imgui_impl_vulkan.cpp 71 KB

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  1. // dear imgui: Renderer for Vulkan
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
  5. // [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
  6. // Missing features:
  7. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
  8. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  9. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  10. // https://github.com/ocornut/imgui
  11. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  12. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  13. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  14. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  15. // You will use those if you want to use this rendering back-end in your engine/app.
  16. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  17. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  18. // Read comments in imgui_impl_vulkan.h.
  19. // CHANGELOG
  20. // (minor and older changes stripped away, please see git history for details)
  21. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  22. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  23. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  24. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  25. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  26. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  27. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  28. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  29. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  30. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  31. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
  32. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  33. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  34. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  35. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  36. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  37. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  38. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  39. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  40. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  41. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  42. #include "imgui.h"
  43. #include "imgui_impl_vulkan.h"
  44. #include <stdio.h>
  45. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  46. // [Please zero-clear before use!]
  47. struct ImGui_ImplVulkanH_FrameRenderBuffers
  48. {
  49. VkDeviceMemory VertexBufferMemory;
  50. VkDeviceMemory IndexBufferMemory;
  51. VkDeviceSize VertexBufferSize;
  52. VkDeviceSize IndexBufferSize;
  53. VkBuffer VertexBuffer;
  54. VkBuffer IndexBuffer;
  55. };
  56. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  57. // [Please zero-clear before use!]
  58. struct ImGui_ImplVulkanH_WindowRenderBuffers
  59. {
  60. uint32_t Index;
  61. uint32_t Count;
  62. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  63. };
  64. // For multi-viewport support
  65. struct ImGuiViewportDataVulkan
  66. {
  67. bool WindowOwned;
  68. ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
  69. ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
  70. ImGuiViewportDataVulkan() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
  71. ~ImGuiViewportDataVulkan() { }
  72. };
  73. // Vulkan data
  74. static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
  75. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  76. static VkDeviceSize g_BufferMemoryAlignment = 256;
  77. static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
  78. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  79. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  80. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  81. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  82. // Font data
  83. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  84. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  85. static VkImage g_FontImage = VK_NULL_HANDLE;
  86. static VkImageView g_FontView = VK_NULL_HANDLE;
  87. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  88. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  89. // Forward Declarations
  90. bool ImGui_ImplVulkan_CreateDeviceObjects();
  91. void ImGui_ImplVulkan_DestroyDeviceObjects();
  92. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  93. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  94. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  95. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  96. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
  97. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  98. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  99. //-----------------------------------------------------------------------------
  100. // SHADERS
  101. //-----------------------------------------------------------------------------
  102. // Forward Declarations
  103. static void ImGui_ImplVulkan_InitPlatformInterface();
  104. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  105. // glsl_shader.vert, compiled with:
  106. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  107. /*
  108. #version 450 core
  109. layout(location = 0) in vec2 aPos;
  110. layout(location = 1) in vec2 aUV;
  111. layout(location = 2) in vec4 aColor;
  112. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  113. out gl_PerVertex { vec4 gl_Position; };
  114. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  115. void main()
  116. {
  117. Out.Color = aColor;
  118. Out.UV = aUV;
  119. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  120. }
  121. */
  122. static uint32_t __glsl_shader_vert_spv[] =
  123. {
  124. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  125. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  126. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  127. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  128. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  129. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  130. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  131. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  132. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  133. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  134. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  135. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  136. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  137. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  138. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  139. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  140. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  141. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  142. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  143. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  144. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  145. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  146. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  147. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  148. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  149. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  150. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  151. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  152. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  153. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  154. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  155. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  156. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  157. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  158. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  159. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  160. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  161. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  162. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  163. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  164. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  165. };
