imgui_impl_vulkan.cpp 82 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
  5. // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
  6. // [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
  7. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  8. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  9. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  10. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  11. // Learn about Dear ImGui:
  12. // - FAQ https://dearimgui.com/faq
  13. // - Getting Started https://dearimgui.com/getting-started
  14. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  15. // - Introduction, links and more at the top of imgui.cpp
  16. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  17. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  18. // You will use those if you want to use this rendering backend in your engine/app.
  19. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  20. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  21. // Read comments in imgui_impl_vulkan.h.
  22. // CHANGELOG
  23. // (minor and older changes stripped away, please see git history for details)
  24. // 2024-10-07: Vulkan: Changed default texture sampler to Clamp instead of Repeat/Wrap.
  25. // 2024-10-07: Vulkan: Expose selected render state in ImGui_ImplVulkan_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
  26. // 2024-10-07: Vulkan: Compiling with '#define ImTextureID=ImU64' is unnecessary now that dear imgui defaults ImTextureID to u64 instead of void*.
  27. // 2024-04-19: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define (you can also use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + wrap Volk via ImGui_ImplVulkan_LoadFunctions().)
  28. // 2024-02-14: *BREAKING CHANGE*: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering.
  29. // 2024-02-12: *BREAKING CHANGE*: Dynamic rendering now require filling PipelineRenderingCreateInfo structure.
  30. // 2024-01-19: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
  31. // 2024-01-11: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size (#3957). Fixed MinAllocationSize handing (#7189).
  32. // 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
  33. // 2024-01-03: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
  34. // 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
  35. // 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
  36. // *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unnecessary as we create and destroy those objects in the backend.
  37. // ImGui_ImplVulkan_CreateFontsTexture() is automatically called by NewFrame() the first time.
  38. // You can call ImGui_ImplVulkan_CreateFontsTexture() again to recreate the font atlas texture.
  39. // Added ImGui_ImplVulkan_DestroyFontsTexture() but you probably never need to call this.
  40. // 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
  41. // 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
  42. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  43. // 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symmetry. (#914, #5738).
  44. // 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
  45. // 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
  46. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  47. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  48. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  49. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  50. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  51. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  52. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  53. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  54. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  55. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  56. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  57. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  58. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  59. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  60. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  61. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  62. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  63. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  64. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  65. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  66. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  67. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  68. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  69. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  70. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  71. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  72. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  73. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  74. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  75. #include "imgui.h"
  76. #ifndef IMGUI_DISABLE
  77. #include "imgui_impl_vulkan.h"
  78. #include <stdio.h>
  79. #ifndef IM_MAX
  80. #define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
  81. #endif
  82. // Visual Studio warnings
  83. #ifdef _MSC_VER
  84. #pragma warning (disable: 4127) // condition expression is constant
  85. #endif
  86. // Forward Declarations
  87. struct ImGui_ImplVulkan_FrameRenderBuffers;
  88. struct ImGui_ImplVulkan_WindowRenderBuffers;
  89. bool ImGui_ImplVulkan_CreateDeviceObjects();
  90. void ImGui_ImplVulkan_DestroyDeviceObjects();
  91. void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  92. void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  93. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  94. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  95. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  96. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  97. // Vulkan prototypes for use with custom loaders
  98. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  99. #if defined(VK_NO_PROTOTYPES) && !defined(VOLK_H_)
  100. #define IMGUI_IMPL_VULKAN_USE_LOADER
  101. static bool g_FunctionsLoaded = false;
  102. #else
  103. static bool g_FunctionsLoaded = true;
  104. #endif
  105. #ifdef IMGUI_IMPL_VULKAN_USE_LOADER
  106. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  107. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  108. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  109. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  110. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
  111. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  112. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  113. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  114. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  115. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  116. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  117. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  118. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  119. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  120. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  121. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  122. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  123. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  124. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  125. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  126. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  127. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  128. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  129. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  130. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  131. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  132. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  133. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  134. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  135. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueWaitIdle) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
  171. // Define function pointers
  172. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  173. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  174. #undef IMGUI_VULKAN_FUNC_DEF
  175. #endif // IMGUI_IMPL_VULKAN_USE_LOADER
  176. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  177. static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
  178. static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
  179. #endif
  180. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  181. // [Please zero-clear before use!]
  182. struct ImGui_ImplVulkan_FrameRenderBuffers
  183. {
  184. VkDeviceMemory VertexBufferMemory;
  185. VkDeviceMemory IndexBufferMemory;
  186. VkDeviceSize VertexBufferSize;
  187. VkDeviceSize IndexBufferSize;
  188. VkBuffer VertexBuffer;
  189. VkBuffer IndexBuffer;
  190. };
  191. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  192. // [Please zero-clear before use!]
