imgui_impl_vulkan.cpp 82 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658
  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
  5. // [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
  6. // Missing features:
  7. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
  8. // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  9. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  10. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  11. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  12. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  13. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  14. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  15. // You will use those if you want to use this rendering backend in your engine/app.
  16. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  17. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  18. // Read comments in imgui_impl_vulkan.h.
  19. // CHANGELOG
  20. // (minor and older changes stripped away, please see git history for details)
  21. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  22. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  23. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  24. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  25. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  26. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  27. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  28. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  29. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  30. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  31. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  32. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  33. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  34. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  35. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  36. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  37. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  38. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  39. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  40. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  41. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  42. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  43. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  44. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  45. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  46. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  47. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  48. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  49. #include "imgui_impl_vulkan.h"
  50. #include <stdio.h>
  51. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  52. // [Please zero-clear before use!]
  53. struct ImGui_ImplVulkanH_FrameRenderBuffers
  54. {
  55. VkDeviceMemory VertexBufferMemory;
  56. VkDeviceMemory IndexBufferMemory;
  57. VkDeviceSize VertexBufferSize;
  58. VkDeviceSize IndexBufferSize;
  59. VkBuffer VertexBuffer;
  60. VkBuffer IndexBuffer;
  61. };
  62. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  63. // [Please zero-clear before use!]
  64. struct ImGui_ImplVulkanH_WindowRenderBuffers
  65. {
  66. uint32_t Index;
  67. uint32_t Count;
  68. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  69. };
  70. // For multi-viewport support:
  71. // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
  72. struct ImGuiViewportDataVulkan
  73. {
  74. bool WindowOwned;
  75. ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
  76. ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
  77. ImGuiViewportDataVulkan() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
  78. ~ImGuiViewportDataVulkan() { }
  79. };
  80. // Vulkan data
  81. static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
  82. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  83. static VkDeviceSize g_BufferMemoryAlignment = 256;
  84. static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
  85. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  86. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  87. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  88. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  89. static uint32_t g_Subpass = 0;
  90. static VkShaderModule g_ShaderModuleVert;
  91. static VkShaderModule g_ShaderModuleFrag;
  92. #ifdef VK_NO_PROTOTYPES
  93. static bool g_FunctionsLoaded = false;
  94. #else
  95. static bool g_FunctionsLoaded = true;
  96. #endif
  97. // Font data
  98. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  99. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  100. static VkImage g_FontImage = VK_NULL_HANDLE;
  101. static VkImageView g_FontView = VK_NULL_HANDLE;
  102. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  103. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  104. // Forward Declarations
  105. bool ImGui_ImplVulkan_CreateDeviceObjects();
  106. void ImGui_ImplVulkan_DestroyDeviceObjects();
  107. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  108. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  109. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  110. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  111. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
  112. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  113. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  114. // Vulkan prototypes for use with custom loaders
  115. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  116. #ifdef VK_NO_PROTOTYPES
  117. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  118. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  119. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  120. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  121. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  122. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  123. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  124. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  125. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  126. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  127. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  128. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  129. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  130. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  131. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  132. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  133. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  134. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  135. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  174. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  175. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets) \
  176. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceSupportKHR) \
  177. IMGUI_VULKAN_FUNC_MAP_MACRO(vkWaitForFences) \
  178. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBeginRenderPass) \
  179. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdEndRenderPass) \
  180. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueuePresentKHR) \
  181. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
  182. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
  183. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetFences) \
  184. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
  185. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
  186. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAcquireNextImageKHR)
  187. // Define function pointers
  188. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  189. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  190. #undef IMGUI_VULKAN_FUNC_DEF
  191. #endif // VK_NO_PROTOTYPES
  192. //-----------------------------------------------------------------------------
  193. // SHADERS
  194. //-----------------------------------------------------------------------------
  195. // Forward Declarations
