main.cpp 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509
  1. // dear imgui: standalone example application for SDL2 + Vulkan
  2. // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "imgui_impl_sdl.h"
  5. #include "imgui_impl_vulkan.h"
  6. #include <stdio.h> // printf, fprintf
  7. #include <stdlib.h> // abort
  8. #include <SDL.h>
  9. #include <SDL_vulkan.h>
  10. #include <vulkan/vulkan.h>
  11. //#define IMGUI_UNLIMITED_FRAME_RATE
  12. #ifdef _DEBUG
  13. #define IMGUI_VULKAN_DEBUG_REPORT
  14. #endif
  15. static VkAllocationCallbacks* g_Allocator = NULL;
  16. static VkInstance g_Instance = VK_NULL_HANDLE;
  17. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  18. static VkDevice g_Device = VK_NULL_HANDLE;
  19. static uint32_t g_QueueFamily = (uint32_t)-1;
  20. static VkQueue g_Queue = VK_NULL_HANDLE;
  21. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  22. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  23. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  24. static ImGui_ImplVulkanH_WindowData g_WindowData;
  25. static void check_vk_result(VkResult err)
  26. {
  27. if (err == 0) return;
  28. printf("VkResult %d\n", err);
  29. if (err < 0)
  30. abort();
  31. }
  32. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  33. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  34. {
  35. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  36. fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  37. return VK_FALSE;
  38. }
  39. #endif // IMGUI_VULKAN_DEBUG_REPORT
  40. static void SetupVulkan(const char** extensions, uint32_t extensions_count)
  41. {
  42. VkResult err;
  43. // Create Vulkan Instance
  44. {
  45. VkInstanceCreateInfo create_info = {};
  46. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  47. create_info.enabledExtensionCount = extensions_count;
  48. create_info.ppEnabledExtensionNames = extensions;
  49. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  50. // Enabling multiple validation layers grouped as LunarG standard validation
  51. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  52. create_info.enabledLayerCount = 1;
  53. create_info.ppEnabledLayerNames = layers;
  54. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  55. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  56. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  57. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  58. create_info.enabledExtensionCount = extensions_count + 1;
  59. create_info.ppEnabledExtensionNames = extensions_ext;
  60. // Create Vulkan Instance
  61. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  62. check_vk_result(err);
  63. free(extensions_ext);
  64. // Get the function pointer (required for any extensions)
  65. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  66. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  67. // Setup the debug report callback
  68. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  69. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  70. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  71. debug_report_ci.pfnCallback = debug_report;
  72. debug_report_ci.pUserData = NULL;
  73. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  74. check_vk_result(err);
  75. #else
  76. // Create Vulkan Instance without any debug feature
  77. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  78. check_vk_result(err);
  79. #endif
  80. }
  81. // Select GPU
  82. {
  83. uint32_t gpu_count;
  84. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  85. check_vk_result(err);
  86. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  87. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  88. check_vk_result(err);
  89. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  90. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  91. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  92. g_PhysicalDevice = gpus[0];
  93. free(gpus);
  94. }
  95. // Select graphics queue family
  96. {
  97. uint32_t count;
  98. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  99. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  100. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  101. for (uint32_t i = 0; i < count; i++)
  102. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  103. {
  104. g_QueueFamily = i;
  105. break;
  106. }
  107. free(queues);
  108. IM_ASSERT(g_QueueFamily != -1);
  109. }
  110. // Create Logical Device (with 1 queue)
  111. {
  112. int device_extension_count = 1;
  113. const char* device_extensions[] = { "VK_KHR_swapchain" };
  114. const float queue_priority[] = { 1.0f };
  115. VkDeviceQueueCreateInfo queue_info[1] = {};
  116. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  117. queue_info[0].queueFamilyIndex = g_QueueFamily;
  118. queue_info[0].queueCount = 1;
  119. queue_info[0].pQueuePriorities = queue_priority;
  120. VkDeviceCreateInfo create_info = {};
  121. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  122. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  123. create_info.pQueueCreateInfos = queue_info;
  124. create_info.enabledExtensionCount = device_extension_count;
  125. create_info.ppEnabledExtensionNames = device_extensions;
  126. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  127. check_vk_result(err);
  128. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  129. }
  130. // Create Descriptor Pool
  131. {
  132. VkDescriptorPoolSize pool_sizes[] =
  133. {
  134. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  135. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  136. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  137. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  138. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  139. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  140. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  141. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  142. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  143. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  144. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  145. };
  146. VkDescriptorPoolCreateInfo pool_info = {};
  147. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  148. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  149. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  150. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  151. pool_info.pPoolSizes = pool_sizes;
  152. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  153. check_vk_result(err);
  154. }
  155. }
  156. static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
  157. {
  158. wd->Surface = surface;
  159. // Check for WSI support
  160. VkBool32 res;
  161. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  162. if (res != VK_TRUE)
  163. {
  164. fprintf(stderr, "Error no WSI support on physical device 0\n");
  165. exit(-1);
  166. }
  167. // Select Surface Format
  168. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  169. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  170. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  171. // Select Present Mode
  172. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  173. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  174. #else
  175. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  176. #endif
  177. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  178. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  179. // Create SwapChain, RenderPass, Framebuffer, etc.
