imgui_impl_vulkan.cpp 77 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
  5. // [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
  6. // Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
  7. // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
  8. // To build this on 32-bit systems and support texture changes:
  9. // - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files)
  10. // - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
  11. // - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
  12. // - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files)
  13. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  14. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  15. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  16. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  17. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  18. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  19. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  20. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  21. // You will use those if you want to use this rendering backend in your engine/app.
  22. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  23. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  24. // Read comments in imgui_impl_vulkan.h.
  25. // CHANGELOG
  26. // (minor and older changes stripped away, please see git history for details)
  27. // 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
  28. // 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
  29. // 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
  30. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  31. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  32. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  33. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  34. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  35. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  36. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  37. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  38. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  39. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  40. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  41. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  42. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  43. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  44. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  45. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  46. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  47. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  48. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  49. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  50. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  51. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  52. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  53. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  54. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  55. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  56. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  57. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  58. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  59. #include "imgui_impl_vulkan.h"
  60. #include <stdio.h>
  61. // Visual Studio warnings
  62. #ifdef _MSC_VER
  63. #pragma warning (disable: 4127) // condition expression is constant
  64. #endif
  65. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  66. // [Please zero-clear before use!]
  67. struct ImGui_ImplVulkanH_FrameRenderBuffers
  68. {
  69. VkDeviceMemory VertexBufferMemory;
  70. VkDeviceMemory IndexBufferMemory;
  71. VkDeviceSize VertexBufferSize;
  72. VkDeviceSize IndexBufferSize;
  73. VkBuffer VertexBuffer;
  74. VkBuffer IndexBuffer;
  75. };
  76. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  77. // [Please zero-clear before use!]
  78. struct ImGui_ImplVulkanH_WindowRenderBuffers
  79. {
  80. uint32_t Index;
  81. uint32_t Count;
  82. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  83. };
  84. // Vulkan data
  85. struct ImGui_ImplVulkan_Data
  86. {
  87. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  88. VkRenderPass RenderPass;
  89. VkDeviceSize BufferMemoryAlignment;
  90. VkPipelineCreateFlags PipelineCreateFlags;
  91. VkDescriptorSetLayout DescriptorSetLayout;
  92. VkPipelineLayout PipelineLayout;
  93. VkPipeline Pipeline;
  94. uint32_t Subpass;
  95. VkShaderModule ShaderModuleVert;
  96. VkShaderModule ShaderModuleFrag;
  97. // Font data
  98. VkSampler FontSampler;
  99. VkDeviceMemory FontMemory;
  100. VkImage FontImage;
  101. VkImageView FontView;
  102. VkDescriptorSet FontDescriptorSet;
  103. VkDeviceMemory UploadBufferMemory;
  104. VkBuffer UploadBuffer;
  105. // Render buffers
  106. ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
  107. ImGui_ImplVulkan_Data()
  108. {
  109. memset((void*)this, 0, sizeof(*this));
  110. BufferMemoryAlignment = 256;
  111. }
  112. };
  113. // Forward Declarations
  114. bool ImGui_ImplVulkan_CreateDeviceObjects();
  115. void ImGui_ImplVulkan_DestroyDeviceObjects();
  116. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  117. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  118. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  119. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  120. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  121. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  122. // Vulkan prototypes for use with custom loaders
  123. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  124. #ifdef VK_NO_PROTOTYPES
  125. static bool g_FunctionsLoaded = false;
  126. #else
  127. static bool g_FunctionsLoaded = true;
  128. #endif
  129. #ifdef VK_NO_PROTOTYPES
  130. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  131. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  132. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  133. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  134. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  135. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  174. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  175. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  176. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  177. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  178. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
  179. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  180. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  181. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  182. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  183. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  184. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  185. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  186. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  187. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  188. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  189. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
  190. // Define function pointers
  191. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  192. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  193. #undef IMGUI_VULKAN_FUNC_DEF
  194. #endif // VK_NO_PROTOTYPES
  195. //-----------------------------------------------------------------------------
  196. // SHADERS
  197. //-----------------------------------------------------------------------------
  198. // glsl_shader.vert, compiled with:
  199. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  200. /*
  201. #version 450 core
  202. layout(location = 0) in vec2 aPos;
  203. layout(location = 1) in vec2 aUV;
  204. layout(location = 2) in vec4 aColor;
  205. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  206. out gl_PerVertex { vec4 gl_Position; };
  207. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  208. void main()
  209. {
  210. Out.Color = aColor;
  211. Out.UV = aUV;
  212. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  213. }
