main.cpp 26 KB

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  1. // Dear ImGui: standalone example application for SDL3 + Vulkan
  2. // Learn about Dear ImGui:
  3. // - FAQ https://dearimgui.com/faq
  4. // - Getting Started https://dearimgui.com/getting-started
  5. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  6. // - Introduction, links and more at the top of imgui.cpp
  7. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  8. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  9. // You will use those if you want to use this rendering backend in your engine/app.
  10. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  11. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  12. // Read comments in imgui_impl_vulkan.h.
  13. #include "imgui.h"
  14. #include "imgui_impl_sdl3.h"
  15. #include "imgui_impl_vulkan.h"
  16. #include <stdio.h> // printf, fprintf
  17. #include <stdlib.h> // abort
  18. #include <SDL3/SDL.h>
  19. #include <SDL3/SDL_vulkan.h>
  20. // This example doesn't compile with Emscripten yet! Awaiting SDL3 support.
  21. #ifdef __EMSCRIPTEN__
  22. #include "../libs/emscripten/emscripten_mainloop_stub.h"
  23. #endif
  24. // Volk headers
  25. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  26. #define VOLK_IMPLEMENTATION
  27. #include <volk.h>
  28. #endif
  29. //#define APP_USE_UNLIMITED_FRAME_RATE
  30. #ifdef _DEBUG
  31. #define APP_USE_VULKAN_DEBUG_REPORT
  32. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  33. #endif
  34. // Data
  35. static VkAllocationCallbacks* g_Allocator = nullptr;
  36. static VkInstance g_Instance = VK_NULL_HANDLE;
  37. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  38. static VkDevice g_Device = VK_NULL_HANDLE;
  39. static uint32_t g_QueueFamily = (uint32_t)-1;
  40. static VkQueue g_Queue = VK_NULL_HANDLE;
  41. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  42. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  43. static ImGui_ImplVulkanH_Window g_MainWindowData;
  44. static uint32_t g_MinImageCount = 2;
  45. static bool g_SwapChainRebuild = false;
  46. static void check_vk_result(VkResult err)
  47. {
  48. if (err == VK_SUCCESS)
  49. return;
  50. fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
  51. if (err < 0)
  52. abort();
  53. }
  54. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  55. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  56. {
  57. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  58. fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  59. return VK_FALSE;
  60. }
  61. #endif // APP_USE_VULKAN_DEBUG_REPORT
  62. static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension)
  63. {
  64. for (const VkExtensionProperties& p : properties)
  65. if (strcmp(p.extensionName, extension) == 0)
  66. return true;
  67. return false;
  68. }
  69. static void SetupVulkan(ImVector<const char*> instance_extensions)
  70. {
  71. VkResult err;
  72. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  73. volkInitialize();
  74. #endif
  75. // Create Vulkan Instance
  76. {
  77. VkInstanceCreateInfo create_info = {};
  78. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  79. // Enumerate available extensions
  80. uint32_t properties_count;
  81. ImVector<VkExtensionProperties> properties;
  82. vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
  83. properties.resize(properties_count);
  84. err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data);
  85. check_vk_result(err);
  86. // Enable required extensions
  87. if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
  88. instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
  89. #ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
  90. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
  91. {
  92. instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
  93. create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
  94. }
  95. #endif
  96. // Enabling validation layers
  97. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  98. const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
  99. create_info.enabledLayerCount = 1;
  100. create_info.ppEnabledLayerNames = layers;
  101. instance_extensions.push_back("VK_EXT_debug_report");
  102. #endif
  103. // Create Vulkan Instance
  104. create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
  105. create_info.ppEnabledExtensionNames = instance_extensions.Data;
  106. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  107. check_vk_result(err);
  108. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  109. volkLoadInstance(g_Instance);
  110. #endif
  111. // Setup the debug report callback
  112. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  113. auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  114. IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
  115. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  116. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  117. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  118. debug_report_ci.pfnCallback = debug_report;
  119. debug_report_ci.pUserData = nullptr;
  120. err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  121. check_vk_result(err);
  122. #endif
  123. }
  124. // Select Physical Device (GPU)
  125. g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
  126. IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
