imgui_impl_allegro5.cpp 26 KB

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  1. // dear imgui: Renderer + Platform Backend for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
  5. // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
  6. // [X] Platform: Clipboard support (from Allegro 5.1.12)
  7. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  8. // Issues:
  9. // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
  10. // [ ] Platform: Missing gamepad support.
  11. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  12. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  13. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  14. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  15. // CHANGELOG
  16. // (minor and older changes stripped away, please see git history for details)
  17. // 2022-01-10: Inputs: calling new io.AddKeyEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
  18. // 2021-12-08: Renderer: Fixed mishandling of the the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86.
  19. // 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events.
  20. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  21. // 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
  22. // 2021-02-18: Change blending equation to preserve alpha in output buffer.
  23. // 2020-08-10: Inputs: Fixed horizontal mouse wheel direction.
  24. // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
  25. // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
  26. // 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
  27. // 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  28. // 2018-11-30: Platform: Added touchscreen support.
  29. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
  30. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  31. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  32. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  33. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  34. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  35. // 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  36. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  37. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  38. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  39. #include <stdint.h> // uint64_t
  40. #include <cstring> // memcpy
  41. #include "imgui.h"
  42. #include "imgui_impl_allegro5.h"
  43. // Allegro
  44. #include <allegro5/allegro.h>
  45. #include <allegro5/allegro_primitives.h>
  46. #ifdef _WIN32
  47. #include <allegro5/allegro_windows.h>
  48. #endif
  49. #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  50. // Visual Studio warnings
  51. #ifdef _MSC_VER
  52. #pragma warning (disable: 4127) // condition expression is constant
  53. #endif
  54. // Allegro Data
  55. struct ImGui_ImplAllegro5_Data
  56. {
  57. ALLEGRO_DISPLAY* Display;
  58. ALLEGRO_BITMAP* Texture;
  59. double Time;
  60. ALLEGRO_MOUSE_CURSOR* MouseCursorInvisible;
  61. ALLEGRO_VERTEX_DECL* VertexDecl;
  62. char* ClipboardTextData;
  63. ImGui_ImplAllegro5_Data() { memset(this, 0, sizeof(*this)); }
  64. };
  65. // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
  66. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  67. // FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
  68. static ImGui_ImplAllegro5_Data* ImGui_ImplAllegro5_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplAllegro5_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; }
  69. struct ImDrawVertAllegro
  70. {
  71. ImVec2 pos;
  72. ImVec2 uv;
  73. ALLEGRO_COLOR col;
  74. };
  75. static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
  76. {
  77. // Setup blending
  78. al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
  79. // Setup orthographic projection matrix
  80. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  81. {
  82. float L = draw_data->DisplayPos.x;
  83. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  84. float T = draw_data->DisplayPos.y;
  85. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  86. ALLEGRO_TRANSFORM transform;
  87. al_identity_transform(&transform);
  88. al_use_transform(&transform);