  214. */
  215. static uint32_t __glsl_shader_vert_spv[] =
  216. {
  217. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  218. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  219. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  220. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  221. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  222. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  223. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  224. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  225. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  226. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  227. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  228. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  229. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  230. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  231. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  232. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  233. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  234. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  235. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  236. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  237. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  238. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  239. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  240. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  241. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  242. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  243. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  244. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  245. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  246. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  247. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  248. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  249. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  250. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  251. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  252. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  253. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  254. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  255. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  256. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  257. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  258. };
  259. // glsl_shader.frag, compiled with:
  260. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  261. /*
  262. #version 450 core
  263. layout(location = 0) out vec4 fColor;
  264. layout(set=0, binding=0) uniform sampler2D sTexture;
  265. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  266. void main()
  267. {
  268. fColor = In.Color * texture(sTexture, In.UV.st);
  269. }
  270. */
  271. static uint32_t __glsl_shader_frag_spv[] =
  272. {
  273. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  274. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  275. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  276. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  277. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  278. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  279. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  280. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  281. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  282. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  283. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  284. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  285. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  286. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  287. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  288. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  289. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  290. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  291. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  292. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  293. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  294. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  295. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  296. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  297. 0x00010038
  298. };
  299. //-----------------------------------------------------------------------------
  300. // FUNCTIONS
  301. //-----------------------------------------------------------------------------
  302. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  303. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  304. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  305. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  306. {
  307. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : NULL;
  308. }
  309. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  310. {
  311. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  312. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  313. VkPhysicalDeviceMemoryProperties prop;
  314. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  315. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  316. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  317. return i;
  318. return 0xFFFFFFFF; // Unable to find memoryType
  319. }
  320. static void check_vk_result(VkResult err)
  321. {
  322. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  323. if (!bd)
  324. return;
  325. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  326. if (v->CheckVkResultFn)
  327. v->CheckVkResultFn(err);
  328. }
  329. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  330. {
  331. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  332. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  333. VkResult err;
  334. if (buffer != VK_NULL_HANDLE)
  335. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  336. if (buffer_memory != VK_NULL_HANDLE)
  337. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  338. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
  339. VkBufferCreateInfo buffer_info = {};
  340. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  341. buffer_info.size = vertex_buffer_size_aligned;
  342. buffer_info.usage = usage;
  343. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  344. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  345. check_vk_result(err);
  346. VkMemoryRequirements req;
  347. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  348. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  349. VkMemoryAllocateInfo alloc_info = {};
  350. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  351. alloc_info.allocationSize = req.size;
  352. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  353. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  354. check_vk_result(err);
  355. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  356. check_vk_result(err);
  357. p_buffer_size = req.size;
  358. }
  359. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  360. {
  361. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  362. // Bind pipeline:
  363. {
  364. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  365. }
  366. // Bind Vertex And Index Buffer:
  367. if (draw_data->TotalVtxCount > 0)
  368. {
  369. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  370. VkDeviceSize vertex_offset[1] = { 0 };
  371. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  372. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  373. }
  374. // Setup viewport:
  375. {
  376. VkViewport viewport;
  377. viewport.x = 0;
  378. viewport.y = 0;
  379. viewport.width = (float)fb_width;
  380. viewport.height = (float)fb_height;
  381. viewport.minDepth = 0.0f;
  382. viewport.maxDepth = 1.0f;
  383. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  384. }
  385. // Setup scale and translation:
  386. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  387. {
  388. float scale[2];
  389. scale[0] = 2.0f / draw_data->DisplaySize.x;
