main.cpp 29 KB

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  1. // ImGui - standalone example application for SDL2 + Vulkan
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "../imgui_impl_sdl2.h"
  5. #include "../imgui_impl_vulkan.h"
  6. #include <stdio.h>
  7. #include <SDL.h>
  8. #include <SDL_vulkan.h>
  9. #include <vulkan/vulkan.h>
  10. // FIXME-VULKAN: Resizing with IMGUI_UNLIMITED_FRAME_RATE triggers errors from the validation layer.
  11. #define IMGUI_UNLIMITED_FRAME_RATE
  12. #ifdef _DEBUG
  13. #define IMGUI_VULKAN_DEBUG_REPORT
  14. #endif
  15. static VkAllocationCallbacks* g_Allocator = NULL;
  16. static VkInstance g_Instance = VK_NULL_HANDLE;
  17. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  18. static VkDevice g_Device = VK_NULL_HANDLE;
  19. static uint32_t g_QueueFamily = (uint32_t)-1;
  20. static VkQueue g_Queue = VK_NULL_HANDLE;
  21. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  22. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  23. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  24. static ImGui_ImplVulkan_WindowData g_WindowData;
  25. static void check_vk_result(VkResult err)
  26. {
  27. if (err == 0) return;
  28. printf("VkResult %d\n", err);
  29. if (err < 0)
  30. abort();
  31. }
  32. static void CreateOrResizeSwapChainAndFrameBuffer(ImGui_ImplVulkan_WindowData* wd, int w, int h)
  33. {
  34. VkResult err;
  35. VkSwapchainKHR old_swapchain = wd->Swapchain;
  36. err = vkDeviceWaitIdle(g_Device);
  37. check_vk_result(err);
  38. // Destroy old Framebuffer
  39. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  40. {
  41. if (wd->BackBufferView[i])
  42. vkDestroyImageView(g_Device, wd->BackBufferView[i], g_Allocator);
  43. if (wd->Framebuffer[i])
  44. vkDestroyFramebuffer(g_Device, wd->Framebuffer[i], g_Allocator);
  45. }
  46. wd->BackBufferCount = 0;
  47. if (wd->RenderPass)
  48. vkDestroyRenderPass(g_Device, wd->RenderPass, g_Allocator);
  49. // Create Swapchain
  50. {
  51. VkSwapchainCreateInfoKHR info = {};
  52. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  53. info.surface = wd->Surface;
  54. info.imageFormat = wd->SurfaceFormat.format;
  55. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  56. info.imageArrayLayers = 1;
  57. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  58. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  59. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  60. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  61. info.presentMode = wd->PresentMode;
  62. info.clipped = VK_TRUE;
  63. info.oldSwapchain = old_swapchain;
  64. VkSurfaceCapabilitiesKHR cap;
  65. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_PhysicalDevice, wd->Surface, &cap);
  66. check_vk_result(err);
  67. if (cap.maxImageCount > 0)
  68. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  69. else
  70. info.minImageCount = cap.minImageCount + 2;
  71. if (cap.currentExtent.width == 0xffffffff)
  72. {
  73. info.imageExtent.width = wd->Width = w;
  74. info.imageExtent.height = wd->Height = h;
  75. }
  76. else
  77. {
  78. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  79. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  80. }
  81. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &wd->Swapchain);
  82. check_vk_result(err);
  83. err = vkGetSwapchainImagesKHR(g_Device, wd->Swapchain, &wd->BackBufferCount, NULL);
  84. check_vk_result(err);
  85. err = vkGetSwapchainImagesKHR(g_Device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
  86. check_vk_result(err);
  87. }
  88. if (old_swapchain)
  89. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  90. // Create the Render Pass
  91. {
  92. VkAttachmentDescription attachment = {};
  93. attachment.format = wd->SurfaceFormat.format;
  94. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  95. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  96. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  97. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  98. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  99. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  100. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  101. VkAttachmentReference color_attachment = {};
  102. color_attachment.attachment = 0;
  103. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  104. VkSubpassDescription subpass = {};
  105. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  106. subpass.colorAttachmentCount = 1;
  107. subpass.pColorAttachments = &color_attachment;
  108. VkRenderPassCreateInfo info = {};
  109. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  110. info.attachmentCount = 1;
  111. info.pAttachments = &attachment;
  112. info.subpassCount = 1;
  113. info.pSubpasses = &subpass;
  114. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &wd->RenderPass);
  115. check_vk_result(err);
  116. }
  117. // Create The Image Views
  118. {
  119. VkImageViewCreateInfo info = {};
  120. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  121. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  122. info.format = wd->SurfaceFormat.format;
  123. info.components.r = VK_COMPONENT_SWIZZLE_R;
  124. info.components.g = VK_COMPONENT_SWIZZLE_G;
  125. info.components.b = VK_COMPONENT_SWIZZLE_B;