  89. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  90. al_use_projection_transform(&transform);
  91. }
  92. }
  93. // Render function.
  94. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  95. {
  96. // Avoid rendering when minimized
  97. if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
  98. return;
  99. // Backup Allegro state that will be modified
  100. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  101. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  102. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  103. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  104. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  105. int last_blender_op, last_blender_src, last_blender_dst;
  106. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  107. // Setup desired render state
  108. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  109. // Render command lists
  110. for (int n = 0; n < draw_data->CmdListsCount; n++)
  111. {
  112. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  113. // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
  114. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
  115. static ImVector<ImDrawVertAllegro> vertices;
  116. vertices.resize(cmd_list->IdxBuffer.Size);
  117. for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
  118. {
  119. const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
  120. ImDrawVertAllegro* dst_v = &vertices[i];
  121. dst_v->pos = src_v->pos;
  122. dst_v->uv = src_v->uv;
  123. unsigned char* c = (unsigned char*)&src_v->col;
  124. dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
  125. }
  126. const int* indices = NULL;
  127. if (sizeof(ImDrawIdx) == 2)
  128. {
  129. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
  130. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  131. static ImVector<int> indices_converted;
  132. indices_converted.resize(cmd_list->IdxBuffer.Size);
  133. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  134. indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
  135. indices = indices_converted.Data;
  136. }
  137. else if (sizeof(ImDrawIdx) == 4)
  138. {
  139. indices = (const int*)cmd_list->IdxBuffer.Data;
  140. }
  141. // Render command lists
  142. ImVec2 clip_off = draw_data->DisplayPos;
  143. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  144. {
  145. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  146. if (pcmd->UserCallback)
  147. {
  148. // User callback, registered via ImDrawList::AddCallback()
  149. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  150. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  151. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  152. else
  153. pcmd->UserCallback(cmd_list, pcmd);
  154. }
  155. else
  156. {
  157. // Project scissor/clipping rectangles into framebuffer space
  158. ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
  159. ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
  160. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  161. continue;
  162. // Apply scissor/clipping rectangle, Draw
  163. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID();
  164. al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y);
  165. al_draw_prim(&vertices[0], bd->VertexDecl, texture, pcmd->IdxOffset, pcmd->IdxOffset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  166. }
  167. }
  168. }
  169. // Restore modified Allegro state
  170. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  171. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  172. al_use_transform(&last_transform);
  173. al_use_projection_transform(&last_projection_transform);
  174. }
  175. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  176. {
  177. // Build texture atlas
  178. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  179. ImGuiIO& io = ImGui::GetIO();
  180. unsigned char* pixels;
  181. int width, height;
  182. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  183. // Create texture
  184. int flags = al_get_new_bitmap_flags();
  185. int fmt = al_get_new_bitmap_format();
  186. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
