imgui_impl_allegro5.cpp 13 KB

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  1. // ImGui Renderer + Platform Binding for: Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
  5. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  6. // Issues:
  7. // [ ] Renderer: The renderer is suboptimal as we need to convert vertices.
  8. // [ ] Platform: Clipboard support via al_set_clipboard_text/al_clipboard_has_text.
  9. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  10. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
  11. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  12. // https://github.com/ocornut/imgui, Original code by @birthggd
  13. // CHANGELOG
  14. // (minor and older changes stripped away, please see git history for details)
  15. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  16. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  17. // 2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  18. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  19. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  20. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  21. #include <stdint.h> // uint64_t
  22. #include <cstring> // memcpy
  23. #include "imgui.h"
  24. #include "imgui_impl_allegro5.h"
  25. #include <allegro5/allegro.h>
  26. #include <allegro5/allegro_primitives.h>
  27. #ifdef _WIN32
  28. #include <allegro5/allegro_windows.h>
  29. #endif
  30. // Data
  31. static ALLEGRO_DISPLAY* g_Display = NULL;
  32. static ALLEGRO_BITMAP* g_Texture = NULL;
  33. static double g_Time = 0.0;
  34. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  35. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  36. struct ImDrawVertAllegro
  37. {
  38. ImVec2 pos;
  39. ImVec2 uv;
  40. ALLEGRO_COLOR col;
  41. };
  42. // Render function.
  43. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  44. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  45. {
  46. int op, src, dst;
  47. al_get_blender(&op, &src, &dst);
  48. al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
  49. for (int n = 0; n < draw_data->CmdListsCount; n++)
  50. {
  51. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  52. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
  53. static ImVector<ImDrawVertAllegro> vertices;
  54. vertices.resize(cmd_list->VtxBuffer.Size);
  55. for (int i = 0; i < cmd_list->VtxBuffer.Size; ++i)
  56. {
  57. const ImDrawVert &dv = cmd_list->VtxBuffer[i];
  58. ImDrawVertAllegro v;
  59. v.pos = dv.pos;
  60. v.uv = dv.uv;
  61. unsigned char *c = (unsigned char*)&dv.col;
  62. v.col = al_map_rgba(c[0], c[1], c[2], c[3]);
  63. vertices[i] = v;
  64. }
  65. const int* indices = NULL;
  66. if (sizeof(ImDrawIdx) == 2)
  67. {
  68. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request ImGui to output 32-bit indices.
  69. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  70. static ImVector<int> indices_converted;
  71. indices_converted.resize(cmd_list->IdxBuffer.Size);
  72. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  73. indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
  74. indices = indices_converted.Data;
  75. }
  76. else if (sizeof(ImDrawIdx) == 4)
  77. {
  78. indices = (const int*)cmd_list->IdxBuffer.Data;
  79. }
  80. int idx_offset = 0;
  81. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  82. {
  83. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  84. if (pcmd->UserCallback)
  85. {
  86. pcmd->UserCallback(cmd_list, pcmd);
  87. }
  88. else
  89. {
  90. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
  91. al_set_clipping_rectangle(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z-pcmd->ClipRect.x, pcmd->ClipRect.w-pcmd->ClipRect.y);
  92. al_draw_indexed_prim(&vertices[0], g_VertexDecl, texture, &indices[idx_offset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  93. }
  94. idx_offset += pcmd->ElemCount;
  95. }
  96. }
  97. // Restore modified state
  98. al_set_blender(op, src, dst);
  99. al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
  100. }
  101. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  102. {
  103. // Build texture atlas
  104. ImGuiIO &io = ImGui::GetIO();
  105. unsigned char *pixels;
  106. int width, height;
  107. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  108. // Create texture
  109. int flags = al_get_new_bitmap_flags();
  110. int fmt = al_get_new_bitmap_format();
  111. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
  112. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  113. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  114. al_set_new_bitmap_flags(flags);
  115. al_set_new_bitmap_format(fmt);
  116. if (!img)
  117. return false;
  118. ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  119. if (!locked_img)
  120. {
  121. al_destroy_bitmap(img);
  122. return false;
  123. }
  124. memcpy(locked_img->data, pixels, sizeof(int)*width*height);
  125. al_unlock_bitmap(img);
  126. // Convert software texture to hardware texture.
