imgui_draw.cpp 160 KB

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  1. // dear imgui, v1.68 WIP
  2. // (drawing and font code)
  3. /*
  4. Index of this file:
  5. // [SECTION] STB libraries implementation
  6. // [SECTION] Style functions
  7. // [SECTION] ImDrawList
  8. // [SECTION] ImDrawData
  9. // [SECTION] Helpers ShadeVertsXXX functions
  10. // [SECTION] ImFontConfig
  11. // [SECTION] ImFontAtlas
  12. // [SECTION] ImFontAtlas glyph ranges helpers
  13. // [SECTION] ImFontGlyphRangesBuilder
  14. // [SECTION] ImFont
  15. // [SECTION] Internal Render Helpers
  16. // [SECTION] Decompression code
  17. // [SECTION] Default font data (ProggyClean.ttf)
  18. */
  19. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
  20. #define _CRT_SECURE_NO_WARNINGS
  21. #endif
  22. #include "imgui.h"
  23. #ifndef IMGUI_DEFINE_MATH_OPERATORS
  24. #define IMGUI_DEFINE_MATH_OPERATORS
  25. #endif
  26. #include "imgui_internal.h"
  27. #include <stdio.h> // vsnprintf, sscanf, printf
  28. #if !defined(alloca)
  29. #if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__)
  30. #include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
  31. #elif defined(_WIN32)
  32. #include <malloc.h> // alloca
  33. #if !defined(alloca)
  34. #define alloca _alloca // for clang with MS Codegen
  35. #endif
  36. #else
  37. #include <stdlib.h> // alloca
  38. #endif
  39. #endif
  40. // Visual Studio warnings
  41. #ifdef _MSC_VER
  42. #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
  43. #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
  44. #endif
  45. // Clang/GCC warnings with -Weverything
  46. #ifdef __clang__
  47. #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
  48. #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
  49. #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
  50. #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
  51. #if __has_warning("-Wzero-as-null-pointer-constant")
  52. #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
  53. #endif
  54. #if __has_warning("-Wcomma")
  55. #pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here //
  56. #endif
  57. #if __has_warning("-Wreserved-id-macro")
  58. #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
  59. #endif
  60. #if __has_warning("-Wdouble-promotion")
  61. #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
  62. #endif
  63. #elif defined(__GNUC__)
  64. #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
  65. #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
  66. #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
  67. #if __GNUC__ >= 8
  68. #pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
  69. #endif
  70. #endif
  71. //-------------------------------------------------------------------------
  72. // [SECTION] STB libraries implementation
  73. //-------------------------------------------------------------------------
  74. // Compile time options:
  75. //#define IMGUI_STB_NAMESPACE ImGuiStb
  76. //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
  77. //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
  78. //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  79. //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  80. #ifdef IMGUI_STB_NAMESPACE
  81. namespace IMGUI_STB_NAMESPACE
  82. {
  83. #endif
  84. #ifdef _MSC_VER
  85. #pragma warning (push)
  86. #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
  87. #endif
  88. #ifdef __clang__
  89. #pragma clang diagnostic push
  90. #pragma clang diagnostic ignored "-Wunused-function"
  91. #pragma clang diagnostic ignored "-Wmissing-prototypes"
  92. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  93. #pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
  94. #endif
  95. #ifdef __GNUC__
  96. #pragma GCC diagnostic push
  97. #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
  98. #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
  99. #endif
  100. #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  101. #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  102. #define STBRP_STATIC
  103. #define STBRP_ASSERT(x) IM_ASSERT(x)
  104. #define STBRP_SORT ImQsort
  105. #define STB_RECT_PACK_IMPLEMENTATION
  106. #endif
  107. #ifdef IMGUI_STB_RECT_PACK_FILENAME
  108. #include IMGUI_STB_RECT_PACK_FILENAME
  109. #else
  110. #include "imstb_rectpack.h"
  111. #endif
  112. #endif
  113. #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  114. #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  115. #define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x))
  116. #define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x))
  117. #define STBTT_assert(x) IM_ASSERT(x)
  118. #define STBTT_fmod(x,y) ImFmod(x,y)
  119. #define STBTT_sqrt(x) ImSqrt(x)
  120. #define STBTT_pow(x,y) ImPow(x,y)
  121. #define STBTT_fabs(x) ImFabs(x)
  122. #define STBTT_ifloor(x) ((int)ImFloorStd(x))
  123. #define STBTT_iceil(x) ((int)ImCeil(x))
  124. #define STBTT_STATIC
  125. #define STB_TRUETYPE_IMPLEMENTATION
  126. #else
  127. #define STBTT_DEF extern
  128. #endif
  129. #ifdef IMGUI_STB_TRUETYPE_FILENAME
  130. #include IMGUI_STB_TRUETYPE_FILENAME
  131. #else
  132. #include "imstb_truetype.h"
  133. #endif
  134. #endif
  135. #ifdef __GNUC__
  136. #pragma GCC diagnostic pop
  137. #endif
  138. #ifdef __clang__
  139. #pragma clang diagnostic pop
  140. #endif
  141. #ifdef _MSC_VER
  142. #pragma warning (pop)
  143. #endif
  144. #ifdef IMGUI_STB_NAMESPACE
  145. } // namespace ImGuiStb
  146. using namespace IMGUI_STB_NAMESPACE;
  147. #endif
  148. //-----------------------------------------------------------------------------
  149. // [SECTION] Style functions
  150. //-----------------------------------------------------------------------------
  151. void ImGui::StyleColorsDark(ImGuiStyle* dst)
  152. {
  153. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  154. ImVec4* colors = style->Colors;
  155. colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  156. colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
  157. colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
  158. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  159. colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
  160. colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
  161. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  162. colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
  163. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  164. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  165. colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
  166. colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
  167. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
  168. colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
  169. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
  170. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
  171. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
  172. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
  173. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  174. colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
  175. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  176. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  177. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  178. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  179. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  180. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  181. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  182. colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
  183. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
  184. colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
  185. colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
  186. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  187. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  188. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  189. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  190. colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  191. colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  192. colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
