratio = column->StretchWeight / stretch_sum_weights;
  892. column->WidthRequest = IM_TRUNC(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f);
  893. width_remaining_for_stretched_columns -= column->WidthRequest;
  894. }
  895. // [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column
  896. // See additional comments in TableSetColumnWidth().
  897. if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumn != -1)
  898. column->Flags |= ImGuiTableColumnFlags_NoDirectResize_;
  899. // Assign final width, record width in case we will need to shrink
  900. column->WidthGiven = ImTrunc(ImMax(column->WidthRequest, table->MinColumnWidth));
  901. table->ColumnsGivenWidth += column->WidthGiven;
  902. }
  903. // [Part 5] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column).
  904. // Using right-to-left distribution (more likely to match resizing cursor).
  905. if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths))
  906. for (int order_n = table->ColumnsCount - 1; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--)
  907. {
  908. if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
  909. continue;
  910. ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]];
  911. if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch))
  912. continue;
  913. column->WidthRequest += 1.0f;
  914. column->WidthGiven += 1.0f;
  915. width_remaining_for_stretched_columns -= 1.0f;
  916. }
  917. // Determine if table is hovered which will be used to flag columns as hovered.
  918. // - In principle we'd like to use the equivalent of IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
  919. // but because our item is partially submitted at this point we use ItemHoverable() and a workaround (temporarily
  920. // clear ActiveId, which is equivalent to the change provided by _AllowWhenBLockedByActiveItem).
  921. // - This allows columns to be marked as hovered when e.g. clicking a button inside the column, or using drag and drop.
  922. ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
  923. table_instance->HoveredRowLast = table_instance->HoveredRowNext;
  924. table_instance->HoveredRowNext = -1;
  925. table->HoveredColumnBody = table->HoveredColumnBorder = -1;
  926. const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight));
  927. const ImGuiID backup_active_id = g.ActiveId;
  928. g.ActiveId = 0;
  929. const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0, ImGuiItemFlags_None);
  930. g.ActiveId = backup_active_id;
  931. // Determine skewed MousePos.x to support angled headers.
  932. float mouse_skewed_x = g.IO.MousePos.x;
  933. if (table->AngledHeadersHeight > 0.0f)
  934. if (g.IO.MousePos.y >= table->OuterRect.Min.y && g.IO.MousePos.y <= table->OuterRect.Min.y + table->AngledHeadersHeight)
  935. mouse_skewed_x += ImTrunc((table->OuterRect.Min.y + table->AngledHeadersHeight - g.IO.MousePos.y) * table->AngledHeadersSlope);
  936. // [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
  937. // Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping.
  938. int visible_n = 0;
  939. bool has_at_least_one_column_requesting_output = false;
  940. bool offset_x_frozen = (table->FreezeColumnsCount > 0);
  941. float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1;
  942. ImRect host_clip_rect = table->InnerClipRect;
  943. //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2;
  944. ImBitArrayClearAllBits(table->VisibleMaskByIndex, table->ColumnsCount);
  945. for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
  946. {
  947. const int column_n = table->DisplayOrderToIndex[order_n];
  948. ImGuiTableColumn* column = &table->Columns[column_n];
  949. // Initial nav layer: using FreezeRowsCount, NOT FreezeRowsRequest, so Header line changes layer when frozen
  950. column->NavLayerCurrent = (ImS8)(table->FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : (ImGuiNavLayer)table->NavLayer);
  951. if (offset_x_frozen && table->FreezeColumnsCount == visible_n)
  952. {
  953. offset_x += work_rect.Min.x - table->OuterRect.Min.x;
  954. offset_x_frozen = false;
  955. }
  956. // Clear status flags
  957. column->Flags &= ~ImGuiTableColumnFlags_StatusMask_;
  958. if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
  959. {
  960. // Hidden column: clear a few fields and we are done with it for the remainder of the function.
  961. // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
  962. column->MinX = column->MaxX = column->WorkMinX = column->ClipRect.Min.x = column->ClipRect.Max.x = offset_x;
  963. column->WidthGiven = 0.0f;
  964. column->ClipRect.Min.y = work_rect.Min.y;
  965. column->ClipRect.Max.y = FLT_MAX;
  966. column->ClipRect.ClipWithFull(host_clip_rect);
  967. column->IsVisibleX = column->IsVisibleY = column->IsRequestOutput = false;
  968. column->IsSkipItems = true;
  969. column->ItemWidth = 1.0f;
  970. continue;
  971. }
  972. // Lock start position
  973. column->MinX = offset_x;
  974. // Lock width based on start position and minimum/maximum width for this position
  975. column->WidthMax = TableCalcMaxColumnWidth(table, column_n);
  976. column->WidthGiven = ImMin(column->WidthGiven, column->WidthMax);
  977. column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, table->MinColumnWidth));
  978. column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
  979. // Lock other positions
  980. // - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging.
  981. // - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column.
  982. // - ClipRect.Max.x: using MaxX makes it easier for header to receive hover highlight with no discontinuity and display sorting arrow.
  983. // - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter.
  984. const float previous_instance_work_min_x = column->WorkMinX;
  985. column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1;
  986. column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max
  987. column->ItemWidth = ImTrunc(column->WidthGiven * 0.65f);
  988. column->ClipRect.Min.x = column->MinX;
  989. column->ClipRect.Min.y = work_rect.Min.y;
  990. column->ClipRect.Max.x = column->MaxX; //column->WorkMaxX;
  991. column->ClipRect.Max.y = FLT_MAX;
  992. column->ClipRect.ClipWithFull(host_clip_rect);
  993. // Mark column as Clipped (not in sight)
  994. // Note that scrolling tables (where inner_window != outer_window) handle Y clipped earlier in BeginTable() so IsVisibleY really only applies to non-scrolling tables.
  995. // FIXME-TABLE: Because InnerClipRect.Max.y is conservatively ==outer_window->ClipRect.Max.y, we never can mark columns _Above_ the scroll line as not IsVisibleY.
  996. // Taking advantage of LastOuterHeight would yield good results there...
  997. // FIXME-TABLE: Y clipping is disabled because it effectively means not submitting will reduce contents width which is fed to outer_window->DC.CursorMaxPos.x,
  998. // and this may be used (e.g. typically by outer_window using AlwaysAutoResize or outer_window's horizontal scrollbar, but could be something else).
  999. // Possible solution to preserve last known content width for clipped column. Test 'table_reported_size' fails when enabling Y clipping and window is resized small.
  1000. column->IsVisibleX = (column->ClipRect.Max.x > column->ClipRect.Min.x);
  1001. column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y);
  1002. const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY;
  1003. if (is_visible)
  1004. ImBitArraySetBit(table->VisibleMaskByIndex, column_n);
  1005. // Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output.
  1006. column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0;
  1007. // Mark column as SkipItems (ignoring all items/layout)
  1008. // (table->HostSkipItems is a copy of inner_window->SkipItems before we cleared it above in Part 2)
  1009. column->IsSkipItems = !column->IsEnabled || table->HostSkipItems;
  1010. if (column->IsSkipItems)
  1011. IM_ASSERT(!is_visible);
  1012. if (column->IsRequestOutput && !column->IsSkipItems)
  1013. has_at_least_one_column_requesting_output = true;
  1014. // Update status flags
  1015. column->Flags |= ImGuiTableColumnFlags_IsEnabled;
  1016. if (is_visible)
  1017. column->Flags |= ImGuiTableColumnFlags_IsVisible;
  1018. if (column->SortOrder != -1)
  1019. column->Flags |= ImGuiTableColumnFlags_IsSorted;
  1020. // Detect hovered column
  1021. if (is_hovering_table && mouse_skewed_x >= column->ClipRect.Min.x && mouse_skewed_x < column->ClipRect.Max.x)
  1022. {
  1023. column->Flags |= ImGuiTableColumnFlags_IsHovered;
  1024. table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n;
  1025. }
  1026. // Alignment
  1027. // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
  1028. // many cases (to be able to honor this we might be able to store a log of cells width, per row, for
  1029. // visible rows, but nav/programmatic scroll would have visible artifacts.)
  1030. //if (column->Flags & ImGuiTableColumnFlags_AlignRight)
  1031. // column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen);
  1032. //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
  1033. // column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
  1034. // Reset content width variables
  1035. if (table->InstanceCurrent == 0)
  1036. {
  1037. column->ContentMaxXFrozen = column->WorkMinX;
  1038. column->ContentMaxXUnfrozen = column->WorkMinX;
  1039. column->ContentMaxXHeadersUsed = column->WorkMinX;
  1040. column->ContentMaxXHeadersIdeal = column->WorkMinX;
  1041. }
  1042. else
  1043. {
  1044. // As we store an absolute value to make per-cell updates faster, we need to offset values used for width computation.
  1045. const float offset_from_previous_instance = column->WorkMinX - previous_instance_work_min_x;
  1046. column->ContentMaxXFrozen += offset_from_previous_instance;
  1047. column->ContentMaxXUnfrozen += offset_from_previous_instance;
  1048. column->ContentMaxXHeadersUsed += offset_from_previous_instance;
  1049. column->ContentMaxXHeadersIdeal += offset_from_previous_instance;
  1050. }
  1051. // Don't decrement auto-fit counters until container window got a chance to submit its items
  1052. if (table->HostSkipItems == false && table->InstanceCurrent == 0)
  1053. {
  1054. column->AutoFitQueue >>= 1;
  1055. column->CannotSkipItemsQueue >>= 1;
  1056. }
  1057. if (visible_n < table->FreezeColumnsCount)
  1058. host_clip_rect.Min.x = ImClamp(column->MaxX + TABLE_BORDER_SIZE, host_clip_rect.Min.x, host_clip_rect.Max.x);
  1059. offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
  1060. visible_n++;
  1061. }
  1062. // In case the table is visible (e.g. decorations) but all columns clipped, we keep a column visible.
  1063. // Else if give no chance to a clipper-savy user to submit rows and therefore total contents height used by scrollbar.
  1064. if (has_at_least_one_column_requesting_output == false)
  1065. {
  1066. table->Columns[table->LeftMostEnabledColumn].IsRequestOutput = true;
  1067. table->Columns[table->LeftMostEnabledColumn].IsSkipItems = false;
  1068. }
  1069. // [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it)
  1070. // Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either
  1071. // because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu.
  1072. const float unused_x1 = ImMax(table->WorkRect.Min.x, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x);
  1073. if (is_hovering_table && table->HoveredColumnBody == -1)
  1074. if (mouse_skewed_x >= unused_x1)
  1075. table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount;
  1076. if (has_resizable == false && (table->Flags & ImGuiTableFlags_Resizable))
  1077. table->Flags &= ~ImGuiTableFlags_Resizable;
  1078. table->IsActiveIdAliveBeforeTable = (g.ActiveIdIsAlive != 0);
  1079. // [Part 8] Lock actual OuterRect/WorkRect right-most position.
  1080. // This is done late to handle the case of fixed-columns tables not claiming more widths that they need.
  1081. // Because of this we are careful with uses of WorkRect and InnerClipRect before this point.
  1082. if (table->RightMostStretchedColumn != -1)
  1083. table->Flags &= ~ImGuiTableFlags_NoHostExtendX;
  1084. if (table->Flags & ImGuiTableFlags_NoHostExtendX)
  1085. {
  1086. table->OuterRect.Max.x = table->WorkRect.Max.x = unused_x1;
  1087. table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1);
  1088. }
  1089. table->InnerWindow->ParentWorkRect = table->WorkRect;
  1090. table->BorderX1 = table->InnerClipRect.Min.x;
  1091. table->BorderX2 = table->InnerClipRect.Max.x;
  1092. // Setup window's WorkRect.Max.y for GetContentRegionAvail(). Other values will be updated in each TableBeginCell() call.
  1093. float window_content_max_y;
  1094. if (table->Flags & ImGuiTableFlags_NoHostExtendY)
  1095. window_content_max_y = table->OuterRect.Max.y;
  1096. else
  1097. window_content_max_y = ImMax(table->InnerWindow->ContentRegionRect.Max.y, (table->Flags & ImGuiTableFlags_ScrollY) ? 0.0f : table->OuterRect.Max.y);
  1098. table->InnerWindow->WorkRect.Max.y = ImClamp(window_content_max_y - g.Style.CellPadding.y, table->InnerWindow->WorkRect.Min.y, table->InnerWindow->WorkRect.Max.y);
  1099. // [Part 9] Allocate draw channels and setup background cliprect
  1100. TableSetupDrawChannels(table);
  1101. // [Part 10] Hit testing on borders
  1102. if (table->Flags & ImGuiTableFlags_Resizable)
  1103. TableUpdateBorders(table);
  1104. table_instance->LastTopHeadersRowHeight = 0.0f;
  1105. table->IsLayoutLocked = true;
  1106. table->IsUsingHeaders = false;
  1107. // Highlight header
  1108. table->HighlightColumnHeader = -1;
  1109. if (table->IsContextPopupOpen && table->ContextPopupColumn != -1 && table->InstanceInteracted == table->InstanceCurrent)
  1110. table->HighlightColumnHeader = table->ContextPopupColumn;
  1111. else if ((table->Flags & ImGuiTableFlags_HighlightHoveredColumn) && table->HoveredColumnBody != -1 && table->HoveredColumnBody != table->ColumnsCount && table->HoveredColumnBorder == -1)
  1112. if (g.ActiveId == 0 || (table->IsActiveIdInTable || g.DragDropActive))
  1113. table->HighlightColumnHeader = table->HoveredColumnBody;
  1114. // [Part 11] Default context menu
  1115. // - To append to this menu: you can call TableBeginContextMenuPopup()/.../EndPopup().
  1116. // - To modify or replace this: set table->IsContextPopupNoDefaultContents = true, then call TableBeginContextMenuPopup()/.../EndPopup().
  1117. // - You may call TableDrawDefaultContextMenu() with selected flags to display specific sections of the default menu,
  1118. // e.g. TableDrawDefaultContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
  1119. if (table->DisableDefaultContextMenu == false && TableBeginContextMenuPopup(table))
  1120. {
  1121. TableDrawDefaultContextMenu(table, table->Flags);
  1122. EndPopup();
  1123. }
  1124. // [Part 12] Sanitize and build sort specs before we have a chance to use them for display.
  1125. // This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change)
  1126. if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable))
  1127. TableSortSpecsBuild(table);
  1128. // [Part 13] Setup inner window decoration size (for scrolling / nav tracking to properly take account of frozen rows/columns)
  1129. if (table->FreezeColumnsRequest > 0)
  1130. table->InnerWindow->DecoInnerSizeX1 = table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsRequest - 1]].MaxX - table->OuterRect.Min.x;
  1131. if (table->FreezeRowsRequest > 0)
  1132. table->InnerWindow->DecoInnerSizeY1 = table_instance->LastFrozenHeight;
  1133. table_instance->LastFrozenHeight = 0.0f;
  1134. // Initial state
  1135. ImGuiWindow* inner_window = table->InnerWindow;
  1136. if (table->Flags & ImGuiTableFlags_NoClip)
  1137. table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
  1138. else
  1139. inner_window->DrawList->PushClipRect(inner_window->InnerClipRect.Min, inner_window->InnerClipRect.Max, false); // FIXME: use table->InnerClipRect?
  1140. }
  1141. // Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
  1142. // - Set table->HoveredColumnBorder with a short delay/timer to reduce visual feedback noise.
  1143. void ImGui::TableUpdateBorders(ImGuiTable* table)
  1144. {
  1145. ImGuiContext& g = *GImGui;
  1146. IM_ASSERT(table->Flags & ImGuiTableFlags_Resizable);
  1147. // At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and
  1148. // use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not
  1149. // really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height).
  1150. // Actual columns highlight/render will be performed in EndTable() and not be affected.
  1151. ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
  1152. const float hit_half_width = ImTrunc(TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.CurrentDpiScale);
  1153. const float hit_y1 = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight;
  1154. const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight - table->AngledHeadersHeight);
  1155. const float hit_y2_head = hit_y1 + table_instance->LastTopHeadersRowHeight;
  1156. for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
  1157. {
  1158. if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
  1159. continue;
  1160. const int column_n = table->DisplayOrderToIndex[order_n];
  1161. ImGuiTableColumn* column = &table->Columns[column_n];
  1162. if (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_))
  1163. continue;
  1164. // ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders()
  1165. const float border_y2_hit = (table->Flags & ImGuiTableFlags_NoBordersInBody) ? hit_y2_head : hit_y2_body;
  1166. if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false)
  1167. continue;
  1168. if (!column->IsVisibleX && table->LastResizedColumn != column_n)
  1169. continue;
  1170. ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent);
  1171. ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit);
  1172. ItemAdd(hit_rect, column_id, NULL, ImGuiItemFlags_NoNav);
  1173. //GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100));
  1174. bool hovered = false, held = false;
  1175. bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus);
  1176. if (pressed && IsMouseDoubleClicked(0))
  1177. {
  1178. TableSetColumnWidthAutoSingle(table, column_n);
  1179. ClearActiveID();
  1180. held = false;
  1181. }
  1182. if (held)
  1183. {
  1184. if (table->LastResizedColumn == -1)
  1185. table->ResizeLockMinContentsX2 = table->RightMostEnabledColumn != -1 ? table->Columns[table->RightMostEnabledColumn].MaxX : -FLT_MAX;
  1186. table->ResizedColumn = (ImGuiTableColumnIdx)column_n;
  1187. table->InstanceInteracted = table->InstanceCurrent;
  1188. }
  1189. if ((hovered && g.HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER) || held)
  1190. {
  1191. table->HoveredColumnBorder = (ImGuiTableColumnIdx)column_n;
  1192. SetMouseCursor(ImGuiMouseCursor_ResizeEW);
  1193. }
  1194. }
  1195. }
  1196. void ImGui::EndTable()
  1197. {
  1198. ImGuiContext& g = *GImGui;
  1199. ImGuiTable* table = g.CurrentTable;
  1200. if (table == NULL)
  1201. {
  1202. IM_ASSERT_USER_ERROR(table != NULL, "EndTable() call should only be done while in BeginTable() scope!");
  1203. return;
  1204. }
  1205. // This assert would be very useful to catch a common error... unfortunately it would probably trigger in some
  1206. // cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
  1207. //IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?");
  1208. // If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our
  1209. // code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc.
  1210. if (!table->IsLayoutLocked)
  1211. TableUpdateLayout(table);
  1212. const ImGuiTableFlags flags = table->Flags;
  1213. ImGuiWindow* inner_window = table->InnerWindow;
  1214. ImGuiWindow* outer_window = table->OuterWindow;
  1215. ImGuiTableTempData* temp_data = table->TempData;
  1216. IM_ASSERT(inner_window == g.CurrentWindow);
  1217. IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow);
  1218. if (table->IsInsideRow)
  1219. TableEndRow(table);
  1220. // Context menu in columns body
  1221. if (flags & ImGuiTableFlags_ContextMenuInBody)
  1222. if (table->HoveredColumnBody != -1 && !IsAnyItemHovered() && IsMouseReleased(ImGuiMouseButton_Right))
  1223. TableOpenContextMenu((int)table->HoveredColumnBody);
  1224. // Finalize table height
  1225. ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
  1226. inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
  1227. inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
  1228. inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
  1229. const float inner_content_max_y = table->RowPosY2;
  1230. IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
  1231. if (inner_window != outer_window)
  1232. inner_window->DC.CursorMaxPos.y = inner_content_max_y;
  1233. else if (!(flags & ImGuiTableFlags_NoHostExtendY))
  1234. table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height
  1235. table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y);
  1236. table_instance->LastOuterHeight = table->OuterRect.GetHeight();
  1237. // Setup inner scrolling range
  1238. // FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y,
  1239. // but since the later is likely to be impossible to do we'd rather update both axises together.
