imgui_impl_vulkan.cpp 59 KB

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  1. // dear imgui: Renderer for Vulkan
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // Missing features:
  4. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
  5. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  6. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  7. // https://github.com/ocornut/imgui
  8. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  9. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  10. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  11. // - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  12. // You will use those if you want to use this rendering back-end in your engine/app.
  13. // - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
  14. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  15. // Read comments in imgui_impl_vulkan.h.
  16. // CHANGELOG
  17. // (minor and older changes stripped away, please see git history for details)
  18. // 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  19. // 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  20. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  21. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  22. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  23. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  24. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  25. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
  26. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  27. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  28. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  29. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  30. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  31. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  32. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  33. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  34. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  35. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  36. #include "imgui.h"
  37. #include "imgui_impl_vulkan.h"
  38. #include <stdio.h>
  39. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  40. // [Please zero-clear before use!]
  41. struct ImGui_ImplVulkanH_FrameRenderBuffers
  42. {
  43. VkDeviceMemory VertexBufferMemory;
  44. VkDeviceMemory IndexBufferMemory;
  45. VkDeviceSize VertexBufferSize;
  46. VkDeviceSize IndexBufferSize;
  47. VkBuffer VertexBuffer;
  48. VkBuffer IndexBuffer;
  49. };
  50. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  51. // [Please zero-clear before use!]
  52. struct ImGui_ImplVulkanH_WindowRenderBuffers
  53. {
  54. uint32_t Index;
  55. uint32_t Count;
  56. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  57. };
  58. // Vulkan data
  59. static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
  60. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  61. static VkDeviceSize g_BufferMemoryAlignment = 256;
  62. static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
  63. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  64. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  65. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  66. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  67. // Font data
  68. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  69. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  70. static VkImage g_FontImage = VK_NULL_HANDLE;
  71. static VkImageView g_FontView = VK_NULL_HANDLE;
  72. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  73. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  74. // Render buffers
  75. static ImGui_ImplVulkanH_WindowRenderBuffers g_MainWindowRenderBuffers;
  76. // Forward Declarations
  77. void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  78. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  79. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  80. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  81. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  82. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  83. //-----------------------------------------------------------------------------
  84. // SHADERS
  85. //-----------------------------------------------------------------------------
  86. // glsl_shader.vert, compiled with:
  87. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  88. /*
  89. #version 450 core
  90. layout(location = 0) in vec2 aPos;
  91. layout(location = 1) in vec2 aUV;
  92. layout(location = 2) in vec4 aColor;
  93. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  94. out gl_PerVertex { vec4 gl_Position; };
  95. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  96. void main()
  97. {
  98. Out.Color = aColor;
  99. Out.UV = aUV;
  100. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  101. }
  102. */
  103. static uint32_t __glsl_shader_vert_spv[] =
  104. {
  105. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  106. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  107. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  108. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  109. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  110. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  111. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  112. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  113. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  114. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  115. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  116. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  117. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  118. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  119. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  120. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  121. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  122. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  123. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  124. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  125. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  126. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  127. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  128. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  129. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  130. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  131. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  132. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  133. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  134. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  135. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  136. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  137. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  138. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  139. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  140. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  141. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  142. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  143. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  144. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  145. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  146. };