  196. static void ImGui_ImplVulkan_InitPlatformInterface();
  197. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  198. // glsl_shader.vert, compiled with:
  199. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  200. /*
  201. #version 450 core
  202. layout(location = 0) in vec2 aPos;
  203. layout(location = 1) in vec2 aUV;
  204. layout(location = 2) in vec4 aColor;
  205. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  206. out gl_PerVertex { vec4 gl_Position; };
  207. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  208. void main()
  209. {
  210. Out.Color = aColor;
  211. Out.UV = aUV;
  212. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  213. }
  214. */
  215. static uint32_t __glsl_shader_vert_spv[] =
  216. {
  217. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  218. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  219. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  220. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  221. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  222. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  223. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  224. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  225. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  226. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  227. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  228. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  229. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  230. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  231. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  232. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  233. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  234. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  235. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  236. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  237. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  238. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  239. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  240. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  241. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  242. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  243. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  244. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  245. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  246. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  247. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  248. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  249. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  250. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  251. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  252. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  253. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  254. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  255. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  256. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  257. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  258. };
  259. // glsl_shader.frag, compiled with:
  260. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  261. /*
  262. #version 450 core
  263. layout(location = 0) out vec4 fColor;
  264. layout(set=0, binding=0) uniform sampler2D sTexture;
  265. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  266. void main()
  267. {
  268. fColor = In.Color * texture(sTexture, In.UV.st);
  269. }
  270. */
  271. static uint32_t __glsl_shader_frag_spv[] =
  272. {
  273. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  274. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  275. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  276. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  277. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  278. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  279. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  280. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  281. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  282. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  283. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  284. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  285. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  286. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  287. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  288. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  289. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  290. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  291. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  292. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  293. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  294. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  295. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  296. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  297. 0x00010038
  298. };
  299. //-----------------------------------------------------------------------------
  300. // FUNCTIONS
  301. //-----------------------------------------------------------------------------
  302. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  303. {
  304. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  305. VkPhysicalDeviceMemoryProperties prop;
  306. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  307. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  308. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  309. return i;
  310. return 0xFFFFFFFF; // Unable to find memoryType
  311. }
  312. static void check_vk_result(VkResult err)
  313. {
  314. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  315. if (v->CheckVkResultFn)
  316. v->CheckVkResultFn(err);
  317. }
  318. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  319. {
  320. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  321. VkResult err;
  322. if (buffer != VK_NULL_HANDLE)
  323. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  324. if (buffer_memory != VK_NULL_HANDLE)
  325. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  326. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  327. VkBufferCreateInfo buffer_info = {};
  328. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  329. buffer_info.size = vertex_buffer_size_aligned;
  330. buffer_info.usage = usage;
  331. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  332. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  333. check_vk_result(err);
  334. VkMemoryRequirements req;
  335. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  336. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  337. VkMemoryAllocateInfo alloc_info = {};
  338. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  339. alloc_info.allocationSize = req.size;
  340. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  341. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  342. check_vk_result(err);
  343. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  344. check_vk_result(err);
  345. p_buffer_size = req.size;
  346. }
  347. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  348. {
  349. // Bind pipeline and descriptor sets:
  350. {
  351. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  352. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  353. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  354. }
  355. // Bind Vertex And Index Buffer:
  356. if (draw_data->TotalVtxCount > 0)
  357. {
  358. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  359. VkDeviceSize vertex_offset[1] = { 0 };
  360. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  361. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  362. }
  363. // Setup viewport:
  364. {
  365. VkViewport viewport;
  366. viewport.x = 0;
  367. viewport.y = 0;
  368. viewport.width = (float)fb_width;
  369. viewport.height = (float)fb_height;