  127. // Select graphics queue family
  128. g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
  129. IM_ASSERT(g_QueueFamily != (uint32_t)-1);
  130. // Create Logical Device (with 1 queue)
  131. {
  132. ImVector<const char*> device_extensions;
  133. device_extensions.push_back("VK_KHR_swapchain");
  134. // Enumerate physical device extension
  135. uint32_t properties_count;
  136. ImVector<VkExtensionProperties> properties;
  137. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
  138. properties.resize(properties_count);
  139. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data);
  140. #ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
  141. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
  142. device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
  143. #endif
  144. const float queue_priority[] = { 1.0f };
  145. VkDeviceQueueCreateInfo queue_info[1] = {};
  146. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  147. queue_info[0].queueFamilyIndex = g_QueueFamily;
  148. queue_info[0].queueCount = 1;
  149. queue_info[0].pQueuePriorities = queue_priority;
  150. VkDeviceCreateInfo create_info = {};
  151. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  152. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  153. create_info.pQueueCreateInfos = queue_info;
  154. create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
  155. create_info.ppEnabledExtensionNames = device_extensions.Data;
  156. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  157. check_vk_result(err);
  158. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  159. }
  160. // Create Descriptor Pool
  161. // If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
  162. {
  163. VkDescriptorPoolSize pool_sizes[] =
  164. {
  165. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
  166. };
  167. VkDescriptorPoolCreateInfo pool_info = {};
  168. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  169. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  170. pool_info.maxSets = 0;
  171. for (VkDescriptorPoolSize& pool_size : pool_sizes)
  172. pool_info.maxSets += pool_size.descriptorCount;
  173. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  174. pool_info.pPoolSizes = pool_sizes;
  175. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  176. check_vk_result(err);
  177. }
  178. }
  179. // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
  180. // Your real engine/app may not use them.
  181. static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
  182. {
  183. wd->Surface = surface;
  184. // Check for WSI support
  185. VkBool32 res;
  186. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  187. if (res != VK_TRUE)
  188. {
  189. fprintf(stderr, "Error no WSI support on physical device 0\n");
  190. exit(-1);
  191. }
  192. // Select Surface Format
  193. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  194. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  195. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  196. // Select Present Mode
  197. #ifdef APP_USE_UNLIMITED_FRAME_RATE
  198. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  199. #else
  200. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  201. #endif
  202. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  203. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  204. // Create SwapChain, RenderPass, Framebuffer, etc.
  205. IM_ASSERT(g_MinImageCount >= 2);
  206. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  207. }
  208. static void CleanupVulkan()
  209. {
  210. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  211. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  212. // Remove the debug report callback
  213. auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  214. f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  215. #endif // APP_USE_VULKAN_DEBUG_REPORT
  216. vkDestroyDevice(g_Device, g_Allocator);
  217. vkDestroyInstance(g_Instance, g_Allocator);
  218. }
  219. static void CleanupVulkanWindow()
  220. {
  221. ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
  222. }
  223. static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
  224. {
  225. VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
  226. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  227. VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  228. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  229. g_SwapChainRebuild = true;
  230. if (err == VK_ERROR_OUT_OF_DATE_KHR)
  231. return;
  232. if (err != VK_SUBOPTIMAL_KHR)
  233. check_vk_result(err);
  234. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  235. {
  236. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  237. check_vk_result(err);
  238. err = vkResetFences(g_Device, 1, &fd->Fence);
  239. check_vk_result(err);
  240. }
  241. {
  242. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  243. check_vk_result(err);
  244. VkCommandBufferBeginInfo info = {};
  245. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  246. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  247. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  248. check_vk_result(err);
  249. }
  250. {
  251. VkRenderPassBeginInfo info = {};
  252. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  253. info.renderPass = wd->RenderPass;