  147. // glsl_shader.frag, compiled with:
  148. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  149. /*
  150. #version 450 core
  151. layout(location = 0) out vec4 fColor;
  152. layout(set=0, binding=0) uniform sampler2D sTexture;
  153. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  154. void main()
  155. {
  156. fColor = In.Color * texture(sTexture, In.UV.st);
  157. }
  158. */
  159. static uint32_t __glsl_shader_frag_spv[] =
  160. {
  161. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  162. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  163. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  164. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  165. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  166. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  167. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  168. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  169. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  170. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  171. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  172. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  173. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  174. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  175. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  176. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  177. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  178. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  179. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  180. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  181. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  182. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  183. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  184. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  185. 0x00010038
  186. };
  187. //-----------------------------------------------------------------------------
  188. // FUNCTIONS
  189. //-----------------------------------------------------------------------------
  190. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  191. {
  192. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  193. VkPhysicalDeviceMemoryProperties prop;
  194. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  195. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  196. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
  197. return i;
  198. return 0xFFFFFFFF; // Unable to find memoryType
  199. }
  200. static void check_vk_result(VkResult err)
  201. {
  202. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  203. if (v->CheckVkResultFn)
  204. v->CheckVkResultFn(err);
  205. }
  206. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  207. {
  208. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  209. VkResult err;
  210. if (buffer != VK_NULL_HANDLE)
  211. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  212. if (buffer_memory)
  213. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  214. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  215. VkBufferCreateInfo buffer_info = {};
  216. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  217. buffer_info.size = vertex_buffer_size_aligned;
  218. buffer_info.usage = usage;
  219. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  220. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  221. check_vk_result(err);
  222. VkMemoryRequirements req;
  223. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  224. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  225. VkMemoryAllocateInfo alloc_info = {};
  226. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  227. alloc_info.allocationSize = req.size;
  228. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  229. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  230. check_vk_result(err);
  231. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  232. check_vk_result(err);
  233. p_buffer_size = new_size;
  234. }
  235. // Render function
  236. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  237. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
  238. {
  239. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  240. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  241. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  242. if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0)
  243. return;
  244. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  245. // Allocate array to store enough vertex/index buffers
  246. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &g_MainWindowRenderBuffers;
  247. if (wrb->FrameRenderBuffers == NULL)
  248. {
  249. wrb->Index = 0;
  250. wrb->Count = v->ImageCount;
  251. wrb->FrameRenderBuffers = new ImGui_ImplVulkanH_FrameRenderBuffers[wrb->Count];
  252. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  253. }
  254. IM_ASSERT(wrb->Count == v->ImageCount);
  255. wrb->Index = (wrb->Index + 1) % wrb->Count;
  256. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  257. VkResult err;
  258. // Create or resize the vertex/index buffers
  259. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  260. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  261. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  262. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  263. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  264. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  265. // Upload vertex/index data into a single contiguous GPU buffer
  266. {
  267. ImDrawVert* vtx_dst = NULL;
  268. ImDrawIdx* idx_dst = NULL;
  269. err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  270. check_vk_result(err);