  193. struct ImGui_ImplVulkan_WindowRenderBuffers
  194. {
  195. uint32_t Index;
  196. uint32_t Count;
  197. ImGui_ImplVulkan_FrameRenderBuffers* FrameRenderBuffers;
  198. };
  199. // Vulkan data
  200. struct ImGui_ImplVulkan_Data
  201. {
  202. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  203. VkDeviceSize BufferMemoryAlignment;
  204. VkPipelineCreateFlags PipelineCreateFlags;
  205. VkDescriptorSetLayout DescriptorSetLayout;
  206. VkPipelineLayout PipelineLayout;
  207. VkPipeline Pipeline;
  208. VkShaderModule ShaderModuleVert;
  209. VkShaderModule ShaderModuleFrag;
  210. // Font data
  211. VkSampler FontSampler;
  212. VkDeviceMemory FontMemory;
  213. VkImage FontImage;
  214. VkImageView FontView;
  215. VkDescriptorSet FontDescriptorSet;
  216. VkCommandPool FontCommandPool;
  217. VkCommandBuffer FontCommandBuffer;
  218. // Render buffers for main window
  219. ImGui_ImplVulkan_WindowRenderBuffers MainWindowRenderBuffers;
  220. ImGui_ImplVulkan_Data()
  221. {
  222. memset((void*)this, 0, sizeof(*this));
  223. BufferMemoryAlignment = 256;
  224. }
  225. };
  226. //-----------------------------------------------------------------------------
  227. // SHADERS
  228. //-----------------------------------------------------------------------------
  229. // backends/vulkan/glsl_shader.vert, compiled with:
  230. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  231. /*
  232. #version 450 core
  233. layout(location = 0) in vec2 aPos;
  234. layout(location = 1) in vec2 aUV;
  235. layout(location = 2) in vec4 aColor;
  236. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  237. out gl_PerVertex { vec4 gl_Position; };
  238. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  239. void main()
  240. {
  241. Out.Color = aColor;
  242. Out.UV = aUV;
  243. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  244. }
  245. */
  246. static uint32_t __glsl_shader_vert_spv[] =
  247. {
  248. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  249. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  250. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  251. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  252. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  253. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  254. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  255. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  256. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  257. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  258. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  259. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  260. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  261. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  262. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  263. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  264. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  265. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  266. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  267. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  268. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  269. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  270. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  271. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  272. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  273. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  274. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  275. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  276. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  277. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  278. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  279. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  280. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  281. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  282. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  283. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  284. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  285. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  286. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  287. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  288. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  289. };
  290. // backends/vulkan/glsl_shader.frag, compiled with:
  291. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  292. /*
  293. #version 450 core
  294. layout(location = 0) out vec4 fColor;
  295. layout(set=0, binding=0) uniform sampler2D sTexture;
  296. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  297. void main()
  298. {
  299. fColor = In.Color * texture(sTexture, In.UV.st);
  300. }
  301. */
  302. static uint32_t __glsl_shader_frag_spv[] =
  303. {
  304. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  305. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  306. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  307. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  308. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  309. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  310. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  311. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  312. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  313. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  314. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  315. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  316. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  317. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  318. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  319. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  320. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  321. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  322. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  323. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  324. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  325. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  326. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  327. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  328. 0x00010038
  329. };
  330. //-----------------------------------------------------------------------------
  331. // FUNCTIONS
  332. //-----------------------------------------------------------------------------
  333. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  334. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  335. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  336. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  337. {
  338. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
  339. }
  340. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  341. {
  342. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  343. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  344. VkPhysicalDeviceMemoryProperties prop;
  345. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  346. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  347. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  348. return i;
  349. return 0xFFFFFFFF; // Unable to find memoryType
  350. }
  351. static void check_vk_result(VkResult err)
  352. {
  353. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  354. if (!bd)
  355. return;
  356. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  357. if (v->CheckVkResultFn)
  358. v->CheckVkResultFn(err);
  359. }
  360. // Same as IM_MEMALIGN(). 'alignment' must be a power of two.
  361. static inline VkDeviceSize AlignBufferSize(VkDeviceSize size, VkDeviceSize alignment)
  362. {
  363. return (size + alignment - 1) & ~(alignment - 1);
  364. }
  365. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& buffer_size, VkDeviceSize new_size, VkBufferUsageFlagBits usage)
  366. {
  367. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  368. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  369. VkResult err;
  370. if (buffer != VK_NULL_HANDLE)
  371. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  372. if (buffer_memory != VK_NULL_HANDLE)
  373. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  374. VkDeviceSize buffer_size_aligned = AlignBufferSize(IM_MAX(v->MinAllocationSize, new_size), bd->BufferMemoryAlignment);
  375. VkBufferCreateInfo buffer_info = {};
  376. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  377. buffer_info.size = buffer_size_aligned;
  378. buffer_info.usage = usage;