  166. // glsl_shader.frag, compiled with:
  167. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  168. /*
  169. #version 450 core
  170. layout(location = 0) out vec4 fColor;
  171. layout(set=0, binding=0) uniform sampler2D sTexture;
  172. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  173. void main()
  174. {
  175. fColor = In.Color * texture(sTexture, In.UV.st);
  176. }
  177. */
  178. static uint32_t __glsl_shader_frag_spv[] =
  179. {
  180. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  181. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  182. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  183. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  184. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  185. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  186. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  187. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  188. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  189. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  190. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  191. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  192. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  193. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  194. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  195. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  196. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  197. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  198. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  199. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  200. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  201. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  202. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  203. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  204. 0x00010038
  205. };
  206. //-----------------------------------------------------------------------------
  207. // FUNCTIONS
  208. //-----------------------------------------------------------------------------
  209. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  210. {
  211. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  212. VkPhysicalDeviceMemoryProperties prop;
  213. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  214. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  215. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
  216. return i;
  217. return 0xFFFFFFFF; // Unable to find memoryType
  218. }
  219. static void check_vk_result(VkResult err)
  220. {
  221. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  222. if (v->CheckVkResultFn)
  223. v->CheckVkResultFn(err);
  224. }
  225. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  226. {
  227. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  228. VkResult err;
  229. if (buffer != VK_NULL_HANDLE)
  230. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  231. if (buffer_memory != VK_NULL_HANDLE)
  232. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  233. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  234. VkBufferCreateInfo buffer_info = {};
  235. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  236. buffer_info.size = vertex_buffer_size_aligned;
  237. buffer_info.usage = usage;
  238. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  239. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  240. check_vk_result(err);
  241. VkMemoryRequirements req;
  242. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  243. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  244. VkMemoryAllocateInfo alloc_info = {};
  245. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  246. alloc_info.allocationSize = req.size;
  247. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  248. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  249. check_vk_result(err);
  250. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  251. check_vk_result(err);
  252. p_buffer_size = new_size;
  253. }
  254. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  255. {
  256. // Bind pipeline and descriptor sets:
  257. {
  258. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
  259. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  260. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  261. }
  262. // Bind Vertex And Index Buffer:
  263. {
  264. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  265. VkDeviceSize vertex_offset[1] = { 0 };
  266. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  267. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  268. }
  269. // Setup viewport:
  270. {
  271. VkViewport viewport;
  272. viewport.x = 0;
  273. viewport.y = 0;
  274. viewport.width = (float)fb_width;
  275. viewport.height = (float)fb_height;
  276. viewport.minDepth = 0.0f;
  277. viewport.maxDepth = 1.0f;
  278. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  279. }
  280. // Setup scale and translation:
  281. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  282. {
  283. float scale[2];
  284. scale[0] = 2.0f / draw_data->DisplaySize.x;
  285. scale[1] = 2.0f / draw_data->DisplaySize.y;
  286. float translate[2];
  287. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  288. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  289. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  290. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  291. }
  292. }
  293. // Render function
  294. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  295. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
  296. {
  297. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  298. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  299. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  300. if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0)
  301. return;
  302. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  303. // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
  304. ImGuiViewportDataVulkan* viewport_renderer_data = (ImGuiViewportDataVulkan*)draw_data->OwnerViewport->RendererUserData;
  305. IM_ASSERT(viewport_renderer_data != NULL);
  306. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
  307. if (wrb->FrameRenderBuffers == NULL)
  308. {
  309. wrb->Index = 0;
  310. wrb->Count = v->ImageCount;
  311. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  312. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  313. }