  187. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  188. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  189. al_set_new_bitmap_flags(flags);
  190. al_set_new_bitmap_format(fmt);
  191. if (!img)
  192. return false;
  193. ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  194. if (!locked_img)
  195. {
  196. al_destroy_bitmap(img);
  197. return false;
  198. }
  199. memcpy(locked_img->data, pixels, sizeof(int) * width * height);
  200. al_unlock_bitmap(img);
  201. // Convert software texture to hardware texture.
  202. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  203. al_destroy_bitmap(img);
  204. if (!cloned_img)
  205. return false;
  206. // Store our identifier
  207. io.Fonts->SetTexID((void*)cloned_img);
  208. bd->Texture = cloned_img;
  209. // Create an invisible mouse cursor
  210. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  211. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
  212. bd->MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  213. al_destroy_bitmap(mouse_cursor);
  214. return true;
  215. }
  216. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  217. {
  218. ImGuiIO& io = ImGui::GetIO();
  219. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  220. if (bd->Texture)
  221. {
  222. io.Fonts->SetTexID(NULL);
  223. al_destroy_bitmap(bd->Texture);
  224. bd->Texture = NULL;
  225. }
  226. if (bd->MouseCursorInvisible)
  227. {
  228. al_destroy_mouse_cursor(bd->MouseCursorInvisible);
  229. bd->MouseCursorInvisible = NULL;
  230. }
  231. }
  232. #if ALLEGRO_HAS_CLIPBOARD
  233. static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
  234. {
  235. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  236. if (bd->ClipboardTextData)
  237. al_free(bd->ClipboardTextData);
  238. bd->ClipboardTextData = al_get_clipboard_text(bd->Display);
  239. return bd->ClipboardTextData;
  240. }
  241. static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
  242. {
  243. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  244. al_set_clipboard_text(bd->Display, text);
  245. }
  246. #endif
  247. static ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code)
  248. {
  249. switch (key_code)
  250. {
  251. case ALLEGRO_KEY_TAB: return ImGuiKey_Tab;
  252. case ALLEGRO_KEY_LEFT: return ImGuiKey_LeftArrow;
  253. case ALLEGRO_KEY_RIGHT: return ImGuiKey_RightArrow;
  254. case ALLEGRO_KEY_UP: return ImGuiKey_UpArrow;
  255. case ALLEGRO_KEY_DOWN: return ImGuiKey_DownArrow;
  256. case ALLEGRO_KEY_PGUP: return ImGuiKey_PageUp;
  257. case ALLEGRO_KEY_PGDN: return ImGuiKey_PageDown;
  258. case ALLEGRO_KEY_HOME: return ImGuiKey_Home;
  259. case ALLEGRO_KEY_END: return ImGuiKey_End;
  260. case ALLEGRO_KEY_INSERT: return ImGuiKey_Insert;
  261. case ALLEGRO_KEY_DELETE: return ImGuiKey_Delete;
  262. case ALLEGRO_KEY_BACKSPACE: return ImGuiKey_Backspace;
  263. case ALLEGRO_KEY_SPACE: return ImGuiKey_Space;
  264. case ALLEGRO_KEY_ENTER: return ImGuiKey_Enter;
  265. case ALLEGRO_KEY_ESCAPE: return ImGuiKey_Escape;
  266. case ALLEGRO_KEY_QUOTE: return ImGuiKey_Apostrophe;
  267. case ALLEGRO_KEY_COMMA: return ImGuiKey_Comma;
  268. case ALLEGRO_KEY_MINUS: return ImGuiKey_Minus;
  269. case ALLEGRO_KEY_FULLSTOP: return ImGuiKey_Period;
  270. case ALLEGRO_KEY_SLASH: return ImGuiKey_Slash;
  271. case ALLEGRO_KEY_SEMICOLON: return ImGuiKey_Semicolon;
  272. case ALLEGRO_KEY_EQUALS: return ImGuiKey_Equal;
  273. case ALLEGRO_KEY_OPENBRACE: return ImGuiKey_LeftBracket;
  274. case ALLEGRO_KEY_BACKSLASH: return ImGuiKey_Backslash;
  275. case ALLEGRO_KEY_CLOSEBRACE: return ImGuiKey_RightBracket;
  276. case ALLEGRO_KEY_TILDE: return ImGuiKey_GraveAccent;
  277. case ALLEGRO_KEY_CAPSLOCK: return ImGuiKey_CapsLock;
  278. case ALLEGRO_KEY_SCROLLLOCK: return ImGuiKey_ScrollLock;
  279. case ALLEGRO_KEY_NUMLOCK: return ImGuiKey_NumLock;
  280. case ALLEGRO_KEY_PRINTSCREEN: return ImGuiKey_PrintScreen;
  281. case ALLEGRO_KEY_PAUSE: return ImGuiKey_Pause;
  282. case ALLEGRO_KEY_PAD_0: return ImGuiKey_Keypad0;
  283. case ALLEGRO_KEY_PAD_1: return ImGuiKey_Keypad1;
  284. case ALLEGRO_KEY_PAD_2: return ImGuiKey_Keypad2;