  379. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  380. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  381. check_vk_result(err);
  382. VkMemoryRequirements req;
  383. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  384. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  385. VkMemoryAllocateInfo alloc_info = {};
  386. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  387. alloc_info.allocationSize = req.size;
  388. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  389. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  390. check_vk_result(err);
  391. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  392. check_vk_result(err);
  393. buffer_size = buffer_size_aligned;
  394. }
  395. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* rb, int fb_width, int fb_height)
  396. {
  397. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  398. // Bind pipeline:
  399. {
  400. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  401. }
  402. // Bind Vertex And Index Buffer:
  403. if (draw_data->TotalVtxCount > 0)
  404. {
  405. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  406. VkDeviceSize vertex_offset[1] = { 0 };
  407. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  408. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  409. }
  410. // Setup viewport:
  411. {
  412. VkViewport viewport;
  413. viewport.x = 0;
  414. viewport.y = 0;
  415. viewport.width = (float)fb_width;
  416. viewport.height = (float)fb_height;
  417. viewport.minDepth = 0.0f;
  418. viewport.maxDepth = 1.0f;
  419. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  420. }
  421. // Setup scale and translation:
  422. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  423. {
  424. float scale[2];
  425. scale[0] = 2.0f / draw_data->DisplaySize.x;
  426. scale[1] = 2.0f / draw_data->DisplaySize.y;
  427. float translate[2];
  428. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  429. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  430. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  431. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  432. }
  433. }
  434. // Render function
  435. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  436. {
  437. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  438. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  439. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  440. if (fb_width <= 0 || fb_height <= 0)
  441. return;
  442. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  443. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  444. if (pipeline == VK_NULL_HANDLE)
  445. pipeline = bd->Pipeline;
  446. // Allocate array to store enough vertex/index buffers
  447. ImGui_ImplVulkan_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
  448. if (wrb->FrameRenderBuffers == nullptr)
  449. {
  450. wrb->Index = 0;
  451. wrb->Count = v->ImageCount;
  452. wrb->FrameRenderBuffers = (ImGui_ImplVulkan_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count);
  453. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count);
  454. }
  455. IM_ASSERT(wrb->Count == v->ImageCount);
  456. wrb->Index = (wrb->Index + 1) % wrb->Count;
  457. ImGui_ImplVulkan_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  458. if (draw_data->TotalVtxCount > 0)
  459. {
  460. // Create or resize the vertex/index buffers
  461. VkDeviceSize vertex_size = AlignBufferSize(draw_data->TotalVtxCount * sizeof(ImDrawVert), bd->BufferMemoryAlignment);
  462. VkDeviceSize index_size = AlignBufferSize(draw_data->TotalIdxCount * sizeof(ImDrawIdx), bd->BufferMemoryAlignment);
  463. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  464. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  465. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  466. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  467. // Upload vertex/index data into a single contiguous GPU buffer
  468. ImDrawVert* vtx_dst = nullptr;
  469. ImDrawIdx* idx_dst = nullptr;
  470. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)&vtx_dst);
  471. check_vk_result(err);
  472. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)&idx_dst);
  473. check_vk_result(err);
  474. for (int n = 0; n < draw_data->CmdListsCount; n++)
  475. {
  476. const ImDrawList* draw_list = draw_data->CmdLists[n];
  477. memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
  478. memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  479. vtx_dst += draw_list->VtxBuffer.Size;
  480. idx_dst += draw_list->IdxBuffer.Size;
  481. }
  482. VkMappedMemoryRange range[2] = {};
  483. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  484. range[0].memory = rb->VertexBufferMemory;
  485. range[0].size = VK_WHOLE_SIZE;
  486. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  487. range[1].memory = rb->IndexBufferMemory;
  488. range[1].size = VK_WHOLE_SIZE;
  489. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  490. check_vk_result(err);
  491. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  492. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  493. }
  494. // Setup desired Vulkan state
  495. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  496. // Setup render state structure (for callbacks and custom texture bindings)
  497. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  498. ImGui_ImplVulkan_RenderState render_state;
  499. render_state.CommandBuffer = command_buffer;
  500. render_state.Pipeline = pipeline;
  501. render_state.PipelineLayout = bd->PipelineLayout;
  502. platform_io.Renderer_RenderState = &render_state;
  503. // Will project scissor/clipping rectangles into framebuffer space
  504. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  505. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  506. // Render command lists
  507. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  508. int global_vtx_offset = 0;
  509. int global_idx_offset = 0;
  510. for (int n = 0; n < draw_data->CmdListsCount; n++)
  511. {
  512. const ImDrawList* draw_list = draw_data->CmdLists[n];
  513. for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
  514. {
  515. const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
  516. if (pcmd->UserCallback != nullptr)
  517. {
  518. // User callback, registered via ImDrawList::AddCallback()
  519. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  520. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  521. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  522. else
  523. pcmd->UserCallback(draw_list, pcmd);
  524. }
  525. else
  526. {
  527. // Project scissor/clipping rectangles into framebuffer space
  528. ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
  529. ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
  530. // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
  531. if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
  532. if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
  533. if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
  534. if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
  535. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  536. continue;
  537. // Apply scissor/clipping rectangle
  538. VkRect2D scissor;
  539. scissor.offset.x = (int32_t)(clip_min.x);
  540. scissor.offset.y = (int32_t)(clip_min.y);
  541. scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
  542. scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
  543. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  544. // Bind DescriptorSet with font or user texture
  545. VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->GetTexID() };
  546. if (sizeof(ImTextureID) < sizeof(ImU64))
  547. {
  548. // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used.
  549. IM_ASSERT(pcmd->GetTexID() == (ImTextureID)bd->FontDescriptorSet);
  550. desc_set[0] = bd->FontDescriptorSet;
  551. }
  552. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, nullptr);
  553. // Draw
  554. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  555. }
  556. }
  557. global_idx_offset += draw_list->IdxBuffer.Size;
  558. global_vtx_offset += draw_list->VtxBuffer.Size;
  559. }
  560. platform_io.Renderer_RenderState = NULL;
  561. // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
  562. // Our last values will leak into user/application rendering IF:
  563. // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
  564. // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
  565. // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
  566. // In theory we should aim to backup/restore those values but I am not sure this is possible.