  193. colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
  194. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  195. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  196. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  197. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  198. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  199. colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  200. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  201. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  202. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
  203. }
  204. void ImGui::StyleColorsClassic(ImGuiStyle* dst)
  205. {
  206. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  207. ImVec4* colors = style->Colors;
  208. colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
  209. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  210. colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
  211. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  212. colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
  213. colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
  214. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  215. colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
  216. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
  217. colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
  218. colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
  219. colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
  220. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
  221. colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
  222. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
  223. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
  224. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
  225. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  226. colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
  227. colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
  228. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  229. colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
  230. colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
  231. colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
  232. colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
  233. colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
  234. colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
  235. colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
  236. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
  237. colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
  238. colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
  239. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
  240. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
  241. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  242. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  243. colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  244. colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  245. colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
  246. colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  247. colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  248. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  249. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  250. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
  251. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  252. colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
  253. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  254. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  255. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  256. }
  257. // Those light colors are better suited with a thicker font than the default one + FrameBorder
  258. void ImGui::StyleColorsLight(ImGuiStyle* dst)
  259. {
  260. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  261. ImVec4* colors = style->Colors;
  262. colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
  263. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  264. colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
  265. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  266. colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
  267. colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
  268. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  269. colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  270. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  271. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  272. colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
  273. colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
  274. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
  275. colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
  276. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
  277. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
  278. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
  279. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
  280. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  281. colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
  282. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
  283. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  284. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  285. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  286. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  287. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  288. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  289. colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
  290. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
  291. colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
  292. colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
  293. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  294. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  295. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
  296. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  297. colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  298. colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  299. colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
  300. colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
  301. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  302. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  303. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
  304. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  305. colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  306. colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
  307. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
  308. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
  309. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  310. }
  311. //-----------------------------------------------------------------------------
  312. // ImDrawList
  313. //-----------------------------------------------------------------------------
  314. ImDrawListSharedData::ImDrawListSharedData()
  315. {
  316. Font = NULL;
  317. FontSize = 0.0f;
  318. CurveTessellationTol = 0.0f;
  319. ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
  320. // Const data
  321. for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++)
  322. {
  323. const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
  324. CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a));
  325. }
  326. }
  327. void ImDrawList::Clear()
  328. {
  329. CmdBuffer.resize(0);
  330. IdxBuffer.resize(0);
  331. VtxBuffer.resize(0);
  332. Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill;
  333. _VtxCurrentIdx = 0;
  334. _VtxWritePtr = NULL;
  335. _IdxWritePtr = NULL;
  336. _ClipRectStack.resize(0);
  337. _TextureIdStack.resize(0);
  338. _Path.resize(0);
  339. _ChannelsCurrent = 0;
  340. _ChannelsCount = 1;