  390. scale[1] = 2.0f / draw_data->DisplaySize.y;
  391. float translate[2];
  392. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  393. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  394. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  395. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  396. }
  397. }
  398. // Render function
  399. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  400. {
  401. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  402. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  403. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  404. if (fb_width <= 0 || fb_height <= 0)
  405. return;
  406. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  407. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  408. if (pipeline == VK_NULL_HANDLE)
  409. pipeline = bd->Pipeline;
  410. // Allocate array to store enough vertex/index buffers
  411. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
  412. if (wrb->FrameRenderBuffers == NULL)
  413. {
  414. wrb->Index = 0;
  415. wrb->Count = v->ImageCount;
  416. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  417. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  418. }
  419. IM_ASSERT(wrb->Count == v->ImageCount);
  420. wrb->Index = (wrb->Index + 1) % wrb->Count;
  421. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  422. if (draw_data->TotalVtxCount > 0)
  423. {
  424. // Create or resize the vertex/index buffers
  425. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  426. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  427. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  428. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  429. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  430. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  431. // Upload vertex/index data into a single contiguous GPU buffer
  432. ImDrawVert* vtx_dst = NULL;
  433. ImDrawIdx* idx_dst = NULL;
  434. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
  435. check_vk_result(err);
  436. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
  437. check_vk_result(err);
  438. for (int n = 0; n < draw_data->CmdListsCount; n++)
  439. {
  440. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  441. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  442. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  443. vtx_dst += cmd_list->VtxBuffer.Size;
  444. idx_dst += cmd_list->IdxBuffer.Size;
  445. }
  446. VkMappedMemoryRange range[2] = {};
  447. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  448. range[0].memory = rb->VertexBufferMemory;
  449. range[0].size = VK_WHOLE_SIZE;
  450. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  451. range[1].memory = rb->IndexBufferMemory;
  452. range[1].size = VK_WHOLE_SIZE;
  453. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  454. check_vk_result(err);
  455. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  456. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  457. }
  458. // Setup desired Vulkan state
  459. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  460. // Will project scissor/clipping rectangles into framebuffer space
  461. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  462. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  463. // Render command lists
  464. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  465. int global_vtx_offset = 0;
  466. int global_idx_offset = 0;
  467. for (int n = 0; n < draw_data->CmdListsCount; n++)
  468. {
  469. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  470. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  471. {
  472. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  473. if (pcmd->UserCallback != NULL)
  474. {
  475. // User callback, registered via ImDrawList::AddCallback()
  476. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  477. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  478. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  479. else
  480. pcmd->UserCallback(cmd_list, pcmd);
  481. }
  482. else
  483. {
  484. // Project scissor/clipping rectangles into framebuffer space
  485. ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
  486. ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
  487. // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
  488. if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
  489. if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
  490. if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
  491. if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
  492. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  493. continue;
  494. // Apply scissor/clipping rectangle
  495. VkRect2D scissor;
  496. scissor.offset.x = (int32_t)(clip_min.x);
  497. scissor.offset.y = (int32_t)(clip_min.y);
  498. scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
  499. scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
  500. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  501. // Bind DescriptorSet with font or user texture
  502. VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId };
  503. if (sizeof(ImTextureID) < sizeof(ImU64))
  504. {
  505. // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used.
  506. IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet);
  507. desc_set[0] = bd->FontDescriptorSet;
  508. }
  509. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, NULL);
  510. // Draw
  511. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  512. }
  513. }
  514. global_idx_offset += cmd_list->IdxBuffer.Size;
  515. global_vtx_offset += cmd_list->VtxBuffer.Size;
  516. }
  517. // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
  518. // Our last values will leak into user/application rendering IF:
  519. // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
  520. // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
  521. // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
  522. // In theory we should aim to backup/restore those values but I am not sure this is possible.
  523. // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
  524. VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
  525. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  526. }
  527. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  528. {
  529. ImGuiIO& io = ImGui::GetIO();
  530. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  531. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  532. unsigned char* pixels;
  533. int width, height;
  534. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  535. size_t upload_size = width * height * 4 * sizeof(char);
  536. VkResult err;
  537. // Create the Image:
  538. {
  539. VkImageCreateInfo info = {};
  540. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  541. info.imageType = VK_IMAGE_TYPE_2D;
  542. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  543. info.extent.width = width;
  544. info.extent.height = height;
  545. info.extent.depth = 1;
  546. info.mipLevels = 1;
  547. info.arrayLayers = 1;
  548. info.samples = VK_SAMPLE_COUNT_1_BIT;
  549. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  550. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  551. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  552. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  553. err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
  554. check_vk_result(err);
  555. VkMemoryRequirements req;
  556. vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
  557. VkMemoryAllocateInfo alloc_info = {};
  558. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  559. alloc_info.allocationSize = req.size;
  560. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  561. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
  562. check_vk_result(err);
  563. err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
  564. check_vk_result(err);
  565. }
  566. // Create the Image View:
  567. {
  568. VkImageViewCreateInfo info = {};
  569. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  570. info.image = bd->FontImage;