  1240. if (table->Flags & ImGuiTableFlags_ScrollX)
  1241. {
  1242. const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
  1243. float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x;
  1244. if (table->RightMostEnabledColumn != -1)
  1245. max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border);
  1246. if (table->ResizedColumn != -1)
  1247. max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2);
  1248. table->InnerWindow->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledHeadersExtraWidth;
  1249. }
  1250. // Pop clipping rect
  1251. if (!(flags & ImGuiTableFlags_NoClip))
  1252. inner_window->DrawList->PopClipRect();
  1253. inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back();
  1254. // Draw borders
  1255. if ((flags & ImGuiTableFlags_Borders) != 0)
  1256. TableDrawBorders(table);
  1257. #if 0
  1258. // Strip out dummy channel draw calls
  1259. // We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out)
  1260. // Pros: remove draw calls which will have no effect. since they'll have zero-size cliprect they may be early out anyway.
  1261. // Cons: making it harder for users watching metrics/debugger to spot the wasted vertices.
  1262. if (table->DummyDrawChannel != (ImGuiTableColumnIdx)-1)
  1263. {
  1264. ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel];
  1265. dummy_channel->_CmdBuffer.resize(0);
  1266. dummy_channel->_IdxBuffer.resize(0);
  1267. }
  1268. #endif
  1269. // Flatten channels and merge draw calls
  1270. ImDrawListSplitter* splitter = table->DrawSplitter;
  1271. splitter->SetCurrentChannel(inner_window->DrawList, 0);
  1272. if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
  1273. TableMergeDrawChannels(table);
  1274. splitter->Merge(inner_window->DrawList);
  1275. // Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
  1276. float auto_fit_width_for_fixed = 0.0f;
  1277. float auto_fit_width_for_stretched = 0.0f;
  1278. float auto_fit_width_for_stretched_min = 0.0f;
  1279. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  1280. if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
  1281. {
  1282. ImGuiTableColumn* column = &table->Columns[column_n];
  1283. float column_width_request = ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) ? column->WidthRequest : TableGetColumnWidthAuto(table, column);
  1284. if (column->Flags & ImGuiTableColumnFlags_WidthFixed)
  1285. auto_fit_width_for_fixed += column_width_request;
  1286. else
  1287. auto_fit_width_for_stretched += column_width_request;
  1288. if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) && (column->Flags & ImGuiTableColumnFlags_NoResize) != 0)
  1289. auto_fit_width_for_stretched_min = ImMax(auto_fit_width_for_stretched_min, column_width_request / (column->StretchWeight / table->ColumnsStretchSumWeights));
  1290. }
  1291. const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
  1292. table->ColumnsAutoFitWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount + auto_fit_width_for_fixed + ImMax(auto_fit_width_for_stretched, auto_fit_width_for_stretched_min);
  1293. // Update scroll
  1294. if ((table->Flags & ImGuiTableFlags_ScrollX) == 0 && inner_window != outer_window)
  1295. {
  1296. inner_window->Scroll.x = 0.0f;
  1297. }
  1298. else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent)
  1299. {
  1300. // When releasing a column being resized, scroll to keep the resulting column in sight
  1301. const float neighbor_width_to_keep_visible = table->MinColumnWidth + table->CellPaddingX * 2.0f;
  1302. ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn];
  1303. if (column->MaxX < table->InnerClipRect.Min.x)
  1304. SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, 1.0f);
  1305. else if (column->MaxX > table->InnerClipRect.Max.x)
  1306. SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + neighbor_width_to_keep_visible, 1.0f);
  1307. }
  1308. // Apply resizing/dragging at the end of the frame
  1309. if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted)
  1310. {
  1311. ImGuiTableColumn* column = &table->Columns[table->ResizedColumn];
  1312. const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.CurrentDpiScale));
  1313. const float new_width = ImTrunc(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f);
  1314. table->ResizedColumnNextWidth = new_width;
  1315. }
  1316. table->IsActiveIdInTable = (g.ActiveIdIsAlive != 0 && table->IsActiveIdAliveBeforeTable == false);
  1317. // Pop from id stack
  1318. IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table_instance->TableInstanceID, "Mismatching PushID/PopID!");
  1319. IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
  1320. if (table->InstanceCurrent > 0)
  1321. PopID();
  1322. PopID();
  1323. // Restore window data that we modified
  1324. const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos;
  1325. inner_window->WorkRect = temp_data->HostBackupWorkRect;
  1326. inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect;
  1327. inner_window->SkipItems = table->HostSkipItems;
  1328. outer_window->DC.CursorPos = table->OuterRect.Min;
  1329. outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth;
  1330. outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize;
  1331. outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset;
  1332. // Layout in outer window
  1333. // (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
  1334. // CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414)
  1335. if (inner_window != outer_window)
  1336. {
  1337. short backup_nav_layers_active_mask = inner_window->DC.NavLayersActiveMask;
  1338. inner_window->DC.NavLayersActiveMask |= 1 << table->NavLayer; // So empty table don't appear to navigate differently.
  1339. g.CurrentTable = NULL; // To avoid error recovery recursing
  1340. EndChild();
  1341. g.CurrentTable = table;
  1342. inner_window->DC.NavLayersActiveMask = backup_nav_layers_active_mask;
  1343. }
  1344. else
  1345. {
  1346. ItemSize(table->OuterRect.GetSize());
  1347. ItemAdd(table->OuterRect, 0);
  1348. }
  1349. // Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar
  1350. if (table->Flags & ImGuiTableFlags_NoHostExtendX)
  1351. {
  1352. // FIXME-TABLE: Could we remove this section?
  1353. // ColumnsAutoFitWidth may be one frame ahead here since for Fixed+NoResize is calculated from latest contents
  1354. IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0);
  1355. outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth);
  1356. }
  1357. else if (temp_data->UserOuterSize.x <= 0.0f)
  1358. {
  1359. // Some references for this: #7651 + tests "table_reported_size", "table_reported_size_outer" equivalent Y block
  1360. // - Checking for ImGuiTableFlags_ScrollX/ScrollY flag makes us a frame ahead when disabling those flags.
  1361. // - FIXME-TABLE: Would make sense to pre-compute expected scrollbar visibility/sizes to generally save a frame of feedback.
  1362. const float inner_content_max_x = table->OuterRect.Min.x + table->ColumnsAutoFitWidth; // Slightly misleading name but used for code symmetry with inner_content_max_y
  1363. const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.x : 0.0f);
  1364. outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, inner_content_max_x + decoration_size - temp_data->UserOuterSize.x);
  1365. outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, inner_content_max_x + decoration_size));
  1366. }
  1367. else
  1368. {
  1369. outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x);
  1370. }
  1371. if (temp_data->UserOuterSize.y <= 0.0f)
  1372. {
  1373. const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.y : 0.0f;
  1374. outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
  1375. outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y + decoration_size));
  1376. }
  1377. else
  1378. {
  1379. // OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set)
  1380. outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, table->OuterRect.Max.y);
  1381. }
  1382. // Save settings
  1383. if (table->IsSettingsDirty)
  1384. TableSaveSettings(table);
  1385. table->IsInitializing = false;
  1386. // Clear or restore current table, if any
  1387. IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
  1388. IM_ASSERT(g.TablesTempDataStacked > 0);
  1389. temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL;
  1390. g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
  1391. if (g.CurrentTable)
  1392. {
  1393. g.CurrentTable->TempData = temp_data;
  1394. g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter;
  1395. }
  1396. outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
  1397. NavUpdateCurrentWindowIsScrollPushableX();
  1398. }
  1399. // See "COLUMNS SIZING POLICIES" comments at the top of this file
  1400. // If (init_width_or_weight <= 0.0f) it is ignored
  1401. void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id)
  1402. {
  1403. ImGuiContext& g = *GImGui;
  1404. ImGuiTable* table = g.CurrentTable;
  1405. if (table == NULL)
  1406. {
  1407. IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
  1408. return;
  1409. }
  1410. IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
  1411. IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()");
  1412. if (table->DeclColumnsCount >= table->ColumnsCount)
  1413. {
  1414. IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!");
  1415. return;
  1416. }
  1417. ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount];
  1418. table->DeclColumnsCount++;
  1419. // Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
  1420. // Give a grace to users of ImGuiTableFlags_ScrollX.
  1421. if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0)
  1422. IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
  1423. // When passing a width automatically enforce WidthFixed policy
  1424. // (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable)
  1425. if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f)
  1426. if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame)
  1427. flags |= ImGuiTableColumnFlags_WidthFixed;
  1428. if (flags & ImGuiTableColumnFlags_AngledHeader)
  1429. {
  1430. flags |= ImGuiTableColumnFlags_NoHeaderLabel;
  1431. table->AngledHeadersCount++;
  1432. }
  1433. TableSetupColumnFlags(table, column, flags);
  1434. column->UserID = user_id;
  1435. flags = column->Flags;
  1436. // Initialize defaults
  1437. column->InitStretchWeightOrWidth = init_width_or_weight;
  1438. if (table->IsInitializing)
  1439. {
  1440. // Init width or weight
  1441. if (column->WidthRequest < 0.0f && column->StretchWeight < 0.0f)
  1442. {
  1443. if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f)
  1444. column->WidthRequest = init_width_or_weight;
  1445. if (flags & ImGuiTableColumnFlags_WidthStretch)
  1446. column->StretchWeight = (init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f;
  1447. // Disable auto-fit if an explicit width/weight has been specified
  1448. if (init_width_or_weight > 0.0f)
  1449. column->AutoFitQueue = 0x00;
  1450. }
  1451. // Init default visibility/sort state
  1452. if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0)
  1453. column->IsUserEnabled = column->IsUserEnabledNextFrame = false;
  1454. if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0)
  1455. {
  1456. column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
  1457. column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending);
  1458. }
  1459. }
  1460. // Store name (append with zero-terminator in contiguous buffer)
  1461. // FIXME: If we recorded the number of \n in names we could compute header row height
  1462. column->NameOffset = -1;
  1463. if (label != NULL && label[0] != 0)
  1464. {
  1465. column->NameOffset = (ImS16)table->ColumnsNames.size();
  1466. table->ColumnsNames.append(label, label + strlen(label) + 1);
  1467. }
  1468. }
  1469. // [Public]
  1470. void ImGui::TableSetupScrollFreeze(int columns, int rows)
  1471. {
  1472. ImGuiContext& g = *GImGui;
  1473. ImGuiTable* table = g.CurrentTable;
  1474. if (table == NULL)
  1475. {
  1476. IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
  1477. return;
  1478. }
  1479. IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
  1480. IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS);
  1481. IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
  1482. table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)ImMin(columns, table->ColumnsCount) : 0;
  1483. table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0;
  1484. table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0;
  1485. table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0;
  1486. table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
  1487. // Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered.
  1488. // FIXME-TABLE: This work for preserving 2143 into 21|43. How about 4321 turning into 21|43? (preserve relative order in each section)
  1489. for (int column_n = 0; column_n < table->FreezeColumnsRequest; column_n++)
  1490. {
  1491. int order_n = table->DisplayOrderToIndex[column_n];
  1492. if (order_n != column_n && order_n >= table->FreezeColumnsRequest)
  1493. {
  1494. ImSwap(table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder, table->Columns[table->DisplayOrderToIndex[column_n]].DisplayOrder);
  1495. ImSwap(table->DisplayOrderToIndex[order_n], table->DisplayOrderToIndex[column_n]);
  1496. }
  1497. }
  1498. }
  1499. //-----------------------------------------------------------------------------
  1500. // [SECTION] Tables: Simple accessors
  1501. //-----------------------------------------------------------------------------
  1502. // - TableGetColumnCount()
  1503. // - TableGetColumnName()
  1504. // - TableGetColumnName() [Internal]
  1505. // - TableSetColumnEnabled()
  1506. // - TableGetColumnFlags()
  1507. // - TableGetCellBgRect() [Internal]
  1508. // - TableGetColumnResizeID() [Internal]
  1509. // - TableGetHoveredColumn() [Internal]
  1510. // - TableGetHoveredRow() [Internal]
  1511. // - TableSetBgColor()
  1512. //-----------------------------------------------------------------------------
  1513. int ImGui::TableGetColumnCount()
  1514. {
  1515. ImGuiContext& g = *GImGui;
  1516. ImGuiTable* table = g.CurrentTable;
  1517. return table ? table->ColumnsCount : 0;
  1518. }
  1519. const char* ImGui::TableGetColumnName(int column_n)
  1520. {
  1521. ImGuiContext& g = *GImGui;
  1522. ImGuiTable* table = g.CurrentTable;
  1523. if (!table)
  1524. return NULL;
  1525. if (column_n < 0)
  1526. column_n = table->CurrentColumn;
  1527. return TableGetColumnName(table, column_n);
  1528. }
  1529. const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
  1530. {
  1531. if (table->IsLayoutLocked == false && column_n >= table->DeclColumnsCount)
  1532. return ""; // NameOffset is invalid at this point
  1533. const ImGuiTableColumn* column = &table->Columns[column_n];
  1534. if (column->NameOffset == -1)
  1535. return "";
  1536. return &table->ColumnsNames.Buf[column->NameOffset];
  1537. }
  1538. // Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view)
  1539. // Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
  1540. // - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state.
  1541. // - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable().
  1542. // - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0.
  1543. // - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu.
  1544. void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
  1545. {
  1546. ImGuiContext& g = *GImGui;
  1547. ImGuiTable* table = g.CurrentTable;
  1548. if (table == NULL)
  1549. {
  1550. IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
  1551. return;
  1552. }
  1553. IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
  1554. if (column_n < 0)
  1555. column_n = table->CurrentColumn;
  1556. IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
  1557. ImGuiTableColumn* column = &table->Columns[column_n];
  1558. column->IsUserEnabledNextFrame = enabled;
  1559. }
  1560. // We allow querying for an extra column in order to poll the IsHovered state of the right-most section
  1561. ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
  1562. {
  1563. ImGuiContext& g = *GImGui;
  1564. ImGuiTable* table = g.CurrentTable;
  1565. if (!table)
  1566. return ImGuiTableColumnFlags_None;
  1567. if (column_n < 0)
  1568. column_n = table->CurrentColumn;
  1569. if (column_n == table->ColumnsCount)
  1570. return (table->HoveredColumnBody == column_n) ? ImGuiTableColumnFlags_IsHovered : ImGuiTableColumnFlags_None;
  1571. return table->Columns[column_n].Flags;
  1572. }
  1573. // Return the cell rectangle based on currently known height.
  1574. // - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
  1575. // The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it, or in TableEndRow() when we locked that height.
  1576. // - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right
  1577. // columns report a small offset so their CellBgRect can extend up to the outer border.
  1578. // FIXME: But the rendering code in TableEndRow() nullifies that with clamping required for scrolling.
  1579. ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n)
  1580. {
  1581. const ImGuiTableColumn* column = &table->Columns[column_n];
  1582. float x1 = column->MinX;
  1583. float x2 = column->MaxX;
  1584. //if (column->PrevEnabledColumn == -1)
  1585. // x1 -= table->OuterPaddingX;
  1586. //if (column->NextEnabledColumn == -1)
  1587. // x2 += table->OuterPaddingX;
  1588. x1 = ImMax(x1, table->WorkRect.Min.x);
  1589. x2 = ImMin(x2, table->WorkRect.Max.x);
  1590. return ImRect(x1, table->RowPosY1, x2, table->RowPosY2);
  1591. }
  1592. // Return the resizing ID for the right-side of the given column.
  1593. ImGuiID ImGui::TableGetColumnResizeID(ImGuiTable* table, int column_n, int instance_no)
  1594. {
  1595. IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
  1596. ImGuiID instance_id = TableGetInstanceID(table, instance_no);
  1597. return instance_id + 1 + column_n; // FIXME: #6140: still not ideal
  1598. }
  1599. // Return -1 when table is not hovered. return columns_count if hovering the unused space at the right of the right-most visible column.
  1600. int ImGui::TableGetHoveredColumn()
  1601. {
  1602. ImGuiContext& g = *GImGui;
  1603. ImGuiTable* table = g.CurrentTable;
  1604. if (!table)
  1605. return -1;
  1606. return (int)table->HoveredColumnBody;
  1607. }
  1608. // Return -1 when table is not hovered. Return maxrow+1 if in table but below last submitted row.
  1609. // *IMPORTANT* Unlike TableGetHoveredColumn(), this has a one frame latency in updating the value.
  1610. // This difference with is the reason why this is not public yet.
  1611. int ImGui::TableGetHoveredRow()
  1612. {
  1613. ImGuiContext& g = *GImGui;
  1614. ImGuiTable* table = g.CurrentTable;
  1615. if (!table)
  1616. return -1;
  1617. ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
  1618. return (int)table_instance->HoveredRowLast;
  1619. }
  1620. void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n)
  1621. {
  1622. ImGuiContext& g = *GImGui;
  1623. ImGuiTable* table = g.CurrentTable;
  1624. IM_ASSERT(target != ImGuiTableBgTarget_None);
  1625. if (color == IM_COL32_DISABLE)
  1626. color = 0;
  1627. // We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time.
  1628. switch (target)
  1629. {
  1630. case ImGuiTableBgTarget_CellBg:
  1631. {
  1632. if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard
  1633. return;
  1634. if (column_n == -1)
  1635. column_n = table->CurrentColumn;
  1636. if (!IM_BITARRAY_TESTBIT(table->VisibleMaskByIndex, column_n))
  1637. return;
  1638. if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n)
  1639. table->RowCellDataCurrent++;
  1640. ImGuiTableCellData* cell_data = &table->RowCellData[table->RowCellDataCurrent];
  1641. cell_data->BgColor = color;
  1642. cell_data->Column = (ImGuiTableColumnIdx)column_n;
  1643. break;
  1644. }
  1645. case ImGuiTableBgTarget_RowBg0:
  1646. case ImGuiTableBgTarget_RowBg1:
  1647. {
  1648. if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard
  1649. return;
  1650. IM_ASSERT(column_n == -1);
  1651. int bg_idx = (target == ImGuiTableBgTarget_RowBg1) ? 1 : 0;
  1652. table->RowBgColor[bg_idx] = color;
  1653. break;
  1654. }
  1655. default:
  1656. IM_ASSERT(0);
  1657. }
  1658. }
  1659. //-------------------------------------------------------------------------
  1660. // [SECTION] Tables: Row changes
  1661. //-------------------------------------------------------------------------
  1662. // - TableGetRowIndex()
  1663. // - TableNextRow()
  1664. // - TableBeginRow() [Internal]
  1665. // - TableEndRow() [Internal]
  1666. //-------------------------------------------------------------------------
  1667. // [Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows
  1668. int ImGui::TableGetRowIndex()
  1669. {
  1670. ImGuiContext& g = *GImGui;
  1671. ImGuiTable* table = g.CurrentTable;
  1672. if (!table)
  1673. return 0;
  1674. return table->CurrentRow;
  1675. }
  1676. // [Public] Starts into the first cell of a new row
  1677. void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height)
  1678. {
  1679. ImGuiContext& g = *GImGui;
  1680. ImGuiTable* table = g.CurrentTable;
  1681. if (!table->IsLayoutLocked)
  1682. TableUpdateLayout(table);
  1683. if (table->IsInsideRow)
  1684. TableEndRow(table);
  1685. table->LastRowFlags = table->RowFlags;
  1686. table->RowFlags = row_flags;
  1687. table->RowCellPaddingY = g.Style.CellPadding.y;
  1688. table->RowMinHeight = row_min_height;
  1689. TableBeginRow(table);
  1690. // We honor min_row_height requested by user, but cannot guarantee per-row maximum height,
  1691. // because that would essentially require a unique clipping rectangle per-cell.