  254. info.framebuffer = fd->Framebuffer;
  255. info.renderArea.extent.width = wd->Width;
  256. info.renderArea.extent.height = wd->Height;
  257. info.clearValueCount = 1;
  258. info.pClearValues = &wd->ClearValue;
  259. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  260. }
  261. // Record dear imgui primitives into command buffer
  262. ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
  263. // Submit command buffer
  264. vkCmdEndRenderPass(fd->CommandBuffer);
  265. {
  266. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  267. VkSubmitInfo info = {};
  268. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  269. info.waitSemaphoreCount = 1;
  270. info.pWaitSemaphores = &image_acquired_semaphore;
  271. info.pWaitDstStageMask = &wait_stage;
  272. info.commandBufferCount = 1;
  273. info.pCommandBuffers = &fd->CommandBuffer;
  274. info.signalSemaphoreCount = 1;
  275. info.pSignalSemaphores = &render_complete_semaphore;
  276. err = vkEndCommandBuffer(fd->CommandBuffer);
  277. check_vk_result(err);
  278. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  279. check_vk_result(err);
  280. }
  281. }
  282. static void FramePresent(ImGui_ImplVulkanH_Window* wd)
  283. {
  284. if (g_SwapChainRebuild)
  285. return;
  286. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  287. VkPresentInfoKHR info = {};
  288. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  289. info.waitSemaphoreCount = 1;
  290. info.pWaitSemaphores = &render_complete_semaphore;
  291. info.swapchainCount = 1;
  292. info.pSwapchains = &wd->Swapchain;
  293. info.pImageIndices = &wd->FrameIndex;
  294. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  295. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  296. g_SwapChainRebuild = true;
  297. if (err == VK_ERROR_OUT_OF_DATE_KHR)
  298. return;
  299. if (err != VK_SUBOPTIMAL_KHR)
  300. check_vk_result(err);
  301. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
  302. }
  303. // Main code
  304. int main(int, char**)
  305. {
  306. // Setup SDL
  307. // [If using SDL_MAIN_USE_CALLBACKS: all code below until the main loop starts would likely be your SDL_AppInit() function]
  308. if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
  309. {
  310. printf("Error: SDL_Init(): %s\n", SDL_GetError());
  311. return -1;
  312. }
  313. // Create window with Vulkan graphics context
  314. float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
  315. SDL_WindowFlags window_flags = SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
  316. SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+Vulkan example", (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
  317. if (window == nullptr)
  318. {
  319. printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
  320. return -1;
  321. }
  322. ImVector<const char*> extensions;
  323. {
  324. uint32_t sdl_extensions_count = 0;
  325. const char* const* sdl_extensions = SDL_Vulkan_GetInstanceExtensions(&sdl_extensions_count);
  326. for (uint32_t n = 0; n < sdl_extensions_count; n++)
  327. extensions.push_back(sdl_extensions[n]);
  328. }
  329. SetupVulkan(extensions);
  330. // Create Window Surface
  331. VkSurfaceKHR surface;
  332. VkResult err;
  333. if (SDL_Vulkan_CreateSurface(window, g_Instance, g_Allocator, &surface) == 0)
  334. {
  335. printf("Failed to create Vulkan surface.\n");
  336. return 1;
  337. }
  338. // Create Framebuffers
  339. int w, h;
  340. SDL_GetWindowSize(window, &w, &h);
  341. ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
  342. SetupVulkanWindow(wd, surface, w, h);
  343. SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
  344. SDL_ShowWindow(window);
  345. // Setup Dear ImGui context
  346. IMGUI_CHECKVERSION();
  347. ImGui::CreateContext();
  348. ImGuiIO& io = ImGui::GetIO(); (void)io;
  349. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  350. io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
  351. io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
  352. io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
  353. //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
  354. //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
  355. // Setup Dear ImGui style
  356. ImGui::StyleColorsDark();
  357. //ImGui::StyleColorsLight();
  358. // Setup scaling
  359. ImGuiStyle& style = ImGui::GetStyle();
  360. style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
  361. style.FontScaleDpi = main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We leave both here for documentation purpose)
  362. io.ConfigDpiScaleFonts = true; // [Experimental] Automatically overwrite style.FontScaleDpi in Begin() when Monitor DPI changes. This will scale fonts but _NOT_ scale sizes/padding for now.
  363. io.ConfigDpiScaleViewports = true; // [Experimental] Scale Dear ImGui and Platform Windows when Monitor DPI changes.
  364. // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
  365. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  366. {
  367. style.WindowRounding = 0.0f;
  368. style.Colors[ImGuiCol_WindowBg].w = 1.0f;
  369. }
  370. // Setup Platform/Renderer backends
  371. ImGui_ImplSDL3_InitForVulkan(window);
  372. ImGui_ImplVulkan_InitInfo init_info = {};
  373. //init_info.ApiVersion = VK_API_VERSION_1_3; // Pass in your value of VkApplicationInfo::apiVersion, otherwise will default to header version.