  271. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  272. check_vk_result(err);
  273. for (int n = 0; n < draw_data->CmdListsCount; n++)
  274. {
  275. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  276. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  277. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  278. vtx_dst += cmd_list->VtxBuffer.Size;
  279. idx_dst += cmd_list->IdxBuffer.Size;
  280. }
  281. VkMappedMemoryRange range[2] = {};
  282. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  283. range[0].memory = rb->VertexBufferMemory;
  284. range[0].size = VK_WHOLE_SIZE;
  285. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  286. range[1].memory = rb->IndexBufferMemory;
  287. range[1].size = VK_WHOLE_SIZE;
  288. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  289. check_vk_result(err);
  290. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  291. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  292. }
  293. // Bind pipeline and descriptor sets:
  294. {
  295. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
  296. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  297. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  298. }
  299. // Bind Vertex And Index Buffer:
  300. {
  301. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  302. VkDeviceSize vertex_offset[1] = { 0 };
  303. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  304. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  305. }
  306. // Setup viewport:
  307. {
  308. VkViewport viewport;
  309. viewport.x = 0;
  310. viewport.y = 0;
  311. viewport.width = (float)fb_width;
  312. viewport.height = (float)fb_height;
  313. viewport.minDepth = 0.0f;
  314. viewport.maxDepth = 1.0f;
  315. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  316. }
  317. // Setup scale and translation:
  318. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
  319. {
  320. float scale[2];
  321. scale[0] = 2.0f / draw_data->DisplaySize.x;
  322. scale[1] = 2.0f / draw_data->DisplaySize.y;
  323. float translate[2];
  324. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  325. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  326. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  327. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  328. }
  329. // Will project scissor/clipping rectangles into framebuffer space
  330. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  331. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  332. // Render command lists
  333. int vtx_offset = 0;
  334. int idx_offset = 0;
  335. for (int n = 0; n < draw_data->CmdListsCount; n++)
  336. {
  337. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  338. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  339. {
  340. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  341. if (pcmd->UserCallback)
  342. {
  343. // User callback (registered via ImDrawList::AddCallback)
  344. pcmd->UserCallback(cmd_list, pcmd);
  345. }
  346. else
  347. {
  348. // Project scissor/clipping rectangles into framebuffer space
  349. ImVec4 clip_rect;
  350. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  351. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  352. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  353. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  354. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  355. {
  356. // Negative offsets are illegal for vkCmdSetScissor
  357. if (clip_rect.x < 0.0f)
  358. clip_rect.x = 0.0f;
  359. if (clip_rect.y < 0.0f)
  360. clip_rect.y = 0.0f;
  361. // Apply scissor/clipping rectangle
  362. VkRect2D scissor;
  363. scissor.offset.x = (int32_t)(clip_rect.x);
  364. scissor.offset.y = (int32_t)(clip_rect.y);
  365. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  366. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  367. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  368. // Draw
  369. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
  370. }
  371. }
  372. idx_offset += pcmd->ElemCount;
  373. }
  374. vtx_offset += cmd_list->VtxBuffer.Size;
  375. }
  376. }
  377. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  378. {
  379. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  380. ImGuiIO& io = ImGui::GetIO();
  381. unsigned char* pixels;
  382. int width, height;
  383. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  384. size_t upload_size = width*height*4*sizeof(char);
  385. VkResult err;
  386. // Create the Image:
  387. {
  388. VkImageCreateInfo info = {};
  389. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  390. info.imageType = VK_IMAGE_TYPE_2D;
  391. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  392. info.extent.width = width;
  393. info.extent.height = height;
  394. info.extent.depth = 1;
  395. info.mipLevels = 1;
  396. info.arrayLayers = 1;
  397. info.samples = VK_SAMPLE_COUNT_1_BIT;
  398. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  399. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  400. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  401. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  402. err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
  403. check_vk_result(err);
  404. VkMemoryRequirements req;
  405. vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
  406. VkMemoryAllocateInfo alloc_info = {};
  407. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  408. alloc_info.allocationSize = req.size;
  409. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  410. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
  411. check_vk_result(err);
  412. err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
  413. check_vk_result(err);
  414. }
  415. // Create the Image View:
  416. {
  417. VkImageViewCreateInfo info = {};
  418. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  419. info.image = g_FontImage;
  420. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  421. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  422. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  423. info.subresourceRange.levelCount = 1;
  424. info.subresourceRange.layerCount = 1;
  425. err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
  426. check_vk_result(err);
  427. }
  428. // Update the Descriptor Set:
  429. {
  430. VkDescriptorImageInfo desc_image[1] = {};
  431. desc_image[0].sampler = g_FontSampler;
  432. desc_image[0].imageView = g_FontView;
  433. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  434. VkWriteDescriptorSet write_desc[1] = {};