  341. // NB: Do not clear channels so our allocations are re-used after the first frame.
  342. }
  343. void ImDrawList::ClearFreeMemory()
  344. {
  345. CmdBuffer.clear();
  346. IdxBuffer.clear();
  347. VtxBuffer.clear();
  348. _VtxCurrentIdx = 0;
  349. _VtxWritePtr = NULL;
  350. _IdxWritePtr = NULL;
  351. _ClipRectStack.clear();
  352. _TextureIdStack.clear();
  353. _Path.clear();
  354. _ChannelsCurrent = 0;
  355. _ChannelsCount = 1;
  356. for (int i = 0; i < _Channels.Size; i++)
  357. {
  358. if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
  359. _Channels[i].CmdBuffer.clear();
  360. _Channels[i].IdxBuffer.clear();
  361. }
  362. _Channels.clear();
  363. }
  364. ImDrawList* ImDrawList::CloneOutput() const
  365. {
  366. ImDrawList* dst = IM_NEW(ImDrawList(NULL));
  367. dst->CmdBuffer = CmdBuffer;
  368. dst->IdxBuffer = IdxBuffer;
  369. dst->VtxBuffer = VtxBuffer;
  370. dst->Flags = Flags;
  371. return dst;
  372. }
  373. // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
  374. #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen)
  375. #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
  376. void ImDrawList::AddDrawCmd()
  377. {
  378. ImDrawCmd draw_cmd;
  379. draw_cmd.ClipRect = GetCurrentClipRect();
  380. draw_cmd.TextureId = GetCurrentTextureId();
  381. IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
  382. CmdBuffer.push_back(draw_cmd);
  383. }
  384. void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
  385. {
  386. ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
  387. if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
  388. {
  389. AddDrawCmd();
  390. current_cmd = &CmdBuffer.back();
  391. }
  392. current_cmd->UserCallback = callback;
  393. current_cmd->UserCallbackData = callback_data;
  394. AddDrawCmd(); // Force a new command after us (see comment below)
  395. }
  396. // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
  397. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
  398. void ImDrawList::UpdateClipRect()
  399. {
  400. // If current command is used with different settings we need to add a new command
  401. const ImVec4 curr_clip_rect = GetCurrentClipRect();
  402. ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
  403. if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
  404. {
  405. AddDrawCmd();
  406. return;
  407. }
  408. // Try to merge with previous command if it matches, else use current command
  409. ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
  410. if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
  411. CmdBuffer.pop_back();
  412. else
  413. curr_cmd->ClipRect = curr_clip_rect;
  414. }
  415. void ImDrawList::UpdateTextureID()
  416. {
  417. // If current command is used with different settings we need to add a new command
  418. const ImTextureID curr_texture_id = GetCurrentTextureId();
  419. ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
  420. if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
  421. {
  422. AddDrawCmd();
  423. return;
  424. }
  425. // Try to merge with previous command if it matches, else use current command
  426. ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
  427. if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
  428. CmdBuffer.pop_back();
  429. else
  430. curr_cmd->TextureId = curr_texture_id;
  431. }
  432. #undef GetCurrentClipRect
  433. #undef GetCurrentTextureId
  434. // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
  435. void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
  436. {
  437. ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
  438. if (intersect_with_current_clip_rect && _ClipRectStack.Size)
  439. {
  440. ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
  441. if (cr.x < current.x) cr.x = current.x;
  442. if (cr.y < current.y) cr.y = current.y;
  443. if (cr.z > current.z) cr.z = current.z;
  444. if (cr.w > current.w) cr.w = current.w;
  445. }
  446. cr.z = ImMax(cr.x, cr.z);
  447. cr.w = ImMax(cr.y, cr.w);
  448. _ClipRectStack.push_back(cr);
  449. UpdateClipRect();
  450. }
  451. void ImDrawList::PushClipRectFullScreen()
  452. {
  453. PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
  454. }
  455. void ImDrawList::PopClipRect()
  456. {
  457. IM_ASSERT(_ClipRectStack.Size > 0);
  458. _ClipRectStack.pop_back();
  459. UpdateClipRect();
  460. }
  461. void ImDrawList::PushTextureID(ImTextureID texture_id)
  462. {
  463. _TextureIdStack.push_back(texture_id);
  464. UpdateTextureID();
  465. }
  466. void ImDrawList::PopTextureID()
  467. {
  468. IM_ASSERT(_TextureIdStack.Size > 0);
  469. _TextureIdStack.pop_back();
  470. UpdateTextureID();
  471. }
  472. void ImDrawList::ChannelsSplit(int channels_count)
  473. {
  474. IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
  475. int old_channels_count = _Channels.Size;
  476. if (old_channels_count < channels_count)
  477. _Channels.resize(channels_count);
  478. _ChannelsCount = channels_count;
  479. // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
  480. // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
  481. // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
  482. memset(&_Channels[0], 0, sizeof(ImDrawChannel));
  483. for (int i = 1; i < channels_count; i++)
  484. {
  485. if (i >= old_channels_count)
  486. {
  487. IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
  488. }
  489. else
  490. {
  491. _Channels[i].CmdBuffer.resize(0);
  492. _Channels[i].IdxBuffer.resize(0);
  493. }
  494. if (_Channels[i].CmdBuffer.Size == 0)
  495. {
  496. ImDrawCmd draw_cmd;
  497. draw_cmd.ClipRect = _ClipRectStack.back();
  498. draw_cmd.TextureId = _TextureIdStack.back();
  499. _Channels[i].CmdBuffer.push_back(draw_cmd);
  500. }
  501. }
  502. }
  503. void ImDrawList::ChannelsMerge()
  504. {
  505. // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
  506. if (_ChannelsCount <= 1)
  507. return;
  508. ChannelsSetCurrent(0);
  509. if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
  510. CmdBuffer.pop_back();
  511. int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
  512. for (int i = 1; i < _ChannelsCount; i++)
  513. {
  514. ImDrawChannel& ch = _Channels[i];
  515. if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
  516. ch.CmdBuffer.pop_back();
  517. new_cmd_buffer_count += ch.CmdBuffer.Size;
  518. new_idx_buffer_count += ch.IdxBuffer.Size;
  519. }
  520. CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
  521. IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
  522. ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
  523. _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
  524. for (int i = 1; i < _ChannelsCount; i++)
  525. {
  526. ImDrawChannel& ch = _Channels[i];
  527. if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
  528. if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
  529. }
  530. UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
  531. _ChannelsCount = 1;
  532. }
  533. void ImDrawList::ChannelsSetCurrent(int idx)
  534. {
  535. IM_ASSERT(idx < _ChannelsCount);
  536. if (_ChannelsCurrent == idx) return;
  537. memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
  538. memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
  539. _ChannelsCurrent = idx;
  540. memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
  541. memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
  542. _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
  543. }
  544. // NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
  545. void ImDrawList::PrimReserve(int idx_count, int vtx_count)
  546. {
  547. ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
  548. draw_cmd.ElemCount += idx_count;
  549. int vtx_buffer_old_size = VtxBuffer.Size;
  550. VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
  551. _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
  552. int idx_buffer_old_size = IdxBuffer.Size;
  553. IdxBuffer.resize(idx_buffer_old_size + idx_count);
  554. _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
  555. }
  556. // Fully unrolled with inline call to keep our debug builds decently fast.