  126. info.components.a = VK_COMPONENT_SWIZZLE_A;
  127. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  128. info.subresourceRange = image_range;
  129. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  130. {
  131. info.image = wd->BackBuffer[i];
  132. err = vkCreateImageView(g_Device, &info, g_Allocator, &wd->BackBufferView[i]);
  133. check_vk_result(err);
  134. }
  135. }
  136. // Create Framebuffer
  137. {
  138. VkImageView attachment[1];
  139. VkFramebufferCreateInfo info = {};
  140. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  141. info.renderPass = wd->RenderPass;
  142. info.attachmentCount = 1;
  143. info.pAttachments = attachment;
  144. info.width = wd->Width;
  145. info.height = wd->Height;
  146. info.layers = 1;
  147. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  148. {
  149. attachment[0] = wd->BackBufferView[i];
  150. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &wd->Framebuffer[i]);
  151. check_vk_result(err);
  152. }
  153. }
  154. }
  155. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  156. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  157. {
  158. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguemnts
  159. printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  160. return VK_FALSE;
  161. }
  162. #endif // IMGUI_VULKAN_DEBUG_REPORT
  163. static void CreateVulkanInstance(const char** extensions, uint32_t extensions_count)
  164. {
  165. VkResult err;
  166. VkInstanceCreateInfo create_info = {};
  167. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  168. create_info.enabledExtensionCount = extensions_count;
  169. create_info.ppEnabledExtensionNames = extensions;
  170. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  171. // Enabling multiple validation layers grouped as LunarG standard validation
  172. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  173. create_info.enabledLayerCount = 1;
  174. create_info.ppEnabledLayerNames = layers;
  175. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  176. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  177. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  178. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  179. create_info.enabledExtensionCount = extensions_count + 1;
  180. create_info.ppEnabledExtensionNames = extensions_ext;
  181. // Create Vulkan Instance
  182. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  183. check_vk_result(err);
  184. free(extensions_ext);
  185. // Get the function pointer (required for any extensions)
  186. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  187. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  188. // Setup the debug report callback
  189. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  190. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  191. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  192. debug_report_ci.pfnCallback = debug_report;
  193. debug_report_ci.pUserData = NULL;
  194. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  195. check_vk_result(err);
  196. #else
  197. // Create Vulkan Instance without any debug feature
  198. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  199. check_vk_result(err);
  200. #endif
  201. }
  202. static void SetupVulkan(ImGui_ImplVulkan_WindowData* wd)
  203. {
  204. VkResult err;
  205. // Select GPU
  206. {
  207. uint32_t gpu_count;
  208. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  209. check_vk_result(err);
  210. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  211. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  212. check_vk_result(err);
  213. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  214. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  215. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  216. g_PhysicalDevice = gpus[0];
  217. free(gpus);
  218. }
  219. // Select graphics queue family
  220. {
  221. uint32_t count;
  222. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  223. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  224. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  225. for (uint32_t i = 0; i < count; i++)
  226. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  227. {
  228. g_QueueFamily = i;
  229. break;
  230. }
  231. free(queues);
  232. IM_ASSERT(g_QueueFamily != -1);
  233. }
  234. // Check for WSI support
  235. {
  236. VkBool32 res;
  237. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  238. if (res != VK_TRUE)
  239. {
  240. fprintf(stderr, "Error no WSI support on physical device 0\n");
  241. exit(-1);
  242. }
  243. }
  244. // Get Surface Format
  245. {
  246. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  247. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  248. wd->SurfaceFormat = ImGui_ImplVulkan_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  249. }
  250. // Get Present Mode
  251. {
  252. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  253. VkPresentModeKHR present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
  254. #else
  255. VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR;
  256. #endif
  257. wd->PresentMode = ImGui_ImplVulkan_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_mode, 1);
  258. }
  259. // Create Logical Device (with 1 queue)
  260. {
  261. int device_extension_count = 1;