  435. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  436. write_desc[0].dstSet = g_DescriptorSet;
  437. write_desc[0].descriptorCount = 1;
  438. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  439. write_desc[0].pImageInfo = desc_image;
  440. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  441. }
  442. // Create the Upload Buffer:
  443. {
  444. VkBufferCreateInfo buffer_info = {};
  445. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  446. buffer_info.size = upload_size;
  447. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  448. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  449. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
  450. check_vk_result(err);
  451. VkMemoryRequirements req;
  452. vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
  453. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  454. VkMemoryAllocateInfo alloc_info = {};
  455. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  456. alloc_info.allocationSize = req.size;
  457. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  458. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
  459. check_vk_result(err);
  460. err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  461. check_vk_result(err);
  462. }
  463. // Upload to Buffer:
  464. {
  465. char* map = NULL;
  466. err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  467. check_vk_result(err);
  468. memcpy(map, pixels, upload_size);
  469. VkMappedMemoryRange range[1] = {};
  470. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  471. range[0].memory = g_UploadBufferMemory;
  472. range[0].size = upload_size;
  473. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  474. check_vk_result(err);
  475. vkUnmapMemory(v->Device, g_UploadBufferMemory);
  476. }
  477. // Copy to Image:
  478. {
  479. VkImageMemoryBarrier copy_barrier[1] = {};
  480. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  481. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  482. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  483. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  484. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  485. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  486. copy_barrier[0].image = g_FontImage;
  487. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  488. copy_barrier[0].subresourceRange.levelCount = 1;
  489. copy_barrier[0].subresourceRange.layerCount = 1;
  490. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  491. VkBufferImageCopy region = {};
  492. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  493. region.imageSubresource.layerCount = 1;
  494. region.imageExtent.width = width;
  495. region.imageExtent.height = height;
  496. region.imageExtent.depth = 1;
  497. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  498. VkImageMemoryBarrier use_barrier[1] = {};
  499. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  500. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  501. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  502. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  503. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  504. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  505. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  506. use_barrier[0].image = g_FontImage;
  507. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  508. use_barrier[0].subresourceRange.levelCount = 1;
  509. use_barrier[0].subresourceRange.layerCount = 1;
  510. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  511. }
  512. // Store our identifier
  513. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  514. return true;
  515. }
  516. bool ImGui_ImplVulkan_CreateDeviceObjects()
  517. {
  518. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  519. VkResult err;
  520. VkShaderModule vert_module;
  521. VkShaderModule frag_module;
  522. // Create The Shader Modules:
  523. {
  524. VkShaderModuleCreateInfo vert_info = {};
  525. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  526. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  527. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  528. err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
  529. check_vk_result(err);
  530. VkShaderModuleCreateInfo frag_info = {};
  531. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  532. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  533. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  534. err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
  535. check_vk_result(err);
  536. }
  537. if (!g_FontSampler)
  538. {
  539. VkSamplerCreateInfo info = {};
  540. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  541. info.magFilter = VK_FILTER_LINEAR;
  542. info.minFilter = VK_FILTER_LINEAR;
  543. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  544. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  545. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  546. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  547. info.minLod = -1000;
  548. info.maxLod = 1000;
  549. info.maxAnisotropy = 1.0f;
  550. err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
  551. check_vk_result(err);
  552. }
  553. if (!g_DescriptorSetLayout)
  554. {
  555. VkSampler sampler[1] = {g_FontSampler};
  556. VkDescriptorSetLayoutBinding binding[1] = {};
  557. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  558. binding[0].descriptorCount = 1;
  559. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  560. binding[0].pImmutableSamplers = sampler;
  561. VkDescriptorSetLayoutCreateInfo info = {};
  562. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  563. info.bindingCount = 1;
  564. info.pBindings = binding;
  565. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
  566. check_vk_result(err);
  567. }
  568. // Create Descriptor Set:
  569. {
  570. VkDescriptorSetAllocateInfo alloc_info = {};
  571. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  572. alloc_info.descriptorPool = v->DescriptorPool;
  573. alloc_info.descriptorSetCount = 1;
  574. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  575. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
  576. check_vk_result(err);
  577. }
  578. if (!g_PipelineLayout)
  579. {
  580. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  581. VkPushConstantRange push_constants[1] = {};
  582. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  583. push_constants[0].offset = sizeof(float) * 0;
  584. push_constants[0].size = sizeof(float) * 4;