  1692. table->RowPosY2 += table->RowCellPaddingY * 2.0f;
  1693. table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height);
  1694. // Disable output until user calls TableNextColumn()
  1695. table->InnerWindow->SkipItems = true;
  1696. }
  1697. // [Internal] Only called by TableNextRow()
  1698. void ImGui::TableBeginRow(ImGuiTable* table)
  1699. {
  1700. ImGuiWindow* window = table->InnerWindow;
  1701. IM_ASSERT(!table->IsInsideRow);
  1702. // New row
  1703. table->CurrentRow++;
  1704. table->CurrentColumn = -1;
  1705. table->RowBgColor[0] = table->RowBgColor[1] = IM_COL32_DISABLE;
  1706. table->RowCellDataCurrent = -1;
  1707. table->IsInsideRow = true;
  1708. // Begin frozen rows
  1709. float next_y1 = table->RowPosY2;
  1710. if (table->CurrentRow == 0 && table->FreezeRowsCount > 0)
  1711. next_y1 = window->DC.CursorPos.y = table->OuterRect.Min.y;
  1712. table->RowPosY1 = table->RowPosY2 = next_y1;
  1713. table->RowTextBaseline = 0.0f;
  1714. table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent
  1715. window->DC.PrevLineTextBaseOffset = 0.0f;
  1716. window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + table->RowCellPaddingY); // This allows users to call SameLine() to share LineSize between columns.
  1717. window->DC.PrevLineSize = window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); // This allows users to call SameLine() to share LineSize between columns, and to call it from first column too.
  1718. window->DC.IsSameLine = window->DC.IsSetPos = false;
  1719. window->DC.CursorMaxPos.y = next_y1;
  1720. // Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging.
  1721. if (table->RowFlags & ImGuiTableRowFlags_Headers)
  1722. {
  1723. TableSetBgColor(ImGuiTableBgTarget_RowBg0, GetColorU32(ImGuiCol_TableHeaderBg));
  1724. if (table->CurrentRow == 0)
  1725. table->IsUsingHeaders = true;
  1726. }
  1727. }
  1728. // [Internal] Called by TableNextRow()
  1729. void ImGui::TableEndRow(ImGuiTable* table)
  1730. {
  1731. ImGuiContext& g = *GImGui;
  1732. ImGuiWindow* window = g.CurrentWindow;
  1733. IM_ASSERT(window == table->InnerWindow);
  1734. IM_ASSERT(table->IsInsideRow);
  1735. if (table->CurrentColumn != -1)
  1736. TableEndCell(table);
  1737. // Logging
  1738. if (g.LogEnabled)
  1739. LogRenderedText(NULL, "|");
  1740. // Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is
  1741. // likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding.
  1742. window->DC.CursorPos.y = table->RowPosY2;
  1743. // Row background fill
  1744. const float bg_y1 = table->RowPosY1;
  1745. const float bg_y2 = table->RowPosY2;
  1746. const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount);
  1747. const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest);
  1748. ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
  1749. if ((table->RowFlags & ImGuiTableRowFlags_Headers) && (table->CurrentRow == 0 || (table->LastRowFlags & ImGuiTableRowFlags_Headers)))
  1750. table_instance->LastTopHeadersRowHeight += bg_y2 - bg_y1;
  1751. const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y);
  1752. if (is_visible)
  1753. {
  1754. // Update data for TableGetHoveredRow()
  1755. if (table->HoveredColumnBody != -1 && g.IO.MousePos.y >= bg_y1 && g.IO.MousePos.y < bg_y2 && table_instance->HoveredRowNext < 0)
  1756. table_instance->HoveredRowNext = table->CurrentRow;
  1757. // Decide of background color for the row
  1758. ImU32 bg_col0 = 0;
  1759. ImU32 bg_col1 = 0;
  1760. if (table->RowBgColor[0] != IM_COL32_DISABLE)
  1761. bg_col0 = table->RowBgColor[0];
  1762. else if (table->Flags & ImGuiTableFlags_RowBg)
  1763. bg_col0 = GetColorU32((table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg);
  1764. if (table->RowBgColor[1] != IM_COL32_DISABLE)
  1765. bg_col1 = table->RowBgColor[1];
  1766. // Decide of top border color
  1767. ImU32 top_border_col = 0;
  1768. const float border_size = TABLE_BORDER_SIZE;
  1769. if (table->CurrentRow > 0 && (table->Flags & ImGuiTableFlags_BordersInnerH))
  1770. top_border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight;
  1771. const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0;
  1772. const bool draw_strong_bottom_border = unfreeze_rows_actual;
  1773. if ((bg_col0 | bg_col1 | top_border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color)
  1774. {
  1775. // In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is
  1776. // always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
  1777. if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
  1778. window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4();
  1779. table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0);
  1780. }
  1781. // Draw row background
  1782. // We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle
  1783. if (bg_col0 || bg_col1)
  1784. {
  1785. ImRect row_rect(table->WorkRect.Min.x, bg_y1, table->WorkRect.Max.x, bg_y2);
  1786. row_rect.ClipWith(table->BgClipRect);
  1787. if (bg_col0 != 0 && row_rect.Min.y < row_rect.Max.y)
  1788. window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col0);
  1789. if (bg_col1 != 0 && row_rect.Min.y < row_rect.Max.y)
  1790. window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col1);
  1791. }
  1792. // Draw cell background color
  1793. if (draw_cell_bg_color)
  1794. {
  1795. ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent];
  1796. for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++)
  1797. {
  1798. // As we render the BG here we need to clip things (for layout we would not)
  1799. // FIXME: This cancels the OuterPadding addition done by TableGetCellBgRect(), need to keep it while rendering correctly while scrolling.
  1800. const ImGuiTableColumn* column = &table->Columns[cell_data->Column];
  1801. ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column);
  1802. cell_bg_rect.ClipWith(table->BgClipRect);
  1803. cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped when scrolling
  1804. cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX);
  1805. if (cell_bg_rect.Min.y < cell_bg_rect.Max.y)
  1806. window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor);
  1807. }
  1808. }
  1809. // Draw top border
  1810. if (top_border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y)
  1811. window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), top_border_col, border_size);
  1812. // Draw bottom border at the row unfreezing mark (always strong)
  1813. if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y)
  1814. window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size);
  1815. }
  1816. // End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
  1817. // We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and
  1818. // get the new cursor position.
  1819. if (unfreeze_rows_request)
  1820. {
  1821. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  1822. table->Columns[column_n].NavLayerCurrent = table->NavLayer;
  1823. const float y0 = ImMax(table->RowPosY2 + 1, table->InnerClipRect.Min.y);
  1824. table_instance->LastFrozenHeight = y0 - table->OuterRect.Min.y;
  1825. if (unfreeze_rows_actual)
  1826. {
  1827. IM_ASSERT(table->IsUnfrozenRows == false);
  1828. table->IsUnfrozenRows = true;
  1829. // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect
  1830. table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, table->InnerClipRect.Max.y);
  1831. table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = table->InnerClipRect.Max.y;
  1832. table->Bg2DrawChannelCurrent = table->Bg2DrawChannelUnfrozen;
  1833. IM_ASSERT(table->Bg2ClipRectForDrawCmd.Min.y <= table->Bg2ClipRectForDrawCmd.Max.y);
  1834. float row_height = table->RowPosY2 - table->RowPosY1;
  1835. table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y;
  1836. table->RowPosY1 = table->RowPosY2 - row_height;
  1837. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  1838. {
  1839. ImGuiTableColumn* column = &table->Columns[column_n];
  1840. column->DrawChannelCurrent = column->DrawChannelUnfrozen;
  1841. column->ClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y;
  1842. }
  1843. // Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y
  1844. SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect);
  1845. table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent);
  1846. }
  1847. }
  1848. if (!(table->RowFlags & ImGuiTableRowFlags_Headers))
  1849. table->RowBgColorCounter++;
  1850. table->IsInsideRow = false;
  1851. }
  1852. //-------------------------------------------------------------------------
  1853. // [SECTION] Tables: Columns changes
  1854. //-------------------------------------------------------------------------
  1855. // - TableGetColumnIndex()
  1856. // - TableSetColumnIndex()
  1857. // - TableNextColumn()
  1858. // - TableBeginCell() [Internal]
  1859. // - TableEndCell() [Internal]
  1860. //-------------------------------------------------------------------------
  1861. int ImGui::TableGetColumnIndex()
  1862. {
  1863. ImGuiContext& g = *GImGui;
  1864. ImGuiTable* table = g.CurrentTable;
  1865. if (!table)
  1866. return 0;
  1867. return table->CurrentColumn;
  1868. }
  1869. // [Public] Append into a specific column
  1870. bool ImGui::TableSetColumnIndex(int column_n)
  1871. {
  1872. ImGuiContext& g = *GImGui;
  1873. ImGuiTable* table = g.CurrentTable;
  1874. if (!table)
  1875. return false;
  1876. if (table->CurrentColumn != column_n)
  1877. {
  1878. if (table->CurrentColumn != -1)
  1879. TableEndCell(table);
  1880. IM_ASSERT(column_n >= 0 && table->ColumnsCount);
  1881. TableBeginCell(table, column_n);
  1882. }
  1883. // Return whether the column is visible. User may choose to skip submitting items based on this return value,
  1884. // however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
  1885. return table->Columns[column_n].IsRequestOutput;
  1886. }
  1887. // [Public] Append into the next column, wrap and create a new row when already on last column
  1888. bool ImGui::TableNextColumn()
  1889. {
  1890. ImGuiContext& g = *GImGui;
  1891. ImGuiTable* table = g.CurrentTable;
  1892. if (!table)
  1893. return false;
  1894. if (table->IsInsideRow && table->CurrentColumn + 1 < table->ColumnsCount)
  1895. {
  1896. if (table->CurrentColumn != -1)
  1897. TableEndCell(table);
  1898. TableBeginCell(table, table->CurrentColumn + 1);
  1899. }
  1900. else
  1901. {
  1902. TableNextRow();
  1903. TableBeginCell(table, 0);
  1904. }
  1905. // Return whether the column is visible. User may choose to skip submitting items based on this return value,
  1906. // however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
  1907. return table->Columns[table->CurrentColumn].IsRequestOutput;
  1908. }
  1909. // [Internal] Called by TableSetColumnIndex()/TableNextColumn()
  1910. // This is called very frequently, so we need to be mindful of unnecessary overhead.
  1911. // FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns.
  1912. void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
  1913. {
  1914. ImGuiContext& g = *GImGui;
  1915. ImGuiTableColumn* column = &table->Columns[column_n];
  1916. ImGuiWindow* window = table->InnerWindow;
  1917. table->CurrentColumn = column_n;
  1918. // Start position is roughly ~~ CellRect.Min + CellPadding + Indent
  1919. float start_x = column->WorkMinX;
  1920. if (column->Flags & ImGuiTableColumnFlags_IndentEnable)
  1921. start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
  1922. window->DC.CursorPos.x = start_x;
  1923. window->DC.CursorPos.y = table->RowPosY1 + table->RowCellPaddingY;
  1924. window->DC.CursorMaxPos.x = window->DC.CursorPos.x;
  1925. window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT
  1926. window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x; // PrevLine.y is preserved. This allows users to call SameLine() to share LineSize between columns.
  1927. window->DC.CurrLineTextBaseOffset = table->RowTextBaseline;
  1928. window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent;
  1929. // Note how WorkRect.Max.y is only set once during layout
  1930. window->WorkRect.Min.y = window->DC.CursorPos.y;
  1931. window->WorkRect.Min.x = column->WorkMinX;
  1932. window->WorkRect.Max.x = column->WorkMaxX;
  1933. window->DC.ItemWidth = column->ItemWidth;
  1934. window->SkipItems = column->IsSkipItems;
  1935. if (column->IsSkipItems)
  1936. {
  1937. g.LastItemData.ID = 0;
  1938. g.LastItemData.StatusFlags = 0;
  1939. }
  1940. if (table->Flags & ImGuiTableFlags_NoClip)
  1941. {
  1942. // FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
  1943. table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
  1944. //IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
  1945. }
  1946. else
  1947. {
  1948. // FIXME-TABLE: Could avoid this if draw channel is dummy channel?
  1949. SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
  1950. table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
  1951. }
  1952. // Logging
  1953. if (g.LogEnabled && !column->IsSkipItems)
  1954. {
  1955. LogRenderedText(&window->DC.CursorPos, "|");
  1956. g.LogLinePosY = FLT_MAX;
  1957. }
  1958. }
  1959. // [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn()
  1960. void ImGui::TableEndCell(ImGuiTable* table)
  1961. {
  1962. ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
  1963. ImGuiWindow* window = table->InnerWindow;
  1964. if (window->DC.IsSetPos)
  1965. ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
  1966. // Report maximum position so we can infer content size per column.
  1967. float* p_max_pos_x;
  1968. if (table->RowFlags & ImGuiTableRowFlags_Headers)
  1969. p_max_pos_x = &column->ContentMaxXHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call
  1970. else
  1971. p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen;
  1972. *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
  1973. if (column->IsEnabled)
  1974. table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->RowCellPaddingY);
  1975. column->ItemWidth = window->DC.ItemWidth;
  1976. // Propagate text baseline for the entire row
  1977. // FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one.
  1978. table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset);
  1979. }
  1980. //-------------------------------------------------------------------------
  1981. // [SECTION] Tables: Columns width management
  1982. //-------------------------------------------------------------------------
  1983. // - TableGetMaxColumnWidth() [Internal]
  1984. // - TableGetColumnWidthAuto() [Internal]
  1985. // - TableSetColumnWidth()
  1986. // - TableSetColumnWidthAutoSingle() [Internal]
  1987. // - TableSetColumnWidthAutoAll() [Internal]
  1988. // - TableUpdateColumnsWeightFromWidth() [Internal]
  1989. //-------------------------------------------------------------------------
  1990. // Note that actual columns widths are computed in TableUpdateLayout().
  1991. //-------------------------------------------------------------------------
  1992. // Maximum column content width given current layout. Use column->MinX so this value differs on a per-column basis.
  1993. float ImGui::TableCalcMaxColumnWidth(const ImGuiTable* table, int column_n)
  1994. {
  1995. const ImGuiTableColumn* column = &table->Columns[column_n];
  1996. float max_width = FLT_MAX;
  1997. const float min_column_distance = table->MinColumnWidth + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2;
  1998. if (table->Flags & ImGuiTableFlags_ScrollX)
  1999. {
  2000. // Frozen columns can't reach beyond visible width else scrolling will naturally break.
  2001. // (we use DisplayOrder as within a set of multiple frozen column reordering is possible)
  2002. if (column->DisplayOrder < table->FreezeColumnsRequest)
  2003. {
  2004. max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - column->DisplayOrder) * min_column_distance) - column->MinX;
  2005. max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2;
  2006. }
  2007. }
  2008. else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0)
  2009. {
  2010. // If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make
  2011. // sure they are all visible. Because of this we also know that all of the columns will always fit in
  2012. // table->WorkRect and therefore in table->InnerRect (because ScrollX is off)
  2013. // FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match.
  2014. // See "table_width_distrib" and "table_width_keep_visible" tests
  2015. max_width = table->WorkRect.Max.x - (table->ColumnsEnabledCount - column->IndexWithinEnabledSet - 1) * min_column_distance - column->MinX;
  2016. //max_width -= table->CellSpacingX1;
  2017. max_width -= table->CellSpacingX2;
  2018. max_width -= table->CellPaddingX * 2.0f;
  2019. max_width -= table->OuterPaddingX;
  2020. }
  2021. return max_width;
  2022. }
  2023. // Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field
  2024. float ImGui::TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column)
  2025. {
  2026. const float content_width_body = ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX;
  2027. const float content_width_headers = column->ContentMaxXHeadersIdeal - column->WorkMinX;
  2028. float width_auto = content_width_body;
  2029. if (!(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
  2030. width_auto = ImMax(width_auto, content_width_headers);
  2031. // Non-resizable fixed columns preserve their requested width
  2032. if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f)
  2033. if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize))
  2034. width_auto = column->InitStretchWeightOrWidth;
  2035. return ImMax(width_auto, table->MinColumnWidth);
  2036. }
  2037. // 'width' = inner column width, without padding
  2038. void ImGui::TableSetColumnWidth(int column_n, float width)
  2039. {
  2040. ImGuiContext& g = *GImGui;
  2041. ImGuiTable* table = g.CurrentTable;
  2042. IM_ASSERT(table != NULL && table->IsLayoutLocked == false);
  2043. IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
  2044. ImGuiTableColumn* column_0 = &table->Columns[column_n];
  2045. float column_0_width = width;
  2046. // Apply constraints early
  2047. // Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded)
  2048. IM_ASSERT(table->MinColumnWidth > 0.0f);
  2049. const float min_width = table->MinColumnWidth;
  2050. const float max_width = ImMax(min_width, column_0->WidthMax); // Don't use TableCalcMaxColumnWidth() here as it would rely on MinX from last instance (#7933)
  2051. column_0_width = ImClamp(column_0_width, min_width, max_width);
  2052. if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width)
  2053. return;
  2054. //IMGUI_DEBUG_PRINT("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width);
  2055. ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL;
  2056. // In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns.
  2057. // - All fixed: easy.
  2058. // - All stretch: easy.
  2059. // - One or more fixed + one stretch: easy.
  2060. // - One or more fixed + more than one stretch: tricky.
  2061. // Qt when manual resize is enabled only supports a single _trailing_ stretch column, we support more cases here.
  2062. // When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1.
  2063. // FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user.
  2064. // Scenarios:
  2065. // - F1 F2 F3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset.
  2066. // - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered.
  2067. // - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size.
