imgui_impl_a5.cpp 9.8 KB

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  1. // ImGui Allegro 5 bindings
  2. // https://github.com/ocornut/imgui
  3. // by @birthggd, public domain
  4. #include <stdint.h> // uint64_t
  5. #include <cstring> // memcpy
  6. #include <imgui.h>
  7. #include "imgui_impl_a5.h"
  8. #include <allegro5/allegro.h>
  9. #include <allegro5/allegro_primitives.h>
  10. #ifdef _WIN32
  11. #include <allegro5/allegro_windows.h>
  12. #endif
  13. // Data
  14. static ALLEGRO_DISPLAY* g_Display = NULL;
  15. static ALLEGRO_BITMAP* g_Texture = NULL;
  16. static double g_Time = 0.0;
  17. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  18. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  19. #define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->ELEMENT))
  20. struct ImDrawVertAllegro
  21. {
  22. ImVec2 pos;
  23. ImVec2 uv;
  24. ALLEGRO_COLOR col;
  25. };
  26. static void ImGui_ImplA5_RenderDrawLists(ImDrawData* draw_data)
  27. {
  28. int op, src, dst;
  29. al_get_blender(&op, &src, &dst);
  30. al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
  31. for (int n = 0; n < draw_data->CmdListsCount; n++)
  32. {
  33. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  34. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
  35. static ImVector<ImDrawVertAllegro> vertices;
  36. vertices.resize(cmd_list->VtxBuffer.size());
  37. for (int i = 0; i < cmd_list->VtxBuffer.size(); ++i)
  38. {
  39. const ImDrawVert &dv = cmd_list->VtxBuffer[i];
  40. ImDrawVertAllegro v;
  41. v.pos = dv.pos;
  42. v.uv = dv.uv;
  43. unsigned char *c = (unsigned char*)&dv.col;
  44. v.col = al_map_rgba(c[0], c[1], c[2], c[3]);
  45. vertices[i] = v;
  46. }
  47. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit vertices
  48. static ImVector<int> indices;
  49. indices.resize(cmd_list->IdxBuffer.size());
  50. for (int i = 0; i < cmd_list->IdxBuffer.size(); ++i)
  51. indices[i] = (int)cmd_list->IdxBuffer.Data[i];
  52. int idx_offset = 0;
  53. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
  54. {
  55. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  56. if (pcmd->UserCallback)
  57. {
  58. pcmd->UserCallback(cmd_list, pcmd);
  59. }
  60. else
  61. {
  62. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
  63. al_set_clipping_rectangle(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z-pcmd->ClipRect.x, pcmd->ClipRect.w-pcmd->ClipRect.y);
  64. al_draw_indexed_prim(&vertices[0], g_VertexDecl, texture, &indices[idx_offset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  65. }
  66. idx_offset += pcmd->ElemCount;
  67. }
  68. }
  69. // Restore modified state
  70. al_set_blender(op, src, dst);
  71. al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
  72. }
  73. bool Imgui_ImplA5_CreateDeviceObjects()
  74. {
  75. ImGuiIO &io = ImGui::GetIO();
  76. // Build texture
  77. unsigned char *pixels;
  78. int width, height;
  79. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  80. // Create texture
  81. int flags = al_get_new_bitmap_flags();
  82. int fmt = al_get_new_bitmap_format();
  83. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
  84. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  85. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  86. al_set_new_bitmap_flags(flags);
  87. al_set_new_bitmap_format(fmt);
  88. if (!img)
  89. return false;
  90. ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  91. if (!locked_img)
  92. {
  93. al_destroy_bitmap(img);
  94. return false;
  95. }
  96. memcpy(locked_img->data, pixels, sizeof(int)*width*height);
  97. al_unlock_bitmap(img);
  98. // Convert software texture to hardware texture.