  180. ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
  181. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height);
  182. }
  183. static void CleanupVulkan()
  184. {
  185. ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
  186. ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
  187. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  188. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  189. // Remove the debug report callback
  190. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  191. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  192. #endif // IMGUI_VULKAN_DEBUG_REPORT
  193. vkDestroyDevice(g_Device, g_Allocator);
  194. vkDestroyInstance(g_Instance, g_Allocator);
  195. }
  196. static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
  197. {
  198. VkResult err;
  199. VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
  200. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  201. check_vk_result(err);
  202. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  203. {
  204. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  205. check_vk_result(err);
  206. err = vkResetFences(g_Device, 1, &fd->Fence);
  207. check_vk_result(err);
  208. }
  209. {
  210. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  211. check_vk_result(err);
  212. VkCommandBufferBeginInfo info = {};
  213. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  214. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  215. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  216. check_vk_result(err);
  217. }
  218. {
  219. VkRenderPassBeginInfo info = {};
  220. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  221. info.renderPass = wd->RenderPass;
  222. info.framebuffer = wd->Framebuffer[wd->FrameIndex];
  223. info.renderArea.extent.width = wd->Width;
  224. info.renderArea.extent.height = wd->Height;
  225. info.clearValueCount = 1;
  226. info.pClearValues = &wd->ClearValue;
  227. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  228. }
  229. // Record Imgui Draw Data and draw funcs into command buffer
  230. ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
  231. // Submit command buffer
  232. vkCmdEndRenderPass(fd->CommandBuffer);
  233. {
  234. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  235. VkSubmitInfo info = {};
  236. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  237. info.waitSemaphoreCount = 1;
  238. info.pWaitSemaphores = &image_acquired_semaphore;
  239. info.pWaitDstStageMask = &wait_stage;
  240. info.commandBufferCount = 1;
  241. info.pCommandBuffers = &fd->CommandBuffer;
  242. info.signalSemaphoreCount = 1;
  243. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  244. err = vkEndCommandBuffer(fd->CommandBuffer);
  245. check_vk_result(err);
  246. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  247. check_vk_result(err);
  248. }
  249. }
  250. static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
  251. {
  252. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  253. VkPresentInfoKHR info = {};
  254. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  255. info.waitSemaphoreCount = 1;
  256. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  257. info.swapchainCount = 1;
  258. info.pSwapchains = &wd->Swapchain;
  259. info.pImageIndices = &wd->FrameIndex;
  260. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  261. check_vk_result(err);
  262. }
  263. int main(int, char**)
  264. {
  265. // Setup SDL
  266. if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0)
  267. {
  268. printf("Error: %s\n", SDL_GetError());
  269. return 1;
  270. }
  271. // Setup window
  272. SDL_DisplayMode current;
  273. SDL_GetCurrentDisplayMode(0, &current);
  274. SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
  275. SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
  276. // Setup Vulkan
  277. uint32_t extensions_count = 0;
  278. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
  279. const char** extensions = new const char*[extensions_count];
  280. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions);
  281. SetupVulkan(extensions, extensions_count);
  282. delete[] extensions;
  283. // Create Window Surface
  284. VkSurfaceKHR surface;
  285. VkResult err;
  286. if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
  287. {
  288. printf("Failed to create Vulkan surface.\n");
  289. return 1;
  290. }
  291. // Create Framebuffers
  292. int w, h;
  293. SDL_GetWindowSize(window, &w, &h);
  294. ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
  295. SetupVulkanWindowData(wd, surface, w, h);
  296. // Setup Dear ImGui context
  297. ImGui::CreateContext();
  298. ImGuiIO& io = ImGui::GetIO(); (void)io;
  299. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  300. io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
  301. io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
  302. //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
  303. //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
  304. // Setup Dear ImGui style
  305. ImGui::StyleColorsDark();
  306. //ImGui::StyleColorsClassic();
  307. // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
  308. ImGuiStyle& style = ImGui::GetStyle();
  309. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  310. {
  311. style.WindowRounding = 0.0f;
  312. style.Colors[ImGuiCol_WindowBg].w = 1.0f;
  313. }
  314. // Setup Platform/Renderer bindings
  315. ImGui_ImplSDL2_InitForVulkan(window);
  316. ImGui_ImplVulkan_InitInfo init_info = {};
  317. init_info.Instance = g_Instance;
  318. init_info.PhysicalDevice = g_PhysicalDevice;
  319. init_info.Device = g_Device;
  320. init_info.QueueFamily = g_QueueFamily;
  321. init_info.Queue = g_Queue;
  322. init_info.PipelineCache = g_PipelineCache;
  323. init_info.DescriptorPool = g_DescriptorPool;
  324. init_info.Allocator = g_Allocator;
  325. init_info.CheckVkResultFn = check_vk_result;
  326. ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
  327. // Load Fonts
  328. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  329. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  330. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  331. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  332. // - Read 'misc/fonts/README.txt' for more instructions and details.