  2068. // - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1)
  2069. // - W1 W2 W3 resize from W1| or W2| --> ok
  2070. // - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1)
  2071. // - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1)
  2072. // - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1)
  2073. // - W1 W2 F3 resize from W1| or W2| --> ok
  2074. // - W1 F2 W3 resize from W1| or F2| --> ok
  2075. // - F1 W2 F3 resize from W2| --> ok
  2076. // - F1 W3 F2 resize from W3| --> ok
  2077. // - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move.
  2078. // - W1 F2 F3 resize from F2| --> ok
  2079. // All resizes from a Wx columns are locking other columns.
  2080. // Possible improvements:
  2081. // - W1 W2 W3 resize W1| --> to not be stuck, both W2 and W3 would stretch down. Seems possible to fix. Would be most beneficial to simplify resize of all-weighted columns.
  2082. // - W3 F1 F2 resize W3| --> to not be stuck past F1|, both F1 and F2 would need to stretch down, which would be lossy or ambiguous. Seems hard to fix.
  2083. // [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout().
  2084. // If we have all Fixed columns OR resizing a Fixed column that doesn't come after a Stretch one, we can do an offsetting resize.
  2085. // This is the preferred resize path
  2086. if (column_0->Flags & ImGuiTableColumnFlags_WidthFixed)
  2087. if (!column_1 || table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder >= column_0->DisplayOrder)
  2088. {
  2089. column_0->WidthRequest = column_0_width;
  2090. table->IsSettingsDirty = true;
  2091. return;
  2092. }
  2093. // We can also use previous column if there's no next one (this is used when doing an auto-fit on the right-most stretch column)
  2094. if (column_1 == NULL)
  2095. column_1 = (column_0->PrevEnabledColumn != -1) ? &table->Columns[column_0->PrevEnabledColumn] : NULL;
  2096. if (column_1 == NULL)
  2097. return;
  2098. // Resizing from right-side of a Stretch column before a Fixed column forward sizing to left-side of fixed column.
  2099. // (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b)
  2100. float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width);
  2101. column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width;
  2102. IM_ASSERT(column_0_width > 0.0f && column_1_width > 0.0f);
  2103. column_0->WidthRequest = column_0_width;
  2104. column_1->WidthRequest = column_1_width;
  2105. if ((column_0->Flags | column_1->Flags) & ImGuiTableColumnFlags_WidthStretch)
  2106. TableUpdateColumnsWeightFromWidth(table);
  2107. table->IsSettingsDirty = true;
  2108. }
  2109. // Disable clipping then auto-fit, will take 2 frames
  2110. // (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns)
  2111. void ImGui::TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n)
  2112. {
  2113. // Single auto width uses auto-fit
  2114. ImGuiTableColumn* column = &table->Columns[column_n];
  2115. if (!column->IsEnabled)
  2116. return;
  2117. column->CannotSkipItemsQueue = (1 << 0);
  2118. table->AutoFitSingleColumn = (ImGuiTableColumnIdx)column_n;
  2119. }
  2120. void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table)
  2121. {
  2122. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  2123. {
  2124. ImGuiTableColumn* column = &table->Columns[column_n];
  2125. if (!column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) // Cannot reset weight of hidden stretch column
  2126. continue;
  2127. column->CannotSkipItemsQueue = (1 << 0);
  2128. column->AutoFitQueue = (1 << 1);
  2129. }
  2130. }
  2131. void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
  2132. {
  2133. IM_ASSERT(table->LeftMostStretchedColumn != -1 && table->RightMostStretchedColumn != -1);
  2134. // Measure existing quantities
  2135. float visible_weight = 0.0f;
  2136. float visible_width = 0.0f;
  2137. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  2138. {
  2139. ImGuiTableColumn* column = &table->Columns[column_n];
  2140. if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
  2141. continue;
  2142. IM_ASSERT(column->StretchWeight > 0.0f);
  2143. visible_weight += column->StretchWeight;
  2144. visible_width += column->WidthRequest;
  2145. }
  2146. IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f);
  2147. // Apply new weights
  2148. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  2149. {
  2150. ImGuiTableColumn* column = &table->Columns[column_n];
  2151. if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
  2152. continue;
  2153. column->StretchWeight = (column->WidthRequest / visible_width) * visible_weight;
  2154. IM_ASSERT(column->StretchWeight > 0.0f);
  2155. }
  2156. }
  2157. //-------------------------------------------------------------------------
  2158. // [SECTION] Tables: Drawing
  2159. //-------------------------------------------------------------------------
  2160. // - TablePushBackgroundChannel() [Internal]
  2161. // - TablePopBackgroundChannel() [Internal]
  2162. // - TableSetupDrawChannels() [Internal]
  2163. // - TableMergeDrawChannels() [Internal]
  2164. // - TableGetColumnBorderCol() [Internal]
  2165. // - TableDrawBorders() [Internal]
  2166. //-------------------------------------------------------------------------
  2167. // Bg2 is used by Selectable (and possibly other widgets) to render to the background.
  2168. // Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect.
  2169. void ImGui::TablePushBackgroundChannel()
  2170. {
  2171. ImGuiContext& g = *GImGui;
  2172. ImGuiWindow* window = g.CurrentWindow;
  2173. ImGuiTable* table = g.CurrentTable;
  2174. // Optimization: avoid SetCurrentChannel() + PushClipRect()
  2175. table->HostBackupInnerClipRect = window->ClipRect;
  2176. SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd);
  2177. table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent);
  2178. }
  2179. void ImGui::TablePopBackgroundChannel()
  2180. {
  2181. ImGuiContext& g = *GImGui;
  2182. ImGuiWindow* window = g.CurrentWindow;
  2183. ImGuiTable* table = g.CurrentTable;
  2184. ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
  2185. // Optimization: avoid PopClipRect() + SetCurrentChannel()
  2186. SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect);
  2187. table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
  2188. }
  2189. // Allocate draw channels. Called by TableUpdateLayout()
  2190. // - We allocate them following storage order instead of display order so reordering columns won't needlessly
  2191. // increase overall dormant memory cost.
  2192. // - We isolate headers draw commands in their own channels instead of just altering clip rects.
  2193. // This is in order to facilitate merging of draw commands.
  2194. // - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels.
  2195. // - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other
  2196. // channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged.
  2197. // - We allocate 1 or 2 background draw channels. This is because we know TablePushBackgroundChannel() is only used for
  2198. // horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4).
  2199. // Draw channel allocation (before merging):
  2200. // - NoClip --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call)
  2201. // - Clip --> 2+D+N channels
  2202. // - FreezeRows --> 2+D+N*2 (unless scrolling value is zero)
  2203. // - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero)
  2204. // Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0.
  2205. void ImGui::TableSetupDrawChannels(ImGuiTable* table)
  2206. {
  2207. const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1;
  2208. const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount;
  2209. const int channels_for_bg = 1 + 1 * freeze_row_multiplier;
  2210. const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || (memcmp(table->VisibleMaskByIndex, table->EnabledMaskByIndex, ImBitArrayGetStorageSizeInBytes(table->ColumnsCount)) != 0)) ? +1 : 0;
  2211. const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
  2212. table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total);
  2213. table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1);
  2214. table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN;
  2215. table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN);
  2216. int draw_channel_current = 2;
  2217. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  2218. {
  2219. ImGuiTableColumn* column = &table->Columns[column_n];
  2220. if (column->IsVisibleX && column->IsVisibleY)
  2221. {
  2222. column->DrawChannelFrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current);
  2223. column->DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0));
  2224. if (!(table->Flags & ImGuiTableFlags_NoClip))
  2225. draw_channel_current++;
  2226. }
  2227. else
  2228. {
  2229. column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel;
  2230. }
  2231. column->DrawChannelCurrent = column->DrawChannelFrozen;
  2232. }
  2233. // Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default.
  2234. // All our cell highlight are manually clipped with BgClipRect. When unfreezing it will be made smaller to fit scrolling rect.
  2235. // (This technically isn't part of setting up draw channels, but is reasonably related to be done here)
  2236. table->BgClipRect = table->InnerClipRect;
  2237. table->Bg0ClipRectForDrawCmd = table->OuterWindow->ClipRect;
  2238. table->Bg2ClipRectForDrawCmd = table->HostClipRect;
  2239. IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y);
  2240. }
  2241. // This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable().
  2242. // For simplicity we call it TableMergeDrawChannels() but in fact it only reorder channels + overwrite ClipRect,
  2243. // actual merging is done by table->DrawSplitter.Merge() which is called right after TableMergeDrawChannels().
  2244. //
  2245. // Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve
  2246. // this we merge their clip rect and make them contiguous in the channel list, so they can be merged
  2247. // by the call to DrawSplitter.Merge() following to the call to this function.
  2248. // We reorder draw commands by arranging them into a maximum of 4 distinct groups:
  2249. //
  2250. // 1 group: 2 groups: 2 groups: 4 groups:
  2251. // [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 01 ] row+col freeze
  2252. // [ .. ] or no scroll [ 2. ] and v-scroll [ .. ] and h-scroll [ 23 ] and v+h-scroll
  2253. //
  2254. // Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled).
  2255. // When the contents of a column didn't stray off its limit, we move its channels into the corresponding group
  2256. // based on its position (within frozen rows/columns groups or not).
  2257. // At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect.
  2258. // This function assume that each column are pointing to a distinct draw channel,
  2259. // otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask.
  2260. //
  2261. // Column channels will not be merged into one of the 1-4 groups in the following cases:
  2262. // - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value).
  2263. // Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds
  2264. // matches, by e.g. calling SetCursorScreenPos().
  2265. // - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here..
  2266. // we could do better but it's going to be rare and probably not worth the hassle.
  2267. // Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd.
  2268. //
  2269. // This function is particularly tricky to understand.. take a breath.
  2270. void ImGui::TableMergeDrawChannels(ImGuiTable* table)
  2271. {
  2272. ImGuiContext& g = *GImGui;
  2273. ImDrawListSplitter* splitter = table->DrawSplitter;
  2274. const bool has_freeze_v = (table->FreezeRowsCount > 0);
  2275. const bool has_freeze_h = (table->FreezeColumnsCount > 0);
  2276. IM_ASSERT(splitter->_Current == 0);
  2277. // Track which groups we are going to attempt to merge, and which channels goes into each group.
  2278. struct MergeGroup
  2279. {
  2280. ImRect ClipRect;
  2281. int ChannelsCount = 0;
  2282. ImBitArrayPtr ChannelsMask = NULL;
  2283. };
  2284. int merge_group_mask = 0x00;
  2285. MergeGroup merge_groups[4];
  2286. // Use a reusable temp buffer for the merge masks as they are dynamically sized.
  2287. const int max_draw_channels = (4 + table->ColumnsCount * 2);
  2288. const int size_for_masks_bitarrays_one = (int)ImBitArrayGetStorageSizeInBytes(max_draw_channels);
  2289. g.TempBuffer.reserve(size_for_masks_bitarrays_one * 5);
  2290. memset(g.TempBuffer.Data, 0, size_for_masks_bitarrays_one * 5);
  2291. for (int n = 0; n < IM_ARRAYSIZE(merge_groups); n++)
  2292. merge_groups[n].ChannelsMask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * n));
  2293. ImBitArrayPtr remaining_mask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * 4));
  2294. // 1. Scan channels and take note of those which can be merged
  2295. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  2296. {
  2297. if (!IM_BITARRAY_TESTBIT(table->VisibleMaskByIndex, column_n))
  2298. continue;
  2299. ImGuiTableColumn* column = &table->Columns[column_n];
  2300. const int merge_group_sub_count = has_freeze_v ? 2 : 1;
  2301. for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++)
  2302. {
  2303. const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen;
  2304. // Don't attempt to merge if there are multiple draw calls within the column
  2305. ImDrawChannel* src_channel = &splitter->_Channels[channel_no];
  2306. if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0 && src_channel->_CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
  2307. src_channel->_CmdBuffer.pop_back();
  2308. if (src_channel->_CmdBuffer.Size != 1)
  2309. continue;
  2310. // Find out the width of this merge group and check if it will fit in our column
  2311. // (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it)
  2312. if (!(column->Flags & ImGuiTableColumnFlags_NoClip))
  2313. {
  2314. float content_max_x;
  2315. if (!has_freeze_v)
  2316. content_max_x = ImMax(column->ContentMaxXUnfrozen, column->ContentMaxXHeadersUsed); // No row freeze
  2317. else if (merge_group_sub_n == 0)
  2318. content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed); // Row freeze: use width before freeze
  2319. else
  2320. content_max_x = column->ContentMaxXUnfrozen; // Row freeze: use width after freeze
  2321. if (content_max_x > column->ClipRect.Max.x)
  2322. continue;
  2323. }
  2324. const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2);
  2325. IM_ASSERT(channel_no < max_draw_channels);
  2326. MergeGroup* merge_group = &merge_groups[merge_group_n];
  2327. if (merge_group->ChannelsCount == 0)
  2328. merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX);
  2329. ImBitArraySetBit(merge_group->ChannelsMask, channel_no);
  2330. merge_group->ChannelsCount++;
  2331. merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect);
  2332. merge_group_mask |= (1 << merge_group_n);
  2333. }
  2334. // Invalidate current draw channel
  2335. // (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data)
  2336. column->DrawChannelCurrent = (ImGuiTableDrawChannelIdx)-1;
  2337. }
  2338. // [DEBUG] Display merge groups
  2339. #if 0
  2340. if (g.IO.KeyShift)
  2341. for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++)
  2342. {
  2343. MergeGroup* merge_group = &merge_groups[merge_group_n];
  2344. if (merge_group->ChannelsCount == 0)
  2345. continue;
  2346. char buf[32];
  2347. ImFormatString(buf, 32, "MG%d:%d", merge_group_n, merge_group->ChannelsCount);
  2348. ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4);
  2349. ImVec2 text_size = CalcTextSize(buf, NULL);
  2350. GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255));
  2351. GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL);
  2352. GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 255, 0, 255));
  2353. }
  2354. #endif
  2355. // 2. Rewrite channel list in our preferred order
  2356. if (merge_group_mask != 0)
  2357. {
  2358. // We skip channel 0 (Bg0/Bg1) and 1 (Bg2 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels().
  2359. const int LEADING_DRAW_CHANNELS = 2;
  2360. g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
  2361. ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
  2362. ImBitArraySetBitRange(remaining_mask, LEADING_DRAW_CHANNELS, splitter->_Count);
  2363. ImBitArrayClearBit(remaining_mask, table->Bg2DrawChannelUnfrozen);
  2364. IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN);
  2365. int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS);
  2366. //ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect;
  2367. ImRect host_rect = table->HostClipRect;
  2368. for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++)
  2369. {
  2370. if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount)
  2371. {
  2372. MergeGroup* merge_group = &merge_groups[merge_group_n];
  2373. ImRect merge_clip_rect = merge_group->ClipRect;
  2374. // Extend outer-most clip limits to match those of host, so draw calls can be merged even if
  2375. // outer-most columns have some outer padding offsetting them from their parent ClipRect.
  2376. // The principal cases this is dealing with are:
  2377. // - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge
  2378. // - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge
  2379. // FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit
  2380. // within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect.
  2381. if ((merge_group_n & 1) == 0 || !has_freeze_h)
  2382. merge_clip_rect.Min.x = ImMin(merge_clip_rect.Min.x, host_rect.Min.x);
  2383. if ((merge_group_n & 2) == 0 || !has_freeze_v)
  2384. merge_clip_rect.Min.y = ImMin(merge_clip_rect.Min.y, host_rect.Min.y);
  2385. if ((merge_group_n & 1) != 0)
  2386. merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x);
  2387. if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0)
  2388. merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y);
  2389. //GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); // [DEBUG]
  2390. //GetForegroundDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200));
  2391. //GetForegroundDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
  2392. remaining_count -= merge_group->ChannelsCount;
  2393. for (int n = 0; n < (size_for_masks_bitarrays_one >> 2); n++)
  2394. remaining_mask[n] &= ~merge_group->ChannelsMask[n];
  2395. for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++)
  2396. {
  2397. // Copy + overwrite new clip rect
  2398. if (!IM_BITARRAY_TESTBIT(merge_group->ChannelsMask, n))
  2399. continue;
  2400. IM_BITARRAY_CLEARBIT(merge_group->ChannelsMask, n);
  2401. merge_channels_count--;
  2402. ImDrawChannel* channel = &splitter->_Channels[n];
  2403. IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect)));
  2404. channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4();
  2405. memcpy(dst_tmp++, channel, sizeof(ImDrawChannel));
  2406. }
  2407. }
  2408. // Make sure Bg2DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0/Bg1 and Bg2 frozen are fixed to 0 and 1)
  2409. if (merge_group_n == 1 && has_freeze_v)
  2410. memcpy(dst_tmp++, &splitter->_Channels[table->Bg2DrawChannelUnfrozen], sizeof(ImDrawChannel));
  2411. }
  2412. // Append unmergeable channels that we didn't reorder at the end of the list
  2413. for (int n = 0; n < splitter->_Count && remaining_count != 0; n++)
  2414. {
  2415. if (!IM_BITARRAY_TESTBIT(remaining_mask, n))
  2416. continue;
  2417. ImDrawChannel* channel = &splitter->_Channels[n];
  2418. memcpy(dst_tmp++, channel, sizeof(ImDrawChannel));
  2419. remaining_count--;
  2420. }
  2421. IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size);
  2422. memcpy(splitter->_Channels.Data + LEADING_DRAW_CHANNELS, g.DrawChannelsTempMergeBuffer.Data, (splitter->_Count - LEADING_DRAW_CHANNELS) * sizeof(ImDrawChannel));
  2423. }
  2424. }
  2425. static ImU32 TableGetColumnBorderCol(ImGuiTable* table, int order_n, int column_n)
  2426. {
  2427. const bool is_hovered = (table->HoveredColumnBorder == column_n);
  2428. const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent);
  2429. const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1);
  2430. if (is_resized || is_hovered)
  2431. return ImGui::GetColorU32(is_resized ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered);
  2432. if (is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)))
  2433. return table->BorderColorStrong;
  2434. return table->BorderColorLight;
  2435. }
  2436. // FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow)
  2437. void ImGui::TableDrawBorders(ImGuiTable* table)
  2438. {
  2439. ImGuiWindow* inner_window = table->InnerWindow;
  2440. if (!table->OuterWindow->ClipRect.Overlaps(table->OuterRect))
  2441. return;
  2442. ImDrawList* inner_drawlist = inner_window->DrawList;
  2443. table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0);
  2444. inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false);
  2445. // Draw inner border and resizing feedback
  2446. ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
  2447. const float border_size = TABLE_BORDER_SIZE;
  2448. const float draw_y1 = ImMax(table->InnerRect.Min.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight) + ((table->Flags & ImGuiTableFlags_BordersOuterH) ? 1.0f : 0.0f);
  2449. const float draw_y2_body = table->InnerRect.Max.y;
  2450. const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table_instance->LastTopHeadersRowHeight) : draw_y1;
  2451. if (table->Flags & ImGuiTableFlags_BordersInnerV)
  2452. {
  2453. for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
  2454. {
  2455. if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
  2456. continue;
  2457. const int column_n = table->DisplayOrderToIndex[order_n];
  2458. ImGuiTableColumn* column = &table->Columns[column_n];
  2459. const bool is_hovered = (table->HoveredColumnBorder == column_n);
  2460. const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent);
  2461. const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0;
  2462. const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1);
  2463. if (column->MaxX > table->InnerClipRect.Max.x && !is_resized)
  2464. continue;
  2465. // Decide whether right-most column is visible
  2466. if (column->NextEnabledColumn == -1 && !is_resizable)
  2467. if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || (table->Flags & ImGuiTableFlags_NoHostExtendX))
  2468. continue;
  2469. if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size..