  585. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  586. VkPipelineLayoutCreateInfo layout_info = {};
  587. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  588. layout_info.setLayoutCount = 1;
  589. layout_info.pSetLayouts = set_layout;
  590. layout_info.pushConstantRangeCount = 1;
  591. layout_info.pPushConstantRanges = push_constants;
  592. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
  593. check_vk_result(err);
  594. }
  595. VkPipelineShaderStageCreateInfo stage[2] = {};
  596. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  597. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  598. stage[0].module = vert_module;
  599. stage[0].pName = "main";
  600. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  601. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  602. stage[1].module = frag_module;
  603. stage[1].pName = "main";
  604. VkVertexInputBindingDescription binding_desc[1] = {};
  605. binding_desc[0].stride = sizeof(ImDrawVert);
  606. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  607. VkVertexInputAttributeDescription attribute_desc[3] = {};
  608. attribute_desc[0].location = 0;
  609. attribute_desc[0].binding = binding_desc[0].binding;
  610. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  611. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  612. attribute_desc[1].location = 1;
  613. attribute_desc[1].binding = binding_desc[0].binding;
  614. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  615. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  616. attribute_desc[2].location = 2;
  617. attribute_desc[2].binding = binding_desc[0].binding;
  618. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  619. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  620. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  621. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  622. vertex_info.vertexBindingDescriptionCount = 1;
  623. vertex_info.pVertexBindingDescriptions = binding_desc;
  624. vertex_info.vertexAttributeDescriptionCount = 3;
  625. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  626. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  627. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  628. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  629. VkPipelineViewportStateCreateInfo viewport_info = {};
  630. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  631. viewport_info.viewportCount = 1;
  632. viewport_info.scissorCount = 1;
  633. VkPipelineRasterizationStateCreateInfo raster_info = {};
  634. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  635. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  636. raster_info.cullMode = VK_CULL_MODE_NONE;
  637. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  638. raster_info.lineWidth = 1.0f;
  639. VkPipelineMultisampleStateCreateInfo ms_info = {};
  640. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  641. ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  642. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  643. color_attachment[0].blendEnable = VK_TRUE;
  644. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  645. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  646. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  647. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  648. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  649. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  650. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  651. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  652. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  653. VkPipelineColorBlendStateCreateInfo blend_info = {};
  654. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  655. blend_info.attachmentCount = 1;
  656. blend_info.pAttachments = color_attachment;
  657. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  658. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  659. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  660. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  661. dynamic_state.pDynamicStates = dynamic_states;
  662. VkGraphicsPipelineCreateInfo info = {};
  663. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  664. info.flags = g_PipelineCreateFlags;
  665. info.stageCount = 2;
  666. info.pStages = stage;
  667. info.pVertexInputState = &vertex_info;
  668. info.pInputAssemblyState = &ia_info;
  669. info.pViewportState = &viewport_info;
  670. info.pRasterizationState = &raster_info;
  671. info.pMultisampleState = &ms_info;
  672. info.pDepthStencilState = &depth_info;
  673. info.pColorBlendState = &blend_info;
  674. info.pDynamicState = &dynamic_state;
  675. info.layout = g_PipelineLayout;
  676. info.renderPass = g_RenderPass;
  677. err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
  678. check_vk_result(err);
  679. vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
  680. vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
  681. return true;
  682. }
  683. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  684. {
  685. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  686. if (g_UploadBuffer)
  687. {
  688. vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
  689. g_UploadBuffer = VK_NULL_HANDLE;
  690. }
  691. if (g_UploadBufferMemory)
  692. {
  693. vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
  694. g_UploadBufferMemory = VK_NULL_HANDLE;
  695. }
  696. }
  697. void ImGui_ImplVulkan_DestroyDeviceObjects()
  698. {
  699. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  700. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Instance, v->Device, &g_MainWindowRenderBuffers, v->Allocator);
  701. ImGui_ImplVulkan_DestroyFontUploadObjects();
  702. if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
  703. if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
  704. if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
  705. if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
  706. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  707. if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  708. if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
  709. }
  710. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  711. {
  712. ImGuiIO& io = ImGui::GetIO();
  713. io.BackendRendererName = "imgui_impl_vulkan";
  714. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  715. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  716. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  717. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  718. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  719. IM_ASSERT(info->MinImageCount >= 2);