  262. const char* device_extensions[] = { "VK_KHR_swapchain" };
  263. const float queue_priority[] = { 1.0f };
  264. VkDeviceQueueCreateInfo queue_info[1] = {};
  265. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  266. queue_info[0].queueFamilyIndex = g_QueueFamily;
  267. queue_info[0].queueCount = 1;
  268. queue_info[0].pQueuePriorities = queue_priority;
  269. VkDeviceCreateInfo create_info = {};
  270. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  271. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  272. create_info.pQueueCreateInfos = queue_info;
  273. create_info.enabledExtensionCount = device_extension_count;
  274. create_info.ppEnabledExtensionNames = device_extensions;
  275. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  276. check_vk_result(err);
  277. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  278. }
  279. // Create Command Buffers
  280. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  281. {
  282. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[i];
  283. {
  284. VkCommandPoolCreateInfo info = {};
  285. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  286. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  287. info.queueFamilyIndex = g_QueueFamily;
  288. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &fd->CommandPool);
  289. check_vk_result(err);
  290. }
  291. {
  292. VkCommandBufferAllocateInfo info = {};
  293. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  294. info.commandPool = fd->CommandPool;
  295. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  296. info.commandBufferCount = 1;
  297. err = vkAllocateCommandBuffers(g_Device, &info, &fd->CommandBuffer);
  298. check_vk_result(err);
  299. }
  300. {
  301. VkFenceCreateInfo info = {};
  302. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  303. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  304. err = vkCreateFence(g_Device, &info, g_Allocator, &fd->Fence);
  305. check_vk_result(err);
  306. }
  307. {
  308. VkSemaphoreCreateInfo info = {};
  309. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  310. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &fd->PresentCompleteSemaphore);
  311. check_vk_result(err);
  312. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &fd->RenderCompleteSemaphore);
  313. check_vk_result(err);
  314. }
  315. }
  316. // Create Descriptor Pool
  317. {
  318. VkDescriptorPoolSize pool_sizes[] =
  319. {
  320. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  321. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  322. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  323. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  324. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  325. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  326. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  327. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  328. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  329. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  330. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  331. };
  332. VkDescriptorPoolCreateInfo pool_info = {};
  333. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  334. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  335. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  336. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  337. pool_info.pPoolSizes = pool_sizes;
  338. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  339. check_vk_result(err);
  340. }
  341. }
  342. static void cleanup_vulkan()
  343. {
  344. ImGui_ImplVulkan_WindowData* wd = &g_WindowData;
  345. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  346. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  347. {
  348. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[i];
  349. vkDestroyFence(g_Device, fd->Fence, g_Allocator);
  350. vkFreeCommandBuffers(g_Device, fd->CommandPool, 1, &fd->CommandBuffer);
  351. vkDestroyCommandPool(g_Device, fd->CommandPool, g_Allocator);
  352. vkDestroySemaphore(g_Device, fd->PresentCompleteSemaphore, g_Allocator);
  353. vkDestroySemaphore(g_Device, fd->RenderCompleteSemaphore, g_Allocator);
  354. }
  355. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  356. {
  357. vkDestroyImageView(g_Device, wd->BackBufferView[i], g_Allocator);
  358. vkDestroyFramebuffer(g_Device, wd->Framebuffer[i], g_Allocator);
  359. }
  360. vkDestroyRenderPass(g_Device, wd->RenderPass, g_Allocator);
  361. vkDestroySwapchainKHR(g_Device, wd->Swapchain, g_Allocator);
  362. vkDestroySurfaceKHR(g_Instance, wd->Surface, g_Allocator);
  363. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  364. // Remove the debug report callback
  365. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  366. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  367. #endif // IMGUI_VULKAN_DEBUG_REPORT
  368. vkDestroyDevice(g_Device, g_Allocator);
  369. vkDestroyInstance(g_Instance, g_Allocator);
  370. }
  371. static void frame_begin(ImGui_ImplVulkan_WindowData* wd)
  372. {
  373. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[wd->FrameIndex];
  374. VkResult err;
  375. for (;;)
  376. {
  377. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100);
  378. if (err == VK_SUCCESS) break;
