main.cpp 29 KB

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  1. // ImGui - standalone example application for Glfw + Vulkan
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "../imgui_impl_glfw.h"
  5. #include "../imgui_impl_vulkan.h"
  6. #include <stdio.h> // printf, fprintf
  7. #include <stdlib.h> // abort
  8. #define GLFW_INCLUDE_NONE
  9. #define GLFW_INCLUDE_VULKAN
  10. #include <GLFW/glfw3.h>
  11. #include <vulkan/vulkan.h>
  12. // FIXME-VULKAN: Resizing with IMGUI_UNLIMITED_FRAME_RATE triggers errors from the validation layer.
  13. #define IMGUI_UNLIMITED_FRAME_RATE
  14. #ifdef _DEBUG
  15. #define IMGUI_VULKAN_DEBUG_REPORT
  16. #endif
  17. static VkAllocationCallbacks* g_Allocator = NULL;
  18. static VkInstance g_Instance = VK_NULL_HANDLE;
  19. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  20. static VkDevice g_Device = VK_NULL_HANDLE;
  21. static uint32_t g_QueueFamily = (uint32_t)-1;
  22. static VkQueue g_Queue = VK_NULL_HANDLE;
  23. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  24. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  25. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  26. static ImGui_ImplVulkan_WindowData g_WindowData;
  27. static void check_vk_result(VkResult err)
  28. {
  29. if (err == 0) return;
  30. printf("VkResult %d\n", err);
  31. if (err < 0)
  32. abort();
  33. }
  34. static void CreateOrResizeSwapChainAndFrameBuffer(ImGui_ImplVulkan_WindowData* wd, int w, int h)
  35. {
  36. VkResult err;
  37. VkSwapchainKHR old_swapchain = wd->Swapchain;
  38. err = vkDeviceWaitIdle(g_Device);
  39. check_vk_result(err);
  40. // Destroy old Framebuffer
  41. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  42. {
  43. if (wd->BackBufferView[i])
  44. vkDestroyImageView(g_Device, wd->BackBufferView[i], g_Allocator);
  45. if (wd->Framebuffer[i])
  46. vkDestroyFramebuffer(g_Device, wd->Framebuffer[i], g_Allocator);
  47. }
  48. wd->BackBufferCount = 0;
  49. if (wd->RenderPass)
  50. vkDestroyRenderPass(g_Device, wd->RenderPass, g_Allocator);
  51. // Create Swapchain
  52. {
  53. VkSwapchainCreateInfoKHR info = {};
  54. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  55. info.surface = wd->Surface;
  56. info.imageFormat = wd->SurfaceFormat.format;
  57. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  58. info.imageArrayLayers = 1;
  59. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  60. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  61. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  62. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  63. info.presentMode = wd->PresentMode;
  64. info.clipped = VK_TRUE;
  65. info.oldSwapchain = old_swapchain;
  66. VkSurfaceCapabilitiesKHR cap;
  67. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_PhysicalDevice, wd->Surface, &cap);
  68. check_vk_result(err);
  69. if (cap.maxImageCount > 0)
  70. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  71. else
  72. info.minImageCount = cap.minImageCount + 2;
  73. if (cap.currentExtent.width == 0xffffffff)
  74. {
  75. info.imageExtent.width = wd->Width = w;
  76. info.imageExtent.height = wd->Height = h;
  77. }
  78. else
  79. {
  80. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  81. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  82. }
  83. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &wd->Swapchain);
  84. check_vk_result(err);
  85. err = vkGetSwapchainImagesKHR(g_Device, wd->Swapchain, &wd->BackBufferCount, NULL);
  86. check_vk_result(err);
  87. IM_ASSERT(wd->BackBufferCount < IM_ARRAYSIZE(wd->BackBuffer));
  88. err = vkGetSwapchainImagesKHR(g_Device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
  89. check_vk_result(err);
  90. }
  91. if (old_swapchain)
  92. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  93. // Create the Render Pass
  94. {
  95. VkAttachmentDescription attachment = {};
  96. attachment.format = wd->SurfaceFormat.format;
  97. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  98. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  99. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  100. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  101. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  102. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  103. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  104. VkAttachmentReference color_attachment = {};
  105. color_attachment.attachment = 0;
  106. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  107. VkSubpassDescription subpass = {};
  108. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  109. subpass.colorAttachmentCount = 1;
  110. subpass.pColorAttachments = &color_attachment;
  111. VkRenderPassCreateInfo info = {};
  112. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  113. info.attachmentCount = 1;
  114. info.pAttachments = &attachment;
  115. info.subpassCount = 1;
  116. info.pSubpasses = &subpass;
  117. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &wd->RenderPass);
  118. check_vk_result(err);
  119. }
  120. // Create The Image Views
  121. {
  122. VkImageViewCreateInfo info = {};
  123. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  124. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  125. info.format = wd->SurfaceFormat.format;
  126. info.components.r = VK_COMPONENT_SWIZZLE_R;