  370. viewport.minDepth = 0.0f;
  371. viewport.maxDepth = 1.0f;
  372. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  373. }
  374. // Setup scale and translation:
  375. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  376. {
  377. float scale[2];
  378. scale[0] = 2.0f / draw_data->DisplaySize.x;
  379. scale[1] = 2.0f / draw_data->DisplaySize.y;
  380. float translate[2];
  381. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  382. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  383. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  384. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  385. }
  386. }
  387. // Render function
  388. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  389. {
  390. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  391. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  392. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  393. if (fb_width <= 0 || fb_height <= 0)
  394. return;
  395. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  396. if (pipeline == VK_NULL_HANDLE)
  397. pipeline = g_Pipeline;
  398. // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
  399. ImGuiViewportDataVulkan* viewport_renderer_data = (ImGuiViewportDataVulkan*)draw_data->OwnerViewport->RendererUserData;
  400. IM_ASSERT(viewport_renderer_data != NULL);
  401. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
  402. if (wrb->FrameRenderBuffers == NULL)
  403. {
  404. wrb->Index = 0;
  405. wrb->Count = v->ImageCount;
  406. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  407. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  408. }
  409. IM_ASSERT(wrb->Count == v->ImageCount);
  410. wrb->Index = (wrb->Index + 1) % wrb->Count;
  411. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  412. if (draw_data->TotalVtxCount > 0)
  413. {
  414. // Create or resize the vertex/index buffers
  415. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  416. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  417. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  418. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  419. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  420. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  421. // Upload vertex/index data into a single contiguous GPU buffer
  422. ImDrawVert* vtx_dst = NULL;
  423. ImDrawIdx* idx_dst = NULL;
  424. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
  425. check_vk_result(err);
  426. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
  427. check_vk_result(err);
  428. for (int n = 0; n < draw_data->CmdListsCount; n++)
  429. {
  430. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  431. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  432. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  433. vtx_dst += cmd_list->VtxBuffer.Size;
  434. idx_dst += cmd_list->IdxBuffer.Size;
  435. }
  436. VkMappedMemoryRange range[2] = {};
  437. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  438. range[0].memory = rb->VertexBufferMemory;
  439. range[0].size = VK_WHOLE_SIZE;
  440. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  441. range[1].memory = rb->IndexBufferMemory;
  442. range[1].size = VK_WHOLE_SIZE;
  443. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  444. check_vk_result(err);
  445. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  446. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  447. }
  448. // Setup desired Vulkan state
  449. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  450. // Will project scissor/clipping rectangles into framebuffer space
  451. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  452. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  453. // Render command lists
  454. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  455. int global_vtx_offset = 0;
  456. int global_idx_offset = 0;
  457. for (int n = 0; n < draw_data->CmdListsCount; n++)
  458. {
  459. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  460. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  461. {
  462. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  463. if (pcmd->UserCallback != NULL)
  464. {
  465. // User callback, registered via ImDrawList::AddCallback()
  466. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  467. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  468. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  469. else
  470. pcmd->UserCallback(cmd_list, pcmd);
  471. }
  472. else
  473. {
  474. // Project scissor/clipping rectangles into framebuffer space
  475. ImVec4 clip_rect;
  476. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  477. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  478. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  479. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  480. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  481. {
  482. // Negative offsets are illegal for vkCmdSetScissor
  483. if (clip_rect.x < 0.0f)
  484. clip_rect.x = 0.0f;
  485. if (clip_rect.y < 0.0f)
  486. clip_rect.y = 0.0f;
  487. // Apply scissor/clipping rectangle
  488. VkRect2D scissor;
  489. scissor.offset.x = (int32_t)(clip_rect.x);
  490. scissor.offset.y = (int32_t)(clip_rect.y);
  491. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  492. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  493. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  494. // Draw
  495. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  496. }
  497. }
  498. }
  499. global_idx_offset += cmd_list->IdxBuffer.Size;
  500. global_vtx_offset += cmd_list->VtxBuffer.Size;
  501. }
  502. }
  503. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  504. {
  505. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  506. ImGuiIO& io = ImGui::GetIO();
  507. unsigned char* pixels;
  508. int width, height;
  509. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  510. size_t upload_size = width * height * 4 * sizeof(char);
  511. VkResult err;
  512. // Create the Image:
  513. {
  514. VkImageCreateInfo info = {};
  515. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  516. info.imageType = VK_IMAGE_TYPE_2D;
  517. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  518. info.extent.width = width;
  519. info.extent.height = height;
  520. info.extent.depth = 1;
  521. info.mipLevels = 1;
  522. info.arrayLayers = 1;
  523. info.samples = VK_SAMPLE_COUNT_1_BIT;
  524. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  525. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  526. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  527. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  528. err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
  529. check_vk_result(err);
  530. VkMemoryRequirements req;
  531. vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
  532. VkMemoryAllocateInfo alloc_info = {};
  533. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  534. alloc_info.allocationSize = req.size;
  535. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  536. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
  537. check_vk_result(err);
  538. err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
  539. check_vk_result(err);
  540. }
  541. // Create the Image View:
  542. {
  543. VkImageViewCreateInfo info = {};
  544. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  545. info.image = g_FontImage;
  546. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  547. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  548. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  549. info.subresourceRange.levelCount = 1;
  550. info.subresourceRange.layerCount = 1;
  551. err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
  552. check_vk_result(err);
  553. }
  554. // Update the Descriptor Set:
  555. {
  556. VkDescriptorImageInfo desc_image[1] = {};
  557. desc_image[0].sampler = g_FontSampler;
  558. desc_image[0].imageView = g_FontView;