  314. IM_ASSERT(wrb->Count == v->ImageCount);
  315. wrb->Index = (wrb->Index + 1) % wrb->Count;
  316. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  317. VkResult err;
  318. // Create or resize the vertex/index buffers
  319. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  320. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  321. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  322. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  323. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  324. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  325. // Upload vertex/index data into a single contiguous GPU buffer
  326. {
  327. ImDrawVert* vtx_dst = NULL;
  328. ImDrawIdx* idx_dst = NULL;
  329. err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  330. check_vk_result(err);
  331. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  332. check_vk_result(err);
  333. for (int n = 0; n < draw_data->CmdListsCount; n++)
  334. {
  335. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  336. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  337. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  338. vtx_dst += cmd_list->VtxBuffer.Size;
  339. idx_dst += cmd_list->IdxBuffer.Size;
  340. }
  341. VkMappedMemoryRange range[2] = {};
  342. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  343. range[0].memory = rb->VertexBufferMemory;
  344. range[0].size = VK_WHOLE_SIZE;
  345. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  346. range[1].memory = rb->IndexBufferMemory;
  347. range[1].size = VK_WHOLE_SIZE;
  348. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  349. check_vk_result(err);
  350. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  351. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  352. }
  353. // Setup desired Vulkan state
  354. ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
  355. // Will project scissor/clipping rectangles into framebuffer space
  356. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  357. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  358. // Render command lists
  359. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  360. int global_vtx_offset = 0;
  361. int global_idx_offset = 0;
  362. for (int n = 0; n < draw_data->CmdListsCount; n++)
  363. {
  364. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  365. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  366. {
  367. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  368. if (pcmd->UserCallback != NULL)
  369. {
  370. // User callback, registered via ImDrawList::AddCallback()
  371. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  372. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  373. ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
  374. else
  375. pcmd->UserCallback(cmd_list, pcmd);
  376. }
  377. else
  378. {
  379. // Project scissor/clipping rectangles into framebuffer space
  380. ImVec4 clip_rect;
  381. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  382. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  383. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  384. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  385. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  386. {
  387. // Negative offsets are illegal for vkCmdSetScissor
  388. if (clip_rect.x < 0.0f)
  389. clip_rect.x = 0.0f;
  390. if (clip_rect.y < 0.0f)
  391. clip_rect.y = 0.0f;
  392. // Apply scissor/clipping rectangle
  393. VkRect2D scissor;
  394. scissor.offset.x = (int32_t)(clip_rect.x);
  395. scissor.offset.y = (int32_t)(clip_rect.y);
  396. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  397. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  398. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  399. // Draw
  400. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  401. }
  402. }
  403. }
  404. global_idx_offset += cmd_list->IdxBuffer.Size;
  405. global_vtx_offset += cmd_list->VtxBuffer.Size;
  406. }
  407. }
  408. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  409. {
  410. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  411. ImGuiIO& io = ImGui::GetIO();
  412. unsigned char* pixels;
  413. int width, height;
  414. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  415. size_t upload_size = width*height*4*sizeof(char);
  416. VkResult err;
  417. // Create the Image:
  418. {
  419. VkImageCreateInfo info = {};
  420. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  421. info.imageType = VK_IMAGE_TYPE_2D;
  422. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  423. info.extent.width = width;
  424. info.extent.height = height;
  425. info.extent.depth = 1;
  426. info.mipLevels = 1;
  427. info.arrayLayers = 1;
  428. info.samples = VK_SAMPLE_COUNT_1_BIT;
  429. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  430. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  431. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  432. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  433. err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
  434. check_vk_result(err);
  435. VkMemoryRequirements req;
  436. vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
  437. VkMemoryAllocateInfo alloc_info = {};
  438. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  439. alloc_info.allocationSize = req.size;
  440. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  441. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
  442. check_vk_result(err);
  443. err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
  444. check_vk_result(err);
  445. }
  446. // Create the Image View:
  447. {
  448. VkImageViewCreateInfo info = {};
  449. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  450. info.image = g_FontImage;
  451. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  452. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  453. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  454. info.subresourceRange.levelCount = 1;
  455. info.subresourceRange.layerCount = 1;
  456. err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
  457. check_vk_result(err);
  458. }
  459. // Update the Descriptor Set:
  460. {
  461. VkDescriptorImageInfo desc_image[1] = {};
  462. desc_image[0].sampler = g_FontSampler;
  463. desc_image[0].imageView = g_FontView;
  464. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  465. VkWriteDescriptorSet write_desc[1] = {};
  466. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  467. write_desc[0].dstSet = g_DescriptorSet;
  468. write_desc[0].descriptorCount = 1;
  469. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  470. write_desc[0].pImageInfo = desc_image;
  471. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  472. }
  473. // Create the Upload Buffer:
  474. {
  475. VkBufferCreateInfo buffer_info = {};
  476. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  477. buffer_info.size = upload_size;
  478. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  479. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  480. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
  481. check_vk_result(err);
  482. VkMemoryRequirements req;
  483. vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
