imgui_impl_allegro5.cpp 29 KB

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  1. // dear imgui: Renderer + Platform Backend for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
  5. // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
  6. // [X] Platform: Clipboard support (from Allegro 5.1.12)
  7. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  8. // Issues:
  9. // [ ] Renderer: The renderer is suboptimal as we need to convert vertices manually.
  10. // [ ] Platform: Missing gamepad support.
  11. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  12. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  13. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  14. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  15. // CHANGELOG
  16. // (minor and older changes stripped away, please see git history for details)
  17. // 2022-11-30: Renderer: Restoring using al_draw_indexed_prim() when Allegro version is >= 5.2.5.
  18. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  19. // 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
  20. // 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
  21. // 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
  22. // 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next and before key event (not in NewFrame) to fix input queue with very low framerates.
  23. // 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
  24. // 2021-12-08: Renderer: Fixed mishandling of the the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86.
  25. // 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events.
  26. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  27. // 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
  28. // 2021-02-18: Change blending equation to preserve alpha in output buffer.
  29. // 2020-08-10: Inputs: Fixed horizontal mouse wheel direction.
  30. // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
  31. // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
  32. // 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
  33. // 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  34. // 2018-11-30: Platform: Added touchscreen support.
  35. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
  36. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  37. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  38. // 2018-06-13: Renderer: Stopped using al_draw_indexed_prim() as it is buggy in Allegro's DX9 backend.
  39. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  40. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  41. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  42. // 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  43. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  44. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  45. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  46. #include "imgui.h"
  47. #ifndef IMGUI_DISABLE
  48. #include "imgui_impl_allegro5.h"
  49. #include <stdint.h> // uint64_t
  50. #include <cstring> // memcpy
  51. // Allegro
  52. #include <allegro5/allegro.h>
  53. #include <allegro5/allegro_primitives.h>
  54. #ifdef _WIN32
  55. #include <allegro5/allegro_windows.h>
  56. #endif
  57. #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  58. #define ALLEGRO_HAS_DRAW_INDEXED_PRIM (ALLEGRO_VERSION_INT >= ((5 << 24) | (2 << 16) | ( 5 << 8))) // DX9 implementation of al_draw_indexed_prim() got fixed in Allegro 5.2.5
  59. // Visual Studio warnings
  60. #ifdef _MSC_VER
  61. #pragma warning (disable: 4127) // condition expression is constant
  62. #endif
  63. struct ImDrawVertAllegro
  64. {
  65. ImVec2 pos;
  66. ImVec2 uv;
  67. ALLEGRO_COLOR col;
  68. };
  69. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
  70. // FIXME-OPT: Consider inlining al_map_rgba()?
  71. // see https://github.com/liballeg/allegro5/blob/master/src/pixels.c#L554
  72. // and https://github.com/liballeg/allegro5/blob/master/include/allegro5/internal/aintern_pixels.h
  73. #define DRAW_VERT_IMGUI_TO_ALLEGRO(DST, SRC) { (DST)->pos = (SRC)->pos; (DST)->uv = (SRC)->uv; unsigned char* c = (unsigned char*)&(SRC)->col; (DST)->col = al_map_rgba(c[0], c[1], c[2], c[3]); }
  74. // Allegro Data
  75. struct ImGui_ImplAllegro5_Data
  76. {
  77. ALLEGRO_DISPLAY* Display;
  78. ALLEGRO_BITMAP* Texture;
  79. double Time;
  80. ALLEGRO_MOUSE_CURSOR* MouseCursorInvisible;
  81. ALLEGRO_VERTEX_DECL* VertexDecl;
  82. char* ClipboardTextData;
  83. ImVector<ImDrawVertAllegro> BufVertices;
  84. ImVector<int> BufIndices;
  85. ImGui_ImplAllegro5_Data() { memset((void*)this, 0, sizeof(*this)); }
  86. };
  87. // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
  88. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  89. // FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
  90. static ImGui_ImplAllegro5_Data* ImGui_ImplAllegro5_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplAllegro5_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr; }
  91. static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
  92. {
  93. // Setup blending
  94. al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
  95. // Setup orthographic projection matrix
  96. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  97. {
  98. float L = draw_data->DisplayPos.x;
  99. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  100. float T = draw_data->DisplayPos.y;
  101. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  102. ALLEGRO_TRANSFORM transform;
  103. al_identity_transform(&transform);
  104. al_use_transform(&transform);
  105. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  106. al_use_projection_transform(&transform);
  107. }
  108. }
  109. // Render function.