  559. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  560. VkWriteDescriptorSet write_desc[1] = {};
  561. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  562. write_desc[0].dstSet = g_DescriptorSet;
  563. write_desc[0].descriptorCount = 1;
  564. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  565. write_desc[0].pImageInfo = desc_image;
  566. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  567. }
  568. // Create the Upload Buffer:
  569. {
  570. VkBufferCreateInfo buffer_info = {};
  571. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  572. buffer_info.size = upload_size;
  573. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  574. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  575. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
  576. check_vk_result(err);
  577. VkMemoryRequirements req;
  578. vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
  579. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  580. VkMemoryAllocateInfo alloc_info = {};
  581. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  582. alloc_info.allocationSize = req.size;
  583. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  584. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
  585. check_vk_result(err);
  586. err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  587. check_vk_result(err);
  588. }
  589. // Upload to Buffer:
  590. {
  591. char* map = NULL;
  592. err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  593. check_vk_result(err);
  594. memcpy(map, pixels, upload_size);
  595. VkMappedMemoryRange range[1] = {};
  596. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  597. range[0].memory = g_UploadBufferMemory;
  598. range[0].size = upload_size;
  599. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  600. check_vk_result(err);
  601. vkUnmapMemory(v->Device, g_UploadBufferMemory);
  602. }
  603. // Copy to Image:
  604. {
  605. VkImageMemoryBarrier copy_barrier[1] = {};
  606. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  607. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  608. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  609. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  610. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  611. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  612. copy_barrier[0].image = g_FontImage;
  613. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  614. copy_barrier[0].subresourceRange.levelCount = 1;
  615. copy_barrier[0].subresourceRange.layerCount = 1;
  616. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  617. VkBufferImageCopy region = {};
  618. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  619. region.imageSubresource.layerCount = 1;
  620. region.imageExtent.width = width;
  621. region.imageExtent.height = height;
  622. region.imageExtent.depth = 1;
  623. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  624. VkImageMemoryBarrier use_barrier[1] = {};
  625. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  626. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  627. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  628. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  629. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  630. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  631. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  632. use_barrier[0].image = g_FontImage;
  633. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  634. use_barrier[0].subresourceRange.levelCount = 1;
  635. use_barrier[0].subresourceRange.layerCount = 1;
  636. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  637. }
  638. // Store our identifier
  639. io.Fonts->SetTexID((ImTextureID)(intptr_t)g_FontImage);
  640. return true;
  641. }
  642. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  643. {
  644. // Create the shader modules
  645. if (g_ShaderModuleVert == NULL)
  646. {
  647. VkShaderModuleCreateInfo vert_info = {};
  648. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  649. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  650. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  651. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &g_ShaderModuleVert);
  652. check_vk_result(err);
  653. }
  654. if (g_ShaderModuleFrag == NULL)
  655. {
  656. VkShaderModuleCreateInfo frag_info = {};
  657. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  658. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  659. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  660. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &g_ShaderModuleFrag);
  661. check_vk_result(err);
  662. }
  663. }
  664. static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
  665. {
  666. if (g_FontSampler)
  667. return;
  668. VkSamplerCreateInfo info = {};
  669. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  670. info.magFilter = VK_FILTER_LINEAR;
  671. info.minFilter = VK_FILTER_LINEAR;
  672. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  673. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  674. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  675. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  676. info.minLod = -1000;
  677. info.maxLod = 1000;
  678. info.maxAnisotropy = 1.0f;
  679. VkResult err = vkCreateSampler(device, &info, allocator, &g_FontSampler);
  680. check_vk_result(err);
  681. }
  682. static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  683. {
  684. if (g_DescriptorSetLayout)
  685. return;
  686. ImGui_ImplVulkan_CreateFontSampler(device, allocator);
  687. VkSampler sampler[1] = { g_FontSampler };
  688. VkDescriptorSetLayoutBinding binding[1] = {};
  689. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  690. binding[0].descriptorCount = 1;
  691. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  692. binding[0].pImmutableSamplers = sampler;
  693. VkDescriptorSetLayoutCreateInfo info = {};
  694. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  695. info.bindingCount = 1;
  696. info.pBindings = binding;
  697. VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &g_DescriptorSetLayout);
  698. check_vk_result(err);
  699. }
  700. static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  701. {
  702. if (g_PipelineLayout)
  703. return;
  704. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  705. ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
  706. VkPushConstantRange push_constants[1] = {};
  707. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  708. push_constants[0].offset = sizeof(float) * 0;
  709. push_constants[0].size = sizeof(float) * 4;
  710. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  711. VkPipelineLayoutCreateInfo layout_info = {};
  712. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  713. layout_info.setLayoutCount = 1;
  714. layout_info.pSetLayouts = set_layout;
  715. layout_info.pushConstantRangeCount = 1;
  716. layout_info.pPushConstantRanges = push_constants;
  717. VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &g_PipelineLayout);
  718. check_vk_result(err);
  719. }
  720. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  721. {
  722. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  723. VkPipelineShaderStageCreateInfo stage[2] = {};
  724. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  725. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  726. stage[0].module = g_ShaderModuleVert;
  727. stage[0].pName = "main";
  728. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  729. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  730. stage[1].module = g_ShaderModuleFrag;
  731. stage[1].pName = "main";
  732. VkVertexInputBindingDescription binding_desc[1] = {};
  733. binding_desc[0].stride = sizeof(ImDrawVert);
  734. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  735. VkVertexInputAttributeDescription attribute_desc[3] = {};
  736. attribute_desc[0].location = 0;
  737. attribute_desc[0].binding = binding_desc[0].binding;