  571. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  572. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  573. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  574. info.subresourceRange.levelCount = 1;
  575. info.subresourceRange.layerCount = 1;
  576. err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
  577. check_vk_result(err);
  578. }
  579. // Create the Descriptor Set:
  580. bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  581. // Create the Upload Buffer:
  582. {
  583. VkBufferCreateInfo buffer_info = {};
  584. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  585. buffer_info.size = upload_size;
  586. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  587. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  588. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer);
  589. check_vk_result(err);
  590. VkMemoryRequirements req;
  591. vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req);
  592. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  593. VkMemoryAllocateInfo alloc_info = {};
  594. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  595. alloc_info.allocationSize = req.size;
  596. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  597. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory);
  598. check_vk_result(err);
  599. err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0);
  600. check_vk_result(err);
  601. }
  602. // Upload to Buffer:
  603. {
  604. char* map = NULL;
  605. err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  606. check_vk_result(err);
  607. memcpy(map, pixels, upload_size);
  608. VkMappedMemoryRange range[1] = {};
  609. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  610. range[0].memory = bd->UploadBufferMemory;
  611. range[0].size = upload_size;
  612. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  613. check_vk_result(err);
  614. vkUnmapMemory(v->Device, bd->UploadBufferMemory);
  615. }
  616. // Copy to Image:
  617. {
  618. VkImageMemoryBarrier copy_barrier[1] = {};
  619. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  620. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  621. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  622. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  623. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  624. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  625. copy_barrier[0].image = bd->FontImage;
  626. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  627. copy_barrier[0].subresourceRange.levelCount = 1;
  628. copy_barrier[0].subresourceRange.layerCount = 1;
  629. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  630. VkBufferImageCopy region = {};
  631. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  632. region.imageSubresource.layerCount = 1;
  633. region.imageExtent.width = width;
  634. region.imageExtent.height = height;
  635. region.imageExtent.depth = 1;
  636. vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  637. VkImageMemoryBarrier use_barrier[1] = {};
  638. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  639. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  640. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  641. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  642. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  643. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  644. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  645. use_barrier[0].image = bd->FontImage;
  646. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  647. use_barrier[0].subresourceRange.levelCount = 1;
  648. use_barrier[0].subresourceRange.layerCount = 1;
  649. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  650. }
  651. // Store our identifier
  652. io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet);
  653. return true;
  654. }
  655. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  656. {
  657. // Create the shader modules
  658. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  659. if (bd->ShaderModuleVert == VK_NULL_HANDLE)
  660. {
  661. VkShaderModuleCreateInfo vert_info = {};
  662. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  663. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  664. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  665. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  666. check_vk_result(err);
  667. }
  668. if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
  669. {
  670. VkShaderModuleCreateInfo frag_info = {};
  671. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  672. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  673. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  674. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  675. check_vk_result(err);
  676. }
  677. }
  678. static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
  679. {
  680. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  681. if (bd->FontSampler)
  682. return;
  683. // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
  684. VkSamplerCreateInfo info = {};
  685. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  686. info.magFilter = VK_FILTER_LINEAR;
  687. info.minFilter = VK_FILTER_LINEAR;
  688. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  689. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  690. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  691. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  692. info.minLod = -1000;
  693. info.maxLod = 1000;
  694. info.maxAnisotropy = 1.0f;
  695. VkResult err = vkCreateSampler(device, &info, allocator, &bd->FontSampler);
  696. check_vk_result(err);
  697. }
  698. static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  699. {
  700. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  701. if (bd->DescriptorSetLayout)
  702. return;
  703. ImGui_ImplVulkan_CreateFontSampler(device, allocator);
  704. VkSampler sampler[1] = { bd->FontSampler };
  705. VkDescriptorSetLayoutBinding binding[1] = {};
  706. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  707. binding[0].descriptorCount = 1;
  708. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  709. binding[0].pImmutableSamplers = sampler;
  710. VkDescriptorSetLayoutCreateInfo info = {};
  711. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  712. info.bindingCount = 1;
  713. info.pBindings = binding;
  714. VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &bd->DescriptorSetLayout);
  715. check_vk_result(err);
  716. }
  717. static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  718. {
  719. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  720. if (bd->PipelineLayout)
  721. return;
  722. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  723. ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
  724. VkPushConstantRange push_constants[1] = {};
  725. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  726. push_constants[0].offset = sizeof(float) * 0;
  727. push_constants[0].size = sizeof(float) * 4;
  728. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  729. VkPipelineLayoutCreateInfo layout_info = {};
  730. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  731. layout_info.setLayoutCount = 1;
  732. layout_info.pSetLayouts = set_layout;
  733. layout_info.pushConstantRangeCount = 1;
  734. layout_info.pPushConstantRanges = push_constants;
  735. VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &bd->PipelineLayout);
  736. check_vk_result(err);
  737. }
  738. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  739. {
  740. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  741. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  742. VkPipelineShaderStageCreateInfo stage[2] = {};
  743. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  744. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  745. stage[0].module = bd->ShaderModuleVert;
  746. stage[0].pName = "main";
  747. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  748. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  749. stage[1].module = bd->ShaderModuleFrag;