  379. if (err == VK_TIMEOUT) continue;
  380. check_vk_result(err);
  381. }
  382. {
  383. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->PresentCompleteSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex);
  384. check_vk_result(err);
  385. }
  386. {
  387. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  388. check_vk_result(err);
  389. VkCommandBufferBeginInfo info = {};
  390. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  391. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  392. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  393. check_vk_result(err);
  394. }
  395. {
  396. VkRenderPassBeginInfo info = {};
  397. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  398. info.renderPass = wd->RenderPass;
  399. info.framebuffer = wd->Framebuffer[fd->BackbufferIndex];
  400. info.renderArea.extent.width = wd->Width;
  401. info.renderArea.extent.height = wd->Height;
  402. info.clearValueCount = 1;
  403. info.pClearValues = &wd->ClearValue;
  404. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  405. }
  406. }
  407. static void frame_end(ImGui_ImplVulkan_WindowData* wd)
  408. {
  409. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[wd->FrameIndex];
  410. VkResult err;
  411. vkCmdEndRenderPass(fd->CommandBuffer);
  412. {
  413. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  414. VkSubmitInfo info = {};
  415. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  416. info.waitSemaphoreCount = 1;
  417. info.pWaitSemaphores = &fd->PresentCompleteSemaphore;
  418. info.pWaitDstStageMask = &wait_stage;
  419. info.commandBufferCount = 1;
  420. info.pCommandBuffers = &fd->CommandBuffer;
  421. info.signalSemaphoreCount = 1;
  422. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  423. err = vkEndCommandBuffer(fd->CommandBuffer);
  424. check_vk_result(err);
  425. err = vkResetFences(g_Device, 1, &fd->Fence);
  426. check_vk_result(err);
  427. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  428. check_vk_result(err);
  429. }
  430. }
  431. static void frame_present(ImGui_ImplVulkan_WindowData* wd)
  432. {
  433. VkResult err;
  434. // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
  435. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  436. uint32_t PresentIndex = (wd->FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES;
  437. #else
  438. uint32_t PresentIndex = g_FrameIndex;
  439. #endif // IMGUI_UNLIMITED_FRAME_RATE
  440. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[PresentIndex];
  441. VkPresentInfoKHR info = {};
  442. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  443. info.waitSemaphoreCount = 1;
  444. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  445. info.swapchainCount = 1;
  446. info.pSwapchains = &wd->Swapchain;
  447. info.pImageIndices = &fd->BackbufferIndex;
  448. err = vkQueuePresentKHR(g_Queue, &info);
  449. check_vk_result(err);
  450. }
  451. int main(int, char**)
  452. {
  453. // Setup SDL
  454. if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0)
  455. {
  456. printf("Error: %s\n", SDL_GetError());
  457. return 1;
  458. }
  459. // Setup window
  460. SDL_DisplayMode current;
  461. SDL_GetCurrentDisplayMode(0, &current);
  462. SDL_Window* window = SDL_CreateWindow("ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_VULKAN|SDL_WINDOW_RESIZABLE);
  463. // Setup Vulkan
  464. uint32_t sdl_extensions_count;
  465. SDL_Vulkan_GetInstanceExtensions(window, &sdl_extensions_count, NULL);
  466. const char** sdl_extensions = new const char*[sdl_extensions_count];
  467. SDL_Vulkan_GetInstanceExtensions(window, &sdl_extensions_count, sdl_extensions);
  468. CreateVulkanInstance(sdl_extensions, sdl_extensions_count);
  469. delete[] sdl_extensions;
  470. // Create Window Surface
  471. ImGui_ImplVulkan_WindowData* wd = &g_WindowData;
  472. SDL_bool result = SDL_Vulkan_CreateSurface(window, g_Instance, &wd->Surface);
  473. if (result == 0)
  474. {
  475. printf("Failed to create Vulkan surface.\n");
  476. return 1;
  477. }
  478. SetupVulkan(wd);
  479. // Create Framebuffers
  480. {
  481. int w, h;
  482. SDL_GetWindowSize(window, &w, &h);
  483. CreateOrResizeSwapChainAndFrameBuffer(wd, w, h);
  484. }
  485. // Setup ImGui binding
  486. ImGui::CreateContext();
  487. ImGui_ImplVulkan_InitInfo init_info = {};
  488. init_info.Allocator = g_Allocator;
  489. init_info.PhysicalDevice = g_PhysicalDevice;
  490. init_info.Device = g_Device;
  491. init_info.RenderPass = wd->RenderPass;
  492. init_info.PipelineCache = g_PipelineCache;
  493. init_info.DescriptorPool = g_DescriptorPool;
  494. init_info.CheckVkResultFn = check_vk_result;
  495. ImGuiIO& io = ImGui::GetIO(); (void)io;
  496. //io.ConfigFlags |= ImGuiConfigFlags_MultiViewports;
  497. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  498. ImGui_ImplVulkan_Init(&init_info);
  499. ImGui_ImplSDL2_Init(window, NULL);
  500. // Setup style
  501. ImGui::StyleColorsDark();
  502. //ImGui::StyleColorsClassic();
  503. // Load Fonts
  504. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  505. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  506. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  507. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  508. // - Read 'misc/fonts/README.txt' for more instructions and details.