  738. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  739. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  740. attribute_desc[1].location = 1;
  741. attribute_desc[1].binding = binding_desc[0].binding;
  742. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  743. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  744. attribute_desc[2].location = 2;
  745. attribute_desc[2].binding = binding_desc[0].binding;
  746. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  747. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  748. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  749. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  750. vertex_info.vertexBindingDescriptionCount = 1;
  751. vertex_info.pVertexBindingDescriptions = binding_desc;
  752. vertex_info.vertexAttributeDescriptionCount = 3;
  753. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  754. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  755. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  756. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  757. VkPipelineViewportStateCreateInfo viewport_info = {};
  758. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  759. viewport_info.viewportCount = 1;
  760. viewport_info.scissorCount = 1;
  761. VkPipelineRasterizationStateCreateInfo raster_info = {};
  762. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  763. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  764. raster_info.cullMode = VK_CULL_MODE_NONE;
  765. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  766. raster_info.lineWidth = 1.0f;
  767. VkPipelineMultisampleStateCreateInfo ms_info = {};
  768. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  769. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  770. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  771. color_attachment[0].blendEnable = VK_TRUE;
  772. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  773. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  774. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  775. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  776. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  777. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  778. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  779. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  780. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  781. VkPipelineColorBlendStateCreateInfo blend_info = {};
  782. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  783. blend_info.attachmentCount = 1;
  784. blend_info.pAttachments = color_attachment;
  785. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  786. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  787. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  788. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  789. dynamic_state.pDynamicStates = dynamic_states;
  790. ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
  791. VkGraphicsPipelineCreateInfo info = {};
  792. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  793. info.flags = g_PipelineCreateFlags;
  794. info.stageCount = 2;
  795. info.pStages = stage;
  796. info.pVertexInputState = &vertex_info;
  797. info.pInputAssemblyState = &ia_info;
  798. info.pViewportState = &viewport_info;
  799. info.pRasterizationState = &raster_info;
  800. info.pMultisampleState = &ms_info;
  801. info.pDepthStencilState = &depth_info;
  802. info.pColorBlendState = &blend_info;
  803. info.pDynamicState = &dynamic_state;
  804. info.layout = g_PipelineLayout;
  805. info.renderPass = renderPass;
  806. info.subpass = subpass;
  807. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  808. check_vk_result(err);
  809. }
  810. bool ImGui_ImplVulkan_CreateDeviceObjects()
  811. {
  812. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  813. VkResult err;
  814. if (!g_FontSampler)
  815. {
  816. VkSamplerCreateInfo info = {};
  817. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  818. info.magFilter = VK_FILTER_LINEAR;
  819. info.minFilter = VK_FILTER_LINEAR;
  820. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  821. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  822. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  823. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  824. info.minLod = -1000;
  825. info.maxLod = 1000;
  826. info.maxAnisotropy = 1.0f;
  827. err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
  828. check_vk_result(err);
  829. }
  830. if (!g_DescriptorSetLayout)
  831. {
  832. VkSampler sampler[1] = {g_FontSampler};
  833. VkDescriptorSetLayoutBinding binding[1] = {};
  834. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  835. binding[0].descriptorCount = 1;
  836. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  837. binding[0].pImmutableSamplers = sampler;
  838. VkDescriptorSetLayoutCreateInfo info = {};
  839. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  840. info.bindingCount = 1;
  841. info.pBindings = binding;
  842. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
  843. check_vk_result(err);
  844. }
  845. // Create Descriptor Set:
  846. {
  847. VkDescriptorSetAllocateInfo alloc_info = {};
  848. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  849. alloc_info.descriptorPool = v->DescriptorPool;
  850. alloc_info.descriptorSetCount = 1;
  851. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  852. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
  853. check_vk_result(err);
  854. }
  855. if (!g_PipelineLayout)
  856. {
  857. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  858. VkPushConstantRange push_constants[1] = {};
  859. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  860. push_constants[0].offset = sizeof(float) * 0;
  861. push_constants[0].size = sizeof(float) * 4;
  862. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  863. VkPipelineLayoutCreateInfo layout_info = {};
  864. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  865. layout_info.setLayoutCount = 1;
  866. layout_info.pSetLayouts = set_layout;
  867. layout_info.pushConstantRangeCount = 1;
  868. layout_info.pPushConstantRanges = push_constants;
  869. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
  870. check_vk_result(err);
  871. }
  872. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline, g_Subpass);
  873. return true;
  874. }
  875. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  876. {
  877. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  878. if (g_UploadBuffer)
  879. {
  880. vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
  881. g_UploadBuffer = VK_NULL_HANDLE;
  882. }
  883. if (g_UploadBufferMemory)
  884. {
  885. vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
  886. g_UploadBufferMemory = VK_NULL_HANDLE;
  887. }
  888. }
  889. void ImGui_ImplVulkan_DestroyDeviceObjects()
  890. {
  891. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  892. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  893. ImGui_ImplVulkan_DestroyFontUploadObjects();
  894. if (g_ShaderModuleVert) { vkDestroyShaderModule(v->Device, g_ShaderModuleVert, v->Allocator); g_ShaderModuleVert = VK_NULL_HANDLE; }
  895. if (g_ShaderModuleFrag) { vkDestroyShaderModule(v->Device, g_ShaderModuleFrag, v->Allocator); g_ShaderModuleFrag = VK_NULL_HANDLE; }
  896. if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
  897. if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
  898. if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
  899. if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
  900. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  901. if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  902. if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
  903. }
  904. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  905. {
  906. // Load function pointers
  907. // You can use the default Vulkan loader using:
  908. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  909. // But this would be equivalent to not setting VK_NO_PROTOTYPES.