  127. info.components.g = VK_COMPONENT_SWIZZLE_G;
  128. info.components.b = VK_COMPONENT_SWIZZLE_B;
  129. info.components.a = VK_COMPONENT_SWIZZLE_A;
  130. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  131. info.subresourceRange = image_range;
  132. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  133. {
  134. info.image = wd->BackBuffer[i];
  135. err = vkCreateImageView(g_Device, &info, g_Allocator, &wd->BackBufferView[i]);
  136. check_vk_result(err);
  137. }
  138. }
  139. // Create Framebuffer
  140. {
  141. VkImageView attachment[1];
  142. VkFramebufferCreateInfo info = {};
  143. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  144. info.renderPass = wd->RenderPass;
  145. info.attachmentCount = 1;
  146. info.pAttachments = attachment;
  147. info.width = wd->Width;
  148. info.height = wd->Height;
  149. info.layers = 1;
  150. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  151. {
  152. attachment[0] = wd->BackBufferView[i];
  153. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &wd->Framebuffer[i]);
  154. check_vk_result(err);
  155. }
  156. }
  157. }
  158. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  159. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  160. {
  161. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguemnts
  162. printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  163. return VK_FALSE;
  164. }
  165. #endif // IMGUI_VULKAN_DEBUG_REPORT
  166. static void CreateVulkanInstance(const char** extensions, uint32_t extensions_count)
  167. {
  168. VkResult err;
  169. VkInstanceCreateInfo create_info = {};
  170. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  171. create_info.enabledExtensionCount = extensions_count;
  172. create_info.ppEnabledExtensionNames = extensions;
  173. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  174. // Enabling multiple validation layers grouped as LunarG standard validation
  175. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  176. create_info.enabledLayerCount = 1;
  177. create_info.ppEnabledLayerNames = layers;
  178. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  179. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  180. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  181. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  182. create_info.enabledExtensionCount = extensions_count + 1;
  183. create_info.ppEnabledExtensionNames = extensions_ext;
  184. // Create Vulkan Instance
  185. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  186. check_vk_result(err);
  187. free(extensions_ext);
  188. // Get the function pointer (required for any extensions)
  189. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  190. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  191. // Setup the debug report callback
  192. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  193. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  194. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  195. debug_report_ci.pfnCallback = debug_report;
  196. debug_report_ci.pUserData = NULL;
  197. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  198. check_vk_result(err);
  199. #else
  200. // Create Vulkan Instance without any debug feature
  201. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  202. check_vk_result(err);
  203. #endif
  204. }
  205. static void SetupVulkan(ImGui_ImplVulkan_WindowData* wd)
  206. {
  207. VkResult err;
  208. // Select GPU
  209. {
  210. uint32_t gpu_count;
  211. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  212. check_vk_result(err);
  213. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  214. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  215. check_vk_result(err);
  216. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  217. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  218. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  219. g_PhysicalDevice = gpus[0];
  220. free(gpus);
  221. }
  222. // Select graphics queue family
  223. {
  224. uint32_t count;
  225. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  226. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  227. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  228. for (uint32_t i = 0; i < count; i++)
  229. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  230. {
  231. g_QueueFamily = i;
  232. break;
  233. }
  234. free(queues);
  235. IM_ASSERT(g_QueueFamily != -1);
  236. }
  237. // Check for WSI support
  238. {
  239. VkBool32 res;
  240. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  241. if (res != VK_TRUE)
  242. {
  243. fprintf(stderr, "Error no WSI support on physical device 0\n");
  244. exit(-1);
  245. }
  246. }
  247. // Get Surface Format
  248. {
  249. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  250. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  251. wd->SurfaceFormat = ImGui_ImplVulkan_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  252. }
  253. // Get Present Mode
  254. {
  255. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  256. VkPresentModeKHR present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
  257. #else
  258. VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR;
  259. #endif
  260. wd->PresentMode = ImGui_ImplVulkan_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_mode, 1);
  261. }
  262. // Create Logical Device (with 1 queue)