  99. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  100. al_destroy_bitmap(img);
  101. if (!cloned_img)
  102. return false;
  103. // Store our identifier
  104. io.Fonts->TexID = (void*)cloned_img;
  105. g_Texture = cloned_img;
  106. // Cleanup (don't clear the input data if you want to append new fonts later)
  107. io.Fonts->ClearInputData();
  108. io.Fonts->ClearTexData();
  109. // Create an invisible mouse cursor
  110. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  111. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
  112. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  113. al_destroy_bitmap(mouse_cursor);
  114. return true;
  115. }
  116. void ImGui_ImplA5_InvalidateDeviceObjects()
  117. {
  118. if (g_Texture)
  119. {
  120. al_destroy_bitmap(g_Texture);
  121. ImGui::GetIO().Fonts->TexID = NULL;
  122. g_Texture = NULL;
  123. }
  124. if (g_MouseCursorInvisible)
  125. {
  126. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  127. g_MouseCursorInvisible = NULL;
  128. }
  129. }
  130. bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
  131. {
  132. g_Display = display;
  133. // Create custom vertex declaration.
  134. // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
  135. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  136. ALLEGRO_VERTEX_ELEMENT elems[] =
  137. {
  138. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, OFFSETOF(ImDrawVertAllegro, pos) },
  139. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, OFFSETOF(ImDrawVertAllegro, uv) },
  140. { ALLEGRO_PRIM_COLOR_ATTR, 0, OFFSETOF(ImDrawVertAllegro, col) },
  141. { 0, 0, 0 }
  142. };
  143. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  144. ImGuiIO& io = ImGui::GetIO();
  145. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  146. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  147. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  148. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  149. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  150. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  151. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  152. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  153. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  154. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  155. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  156. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  157. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  158. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  159. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  160. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  161. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  162. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  163. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  164. io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists;
  165. #ifdef _WIN32
  166. io.ImeWindowHandle = al_get_win_window_handle(g_Display);
  167. #endif
  168. return true;
  169. }
  170. void ImGui_ImplA5_Shutdown()
  171. {
  172. ImGui_ImplA5_InvalidateDeviceObjects();
  173. ImGui::Shutdown();
  174. }
  175. bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
  176. {
  177. ImGuiIO &io = ImGui::GetIO();
  178. switch (ev->type)
  179. {
  180. case ALLEGRO_EVENT_MOUSE_AXES:
  181. io.MouseWheel += ev->mouse.dz;
  182. return true;
  183. case ALLEGRO_EVENT_KEY_CHAR:
  184. if (ev->keyboard.display == g_Display)
  185. if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
  186. io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
  187. return true;
  188. case ALLEGRO_EVENT_KEY_DOWN:
  189. case ALLEGRO_EVENT_KEY_UP:
  190. if (ev->keyboard.display == g_Display)
  191. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  192. return true;
  193. }
  194. return false;
  195. }
  196. void ImGui_ImplA5_NewFrame()
  197. {
  198. if (!g_Texture)
  199. Imgui_ImplA5_CreateDeviceObjects();
  200. ImGuiIO &io = ImGui::GetIO();
  201. // Setup display size (every frame to accommodate for window resizing)
  202. int w, h;
  203. w = al_get_display_width(g_Display);
  204. h = al_get_display_height(g_Display);
  205. io.DisplaySize = ImVec2((float)w, (float)h);
  206. // Setup time step
  207. double current_time = al_get_time();
  208. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
  209. g_Time = current_time;
  210. // Setup inputs
  211. ALLEGRO_KEYBOARD_STATE keys;
  212. al_get_keyboard_state(&keys);
  213. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  214. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  215. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  216. ALLEGRO_MOUSE_STATE mouse;
  217. if (keys.display == g_Display)
  218. {
  219. al_get_mouse_state(&mouse);
  220. io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
  221. }
  222. else
  223. {
  224. io.MousePos = ImVec2(-1, -1);
  225. }
  226. al_get_mouse_state(&mouse);
  227. io.MouseDown[0] = mouse.buttons & (1 << 0);
  228. io.MouseDown[1] = mouse.buttons & (1 << 1);
  229. io.MouseDown[2] = mouse.buttons & (1 << 2);
  230. // Hide OS mouse cursor if ImGui is drawing it
  231. if (io.MouseDrawCursor)
  232. {
  233. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  234. }
  235. else
  236. {
  237. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  238. switch (ImGui::GetMouseCursor())
  239. {
  240. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  241. case ImGuiMouseCursor_Move: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  242. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  243. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  244. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  245. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  246. }
  247. al_set_system_mouse_cursor(g_Display, cursor_id);
  248. }
  249. // Start the frame
  250. ImGui::NewFrame();
  251. }