  910. #ifdef VK_NO_PROTOTYPES
  911. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  912. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  913. if (func == NULL) \
  914. return false;
  915. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  916. #undef IMGUI_VULKAN_FUNC_LOAD
  917. #else
  918. IM_UNUSED(loader_func);
  919. IM_UNUSED(user_data);
  920. #endif
  921. g_FunctionsLoaded = true;
  922. return true;
  923. }
  924. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  925. {
  926. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  927. // Setup backend capabilities flags
  928. ImGuiIO& io = ImGui::GetIO();
  929. io.BackendRendererName = "imgui_impl_vulkan";
  930. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  931. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  932. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  933. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  934. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  935. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  936. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  937. IM_ASSERT(info->MinImageCount >= 2);
  938. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  939. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  940. g_VulkanInitInfo = *info;
  941. g_RenderPass = render_pass;
  942. g_Subpass = info->Subpass;
  943. ImGui_ImplVulkan_CreateDeviceObjects();
  944. // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
  945. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  946. main_viewport->RendererUserData = IM_NEW(ImGuiViewportDataVulkan)();
  947. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  948. ImGui_ImplVulkan_InitPlatformInterface();
  949. return true;
  950. }
  951. void ImGui_ImplVulkan_Shutdown()
  952. {
  953. // First destroy objects in all viewports
  954. ImGui_ImplVulkan_DestroyDeviceObjects();
  955. // Manually delete main viewport render data in-case we haven't initialized for viewports
  956. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  957. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)main_viewport->RendererUserData)
  958. IM_DELETE(data);
  959. main_viewport->RendererUserData = NULL;
  960. // Clean up windows
  961. ImGui_ImplVulkan_ShutdownPlatformInterface();
  962. }
  963. void ImGui_ImplVulkan_NewFrame()
  964. {
  965. }
  966. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  967. {
  968. IM_ASSERT(min_image_count >= 2);
  969. if (g_VulkanInitInfo.MinImageCount == min_image_count)
  970. return;
  971. IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
  972. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  973. VkResult err = vkDeviceWaitIdle(v->Device);
  974. check_vk_result(err);
  975. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  976. g_VulkanInitInfo.MinImageCount = min_image_count;
  977. }
  978. //-------------------------------------------------------------------------
  979. // Internal / Miscellaneous Vulkan Helpers
  980. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  981. //-------------------------------------------------------------------------
  982. // You probably do NOT need to use or care about those functions.
  983. // Those functions only exist because:
  984. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  985. // 2) the upcoming multi-viewport feature will need them internally.
  986. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  987. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  988. //
  989. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  990. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  991. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  992. //-------------------------------------------------------------------------
  993. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  994. {
  995. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  996. IM_ASSERT(request_formats != NULL);
  997. IM_ASSERT(request_formats_count > 0);
  998. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  999. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1000. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1001. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1002. uint32_t avail_count;
  1003. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  1004. ImVector<VkSurfaceFormatKHR> avail_format;
  1005. avail_format.resize((int)avail_count);
  1006. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1007. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1008. if (avail_count == 1)
  1009. {
  1010. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1011. {
  1012. VkSurfaceFormatKHR ret;
  1013. ret.format = request_formats[0];
  1014. ret.colorSpace = request_color_space;
  1015. return ret;
  1016. }
  1017. else
  1018. {
  1019. // No point in searching another format
  1020. return avail_format[0];
  1021. }
  1022. }
  1023. else
  1024. {
  1025. // Request several formats, the first found will be used
  1026. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1027. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1028. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1029. return avail_format[avail_i];
  1030. // If none of the requested image formats could be found, use the first available
  1031. return avail_format[0];
  1032. }
  1033. }
  1034. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1035. {
  1036. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1037. IM_ASSERT(request_modes != NULL);
  1038. IM_ASSERT(request_modes_count > 0);
  1039. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1040. uint32_t avail_count = 0;
  1041. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  1042. ImVector<VkPresentModeKHR> avail_modes;
  1043. avail_modes.resize((int)avail_count);
  1044. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1045. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1046. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1047. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1048. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1049. if (request_modes[request_i] == avail_modes[avail_i])
  1050. return request_modes[request_i];
  1051. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1052. }
  1053. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1054. {
  1055. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1056. (void)physical_device;
  1057. (void)allocator;
  1058. // Create Command Buffers
  1059. VkResult err;
  1060. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1061. {
  1062. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1063. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1064. {
  1065. VkCommandPoolCreateInfo info = {};
  1066. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1067. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1068. info.queueFamilyIndex = queue_family;
  1069. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1070. check_vk_result(err);
  1071. }
  1072. {
  1073. VkCommandBufferAllocateInfo info = {};
  1074. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1075. info.commandPool = fd->CommandPool;
  1076. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1077. info.commandBufferCount = 1;
  1078. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1079. check_vk_result(err);
  1080. }
  1081. {
  1082. VkFenceCreateInfo info = {};
  1083. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1084. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1085. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1086. check_vk_result(err);
  1087. }
  1088. {
  1089. VkSemaphoreCreateInfo info = {};
  1090. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1091. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1092. check_vk_result(err);
  1093. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1094. check_vk_result(err);
  1095. }
  1096. }
  1097. }
  1098. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1099. {
  1100. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1101. return 3;
  1102. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1103. return 2;
  1104. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1105. return 1;
  1106. IM_ASSERT(0);
  1107. return 1;
  1108. }
  1109. // Also destroy old swap chain and in-flight frames data, if any.