  484. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  485. VkMemoryAllocateInfo alloc_info = {};
  486. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  487. alloc_info.allocationSize = req.size;
  488. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  489. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
  490. check_vk_result(err);
  491. err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  492. check_vk_result(err);
  493. }
  494. // Upload to Buffer:
  495. {
  496. char* map = NULL;
  497. err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  498. check_vk_result(err);
  499. memcpy(map, pixels, upload_size);
  500. VkMappedMemoryRange range[1] = {};
  501. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  502. range[0].memory = g_UploadBufferMemory;
  503. range[0].size = upload_size;
  504. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  505. check_vk_result(err);
  506. vkUnmapMemory(v->Device, g_UploadBufferMemory);
  507. }
  508. // Copy to Image:
  509. {
  510. VkImageMemoryBarrier copy_barrier[1] = {};
  511. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  512. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  513. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  514. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  515. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  516. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  517. copy_barrier[0].image = g_FontImage;
  518. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  519. copy_barrier[0].subresourceRange.levelCount = 1;
  520. copy_barrier[0].subresourceRange.layerCount = 1;
  521. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  522. VkBufferImageCopy region = {};
  523. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  524. region.imageSubresource.layerCount = 1;
  525. region.imageExtent.width = width;
  526. region.imageExtent.height = height;
  527. region.imageExtent.depth = 1;
  528. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  529. VkImageMemoryBarrier use_barrier[1] = {};
  530. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  531. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  532. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  533. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  534. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  535. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  536. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  537. use_barrier[0].image = g_FontImage;
  538. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  539. use_barrier[0].subresourceRange.levelCount = 1;
  540. use_barrier[0].subresourceRange.layerCount = 1;
  541. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  542. }
  543. // Store our identifier
  544. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  545. return true;
  546. }
  547. bool ImGui_ImplVulkan_CreateDeviceObjects()
  548. {
  549. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  550. VkResult err;
  551. VkShaderModule vert_module;
  552. VkShaderModule frag_module;
  553. // Create The Shader Modules:
  554. {
  555. VkShaderModuleCreateInfo vert_info = {};
  556. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  557. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  558. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  559. err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
  560. check_vk_result(err);
  561. VkShaderModuleCreateInfo frag_info = {};
  562. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  563. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  564. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  565. err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
  566. check_vk_result(err);
  567. }
  568. if (!g_FontSampler)
  569. {
  570. VkSamplerCreateInfo info = {};
  571. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  572. info.magFilter = VK_FILTER_LINEAR;
  573. info.minFilter = VK_FILTER_LINEAR;
  574. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  575. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  576. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  577. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  578. info.minLod = -1000;
  579. info.maxLod = 1000;
  580. info.maxAnisotropy = 1.0f;
  581. err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
  582. check_vk_result(err);
  583. }
  584. if (!g_DescriptorSetLayout)
  585. {
  586. VkSampler sampler[1] = {g_FontSampler};
  587. VkDescriptorSetLayoutBinding binding[1] = {};
  588. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  589. binding[0].descriptorCount = 1;
  590. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  591. binding[0].pImmutableSamplers = sampler;
  592. VkDescriptorSetLayoutCreateInfo info = {};
  593. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  594. info.bindingCount = 1;
  595. info.pBindings = binding;
  596. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
  597. check_vk_result(err);
  598. }
  599. // Create Descriptor Set:
  600. {
  601. VkDescriptorSetAllocateInfo alloc_info = {};
  602. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  603. alloc_info.descriptorPool = v->DescriptorPool;
  604. alloc_info.descriptorSetCount = 1;
  605. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  606. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
  607. check_vk_result(err);
  608. }
  609. if (!g_PipelineLayout)
  610. {
  611. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  612. VkPushConstantRange push_constants[1] = {};
  613. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  614. push_constants[0].offset = sizeof(float) * 0;
  615. push_constants[0].size = sizeof(float) * 4;
  616. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  617. VkPipelineLayoutCreateInfo layout_info = {};
  618. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  619. layout_info.setLayoutCount = 1;
  620. layout_info.pSetLayouts = set_layout;
  621. layout_info.pushConstantRangeCount = 1;
  622. layout_info.pPushConstantRanges = push_constants;
  623. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
  624. check_vk_result(err);
  625. }
  626. VkPipelineShaderStageCreateInfo stage[2] = {};
  627. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  628. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  629. stage[0].module = vert_module;
  630. stage[0].pName = "main";
  631. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  632. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  633. stage[1].module = frag_module;
  634. stage[1].pName = "main";
  635. VkVertexInputBindingDescription binding_desc[1] = {};
  636. binding_desc[0].stride = sizeof(ImDrawVert);
  637. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  638. VkVertexInputAttributeDescription attribute_desc[3] = {};
  639. attribute_desc[0].location = 0;
  640. attribute_desc[0].binding = binding_desc[0].binding;
  641. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  642. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  643. attribute_desc[1].location = 1;
  644. attribute_desc[1].binding = binding_desc[0].binding;
  645. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  646. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  647. attribute_desc[2].location = 2;