  557. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
  558. {
  559. ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
  560. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  561. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  562. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  563. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  564. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  565. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  566. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  567. _VtxWritePtr += 4;
  568. _VtxCurrentIdx += 4;
  569. _IdxWritePtr += 6;
  570. }
  571. void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
  572. {
  573. ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
  574. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  575. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  576. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  577. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  578. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  579. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  580. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  581. _VtxWritePtr += 4;
  582. _VtxCurrentIdx += 4;
  583. _IdxWritePtr += 6;
  584. }
  585. void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  586. {
  587. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  588. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  589. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  590. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  591. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  592. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  593. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  594. _VtxWritePtr += 4;
  595. _VtxCurrentIdx += 4;
  596. _IdxWritePtr += 6;
  597. }
  598. // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
  599. // Those macros expects l-values.
  600. #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
  601. #define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 > EPS) { float inv_len = 1.0f / ImSqrt(d2); if (inv_len > INVLENMAX) inv_len = INVLENMAX; VX *= inv_len; VY *= inv_len; } }
  602. // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
  603. // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
  604. void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
  605. {
  606. if (points_count < 2)
  607. return;
  608. const ImVec2 uv = _Data->TexUvWhitePixel;
  609. int count = points_count;
  610. if (!closed)
  611. count = points_count-1;
  612. const bool thick_line = thickness > 1.0f;
  613. if (Flags & ImDrawListFlags_AntiAliasedLines)
  614. {
  615. // Anti-aliased stroke
  616. const float AA_SIZE = 1.0f;
  617. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  618. const int idx_count = thick_line ? count*18 : count*12;
  619. const int vtx_count = thick_line ? points_count*4 : points_count*3;
  620. PrimReserve(idx_count, vtx_count);
  621. // Temporary buffer
  622. ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630
  623. ImVec2* temp_points = temp_normals + points_count;
  624. for (int i1 = 0; i1 < count; i1++)
  625. {
  626. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  627. float dx = points[i2].x - points[i1].x;
  628. float dy = points[i2].y - points[i1].y;
  629. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  630. temp_normals[i1].x = dy;
  631. temp_normals[i1].y = -dx;
  632. }
  633. if (!closed)
  634. temp_normals[points_count-1] = temp_normals[points_count-2];
  635. if (!thick_line)
  636. {
  637. if (!closed)
  638. {
  639. temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
  640. temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
  641. temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
  642. temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
  643. }
  644. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  645. unsigned int idx1 = _VtxCurrentIdx;
  646. for (int i1 = 0; i1 < count; i1++)
  647. {
  648. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  649. unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
  650. // Average normals
  651. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  652. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  653. IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f)
  654. dm_x *= AA_SIZE;
  655. dm_y *= AA_SIZE;
  656. // Add temporary vertexes
  657. ImVec2* out_vtx = &temp_points[i2*2];
  658. out_vtx[0].x = points[i2].x + dm_x;
  659. out_vtx[0].y = points[i2].y + dm_y;
  660. out_vtx[1].x = points[i2].x - dm_x;
  661. out_vtx[1].y = points[i2].y - dm_y;
  662. // Add indexes
  663. _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
  664. _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
  665. _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
  666. _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
  667. _IdxWritePtr += 12;
  668. idx1 = idx2;
  669. }
  670. // Add vertexes
  671. for (int i = 0; i < points_count; i++)
  672. {
  673. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  674. _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
  675. _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
  676. _VtxWritePtr += 3;
  677. }
  678. }
  679. else
  680. {
  681. const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
  682. if (!closed)
  683. {
  684. temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
  685. temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
  686. temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
  687. temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
  688. temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
  689. temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
  690. temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
  691. temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
  692. }
  693. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  694. unsigned int idx1 = _VtxCurrentIdx;
  695. for (int i1 = 0; i1 < count; i1++)
  696. {
  697. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  698. unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
  699. // Average normals
  700. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  701. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  702. IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
  703. float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
  704. float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
  705. float dm_in_x = dm_x * half_inner_thickness;
  706. float dm_in_y = dm_y * half_inner_thickness;
  707. // Add temporary vertexes
  708. ImVec2* out_vtx = &temp_points[i2*4];
  709. out_vtx[0].x = points[i2].x + dm_out_x;
  710. out_vtx[0].y = points[i2].y + dm_out_y;
  711. out_vtx[1].x = points[i2].x + dm_in_x;
  712. out_vtx[1].y = points[i2].y + dm_in_y;
  713. out_vtx[2].x = points[i2].x - dm_in_x;
  714. out_vtx[2].y = points[i2].y - dm_in_y;
  715. out_vtx[3].x = points[i2].x - dm_out_x;
  716. out_vtx[3].y = points[i2].y - dm_out_y;
  717. // Add indexes
  718. _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
  719. _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
  720. _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
  721. _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
  722. _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
  723. _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
  724. _IdxWritePtr += 18;
  725. idx1 = idx2;
  726. }
  727. // Add vertexes
  728. for (int i = 0; i < points_count; i++)
  729. {
  730. _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
  731. _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  732. _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  733. _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
  734. _VtxWritePtr += 4;
  735. }
  736. }
  737. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  738. }