  1110. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1111. {
  1112. VkResult err;
  1113. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1114. wd->Swapchain = NULL;
  1115. err = vkDeviceWaitIdle(device);
  1116. check_vk_result(err);
  1117. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1118. // Destroy old Framebuffer
  1119. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1120. {
  1121. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1122. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1123. }
  1124. IM_FREE(wd->Frames);
  1125. IM_FREE(wd->FrameSemaphores);
  1126. wd->Frames = NULL;
  1127. wd->FrameSemaphores = NULL;
  1128. wd->ImageCount = 0;
  1129. if (wd->RenderPass)
  1130. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1131. if (wd->Pipeline)
  1132. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1133. // If min image count was not specified, request different count of images dependent on selected present mode
  1134. if (min_image_count == 0)
  1135. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1136. // Create Swapchain
  1137. {
  1138. VkSwapchainCreateInfoKHR info = {};
  1139. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1140. info.surface = wd->Surface;
  1141. info.minImageCount = min_image_count;
  1142. info.imageFormat = wd->SurfaceFormat.format;
  1143. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1144. info.imageArrayLayers = 1;
  1145. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1146. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1147. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1148. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1149. info.presentMode = wd->PresentMode;
  1150. info.clipped = VK_TRUE;
  1151. info.oldSwapchain = old_swapchain;
  1152. VkSurfaceCapabilitiesKHR cap;
  1153. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1154. check_vk_result(err);
  1155. if (info.minImageCount < cap.minImageCount)
  1156. info.minImageCount = cap.minImageCount;
  1157. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1158. info.minImageCount = cap.maxImageCount;
  1159. if (cap.currentExtent.width == 0xffffffff)
  1160. {
  1161. info.imageExtent.width = wd->Width = w;
  1162. info.imageExtent.height = wd->Height = h;
  1163. }
  1164. else
  1165. {
  1166. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1167. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1168. }
  1169. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1170. check_vk_result(err);
  1171. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  1172. check_vk_result(err);
  1173. VkImage backbuffers[16] = {};
  1174. IM_ASSERT(wd->ImageCount >= min_image_count);
  1175. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1176. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1177. check_vk_result(err);
  1178. IM_ASSERT(wd->Frames == NULL);
  1179. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1180. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  1181. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1182. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1183. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1184. wd->Frames[i].Backbuffer = backbuffers[i];
  1185. }
  1186. if (old_swapchain)
  1187. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1188. // Create the Render Pass
  1189. {
  1190. VkAttachmentDescription attachment = {};
  1191. attachment.format = wd->SurfaceFormat.format;
  1192. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1193. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1194. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1195. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1196. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1197. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1198. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1199. VkAttachmentReference color_attachment = {};
  1200. color_attachment.attachment = 0;
  1201. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1202. VkSubpassDescription subpass = {};
  1203. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1204. subpass.colorAttachmentCount = 1;
  1205. subpass.pColorAttachments = &color_attachment;
  1206. VkSubpassDependency dependency = {};
  1207. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1208. dependency.dstSubpass = 0;
  1209. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1210. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1211. dependency.srcAccessMask = 0;
  1212. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1213. VkRenderPassCreateInfo info = {};
  1214. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1215. info.attachmentCount = 1;
  1216. info.pAttachments = &attachment;
  1217. info.subpassCount = 1;
  1218. info.pSubpasses = &subpass;
  1219. info.dependencyCount = 1;
  1220. info.pDependencies = &dependency;
  1221. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1222. check_vk_result(err);
  1223. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1224. // but secondary viewport in multi-viewport mode may want to create one with:
  1225. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_Subpass);
  1226. }
  1227. // Create The Image Views
  1228. {
  1229. VkImageViewCreateInfo info = {};
  1230. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1231. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1232. info.format = wd->SurfaceFormat.format;
  1233. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1234. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1235. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1236. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1237. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1238. info.subresourceRange = image_range;
  1239. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1240. {
  1241. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1242. info.image = fd->Backbuffer;
  1243. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1244. check_vk_result(err);
  1245. }
  1246. }
  1247. // Create Framebuffer
  1248. {
  1249. VkImageView attachment[1];
  1250. VkFramebufferCreateInfo info = {};
  1251. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1252. info.renderPass = wd->RenderPass;
  1253. info.attachmentCount = 1;
  1254. info.pAttachments = attachment;
  1255. info.width = wd->Width;
  1256. info.height = wd->Height;
  1257. info.layers = 1;
  1258. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1259. {
  1260. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1261. attachment[0] = fd->BackbufferView;
  1262. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1263. check_vk_result(err);
  1264. }
  1265. }
  1266. }
  1267. // Create or resize window
  1268. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1269. {
  1270. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1271. (void)instance;
  1272. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1273. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass);
  1274. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1275. }
  1276. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1277. {
  1278. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1279. //vkQueueWaitIdle(g_Queue);
  1280. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1281. {
  1282. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1283. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1284. }
  1285. IM_FREE(wd->Frames);
  1286. IM_FREE(wd->FrameSemaphores);
  1287. wd->Frames = NULL;
  1288. wd->FrameSemaphores = NULL;
  1289. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1290. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1291. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1292. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1293. *wd = ImGui_ImplVulkanH_Window();
  1294. }
  1295. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1296. {
  1297. vkDestroyFence(device, fd->Fence, allocator);
  1298. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1299. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1300. fd->Fence = VK_NULL_HANDLE;
  1301. fd->CommandBuffer = VK_NULL_HANDLE;
  1302. fd->CommandPool = VK_NULL_HANDLE;
  1303. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1304. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1305. }