  263. {
  264. int device_extension_count = 1;
  265. const char* device_extensions[] = { "VK_KHR_swapchain" };
  266. const float queue_priority[] = { 1.0f };
  267. VkDeviceQueueCreateInfo queue_info[1] = {};
  268. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  269. queue_info[0].queueFamilyIndex = g_QueueFamily;
  270. queue_info[0].queueCount = 1;
  271. queue_info[0].pQueuePriorities = queue_priority;
  272. VkDeviceCreateInfo create_info = {};
  273. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  274. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  275. create_info.pQueueCreateInfos = queue_info;
  276. create_info.enabledExtensionCount = device_extension_count;
  277. create_info.ppEnabledExtensionNames = device_extensions;
  278. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  279. check_vk_result(err);
  280. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  281. }
  282. // Create Command Buffers
  283. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  284. {
  285. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[i];
  286. {
  287. VkCommandPoolCreateInfo info = {};
  288. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  289. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  290. info.queueFamilyIndex = g_QueueFamily;
  291. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &fd->CommandPool);
  292. check_vk_result(err);
  293. }
  294. {
  295. VkCommandBufferAllocateInfo info = {};
  296. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  297. info.commandPool = fd->CommandPool;
  298. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  299. info.commandBufferCount = 1;
  300. err = vkAllocateCommandBuffers(g_Device, &info, &fd->CommandBuffer);
  301. check_vk_result(err);
  302. }
  303. {
  304. VkFenceCreateInfo info = {};
  305. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  306. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  307. err = vkCreateFence(g_Device, &info, g_Allocator, &fd->Fence);
  308. check_vk_result(err);
  309. }
  310. {
  311. VkSemaphoreCreateInfo info = {};
  312. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  313. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &fd->PresentCompleteSemaphore);
  314. check_vk_result(err);
  315. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &fd->RenderCompleteSemaphore);
  316. check_vk_result(err);
  317. }
  318. }
  319. // Create Descriptor Pool
  320. {
  321. VkDescriptorPoolSize pool_sizes[] =
  322. {
  323. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  324. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  325. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  326. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  327. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  328. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  329. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  330. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  331. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  332. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  333. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  334. };
  335. VkDescriptorPoolCreateInfo pool_info = {};
  336. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  337. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  338. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  339. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  340. pool_info.pPoolSizes = pool_sizes;
  341. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  342. check_vk_result(err);
  343. }
  344. }
  345. static void cleanup_vulkan()
  346. {
  347. ImGui_ImplVulkan_WindowData* wd = &g_WindowData;
  348. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  349. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  350. {
  351. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[i];
  352. vkDestroyFence(g_Device, fd->Fence, g_Allocator);
  353. vkFreeCommandBuffers(g_Device, fd->CommandPool, 1, &fd->CommandBuffer);
  354. vkDestroyCommandPool(g_Device, fd->CommandPool, g_Allocator);
  355. vkDestroySemaphore(g_Device, fd->PresentCompleteSemaphore, g_Allocator);
  356. vkDestroySemaphore(g_Device, fd->RenderCompleteSemaphore, g_Allocator);
  357. }
  358. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  359. {
  360. vkDestroyImageView(g_Device, wd->BackBufferView[i], g_Allocator);
  361. vkDestroyFramebuffer(g_Device, wd->Framebuffer[i], g_Allocator);
  362. }
  363. vkDestroyRenderPass(g_Device, wd->RenderPass, g_Allocator);
  364. vkDestroySwapchainKHR(g_Device, wd->Swapchain, g_Allocator);
  365. vkDestroySurfaceKHR(g_Instance, wd->Surface, g_Allocator);
  366. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  367. // Remove the debug report callback
  368. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  369. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  370. #endif // IMGUI_VULKAN_DEBUG_REPORT
  371. vkDestroyDevice(g_Device, g_Allocator);
  372. vkDestroyInstance(g_Instance, g_Allocator);
  373. }
  374. static void frame_begin(ImGui_ImplVulkan_WindowData* wd)
  375. {
  376. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[wd->FrameIndex];
  377. VkResult err;
  378. for (;;)
  379. {
  380. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100);
  381. if (err == VK_SUCCESS) break;
  382. if (err == VK_TIMEOUT) continue;