  2470. continue;
  2471. // Draw in outer window so right-most column won't be clipped
  2472. // Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling.
  2473. float draw_y2 = (is_hovered || is_resized || is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) == 0) ? draw_y2_body : draw_y2_head;
  2474. if (draw_y2 > draw_y1)
  2475. inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), TableGetColumnBorderCol(table, order_n, column_n), border_size);
  2476. }
  2477. }
  2478. // Draw outer border
  2479. // FIXME: could use AddRect or explicit VLine/HLine helper?
  2480. if (table->Flags & ImGuiTableFlags_BordersOuter)
  2481. {
  2482. // Display outer border offset by 1 which is a simple way to display it without adding an extra draw call
  2483. // (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their
  2484. // parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part
  2485. // of it in inner window, and the part that's over scrollbars in the outer window..)
  2486. // Either solution currently won't allow us to use a larger border size: the border would clipped.
  2487. const ImRect outer_border = table->OuterRect;
  2488. const ImU32 outer_col = table->BorderColorStrong;
  2489. if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
  2490. {
  2491. inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size);
  2492. }
  2493. else if (table->Flags & ImGuiTableFlags_BordersOuterV)
  2494. {
  2495. inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size);
  2496. inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size);
  2497. }
  2498. else if (table->Flags & ImGuiTableFlags_BordersOuterH)
  2499. {
  2500. inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size);
  2501. inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size);
  2502. }
  2503. }
  2504. if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y)
  2505. {
  2506. // Draw bottom-most row border between it is above outer border.
  2507. const float border_y = table->RowPosY2;
  2508. if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y)
  2509. inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size);
  2510. }
  2511. inner_drawlist->PopClipRect();
  2512. }
  2513. //-------------------------------------------------------------------------
  2514. // [SECTION] Tables: Sorting
  2515. //-------------------------------------------------------------------------
  2516. // - TableGetSortSpecs()
  2517. // - TableFixColumnSortDirection() [Internal]
  2518. // - TableGetColumnNextSortDirection() [Internal]
  2519. // - TableSetColumnSortDirection() [Internal]
  2520. // - TableSortSpecsSanitize() [Internal]
  2521. // - TableSortSpecsBuild() [Internal]
  2522. //-------------------------------------------------------------------------
  2523. // Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set)
  2524. // When 'sort_specs->SpecsDirty == true' you should sort your data. It will be true when sorting specs have
  2525. // changed since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting,
  2526. // else you may wastefully sort your data every frame!
  2527. // Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
  2528. ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
  2529. {
  2530. ImGuiContext& g = *GImGui;
  2531. ImGuiTable* table = g.CurrentTable;
  2532. IM_ASSERT(table != NULL);
  2533. if (!(table->Flags & ImGuiTableFlags_Sortable))
  2534. return NULL;
  2535. // Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths.
  2536. if (!table->IsLayoutLocked)
  2537. TableUpdateLayout(table);
  2538. TableSortSpecsBuild(table);
  2539. return &table->SortSpecs;
  2540. }
  2541. static inline ImGuiSortDirection TableGetColumnAvailSortDirection(ImGuiTableColumn* column, int n)
  2542. {
  2543. IM_ASSERT(n < column->SortDirectionsAvailCount);
  2544. return (ImGuiSortDirection)((column->SortDirectionsAvailList >> (n << 1)) & 0x03);
  2545. }
  2546. // Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending)
  2547. void ImGui::TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column)
  2548. {
  2549. if (column->SortOrder == -1 || (column->SortDirectionsAvailMask & (1 << column->SortDirection)) != 0)
  2550. return;
  2551. column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0);
  2552. table->IsSortSpecsDirty = true;
  2553. }
  2554. // Calculate next sort direction that would be set after clicking the column
  2555. // - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click.
  2556. // - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op.
  2557. IM_STATIC_ASSERT(ImGuiSortDirection_None == 0 && ImGuiSortDirection_Ascending == 1 && ImGuiSortDirection_Descending == 2);
  2558. ImGuiSortDirection ImGui::TableGetColumnNextSortDirection(ImGuiTableColumn* column)
  2559. {
  2560. IM_ASSERT(column->SortDirectionsAvailCount > 0);
  2561. if (column->SortOrder == -1)
  2562. return TableGetColumnAvailSortDirection(column, 0);
  2563. for (int n = 0; n < 3; n++)
  2564. if (column->SortDirection == TableGetColumnAvailSortDirection(column, n))
  2565. return TableGetColumnAvailSortDirection(column, (n + 1) % column->SortDirectionsAvailCount);
  2566. IM_ASSERT(0);
  2567. return ImGuiSortDirection_None;
  2568. }
  2569. // Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert
  2570. // the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code.
  2571. void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs)
  2572. {
  2573. ImGuiContext& g = *GImGui;
  2574. ImGuiTable* table = g.CurrentTable;
  2575. if (!(table->Flags & ImGuiTableFlags_SortMulti))
  2576. append_to_sort_specs = false;
  2577. if (!(table->Flags & ImGuiTableFlags_SortTristate))
  2578. IM_ASSERT(sort_direction != ImGuiSortDirection_None);
  2579. ImGuiTableColumnIdx sort_order_max = 0;
  2580. if (append_to_sort_specs)
  2581. for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
  2582. sort_order_max = ImMax(sort_order_max, table->Columns[other_column_n].SortOrder);
  2583. ImGuiTableColumn* column = &table->Columns[column_n];
  2584. column->SortDirection = (ImU8)sort_direction;
  2585. if (column->SortDirection == ImGuiSortDirection_None)
  2586. column->SortOrder = -1;
  2587. else if (column->SortOrder == -1 || !append_to_sort_specs)
  2588. column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0;
  2589. for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
  2590. {
  2591. ImGuiTableColumn* other_column = &table->Columns[other_column_n];
  2592. if (other_column != column && !append_to_sort_specs)
  2593. other_column->SortOrder = -1;
  2594. TableFixColumnSortDirection(table, other_column);
  2595. }
  2596. table->IsSettingsDirty = true;
  2597. table->IsSortSpecsDirty = true;
  2598. }
  2599. void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
  2600. {
  2601. IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable);
  2602. // Clear SortOrder from hidden column and verify that there's no gap or duplicate.
  2603. int sort_order_count = 0;
  2604. ImU64 sort_order_mask = 0x00;
  2605. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  2606. {
  2607. ImGuiTableColumn* column = &table->Columns[column_n];
  2608. if (column->SortOrder != -1 && !column->IsEnabled)
  2609. column->SortOrder = -1;
  2610. if (column->SortOrder == -1)
  2611. continue;
  2612. sort_order_count++;
  2613. sort_order_mask |= ((ImU64)1 << column->SortOrder);
  2614. IM_ASSERT(sort_order_count < (int)sizeof(sort_order_mask) * 8);
  2615. }
  2616. const bool need_fix_linearize = ((ImU64)1 << sort_order_count) != (sort_order_mask + 1);
  2617. const bool need_fix_single_sort_order = (sort_order_count > 1) && !(table->Flags & ImGuiTableFlags_SortMulti);
  2618. if (need_fix_linearize || need_fix_single_sort_order)
  2619. {
  2620. ImU64 fixed_mask = 0x00;
  2621. for (int sort_n = 0; sort_n < sort_order_count; sort_n++)
  2622. {
  2623. // Fix: Rewrite sort order fields if needed so they have no gap or duplicate.
  2624. // (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1)
  2625. int column_with_smallest_sort_order = -1;
  2626. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  2627. if ((fixed_mask & ((ImU64)1 << (ImU64)column_n)) == 0 && table->Columns[column_n].SortOrder != -1)
  2628. if (column_with_smallest_sort_order == -1 || table->Columns[column_n].SortOrder < table->Columns[column_with_smallest_sort_order].SortOrder)
  2629. column_with_smallest_sort_order = column_n;
  2630. IM_ASSERT(column_with_smallest_sort_order != -1);
  2631. fixed_mask |= ((ImU64)1 << column_with_smallest_sort_order);
  2632. table->Columns[column_with_smallest_sort_order].SortOrder = (ImGuiTableColumnIdx)sort_n;
  2633. // Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set.
  2634. if (need_fix_single_sort_order)
  2635. {
  2636. sort_order_count = 1;
  2637. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  2638. if (column_n != column_with_smallest_sort_order)
  2639. table->Columns[column_n].SortOrder = -1;
  2640. break;
  2641. }
  2642. }
  2643. }
  2644. // Fallback default sort order (if no column with the ImGuiTableColumnFlags_DefaultSort flag)
  2645. if (sort_order_count == 0 && !(table->Flags & ImGuiTableFlags_SortTristate))
  2646. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  2647. {
  2648. ImGuiTableColumn* column = &table->Columns[column_n];
  2649. if (column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_NoSort))
  2650. {
  2651. sort_order_count = 1;
  2652. column->SortOrder = 0;
  2653. column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0);
  2654. break;
  2655. }
  2656. }
  2657. table->SortSpecsCount = (ImGuiTableColumnIdx)sort_order_count;
  2658. }
  2659. void ImGui::TableSortSpecsBuild(ImGuiTable* table)
  2660. {
  2661. bool dirty = table->IsSortSpecsDirty;
  2662. if (dirty)
  2663. {
  2664. TableSortSpecsSanitize(table);
  2665. table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
  2666. table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
  2667. table->IsSortSpecsDirty = false; // Mark as not dirty for us
  2668. }
  2669. // Write output
  2670. // May be able to move all SortSpecs data from table (48 bytes) to ImGuiTableTempData if we decide to write it back on every BeginTable()
  2671. ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data;
  2672. if (dirty && sort_specs != NULL)
  2673. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  2674. {
  2675. ImGuiTableColumn* column = &table->Columns[column_n];
  2676. if (column->SortOrder == -1)
  2677. continue;
  2678. IM_ASSERT(column->SortOrder < table->SortSpecsCount);
  2679. ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder];
  2680. sort_spec->ColumnUserID = column->UserID;
  2681. sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n;
  2682. sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
  2683. sort_spec->SortDirection = (ImGuiSortDirection)column->SortDirection;
  2684. }
  2685. table->SortSpecs.Specs = sort_specs;
  2686. table->SortSpecs.SpecsCount = table->SortSpecsCount;
  2687. }
  2688. //-------------------------------------------------------------------------
  2689. // [SECTION] Tables: Headers
  2690. //-------------------------------------------------------------------------
  2691. // - TableGetHeaderRowHeight() [Internal]
  2692. // - TableGetHeaderAngledMaxLabelWidth() [Internal]
  2693. // - TableHeadersRow()
  2694. // - TableHeader()
  2695. // - TableAngledHeadersRow()
  2696. // - TableAngledHeadersRowEx() [Internal]
  2697. //-------------------------------------------------------------------------
  2698. float ImGui::TableGetHeaderRowHeight()
  2699. {
  2700. // Caring for a minor edge case:
  2701. // Calculate row height, for the unlikely case that some labels may be taller than others.
  2702. // If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height.
  2703. // In your custom header row you may omit this all together and just call TableNextRow() without a height...
  2704. ImGuiContext& g = *GImGui;
  2705. ImGuiTable* table = g.CurrentTable;
  2706. float row_height = g.FontSize;
  2707. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  2708. if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
  2709. if ((table->Columns[column_n].Flags & ImGuiTableColumnFlags_NoHeaderLabel) == 0)
  2710. row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(table, column_n)).y);
  2711. return row_height + g.Style.CellPadding.y * 2.0f;
  2712. }
  2713. float ImGui::TableGetHeaderAngledMaxLabelWidth()
  2714. {
  2715. ImGuiContext& g = *GImGui;
  2716. ImGuiTable* table = g.CurrentTable;
  2717. float width = 0.0f;
  2718. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  2719. if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
  2720. if (table->Columns[column_n].Flags & ImGuiTableColumnFlags_AngledHeader)
  2721. width = ImMax(width, CalcTextSize(TableGetColumnName(table, column_n), NULL, true).x);
  2722. return width + g.Style.CellPadding.y * 2.0f; // Swap padding
  2723. }
  2724. // [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
  2725. // The intent is that advanced users willing to create customized headers would not need to use this helper
  2726. // and can create their own! For example: TableHeader() may be preceded by Checkbox() or other custom widgets.
  2727. // See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this.
  2728. // This code is intentionally written to not make much use of internal functions, to give you better direction
  2729. // if you need to write your own.
  2730. // FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public.
  2731. void ImGui::TableHeadersRow()
  2732. {
  2733. ImGuiContext& g = *GImGui;
  2734. ImGuiTable* table = g.CurrentTable;
  2735. if (table == NULL)
  2736. {
  2737. IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
  2738. return;
  2739. }
  2740. // Call layout if not already done. This is automatically done by TableNextRow: we do it here _only_ to make
  2741. // it easier to debug-step in TableUpdateLayout(). Your own version of this function doesn't need this.
  2742. if (!table->IsLayoutLocked)
  2743. TableUpdateLayout(table);
  2744. // Open row
  2745. const float row_height = TableGetHeaderRowHeight();
  2746. TableNextRow(ImGuiTableRowFlags_Headers, row_height);
  2747. const float row_y1 = GetCursorScreenPos().y;
  2748. if (table->HostSkipItems) // Merely an optimization, you may skip in your own code.
  2749. return;
  2750. const int columns_count = TableGetColumnCount();
  2751. for (int column_n = 0; column_n < columns_count; column_n++)
  2752. {
  2753. if (!TableSetColumnIndex(column_n))
  2754. continue;
  2755. // Push an id to allow empty/unnamed headers. This is also idiomatic as it ensure there is a consistent ID path to access columns (for e.g. automation)
  2756. const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n);
  2757. PushID(column_n);
  2758. TableHeader(name);
  2759. PopID();
  2760. }
  2761. // Allow opening popup from the right-most section after the last column.
  2762. ImVec2 mouse_pos = ImGui::GetMousePos();
  2763. if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count)
  2764. if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height)
  2765. TableOpenContextMenu(columns_count); // Will open a non-column-specific popup.
  2766. }
  2767. // Emit a column header (text + optional sort order)
  2768. // We cpu-clip text here so that all columns headers can be merged into a same draw call.
  2769. // Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader()
  2770. void ImGui::TableHeader(const char* label)
  2771. {
  2772. ImGuiContext& g = *GImGui;
  2773. ImGuiWindow* window = g.CurrentWindow;
  2774. if (window->SkipItems)
  2775. return;
  2776. ImGuiTable* table = g.CurrentTable;
  2777. if (table == NULL)
  2778. {
  2779. IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
  2780. return;
  2781. }
  2782. IM_ASSERT(table->CurrentColumn != -1);
  2783. const int column_n = table->CurrentColumn;
  2784. ImGuiTableColumn* column = &table->Columns[column_n];
  2785. // Label
  2786. if (label == NULL)
  2787. label = "";
  2788. const char* label_end = FindRenderedTextEnd(label);
  2789. ImVec2 label_size = CalcTextSize(label, label_end, true);
  2790. ImVec2 label_pos = window->DC.CursorPos;
  2791. // If we already got a row height, there's use that.
  2792. // FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect?
  2793. ImRect cell_r = TableGetCellBgRect(table, column_n);
  2794. float label_height = ImMax(label_size.y, table->RowMinHeight - table->RowCellPaddingY * 2.0f);
  2795. // Calculate ideal size for sort order arrow
  2796. float w_arrow = 0.0f;
  2797. float w_sort_text = 0.0f;
  2798. bool sort_arrow = false;
  2799. char sort_order_suf[4] = "";
  2800. const float ARROW_SCALE = 0.65f;
  2801. if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort))
  2802. {
  2803. w_arrow = ImTrunc(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x);
  2804. if (column->SortOrder != -1)
  2805. sort_arrow = true;
  2806. if (column->SortOrder > 0)
  2807. {
  2808. ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1);
  2809. w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(sort_order_suf).x;
  2810. }
  2811. }
  2812. // We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considered for merging.
  2813. float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow;
  2814. column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, sort_arrow ? cell_r.Max.x : ImMin(max_pos_x, cell_r.Max.x));
  2815. column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x);
  2816. // Keep header highlighted when context menu is open.
  2817. ImGuiID id = window->GetID(label);
  2818. ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f));
  2819. ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal
  2820. if (!ItemAdd(bb, id))
  2821. return;
  2822. //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
  2823. //GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
  2824. // Using AllowOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
  2825. const bool highlight = (table->HighlightColumnHeader == column_n);
  2826. bool hovered, held;
  2827. bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowOverlap);
  2828. if (held || hovered || highlight)
  2829. {
  2830. const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
  2831. //RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
  2832. TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn);
  2833. }
  2834. else
  2835. {
  2836. // Submit single cell bg color in the case we didn't submit a full header row
  2837. if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0)
  2838. TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn);
  2839. }
  2840. RenderNavCursor(bb, id, ImGuiNavRenderCursorFlags_Compact | ImGuiNavRenderCursorFlags_NoRounding);
  2841. if (held)
  2842. table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n;
  2843. window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f;
  2844. // Drag and drop to re-order columns.
  2845. // FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone.
  2846. if (held && (table->Flags & ImGuiTableFlags_Reorderable) && IsMouseDragging(0) && !g.DragDropActive)
  2847. {
  2848. // While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x
  2849. table->ReorderColumn = (ImGuiTableColumnIdx)column_n;
  2850. table->InstanceInteracted = table->InstanceCurrent;
  2851. // We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder.
  2852. if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < cell_r.Min.x)
  2853. if (ImGuiTableColumn* prev_column = (column->PrevEnabledColumn != -1) ? &table->Columns[column->PrevEnabledColumn] : NULL)
  2854. if (!((column->Flags | prev_column->Flags) & ImGuiTableColumnFlags_NoReorder))
  2855. if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinEnabledSet < table->FreezeColumnsRequest))
  2856. table->ReorderColumnDir = -1;
  2857. if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > cell_r.Max.x)
  2858. if (ImGuiTableColumn* next_column = (column->NextEnabledColumn != -1) ? &table->Columns[column->NextEnabledColumn] : NULL)
  2859. if (!((column->Flags | next_column->Flags) & ImGuiTableColumnFlags_NoReorder))
  2860. if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (next_column->IndexWithinEnabledSet < table->FreezeColumnsRequest))
  2861. table->ReorderColumnDir = +1;
  2862. }
  2863. // Sort order arrow
  2864. const float ellipsis_max = ImMax(cell_r.Max.x - w_arrow - w_sort_text, label_pos.x);
  2865. if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort))
  2866. {
  2867. if (column->SortOrder != -1)
  2868. {
  2869. float x = ImMax(cell_r.Min.x, cell_r.Max.x - w_arrow - w_sort_text);
  2870. float y = label_pos.y;
  2871. if (column->SortOrder > 0)
  2872. {
  2873. PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text, 0.70f));
  2874. RenderText(ImVec2(x + g.Style.ItemInnerSpacing.x, y), sort_order_suf);
  2875. PopStyleColor();
  2876. x += w_sort_text;
  2877. }
  2878. RenderArrow(window->DrawList, ImVec2(x, y), GetColorU32(ImGuiCol_Text), column->SortDirection == ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down, ARROW_SCALE);
  2879. }
  2880. // Handle clicking on column header to adjust Sort Order
  2881. if (pressed && table->ReorderColumn != column_n)
  2882. {
  2883. ImGuiSortDirection sort_direction = TableGetColumnNextSortDirection(column);
  2884. TableSetColumnSortDirection(column_n, sort_direction, g.IO.KeyShift);
  2885. }
  2886. }
  2887. // Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
  2888. // be merged into a single draw call.