  567. // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
  568. VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
  569. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  570. }
  571. bool ImGui_ImplVulkan_CreateFontsTexture()
  572. {
  573. ImGuiIO& io = ImGui::GetIO();
  574. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  575. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  576. VkResult err;
  577. // Destroy existing texture (if any)
  578. if (bd->FontView || bd->FontImage || bd->FontMemory || bd->FontDescriptorSet)
  579. {
  580. vkQueueWaitIdle(v->Queue);
  581. ImGui_ImplVulkan_DestroyFontsTexture();
  582. }
  583. // Create command pool/buffer
  584. if (bd->FontCommandPool == VK_NULL_HANDLE)
  585. {
  586. VkCommandPoolCreateInfo info = {};
  587. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  588. info.flags = 0;
  589. info.queueFamilyIndex = v->QueueFamily;
  590. vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->FontCommandPool);
  591. }
  592. if (bd->FontCommandBuffer == VK_NULL_HANDLE)
  593. {
  594. VkCommandBufferAllocateInfo info = {};
  595. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  596. info.commandPool = bd->FontCommandPool;
  597. info.commandBufferCount = 1;
  598. err = vkAllocateCommandBuffers(v->Device, &info, &bd->FontCommandBuffer);
  599. check_vk_result(err);
  600. }
  601. // Start command buffer
  602. {
  603. err = vkResetCommandPool(v->Device, bd->FontCommandPool, 0);
  604. check_vk_result(err);
  605. VkCommandBufferBeginInfo begin_info = {};
  606. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  607. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  608. err = vkBeginCommandBuffer(bd->FontCommandBuffer, &begin_info);
  609. check_vk_result(err);
  610. }
  611. unsigned char* pixels;
  612. int width, height;
  613. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  614. size_t upload_size = width * height * 4 * sizeof(char);
  615. // Create the Image:
  616. {
  617. VkImageCreateInfo info = {};
  618. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  619. info.imageType = VK_IMAGE_TYPE_2D;
  620. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  621. info.extent.width = width;
  622. info.extent.height = height;
  623. info.extent.depth = 1;
  624. info.mipLevels = 1;
  625. info.arrayLayers = 1;
  626. info.samples = VK_SAMPLE_COUNT_1_BIT;
  627. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  628. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  629. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  630. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  631. err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
  632. check_vk_result(err);
  633. VkMemoryRequirements req;
  634. vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
  635. VkMemoryAllocateInfo alloc_info = {};
  636. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  637. alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
  638. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  639. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
  640. check_vk_result(err);
  641. err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
  642. check_vk_result(err);
  643. }
  644. // Create the Image View:
  645. {
  646. VkImageViewCreateInfo info = {};
  647. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  648. info.image = bd->FontImage;
  649. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  650. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  651. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  652. info.subresourceRange.levelCount = 1;
  653. info.subresourceRange.layerCount = 1;
  654. err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
  655. check_vk_result(err);
  656. }
  657. // Create the Descriptor Set:
  658. bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  659. // Create the Upload Buffer:
  660. VkDeviceMemory upload_buffer_memory;
  661. VkBuffer upload_buffer;
  662. {
  663. VkBufferCreateInfo buffer_info = {};
  664. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  665. buffer_info.size = upload_size;
  666. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  667. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  668. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &upload_buffer);
  669. check_vk_result(err);
  670. VkMemoryRequirements req;
  671. vkGetBufferMemoryRequirements(v->Device, upload_buffer, &req);
  672. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  673. VkMemoryAllocateInfo alloc_info = {};
  674. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  675. alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
  676. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  677. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &upload_buffer_memory);
  678. check_vk_result(err);
  679. err = vkBindBufferMemory(v->Device, upload_buffer, upload_buffer_memory, 0);
  680. check_vk_result(err);
  681. }
  682. // Upload to Buffer:
  683. {
  684. char* map = nullptr;
  685. err = vkMapMemory(v->Device, upload_buffer_memory, 0, upload_size, 0, (void**)(&map));
  686. check_vk_result(err);
  687. memcpy(map, pixels, upload_size);
  688. VkMappedMemoryRange range[1] = {};
  689. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  690. range[0].memory = upload_buffer_memory;
  691. range[0].size = upload_size;
  692. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  693. check_vk_result(err);
  694. vkUnmapMemory(v->Device, upload_buffer_memory);
  695. }
  696. // Copy to Image:
  697. {
  698. VkImageMemoryBarrier copy_barrier[1] = {};
  699. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  700. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  701. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  702. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  703. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  704. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  705. copy_barrier[0].image = bd->FontImage;
  706. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  707. copy_barrier[0].subresourceRange.levelCount = 1;
  708. copy_barrier[0].subresourceRange.layerCount = 1;
  709. vkCmdPipelineBarrier(bd->FontCommandBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
  710. VkBufferImageCopy region = {};
  711. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  712. region.imageSubresource.layerCount = 1;
  713. region.imageExtent.width = width;
  714. region.imageExtent.height = height;
  715. region.imageExtent.depth = 1;
  716. vkCmdCopyBufferToImage(bd->FontCommandBuffer, upload_buffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  717. VkImageMemoryBarrier use_barrier[1] = {};
  718. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  719. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  720. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  721. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  722. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  723. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  724. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  725. use_barrier[0].image = bd->FontImage;
  726. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  727. use_barrier[0].subresourceRange.levelCount = 1;
  728. use_barrier[0].subresourceRange.layerCount = 1;
  729. vkCmdPipelineBarrier(bd->FontCommandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
  730. }
  731. // Store our identifier
  732. io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet);
  733. // End command buffer
  734. VkSubmitInfo end_info = {};
  735. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  736. end_info.commandBufferCount = 1;
  737. end_info.pCommandBuffers = &bd->FontCommandBuffer;
  738. err = vkEndCommandBuffer(bd->FontCommandBuffer);
  739. check_vk_result(err);
  740. err = vkQueueSubmit(v->Queue, 1, &end_info, VK_NULL_HANDLE);
  741. check_vk_result(err);
  742. err = vkQueueWaitIdle(v->Queue);
  743. check_vk_result(err);
  744. vkDestroyBuffer(v->Device, upload_buffer, v->Allocator);
  745. vkFreeMemory(v->Device, upload_buffer_memory, v->Allocator);
  746. return true;
  747. }
  748. // You probably never need to call this, as it is called by ImGui_ImplVulkan_CreateFontsTexture() and ImGui_ImplVulkan_Shutdown().
