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- // ImGui GLFW binding with OpenGL
- // https://github.com/ocornut/imgui
- struct GLFWwindow;
- bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks);
- void ImGui_ImplGlfw_Shutdown();
- void ImGui_ImplGlfw_NewFrame();
- // Use if you want to reset your rendering device without losing ImGui state.
- void ImGui_ImplGlfw_InvalidateDeviceObjects();
- bool ImGui_ImplGlfw_CreateDeviceObjects();
- // GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
- // Provided here if you want to chain callbacks.
- // You can also handle inputs yourself and use those as a reference.
- void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
- void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
- void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
- void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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