  648. attribute_desc[2].binding = binding_desc[0].binding;
  649. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  650. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  651. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  652. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  653. vertex_info.vertexBindingDescriptionCount = 1;
  654. vertex_info.pVertexBindingDescriptions = binding_desc;
  655. vertex_info.vertexAttributeDescriptionCount = 3;
  656. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  657. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  658. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  659. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  660. VkPipelineViewportStateCreateInfo viewport_info = {};
  661. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  662. viewport_info.viewportCount = 1;
  663. viewport_info.scissorCount = 1;
  664. VkPipelineRasterizationStateCreateInfo raster_info = {};
  665. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  666. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  667. raster_info.cullMode = VK_CULL_MODE_NONE;
  668. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  669. raster_info.lineWidth = 1.0f;
  670. VkPipelineMultisampleStateCreateInfo ms_info = {};
  671. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  672. if (v->MSAASamples != 0)
  673. ms_info.rasterizationSamples = v->MSAASamples;
  674. else
  675. ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  676. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  677. color_attachment[0].blendEnable = VK_TRUE;
  678. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  679. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  680. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  681. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  682. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  683. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  684. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  685. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  686. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  687. VkPipelineColorBlendStateCreateInfo blend_info = {};
  688. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  689. blend_info.attachmentCount = 1;
  690. blend_info.pAttachments = color_attachment;
  691. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  692. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  693. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  694. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  695. dynamic_state.pDynamicStates = dynamic_states;
  696. VkGraphicsPipelineCreateInfo info = {};
  697. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  698. info.flags = g_PipelineCreateFlags;
  699. info.stageCount = 2;
  700. info.pStages = stage;
  701. info.pVertexInputState = &vertex_info;
  702. info.pInputAssemblyState = &ia_info;
  703. info.pViewportState = &viewport_info;
  704. info.pRasterizationState = &raster_info;
  705. info.pMultisampleState = &ms_info;
  706. info.pDepthStencilState = &depth_info;
  707. info.pColorBlendState = &blend_info;
  708. info.pDynamicState = &dynamic_state;
  709. info.layout = g_PipelineLayout;
  710. info.renderPass = g_RenderPass;
  711. err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
  712. check_vk_result(err);
  713. vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
  714. vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
  715. return true;
  716. }
  717. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  718. {
  719. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  720. if (g_UploadBuffer)
  721. {
  722. vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
  723. g_UploadBuffer = VK_NULL_HANDLE;
  724. }
  725. if (g_UploadBufferMemory)
  726. {
  727. vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
  728. g_UploadBufferMemory = VK_NULL_HANDLE;
  729. }
  730. }
  731. void ImGui_ImplVulkan_DestroyDeviceObjects()
  732. {
  733. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  734. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  735. ImGui_ImplVulkan_DestroyFontUploadObjects();
  736. if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
  737. if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
  738. if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
  739. if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
  740. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  741. if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  742. if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
  743. }
  744. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  745. {
  746. // Setup back-end capabilities flags
  747. ImGuiIO& io = ImGui::GetIO();
  748. io.BackendRendererName = "imgui_impl_vulkan";
  749. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  750. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  751. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  752. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  753. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  754. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  755. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  756. IM_ASSERT(info->MinImageCount >= 2);
  757. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  758. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  759. g_VulkanInitInfo = *info;
  760. g_RenderPass = render_pass;
  761. ImGui_ImplVulkan_CreateDeviceObjects();
  762. // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
  763. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  764. main_viewport->RendererUserData = IM_NEW(ImGuiViewportDataVulkan)();
  765. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  766. ImGui_ImplVulkan_InitPlatformInterface();
  767. return true;
  768. }
  769. void ImGui_ImplVulkan_Shutdown()
  770. {
  771. // First destroy objects in all viewports
  772. ImGui_ImplVulkan_DestroyDeviceObjects();
  773. // Manually delete main viewport render data in-case we haven't initialized for viewports
  774. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  775. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)main_viewport->RendererUserData)
  776. IM_DELETE(data);
  777. main_viewport->RendererUserData = NULL;
  778. // Clean up windows
  779. ImGui_ImplVulkan_ShutdownPlatformInterface();
  780. }
  781. void ImGui_ImplVulkan_NewFrame()
  782. {
  783. }
  784. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  785. {
  786. IM_ASSERT(min_image_count >= 2);
  787. if (g_VulkanInitInfo.MinImageCount == min_image_count)
  788. return;
  789. IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
  790. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  791. VkResult err = vkDeviceWaitIdle(v->Device);
  792. check_vk_result(err);
  793. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  794. g_VulkanInitInfo.MinImageCount = min_image_count;
  795. }
  796. //-------------------------------------------------------------------------
  797. // Internal / Miscellaneous Vulkan Helpers
  798. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  799. //-------------------------------------------------------------------------
  800. // You probably do NOT need to use or care about those functions.