  749. void ImGui_ImplVulkan_DestroyFontsTexture()
  750. {
  751. ImGuiIO& io = ImGui::GetIO();
  752. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  753. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  754. if (bd->FontDescriptorSet)
  755. {
  756. ImGui_ImplVulkan_RemoveTexture(bd->FontDescriptorSet);
  757. bd->FontDescriptorSet = VK_NULL_HANDLE;
  758. io.Fonts->SetTexID(0);
  759. }
  760. if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
  761. if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
  762. if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
  763. }
  764. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  765. {
  766. // Create the shader modules
  767. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  768. if (bd->ShaderModuleVert == VK_NULL_HANDLE)
  769. {
  770. VkShaderModuleCreateInfo vert_info = {};
  771. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  772. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  773. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  774. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  775. check_vk_result(err);
  776. }
  777. if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
  778. {
  779. VkShaderModuleCreateInfo frag_info = {};
  780. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  781. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  782. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  783. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  784. check_vk_result(err);
  785. }
  786. }
  787. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  788. {
  789. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  790. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  791. VkPipelineShaderStageCreateInfo stage[2] = {};
  792. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  793. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  794. stage[0].module = bd->ShaderModuleVert;
  795. stage[0].pName = "main";
  796. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  797. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  798. stage[1].module = bd->ShaderModuleFrag;
  799. stage[1].pName = "main";
  800. VkVertexInputBindingDescription binding_desc[1] = {};
  801. binding_desc[0].stride = sizeof(ImDrawVert);
  802. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  803. VkVertexInputAttributeDescription attribute_desc[3] = {};
  804. attribute_desc[0].location = 0;
  805. attribute_desc[0].binding = binding_desc[0].binding;
  806. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  807. attribute_desc[0].offset = offsetof(ImDrawVert, pos);
  808. attribute_desc[1].location = 1;
  809. attribute_desc[1].binding = binding_desc[0].binding;
  810. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  811. attribute_desc[1].offset = offsetof(ImDrawVert, uv);
  812. attribute_desc[2].location = 2;
  813. attribute_desc[2].binding = binding_desc[0].binding;
  814. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  815. attribute_desc[2].offset = offsetof(ImDrawVert, col);
  816. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  817. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  818. vertex_info.vertexBindingDescriptionCount = 1;
  819. vertex_info.pVertexBindingDescriptions = binding_desc;
  820. vertex_info.vertexAttributeDescriptionCount = 3;
  821. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  822. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  823. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  824. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  825. VkPipelineViewportStateCreateInfo viewport_info = {};
  826. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  827. viewport_info.viewportCount = 1;
  828. viewport_info.scissorCount = 1;
  829. VkPipelineRasterizationStateCreateInfo raster_info = {};
  830. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  831. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  832. raster_info.cullMode = VK_CULL_MODE_NONE;
  833. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  834. raster_info.lineWidth = 1.0f;
  835. VkPipelineMultisampleStateCreateInfo ms_info = {};
  836. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  837. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  838. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  839. color_attachment[0].blendEnable = VK_TRUE;
  840. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  841. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  842. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  843. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  844. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  845. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  846. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  847. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  848. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  849. VkPipelineColorBlendStateCreateInfo blend_info = {};
  850. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  851. blend_info.attachmentCount = 1;
  852. blend_info.pAttachments = color_attachment;
  853. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  854. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  855. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  856. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  857. dynamic_state.pDynamicStates = dynamic_states;
  858. VkGraphicsPipelineCreateInfo info = {};
  859. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  860. info.flags = bd->PipelineCreateFlags;
  861. info.stageCount = 2;
  862. info.pStages = stage;
  863. info.pVertexInputState = &vertex_info;
  864. info.pInputAssemblyState = &ia_info;
  865. info.pViewportState = &viewport_info;
  866. info.pRasterizationState = &raster_info;
  867. info.pMultisampleState = &ms_info;
  868. info.pDepthStencilState = &depth_info;
  869. info.pColorBlendState = &blend_info;
  870. info.pDynamicState = &dynamic_state;
  871. info.layout = bd->PipelineLayout;
  872. info.renderPass = renderPass;
  873. info.subpass = subpass;
  874. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  875. if (bd->VulkanInitInfo.UseDynamicRendering)
  876. {
  877. IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
  878. IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be NULL");
  879. info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo;
  880. info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
  881. }
  882. #endif
  883. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  884. check_vk_result(err);
  885. }
  886. bool ImGui_ImplVulkan_CreateDeviceObjects()
  887. {
  888. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  889. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  890. VkResult err;
  891. if (!bd->FontSampler)
  892. {
  893. // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
  894. VkSamplerCreateInfo info = {};
  895. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  896. info.magFilter = VK_FILTER_LINEAR;
  897. info.minFilter = VK_FILTER_LINEAR;
  898. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  899. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  900. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  901. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  902. info.minLod = -1000;
  903. info.maxLod = 1000;
  904. info.maxAnisotropy = 1.0f;
  905. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
  906. check_vk_result(err);
  907. }
  908. if (!bd->DescriptorSetLayout)
  909. {
  910. VkDescriptorSetLayoutBinding binding[1] = {};
  911. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  912. binding[0].descriptorCount = 1;
  913. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  914. VkDescriptorSetLayoutCreateInfo info = {};
  915. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  916. info.bindingCount = 1;
  917. info.pBindings = binding;
  918. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  919. check_vk_result(err);
  920. }
  921. if (!bd->PipelineLayout)
  922. {
  923. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  924. VkPushConstantRange push_constants[1] = {};
  925. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  926. push_constants[0].offset = sizeof(float) * 0;