  720. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  721. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  722. g_VulkanInitInfo = *info;
  723. g_RenderPass = render_pass;
  724. ImGui_ImplVulkan_CreateDeviceObjects();
  725. return true;
  726. }
  727. void ImGui_ImplVulkan_Shutdown()
  728. {
  729. ImGui_ImplVulkan_DestroyDeviceObjects();
  730. }
  731. void ImGui_ImplVulkan_NewFrame()
  732. {
  733. }
  734. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  735. {
  736. IM_ASSERT(min_image_count >= 2);
  737. if (g_VulkanInitInfo.MinImageCount == min_image_count)
  738. return;
  739. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  740. VkResult err = vkDeviceWaitIdle(v->Device);
  741. check_vk_result(err);
  742. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Instance, v->Device, &g_MainWindowRenderBuffers, v->Allocator);
  743. g_VulkanInitInfo.MinImageCount = min_image_count;
  744. }
  745. //-------------------------------------------------------------------------
  746. // Internal / Miscellaneous Vulkan Helpers
  747. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  748. //-------------------------------------------------------------------------
  749. // You probably do NOT need to use or care about those functions.
  750. // Those functions only exist because:
  751. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  752. // 2) the upcoming multi-viewport feature will need them internally.
  753. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
  754. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  755. //
  756. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  757. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  758. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  759. //-------------------------------------------------------------------------
  760. #include <stdlib.h> // malloc
  761. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  762. {
  763. IM_ASSERT(request_formats != NULL);
  764. IM_ASSERT(request_formats_count > 0);
  765. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  766. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  767. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  768. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  769. uint32_t avail_count;
  770. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  771. ImVector<VkSurfaceFormatKHR> avail_format;
  772. avail_format.resize((int)avail_count);
  773. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  774. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  775. if (avail_count == 1)
  776. {
  777. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  778. {
  779. VkSurfaceFormatKHR ret;
  780. ret.format = request_formats[0];
  781. ret.colorSpace = request_color_space;
  782. return ret;
  783. }
  784. else
  785. {
  786. // No point in searching another format
  787. return avail_format[0];
  788. }
  789. }
  790. else
  791. {
  792. // Request several formats, the first found will be used
  793. for (int request_i = 0; request_i < request_formats_count; request_i++)
  794. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  795. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  796. return avail_format[avail_i];
  797. // If none of the requested image formats could be found, use the first available
  798. return avail_format[0];
  799. }
  800. }
  801. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  802. {
  803. IM_ASSERT(request_modes != NULL);
  804. IM_ASSERT(request_modes_count > 0);
  805. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  806. uint32_t avail_count = 0;
  807. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  808. ImVector<VkPresentModeKHR> avail_modes;
  809. avail_modes.resize((int)avail_count);
  810. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  811. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  812. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  813. for (int request_i = 0; request_i < request_modes_count; request_i++)
  814. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  815. if (request_modes[request_i] == avail_modes[avail_i])
  816. return request_modes[request_i];
  817. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  818. }
  819. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  820. {
  821. IM_ASSERT(instance != VK_NULL_HANDLE && physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  822. (void)instance;
  823. (void)physical_device;
  824. (void)allocator;
  825. // Create Command Buffers
  826. VkResult err;
  827. for (uint32_t i = 0; i < wd->ImageCount; i++)
  828. {
  829. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  830. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  831. {
  832. VkCommandPoolCreateInfo info = {};
  833. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  834. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  835. info.queueFamilyIndex = queue_family;
  836. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  837. check_vk_result(err);
  838. }
  839. {
  840. VkCommandBufferAllocateInfo info = {};
  841. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  842. info.commandPool = fd->CommandPool;
  843. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  844. info.commandBufferCount = 1;
  845. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  846. check_vk_result(err);
  847. }
  848. {
  849. VkFenceCreateInfo info = {};
  850. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  851. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  852. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  853. check_vk_result(err);
  854. }
  855. {
  856. VkSemaphoreCreateInfo info = {};
  857. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  858. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  859. check_vk_result(err);
  860. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  861. check_vk_result(err);
  862. }
  863. }
  864. }
  865. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  866. {
  867. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  868. return 3;
  869. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  870. return 2;
  871. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  872. return 1;
  873. IM_ASSERT(0);
  874. return 1;
  875. }
  876. // Also destroy old swap chain and in-flight frames data, if any.