  801. // Those functions only exist because:
  802. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  803. // 2) the upcoming multi-viewport feature will need them internally.
  804. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
  805. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  806. //
  807. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  808. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  809. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  810. //-------------------------------------------------------------------------
  811. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  812. {
  813. IM_ASSERT(request_formats != NULL);
  814. IM_ASSERT(request_formats_count > 0);
  815. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  816. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  817. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  818. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  819. uint32_t avail_count;
  820. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  821. ImVector<VkSurfaceFormatKHR> avail_format;
  822. avail_format.resize((int)avail_count);
  823. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  824. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  825. if (avail_count == 1)
  826. {
  827. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  828. {
  829. VkSurfaceFormatKHR ret;
  830. ret.format = request_formats[0];
  831. ret.colorSpace = request_color_space;
  832. return ret;
  833. }
  834. else
  835. {
  836. // No point in searching another format
  837. return avail_format[0];
  838. }
  839. }
  840. else
  841. {
  842. // Request several formats, the first found will be used
  843. for (int request_i = 0; request_i < request_formats_count; request_i++)
  844. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  845. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  846. return avail_format[avail_i];
  847. // If none of the requested image formats could be found, use the first available
  848. return avail_format[0];
  849. }
  850. }
  851. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  852. {
  853. IM_ASSERT(request_modes != NULL);
  854. IM_ASSERT(request_modes_count > 0);
  855. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  856. uint32_t avail_count = 0;
  857. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  858. ImVector<VkPresentModeKHR> avail_modes;
  859. avail_modes.resize((int)avail_count);
  860. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  861. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  862. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  863. for (int request_i = 0; request_i < request_modes_count; request_i++)
  864. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  865. if (request_modes[request_i] == avail_modes[avail_i])
  866. return request_modes[request_i];
  867. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  868. }
  869. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  870. {
  871. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  872. (void)physical_device;
  873. (void)allocator;
  874. // Create Command Buffers
  875. VkResult err;
  876. for (uint32_t i = 0; i < wd->ImageCount; i++)
  877. {
  878. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  879. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  880. {
  881. VkCommandPoolCreateInfo info = {};
  882. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  883. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  884. info.queueFamilyIndex = queue_family;
  885. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  886. check_vk_result(err);
  887. }
  888. {
  889. VkCommandBufferAllocateInfo info = {};
  890. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  891. info.commandPool = fd->CommandPool;
  892. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  893. info.commandBufferCount = 1;
  894. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  895. check_vk_result(err);
  896. }
  897. {
  898. VkFenceCreateInfo info = {};
  899. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  900. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  901. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  902. check_vk_result(err);
  903. }
  904. {
  905. VkSemaphoreCreateInfo info = {};
  906. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  907. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  908. check_vk_result(err);
  909. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  910. check_vk_result(err);
  911. }
  912. }
  913. }
  914. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  915. {
  916. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  917. return 3;
  918. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  919. return 2;
  920. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  921. return 1;
  922. IM_ASSERT(0);
  923. return 1;
  924. }
  925. // Also destroy old swap chain and in-flight frames data, if any.
  926. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  927. {
  928. VkResult err;
  929. VkSwapchainKHR old_swapchain = wd->Swapchain;
  930. err = vkDeviceWaitIdle(device);
  931. check_vk_result(err);
  932. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  933. // Destroy old Framebuffer
  934. for (uint32_t i = 0; i < wd->ImageCount; i++)
  935. {
  936. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  937. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  938. }
  939. IM_FREE(wd->Frames);
  940. IM_FREE(wd->FrameSemaphores);
  941. wd->Frames = NULL;
  942. wd->FrameSemaphores = NULL;
  943. wd->ImageCount = 0;
  944. if (wd->RenderPass)
  945. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  946. // If min image count was not specified, request different count of images dependent on selected present mode
  947. if (min_image_count == 0)
  948. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  949. // Create Swapchain
  950. {
  951. VkSwapchainCreateInfoKHR info = {};
  952. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  953. info.surface = wd->Surface;
  954. info.minImageCount = min_image_count;
  955. info.imageFormat = wd->SurfaceFormat.format;
  956. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  957. info.imageArrayLayers = 1;
  958. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  959. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  960. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  961. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  962. info.presentMode = wd->PresentMode;
  963. info.clipped = VK_TRUE;
  964. info.oldSwapchain = old_swapchain;
  965. VkSurfaceCapabilitiesKHR cap;
  966. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  967. check_vk_result(err);
  968. if (info.minImageCount < cap.minImageCount)
  969. info.minImageCount = cap.minImageCount;
  970. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  971. info.minImageCount = cap.maxImageCount;
  972. if (cap.currentExtent.width == 0xffffffff)
  973. {
  974. info.imageExtent.width = wd->Width = w;
  975. info.imageExtent.height = wd->Height = h;
  976. }
  977. else
  978. {
  979. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  980. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  981. }
  982. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  983. check_vk_result(err);
  984. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  985. check_vk_result(err);
  986. VkImage backbuffers[16] = {};
  987. IM_ASSERT(wd->ImageCount >= min_image_count);
  988. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  989. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  990. check_vk_result(err);
  991. IM_ASSERT(wd->Frames == NULL);
  992. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  993. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  994. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  995. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  996. for (uint32_t i = 0; i < wd->ImageCount; i++)