  927. push_constants[0].size = sizeof(float) * 4;
  928. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  929. VkPipelineLayoutCreateInfo layout_info = {};
  930. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  931. layout_info.setLayoutCount = 1;
  932. layout_info.pSetLayouts = set_layout;
  933. layout_info.pushConstantRangeCount = 1;
  934. layout_info.pPushConstantRanges = push_constants;
  935. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  936. check_vk_result(err);
  937. }
  938. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, &bd->Pipeline, v->Subpass);
  939. return true;
  940. }
  941. void ImGui_ImplVulkan_DestroyDeviceObjects()
  942. {
  943. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  944. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  945. ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  946. ImGui_ImplVulkan_DestroyFontsTexture();
  947. if (bd->FontCommandBuffer) { vkFreeCommandBuffers(v->Device, bd->FontCommandPool, 1, &bd->FontCommandBuffer); bd->FontCommandBuffer = VK_NULL_HANDLE; }
  948. if (bd->FontCommandPool) { vkDestroyCommandPool(v->Device, bd->FontCommandPool, v->Allocator); bd->FontCommandPool = VK_NULL_HANDLE; }
  949. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  950. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  951. if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
  952. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  953. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  954. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  955. }
  956. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  957. {
  958. // Load function pointers
  959. // You can use the default Vulkan loader using:
  960. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  961. // But this would be roughly equivalent to not setting VK_NO_PROTOTYPES.
  962. #ifdef IMGUI_IMPL_VULKAN_USE_LOADER
  963. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  964. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  965. if (func == nullptr) \
  966. return false;
  967. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  968. #undef IMGUI_VULKAN_FUNC_LOAD
  969. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  970. // Manually load those two (see #5446)
  971. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
  972. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
  973. #endif
  974. #else
  975. IM_UNUSED(loader_func);
  976. IM_UNUSED(user_data);
  977. #endif
  978. g_FunctionsLoaded = true;
  979. return true;
  980. }
  981. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
  982. {
  983. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  984. if (info->UseDynamicRendering)
  985. {
  986. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  987. #ifndef IMGUI_IMPL_VULKAN_USE_LOADER
  988. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdBeginRenderingKHR"));
  989. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdEndRenderingKHR"));
  990. #endif
  991. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
  992. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
  993. #else
  994. IM_ASSERT(0 && "Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined.");
  995. #endif
  996. }
  997. ImGuiIO& io = ImGui::GetIO();
  998. IMGUI_CHECKVERSION();
  999. IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
  1000. // Setup backend capabilities flags
  1001. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  1002. io.BackendRendererUserData = (void*)bd;
  1003. io.BackendRendererName = "imgui_impl_vulkan";
  1004. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  1005. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  1006. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  1007. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  1008. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  1009. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  1010. IM_ASSERT(info->MinImageCount >= 2);
  1011. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  1012. if (info->UseDynamicRendering == false)
  1013. IM_ASSERT(info->RenderPass != VK_NULL_HANDLE);
  1014. bd->VulkanInitInfo = *info;
  1015. ImGui_ImplVulkan_CreateDeviceObjects();
  1016. return true;
  1017. }
  1018. void ImGui_ImplVulkan_Shutdown()
  1019. {
  1020. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1021. IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
  1022. ImGuiIO& io = ImGui::GetIO();
  1023. ImGui_ImplVulkan_DestroyDeviceObjects();
  1024. io.BackendRendererName = nullptr;
  1025. io.BackendRendererUserData = nullptr;
  1026. io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
  1027. IM_DELETE(bd);
  1028. }
  1029. void ImGui_ImplVulkan_NewFrame()
  1030. {
  1031. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1032. IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplVulkan_Init()?");
  1033. if (!bd->FontDescriptorSet)
  1034. ImGui_ImplVulkan_CreateFontsTexture();
  1035. }
  1036. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  1037. {
  1038. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1039. IM_ASSERT(min_image_count >= 2);
  1040. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  1041. return;
  1042. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1043. VkResult err = vkDeviceWaitIdle(v->Device);
  1044. check_vk_result(err);
  1045. ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  1046. bd->VulkanInitInfo.MinImageCount = min_image_count;
  1047. }
  1048. // Register a texture
  1049. // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
  1050. VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
  1051. {
  1052. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1053. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1054. // Create Descriptor Set:
  1055. VkDescriptorSet descriptor_set;
  1056. {
  1057. VkDescriptorSetAllocateInfo alloc_info = {};
  1058. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  1059. alloc_info.descriptorPool = v->DescriptorPool;
  1060. alloc_info.descriptorSetCount = 1;
  1061. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  1062. VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
  1063. check_vk_result(err);
  1064. }
  1065. // Update the Descriptor Set:
  1066. {
  1067. VkDescriptorImageInfo desc_image[1] = {};
  1068. desc_image[0].sampler = sampler;
  1069. desc_image[0].imageView = image_view;
  1070. desc_image[0].imageLayout = image_layout;
  1071. VkWriteDescriptorSet write_desc[1] = {};
  1072. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1073. write_desc[0].dstSet = descriptor_set;
  1074. write_desc[0].descriptorCount = 1;
  1075. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1076. write_desc[0].pImageInfo = desc_image;
  1077. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr);
  1078. }
  1079. return descriptor_set;
  1080. }
  1081. void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
  1082. {
  1083. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1084. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1085. vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set);
  1086. }
  1087. void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1088. {
  1089. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1090. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1091. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1092. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1093. buffers->VertexBufferSize = 0;
  1094. buffers->IndexBufferSize = 0;
  1095. }
  1096. void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1097. {
  1098. for (uint32_t n = 0; n < buffers->Count; n++)
  1099. ImGui_ImplVulkan_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1100. IM_FREE(buffers->FrameRenderBuffers);
  1101. buffers->FrameRenderBuffers = nullptr;
  1102. buffers->Index = 0;
  1103. buffers->Count = 0;
  1104. }
  1105. //-------------------------------------------------------------------------
  1106. // Internal / Miscellaneous Vulkan Helpers
  1107. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  1108. //-------------------------------------------------------------------------
  1109. // You probably do NOT need to use or care about those functions.
