main.cpp 21 KB

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  1. // ImGui - standalone example application for Glfw + Vulkan, using programmable pipeline
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include <imgui.h>
  4. #include <stdio.h> // printf, fprintf
  5. #include <stdlib.h> // abort
  6. #define GLFW_INCLUDE_NONE
  7. #define GLFW_INCLUDE_VULKAN
  8. #include <GLFW/glfw3.h>
  9. #include "imgui_impl_glfw_vulkan.h"
  10. #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
  11. static VkAllocationCallbacks* g_Allocator = NULL;
  12. static VkInstance g_Instance = VK_NULL_HANDLE;
  13. static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
  14. static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
  15. static VkDevice g_Device = VK_NULL_HANDLE;
  16. static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
  17. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  18. static uint32_t g_QueueFamily = 0;
  19. static VkQueue g_Queue = VK_NULL_HANDLE;
  20. static VkFormat g_Format = VK_FORMAT_B8G8R8A8_UNORM;
  21. static VkColorSpaceKHR g_ColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  22. static VkImageSubresourceRange g_ImageRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
  23. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  24. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  25. static int fb_width, fb_height;
  26. static uint32_t g_BackBufferIndex = 0;
  27. static uint32_t g_BackBufferCount = 0;
  28. static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  29. static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  30. static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  31. static uint32_t g_FrameIndex = 0;
  32. static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
  33. static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
  34. static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES];
  35. static VkSemaphore g_Semaphore[IMGUI_VK_QUEUED_FRAMES];
  36. static VkClearValue g_ClearValue = {};
  37. static void check_vk_result(VkResult err)
  38. {
  39. if (err == 0) return;
  40. printf("VkResult %d\n", err);
  41. if (err < 0)
  42. abort();
  43. }
  44. static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
  45. {
  46. VkResult err;
  47. VkSwapchainKHR old_swapchain = g_Swapchain;
  48. err = vkDeviceWaitIdle(g_Device);
  49. check_vk_result(err);
  50. // Destroy old Framebuffer:
  51. for (uint32_t i=0; i<g_BackBufferCount; i++)
  52. if (g_BackBufferView[i])
  53. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  54. for(uint32_t i=0; i<g_BackBufferCount; i++)
  55. if (g_Framebuffer[i])
  56. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  57. if (g_RenderPass)
  58. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  59. // Create Swapchain:
  60. {
  61. VkSwapchainCreateInfoKHR info = {};
  62. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  63. info.surface = g_Surface;
  64. info.imageFormat = g_Format;
  65. info.imageColorSpace = g_ColorSpace;
  66. info.imageArrayLayers = 1;
  67. info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  68. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  69. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  70. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  71. info.presentMode = VK_PRESENT_MODE_FIFO_KHR;
  72. info.clipped = VK_TRUE;
  73. info.oldSwapchain = old_swapchain;
  74. VkSurfaceCapabilitiesKHR cap;
  75. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
  76. check_vk_result(err);
  77. if (cap.maxImageCount > 0)
  78. {
  79. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  80. }
  81. else
  82. {
  83. info.minImageCount = cap.minImageCount + 2;
  84. }
  85. if (cap.currentExtent.width == 0xffffffff)
  86. {
  87. fb_width = w;
  88. fb_height = h;
  89. info.imageExtent.width = fb_width;
  90. info.imageExtent.height = fb_height;
  91. }
  92. else
  93. {
  94. fb_width = cap.currentExtent.width;
  95. fb_height = cap.currentExtent.height;
  96. info.imageExtent.width = fb_width;
  97. info.imageExtent.height = fb_height;
  98. }
  99. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
  100. check_vk_result(err);
  101. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
  102. check_vk_result(err);
  103. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
  104. check_vk_result(err);
  105. }
  106. if (old_swapchain)
  107. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  108. // Create the Render Pass:
  109. {
  110. VkAttachmentDescription attachment = {};
  111. attachment.format = g_Format;
  112. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  113. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  114. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  115. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  116. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  117. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  118. attachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  119. VkAttachmentReference color_attachment = {};