  997. wd->Frames[i].Backbuffer = backbuffers[i];
  998. }
  999. if (old_swapchain)
  1000. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1001. // Create the Render Pass
  1002. {
  1003. VkAttachmentDescription attachment = {};
  1004. attachment.format = wd->SurfaceFormat.format;
  1005. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1006. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1007. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1008. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1009. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1010. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1011. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1012. VkAttachmentReference color_attachment = {};
  1013. color_attachment.attachment = 0;
  1014. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1015. VkSubpassDescription subpass = {};
  1016. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1017. subpass.colorAttachmentCount = 1;
  1018. subpass.pColorAttachments = &color_attachment;
  1019. VkSubpassDependency dependency = {};
  1020. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1021. dependency.dstSubpass = 0;
  1022. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1023. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1024. dependency.srcAccessMask = 0;
  1025. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1026. VkRenderPassCreateInfo info = {};
  1027. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1028. info.attachmentCount = 1;
  1029. info.pAttachments = &attachment;
  1030. info.subpassCount = 1;
  1031. info.pSubpasses = &subpass;
  1032. info.dependencyCount = 1;
  1033. info.pDependencies = &dependency;
  1034. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1035. check_vk_result(err);
  1036. }
  1037. // Create The Image Views
  1038. {
  1039. VkImageViewCreateInfo info = {};
  1040. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1041. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1042. info.format = wd->SurfaceFormat.format;
  1043. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1044. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1045. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1046. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1047. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1048. info.subresourceRange = image_range;
  1049. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1050. {
  1051. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1052. info.image = fd->Backbuffer;
  1053. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1054. check_vk_result(err);
  1055. }
  1056. }
  1057. // Create Framebuffer
  1058. {
  1059. VkImageView attachment[1];
  1060. VkFramebufferCreateInfo info = {};
  1061. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1062. info.renderPass = wd->RenderPass;
  1063. info.attachmentCount = 1;
  1064. info.pAttachments = attachment;
  1065. info.width = wd->Width;
  1066. info.height = wd->Height;
  1067. info.layers = 1;
  1068. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1069. {
  1070. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1071. attachment[0] = fd->BackbufferView;
  1072. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1073. check_vk_result(err);
  1074. }
  1075. }
  1076. }
  1077. void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1078. {
  1079. (void)instance;
  1080. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1081. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1082. }
  1083. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1084. {
  1085. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1086. //vkQueueWaitIdle(g_Queue);
  1087. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1088. {
  1089. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1090. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1091. }
  1092. IM_FREE(wd->Frames);
  1093. IM_FREE(wd->FrameSemaphores);
  1094. wd->Frames = NULL;
  1095. wd->FrameSemaphores = NULL;
  1096. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1097. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1098. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1099. *wd = ImGui_ImplVulkanH_Window();
  1100. }
  1101. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1102. {
  1103. vkDestroyFence(device, fd->Fence, allocator);
  1104. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1105. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1106. fd->Fence = VK_NULL_HANDLE;
  1107. fd->CommandBuffer = VK_NULL_HANDLE;
  1108. fd->CommandPool = VK_NULL_HANDLE;
  1109. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1110. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1111. }
  1112. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1113. {
  1114. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1115. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1116. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1117. }
  1118. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1119. {
  1120. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1121. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1122. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1123. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1124. buffers->VertexBufferSize = 0;
  1125. buffers->IndexBufferSize = 0;
  1126. }
  1127. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1128. {
  1129. for (uint32_t n = 0; n < buffers->Count; n++)
  1130. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1131. IM_FREE(buffers->FrameRenderBuffers);
  1132. buffers->FrameRenderBuffers = NULL;
  1133. buffers->Index = 0;
  1134. buffers->Count = 0;
  1135. }
  1136. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
  1137. {
  1138. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1139. for (int n = 0; n < platform_io.Viewports.Size; n++)
  1140. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)platform_io.Viewports[n]->RendererUserData)
  1141. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &data->RenderBuffers, allocator);
  1142. }
  1143. //--------------------------------------------------------------------------------------------------------
  1144. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1145. // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
  1146. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1147. //--------------------------------------------------------------------------------------------------------
  1148. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1149. {
  1150. ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
  1151. viewport->RendererUserData = data;
  1152. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1153. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1154. // Create surface
  1155. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1156. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1157. check_vk_result(err);
  1158. // Check for WSI support
  1159. VkBool32 res;
  1160. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1161. if (res != VK_TRUE)
  1162. {
  1163. IM_ASSERT(0); // Error: no WSI support on physical device
  1164. return;
  1165. }
  1166. // Select Surface Format
  1167. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1168. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1169. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1170. // Select Present Mode
  1171. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1172. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1173. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1174. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1175. // Create SwapChain, RenderPass, Framebuffer, etc.
