main.cpp 6.1 KB

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  1. // ImGui - standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. // (Using GLUT or FreeGLUT is not recommended unless you really miss the 90's)
  4. #include "imgui.h"
  5. #include "../imgui_impl_freeglut.h"
  6. #include "../imgui_impl_opengl2.h"
  7. #include <GL/freeglut.h>
  8. #ifdef _MSC_VER
  9. #pragma warning (disable: 4505) // unreferenced local function has been removed
  10. #endif
  11. static bool show_demo_window = true;
  12. static bool show_another_window = false;
  13. static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  14. void my_display_code()
  15. {
  16. // 1. Show a simple window.
  17. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  18. {
  19. static float f = 0.0f;
  20. static int counter = 0;
  21. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  22. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  23. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  24. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  25. ImGui::Checkbox("Another Window", &show_another_window);
  26. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  27. counter++;
  28. ImGui::SameLine();
  29. ImGui::Text("counter = %d", counter);
  30. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  31. }
  32. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  33. if (show_another_window)
  34. {
  35. ImGui::Begin("Another Window", &show_another_window);
  36. ImGui::Text("Hello from another window!");
  37. if (ImGui::Button("Close Me"))
  38. show_another_window = false;
  39. ImGui::End();
  40. }
  41. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  42. if (show_demo_window)
  43. {
  44. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  45. ImGui::ShowDemoWindow(&show_demo_window);
  46. }
  47. }
  48. void glut_display_func()
  49. {
  50. ImGui_ImplOpenGL2_NewFrame();
  51. ImGui_ImplFreeGLUT_NewFrame();
  52. my_display_code();
  53. ImGui::Render();
  54. ImGuiIO& io = ImGui::GetIO();
  55. glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y);
  56. glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
  57. glClear(GL_COLOR_BUFFER_BIT);
  58. //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code.
  59. ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
  60. glutSwapBuffers();
  61. glutPostRedisplay();
  62. }
  63. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  64. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  65. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  66. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  67. int main(int argc, char** argv)
  68. {
  69. // Create GLUT window
  70. glutInit(&argc, argv);
  71. glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
  72. glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE);
  73. glutInitWindowSize(1280, 720);
  74. glutCreateWindow("ImGui FreeGLUT+OpenGL2 Example");
  75. // Setup GLUT display function
  76. // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us,
  77. // otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves.
  78. glutDisplayFunc(glut_display_func);
  79. // Setup ImGui binding
  80. ImGui::CreateContext();
  81. ImGuiIO& io = ImGui::GetIO(); (void)io;
  82. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  83. ImGui_ImplFreeGLUT_Init();
  84. ImGui_ImplFreeGLUT_InstallFuncs();
  85. ImGui_ImplOpenGL2_Init();
  86. // Setup style
  87. ImGui::StyleColorsDark();
  88. //ImGui::StyleColorsClassic();
  89. // Load Fonts
  90. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  91. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  92. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  93. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  94. // - Read 'misc/fonts/README.txt' for more instructions and details.
  95. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  96. //io.Fonts->AddFontDefault();
  97. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  98. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  99. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  100. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  101. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  102. //IM_ASSERT(font != NULL);
  103. glutMainLoop();
  104. // Cleanup
  105. ImGui_ImplOpenGL2_Shutdown();
  106. ImGui_ImplFreeGLUT_Shutdown();
  107. ImGui::DestroyContext();
  108. return 0;
  109. }