  509. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  510. //io.Fonts->AddFontDefault();
  511. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  512. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  513. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  514. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  515. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  516. //IM_ASSERT(font != NULL);
  517. // Upload Fonts
  518. {
  519. // Use any command queue
  520. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  521. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  522. VkResult err;
  523. err = vkResetCommandPool(g_Device, command_pool, 0);
  524. check_vk_result(err);
  525. VkCommandBufferBeginInfo begin_info = {};
  526. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  527. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  528. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  529. check_vk_result(err);
  530. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  531. VkSubmitInfo end_info = {};
  532. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  533. end_info.commandBufferCount = 1;
  534. end_info.pCommandBuffers = &command_buffer;
  535. err = vkEndCommandBuffer(command_buffer);
  536. check_vk_result(err);
  537. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  538. check_vk_result(err);
  539. err = vkDeviceWaitIdle(g_Device);
  540. check_vk_result(err);
  541. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  542. }
  543. bool show_demo_window = true;
  544. bool show_another_window = false;
  545. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  546. bool swap_chain_has_at_least_one_image = false;
  547. // Main loop
  548. bool done = false;
  549. while (!done)
  550. {
  551. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  552. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  553. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  554. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  555. SDL_Event event;
  556. while (SDL_PollEvent(&event))
  557. {
  558. ImGui_ImplSDL2_ProcessEvent(&event);
  559. if (event.type == SDL_QUIT)
  560. done = true;
  561. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
  562. CreateOrResizeSwapChainAndFrameBuffer(wd, (int)event.window.data1, (int)event.window.data2);
  563. }
  564. ImGui_ImplVulkan_NewFrame();
  565. ImGui_ImplSDL2_NewFrame(window);
  566. // 1. Show a simple window.
  567. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  568. {
  569. static float f = 0.0f;
  570. static int counter = 0;
  571. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  572. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  573. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  574. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  575. ImGui::Checkbox("Another Window", &show_another_window);
  576. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  577. counter++;
  578. ImGui::SameLine();
  579. ImGui::Text("counter = %d", counter);
  580. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  581. }
  582. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  583. if (show_another_window)
  584. {
  585. ImGui::Begin("Another Window", &show_another_window);
  586. ImGui::Text("Hello from another window!");
  587. if (ImGui::Button("Close Me"))
  588. show_another_window = false;
  589. ImGui::End();
  590. }
  591. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  592. if (show_demo_window)
  593. {
  594. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  595. ImGui::ShowDemoWindow(&show_demo_window);
  596. }
  597. // Rendering
  598. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  599. frame_begin(wd);
  600. ImGui_ImplVulkan_Render(wd->Frames[wd->FrameIndex].CommandBuffer);
  601. frame_end(wd);
  602. ImGui::RenderAdditionalViewports();
  603. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  604. // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
  605. // Hence we must render once and increase the FrameIndex without presenting.
  606. if (swap_chain_has_at_least_one_image)
  607. frame_present(wd);
  608. #else
  609. frame_present(wd);
  610. #endif
  611. swap_chain_has_at_least_one_image = true;
  612. wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  613. }
  614. // Cleanup
  615. VkResult err = vkDeviceWaitIdle(g_Device);
  616. check_vk_result(err);
  617. ImGui_ImplVulkan_Shutdown();
  618. ImGui_ImplSDL2_Shutdown();
  619. ImGui::DestroyContext();
  620. SDL_DestroyWindow(window);
  621. cleanup_vulkan();
  622. SDL_Quit();
  623. return 0;
  624. }