  1306. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1307. {
  1308. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1309. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1310. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1311. }
  1312. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1313. {
  1314. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1315. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1316. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1317. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1318. buffers->VertexBufferSize = 0;
  1319. buffers->IndexBufferSize = 0;
  1320. }
  1321. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1322. {
  1323. for (uint32_t n = 0; n < buffers->Count; n++)
  1324. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1325. IM_FREE(buffers->FrameRenderBuffers);
  1326. buffers->FrameRenderBuffers = NULL;
  1327. buffers->Index = 0;
  1328. buffers->Count = 0;
  1329. }
  1330. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
  1331. {
  1332. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1333. for (int n = 0; n < platform_io.Viewports.Size; n++)
  1334. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)platform_io.Viewports[n]->RendererUserData)
  1335. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &data->RenderBuffers, allocator);
  1336. }
  1337. //--------------------------------------------------------------------------------------------------------
  1338. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1339. // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
  1340. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1341. //--------------------------------------------------------------------------------------------------------
  1342. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1343. {
  1344. ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
  1345. viewport->RendererUserData = data;
  1346. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1347. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1348. // Create surface
  1349. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1350. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1351. check_vk_result(err);
  1352. // Check for WSI support
  1353. VkBool32 res;
  1354. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1355. if (res != VK_TRUE)
  1356. {
  1357. IM_ASSERT(0); // Error: no WSI support on physical device
  1358. return;
  1359. }
  1360. // Select Surface Format
  1361. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1362. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1363. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1364. // Select Present Mode
  1365. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1366. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1367. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1368. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1369. // Create SwapChain, RenderPass, Framebuffer, etc.
  1370. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1371. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1372. data->WindowOwned = true;
  1373. }
  1374. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1375. {
  1376. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1377. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
  1378. {
  1379. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1380. if (data->WindowOwned)
  1381. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
  1382. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &data->RenderBuffers, v->Allocator);
  1383. IM_DELETE(data);
  1384. }
  1385. viewport->RendererUserData = NULL;
  1386. }
  1387. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1388. {
  1389. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1390. if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1391. return;
  1392. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1393. data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1394. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1395. }
  1396. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1397. {
  1398. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1399. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1400. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1401. VkResult err;
  1402. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1403. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1404. {
  1405. for (;;)
  1406. {
  1407. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1408. if (err == VK_SUCCESS) break;
  1409. if (err == VK_TIMEOUT) continue;
  1410. check_vk_result(err);
  1411. }
  1412. {
  1413. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1414. check_vk_result(err);
  1415. fd = &wd->Frames[wd->FrameIndex];
  1416. }
  1417. {
  1418. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1419. check_vk_result(err);
  1420. VkCommandBufferBeginInfo info = {};
  1421. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1422. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1423. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1424. check_vk_result(err);
  1425. }
  1426. {
  1427. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1428. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1429. VkRenderPassBeginInfo info = {};
  1430. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1431. info.renderPass = wd->RenderPass;
  1432. info.framebuffer = fd->Framebuffer;
  1433. info.renderArea.extent.width = wd->Width;
  1434. info.renderArea.extent.height = wd->Height;
  1435. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1436. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1437. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1438. }
  1439. }
  1440. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline);
  1441. {
  1442. vkCmdEndRenderPass(fd->CommandBuffer);
  1443. {
  1444. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1445. VkSubmitInfo info = {};
  1446. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1447. info.waitSemaphoreCount = 1;
  1448. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1449. info.pWaitDstStageMask = &wait_stage;
  1450. info.commandBufferCount = 1;
  1451. info.pCommandBuffers = &fd->CommandBuffer;
  1452. info.signalSemaphoreCount = 1;
  1453. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1454. err = vkEndCommandBuffer(fd->CommandBuffer);
  1455. check_vk_result(err);
  1456. err = vkResetFences(v->Device, 1, &fd->Fence);
  1457. check_vk_result(err);
  1458. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1459. check_vk_result(err);
  1460. }
  1461. }
  1462. }
  1463. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1464. {
  1465. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1466. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1467. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1468. VkResult err;
  1469. uint32_t present_index = wd->FrameIndex;
  1470. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1471. VkPresentInfoKHR info = {};
  1472. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1473. info.waitSemaphoreCount = 1;
  1474. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1475. info.swapchainCount = 1;
  1476. info.pSwapchains = &wd->Swapchain;
  1477. info.pImageIndices = &present_index;
  1478. err = vkQueuePresentKHR(v->Queue, &info);
  1479. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  1480. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1481. else
  1482. check_vk_result(err);
  1483. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1484. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  1485. }
  1486. void ImGui_ImplVulkan_InitPlatformInterface()
  1487. {
  1488. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1489. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1490. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1491. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1492. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1493. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1494. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1495. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1496. }
  1497. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1498. {
  1499. ImGui::DestroyPlatformWindows();
  1500. }