  750. stage[1].pName = "main";
  751. VkVertexInputBindingDescription binding_desc[1] = {};
  752. binding_desc[0].stride = sizeof(ImDrawVert);
  753. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  754. VkVertexInputAttributeDescription attribute_desc[3] = {};
  755. attribute_desc[0].location = 0;
  756. attribute_desc[0].binding = binding_desc[0].binding;
  757. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  758. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  759. attribute_desc[1].location = 1;
  760. attribute_desc[1].binding = binding_desc[0].binding;
  761. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  762. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  763. attribute_desc[2].location = 2;
  764. attribute_desc[2].binding = binding_desc[0].binding;
  765. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  766. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  767. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  768. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  769. vertex_info.vertexBindingDescriptionCount = 1;
  770. vertex_info.pVertexBindingDescriptions = binding_desc;
  771. vertex_info.vertexAttributeDescriptionCount = 3;
  772. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  773. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  774. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  775. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  776. VkPipelineViewportStateCreateInfo viewport_info = {};
  777. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  778. viewport_info.viewportCount = 1;
  779. viewport_info.scissorCount = 1;
  780. VkPipelineRasterizationStateCreateInfo raster_info = {};
  781. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  782. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  783. raster_info.cullMode = VK_CULL_MODE_NONE;
  784. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  785. raster_info.lineWidth = 1.0f;
  786. VkPipelineMultisampleStateCreateInfo ms_info = {};
  787. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  788. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  789. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  790. color_attachment[0].blendEnable = VK_TRUE;
  791. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  792. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  793. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  794. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  795. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  796. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  797. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  798. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  799. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  800. VkPipelineColorBlendStateCreateInfo blend_info = {};
  801. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  802. blend_info.attachmentCount = 1;
  803. blend_info.pAttachments = color_attachment;
  804. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  805. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  806. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  807. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  808. dynamic_state.pDynamicStates = dynamic_states;
  809. ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
  810. VkGraphicsPipelineCreateInfo info = {};
  811. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  812. info.flags = bd->PipelineCreateFlags;
  813. info.stageCount = 2;
  814. info.pStages = stage;
  815. info.pVertexInputState = &vertex_info;
  816. info.pInputAssemblyState = &ia_info;
  817. info.pViewportState = &viewport_info;
  818. info.pRasterizationState = &raster_info;
  819. info.pMultisampleState = &ms_info;
  820. info.pDepthStencilState = &depth_info;
  821. info.pColorBlendState = &blend_info;
  822. info.pDynamicState = &dynamic_state;
  823. info.layout = bd->PipelineLayout;
  824. info.renderPass = renderPass;
  825. info.subpass = subpass;
  826. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  827. check_vk_result(err);
  828. }
  829. bool ImGui_ImplVulkan_CreateDeviceObjects()
  830. {
  831. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  832. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  833. VkResult err;
  834. if (!bd->FontSampler)
  835. {
  836. VkSamplerCreateInfo info = {};
  837. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  838. info.magFilter = VK_FILTER_LINEAR;
  839. info.minFilter = VK_FILTER_LINEAR;
  840. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  841. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  842. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  843. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  844. info.minLod = -1000;
  845. info.maxLod = 1000;
  846. info.maxAnisotropy = 1.0f;
  847. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
  848. check_vk_result(err);
  849. }
  850. if (!bd->DescriptorSetLayout)
  851. {
  852. VkSampler sampler[1] = {bd->FontSampler};
  853. VkDescriptorSetLayoutBinding binding[1] = {};
  854. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  855. binding[0].descriptorCount = 1;
  856. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  857. binding[0].pImmutableSamplers = sampler;
  858. VkDescriptorSetLayoutCreateInfo info = {};
  859. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  860. info.bindingCount = 1;
  861. info.pBindings = binding;
  862. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  863. check_vk_result(err);
  864. }
  865. if (!bd->PipelineLayout)
  866. {
  867. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  868. VkPushConstantRange push_constants[1] = {};
  869. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  870. push_constants[0].offset = sizeof(float) * 0;
  871. push_constants[0].size = sizeof(float) * 4;
  872. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  873. VkPipelineLayoutCreateInfo layout_info = {};
  874. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  875. layout_info.setLayoutCount = 1;
  876. layout_info.pSetLayouts = set_layout;
  877. layout_info.pushConstantRangeCount = 1;
  878. layout_info.pPushConstantRanges = push_constants;
  879. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  880. check_vk_result(err);
  881. }
  882. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
  883. return true;
  884. }
  885. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  886. {
  887. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  888. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  889. if (bd->UploadBuffer)
  890. {
  891. vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator);
  892. bd->UploadBuffer = VK_NULL_HANDLE;
  893. }
  894. if (bd->UploadBufferMemory)
  895. {
  896. vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator);
  897. bd->UploadBufferMemory = VK_NULL_HANDLE;
  898. }
  899. }
  900. void ImGui_ImplVulkan_DestroyDeviceObjects()
  901. {
  902. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  903. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  904. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  905. ImGui_ImplVulkan_DestroyFontUploadObjects();
  906. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  907. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  908. if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
  909. if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
  910. if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
  911. if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
  912. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  913. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  914. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  915. }
  916. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  917. {
  918. // Load function pointers
  919. // You can use the default Vulkan loader using:
  920. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  921. // But this would be equivalent to not setting VK_NO_PROTOTYPES.