  739. else
  740. {
  741. // Non Anti-aliased Stroke
  742. const int idx_count = count*6;
  743. const int vtx_count = count*4; // FIXME-OPT: Not sharing edges
  744. PrimReserve(idx_count, vtx_count);
  745. for (int i1 = 0; i1 < count; i1++)
  746. {
  747. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  748. const ImVec2& p1 = points[i1];
  749. const ImVec2& p2 = points[i2];
  750. float dx = p2.x - p1.x;
  751. float dy = p2.y - p1.y;
  752. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  753. dx *= (thickness * 0.5f);
  754. dy *= (thickness * 0.5f);
  755. _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  756. _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  757. _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  758. _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  759. _VtxWritePtr += 4;
  760. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
  761. _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
  762. _IdxWritePtr += 6;
  763. _VtxCurrentIdx += 4;
  764. }
  765. }
  766. }
  767. // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
  768. void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  769. {
  770. if (points_count < 3)
  771. return;
  772. const ImVec2 uv = _Data->TexUvWhitePixel;
  773. if (Flags & ImDrawListFlags_AntiAliasedFill)
  774. {
  775. // Anti-aliased Fill
  776. const float AA_SIZE = 1.0f;
  777. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  778. const int idx_count = (points_count-2)*3 + points_count*6;
  779. const int vtx_count = (points_count*2);
  780. PrimReserve(idx_count, vtx_count);
  781. // Add indexes for fill
  782. unsigned int vtx_inner_idx = _VtxCurrentIdx;
  783. unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
  784. for (int i = 2; i < points_count; i++)
  785. {
  786. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
  787. _IdxWritePtr += 3;
  788. }
  789. // Compute normals
  790. ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
  791. for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
  792. {
  793. const ImVec2& p0 = points[i0];
  794. const ImVec2& p1 = points[i1];
  795. float dx = p1.x - p0.x;
  796. float dy = p1.y - p0.y;
  797. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  798. temp_normals[i0].x = dy;
  799. temp_normals[i0].y = -dx;
  800. }
  801. for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
  802. {
  803. // Average normals
  804. const ImVec2& n0 = temp_normals[i0];
  805. const ImVec2& n1 = temp_normals[i1];
  806. float dm_x = (n0.x + n1.x) * 0.5f;
  807. float dm_y = (n0.y + n1.y) * 0.5f;
  808. IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
  809. dm_x *= AA_SIZE * 0.5f;
  810. dm_y *= AA_SIZE * 0.5f;
  811. // Add vertices
  812. _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
  813. _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
  814. _VtxWritePtr += 2;
  815. // Add indexes for fringes
  816. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
  817. _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
  818. _IdxWritePtr += 6;
  819. }
  820. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  821. }
  822. else
  823. {
  824. // Non Anti-aliased Fill
  825. const int idx_count = (points_count-2)*3;
  826. const int vtx_count = points_count;
  827. PrimReserve(idx_count, vtx_count);
  828. for (int i = 0; i < vtx_count; i++)
  829. {
  830. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  831. _VtxWritePtr++;
  832. }
  833. for (int i = 2; i < points_count; i++)
  834. {
  835. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
  836. _IdxWritePtr += 3;
  837. }
  838. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  839. }
  840. }
  841. void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
  842. {
  843. if (radius == 0.0f || a_min_of_12 > a_max_of_12)
  844. {
  845. _Path.push_back(centre);
  846. return;
  847. }
  848. _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
  849. for (int a = a_min_of_12; a <= a_max_of_12; a++)
  850. {
  851. const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)];
  852. _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
  853. }
  854. }
  855. void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments)
  856. {
  857. if (radius == 0.0f)
  858. {
  859. _Path.push_back(centre);
  860. return;
  861. }
  862. // Note that we are adding a point at both a_min and a_max.
  863. // If you are trying to draw a full closed circle you don't want the overlapping points!
  864. _Path.reserve(_Path.Size + (num_segments + 1));
  865. for (int i = 0; i <= num_segments; i++)
  866. {
  867. const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  868. _Path.push_back(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
  869. }
  870. }
  871. static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
  872. {
  873. float dx = x4 - x1;
  874. float dy = y4 - y1;
  875. float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
  876. float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
  877. d2 = (d2 >= 0) ? d2 : -d2;
  878. d3 = (d3 >= 0) ? d3 : -d3;
  879. if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
  880. {
  881. path->push_back(ImVec2(x4, y4));
  882. }
  883. else if (level < 10)
  884. {
  885. float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f;
  886. float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f;
  887. float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f;
  888. float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
  889. float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
  890. float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
  891. PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
  892. PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
  893. }
  894. }
  895. void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
  896. {
  897. ImVec2 p1 = _Path.back();
  898. if (num_segments == 0)
  899. {
  900. // Auto-tessellated
  901. PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0);
  902. }
  903. else
  904. {
  905. float t_step = 1.0f / (float)num_segments;
  906. for (int i_step = 1; i_step <= num_segments; i_step++)
  907. {
  908. float t = t_step * i_step;
  909. float u = 1.0f - t;
  910. float w1 = u*u*u;
  911. float w2 = 3*u*u*t;
  912. float w3 = 3*u*t*t;
  913. float w4 = t*t*t;
  914. _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
  915. }
  916. }
  917. }
  918. void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
  919. {
  920. rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
  921. rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
  922. if (rounding <= 0.0f || rounding_corners == 0)
  923. {
  924. PathLineTo(a);
  925. PathLineTo(ImVec2(b.x, a.y));
  926. PathLineTo(b);
  927. PathLineTo(ImVec2(a.x, b.y));
  928. }
  929. else
  930. {
  931. const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
  932. const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
  933. const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
  934. const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
  935. PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
  936. PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
  937. PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
  938. PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
  939. }
  940. }
  941. void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
  942. {
  943. if ((col & IM_COL32_A_MASK) == 0)
  944. return;
  945. PathLineTo(a + ImVec2(0.5f,0.5f));
  946. PathLineTo(b + ImVec2(0.5f,0.5f));
  947. PathStroke(col, false, thickness);
  948. }
  949. // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
  950. void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
  951. {
  952. if ((col & IM_COL32_A_MASK) == 0)
  953. return;
  954. if (Flags & ImDrawListFlags_AntiAliasedLines)