  285. case ALLEGRO_KEY_PAD_3: return ImGuiKey_Keypad3;
  286. case ALLEGRO_KEY_PAD_4: return ImGuiKey_Keypad4;
  287. case ALLEGRO_KEY_PAD_5: return ImGuiKey_Keypad5;
  288. case ALLEGRO_KEY_PAD_6: return ImGuiKey_Keypad6;
  289. case ALLEGRO_KEY_PAD_7: return ImGuiKey_Keypad7;
  290. case ALLEGRO_KEY_PAD_8: return ImGuiKey_Keypad8;
  291. case ALLEGRO_KEY_PAD_9: return ImGuiKey_Keypad9;
  292. case ALLEGRO_KEY_PAD_DELETE: return ImGuiKey_KeypadDecimal;
  293. case ALLEGRO_KEY_PAD_SLASH: return ImGuiKey_KeypadDivide;
  294. case ALLEGRO_KEY_PAD_ASTERISK: return ImGuiKey_KeypadMultiply;
  295. case ALLEGRO_KEY_PAD_MINUS: return ImGuiKey_KeypadSubtract;
  296. case ALLEGRO_KEY_PAD_PLUS: return ImGuiKey_KeypadAdd;
  297. case ALLEGRO_KEY_PAD_ENTER: return ImGuiKey_KeypadEnter;
  298. case ALLEGRO_KEY_PAD_EQUALS: return ImGuiKey_KeypadEqual;
  299. case ALLEGRO_KEY_LSHIFT: return ImGuiKey_LeftShift;
  300. case ALLEGRO_KEY_LCTRL: return ImGuiKey_LeftControl;
  301. case ALLEGRO_KEY_ALT: return ImGuiKey_LeftAlt;
  302. case ALLEGRO_KEY_LWIN: return ImGuiKey_LeftSuper;
  303. case ALLEGRO_KEY_RSHIFT: return ImGuiKey_RightShift;
  304. case ALLEGRO_KEY_RCTRL: return ImGuiKey_RightControl;
  305. case ALLEGRO_KEY_ALTGR: return ImGuiKey_RightAlt;
  306. case ALLEGRO_KEY_RWIN: return ImGuiKey_RightSuper;
  307. case ALLEGRO_KEY_MENU: return ImGuiKey_Menu;
  308. case ALLEGRO_KEY_0: return ImGuiKey_0;
  309. case ALLEGRO_KEY_1: return ImGuiKey_1;
  310. case ALLEGRO_KEY_2: return ImGuiKey_2;
  311. case ALLEGRO_KEY_3: return ImGuiKey_3;
  312. case ALLEGRO_KEY_4: return ImGuiKey_4;
  313. case ALLEGRO_KEY_5: return ImGuiKey_5;
  314. case ALLEGRO_KEY_6: return ImGuiKey_6;
  315. case ALLEGRO_KEY_7: return ImGuiKey_7;
  316. case ALLEGRO_KEY_8: return ImGuiKey_8;
  317. case ALLEGRO_KEY_9: return ImGuiKey_9;
  318. case ALLEGRO_KEY_A: return ImGuiKey_A;
  319. case ALLEGRO_KEY_B: return ImGuiKey_B;
  320. case ALLEGRO_KEY_C: return ImGuiKey_C;
  321. case ALLEGRO_KEY_D: return ImGuiKey_D;
  322. case ALLEGRO_KEY_E: return ImGuiKey_E;
  323. case ALLEGRO_KEY_F: return ImGuiKey_F;
  324. case ALLEGRO_KEY_G: return ImGuiKey_G;
  325. case ALLEGRO_KEY_H: return ImGuiKey_H;
  326. case ALLEGRO_KEY_I: return ImGuiKey_I;
  327. case ALLEGRO_KEY_J: return ImGuiKey_J;
  328. case ALLEGRO_KEY_K: return ImGuiKey_K;
  329. case ALLEGRO_KEY_L: return ImGuiKey_L;
  330. case ALLEGRO_KEY_M: return ImGuiKey_M;
  331. case ALLEGRO_KEY_N: return ImGuiKey_N;
  332. case ALLEGRO_KEY_O: return ImGuiKey_O;
  333. case ALLEGRO_KEY_P: return ImGuiKey_P;
  334. case ALLEGRO_KEY_Q: return ImGuiKey_Q;
  335. case ALLEGRO_KEY_R: return ImGuiKey_R;
  336. case ALLEGRO_KEY_S: return ImGuiKey_S;
  337. case ALLEGRO_KEY_T: return ImGuiKey_T;
  338. case ALLEGRO_KEY_U: return ImGuiKey_U;
  339. case ALLEGRO_KEY_V: return ImGuiKey_V;
  340. case ALLEGRO_KEY_W: return ImGuiKey_W;
  341. case ALLEGRO_KEY_X: return ImGuiKey_X;
  342. case ALLEGRO_KEY_Y: return ImGuiKey_Y;
  343. case ALLEGRO_KEY_Z: return ImGuiKey_Z;
  344. case ALLEGRO_KEY_F1: return ImGuiKey_F1;
  345. case ALLEGRO_KEY_F2: return ImGuiKey_F2;
  346. case ALLEGRO_KEY_F3: return ImGuiKey_F3;
  347. case ALLEGRO_KEY_F4: return ImGuiKey_F4;
  348. case ALLEGRO_KEY_F5: return ImGuiKey_F5;
  349. case ALLEGRO_KEY_F6: return ImGuiKey_F6;
  350. case ALLEGRO_KEY_F7: return ImGuiKey_F7;
  351. case ALLEGRO_KEY_F8: return ImGuiKey_F8;
  352. case ALLEGRO_KEY_F9: return ImGuiKey_F9;
  353. case ALLEGRO_KEY_F10: return ImGuiKey_F10;
  354. case ALLEGRO_KEY_F11: return ImGuiKey_F11;
  355. case ALLEGRO_KEY_F12: return ImGuiKey_F12;
  356. default: return ImGuiKey_None;
  357. }
  358. }
  359. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  360. {
  361. ImGuiIO& io = ImGui::GetIO();
  362. IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!");
  363. // Setup backend capabilities flags
  364. ImGui_ImplAllegro5_Data* bd = IM_NEW(ImGui_ImplAllegro5_Data)();
  365. io.BackendPlatformUserData = (void*)bd;
  366. io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
  367. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  368. bd->Display = display;
  369. // Create custom vertex declaration.