  120. color_attachment.attachment = 0;
  121. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  122. VkSubpassDescription subpass = {};
  123. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  124. subpass.colorAttachmentCount = 1;
  125. subpass.pColorAttachments = &color_attachment;
  126. VkRenderPassCreateInfo info = {};
  127. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  128. info.attachmentCount = 1;
  129. info.pAttachments = &attachment;
  130. info.subpassCount = 1;
  131. info.pSubpasses = &subpass;
  132. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
  133. check_vk_result(err);
  134. }
  135. // Create The Image Views
  136. {
  137. VkImageViewCreateInfo info = {};
  138. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  139. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  140. info.format = g_Format;
  141. info.components.r = VK_COMPONENT_SWIZZLE_R;
  142. info.components.g = VK_COMPONENT_SWIZZLE_G;
  143. info.components.b = VK_COMPONENT_SWIZZLE_B;
  144. info.components.a = VK_COMPONENT_SWIZZLE_A;
  145. info.subresourceRange = g_ImageRange;
  146. for (uint32_t i = 0; i<g_BackBufferCount; i++)
  147. {
  148. info.image = g_BackBuffer[i];
  149. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
  150. check_vk_result(err);
  151. }
  152. }
  153. // Create Framebuffer:
  154. {
  155. VkImageView attachment[1];
  156. VkFramebufferCreateInfo info = {};
  157. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  158. info.renderPass = g_RenderPass;
  159. info.attachmentCount = 1;
  160. info.pAttachments = attachment;
  161. info.width = fb_width;
  162. info.height = fb_height;
  163. info.layers = 1;
  164. for (uint32_t i = 0; i<g_BackBufferCount; i++)
  165. {
  166. attachment[0] = g_BackBufferView[i];
  167. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
  168. check_vk_result(err);
  169. }
  170. }
  171. }
  172. static void setup_vulkan(GLFWwindow* window)
  173. {
  174. VkResult err;
  175. // Create Vulkan Instance
  176. {
  177. uint32_t glfw_extensions_count;
  178. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&glfw_extensions_count);
  179. VkInstanceCreateInfo create_info = {};
  180. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  181. create_info.enabledExtensionCount = glfw_extensions_count;
  182. create_info.ppEnabledExtensionNames = glfw_extensions;
  183. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  184. check_vk_result(err);
  185. }
  186. // Create Window Surface
  187. {
  188. err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
  189. check_vk_result(err);
  190. }
  191. // Get GPU
  192. {
  193. uint32_t count = 1;
  194. err = vkEnumeratePhysicalDevices(g_Instance, &count, &g_Gpu);
  195. check_vk_result(err);
  196. }
  197. // Create Logical Device
  198. {
  199. int device_extension_count = 1;
  200. const char* device_extensions[] = {"VK_KHR_swapchain"};
  201. const uint32_t queue_index = 0;
  202. const uint32_t queue_count = 1;
  203. const float queue_priority[] = {1.0f};
  204. VkDeviceQueueCreateInfo queue_info[1] = {};
  205. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  206. queue_info[0].queueFamilyIndex = g_QueueFamily;
  207. queue_info[0].queueCount = queue_count;
  208. queue_info[0].pQueuePriorities = queue_priority;
  209. VkDeviceCreateInfo create_info = {};
  210. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  211. create_info.queueCreateInfoCount = sizeof(queue_info)/sizeof(queue_info[0]);
  212. create_info.pQueueCreateInfos = queue_info;
  213. create_info.enabledExtensionCount = device_extension_count;
  214. create_info.ppEnabledExtensionNames = device_extensions;
  215. err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
  216. check_vk_result(err);
  217. vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
  218. }
  219. // Create Framebuffers
  220. {
  221. int w, h;
  222. glfwGetFramebufferSize(window, &w, &h);
  223. resize_vulkan(window, w, h);
  224. glfwSetFramebufferSizeCallback(window, resize_vulkan);
  225. }
  226. // Create Command Buffers
  227. for (int i=0; i<IMGUI_VK_QUEUED_FRAMES; i++)
  228. {
  229. {
  230. VkCommandPoolCreateInfo info = {};
  231. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  232. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  233. info.queueFamilyIndex = g_QueueFamily;
  234. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
  235. check_vk_result(err);
  236. }
  237. {
  238. VkCommandBufferAllocateInfo info = {};
  239. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  240. info.commandPool = g_CommandPool[i];
  241. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  242. info.commandBufferCount = 1;
  243. err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
  244. check_vk_result(err);
  245. }
  246. {
  247. VkFenceCreateInfo info = {};