  2889. //window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
  2890. RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
  2891. const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x);
  2892. if (text_clipped && hovered && g.ActiveId == 0)
  2893. SetItemTooltip("%.*s", (int)(label_end - label), label);
  2894. // We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
  2895. if (IsMouseReleased(1) && IsItemHovered())
  2896. TableOpenContextMenu(column_n);
  2897. }
  2898. // Unlike TableHeadersRow() it is not expected that you can reimplement or customize this with custom widgets.
  2899. // FIXME: No hit-testing/button on the angled header.
  2900. void ImGui::TableAngledHeadersRow()
  2901. {
  2902. ImGuiContext& g = *GImGui;
  2903. ImGuiTable* table = g.CurrentTable;
  2904. ImGuiTableTempData* temp_data = table->TempData;
  2905. temp_data->AngledHeadersRequests.resize(0);
  2906. temp_data->AngledHeadersRequests.reserve(table->ColumnsEnabledCount);
  2907. // Which column needs highlight?
  2908. const ImGuiID row_id = GetID("##AngledHeaders");
  2909. ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
  2910. int highlight_column_n = table->HighlightColumnHeader;
  2911. if (highlight_column_n == -1 && table->HoveredColumnBody != -1)
  2912. if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive)))
  2913. highlight_column_n = table->HoveredColumnBody;
  2914. // Build up request
  2915. ImU32 col_header_bg = GetColorU32(ImGuiCol_TableHeaderBg);
  2916. ImU32 col_text = GetColorU32(ImGuiCol_Text);
  2917. for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
  2918. if (IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
  2919. {
  2920. const int column_n = table->DisplayOrderToIndex[order_n];
  2921. ImGuiTableColumn* column = &table->Columns[column_n];
  2922. if ((column->Flags & ImGuiTableColumnFlags_AngledHeader) == 0) // Note: can't rely on ImGuiTableColumnFlags_IsVisible test here.
  2923. continue;
  2924. ImGuiTableHeaderData request = { (ImGuiTableColumnIdx)column_n, col_text, col_header_bg, (column_n == highlight_column_n) ? GetColorU32(ImGuiCol_Header) : 0 };
  2925. temp_data->AngledHeadersRequests.push_back(request);
  2926. }
  2927. // Render row
  2928. TableAngledHeadersRowEx(row_id, g.Style.TableAngledHeadersAngle, 0.0f, temp_data->AngledHeadersRequests.Data, temp_data->AngledHeadersRequests.Size);
  2929. }
  2930. // Important: data must be fed left to right
  2931. void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label_width, const ImGuiTableHeaderData* data, int data_count)
  2932. {
  2933. ImGuiContext& g = *GImGui;
  2934. ImGuiTable* table = g.CurrentTable;
  2935. ImGuiWindow* window = g.CurrentWindow;
  2936. ImDrawList* draw_list = window->DrawList;
  2937. if (table == NULL)
  2938. {
  2939. IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
  2940. return;
  2941. }
  2942. IM_ASSERT(table->CurrentRow == -1 && "Must be first row");
  2943. if (max_label_width == 0.0f)
  2944. max_label_width = TableGetHeaderAngledMaxLabelWidth();
  2945. // Angle argument expressed in (-IM_PI/2 .. +IM_PI/2) as it is easier to think about for user.
  2946. const bool flip_label = (angle < 0.0f);
  2947. angle -= IM_PI * 0.5f;
  2948. const float cos_a = ImCos(angle);
  2949. const float sin_a = ImSin(angle);
  2950. const float label_cos_a = flip_label ? ImCos(angle + IM_PI) : cos_a;
  2951. const float label_sin_a = flip_label ? ImSin(angle + IM_PI) : sin_a;
  2952. const ImVec2 unit_right = ImVec2(cos_a, sin_a);
  2953. // Calculate our base metrics and set angled headers data _before_ the first call to TableNextRow()
  2954. // FIXME-STYLE: Would it be better for user to submit 'max_label_width' or 'row_height' ? One can be derived from the other.
  2955. const float header_height = g.FontSize + g.Style.CellPadding.x * 2.0f;
  2956. const float row_height = ImTrunc(ImFabs(ImRotate(ImVec2(max_label_width, flip_label ? +header_height : -header_height), cos_a, sin_a).y));
  2957. table->AngledHeadersHeight = row_height;
  2958. table->AngledHeadersSlope = (sin_a != 0.0f) ? (cos_a / sin_a) : 0.0f;
  2959. const ImVec2 header_angled_vector = unit_right * (row_height / -sin_a); // vector from bottom-left to top-left, and from bottom-right to top-right
  2960. // Declare row, override and draw our own background
  2961. TableNextRow(ImGuiTableRowFlags_Headers, row_height);
  2962. TableNextColumn();
  2963. const ImRect row_r(table->WorkRect.Min.x, table->BgClipRect.Min.y, table->WorkRect.Max.x, table->RowPosY2);
  2964. table->DrawSplitter->SetCurrentChannel(draw_list, TABLE_DRAW_CHANNEL_BG0);
  2965. float clip_rect_min_x = table->BgClipRect.Min.x;
  2966. if (table->FreezeColumnsCount > 0)
  2967. clip_rect_min_x = ImMax(clip_rect_min_x, table->Columns[table->FreezeColumnsCount - 1].MaxX);
  2968. TableSetBgColor(ImGuiTableBgTarget_RowBg0, 0); // Cancel
  2969. PushClipRect(table->BgClipRect.Min, table->BgClipRect.Max, false); // Span all columns
  2970. draw_list->AddRectFilled(ImVec2(table->BgClipRect.Min.x, row_r.Min.y), ImVec2(table->BgClipRect.Max.x, row_r.Max.y), GetColorU32(ImGuiCol_TableHeaderBg, 0.25f)); // FIXME-STYLE: Change row background with an arbitrary color.
  2971. PushClipRect(ImVec2(clip_rect_min_x, table->BgClipRect.Min.y), table->BgClipRect.Max, true); // Span all columns
  2972. ButtonBehavior(row_r, row_id, NULL, NULL);
  2973. KeepAliveID(row_id);
  2974. const float ascent_scaled = g.Font->Ascent * g.FontScale; // FIXME: Standardize those scaling factors better
  2975. const float line_off_for_ascent_x = (ImMax((g.FontSize - ascent_scaled) * 0.5f, 0.0f) / -sin_a) * (flip_label ? -1.0f : 1.0f);
  2976. const ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
  2977. const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
  2978. // Draw background and labels in first pass, then all borders.
  2979. float max_x = -FLT_MAX;
  2980. for (int pass = 0; pass < 2; pass++)
  2981. for (int order_n = 0; order_n < data_count; order_n++)
  2982. {
  2983. const ImGuiTableHeaderData* request = &data[order_n];
  2984. const int column_n = request->Index;
  2985. ImGuiTableColumn* column = &table->Columns[column_n];
  2986. ImVec2 bg_shape[4];
  2987. bg_shape[0] = ImVec2(column->MaxX, row_r.Max.y);
  2988. bg_shape[1] = ImVec2(column->MinX, row_r.Max.y);
  2989. bg_shape[2] = bg_shape[1] + header_angled_vector;
  2990. bg_shape[3] = bg_shape[0] + header_angled_vector;
  2991. if (pass == 0)
  2992. {
  2993. // Draw shape
  2994. draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], request->BgColor0);
  2995. draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], request->BgColor1); // Optional highlight
  2996. max_x = ImMax(max_x, bg_shape[3].x);
  2997. // Draw label
  2998. // - First draw at an offset where RenderTextXXX() function won't meddle with applying current ClipRect, then transform to final offset.
  2999. // - Handle multiple lines manually, as we want each lines to follow on the horizontal border, rather than see a whole block rotated.
  3000. const char* label_name = TableGetColumnName(table, column_n);
  3001. const char* label_name_end = FindRenderedTextEnd(label_name);
  3002. const float line_off_step_x = (g.FontSize / -sin_a);
  3003. const int label_lines = ImTextCountLines(label_name, label_name_end);
  3004. // Left<>Right alignment
  3005. float line_off_curr_x = flip_label ? (label_lines - 1) * line_off_step_x : 0.0f;
  3006. float line_off_for_align_x = ImMax((((column->MaxX - column->MinX) - padding.x * 2.0f) - (label_lines * line_off_step_x)), 0.0f) * align.x;
  3007. line_off_curr_x += line_off_for_align_x - line_off_for_ascent_x;
  3008. // Register header width
  3009. column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX + ImCeil(label_lines * line_off_step_x - line_off_for_align_x);
  3010. while (label_name < label_name_end)
  3011. {
  3012. const char* label_name_eol = strchr(label_name, '\n');
  3013. if (label_name_eol == NULL)
  3014. label_name_eol = label_name_end;
  3015. // FIXME: Individual line clipping for right-most column is broken for negative angles.
  3016. ImVec2 label_size = CalcTextSize(label_name, label_name_eol);
  3017. float clip_width = max_label_width - padding.y; // Using padding.y*2.0f would be symmetrical but hide more text.
  3018. float clip_height = ImMin(label_size.y, column->ClipRect.Max.x - column->WorkMinX - line_off_curr_x);
  3019. ImRect clip_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width, clip_height));
  3020. int vtx_idx_begin = draw_list->_VtxCurrentIdx;
  3021. PushStyleColor(ImGuiCol_Text, request->TextColor);
  3022. RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, clip_r.Max.x, label_name, label_name_eol, &label_size);
  3023. PopStyleColor();
  3024. int vtx_idx_end = draw_list->_VtxCurrentIdx;
  3025. // Up<>Down alignment
  3026. const float available_space = ImMax(clip_width - label_size.x + ImAbs(padding.x * cos_a) * 2.0f - ImAbs(padding.y * sin_a) * 2.0f, 0.0f);
  3027. const float vertical_offset = available_space * align.y * (flip_label ? -1.0f : 1.0f);
  3028. // Rotate and offset label
  3029. ImVec2 pivot_in = ImVec2(window->ClipRect.Min.x - vertical_offset, window->ClipRect.Min.y + label_size.y);
  3030. ImVec2 pivot_out = ImVec2(column->WorkMinX, row_r.Max.y);
  3031. line_off_curr_x += flip_label ? -line_off_step_x : line_off_step_x;
  3032. pivot_out += unit_right * padding.y;
  3033. if (flip_label)
  3034. pivot_out += unit_right * (clip_width - ImMax(0.0f, clip_width - label_size.x));
  3035. pivot_out.x += flip_label ? line_off_curr_x + line_off_step_x : line_off_curr_x;
  3036. ShadeVertsTransformPos(draw_list, vtx_idx_begin, vtx_idx_end, pivot_in, label_cos_a, label_sin_a, pivot_out); // Rotate and offset
  3037. //if (g.IO.KeyShift) { ImDrawList* fg_dl = GetForegroundDrawList(); vtx_idx_begin = fg_dl->_VtxCurrentIdx; fg_dl->AddRect(clip_r.Min, clip_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 1.0f); ShadeVertsTransformPos(fg_dl, vtx_idx_begin, fg_dl->_VtxCurrentIdx, pivot_in, label_cos_a, label_sin_a, pivot_out); }
  3038. label_name = label_name_eol + 1;
  3039. }
  3040. }
  3041. if (pass == 1)
  3042. {
  3043. // Draw border
  3044. draw_list->AddLine(bg_shape[0], bg_shape[3], TableGetColumnBorderCol(table, order_n, column_n));
  3045. }
  3046. }
  3047. PopClipRect();
  3048. PopClipRect();
  3049. table->TempData->AngledHeadersExtraWidth = ImMax(0.0f, max_x - table->Columns[table->RightMostEnabledColumn].MaxX);
  3050. }
  3051. //-------------------------------------------------------------------------
  3052. // [SECTION] Tables: Context Menu
  3053. //-------------------------------------------------------------------------
  3054. // - TableOpenContextMenu() [Internal]
  3055. // - TableBeginContextMenuPopup() [Internal]
  3056. // - TableDrawDefaultContextMenu() [Internal]
  3057. //-------------------------------------------------------------------------
  3058. // Use -1 to open menu not specific to a given column.
  3059. void ImGui::TableOpenContextMenu(int column_n)
  3060. {
  3061. ImGuiContext& g = *GImGui;
  3062. ImGuiTable* table = g.CurrentTable;
  3063. if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency)
  3064. column_n = table->CurrentColumn;
  3065. if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn()
  3066. column_n = -1;
  3067. IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount);
  3068. if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
  3069. {
  3070. table->IsContextPopupOpen = true;
  3071. table->ContextPopupColumn = (ImGuiTableColumnIdx)column_n;
  3072. table->InstanceInteracted = table->InstanceCurrent;
  3073. const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID);
  3074. OpenPopupEx(context_menu_id, ImGuiPopupFlags_None);
  3075. }
  3076. }
  3077. bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table)
  3078. {
  3079. if (!table->IsContextPopupOpen || table->InstanceCurrent != table->InstanceInteracted)
  3080. return false;
  3081. const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID);
  3082. if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings))
  3083. return true;
  3084. table->IsContextPopupOpen = false;
  3085. return false;
  3086. }
  3087. // Output context menu into current window (generally a popup)
  3088. // FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
  3089. // Sections to display are pulled from 'flags_for_section_to_display', which is typically == table->Flags.
  3090. // - ImGuiTableFlags_Resizable -> display Sizing menu items
  3091. // - ImGuiTableFlags_Reorderable -> display "Reset Order"
  3092. ////- ImGuiTableFlags_Sortable -> display sorting options (disabled)
  3093. // - ImGuiTableFlags_Hideable -> display columns visibility menu items
  3094. // It means if you have a custom context menus you can call this section and omit some sections, and add your own.
  3095. void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display)
  3096. {
  3097. ImGuiContext& g = *GImGui;
  3098. ImGuiWindow* window = g.CurrentWindow;
  3099. if (window->SkipItems)
  3100. return;
  3101. bool want_separator = false;
  3102. const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1;
  3103. ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL;
  3104. // Sizing
  3105. if (flags_for_section_to_display & ImGuiTableFlags_Resizable)
  3106. {
  3107. if (column != NULL)
  3108. {
  3109. const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled;
  3110. if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableSizeOne), NULL, false, can_resize)) // "###SizeOne"
  3111. TableSetColumnWidthAutoSingle(table, column_n);
  3112. }
  3113. const char* size_all_desc;
  3114. if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount && (table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame)
  3115. size_all_desc = LocalizeGetMsg(ImGuiLocKey_TableSizeAllFit); // "###SizeAll" All fixed
  3116. else
  3117. size_all_desc = LocalizeGetMsg(ImGuiLocKey_TableSizeAllDefault); // "###SizeAll" All stretch or mixed
  3118. if (MenuItem(size_all_desc, NULL))
  3119. TableSetColumnWidthAutoAll(table);
  3120. want_separator = true;
  3121. }
  3122. // Ordering
  3123. if (flags_for_section_to_display & ImGuiTableFlags_Reorderable)
  3124. {
  3125. if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetOrder), NULL, false, !table->IsDefaultDisplayOrder))
  3126. table->IsResetDisplayOrderRequest = true;
  3127. want_separator = true;
  3128. }
  3129. // Reset all (should work but seems unnecessary/noisy to expose?)
  3130. //if (MenuItem("Reset all"))
  3131. // table->IsResetAllRequest = true;
  3132. // Sorting
  3133. // (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
  3134. #if 0
  3135. if ((flags_for_section_to_display & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
  3136. {
  3137. if (want_separator)
  3138. Separator();
  3139. want_separator = true;
  3140. bool append_to_sort_specs = g.IO.KeyShift;
  3141. if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0))
  3142. TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs);
  3143. if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0))
  3144. TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs);
  3145. }
  3146. #endif
  3147. // Hiding / Visibility
  3148. if (flags_for_section_to_display & ImGuiTableFlags_Hideable)
  3149. {
  3150. if (want_separator)
  3151. Separator();
  3152. want_separator = true;
  3153. PushItemFlag(ImGuiItemFlags_AutoClosePopups, false);
  3154. for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
  3155. {
  3156. ImGuiTableColumn* other_column = &table->Columns[other_column_n];
  3157. if (other_column->Flags & ImGuiTableColumnFlags_Disabled)
  3158. continue;
  3159. const char* name = TableGetColumnName(table, other_column_n);
  3160. if (name == NULL || name[0] == 0)
  3161. name = "<Unknown>";
  3162. // Make sure we can't hide the last active column
  3163. bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
  3164. if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1)
  3165. menu_item_active = false;
  3166. if (MenuItem(name, NULL, other_column->IsUserEnabled, menu_item_active))
  3167. other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled;
  3168. }
  3169. PopItemFlag();
  3170. }
  3171. }
  3172. //-------------------------------------------------------------------------
  3173. // [SECTION] Tables: Settings (.ini data)
  3174. //-------------------------------------------------------------------------
  3175. // FIXME: The binding/finding/creating flow are too confusing.
  3176. //-------------------------------------------------------------------------
  3177. // - TableSettingsInit() [Internal]
  3178. // - TableSettingsCalcChunkSize() [Internal]
  3179. // - TableSettingsCreate() [Internal]
  3180. // - TableSettingsFindByID() [Internal]
  3181. // - TableGetBoundSettings() [Internal]
  3182. // - TableResetSettings()
  3183. // - TableSaveSettings() [Internal]
  3184. // - TableLoadSettings() [Internal]
  3185. // - TableSettingsHandler_ClearAll() [Internal]
  3186. // - TableSettingsHandler_ApplyAll() [Internal]
  3187. // - TableSettingsHandler_ReadOpen() [Internal]
  3188. // - TableSettingsHandler_ReadLine() [Internal]
  3189. // - TableSettingsHandler_WriteAll() [Internal]
  3190. // - TableSettingsInstallHandler() [Internal]
  3191. //-------------------------------------------------------------------------
  3192. // [Init] 1: TableSettingsHandler_ReadXXXX() Load and parse .ini file into TableSettings.
  3193. // [Main] 2: TableLoadSettings() When table is created, bind Table to TableSettings, serialize TableSettings data into Table.
  3194. // [Main] 3: TableSaveSettings() When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty.