  333. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  334. //io.Fonts->AddFontDefault();
  335. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  336. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  337. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  338. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  339. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  340. //IM_ASSERT(font != NULL);
  341. // Upload Fonts
  342. {
  343. // Use any command queue
  344. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  345. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  346. err = vkResetCommandPool(g_Device, command_pool, 0);
  347. check_vk_result(err);
  348. VkCommandBufferBeginInfo begin_info = {};
  349. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  350. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  351. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  352. check_vk_result(err);
  353. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  354. VkSubmitInfo end_info = {};
  355. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  356. end_info.commandBufferCount = 1;
  357. end_info.pCommandBuffers = &command_buffer;
  358. err = vkEndCommandBuffer(command_buffer);
  359. check_vk_result(err);
  360. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  361. check_vk_result(err);
  362. err = vkDeviceWaitIdle(g_Device);
  363. check_vk_result(err);
  364. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  365. }
  366. bool show_demo_window = true;
  367. bool show_another_window = false;
  368. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  369. // Main loop
  370. bool done = false;
  371. while (!done)
  372. {
  373. // Poll and handle events (inputs, window resize, etc.)
  374. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  375. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  376. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  377. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  378. SDL_Event event;
  379. while (SDL_PollEvent(&event))
  380. {
  381. ImGui_ImplSDL2_ProcessEvent(&event);
  382. if (event.type == SDL_QUIT)
  383. done = true;
  384. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
  385. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, (int)event.window.data1, (int)event.window.data2);
  386. }
  387. // Start the Dear ImGui frame
  388. ImGui_ImplVulkan_NewFrame();
  389. ImGui_ImplSDL2_NewFrame(window);
  390. ImGui::NewFrame();
  391. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  392. if (show_demo_window)
  393. ImGui::ShowDemoWindow(&show_demo_window);
  394. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
  395. {
  396. static float f = 0.0f;
  397. static int counter = 0;
  398. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  399. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  400. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  401. ImGui::Checkbox("Another Window", &show_another_window);
  402. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  403. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  404. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  405. counter++;
  406. ImGui::SameLine();
  407. ImGui::Text("counter = %d", counter);
  408. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  409. ImGui::End();
  410. }
  411. // 3. Show another simple window.
  412. if (show_another_window)
  413. {
  414. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  415. ImGui::Text("Hello from another window!");
  416. if (ImGui::Button("Close Me"))
  417. show_another_window = false;
  418. ImGui::End();
  419. }
  420. // Rendering
  421. ImGui::Render();
  422. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  423. FrameRender(wd);
  424. // Update and Render additional Platform Windows
  425. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  426. {
  427. ImGui::UpdatePlatformWindows();
  428. ImGui::RenderPlatformWindowsDefault();
  429. }
  430. FramePresent(wd);
  431. }
  432. // Cleanup
  433. err = vkDeviceWaitIdle(g_Device);
  434. check_vk_result(err);
  435. ImGui_ImplVulkan_Shutdown();
  436. ImGui_ImplSDL2_Shutdown();
  437. ImGui::DestroyContext();
  438. CleanupVulkan();
  439. SDL_DestroyWindow(window);
  440. SDL_Quit();
  441. return 0;
  442. }