  110. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  111. {
  112. // Avoid rendering when minimized
  113. if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
  114. return;
  115. // Backup Allegro state that will be modified
  116. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  117. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  118. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  119. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  120. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  121. int last_blender_op, last_blender_src, last_blender_dst;
  122. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  123. // Setup desired render state
  124. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  125. // Render command lists
  126. for (int n = 0; n < draw_data->CmdListsCount; n++)
  127. {
  128. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  129. ImVector<ImDrawVertAllegro>& vertices = bd->BufVertices;
  130. #if ALLEGRO_HAS_DRAW_INDEXED_PRIM
  131. vertices.resize(cmd_list->VtxBuffer.Size);
  132. for (int i = 0; i < cmd_list->VtxBuffer.Size; i++)
  133. {
  134. const ImDrawVert* src_v = &cmd_list->VtxBuffer[i];
  135. ImDrawVertAllegro* dst_v = &vertices[i];
  136. DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
  137. }
  138. const int* indices = nullptr;
  139. if (sizeof(ImDrawIdx) == 2)
  140. {
  141. // FIXME-OPT: Allegro doesn't support 16-bit indices.
  142. // You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
  143. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  144. bd->BufIndices.resize(cmd_list->IdxBuffer.Size);
  145. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  146. bd->BufIndices[i] = (int)cmd_list->IdxBuffer.Data[i];
  147. indices = bd->BufIndices.Data;
  148. }
  149. else if (sizeof(ImDrawIdx) == 4)
  150. {
  151. indices = (const int*)cmd_list->IdxBuffer.Data;
  152. }
  153. #else
  154. // Allegro's implementation of al_draw_indexed_prim() for DX9 was broken until 5.2.5. Unindex buffers ourselves while converting vertex format.
  155. vertices.resize(cmd_list->IdxBuffer.Size);
  156. for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
  157. {
  158. const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
  159. ImDrawVertAllegro* dst_v = &vertices[i];
  160. DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
  161. }
  162. #endif
  163. // Render command lists
  164. ImVec2 clip_off = draw_data->DisplayPos;
  165. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  166. {
  167. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  168. if (pcmd->UserCallback)
  169. {
  170. // User callback, registered via ImDrawList::AddCallback()
  171. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  172. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  173. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  174. else
  175. pcmd->UserCallback(cmd_list, pcmd);
  176. }
  177. else
  178. {
  179. // Project scissor/clipping rectangles into framebuffer space
  180. ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
  181. ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
  182. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  183. continue;
  184. // Apply scissor/clipping rectangle, Draw
  185. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID();
  186. al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y);
  187. #if ALLEGRO_HAS_DRAW_INDEXED_PRIM
  188. al_draw_indexed_prim(&vertices[0], bd->VertexDecl, texture, &indices[pcmd->IdxOffset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  189. #else
  190. al_draw_prim(&vertices[0], bd->VertexDecl, texture, pcmd->IdxOffset, pcmd->IdxOffset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  191. #endif
  192. }
  193. }
  194. }
  195. // Restore modified Allegro state
  196. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  197. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  198. al_use_transform(&last_transform);
  199. al_use_projection_transform(&last_projection_transform);
  200. }
  201. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  202. {
  203. // Build texture atlas
  204. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  205. ImGuiIO& io = ImGui::GetIO();
  206. unsigned char* pixels;
  207. int width, height;
  208. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  209. // Create texture
  210. // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
  211. int flags = al_get_new_bitmap_flags();
  212. int fmt = al_get_new_bitmap_format();
  213. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
  214. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  215. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  216. al_set_new_bitmap_flags(flags);
  217. al_set_new_bitmap_format(fmt);
  218. if (!img)
  219. return false;
  220. ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  221. if (!locked_img)
  222. {
  223. al_destroy_bitmap(img);
  224. return false;
  225. }
  226. memcpy(locked_img->data, pixels, sizeof(int) * width * height);
  227. al_unlock_bitmap(img);
  228. // Convert software texture to hardware texture.