  1110. // Those functions only exist because:
  1111. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  1112. // 2) the upcoming multi-viewport feature will need them internally.
  1113. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  1114. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  1115. //
  1116. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  1117. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  1118. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  1119. //-------------------------------------------------------------------------
  1120. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  1121. {
  1122. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1123. IM_ASSERT(request_formats != nullptr);
  1124. IM_ASSERT(request_formats_count > 0);
  1125. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  1126. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1127. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1128. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1129. uint32_t avail_count;
  1130. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr);
  1131. ImVector<VkSurfaceFormatKHR> avail_format;
  1132. avail_format.resize((int)avail_count);
  1133. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1134. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1135. if (avail_count == 1)
  1136. {
  1137. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1138. {
  1139. VkSurfaceFormatKHR ret;
  1140. ret.format = request_formats[0];
  1141. ret.colorSpace = request_color_space;
  1142. return ret;
  1143. }
  1144. else
  1145. {
  1146. // No point in searching another format
  1147. return avail_format[0];
  1148. }
  1149. }
  1150. else
  1151. {
  1152. // Request several formats, the first found will be used
  1153. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1154. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1155. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1156. return avail_format[avail_i];
  1157. // If none of the requested image formats could be found, use the first available
  1158. return avail_format[0];
  1159. }
  1160. }
  1161. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1162. {
  1163. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1164. IM_ASSERT(request_modes != nullptr);
  1165. IM_ASSERT(request_modes_count > 0);
  1166. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1167. uint32_t avail_count = 0;
  1168. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr);
  1169. ImVector<VkPresentModeKHR> avail_modes;
  1170. avail_modes.resize((int)avail_count);
  1171. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1172. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1173. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1174. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1175. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1176. if (request_modes[request_i] == avail_modes[avail_i])
  1177. return request_modes[request_i];
  1178. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1179. }
  1180. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1181. {
  1182. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1183. IM_UNUSED(physical_device);
  1184. // Create Command Buffers
  1185. VkResult err;
  1186. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1187. {
  1188. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1189. {
  1190. VkCommandPoolCreateInfo info = {};
  1191. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1192. info.flags = 0;
  1193. info.queueFamilyIndex = queue_family;
  1194. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1195. check_vk_result(err);
  1196. }
  1197. {
  1198. VkCommandBufferAllocateInfo info = {};
  1199. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1200. info.commandPool = fd->CommandPool;
  1201. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1202. info.commandBufferCount = 1;
  1203. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1204. check_vk_result(err);
  1205. }
  1206. {
  1207. VkFenceCreateInfo info = {};
  1208. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1209. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1210. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1211. check_vk_result(err);
  1212. }
  1213. }
  1214. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1215. {
  1216. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1217. {
  1218. VkSemaphoreCreateInfo info = {};
  1219. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1220. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1221. check_vk_result(err);
  1222. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1223. check_vk_result(err);
  1224. }
  1225. }
  1226. }
  1227. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1228. {
  1229. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1230. return 3;
  1231. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1232. return 2;
  1233. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1234. return 1;
  1235. IM_ASSERT(0);
  1236. return 1;
  1237. }
  1238. // Also destroy old swap chain and in-flight frames data, if any.