  922. #ifdef VK_NO_PROTOTYPES
  923. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  924. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  925. if (func == NULL) \
  926. return false;
  927. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  928. #undef IMGUI_VULKAN_FUNC_LOAD
  929. #else
  930. IM_UNUSED(loader_func);
  931. IM_UNUSED(user_data);
  932. #endif
  933. g_FunctionsLoaded = true;
  934. return true;
  935. }
  936. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  937. {
  938. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  939. ImGuiIO& io = ImGui::GetIO();
  940. IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!");
  941. // Setup backend capabilities flags
  942. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  943. io.BackendRendererUserData = (void*)bd;
  944. io.BackendRendererName = "imgui_impl_vulkan";
  945. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  946. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  947. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  948. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  949. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  950. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  951. IM_ASSERT(info->MinImageCount >= 2);
  952. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  953. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  954. bd->VulkanInitInfo = *info;
  955. bd->RenderPass = render_pass;
  956. bd->Subpass = info->Subpass;
  957. ImGui_ImplVulkan_CreateDeviceObjects();
  958. return true;
  959. }
  960. void ImGui_ImplVulkan_Shutdown()
  961. {
  962. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  963. IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?");
  964. ImGuiIO& io = ImGui::GetIO();
  965. ImGui_ImplVulkan_DestroyDeviceObjects();
  966. io.BackendRendererName = NULL;
  967. io.BackendRendererUserData = NULL;
  968. IM_DELETE(bd);
  969. }
  970. void ImGui_ImplVulkan_NewFrame()
  971. {
  972. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  973. IM_ASSERT(bd != NULL && "Did you call ImGui_ImplVulkan_Init()?");
  974. IM_UNUSED(bd);
  975. }
  976. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  977. {
  978. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  979. IM_ASSERT(min_image_count >= 2);
  980. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  981. return;
  982. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  983. VkResult err = vkDeviceWaitIdle(v->Device);
  984. check_vk_result(err);
  985. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  986. bd->VulkanInitInfo.MinImageCount = min_image_count;
  987. }
  988. // Register a texture
  989. // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
  990. VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
  991. {
  992. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  993. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  994. // Create Descriptor Set:
  995. VkDescriptorSet descriptor_set;
  996. {
  997. VkDescriptorSetAllocateInfo alloc_info = {};
  998. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  999. alloc_info.descriptorPool = v->DescriptorPool;
  1000. alloc_info.descriptorSetCount = 1;
  1001. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  1002. VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
  1003. check_vk_result(err);
  1004. }
  1005. // Update the Descriptor Set:
  1006. {
  1007. VkDescriptorImageInfo desc_image[1] = {};
  1008. desc_image[0].sampler = sampler;
  1009. desc_image[0].imageView = image_view;
  1010. desc_image[0].imageLayout = image_layout;
  1011. VkWriteDescriptorSet write_desc[1] = {};
  1012. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1013. write_desc[0].dstSet = descriptor_set;
  1014. write_desc[0].descriptorCount = 1;
  1015. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1016. write_desc[0].pImageInfo = desc_image;
  1017. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  1018. }
  1019. return descriptor_set;
  1020. }
  1021. void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
  1022. {
  1023. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1024. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1025. vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set);
  1026. }
  1027. //-------------------------------------------------------------------------
  1028. // Internal / Miscellaneous Vulkan Helpers
  1029. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  1030. //-------------------------------------------------------------------------
  1031. // You probably do NOT need to use or care about those functions.
  1032. // Those functions only exist because:
  1033. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  1034. // 2) the upcoming multi-viewport feature will need them internally.