  229. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  230. al_destroy_bitmap(img);
  231. if (!cloned_img)
  232. return false;
  233. // Store our identifier
  234. io.Fonts->SetTexID((ImTextureID)(intptr_t)cloned_img);
  235. bd->Texture = cloned_img;
  236. // Create an invisible mouse cursor
  237. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  238. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
  239. bd->MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  240. al_destroy_bitmap(mouse_cursor);
  241. return true;
  242. }
  243. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  244. {
  245. ImGuiIO& io = ImGui::GetIO();
  246. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  247. if (bd->Texture)
  248. {
  249. io.Fonts->SetTexID(0);
  250. al_destroy_bitmap(bd->Texture);
  251. bd->Texture = nullptr;
  252. }
  253. if (bd->MouseCursorInvisible)
  254. {
  255. al_destroy_mouse_cursor(bd->MouseCursorInvisible);
  256. bd->MouseCursorInvisible = nullptr;
  257. }
  258. }
  259. #if ALLEGRO_HAS_CLIPBOARD
  260. static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
  261. {
  262. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  263. if (bd->ClipboardTextData)
  264. al_free(bd->ClipboardTextData);
  265. bd->ClipboardTextData = al_get_clipboard_text(bd->Display);
  266. return bd->ClipboardTextData;
  267. }
  268. static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
  269. {
  270. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  271. al_set_clipboard_text(bd->Display, text);
  272. }
  273. #endif
  274. static ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code)
  275. {
  276. switch (key_code)
  277. {
  278. case ALLEGRO_KEY_TAB: return ImGuiKey_Tab;
  279. case ALLEGRO_KEY_LEFT: return ImGuiKey_LeftArrow;
  280. case ALLEGRO_KEY_RIGHT: return ImGuiKey_RightArrow;
  281. case ALLEGRO_KEY_UP: return ImGuiKey_UpArrow;
  282. case ALLEGRO_KEY_DOWN: return ImGuiKey_DownArrow;
  283. case ALLEGRO_KEY_PGUP: return ImGuiKey_PageUp;
  284. case ALLEGRO_KEY_PGDN: return ImGuiKey_PageDown;
  285. case ALLEGRO_KEY_HOME: return ImGuiKey_Home;
  286. case ALLEGRO_KEY_END: return ImGuiKey_End;
  287. case ALLEGRO_KEY_INSERT: return ImGuiKey_Insert;
  288. case ALLEGRO_KEY_DELETE: return ImGuiKey_Delete;
  289. case ALLEGRO_KEY_BACKSPACE: return ImGuiKey_Backspace;
  290. case ALLEGRO_KEY_SPACE: return ImGuiKey_Space;
  291. case ALLEGRO_KEY_ENTER: return ImGuiKey_Enter;
  292. case ALLEGRO_KEY_ESCAPE: return ImGuiKey_Escape;
  293. case ALLEGRO_KEY_QUOTE: return ImGuiKey_Apostrophe;
  294. case ALLEGRO_KEY_COMMA: return ImGuiKey_Comma;
  295. case ALLEGRO_KEY_MINUS: return ImGuiKey_Minus;
  296. case ALLEGRO_KEY_FULLSTOP: return ImGuiKey_Period;
  297. case ALLEGRO_KEY_SLASH: return ImGuiKey_Slash;
  298. case ALLEGRO_KEY_SEMICOLON: return ImGuiKey_Semicolon;
  299. case ALLEGRO_KEY_EQUALS: return ImGuiKey_Equal;
  300. case ALLEGRO_KEY_OPENBRACE: return ImGuiKey_LeftBracket;
  301. case ALLEGRO_KEY_BACKSLASH: return ImGuiKey_Backslash;