  877. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  878. {
  879. VkResult err;
  880. VkSwapchainKHR old_swapchain = wd->Swapchain;
  881. err = vkDeviceWaitIdle(device);
  882. check_vk_result(err);
  883. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  884. // Destroy old Framebuffer
  885. for (uint32_t i = 0; i < wd->ImageCount; i++)
  886. {
  887. ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
  888. ImGui_ImplVulkanH_DestroyFrameSemaphores(instance, device, &wd->FrameSemaphores[i], allocator);
  889. }
  890. delete[] wd->Frames;
  891. delete[] wd->FrameSemaphores;
  892. wd->Frames = NULL;
  893. wd->FrameSemaphores = NULL;
  894. wd->ImageCount = 0;
  895. if (wd->RenderPass)
  896. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  897. // If min image count was not specified, request different count of images dependent on selected present mode
  898. if (min_image_count == 0)
  899. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  900. // Create Swapchain
  901. {
  902. VkSwapchainCreateInfoKHR info = {};
  903. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  904. info.surface = wd->Surface;
  905. info.minImageCount = min_image_count;
  906. info.imageFormat = wd->SurfaceFormat.format;
  907. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  908. info.imageArrayLayers = 1;
  909. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  910. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  911. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  912. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  913. info.presentMode = wd->PresentMode;
  914. info.clipped = VK_TRUE;
  915. info.oldSwapchain = old_swapchain;
  916. VkSurfaceCapabilitiesKHR cap;
  917. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  918. check_vk_result(err);
  919. if (info.minImageCount < cap.minImageCount)
  920. info.minImageCount = cap.minImageCount;
  921. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  922. info.minImageCount = cap.maxImageCount;
  923. if (cap.currentExtent.width == 0xffffffff)
  924. {
  925. info.imageExtent.width = wd->Width = w;
  926. info.imageExtent.height = wd->Height = h;
  927. }
  928. else
  929. {
  930. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  931. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  932. }
  933. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  934. check_vk_result(err);
  935. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  936. check_vk_result(err);
  937. VkImage backbuffers[16] = {};
  938. IM_ASSERT(wd->ImageCount >= min_image_count);
  939. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  940. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  941. check_vk_result(err);
  942. IM_ASSERT(wd->Frames == NULL);
  943. wd->Frames = new ImGui_ImplVulkanH_Frame[wd->ImageCount];
  944. wd->FrameSemaphores = new ImGui_ImplVulkanH_FrameSemaphores[wd->ImageCount];
  945. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  946. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  947. for (uint32_t i = 0; i < wd->ImageCount; i++)
  948. wd->Frames[i].Backbuffer = backbuffers[i];
  949. }
  950. if (old_swapchain)
  951. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  952. // Create the Render Pass
  953. {
  954. VkAttachmentDescription attachment = {};
  955. attachment.format = wd->SurfaceFormat.format;
  956. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  957. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  958. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  959. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  960. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  961. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  962. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  963. VkAttachmentReference color_attachment = {};
  964. color_attachment.attachment = 0;
  965. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  966. VkSubpassDescription subpass = {};
  967. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  968. subpass.colorAttachmentCount = 1;
  969. subpass.pColorAttachments = &color_attachment;
  970. VkSubpassDependency dependency = {};
  971. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  972. dependency.dstSubpass = 0;
  973. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  974. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  975. dependency.srcAccessMask = 0;
  976. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  977. VkRenderPassCreateInfo info = {};