  1035. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  1036. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  1037. //
  1038. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  1039. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  1040. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  1041. //-------------------------------------------------------------------------
  1042. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  1043. {
  1044. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1045. IM_ASSERT(request_formats != NULL);
  1046. IM_ASSERT(request_formats_count > 0);
  1047. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  1048. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1049. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1050. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1051. uint32_t avail_count;
  1052. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  1053. ImVector<VkSurfaceFormatKHR> avail_format;
  1054. avail_format.resize((int)avail_count);
  1055. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1056. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1057. if (avail_count == 1)
  1058. {
  1059. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1060. {
  1061. VkSurfaceFormatKHR ret;
  1062. ret.format = request_formats[0];
  1063. ret.colorSpace = request_color_space;
  1064. return ret;
  1065. }
  1066. else
  1067. {
  1068. // No point in searching another format
  1069. return avail_format[0];
  1070. }
  1071. }
  1072. else
  1073. {
  1074. // Request several formats, the first found will be used
  1075. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1076. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1077. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1078. return avail_format[avail_i];
  1079. // If none of the requested image formats could be found, use the first available
  1080. return avail_format[0];
  1081. }
  1082. }
  1083. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1084. {
  1085. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1086. IM_ASSERT(request_modes != NULL);
  1087. IM_ASSERT(request_modes_count > 0);
  1088. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1089. uint32_t avail_count = 0;
  1090. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  1091. ImVector<VkPresentModeKHR> avail_modes;
  1092. avail_modes.resize((int)avail_count);
  1093. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1094. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1095. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1096. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1097. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1098. if (request_modes[request_i] == avail_modes[avail_i])
  1099. return request_modes[request_i];
  1100. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1101. }
  1102. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1103. {
  1104. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1105. (void)physical_device;
  1106. (void)allocator;
  1107. // Create Command Buffers
  1108. VkResult err;
  1109. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1110. {
  1111. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1112. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1113. {
  1114. VkCommandPoolCreateInfo info = {};
  1115. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1116. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1117. info.queueFamilyIndex = queue_family;
  1118. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1119. check_vk_result(err);
  1120. }
  1121. {
  1122. VkCommandBufferAllocateInfo info = {};
  1123. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1124. info.commandPool = fd->CommandPool;
  1125. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1126. info.commandBufferCount = 1;
  1127. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1128. check_vk_result(err);
  1129. }
  1130. {
  1131. VkFenceCreateInfo info = {};
  1132. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1133. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1134. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1135. check_vk_result(err);
  1136. }
  1137. {
  1138. VkSemaphoreCreateInfo info = {};
  1139. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1140. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1141. check_vk_result(err);
  1142. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1143. check_vk_result(err);
  1144. }
  1145. }
  1146. }
  1147. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1148. {
  1149. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1150. return 3;
  1151. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1152. return 2;
  1153. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1154. return 1;
  1155. IM_ASSERT(0);
  1156. return 1;
  1157. }
  1158. // Also destroy old swap chain and in-flight frames data, if any.
  1159. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1160. {
  1161. VkResult err;
  1162. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1163. wd->Swapchain = VK_NULL_HANDLE;
  1164. err = vkDeviceWaitIdle(device);
  1165. check_vk_result(err);
  1166. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1167. // Destroy old Framebuffer
  1168. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1169. {
  1170. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1171. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1172. }
  1173. IM_FREE(wd->Frames);
  1174. IM_FREE(wd->FrameSemaphores);
  1175. wd->Frames = NULL;
  1176. wd->FrameSemaphores = NULL;
  1177. wd->ImageCount = 0;
  1178. if (wd->RenderPass)
  1179. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1180. if (wd->Pipeline)
  1181. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1182. // If min image count was not specified, request different count of images dependent on selected present mode
  1183. if (min_image_count == 0)
  1184. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1185. // Create Swapchain
  1186. {
  1187. VkSwapchainCreateInfoKHR info = {};
  1188. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1189. info.surface = wd->Surface;
  1190. info.minImageCount = min_image_count;
  1191. info.imageFormat = wd->SurfaceFormat.format;
  1192. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1193. info.imageArrayLayers = 1;
  1194. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1195. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1196. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1197. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1198. info.presentMode = wd->PresentMode;
  1199. info.clipped = VK_TRUE;
  1200. info.oldSwapchain = old_swapchain;
  1201. VkSurfaceCapabilitiesKHR cap;
  1202. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1203. check_vk_result(err);
  1204. if (info.minImageCount < cap.minImageCount)
  1205. info.minImageCount = cap.minImageCount;
  1206. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1207. info.minImageCount = cap.maxImageCount;