  302. case ALLEGRO_KEY_CLOSEBRACE: return ImGuiKey_RightBracket;
  303. case ALLEGRO_KEY_TILDE: return ImGuiKey_GraveAccent;
  304. case ALLEGRO_KEY_CAPSLOCK: return ImGuiKey_CapsLock;
  305. case ALLEGRO_KEY_SCROLLLOCK: return ImGuiKey_ScrollLock;
  306. case ALLEGRO_KEY_NUMLOCK: return ImGuiKey_NumLock;
  307. case ALLEGRO_KEY_PRINTSCREEN: return ImGuiKey_PrintScreen;
  308. case ALLEGRO_KEY_PAUSE: return ImGuiKey_Pause;
  309. case ALLEGRO_KEY_PAD_0: return ImGuiKey_Keypad0;
  310. case ALLEGRO_KEY_PAD_1: return ImGuiKey_Keypad1;
  311. case ALLEGRO_KEY_PAD_2: return ImGuiKey_Keypad2;
  312. case ALLEGRO_KEY_PAD_3: return ImGuiKey_Keypad3;
  313. case ALLEGRO_KEY_PAD_4: return ImGuiKey_Keypad4;
  314. case ALLEGRO_KEY_PAD_5: return ImGuiKey_Keypad5;
  315. case ALLEGRO_KEY_PAD_6: return ImGuiKey_Keypad6;
  316. case ALLEGRO_KEY_PAD_7: return ImGuiKey_Keypad7;
  317. case ALLEGRO_KEY_PAD_8: return ImGuiKey_Keypad8;
  318. case ALLEGRO_KEY_PAD_9: return ImGuiKey_Keypad9;
  319. case ALLEGRO_KEY_PAD_DELETE: return ImGuiKey_KeypadDecimal;
  320. case ALLEGRO_KEY_PAD_SLASH: return ImGuiKey_KeypadDivide;
  321. case ALLEGRO_KEY_PAD_ASTERISK: return ImGuiKey_KeypadMultiply;
  322. case ALLEGRO_KEY_PAD_MINUS: return ImGuiKey_KeypadSubtract;
  323. case ALLEGRO_KEY_PAD_PLUS: return ImGuiKey_KeypadAdd;
  324. case ALLEGRO_KEY_PAD_ENTER: return ImGuiKey_KeypadEnter;
  325. case ALLEGRO_KEY_PAD_EQUALS: return ImGuiKey_KeypadEqual;
  326. case ALLEGRO_KEY_LCTRL: return ImGuiKey_LeftCtrl;
  327. case ALLEGRO_KEY_LSHIFT: return ImGuiKey_LeftShift;
  328. case ALLEGRO_KEY_ALT: return ImGuiKey_LeftAlt;
  329. case ALLEGRO_KEY_LWIN: return ImGuiKey_LeftSuper;
  330. case ALLEGRO_KEY_RCTRL: return ImGuiKey_RightCtrl;
  331. case ALLEGRO_KEY_RSHIFT: return ImGuiKey_RightShift;
  332. case ALLEGRO_KEY_ALTGR: return ImGuiKey_RightAlt;
  333. case ALLEGRO_KEY_RWIN: return ImGuiKey_RightSuper;
  334. case ALLEGRO_KEY_MENU: return ImGuiKey_Menu;
  335. case ALLEGRO_KEY_0: return ImGuiKey_0;
  336. case ALLEGRO_KEY_1: return ImGuiKey_1;
  337. case ALLEGRO_KEY_2: return ImGuiKey_2;
  338. case ALLEGRO_KEY_3: return ImGuiKey_3;
  339. case ALLEGRO_KEY_4: return ImGuiKey_4;
  340. case ALLEGRO_KEY_5: return ImGuiKey_5;
  341. case ALLEGRO_KEY_6: return ImGuiKey_6;
  342. case ALLEGRO_KEY_7: return ImGuiKey_7;
  343. case ALLEGRO_KEY_8: return ImGuiKey_8;
  344. case ALLEGRO_KEY_9: return ImGuiKey_9;
  345. case ALLEGRO_KEY_A: return ImGuiKey_A;
  346. case ALLEGRO_KEY_B: return ImGuiKey_B;
  347. case ALLEGRO_KEY_C: return ImGuiKey_C;
  348. case ALLEGRO_KEY_D: return ImGuiKey_D;
  349. case ALLEGRO_KEY_E: return ImGuiKey_E;
  350. case ALLEGRO_KEY_F: return ImGuiKey_F;
  351. case ALLEGRO_KEY_G: return ImGuiKey_G;
  352. case ALLEGRO_KEY_H: return ImGuiKey_H;
  353. case ALLEGRO_KEY_I: return ImGuiKey_I;
  354. case ALLEGRO_KEY_J: return ImGuiKey_J;
  355. case ALLEGRO_KEY_K: return ImGuiKey_K;
  356. case ALLEGRO_KEY_L: return ImGuiKey_L;
  357. case ALLEGRO_KEY_M: return ImGuiKey_M;
  358. case ALLEGRO_KEY_N: return ImGuiKey_N;