  955. PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners_flags);
  956. else
  957. PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes.
  958. PathStroke(col, true, thickness);
  959. }
  960. void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
  961. {
  962. if ((col & IM_COL32_A_MASK) == 0)
  963. return;
  964. if (rounding > 0.0f)
  965. {
  966. PathRect(a, b, rounding, rounding_corners_flags);
  967. PathFillConvex(col);
  968. }
  969. else
  970. {
  971. PrimReserve(6, 4);
  972. PrimRect(a, b, col);
  973. }
  974. }
  975. void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
  976. {
  977. if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
  978. return;
  979. const ImVec2 uv = _Data->TexUvWhitePixel;
  980. PrimReserve(6, 4);
  981. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
  982. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
  983. PrimWriteVtx(a, uv, col_upr_left);
  984. PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
  985. PrimWriteVtx(c, uv, col_bot_right);
  986. PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
  987. }
  988. void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
  989. {
  990. if ((col & IM_COL32_A_MASK) == 0)
  991. return;
  992. PathLineTo(a);
  993. PathLineTo(b);
  994. PathLineTo(c);
  995. PathLineTo(d);
  996. PathStroke(col, true, thickness);
  997. }
  998. void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
  999. {
  1000. if ((col & IM_COL32_A_MASK) == 0)
  1001. return;
  1002. PathLineTo(a);
  1003. PathLineTo(b);
  1004. PathLineTo(c);
  1005. PathLineTo(d);
  1006. PathFillConvex(col);
  1007. }
  1008. void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
  1009. {
  1010. if ((col & IM_COL32_A_MASK) == 0)
  1011. return;
  1012. PathLineTo(a);
  1013. PathLineTo(b);
  1014. PathLineTo(c);
  1015. PathStroke(col, true, thickness);
  1016. }
  1017. void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
  1018. {
  1019. if ((col & IM_COL32_A_MASK) == 0)
  1020. return;
  1021. PathLineTo(a);
  1022. PathLineTo(b);
  1023. PathLineTo(c);
  1024. PathFillConvex(col);
  1025. }
  1026. void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
  1027. {
  1028. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1029. return;
  1030. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1031. const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  1032. PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments - 1);
  1033. PathStroke(col, true, thickness);
  1034. }
  1035. void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
  1036. {
  1037. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1038. return;
  1039. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1040. const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  1041. PathArcTo(centre, radius, 0.0f, a_max, num_segments - 1);
  1042. PathFillConvex(col);
  1043. }
  1044. void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
  1045. {
  1046. if ((col & IM_COL32_A_MASK) == 0)
  1047. return;
  1048. PathLineTo(pos0);
  1049. PathBezierCurveTo(cp0, cp1, pos1, num_segments);
  1050. PathStroke(col, false, thickness);
  1051. }
  1052. void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
  1053. {
  1054. if ((col & IM_COL32_A_MASK) == 0)
  1055. return;
  1056. if (text_end == NULL)
  1057. text_end = text_begin + strlen(text_begin);
  1058. if (text_begin == text_end)
  1059. return;
  1060. // Pull default font/size from the shared ImDrawListSharedData instance
  1061. if (font == NULL)
  1062. font = _Data->Font;
  1063. if (font_size == 0.0f)
  1064. font_size = _Data->FontSize;
  1065. IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
  1066. ImVec4 clip_rect = _ClipRectStack.back();
  1067. if (cpu_fine_clip_rect)
  1068. {
  1069. clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
  1070. clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
  1071. clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
  1072. clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
  1073. }
  1074. font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
  1075. }
  1076. void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
  1077. {
  1078. AddText(NULL, 0.0f, pos, col, text_begin, text_end);
  1079. }
  1080. void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
  1081. {
  1082. if ((col & IM_COL32_A_MASK) == 0)
  1083. return;
  1084. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  1085. if (push_texture_id)
  1086. PushTextureID(user_texture_id);
  1087. PrimReserve(6, 4);
  1088. PrimRectUV(a, b, uv_a, uv_b, col);
  1089. if (push_texture_id)
  1090. PopTextureID();
  1091. }
  1092. void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  1093. {
  1094. if ((col & IM_COL32_A_MASK) == 0)
  1095. return;
  1096. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  1097. if (push_texture_id)
  1098. PushTextureID(user_texture_id);
  1099. PrimReserve(6, 4);
  1100. PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
  1101. if (push_texture_id)
  1102. PopTextureID();
  1103. }
  1104. void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners)
  1105. {
  1106. if ((col & IM_COL32_A_MASK) == 0)
  1107. return;
  1108. if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
  1109. {
  1110. AddImage(user_texture_id, a, b, uv_a, uv_b, col);
  1111. return;
  1112. }
  1113. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  1114. if (push_texture_id)
  1115. PushTextureID(user_texture_id);
  1116. int vert_start_idx = VtxBuffer.Size;
  1117. PathRect(a, b, rounding, rounding_corners);
  1118. PathFillConvex(col);
  1119. int vert_end_idx = VtxBuffer.Size;
  1120. ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true);
  1121. if (push_texture_id)
  1122. PopTextureID();
  1123. }
  1124. //-----------------------------------------------------------------------------
  1125. // [SECTION] ImDrawData
  1126. //-----------------------------------------------------------------------------
  1127. // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
  1128. void ImDrawData::DeIndexAllBuffers()
  1129. {
  1130. ImVector<ImDrawVert> new_vtx_buffer;