  1208. if (cap.currentExtent.width == 0xffffffff)
  1209. {
  1210. info.imageExtent.width = wd->Width = w;
  1211. info.imageExtent.height = wd->Height = h;
  1212. }
  1213. else
  1214. {
  1215. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1216. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1217. }
  1218. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1219. check_vk_result(err);
  1220. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  1221. check_vk_result(err);
  1222. VkImage backbuffers[16] = {};
  1223. IM_ASSERT(wd->ImageCount >= min_image_count);
  1224. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1225. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1226. check_vk_result(err);
  1227. IM_ASSERT(wd->Frames == NULL);
  1228. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1229. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  1230. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1231. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1232. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1233. wd->Frames[i].Backbuffer = backbuffers[i];
  1234. }
  1235. if (old_swapchain)
  1236. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1237. // Create the Render Pass
  1238. {
  1239. VkAttachmentDescription attachment = {};
  1240. attachment.format = wd->SurfaceFormat.format;
  1241. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1242. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1243. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1244. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1245. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1246. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1247. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1248. VkAttachmentReference color_attachment = {};
  1249. color_attachment.attachment = 0;
  1250. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1251. VkSubpassDescription subpass = {};
  1252. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1253. subpass.colorAttachmentCount = 1;
  1254. subpass.pColorAttachments = &color_attachment;
  1255. VkSubpassDependency dependency = {};
  1256. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1257. dependency.dstSubpass = 0;
  1258. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1259. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1260. dependency.srcAccessMask = 0;
  1261. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1262. VkRenderPassCreateInfo info = {};
  1263. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1264. info.attachmentCount = 1;
  1265. info.pAttachments = &attachment;
  1266. info.subpassCount = 1;
  1267. info.pSubpasses = &subpass;
  1268. info.dependencyCount = 1;
  1269. info.pDependencies = &dependency;
  1270. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1271. check_vk_result(err);
  1272. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1273. // but secondary viewport in multi-viewport mode may want to create one with:
  1274. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
  1275. }
  1276. // Create The Image Views
  1277. {
  1278. VkImageViewCreateInfo info = {};
  1279. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1280. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1281. info.format = wd->SurfaceFormat.format;
  1282. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1283. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1284. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1285. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1286. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1287. info.subresourceRange = image_range;
  1288. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1289. {
  1290. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1291. info.image = fd->Backbuffer;
  1292. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1293. check_vk_result(err);
  1294. }
  1295. }
  1296. // Create Framebuffer
  1297. {
  1298. VkImageView attachment[1];
  1299. VkFramebufferCreateInfo info = {};
  1300. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1301. info.renderPass = wd->RenderPass;
  1302. info.attachmentCount = 1;
  1303. info.pAttachments = attachment;
  1304. info.width = wd->Width;
  1305. info.height = wd->Height;
  1306. info.layers = 1;
  1307. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1308. {
  1309. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1310. attachment[0] = fd->BackbufferView;
  1311. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1312. check_vk_result(err);
  1313. }
  1314. }
  1315. }
  1316. // Create or resize window
  1317. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1318. {
  1319. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1320. (void)instance;
  1321. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1322. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1323. }
  1324. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1325. {
  1326. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1327. //vkQueueWaitIdle(bd->Queue);
  1328. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1329. {
  1330. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1331. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1332. }
  1333. IM_FREE(wd->Frames);
  1334. IM_FREE(wd->FrameSemaphores);
  1335. wd->Frames = NULL;
  1336. wd->FrameSemaphores = NULL;
  1337. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1338. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1339. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1340. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1341. *wd = ImGui_ImplVulkanH_Window();
  1342. }
  1343. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1344. {
  1345. vkDestroyFence(device, fd->Fence, allocator);
  1346. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1347. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1348. fd->Fence = VK_NULL_HANDLE;
  1349. fd->CommandBuffer = VK_NULL_HANDLE;
  1350. fd->CommandPool = VK_NULL_HANDLE;
  1351. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1352. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1353. }
  1354. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1355. {
  1356. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1357. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1358. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1359. }
  1360. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1361. {
  1362. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1363. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1364. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1365. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1366. buffers->VertexBufferSize = 0;
  1367. buffers->IndexBufferSize = 0;
  1368. }
  1369. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1370. {
  1371. for (uint32_t n = 0; n < buffers->Count; n++)
  1372. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1373. IM_FREE(buffers->FrameRenderBuffers);
  1374. buffers->FrameRenderBuffers = NULL;
  1375. buffers->Index = 0;
  1376. buffers->Count = 0;
  1377. }