  370. // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
  371. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  372. ALLEGRO_VERTEX_ELEMENT elems[] =
  373. {
  374. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  375. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  376. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  377. { 0, 0, 0 }
  378. };
  379. bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  380. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  381. #if ALLEGRO_HAS_CLIPBOARD
  382. io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  383. io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  384. io.ClipboardUserData = NULL;
  385. #endif
  386. return true;
  387. }
  388. void ImGui_ImplAllegro5_Shutdown()
  389. {
  390. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  391. IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?");
  392. ImGuiIO& io = ImGui::GetIO();
  393. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  394. if (bd->VertexDecl)
  395. al_destroy_vertex_decl(bd->VertexDecl);
  396. if (bd->ClipboardTextData)
  397. al_free(bd->ClipboardTextData);
  398. io.BackendPlatformUserData = NULL;
  399. io.BackendPlatformName = io.BackendRendererName = NULL;
  400. IM_DELETE(bd);
  401. }
  402. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  403. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  404. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  405. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  406. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
  407. {
  408. ImGuiIO& io = ImGui::GetIO();
  409. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  410. switch (ev->type)
  411. {
  412. case ALLEGRO_EVENT_MOUSE_AXES:
  413. if (ev->mouse.display == bd->Display)
  414. {
  415. io.MouseWheel += ev->mouse.dz;
  416. io.MouseWheelH -= ev->mouse.dw;
  417. io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y);
  418. }
  419. return true;
  420. case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
  421. case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
  422. if (ev->mouse.display == bd->Display && ev->mouse.button <= 5)
  423. io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
  424. return true;
  425. case ALLEGRO_EVENT_TOUCH_MOVE:
  426. if (ev->touch.display == bd->Display)
  427. io.MousePos = ImVec2(ev->touch.x, ev->touch.y);
  428. return true;
  429. case ALLEGRO_EVENT_TOUCH_BEGIN:
  430. case ALLEGRO_EVENT_TOUCH_END:
  431. case ALLEGRO_EVENT_TOUCH_CANCEL:
  432. if (ev->touch.display == bd->Display && ev->touch.primary)
  433. io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
  434. return true;
  435. case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
  436. if (ev->mouse.display == bd->Display)
  437. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  438. return true;
  439. case ALLEGRO_EVENT_KEY_CHAR:
  440. if (ev->keyboard.display == bd->Display)
  441. if (ev->keyboard.unichar != 0)
  442. io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
  443. return true;
  444. case ALLEGRO_EVENT_KEY_DOWN:
  445. case ALLEGRO_EVENT_KEY_UP:
  446. if (ev->keyboard.display == bd->Display)
  447. {
  448. ImGuiKey key = ImGui_ImplAllegro5_KeyCodeToImGuiKey(ev->keyboard.keycode);
  449. io.AddKeyEvent(key, (ev->type == ALLEGRO_EVENT_KEY_DOWN));
  450. io.SetKeyEventNativeData(key, ev->keyboard.keycode, -1); // To support legacy indexing (<1.87 user code)
  451. }
  452. return true;
  453. case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT:
  454. if (ev->display.source == bd->Display)
  455. io.AddFocusEvent(false);
  456. return true;
  457. case ALLEGRO_EVENT_DISPLAY_SWITCH_IN:
  458. if (ev->display.source == bd->Display)
  459. {
  460. io.AddFocusEvent(true);
  461. #if defined(ALLEGRO_UNSTABLE)
  462. al_clear_keyboard_state(bd->Display);
  463. #endif
  464. }
  465. return true;
  466. }
  467. return false;
  468. }
  469. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  470. {
  471. ImGuiIO& io = ImGui::GetIO();
  472. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  473. return;
  474. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  475. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  476. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  477. {
  478. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  479. al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible);
  480. }
  481. else
  482. {
  483. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  484. switch (imgui_cursor)
  485. {
  486. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  487. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  488. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  489. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  490. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  491. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  492. case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break;
  493. }
  494. al_set_system_mouse_cursor(bd->Display, cursor_id);
  495. }
  496. }
  497. void ImGui_ImplAllegro5_NewFrame()
  498. {
  499. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  500. IM_ASSERT(bd != NULL && "Did you call ImGui_ImplAllegro5_Init()?");
  501. if (!bd->Texture)
  502. ImGui_ImplAllegro5_CreateDeviceObjects();
  503. ImGuiIO& io = ImGui::GetIO();
  504. // Setup display size (every frame to accommodate for window resizing)
  505. int w, h;
  506. w = al_get_display_width(bd->Display);
  507. h = al_get_display_height(bd->Display);
  508. io.DisplaySize = ImVec2((float)w, (float)h);
  509. // Setup time step
  510. double current_time = al_get_time();
  511. io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
  512. bd->Time = current_time;
  513. // Setup inputs
  514. ALLEGRO_KEYBOARD_STATE keys;
  515. al_get_keyboard_state(&keys);
  516. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  517. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  518. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  519. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  520. ImGui_ImplAllegro5_UpdateMouseCursor();
  521. }