  359. case ALLEGRO_KEY_O: return ImGuiKey_O;
  360. case ALLEGRO_KEY_P: return ImGuiKey_P;
  361. case ALLEGRO_KEY_Q: return ImGuiKey_Q;
  362. case ALLEGRO_KEY_R: return ImGuiKey_R;
  363. case ALLEGRO_KEY_S: return ImGuiKey_S;
  364. case ALLEGRO_KEY_T: return ImGuiKey_T;
  365. case ALLEGRO_KEY_U: return ImGuiKey_U;
  366. case ALLEGRO_KEY_V: return ImGuiKey_V;
  367. case ALLEGRO_KEY_W: return ImGuiKey_W;
  368. case ALLEGRO_KEY_X: return ImGuiKey_X;
  369. case ALLEGRO_KEY_Y: return ImGuiKey_Y;
  370. case ALLEGRO_KEY_Z: return ImGuiKey_Z;
  371. case ALLEGRO_KEY_F1: return ImGuiKey_F1;
  372. case ALLEGRO_KEY_F2: return ImGuiKey_F2;
  373. case ALLEGRO_KEY_F3: return ImGuiKey_F3;
  374. case ALLEGRO_KEY_F4: return ImGuiKey_F4;
  375. case ALLEGRO_KEY_F5: return ImGuiKey_F5;
  376. case ALLEGRO_KEY_F6: return ImGuiKey_F6;
  377. case ALLEGRO_KEY_F7: return ImGuiKey_F7;
  378. case ALLEGRO_KEY_F8: return ImGuiKey_F8;
  379. case ALLEGRO_KEY_F9: return ImGuiKey_F9;
  380. case ALLEGRO_KEY_F10: return ImGuiKey_F10;
  381. case ALLEGRO_KEY_F11: return ImGuiKey_F11;
  382. case ALLEGRO_KEY_F12: return ImGuiKey_F12;
  383. default: return ImGuiKey_None;
  384. }
  385. }
  386. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  387. {
  388. ImGuiIO& io = ImGui::GetIO();
  389. IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
  390. // Setup backend capabilities flags
  391. ImGui_ImplAllegro5_Data* bd = IM_NEW(ImGui_ImplAllegro5_Data)();
  392. io.BackendPlatformUserData = (void*)bd;
  393. io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
  394. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  395. bd->Display = display;
  396. // Create custom vertex declaration.
  397. // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
  398. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  399. ALLEGRO_VERTEX_ELEMENT elems[] =
  400. {
  401. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  402. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  403. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  404. { 0, 0, 0 }
  405. };
  406. bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  407. #if ALLEGRO_HAS_CLIPBOARD
  408. io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  409. io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  410. io.ClipboardUserData = nullptr;
  411. #endif
  412. return true;
  413. }
  414. void ImGui_ImplAllegro5_Shutdown()
  415. {
  416. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  417. IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
  418. ImGuiIO& io = ImGui::GetIO();
  419. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  420. if (bd->VertexDecl)
  421. al_destroy_vertex_decl(bd->VertexDecl);
  422. if (bd->ClipboardTextData)
  423. al_free(bd->ClipboardTextData);
  424. io.BackendPlatformName = io.BackendRendererName = nullptr;
  425. io.BackendPlatformUserData = nullptr;
  426. io.BackendFlags &= ~ImGuiBackendFlags_HasMouseCursors;
  427. IM_DELETE(bd);
  428. }
  429. // ev->keyboard.modifiers seems always zero so using that...