  127. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  128. al_destroy_bitmap(img);
  129. if (!cloned_img)
  130. return false;
  131. // Store our identifier
  132. io.Fonts->TexID = (void*)cloned_img;
  133. g_Texture = cloned_img;
  134. // Create an invisible mouse cursor
  135. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  136. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
  137. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  138. al_destroy_bitmap(mouse_cursor);
  139. return true;
  140. }
  141. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  142. {
  143. if (g_Texture)
  144. {
  145. al_destroy_bitmap(g_Texture);
  146. ImGui::GetIO().Fonts->TexID = NULL;
  147. g_Texture = NULL;
  148. }
  149. if (g_MouseCursorInvisible)
  150. {
  151. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  152. g_MouseCursorInvisible = NULL;
  153. }
  154. }
  155. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  156. {
  157. g_Display = display;
  158. // Setup back-end capabilities flags
  159. ImGuiIO& io = ImGui::GetIO();
  160. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  161. // Create custom vertex declaration.
  162. // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
  163. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  164. ALLEGRO_VERTEX_ELEMENT elems[] =
  165. {
  166. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  167. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  168. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  169. { 0, 0, 0 }
  170. };
  171. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  172. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  173. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  174. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  175. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  176. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  177. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  178. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  179. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  180. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  181. io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
  182. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  183. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  184. io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
  185. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  186. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  187. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  188. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  189. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  190. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  191. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  192. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  193. return true;
  194. }
  195. void ImGui_ImplAllegro5_Shutdown()
  196. {
  197. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  198. }
  199. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  200. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  201. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  202. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  203. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev)
  204. {
  205. ImGuiIO& io = ImGui::GetIO();
  206. switch (ev->type)
  207. {
  208. case ALLEGRO_EVENT_MOUSE_AXES:
  209. io.MouseWheel += ev->mouse.dz;
  210. io.MouseWheelH += ev->mouse.dw;
  211. return true;
  212. case ALLEGRO_EVENT_KEY_CHAR:
  213. if (ev->keyboard.display == g_Display)
  214. if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
  215. io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
  216. return true;
  217. case ALLEGRO_EVENT_KEY_DOWN:
  218. case ALLEGRO_EVENT_KEY_UP:
  219. if (ev->keyboard.display == g_Display)
  220. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  221. return true;
  222. }
  223. return false;
  224. }
  225. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  226. {
  227. ImGuiIO& io = ImGui::GetIO();
  228. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  229. return;
  230. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  231. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  232. {
  233. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  234. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  235. }
  236. else
  237. {
  238. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  239. switch (imgui_cursor)
  240. {
  241. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  242. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  243. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  244. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  245. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  246. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  247. }
  248. al_set_system_mouse_cursor(g_Display, cursor_id);
  249. }
  250. }
  251. void ImGui_ImplAllegro5_NewFrame()
  252. {
  253. if (!g_Texture)
  254. ImGui_ImplAllegro5_CreateDeviceObjects();
  255. ImGuiIO &io = ImGui::GetIO();
  256. // Setup display size (every frame to accommodate for window resizing)
  257. int w, h;
  258. w = al_get_display_width(g_Display);
  259. h = al_get_display_height(g_Display);
  260. io.DisplaySize = ImVec2((float)w, (float)h);
  261. // Setup time step
  262. double current_time = al_get_time();
  263. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
  264. g_Time = current_time;
  265. // Setup inputs
  266. ALLEGRO_KEYBOARD_STATE keys;
  267. al_get_keyboard_state(&keys);
  268. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  269. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  270. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  271. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  272. ALLEGRO_MOUSE_STATE mouse;
  273. if (keys.display == g_Display)
  274. {
  275. al_get_mouse_state(&mouse);
  276. io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
  277. }
  278. else
  279. {
  280. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  281. }
  282. al_get_mouse_state(&mouse);
  283. io.MouseDown[0] = mouse.buttons & (1 << 0);
  284. io.MouseDown[1] = mouse.buttons & (1 << 1);
  285. io.MouseDown[2] = mouse.buttons & (1 << 2);
  286. ImGui_ImplAllegro5_UpdateMouseCursor();
  287. }