  374. init_info.Instance = g_Instance;
  375. init_info.PhysicalDevice = g_PhysicalDevice;
  376. init_info.Device = g_Device;
  377. init_info.QueueFamily = g_QueueFamily;
  378. init_info.Queue = g_Queue;
  379. init_info.PipelineCache = g_PipelineCache;
  380. init_info.DescriptorPool = g_DescriptorPool;
  381. init_info.RenderPass = wd->RenderPass;
  382. init_info.Subpass = 0;
  383. init_info.MinImageCount = g_MinImageCount;
  384. init_info.ImageCount = wd->ImageCount;
  385. init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
  386. init_info.Allocator = g_Allocator;
  387. init_info.CheckVkResultFn = check_vk_result;
  388. ImGui_ImplVulkan_Init(&init_info);
  389. // Load Fonts
  390. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  391. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  392. // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  393. // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
  394. // - Read 'docs/FONTS.md' for more instructions and details.
  395. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  396. //style.FontSizeBase = 20.0f;
  397. //io.Fonts->AddFontDefault();
  398. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
  399. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
  400. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
  401. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
  402. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
  403. //IM_ASSERT(font != nullptr);
  404. // Our state
  405. bool show_demo_window = true;
  406. bool show_another_window = false;
  407. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  408. // Main loop
  409. bool done = false;
  410. while (!done)
  411. {
  412. // Poll and handle events (inputs, window resize, etc.)
  413. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  414. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  415. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  416. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  417. // [If using SDL_MAIN_USE_CALLBACKS: call ImGui_ImplSDL3_ProcessEvent() from your SDL_AppEvent() function]
  418. SDL_Event event;
  419. while (SDL_PollEvent(&event))
  420. {
  421. ImGui_ImplSDL3_ProcessEvent(&event);
  422. if (event.type == SDL_EVENT_QUIT)
  423. done = true;
  424. if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window))
  425. done = true;
  426. }
  427. // [If using SDL_MAIN_USE_CALLBACKS: all code below would likely be your SDL_AppIterate() function]
  428. if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
  429. {
  430. SDL_Delay(10);
  431. continue;
  432. }
  433. // Resize swap chain?
  434. int fb_width, fb_height;
  435. SDL_GetWindowSize(window, &fb_width, &fb_height);
  436. if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
  437. {
  438. ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
  439. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount);
  440. g_MainWindowData.FrameIndex = 0;
  441. g_SwapChainRebuild = false;
  442. }
  443. // Start the Dear ImGui frame
  444. ImGui_ImplVulkan_NewFrame();
  445. ImGui_ImplSDL3_NewFrame();
  446. ImGui::NewFrame();
  447. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  448. if (show_demo_window)
  449. ImGui::ShowDemoWindow(&show_demo_window);
  450. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
  451. {
  452. static float f = 0.0f;
  453. static int counter = 0;
  454. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  455. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  456. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  457. ImGui::Checkbox("Another Window", &show_another_window);
  458. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  459. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  460. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  461. counter++;
  462. ImGui::SameLine();
  463. ImGui::Text("counter = %d", counter);
  464. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
  465. ImGui::End();
  466. }
  467. // 3. Show another simple window.
  468. if (show_another_window)
  469. {
  470. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  471. ImGui::Text("Hello from another window!");
  472. if (ImGui::Button("Close Me"))
  473. show_another_window = false;
  474. ImGui::End();
  475. }
  476. // Rendering
  477. ImGui::Render();
  478. ImDrawData* main_draw_data = ImGui::GetDrawData();
  479. const bool main_is_minimized = (main_draw_data->DisplaySize.x <= 0.0f || main_draw_data->DisplaySize.y <= 0.0f);
  480. wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
  481. wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
  482. wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
  483. wd->ClearValue.color.float32[3] = clear_color.w;
  484. if (!main_is_minimized)
  485. FrameRender(wd, main_draw_data);
  486. // Update and Render additional Platform Windows
  487. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  488. {
  489. ImGui::UpdatePlatformWindows();
  490. ImGui::RenderPlatformWindowsDefault();
  491. }
  492. // Present Main Platform Window
  493. if (!main_is_minimized)
  494. FramePresent(wd);
  495. }
  496. // Cleanup
  497. // [If using SDL_MAIN_USE_CALLBACKS: all code below would likely be your SDL_AppQuit() function]
  498. err = vkDeviceWaitIdle(g_Device);
  499. check_vk_result(err);
  500. ImGui_ImplVulkan_Shutdown();
  501. ImGui_ImplSDL3_Shutdown();
  502. ImGui::DestroyContext();
  503. CleanupVulkanWindow();
  504. CleanupVulkan();
  505. SDL_DestroyWindow(window);
  506. SDL_Quit();
  507. return 0;
  508. }