  3195. // [Main] 4: TableSettingsHandler_WriteAll() When .ini file is dirty (which can come from other source), save TableSettings into .ini file.
  3196. //-------------------------------------------------------------------------
  3197. // Clear and initialize empty settings instance
  3198. static void TableSettingsInit(ImGuiTableSettings* settings, ImGuiID id, int columns_count, int columns_count_max)
  3199. {
  3200. IM_PLACEMENT_NEW(settings) ImGuiTableSettings();
  3201. ImGuiTableColumnSettings* settings_column = settings->GetColumnSettings();
  3202. for (int n = 0; n < columns_count_max; n++, settings_column++)
  3203. IM_PLACEMENT_NEW(settings_column) ImGuiTableColumnSettings();
  3204. settings->ID = id;
  3205. settings->ColumnsCount = (ImGuiTableColumnIdx)columns_count;
  3206. settings->ColumnsCountMax = (ImGuiTableColumnIdx)columns_count_max;
  3207. settings->WantApply = true;
  3208. }
  3209. static size_t TableSettingsCalcChunkSize(int columns_count)
  3210. {
  3211. return sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings);
  3212. }
  3213. ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_count)
  3214. {
  3215. ImGuiContext& g = *GImGui;
  3216. ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(TableSettingsCalcChunkSize(columns_count));
  3217. TableSettingsInit(settings, id, columns_count, columns_count);
  3218. return settings;
  3219. }
  3220. // Find existing settings
  3221. ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id)
  3222. {
  3223. // FIXME-OPT: Might want to store a lookup map for this?
  3224. ImGuiContext& g = *GImGui;
  3225. for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings))
  3226. if (settings->ID == id)
  3227. return settings;
  3228. return NULL;
  3229. }
  3230. // Get settings for a given table, NULL if none
  3231. ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table)
  3232. {
  3233. if (table->SettingsOffset != -1)
  3234. {
  3235. ImGuiContext& g = *GImGui;
  3236. ImGuiTableSettings* settings = g.SettingsTables.ptr_from_offset(table->SettingsOffset);
  3237. IM_ASSERT(settings->ID == table->ID);
  3238. if (settings->ColumnsCountMax >= table->ColumnsCount)
  3239. return settings; // OK
  3240. settings->ID = 0; // Invalidate storage, we won't fit because of a count change
  3241. }
  3242. return NULL;
  3243. }
  3244. // Restore initial state of table (with or without saved settings)
  3245. void ImGui::TableResetSettings(ImGuiTable* table)
  3246. {
  3247. table->IsInitializing = table->IsSettingsDirty = true;
  3248. table->IsResetAllRequest = false;
  3249. table->IsSettingsRequestLoad = false; // Don't reload from ini
  3250. table->SettingsLoadedFlags = ImGuiTableFlags_None; // Mark as nothing loaded so our initialized data becomes authoritative
  3251. }
  3252. void ImGui::TableSaveSettings(ImGuiTable* table)
  3253. {
  3254. table->IsSettingsDirty = false;
  3255. if (table->Flags & ImGuiTableFlags_NoSavedSettings)
  3256. return;
  3257. // Bind or create settings data
  3258. ImGuiContext& g = *GImGui;
  3259. ImGuiTableSettings* settings = TableGetBoundSettings(table);
  3260. if (settings == NULL)
  3261. {
  3262. settings = TableSettingsCreate(table->ID, table->ColumnsCount);
  3263. table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings);
  3264. }
  3265. settings->ColumnsCount = (ImGuiTableColumnIdx)table->ColumnsCount;
  3266. // Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings
  3267. IM_ASSERT(settings->ID == table->ID);
  3268. IM_ASSERT(settings->ColumnsCount == table->ColumnsCount && settings->ColumnsCountMax >= settings->ColumnsCount);
  3269. ImGuiTableColumn* column = table->Columns.Data;
  3270. ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings();
  3271. bool save_ref_scale = false;
  3272. settings->SaveFlags = ImGuiTableFlags_None;
  3273. for (int n = 0; n < table->ColumnsCount; n++, column++, column_settings++)
  3274. {
  3275. const float width_or_weight = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? column->StretchWeight : column->WidthRequest;
  3276. column_settings->WidthOrWeight = width_or_weight;
  3277. column_settings->Index = (ImGuiTableColumnIdx)n;
  3278. column_settings->DisplayOrder = column->DisplayOrder;
  3279. column_settings->SortOrder = column->SortOrder;
  3280. column_settings->SortDirection = column->SortDirection;
  3281. column_settings->IsEnabled = column->IsUserEnabled;
  3282. column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0;
  3283. if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0)
  3284. save_ref_scale = true;
  3285. // We skip saving some data in the .ini file when they are unnecessary to restore our state.
  3286. // Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f.
  3287. // FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present.
  3288. if (width_or_weight != column->InitStretchWeightOrWidth)
  3289. settings->SaveFlags |= ImGuiTableFlags_Resizable;
  3290. if (column->DisplayOrder != n)
  3291. settings->SaveFlags |= ImGuiTableFlags_Reorderable;
  3292. if (column->SortOrder != -1)
  3293. settings->SaveFlags |= ImGuiTableFlags_Sortable;
  3294. if (column->IsUserEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
  3295. settings->SaveFlags |= ImGuiTableFlags_Hideable;
  3296. }
  3297. settings->SaveFlags &= table->Flags;
  3298. settings->RefScale = save_ref_scale ? table->RefScale : 0.0f;
  3299. MarkIniSettingsDirty();
  3300. }
  3301. void ImGui::TableLoadSettings(ImGuiTable* table)
  3302. {
  3303. ImGuiContext& g = *GImGui;
  3304. table->IsSettingsRequestLoad = false;
  3305. if (table->Flags & ImGuiTableFlags_NoSavedSettings)
  3306. return;
  3307. // Bind settings
  3308. ImGuiTableSettings* settings;
  3309. if (table->SettingsOffset == -1)
  3310. {
  3311. settings = TableSettingsFindByID(table->ID);
  3312. if (settings == NULL)
  3313. return;
  3314. if (settings->ColumnsCount != table->ColumnsCount) // Allow settings if columns count changed. We could otherwise decide to return...
  3315. table->IsSettingsDirty = true;
  3316. table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings);
  3317. }
  3318. else
  3319. {
  3320. settings = TableGetBoundSettings(table);
  3321. }
  3322. table->SettingsLoadedFlags = settings->SaveFlags;
  3323. table->RefScale = settings->RefScale;
  3324. // Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
  3325. ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings();
  3326. ImU64 display_order_mask = 0;
  3327. for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++)
  3328. {
  3329. int column_n = column_settings->Index;
  3330. if (column_n < 0 || column_n >= table->ColumnsCount)
  3331. continue;
  3332. ImGuiTableColumn* column = &table->Columns[column_n];
  3333. if (settings->SaveFlags & ImGuiTableFlags_Resizable)
  3334. {
  3335. if (column_settings->IsStretch)
  3336. column->StretchWeight = column_settings->WidthOrWeight;
  3337. else
  3338. column->WidthRequest = column_settings->WidthOrWeight;
  3339. column->AutoFitQueue = 0x00;
  3340. }
  3341. if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
  3342. column->DisplayOrder = column_settings->DisplayOrder;
  3343. else
  3344. column->DisplayOrder = (ImGuiTableColumnIdx)column_n;
  3345. display_order_mask |= (ImU64)1 << column->DisplayOrder;
  3346. column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled;
  3347. column->SortOrder = column_settings->SortOrder;
  3348. column->SortDirection = column_settings->SortDirection;
  3349. }
  3350. // Validate and fix invalid display order data
  3351. const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1;
  3352. if (display_order_mask != expected_display_order_mask)
  3353. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  3354. table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n;
  3355. // Rebuild index
  3356. for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
  3357. table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
  3358. }
  3359. static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
  3360. {
  3361. ImGuiContext& g = *ctx;
  3362. for (int i = 0; i != g.Tables.GetMapSize(); i++)
  3363. if (ImGuiTable* table = g.Tables.TryGetMapData(i))
  3364. table->SettingsOffset = -1;
  3365. g.SettingsTables.clear();
  3366. }
  3367. // Apply to existing windows (if any)
  3368. static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
  3369. {
  3370. ImGuiContext& g = *ctx;
  3371. for (int i = 0; i != g.Tables.GetMapSize(); i++)
  3372. if (ImGuiTable* table = g.Tables.TryGetMapData(i))
  3373. {
  3374. table->IsSettingsRequestLoad = true;
  3375. table->SettingsOffset = -1;
  3376. }
  3377. }
  3378. static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
  3379. {
  3380. ImGuiID id = 0;
  3381. int columns_count = 0;
  3382. if (sscanf(name, "0x%08X,%d", &id, &columns_count) < 2)
  3383. return NULL;
  3384. if (ImGuiTableSettings* settings = ImGui::TableSettingsFindByID(id))
  3385. {
  3386. if (settings->ColumnsCountMax >= columns_count)
  3387. {
  3388. TableSettingsInit(settings, id, columns_count, settings->ColumnsCountMax); // Recycle
  3389. return settings;
  3390. }
  3391. settings->ID = 0; // Invalidate storage, we won't fit because of a count change
  3392. }
  3393. return ImGui::TableSettingsCreate(id, columns_count);
  3394. }
  3395. static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
  3396. {
  3397. // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
  3398. ImGuiTableSettings* settings = (ImGuiTableSettings*)entry;
  3399. float f = 0.0f;
  3400. int column_n = 0, r = 0, n = 0;
  3401. if (sscanf(line, "RefScale=%f", &f) == 1) { settings->RefScale = f; return; }
  3402. if (sscanf(line, "Column %d%n", &column_n, &r) == 1)
  3403. {
  3404. if (column_n < 0 || column_n >= settings->ColumnsCount)
  3405. return;
  3406. line = ImStrSkipBlank(line + r);
  3407. char c = 0;
  3408. ImGuiTableColumnSettings* column = settings->GetColumnSettings() + column_n;
  3409. column->Index = (ImGuiTableColumnIdx)column_n;
  3410. if (sscanf(line, "UserID=0x%08X%n", (ImU32*)&n, &r)==1) { line = ImStrSkipBlank(line + r); column->UserID = (ImGuiID)n; }
  3411. if (sscanf(line, "Width=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = (float)n; column->IsStretch = 0; settings->SaveFlags |= ImGuiTableFlags_Resizable; }
  3412. if (sscanf(line, "Weight=%f%n", &f, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = f; column->IsStretch = 1; settings->SaveFlags |= ImGuiTableFlags_Resizable; }
  3413. if (sscanf(line, "Visible=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->IsEnabled = (ImU8)n; settings->SaveFlags |= ImGuiTableFlags_Hideable; }
  3414. if (sscanf(line, "Order=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->DisplayOrder = (ImGuiTableColumnIdx)n; settings->SaveFlags |= ImGuiTableFlags_Reorderable; }
  3415. if (sscanf(line, "Sort=%d%c%n", &n, &c, &r) == 2) { line = ImStrSkipBlank(line + r); column->SortOrder = (ImGuiTableColumnIdx)n; column->SortDirection = (c == '^') ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; settings->SaveFlags |= ImGuiTableFlags_Sortable; }
  3416. }
  3417. }
  3418. static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
  3419. {
  3420. ImGuiContext& g = *ctx;
  3421. for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings))
  3422. {
  3423. if (settings->ID == 0) // Skip ditched settings
  3424. continue;
  3425. // TableSaveSettings() may clear some of those flags when we establish that the data can be stripped
  3426. // (e.g. Order was unchanged)
  3427. const bool save_size = (settings->SaveFlags & ImGuiTableFlags_Resizable) != 0;
  3428. const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0;
  3429. const bool save_order = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0;
  3430. const bool save_sort = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0;
  3431. if (!save_size && !save_visible && !save_order && !save_sort)
  3432. continue;
  3433. buf->reserve(buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve
  3434. buf->appendf("[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount);
  3435. if (settings->RefScale != 0.0f)
  3436. buf->appendf("RefScale=%g\n", settings->RefScale);
  3437. ImGuiTableColumnSettings* column = settings->GetColumnSettings();
  3438. for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++)
  3439. {
  3440. // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
  3441. bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort && column->SortOrder != -1);
  3442. if (!save_column)
  3443. continue;
  3444. buf->appendf("Column %-2d", column_n);
  3445. if (column->UserID != 0) { buf->appendf(" UserID=%08X", column->UserID); }
  3446. if (save_size && column->IsStretch) { buf->appendf(" Weight=%.4f", column->WidthOrWeight); }
  3447. if (save_size && !column->IsStretch) { buf->appendf(" Width=%d", (int)column->WidthOrWeight); }
  3448. if (save_visible) { buf->appendf(" Visible=%d", column->IsEnabled); }
  3449. if (save_order) { buf->appendf(" Order=%d", column->DisplayOrder); }
  3450. if (save_sort && column->SortOrder != -1) { buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); }
  3451. buf->append("\n");
  3452. }
  3453. buf->append("\n");
  3454. }
  3455. }
  3456. void ImGui::TableSettingsAddSettingsHandler()
  3457. {
  3458. ImGuiSettingsHandler ini_handler;
  3459. ini_handler.TypeName = "Table";
  3460. ini_handler.TypeHash = ImHashStr("Table");
  3461. ini_handler.ClearAllFn = TableSettingsHandler_ClearAll;
  3462. ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen;
  3463. ini_handler.ReadLineFn = TableSettingsHandler_ReadLine;
  3464. ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll;
  3465. ini_handler.WriteAllFn = TableSettingsHandler_WriteAll;
  3466. AddSettingsHandler(&ini_handler);
  3467. }
  3468. //-------------------------------------------------------------------------
  3469. // [SECTION] Tables: Garbage Collection
  3470. //-------------------------------------------------------------------------
  3471. // - TableRemove() [Internal]
  3472. // - TableGcCompactTransientBuffers() [Internal]
  3473. // - TableGcCompactSettings() [Internal]
  3474. //-------------------------------------------------------------------------
  3475. // Remove Table (currently only used by TestEngine)
  3476. void ImGui::TableRemove(ImGuiTable* table)
  3477. {
  3478. //IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID);
  3479. ImGuiContext& g = *GImGui;
  3480. int table_idx = g.Tables.GetIndex(table);
  3481. //memset(table->RawData.Data, 0, table->RawData.size_in_bytes());
  3482. //memset(table, 0, sizeof(ImGuiTable));
  3483. g.Tables.Remove(table->ID, table);
  3484. g.TablesLastTimeActive[table_idx] = -1.0f;
  3485. }
  3486. // Free up/compact internal Table buffers for when it gets unused
  3487. void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
  3488. {
  3489. //IMGUI_DEBUG_PRINT("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
  3490. ImGuiContext& g = *GImGui;
  3491. IM_ASSERT(table->MemoryCompacted == false);
  3492. table->SortSpecs.Specs = NULL;
  3493. table->SortSpecsMulti.clear();
  3494. table->IsSortSpecsDirty = true; // FIXME: In theory shouldn't have to leak into user performing a sort on resume.
  3495. table->ColumnsNames.clear();
  3496. table->MemoryCompacted = true;
  3497. for (int n = 0; n < table->ColumnsCount; n++)
  3498. table->Columns[n].NameOffset = -1;
  3499. g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f;
  3500. }
  3501. void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data)
  3502. {
  3503. temp_data->DrawSplitter.ClearFreeMemory();
  3504. temp_data->LastTimeActive = -1.0f;
  3505. }
  3506. // Compact and remove unused settings data (currently only used by TestEngine)
  3507. void ImGui::TableGcCompactSettings()
  3508. {
  3509. ImGuiContext& g = *GImGui;
  3510. int required_memory = 0;
  3511. for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings))
  3512. if (settings->ID != 0)
  3513. required_memory += (int)TableSettingsCalcChunkSize(settings->ColumnsCount);
  3514. if (required_memory == g.SettingsTables.Buf.Size)
  3515. return;
  3516. ImChunkStream<ImGuiTableSettings> new_chunk_stream;
  3517. new_chunk_stream.Buf.reserve(required_memory);
  3518. for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings))
  3519. if (settings->ID != 0)
  3520. memcpy(new_chunk_stream.alloc_chunk(TableSettingsCalcChunkSize(settings->ColumnsCount)), settings, TableSettingsCalcChunkSize(settings->ColumnsCount));
  3521. g.SettingsTables.swap(new_chunk_stream);
  3522. }
  3523. //-------------------------------------------------------------------------
  3524. // [SECTION] Tables: Debugging
  3525. //-------------------------------------------------------------------------
  3526. // - DebugNodeTable() [Internal]
  3527. //-------------------------------------------------------------------------
  3528. #ifndef IMGUI_DISABLE_DEBUG_TOOLS
  3529. static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_policy)
  3530. {
  3531. sizing_policy &= ImGuiTableFlags_SizingMask_;
  3532. if (sizing_policy == ImGuiTableFlags_SizingFixedFit) { return "FixedFit"; }
  3533. if (sizing_policy == ImGuiTableFlags_SizingFixedSame) { return "FixedSame"; }
  3534. if (sizing_policy == ImGuiTableFlags_SizingStretchProp) { return "StretchProp"; }
  3535. if (sizing_policy == ImGuiTableFlags_SizingStretchSame) { return "StretchSame"; }
  3536. return "N/A";
  3537. }
  3538. void ImGui::DebugNodeTable(ImGuiTable* table)
  3539. {
  3540. ImGuiContext& g = *GImGui;
  3541. const bool is_active = (table->LastFrameActive >= g.FrameCount - 2); // Note that fully clipped early out scrolling tables will appear as inactive here.