  248. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  249. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  250. err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
  251. check_vk_result(err);
  252. }
  253. {
  254. VkSemaphoreCreateInfo info = {};
  255. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  256. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_Semaphore[i]);
  257. check_vk_result(err);
  258. }
  259. }
  260. // Create Descriptor Pool
  261. {
  262. VkDescriptorPoolSize pool_size[11] =
  263. {
  264. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  265. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  266. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  267. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  268. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  269. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  270. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  271. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  272. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  273. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  274. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  275. };
  276. VkDescriptorPoolCreateInfo pool_info = {};
  277. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  278. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  279. pool_info.maxSets = 1000 * 11;
  280. pool_info.poolSizeCount = 11;
  281. pool_info.pPoolSizes = pool_size;
  282. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  283. check_vk_result(err);
  284. }
  285. }
  286. static void cleanup_vulkan()
  287. {
  288. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  289. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  290. {
  291. vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
  292. vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
  293. vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
  294. vkDestroySemaphore(g_Device, g_Semaphore[i], g_Allocator);
  295. }
  296. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  297. {
  298. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  299. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  300. }
  301. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  302. vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
  303. vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
  304. vkDestroyDevice(g_Device, g_Allocator);
  305. vkDestroyInstance(g_Instance, g_Allocator);
  306. }
  307. static void frame_begin()
  308. {
  309. VkResult err;
  310. while (true)
  311. {
  312. err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
  313. if (err == VK_SUCCESS) break;
  314. if (err == VK_TIMEOUT) continue;
  315. check_vk_result(err);
  316. }
  317. {
  318. err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_Semaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackBufferIndex);
  319. check_vk_result(err);
  320. }
  321. {
  322. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  323. check_vk_result(err);
  324. VkCommandBufferBeginInfo info = {};
  325. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  326. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  327. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
  328. check_vk_result(err);
  329. }
  330. {
  331. VkRenderPassBeginInfo info = {};
  332. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  333. info.renderPass = g_RenderPass;
  334. info.framebuffer = g_Framebuffer[g_BackBufferIndex];
  335. info.renderArea.extent.width = fb_width;
  336. info.renderArea.extent.height = fb_height;
  337. info.clearValueCount = 1;
  338. info.pClearValues = &g_ClearValue;
  339. vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
  340. }
  341. }
  342. static void frame_end()
  343. {
  344. VkResult err;
  345. vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
  346. {
  347. VkImageMemoryBarrier barrier = {};
  348. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  349. barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  350. barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
  351. barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  352. barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  353. barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  354. barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  355. barrier.image = g_BackBuffer[g_BackBufferIndex];
  356. barrier.subresourceRange = g_ImageRange;
  357. vkCmdPipelineBarrier(g_CommandBuffer[g_FrameIndex], VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
  358. }
  359. {
  360. VkSubmitInfo info = {};
  361. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  362. info.waitSemaphoreCount = 1;
  363. info.pWaitSemaphores = &g_Semaphore[g_FrameIndex];
  364. info.commandBufferCount = 1;
  365. info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  366. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  367. check_vk_result(err);
  368. err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
