imgui_impl_sdl.h 937 B

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  1. // ImGui SDL2 binding with OpenGL
  2. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  3. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
  4. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  5. // https://github.com/ocornut/imgui
  6. struct SDL_Window;
  7. typedef union SDL_Event SDL_Event;
  8. IMGUI_API bool ImGui_ImplSdl_Init(SDL_Window *window);
  9. IMGUI_API void ImGui_ImplSdl_Shutdown();
  10. IMGUI_API void ImGui_ImplSdl_NewFrame(SDL_Window *window);
  11. IMGUI_API bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event);
  12. // Use if you want to reset your rendering device without losing ImGui state.
  13. IMGUI_API void ImGui_ImplSdl_InvalidateDeviceObjects();
  14. IMGUI_API bool ImGui_ImplSdl_CreateDeviceObjects();