  1131. TotalVtxCount = TotalIdxCount = 0;
  1132. for (int i = 0; i < CmdListsCount; i++)
  1133. {
  1134. ImDrawList* cmd_list = CmdLists[i];
  1135. if (cmd_list->IdxBuffer.empty())
  1136. continue;
  1137. new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
  1138. for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
  1139. new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
  1140. cmd_list->VtxBuffer.swap(new_vtx_buffer);
  1141. cmd_list->IdxBuffer.resize(0);
  1142. TotalVtxCount += cmd_list->VtxBuffer.Size;
  1143. }
  1144. }
  1145. // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
  1146. void ImDrawData::ScaleClipRects(const ImVec2& scale)
  1147. {
  1148. for (int i = 0; i < CmdListsCount; i++)
  1149. {
  1150. ImDrawList* cmd_list = CmdLists[i];
  1151. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  1152. {
  1153. ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
  1154. cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y);
  1155. }
  1156. }
  1157. }
  1158. //-----------------------------------------------------------------------------
  1159. // [SECTION] Helpers ShadeVertsXXX functions
  1160. //-----------------------------------------------------------------------------
  1161. // Generic linear color gradient, write to RGB fields, leave A untouched.
  1162. void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
  1163. {
  1164. ImVec2 gradient_extent = gradient_p1 - gradient_p0;
  1165. float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
  1166. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  1167. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  1168. for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
  1169. {
  1170. float d = ImDot(vert->pos - gradient_p0, gradient_extent);
  1171. float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
  1172. int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
  1173. int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
  1174. int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
  1175. vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
  1176. }
  1177. }
  1178. // Distribute UV over (a, b) rectangle
  1179. void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
  1180. {
  1181. const ImVec2 size = b - a;
  1182. const ImVec2 uv_size = uv_b - uv_a;
  1183. const ImVec2 scale = ImVec2(
  1184. size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
  1185. size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
  1186. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  1187. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  1188. if (clamp)
  1189. {
  1190. const ImVec2 min = ImMin(uv_a, uv_b);
  1191. const ImVec2 max = ImMax(uv_a, uv_b);
  1192. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  1193. vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
  1194. }
  1195. else
  1196. {
  1197. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  1198. vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
  1199. }
  1200. }
  1201. //-----------------------------------------------------------------------------
  1202. // [SECTION] ImFontConfig
  1203. //-----------------------------------------------------------------------------
  1204. ImFontConfig::ImFontConfig()
  1205. {
  1206. FontData = NULL;
  1207. FontDataSize = 0;
  1208. FontDataOwnedByAtlas = true;
  1209. FontNo = 0;
  1210. SizePixels = 0.0f;
  1211. OversampleH = 3;
  1212. OversampleV = 1;
  1213. PixelSnapH = false;
  1214. GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
  1215. GlyphOffset = ImVec2(0.0f, 0.0f);
  1216. GlyphRanges = NULL;
  1217. GlyphMinAdvanceX = 0.0f;
  1218. GlyphMaxAdvanceX = FLT_MAX;
  1219. MergeMode = false;
  1220. RasterizerFlags = 0x00;
  1221. RasterizerMultiply = 1.0f;
  1222. memset(Name, 0, sizeof(Name));
  1223. DstFont = NULL;
  1224. }
  1225. //-----------------------------------------------------------------------------
  1226. // [SECTION] ImFontAtlas
  1227. //-----------------------------------------------------------------------------
  1228. // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
  1229. // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
  1230. const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
  1231. const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
  1232. const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
  1233. static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
  1234. {
  1235. "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
  1236. "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
  1237. "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
  1238. "X - X.X - X.....X - X.....X -X...X - X...X- X..X "
  1239. "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
  1240. "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
  1241. "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
  1242. "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
  1243. "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
  1244. "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
  1245. "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
  1246. "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
  1247. "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
  1248. "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
  1249. "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
  1250. "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
  1251. "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
  1252. "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
  1253. "X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
  1254. "XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
  1255. " X..X - X...X - X...X - X..X X..X - - X........X "
  1256. " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
  1257. "------------ - X - X -X.....................X- ------------------"
  1258. " ----------------------------------- X...XXXXXXXXXXXXX...X - "
  1259. " - X..X X..X - "
  1260. " - X.X X.X - "
  1261. " - XX XX - "
  1262. };
  1263. static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
  1264. {
  1265. // Pos ........ Size ......... Offset ......