  1176. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1177. ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1178. data->WindowOwned = true;
  1179. }
  1180. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1181. {
  1182. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1183. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
  1184. {
  1185. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1186. if (data->WindowOwned)
  1187. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
  1188. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &data->RenderBuffers, v->Allocator);
  1189. IM_DELETE(data);
  1190. }
  1191. viewport->RendererUserData = NULL;
  1192. }
  1193. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1194. {
  1195. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1196. if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1197. return;
  1198. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1199. data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1200. ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1201. }
  1202. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1203. {
  1204. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1205. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1206. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1207. VkResult err;
  1208. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1209. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1210. {
  1211. for (;;)
  1212. {
  1213. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1214. if (err == VK_SUCCESS) break;
  1215. if (err == VK_TIMEOUT) continue;
  1216. check_vk_result(err);
  1217. }
  1218. {
  1219. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1220. check_vk_result(err);
  1221. fd = &wd->Frames[wd->FrameIndex];
  1222. }
  1223. {
  1224. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1225. check_vk_result(err);
  1226. VkCommandBufferBeginInfo info = {};
  1227. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1228. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1229. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1230. check_vk_result(err);
  1231. }
  1232. {
  1233. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1234. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1235. VkRenderPassBeginInfo info = {};
  1236. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1237. info.renderPass = wd->RenderPass;
  1238. info.framebuffer = fd->Framebuffer;
  1239. info.renderArea.extent.width = wd->Width;
  1240. info.renderArea.extent.height = wd->Height;
  1241. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1242. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1243. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1244. }
  1245. }
  1246. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer);
  1247. {
  1248. vkCmdEndRenderPass(fd->CommandBuffer);
  1249. {
  1250. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1251. VkSubmitInfo info = {};
  1252. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1253. info.waitSemaphoreCount = 1;
  1254. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1255. info.pWaitDstStageMask = &wait_stage;
  1256. info.commandBufferCount = 1;
  1257. info.pCommandBuffers = &fd->CommandBuffer;
  1258. info.signalSemaphoreCount = 1;
  1259. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1260. err = vkEndCommandBuffer(fd->CommandBuffer);
  1261. check_vk_result(err);
  1262. err = vkResetFences(v->Device, 1, &fd->Fence);
  1263. check_vk_result(err);
  1264. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1265. check_vk_result(err);
  1266. }
  1267. }
  1268. }
  1269. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1270. {
  1271. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1272. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1273. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1274. VkResult err;
  1275. uint32_t present_index = wd->FrameIndex;
  1276. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1277. VkPresentInfoKHR info = {};
  1278. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1279. info.waitSemaphoreCount = 1;
  1280. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1281. info.swapchainCount = 1;
  1282. info.pSwapchains = &wd->Swapchain;
  1283. info.pImageIndices = &present_index;
  1284. err = vkQueuePresentKHR(v->Queue, &info);
  1285. check_vk_result(err);
  1286. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1287. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  1288. }
  1289. void ImGui_ImplVulkan_InitPlatformInterface()
  1290. {
  1291. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1292. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1293. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1294. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1295. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1296. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1297. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1298. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1299. }
  1300. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1301. {
  1302. ImGui::DestroyPlatformWindows();
  1303. }