  978. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  979. info.attachmentCount = 1;
  980. info.pAttachments = &attachment;
  981. info.subpassCount = 1;
  982. info.pSubpasses = &subpass;
  983. info.dependencyCount = 1;
  984. info.pDependencies = &dependency;
  985. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  986. check_vk_result(err);
  987. }
  988. // Create The Image Views
  989. {
  990. VkImageViewCreateInfo info = {};
  991. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  992. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  993. info.format = wd->SurfaceFormat.format;
  994. info.components.r = VK_COMPONENT_SWIZZLE_R;
  995. info.components.g = VK_COMPONENT_SWIZZLE_G;
  996. info.components.b = VK_COMPONENT_SWIZZLE_B;
  997. info.components.a = VK_COMPONENT_SWIZZLE_A;
  998. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  999. info.subresourceRange = image_range;
  1000. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1001. {
  1002. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1003. info.image = fd->Backbuffer;
  1004. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1005. check_vk_result(err);
  1006. }
  1007. }
  1008. // Create Framebuffer
  1009. {
  1010. VkImageView attachment[1];
  1011. VkFramebufferCreateInfo info = {};
  1012. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1013. info.renderPass = wd->RenderPass;
  1014. info.attachmentCount = 1;
  1015. info.pAttachments = attachment;
  1016. info.width = wd->Width;
  1017. info.height = wd->Height;
  1018. info.layers = 1;
  1019. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1020. {
  1021. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1022. attachment[0] = fd->BackbufferView;
  1023. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1024. check_vk_result(err);
  1025. }
  1026. }
  1027. }
  1028. void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1029. {
  1030. ImGui_ImplVulkanH_CreateWindowSwapChain(instance, physical_device, device, wd, allocator, width, height, min_image_count);
  1031. ImGui_ImplVulkanH_CreateWindowCommandBuffers(instance, physical_device, device, wd, queue_family, allocator);
  1032. }
  1033. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1034. {
  1035. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1036. //vkQueueWaitIdle(g_Queue);
  1037. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1038. {
  1039. ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
  1040. ImGui_ImplVulkanH_DestroyFrameSemaphores(instance, device, &wd->FrameSemaphores[i], allocator);
  1041. }
  1042. delete[] wd->Frames;
  1043. delete[] wd->FrameSemaphores;
  1044. wd->Frames = NULL;
  1045. wd->FrameSemaphores = NULL;
  1046. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1047. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1048. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1049. *wd = ImGui_ImplVulkanH_Window();
  1050. }
  1051. void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1052. {
  1053. (void)instance;
  1054. vkDestroyFence(device, fd->Fence, allocator);
  1055. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1056. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1057. fd->Fence = VK_NULL_HANDLE;
  1058. fd->CommandBuffer = VK_NULL_HANDLE;
  1059. fd->CommandPool = VK_NULL_HANDLE;
  1060. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1061. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1062. }
  1063. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1064. {
  1065. (void)instance;
  1066. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1067. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1068. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1069. }
  1070. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1071. {
  1072. (void)instance;
  1073. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1074. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1075. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1076. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1077. buffers->VertexBufferSize = 0;
  1078. buffers->IndexBufferSize = 0;
  1079. }
  1080. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1081. {
  1082. for (uint32_t n = 0; n < buffers->Count; n++)
  1083. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(instance, device, &buffers->FrameRenderBuffers[n], allocator);
  1084. delete[] buffers->FrameRenderBuffers;
  1085. buffers->FrameRenderBuffers = NULL;
  1086. buffers->Index = 0;
  1087. buffers->Count = 0;
  1088. }