  1239. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1240. {
  1241. VkResult err;
  1242. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1243. wd->Swapchain = VK_NULL_HANDLE;
  1244. err = vkDeviceWaitIdle(device);
  1245. check_vk_result(err);
  1246. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1247. // Destroy old Framebuffer
  1248. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1249. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1250. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1251. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1252. IM_FREE(wd->Frames);
  1253. IM_FREE(wd->FrameSemaphores);
  1254. wd->Frames = nullptr;
  1255. wd->FrameSemaphores = nullptr;
  1256. wd->ImageCount = 0;
  1257. if (wd->RenderPass)
  1258. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1259. if (wd->Pipeline)
  1260. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1261. // If min image count was not specified, request different count of images dependent on selected present mode
  1262. if (min_image_count == 0)
  1263. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1264. // Create Swapchain
  1265. {
  1266. VkSwapchainCreateInfoKHR info = {};
  1267. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1268. info.surface = wd->Surface;
  1269. info.minImageCount = min_image_count;
  1270. info.imageFormat = wd->SurfaceFormat.format;
  1271. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1272. info.imageArrayLayers = 1;
  1273. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1274. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1275. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1276. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1277. info.presentMode = wd->PresentMode;
  1278. info.clipped = VK_TRUE;
  1279. info.oldSwapchain = old_swapchain;
  1280. VkSurfaceCapabilitiesKHR cap;
  1281. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1282. check_vk_result(err);
  1283. if (info.minImageCount < cap.minImageCount)
  1284. info.minImageCount = cap.minImageCount;
  1285. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1286. info.minImageCount = cap.maxImageCount;
  1287. if (cap.currentExtent.width == 0xffffffff)
  1288. {
  1289. info.imageExtent.width = wd->Width = w;
  1290. info.imageExtent.height = wd->Height = h;
  1291. }
  1292. else
  1293. {
  1294. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1295. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1296. }
  1297. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1298. check_vk_result(err);
  1299. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr);
  1300. check_vk_result(err);
  1301. VkImage backbuffers[16] = {};
  1302. IM_ASSERT(wd->ImageCount >= min_image_count);
  1303. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1304. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1305. check_vk_result(err);
  1306. IM_ASSERT(wd->Frames == nullptr && wd->FrameSemaphores == nullptr);
  1307. wd->SemaphoreCount = wd->ImageCount + 1;
  1308. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1309. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->SemaphoreCount);
  1310. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1311. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->SemaphoreCount);
  1312. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1313. wd->Frames[i].Backbuffer = backbuffers[i];
  1314. }
  1315. if (old_swapchain)
  1316. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1317. // Create the Render Pass
  1318. if (wd->UseDynamicRendering == false)
  1319. {
  1320. VkAttachmentDescription attachment = {};
  1321. attachment.format = wd->SurfaceFormat.format;
  1322. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1323. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1324. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1325. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1326. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1327. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1328. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1329. VkAttachmentReference color_attachment = {};
  1330. color_attachment.attachment = 0;
  1331. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1332. VkSubpassDescription subpass = {};
  1333. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1334. subpass.colorAttachmentCount = 1;
  1335. subpass.pColorAttachments = &color_attachment;
  1336. VkSubpassDependency dependency = {};
  1337. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1338. dependency.dstSubpass = 0;
  1339. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1340. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1341. dependency.srcAccessMask = 0;
  1342. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1343. VkRenderPassCreateInfo info = {};
  1344. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1345. info.attachmentCount = 1;
  1346. info.pAttachments = &attachment;
  1347. info.subpassCount = 1;
  1348. info.pSubpasses = &subpass;
  1349. info.dependencyCount = 1;
  1350. info.pDependencies = &dependency;
  1351. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1352. check_vk_result(err);
  1353. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1354. // but secondary viewport in multi-viewport mode may want to create one with:
  1355. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, v->Subpass);
  1356. }
  1357. // Create The Image Views
  1358. {
  1359. VkImageViewCreateInfo info = {};
  1360. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1361. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1362. info.format = wd->SurfaceFormat.format;
  1363. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1364. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1365. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1366. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1367. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1368. info.subresourceRange = image_range;
  1369. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1370. {
  1371. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1372. info.image = fd->Backbuffer;
  1373. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1374. check_vk_result(err);
  1375. }
  1376. }
  1377. // Create Framebuffer
  1378. if (wd->UseDynamicRendering == false)
  1379. {
  1380. VkImageView attachment[1];
  1381. VkFramebufferCreateInfo info = {};
  1382. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1383. info.renderPass = wd->RenderPass;
  1384. info.attachmentCount = 1;
  1385. info.pAttachments = attachment;
  1386. info.width = wd->Width;
  1387. info.height = wd->Height;
  1388. info.layers = 1;
  1389. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1390. {
  1391. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1392. attachment[0] = fd->BackbufferView;
  1393. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1394. check_vk_result(err);
  1395. }
  1396. }
  1397. }
  1398. // Create or resize window
  1399. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1400. {
  1401. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1402. (void)instance;
  1403. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1404. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1405. }
  1406. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1407. {
  1408. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1409. //vkQueueWaitIdle(bd->Queue);
  1410. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1411. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1412. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1413. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1414. IM_FREE(wd->Frames);
  1415. IM_FREE(wd->FrameSemaphores);
  1416. wd->Frames = nullptr;
  1417. wd->FrameSemaphores = nullptr;
  1418. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1419. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1420. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1421. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1422. *wd = ImGui_ImplVulkanH_Window();
  1423. }
  1424. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1425. {
  1426. vkDestroyFence(device, fd->Fence, allocator);
  1427. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1428. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1429. fd->Fence = VK_NULL_HANDLE;
  1430. fd->CommandBuffer = VK_NULL_HANDLE;
  1431. fd->CommandPool = VK_NULL_HANDLE;
  1432. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1433. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1434. }
  1435. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1436. {
  1437. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1438. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1439. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1440. }
  1441. //-----------------------------------------------------------------------------
  1442. #endif // #ifndef IMGUI_DISABLE