  369. check_vk_result(err);
  370. err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
  371. check_vk_result(err);
  372. }
  373. {
  374. VkResult res;
  375. VkSwapchainKHR swapchains[1] = {g_Swapchain};
  376. uint32_t indices[1] = {g_BackBufferIndex};
  377. VkPresentInfoKHR info = {};
  378. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  379. info.swapchainCount = 1;
  380. info.pSwapchains = swapchains;
  381. info.pImageIndices = indices;
  382. info.pResults = &res;
  383. err = vkQueuePresentKHR(g_Queue, &info);
  384. check_vk_result(err);
  385. check_vk_result(res);
  386. }
  387. g_FrameIndex = (g_FrameIndex) % IMGUI_VK_QUEUED_FRAMES;
  388. }
  389. static void error_callback(int error, const char* description)
  390. {
  391. fprintf(stderr, "Error %d: %s\n", error, description);
  392. }
  393. int main(int, char**)
  394. {
  395. // Setup window
  396. glfwSetErrorCallback(error_callback);
  397. if (!glfwInit())
  398. return 1;
  399. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  400. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
  401. // Setup Vulkan
  402. if (!glfwVulkanSupported())
  403. {
  404. printf("GLFW: Vulkan Not Supported\n");
  405. return 1;
  406. }
  407. setup_vulkan(window);
  408. // Setup ImGui binding
  409. ImGui_ImplGlfwVulkan_Init_Data init_data = {};
  410. init_data.allocator = g_Allocator;
  411. init_data.gpu = g_Gpu;
  412. init_data.device = g_Device;
  413. init_data.render_pass = g_RenderPass;
  414. init_data.pipeline_cache = g_PipelineCache;
  415. init_data.descriptor_pool = g_DescriptorPool;
  416. init_data.check_vk_result = check_vk_result;
  417. ImGui_ImplGlfwVulkan_Init(window, true, &init_data);
  418. // Load Fonts
  419. // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
  420. //ImGuiIO& io = ImGui::GetIO();
  421. //io.Fonts->AddFontDefault();
  422. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
  423. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
  424. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
  425. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
  426. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  427. // Upload Fonts
  428. {
  429. VkResult err;
  430. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  431. check_vk_result(err);
  432. VkCommandBufferBeginInfo begin_info = {};
  433. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  434. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  435. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
  436. check_vk_result(err);
  437. ImGui_ImplGlfwVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
  438. VkSubmitInfo end_info = {};
  439. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  440. end_info.commandBufferCount = 1;
  441. end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  442. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  443. check_vk_result(err);
  444. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  445. check_vk_result(err);
  446. err = vkDeviceWaitIdle(g_Device);
  447. check_vk_result(err);
  448. ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
  449. }
  450. bool show_test_window = true;
  451. bool show_another_window = false;
  452. ImVec4 clear_color = ImColor(114, 144, 154);
  453. // Main loop
  454. while (!glfwWindowShouldClose(window))
  455. {
  456. glfwPollEvents();
  457. ImGui_ImplGlfwVulkan_NewFrame();
  458. // 1. Show a simple window
  459. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
  460. {
  461. static float f = 0.0f;
  462. ImGui::Text("Hello, world!");
  463. ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
  464. ImGui::ColorEdit3("clear color", (float*)&clear_color);
  465. if (ImGui::Button("Test Window")) show_test_window ^= 1;
  466. if (ImGui::Button("Another Window")) show_another_window ^= 1;
  467. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  468. }
  469. // 2. Show another simple window, this time using an explicit Begin/End pair
  470. if (show_another_window)
  471. {
  472. ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
  473. ImGui::Begin("Another Window", &show_another_window);
  474. ImGui::Text("Hello");
  475. ImGui::End();
  476. }
  477. // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
  478. if (show_test_window)
  479. {
  480. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
  481. ImGui::ShowTestWindow(&show_test_window);
  482. }
  483. g_ClearValue.color.float32[0] = clear_color.x;
  484. g_ClearValue.color.float32[1] = clear_color.y;
  485. g_ClearValue.color.float32[2] = clear_color.z;
  486. g_ClearValue.color.float32[3] = clear_color.w;
  487. frame_begin();
  488. ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  489. frame_end();
  490. }
  491. // Cleanup
  492. VkResult err = vkDeviceWaitIdle(g_Device);
  493. check_vk_result(err);
  494. ImGui_ImplGlfwVulkan_Shutdown();
  495. cleanup_vulkan();
  496. glfwTerminate();
  497. return 0;
  498. }