  3542. if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
  3543. bool open = TreeNode(table, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*");
  3544. if (!is_active) { PopStyleColor(); }
  3545. if (IsItemHovered())
  3546. GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255));
  3547. if (IsItemVisible() && table->HoveredColumnBody != -1)
  3548. GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255));
  3549. if (!open)
  3550. return;
  3551. if (table->InstanceCurrent > 0)
  3552. Text("** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1);
  3553. if (g.IO.ConfigDebugIsDebuggerPresent)
  3554. {
  3555. if (DebugBreakButton("**DebugBreak**", "in BeginTable()"))
  3556. g.DebugBreakInTable = table->ID;
  3557. SameLine();
  3558. }
  3559. bool clear_settings = SmallButton("Clear settings");
  3560. BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags));
  3561. BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
  3562. BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX);
  3563. BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder);
  3564. BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn);
  3565. for (int n = 0; n < table->InstanceCurrent + 1; n++)
  3566. {
  3567. ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, n);
  3568. BulletText("Instance %d: HoveredRow: %d, LastOuterHeight: %.2f", n, table_instance->HoveredRowLast, table_instance->LastOuterHeight);
  3569. }
  3570. //BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen);
  3571. float sum_weights = 0.0f;
  3572. for (int n = 0; n < table->ColumnsCount; n++)
  3573. if (table->Columns[n].Flags & ImGuiTableColumnFlags_WidthStretch)
  3574. sum_weights += table->Columns[n].StretchWeight;
  3575. for (int n = 0; n < table->ColumnsCount; n++)
  3576. {
  3577. ImGuiTableColumn* column = &table->Columns[n];
  3578. const char* name = TableGetColumnName(table, n);
  3579. char buf[512];
  3580. ImFormatString(buf, IM_ARRAYSIZE(buf),
  3581. "Column %d order %d '%s': offset %+.2f to %+.2f%s\n"
  3582. "Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n"
  3583. "WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n"
  3584. "MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n"
  3585. "ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n"
  3586. "Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s..",
  3587. n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, (n < table->FreezeColumnsRequest) ? " (Frozen)" : "",
  3588. column->IsEnabled, column->IsVisibleX, column->IsVisibleY, column->IsRequestOutput, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen,
  3589. column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, column->StretchWeight > 0.0f ? (column->StretchWeight / sum_weights) * 100.0f : 0.0f,
  3590. column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x,
  3591. column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX,
  3592. column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? " (Asc)" : (column->SortDirection == ImGuiSortDirection_Descending) ? " (Des)" : "", column->UserID, column->Flags,
  3593. (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? "WidthStretch " : "",
  3594. (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "",
  3595. (column->Flags & ImGuiTableColumnFlags_NoResize) ? "NoResize " : "");
  3596. Bullet();
  3597. Selectable(buf);
  3598. if (IsItemHovered())
  3599. {
  3600. ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y);
  3601. GetForegroundDrawList()->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255));
  3602. }
  3603. }
  3604. if (ImGuiTableSettings* settings = TableGetBoundSettings(table))
  3605. DebugNodeTableSettings(settings);
  3606. if (clear_settings)
  3607. table->IsResetAllRequest = true;
  3608. TreePop();
  3609. }
  3610. void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings)
  3611. {
  3612. if (!TreeNode((void*)(intptr_t)settings->ID, "Settings 0x%08X (%d columns)", settings->ID, settings->ColumnsCount))
  3613. return;
  3614. BulletText("SaveFlags: 0x%08X", settings->SaveFlags);
  3615. BulletText("ColumnsCount: %d (max %d)", settings->ColumnsCount, settings->ColumnsCountMax);
  3616. for (int n = 0; n < settings->ColumnsCount; n++)
  3617. {
  3618. ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n];
  3619. ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? (ImGuiSortDirection)column_settings->SortDirection : ImGuiSortDirection_None;
  3620. BulletText("Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X",
  3621. n, column_settings->DisplayOrder, column_settings->SortOrder,
  3622. (sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---",
  3623. column_settings->IsEnabled, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID);
  3624. }
  3625. TreePop();
  3626. }
  3627. #else // #ifndef IMGUI_DISABLE_DEBUG_TOOLS
  3628. void ImGui::DebugNodeTable(ImGuiTable*) {}
  3629. void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {}
  3630. #endif
  3631. //-------------------------------------------------------------------------
  3632. // [SECTION] Columns, BeginColumns, EndColumns, etc.
  3633. // (This is a legacy API, prefer using BeginTable/EndTable!)
  3634. //-------------------------------------------------------------------------
  3635. // FIXME: sizing is lossy when columns width is very small (default width may turn negative etc.)
  3636. //-------------------------------------------------------------------------
  3637. // - SetWindowClipRectBeforeSetChannel() [Internal]
  3638. // - GetColumnIndex()
  3639. // - GetColumnsCount()
  3640. // - GetColumnOffset()
  3641. // - GetColumnWidth()
  3642. // - SetColumnOffset()
  3643. // - SetColumnWidth()
  3644. // - PushColumnClipRect() [Internal]
  3645. // - PushColumnsBackground() [Internal]
  3646. // - PopColumnsBackground() [Internal]
  3647. // - FindOrCreateColumns() [Internal]
  3648. // - GetColumnsID() [Internal]
  3649. // - BeginColumns()
  3650. // - NextColumn()
  3651. // - EndColumns()
  3652. // - Columns()
  3653. //-------------------------------------------------------------------------
  3654. // [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences,
  3655. // they would meddle many times with the underlying ImDrawCmd.
  3656. // Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let
  3657. // the subsequent single call to SetCurrentChannel() does it things once.
  3658. void ImGui::SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect)
  3659. {
  3660. ImVec4 clip_rect_vec4 = clip_rect.ToVec4();
  3661. window->ClipRect = clip_rect;
  3662. window->DrawList->_CmdHeader.ClipRect = clip_rect_vec4;
  3663. window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 1] = clip_rect_vec4;
  3664. }
  3665. int ImGui::GetColumnIndex()
  3666. {
  3667. ImGuiWindow* window = GetCurrentWindowRead();
  3668. return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0;
  3669. }
  3670. int ImGui::GetColumnsCount()
  3671. {
  3672. ImGuiWindow* window = GetCurrentWindowRead();
  3673. return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1;
  3674. }
  3675. float ImGui::GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm)
  3676. {
  3677. return offset_norm * (columns->OffMaxX - columns->OffMinX);
  3678. }
  3679. float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset)
  3680. {
  3681. return offset / (columns->OffMaxX - columns->OffMinX);
  3682. }
  3683. static const float COLUMNS_HIT_RECT_HALF_THICKNESS = 4.0f;
  3684. static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index)
  3685. {
  3686. // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
  3687. // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning.
  3688. ImGuiContext& g = *GImGui;
  3689. ImGuiWindow* window = g.CurrentWindow;
  3690. IM_ASSERT(column_index > 0); // We are not supposed to drag column 0.
  3691. IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index));
  3692. float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(COLUMNS_HIT_RECT_HALF_THICKNESS * g.CurrentDpiScale) - window->Pos.x;
  3693. x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing);
  3694. if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths))
  3695. x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing);
  3696. return x;
  3697. }
  3698. float ImGui::GetColumnOffset(int column_index)
  3699. {
  3700. ImGuiWindow* window = GetCurrentWindowRead();
  3701. ImGuiOldColumns* columns = window->DC.CurrentColumns;
  3702. if (columns == NULL)
  3703. return 0.0f;
  3704. if (column_index < 0)
  3705. column_index = columns->Current;
  3706. IM_ASSERT(column_index < columns->Columns.Size);
  3707. const float t = columns->Columns[column_index].OffsetNorm;
  3708. const float x_offset = ImLerp(columns->OffMinX, columns->OffMaxX, t);
  3709. return x_offset;
  3710. }
  3711. static float GetColumnWidthEx(ImGuiOldColumns* columns, int column_index, bool before_resize = false)
  3712. {
  3713. if (column_index < 0)
  3714. column_index = columns->Current;
  3715. float offset_norm;
  3716. if (before_resize)
  3717. offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize;
  3718. else
  3719. offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm;
  3720. return ImGui::GetColumnOffsetFromNorm(columns, offset_norm);
  3721. }
  3722. float ImGui::GetColumnWidth(int column_index)
  3723. {
  3724. ImGuiContext& g = *GImGui;
  3725. ImGuiWindow* window = g.CurrentWindow;
  3726. ImGuiOldColumns* columns = window->DC.CurrentColumns;
  3727. if (columns == NULL)
  3728. return GetContentRegionAvail().x;
  3729. if (column_index < 0)
  3730. column_index = columns->Current;
  3731. return GetColumnOffsetFromNorm(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm);
  3732. }
  3733. void ImGui::SetColumnOffset(int column_index, float offset)
  3734. {
  3735. ImGuiContext& g = *GImGui;
  3736. ImGuiWindow* window = g.CurrentWindow;
  3737. ImGuiOldColumns* columns = window->DC.CurrentColumns;
  3738. IM_ASSERT(columns != NULL);
  3739. if (column_index < 0)
  3740. column_index = columns->Current;
  3741. IM_ASSERT(column_index < columns->Columns.Size);
  3742. const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1);
  3743. const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f;
  3744. if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow))
  3745. offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index));
  3746. columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX);
  3747. if (preserve_width)
  3748. SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width));
  3749. }
  3750. void ImGui::SetColumnWidth(int column_index, float width)
  3751. {
  3752. ImGuiWindow* window = GetCurrentWindowRead();
  3753. ImGuiOldColumns* columns = window->DC.CurrentColumns;
  3754. IM_ASSERT(columns != NULL);
  3755. if (column_index < 0)
  3756. column_index = columns->Current;
  3757. SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width);
  3758. }
  3759. void ImGui::PushColumnClipRect(int column_index)
  3760. {
  3761. ImGuiWindow* window = GetCurrentWindowRead();
  3762. ImGuiOldColumns* columns = window->DC.CurrentColumns;
  3763. if (column_index < 0)
  3764. column_index = columns->Current;
  3765. ImGuiOldColumnData* column = &columns->Columns[column_index];
  3766. PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false);
  3767. }
  3768. // Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
  3769. void ImGui::PushColumnsBackground()
  3770. {
  3771. ImGuiWindow* window = GetCurrentWindowRead();
  3772. ImGuiOldColumns* columns = window->DC.CurrentColumns;
  3773. if (columns->Count == 1)
  3774. return;
  3775. // Optimization: avoid SetCurrentChannel() + PushClipRect()
  3776. columns->HostBackupClipRect = window->ClipRect;
  3777. SetWindowClipRectBeforeSetChannel(window, columns->HostInitialClipRect);
  3778. columns->Splitter.SetCurrentChannel(window->DrawList, 0);
  3779. }
  3780. void ImGui::PopColumnsBackground()
  3781. {
  3782. ImGuiWindow* window = GetCurrentWindowRead();
  3783. ImGuiOldColumns* columns = window->DC.CurrentColumns;
  3784. if (columns->Count == 1)
  3785. return;
  3786. // Optimization: avoid PopClipRect() + SetCurrentChannel()
  3787. SetWindowClipRectBeforeSetChannel(window, columns->HostBackupClipRect);
  3788. columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1);
  3789. }
  3790. ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id)
  3791. {
  3792. // We have few columns per window so for now we don't need bother much with turning this into a faster lookup.
  3793. for (int n = 0; n < window->ColumnsStorage.Size; n++)
  3794. if (window->ColumnsStorage[n].ID == id)
  3795. return &window->ColumnsStorage[n];
  3796. window->ColumnsStorage.push_back(ImGuiOldColumns());
  3797. ImGuiOldColumns* columns = &window->ColumnsStorage.back();
  3798. columns->ID = id;
  3799. return columns;
  3800. }
  3801. ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count)
  3802. {
  3803. ImGuiWindow* window = GetCurrentWindow();
  3804. // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
  3805. // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer.
  3806. PushID(0x11223347 + (str_id ? 0 : columns_count));
  3807. ImGuiID id = window->GetID(str_id ? str_id : "columns");
  3808. PopID();
  3809. return id;
  3810. }
  3811. void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags)
  3812. {
  3813. ImGuiContext& g = *GImGui;
  3814. ImGuiWindow* window = GetCurrentWindow();
  3815. IM_ASSERT(columns_count >= 1);
  3816. IM_ASSERT(window->DC.CurrentColumns == NULL); // Nested columns are currently not supported
  3817. // Acquire storage for the columns set
  3818. ImGuiID id = GetColumnsID(str_id, columns_count);
  3819. ImGuiOldColumns* columns = FindOrCreateColumns(window, id);
  3820. IM_ASSERT(columns->ID == id);
  3821. columns->Current = 0;
  3822. columns->Count = columns_count;
  3823. columns->Flags = flags;
  3824. window->DC.CurrentColumns = columns;
  3825. window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
  3826. columns->HostCursorPosY = window->DC.CursorPos.y;
  3827. columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
  3828. columns->HostInitialClipRect = window->ClipRect;
  3829. columns->HostBackupParentWorkRect = window->ParentWorkRect;
  3830. window->ParentWorkRect = window->WorkRect;
  3831. // Set state for first column
  3832. // We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
  3833. const float column_padding = g.Style.ItemSpacing.x;
  3834. const float half_clip_extend_x = ImTrunc(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize));
  3835. const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f);
  3836. const float max_2 = window->WorkRect.Max.x + half_clip_extend_x;
  3837. columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f);
  3838. columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f);
  3839. columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
  3840. // Clear data if columns count changed
  3841. if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1)
  3842. columns->Columns.resize(0);
  3843. // Initialize default widths
  3844. columns->IsFirstFrame = (columns->Columns.Size == 0);
  3845. if (columns->Columns.Size == 0)
  3846. {
  3847. columns->Columns.reserve(columns_count + 1);
  3848. for (int n = 0; n < columns_count + 1; n++)
  3849. {
  3850. ImGuiOldColumnData column;
  3851. column.OffsetNorm = n / (float)columns_count;
  3852. columns->Columns.push_back(column);
  3853. }
  3854. }
  3855. for (int n = 0; n < columns_count; n++)
  3856. {
  3857. // Compute clipping rectangle
  3858. ImGuiOldColumnData* column = &columns->Columns[n];
  3859. float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n));
  3860. float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
  3861. column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
  3862. column->ClipRect.ClipWithFull(window->ClipRect);
  3863. }
  3864. if (columns->Count > 1)
  3865. {
  3866. columns->Splitter.Split(window->DrawList, 1 + columns->Count);
  3867. columns->Splitter.SetCurrentChannel(window->DrawList, 1);
  3868. PushColumnClipRect(0);
  3869. }
  3870. // We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user.
  3871. float offset_0 = GetColumnOffset(columns->Current);
  3872. float offset_1 = GetColumnOffset(columns->Current + 1);
  3873. float width = offset_1 - offset_0;
  3874. PushItemWidth(width * 0.65f);
  3875. window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
  3876. window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
  3877. window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
  3878. window->WorkRect.Max.y = window->ContentRegionRect.Max.y;
  3879. }
  3880. void ImGui::NextColumn()
  3881. {
  3882. ImGuiWindow* window = GetCurrentWindow();
  3883. if (window->SkipItems || window->DC.CurrentColumns == NULL)
  3884. return;
  3885. ImGuiContext& g = *GImGui;
  3886. ImGuiOldColumns* columns = window->DC.CurrentColumns;
  3887. if (columns->Count == 1)
  3888. {
  3889. window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
  3890. IM_ASSERT(columns->Current == 0);
  3891. return;
  3892. }
  3893. // Next column
  3894. if (++columns->Current == columns->Count)
  3895. columns->Current = 0;
  3896. PopItemWidth();
  3897. // Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect()
  3898. // (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them),
  3899. ImGuiOldColumnData* column = &columns->Columns[columns->Current];
  3900. SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
  3901. columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1);
  3902. const float column_padding = g.Style.ItemSpacing.x;
  3903. columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
  3904. if (columns->Current > 0)
  3905. {
  3906. // Columns 1+ ignore IndentX (by canceling it out)
  3907. // FIXME-COLUMNS: Unnecessary, could be locked?
  3908. window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding;
  3909. }
  3910. else
  3911. {
  3912. // New row/line: column 0 honor IndentX.
  3913. window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
  3914. window->DC.IsSameLine = false;
  3915. columns->LineMinY = columns->LineMaxY;
  3916. }
  3917. window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
  3918. window->DC.CursorPos.y = columns->LineMinY;
  3919. window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
  3920. window->DC.CurrLineTextBaseOffset = 0.0f;
  3921. // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
  3922. float offset_0 = GetColumnOffset(columns->Current);
  3923. float offset_1 = GetColumnOffset(columns->Current + 1);
  3924. float width = offset_1 - offset_0;
  3925. PushItemWidth(width * 0.65f);
  3926. window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
  3927. }
  3928. void ImGui::EndColumns()
  3929. {
  3930. ImGuiContext& g = *GImGui;
  3931. ImGuiWindow* window = GetCurrentWindow();
  3932. ImGuiOldColumns* columns = window->DC.CurrentColumns;
  3933. IM_ASSERT(columns != NULL);
  3934. PopItemWidth();
  3935. if (columns->Count > 1)
  3936. {
  3937. PopClipRect();
  3938. columns->Splitter.Merge(window->DrawList);
  3939. }
  3940. const ImGuiOldColumnFlags flags = columns->Flags;
  3941. columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
  3942. window->DC.CursorPos.y = columns->LineMaxY;
  3943. if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize))
  3944. window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent
  3945. // Draw columns borders and handle resize
  3946. // The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy
  3947. bool is_being_resized = false;
  3948. if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems)
  3949. {
  3950. // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
  3951. const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y);
  3952. const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y);
  3953. int dragging_column = -1;
  3954. for (int n = 1; n < columns->Count; n++)
  3955. {
  3956. ImGuiOldColumnData* column = &columns->Columns[n];
  3957. float x = window->Pos.x + GetColumnOffset(n);
  3958. const ImGuiID column_id = columns->ID + ImGuiID(n);
  3959. const float column_hit_hw = ImTrunc(COLUMNS_HIT_RECT_HALF_THICKNESS * g.CurrentDpiScale);
  3960. const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2));
  3961. if (!ItemAdd(column_hit_rect, column_id, NULL, ImGuiItemFlags_NoNav))
  3962. continue;
  3963. bool hovered = false, held = false;
  3964. if (!(flags & ImGuiOldColumnFlags_NoResize))
  3965. {
  3966. ButtonBehavior(column_hit_rect, column_id, &hovered, &held);
  3967. if (hovered || held)
  3968. SetMouseCursor(ImGuiMouseCursor_ResizeEW);
  3969. if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize))
  3970. dragging_column = n;
  3971. }
  3972. // Draw column
  3973. const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
  3974. const float xi = IM_TRUNC(x);
  3975. window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
  3976. }
  3977. // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
  3978. if (dragging_column != -1)
  3979. {
  3980. if (!columns->IsBeingResized)
  3981. for (int n = 0; n < columns->Count + 1; n++)
  3982. columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm;
  3983. columns->IsBeingResized = is_being_resized = true;
  3984. float x = GetDraggedColumnOffset(columns, dragging_column);
  3985. SetColumnOffset(dragging_column, x);
  3986. }
  3987. }
  3988. columns->IsBeingResized = is_being_resized;
  3989. window->WorkRect = window->ParentWorkRect;
  3990. window->ParentWorkRect = columns->HostBackupParentWorkRect;
  3991. window->DC.CurrentColumns = NULL;
  3992. window->DC.ColumnsOffset.x = 0.0f;
  3993. window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
  3994. NavUpdateCurrentWindowIsScrollPushableX();
  3995. }
  3996. void ImGui::Columns(int columns_count, const char* id, bool borders)
  3997. {
  3998. ImGuiWindow* window = GetCurrentWindow();
  3999. IM_ASSERT(columns_count >= 1);
  4000. ImGuiOldColumnFlags flags = (borders ? 0 : ImGuiOldColumnFlags_NoBorder);
  4001. //flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior
  4002. ImGuiOldColumns* columns = window->DC.CurrentColumns;
  4003. if (columns != NULL && columns->Count == columns_count && columns->Flags == flags)
  4004. return;
  4005. if (columns != NULL)
  4006. EndColumns();
  4007. if (columns_count != 1)
  4008. BeginColumns(id, columns_count, flags);
  4009. }
  4010. //-------------------------------------------------------------------------
  4011. #endif // #ifndef IMGUI_DISABLE