  383. check_vk_result(err);
  384. }
  385. {
  386. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->PresentCompleteSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex);
  387. check_vk_result(err);
  388. }
  389. {
  390. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  391. check_vk_result(err);
  392. VkCommandBufferBeginInfo info = {};
  393. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  394. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  395. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  396. check_vk_result(err);
  397. }
  398. {
  399. VkRenderPassBeginInfo info = {};
  400. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  401. info.renderPass = wd->RenderPass;
  402. info.framebuffer = wd->Framebuffer[fd->BackbufferIndex];
  403. info.renderArea.extent.width = wd->Width;
  404. info.renderArea.extent.height = wd->Height;
  405. info.clearValueCount = 1;
  406. info.pClearValues = &wd->ClearValue;
  407. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  408. }
  409. }
  410. static void frame_end(ImGui_ImplVulkan_WindowData* wd)
  411. {
  412. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[wd->FrameIndex];
  413. VkResult err;
  414. vkCmdEndRenderPass(fd->CommandBuffer);
  415. {
  416. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  417. VkSubmitInfo info = {};
  418. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  419. info.waitSemaphoreCount = 1;
  420. info.pWaitSemaphores = &fd->PresentCompleteSemaphore;
  421. info.pWaitDstStageMask = &wait_stage;
  422. info.commandBufferCount = 1;
  423. info.pCommandBuffers = &fd->CommandBuffer;
  424. info.signalSemaphoreCount = 1;
  425. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  426. err = vkEndCommandBuffer(fd->CommandBuffer);
  427. check_vk_result(err);
  428. err = vkResetFences(g_Device, 1, &fd->Fence);
  429. check_vk_result(err);
  430. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  431. check_vk_result(err);
  432. }
  433. }
  434. static void frame_present(ImGui_ImplVulkan_WindowData* wd)
  435. {
  436. VkResult err;
  437. // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
  438. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  439. uint32_t PresentIndex = (wd->FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES;
  440. #else
  441. uint32_t PresentIndex = g_FrameIndex;
  442. #endif // IMGUI_UNLIMITED_FRAME_RATE
  443. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[PresentIndex];
  444. VkPresentInfoKHR info = {};
  445. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  446. info.waitSemaphoreCount = 1;
  447. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  448. info.swapchainCount = 1;
  449. info.pSwapchains = &wd->Swapchain;
  450. info.pImageIndices = &fd->BackbufferIndex;
  451. err = vkQueuePresentKHR(g_Queue, &info);
  452. check_vk_result(err);
  453. }
  454. static void glfw_error_callback(int error, const char* description)
  455. {
  456. fprintf(stderr, "Glfw Error %d: %s\n", error, description);
  457. }
  458. static void glfw_resize_callback(GLFWwindow*, int w, int h)
  459. {
  460. CreateOrResizeSwapChainAndFrameBuffer(&g_WindowData, w, h);
  461. }
  462. int main(int, char**)
  463. {
  464. // Setup window
  465. glfwSetErrorCallback(glfw_error_callback);
  466. if (!glfwInit())
  467. return 1;
  468. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  469. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
  470. // Setup Vulkan
  471. if (!glfwVulkanSupported())
  472. {
  473. printf("GLFW: Vulkan Not Supported\n");
  474. return 1;
  475. }
  476. uint32_t glfw_extensions_count = 0;
  477. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&glfw_extensions_count);
  478. CreateVulkanInstance(glfw_extensions, glfw_extensions_count);
  479. // Create Window Surface
  480. ImGui_ImplVulkan_WindowData* wd = &g_WindowData;
  481. {
  482. VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &wd->Surface);
  483. check_vk_result(err);
  484. }
  485. SetupVulkan(wd);
  486. // Create Framebuffers
  487. {
  488. int w, h;
  489. glfwGetFramebufferSize(window, &w, &h);
  490. CreateOrResizeSwapChainAndFrameBuffer(wd, w, h);
  491. glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
  492. }
  493. // Setup ImGui binding
  494. ImGui::CreateContext();
  495. ImGui_ImplVulkan_InitInfo init_info = {};
  496. init_info.Allocator = g_Allocator;
  497. init_info.PhysicalDevice = g_PhysicalDevice;
  498. init_info.Device = g_Device;
  499. init_info.RenderPass = wd->RenderPass;
  500. init_info.PipelineCache = g_PipelineCache;
  501. init_info.DescriptorPool = g_DescriptorPool;
  502. init_info.CheckVkResultFn = check_vk_result;
  503. ImGuiIO& io = ImGui::GetIO(); (void)io;
  504. //io.ConfigFlags |= ImGuiConfigFlags_MultiViewports;
  505. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  506. ImGui_ImplVulkan_Init(&init_info);
  507. ImGui_ImplGlfw_InitForVulkan(window, true);
  508. // Setup style
  509. ImGui::StyleColorsDark();
  510. //ImGui::StyleColorsClassic();
  511. // Load Fonts
  512. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  513. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  514. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  515. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  516. // - Read 'misc/fonts/README.txt' for more instructions and details.