  430. static void ImGui_ImplAllegro5_UpdateKeyModifiers()
  431. {
  432. ImGuiIO& io = ImGui::GetIO();
  433. ALLEGRO_KEYBOARD_STATE keys;
  434. al_get_keyboard_state(&keys);
  435. io.AddKeyEvent(ImGuiMod_Ctrl, al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL));
  436. io.AddKeyEvent(ImGuiMod_Shift, al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT));
  437. io.AddKeyEvent(ImGuiMod_Alt, al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR));
  438. io.AddKeyEvent(ImGuiMod_Super, al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN));
  439. }
  440. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  441. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  442. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  443. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  444. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
  445. {
  446. ImGuiIO& io = ImGui::GetIO();
  447. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  448. switch (ev->type)
  449. {
  450. case ALLEGRO_EVENT_MOUSE_AXES:
  451. if (ev->mouse.display == bd->Display)
  452. {
  453. io.AddMousePosEvent(ev->mouse.x, ev->mouse.y);
  454. io.AddMouseWheelEvent(-ev->mouse.dw, ev->mouse.dz);
  455. }
  456. return true;
  457. case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
  458. case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
  459. if (ev->mouse.display == bd->Display && ev->mouse.button > 0 && ev->mouse.button <= 5)
  460. io.AddMouseButtonEvent(ev->mouse.button - 1, ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
  461. return true;
  462. case ALLEGRO_EVENT_TOUCH_MOVE:
  463. if (ev->touch.display == bd->Display)
  464. io.AddMousePosEvent(ev->touch.x, ev->touch.y);
  465. return true;
  466. case ALLEGRO_EVENT_TOUCH_BEGIN:
  467. case ALLEGRO_EVENT_TOUCH_END:
  468. case ALLEGRO_EVENT_TOUCH_CANCEL:
  469. if (ev->touch.display == bd->Display && ev->touch.primary)
  470. io.AddMouseButtonEvent(0, ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
  471. return true;
  472. case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
  473. if (ev->mouse.display == bd->Display)
  474. io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
  475. return true;
  476. case ALLEGRO_EVENT_KEY_CHAR:
  477. if (ev->keyboard.display == bd->Display)
  478. if (ev->keyboard.unichar != 0)
  479. io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
  480. return true;
  481. case ALLEGRO_EVENT_KEY_DOWN:
  482. case ALLEGRO_EVENT_KEY_UP:
  483. if (ev->keyboard.display == bd->Display)
  484. {
  485. ImGui_ImplAllegro5_UpdateKeyModifiers();
  486. ImGuiKey key = ImGui_ImplAllegro5_KeyCodeToImGuiKey(ev->keyboard.keycode);
  487. io.AddKeyEvent(key, (ev->type == ALLEGRO_EVENT_KEY_DOWN));
  488. io.SetKeyEventNativeData(key, ev->keyboard.keycode, -1); // To support legacy indexing (<1.87 user code)
  489. }
  490. return true;
  491. case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT:
  492. if (ev->display.source == bd->Display)
  493. io.AddFocusEvent(false);
  494. return true;
  495. case ALLEGRO_EVENT_DISPLAY_SWITCH_IN:
  496. if (ev->display.source == bd->Display)
  497. {
  498. io.AddFocusEvent(true);
  499. #if defined(ALLEGRO_UNSTABLE)
  500. al_clear_keyboard_state(bd->Display);
  501. #endif
  502. }
  503. return true;
  504. }
  505. return false;
  506. }
  507. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  508. {
  509. ImGuiIO& io = ImGui::GetIO();
  510. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  511. return;
  512. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  513. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  514. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  515. {
  516. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  517. al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible);
  518. }
  519. else
  520. {
  521. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  522. switch (imgui_cursor)
  523. {
  524. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  525. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  526. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  527. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  528. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  529. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  530. case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break;
  531. }
  532. al_set_system_mouse_cursor(bd->Display, cursor_id);
  533. }
  534. }
  535. void ImGui_ImplAllegro5_NewFrame()
  536. {
  537. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  538. IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplAllegro5_Init()?");
  539. if (!bd->Texture)
  540. ImGui_ImplAllegro5_CreateDeviceObjects();
  541. ImGuiIO& io = ImGui::GetIO();
  542. // Setup display size (every frame to accommodate for window resizing)
  543. int w, h;
  544. w = al_get_display_width(bd->Display);
  545. h = al_get_display_height(bd->Display);
  546. io.DisplaySize = ImVec2((float)w, (float)h);
  547. // Setup time step
  548. double current_time = al_get_time();
  549. io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
  550. bd->Time = current_time;
  551. // Setup mouse cursor shape
  552. ImGui_ImplAllegro5_UpdateMouseCursor();
  553. }
  554. //-----------------------------------------------------------------------------
  555. #endif // #ifndef IMGUI_DISABLE