  517. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  518. //io.Fonts->AddFontDefault();
  519. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  520. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  521. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  522. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  523. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  524. //IM_ASSERT(font != NULL);
  525. // Upload Fonts
  526. {
  527. // Use any command queue
  528. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  529. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  530. VkResult err;
  531. err = vkResetCommandPool(g_Device, command_pool, 0);
  532. check_vk_result(err);
  533. VkCommandBufferBeginInfo begin_info = {};
  534. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  535. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  536. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  537. check_vk_result(err);
  538. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  539. VkSubmitInfo end_info = {};
  540. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  541. end_info.commandBufferCount = 1;
  542. end_info.pCommandBuffers = &command_buffer;
  543. err = vkEndCommandBuffer(command_buffer);
  544. check_vk_result(err);
  545. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  546. check_vk_result(err);
  547. err = vkDeviceWaitIdle(g_Device);
  548. check_vk_result(err);
  549. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  550. }
  551. bool show_demo_window = true;
  552. bool show_another_window = false;
  553. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  554. bool swap_chain_has_at_least_one_image = false;
  555. // Main loop
  556. while (!glfwWindowShouldClose(window))
  557. {
  558. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  559. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  560. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  561. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  562. glfwPollEvents();
  563. ImGui_ImplVulkan_NewFrame();
  564. ImGui_ImplGlfw_NewFrame();
  565. // 1. Show a simple window.
  566. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  567. {
  568. static float f = 0.0f;
  569. static int counter = 0;
  570. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  571. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  572. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  573. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  574. ImGui::Checkbox("Another Window", &show_another_window);
  575. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  576. counter++;
  577. ImGui::SameLine();
  578. ImGui::Text("counter = %d", counter);
  579. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  580. }
  581. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  582. if (show_another_window)
  583. {
  584. ImGui::Begin("Another Window", &show_another_window);
  585. ImGui::Text("Hello from another window!");
  586. if (ImGui::Button("Close Me"))
  587. show_another_window = false;
  588. ImGui::End();
  589. }
  590. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  591. if (show_demo_window)
  592. {
  593. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  594. ImGui::ShowDemoWindow(&show_demo_window);
  595. }
  596. // Rendering
  597. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  598. frame_begin(wd);
  599. ImGui_ImplVulkan_Render(wd->Frames[wd->FrameIndex].CommandBuffer);
  600. frame_end(wd);
  601. ImGui::RenderAdditionalViewports();
  602. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  603. // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
  604. // Hence we must render once and increase the FrameIndex without presenting.
  605. if (swap_chain_has_at_least_one_image)
  606. frame_present(wd);
  607. #else
  608. frame_present(wd);
  609. #endif
  610. swap_chain_has_at_least_one_image = true;
  611. wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  612. }
  613. // Cleanup
  614. VkResult err = vkDeviceWaitIdle(g_Device);
  615. check_vk_result(err);
  616. ImGui_ImplVulkan_Shutdown();
  617. ImGui_ImplGlfw_Shutdown();
  618. ImGui::DestroyContext();
  619. cleanup_vulkan();
  620. glfwTerminate();
  621. return 0;
  622. }