  1266. { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
  1267. { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
  1268. { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
  1269. { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
  1270. { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
  1271. { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
  1272. { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
  1273. { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
  1274. };
  1275. ImFontAtlas::ImFontAtlas()
  1276. {
  1277. Locked = false;
  1278. Flags = ImFontAtlasFlags_None;
  1279. TexID = (ImTextureID)NULL;
  1280. TexDesiredWidth = 0;
  1281. TexGlyphPadding = 1;
  1282. TexPixelsAlpha8 = NULL;
  1283. TexPixelsRGBA32 = NULL;
  1284. TexWidth = TexHeight = 0;
  1285. TexUvScale = ImVec2(0.0f, 0.0f);
  1286. TexUvWhitePixel = ImVec2(0.0f, 0.0f);
  1287. for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
  1288. CustomRectIds[n] = -1;
  1289. }
  1290. ImFontAtlas::~ImFontAtlas()
  1291. {
  1292. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1293. Clear();
  1294. }
  1295. void ImFontAtlas::ClearInputData()
  1296. {
  1297. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1298. for (int i = 0; i < ConfigData.Size; i++)
  1299. if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
  1300. {
  1301. ImGui::MemFree(ConfigData[i].FontData);
  1302. ConfigData[i].FontData = NULL;
  1303. }
  1304. // When clearing this we lose access to the font name and other information used to build the font.
  1305. for (int i = 0; i < Fonts.Size; i++)
  1306. if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
  1307. {
  1308. Fonts[i]->ConfigData = NULL;
  1309. Fonts[i]->ConfigDataCount = 0;
  1310. }
  1311. ConfigData.clear();
  1312. CustomRects.clear();
  1313. for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
  1314. CustomRectIds[n] = -1;
  1315. }
  1316. void ImFontAtlas::ClearTexData()
  1317. {
  1318. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1319. if (TexPixelsAlpha8)
  1320. ImGui::MemFree(TexPixelsAlpha8);
  1321. if (TexPixelsRGBA32)
  1322. ImGui::MemFree(TexPixelsRGBA32);
  1323. TexPixelsAlpha8 = NULL;
  1324. TexPixelsRGBA32 = NULL;
  1325. }
  1326. void ImFontAtlas::ClearFonts()
  1327. {
  1328. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1329. for (int i = 0; i < Fonts.Size; i++)
  1330. IM_DELETE(Fonts[i]);
  1331. Fonts.clear();
  1332. }
  1333. void ImFontAtlas::Clear()
  1334. {
  1335. ClearInputData();
  1336. ClearTexData();
  1337. ClearFonts();
  1338. }
  1339. void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  1340. {
  1341. // Build atlas on demand
  1342. if (TexPixelsAlpha8 == NULL)
  1343. {
  1344. if (ConfigData.empty())
  1345. AddFontDefault();
  1346. Build();
  1347. }
  1348. *out_pixels = TexPixelsAlpha8;
  1349. if (out_width) *out_width = TexWidth;
  1350. if (out_height) *out_height = TexHeight;
  1351. if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
  1352. }
  1353. void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  1354. {
  1355. // Convert to RGBA32 format on demand
  1356. // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
  1357. if (!TexPixelsRGBA32)
  1358. {
  1359. unsigned char* pixels = NULL;
  1360. GetTexDataAsAlpha8(&pixels, NULL, NULL);
  1361. if (pixels)
  1362. {
  1363. TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4);
  1364. const unsigned char* src = pixels;
  1365. unsigned int* dst = TexPixelsRGBA32;
  1366. for (int n = TexWidth * TexHeight; n > 0; n--)
  1367. *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
  1368. }
  1369. }
  1370. *out_pixels = (unsigned char*)TexPixelsRGBA32;
  1371. if (out_width) *out_width = TexWidth;
  1372. if (out_height) *out_height = TexHeight;
  1373. if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
  1374. }
  1375. ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
  1376. {
  1377. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1378. IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
  1379. IM_ASSERT(font_cfg->SizePixels > 0.0f);
  1380. // Create new font
  1381. if (!font_cfg->MergeMode)
  1382. Fonts.push_back(IM_NEW(ImFont));
  1383. else
  1384. IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
  1385. ConfigData.push_back(*font_cfg);
  1386. ImFontConfig& new_font_cfg = ConfigData.back();
  1387. if (new_font_cfg.DstFont == NULL)
  1388. new_font_cfg.DstFont = Fonts.back();
  1389. if (!new_font_cfg.FontDataOwnedByAtlas)
  1390. {
  1391. new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
  1392. new_font_cfg.FontDataOwnedByAtlas = true;
  1393. memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
  1394. }
  1395. // Invalidate texture
  1396. ClearTexData();
  1397. return new_font_cfg.DstFont;
  1398. }
  1399. // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
  1400. static unsigned int stb_decompress_length(const unsigned char *input);
  1401. static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
  1402. static const char* GetDefaultCompressedFontDataTTFBase85();
  1403. static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
  1404. static void Decode85(const unsigned char* src, unsigned char* dst)
  1405. {
  1406. while (*src)
  1407. {
  1408. unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
  1409. dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
  1410. src += 5;
  1411. dst += 4;
  1412. }
  1413. }
  1414. // Load embedded ProggyClean.ttf at size 13, disable oversampling
  1415. ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
  1416. {
  1417. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1418. if (!font_cfg_template)
  1419. {
  1420. font_cfg.OversampleH = font_cfg.OversampleV = 1;
  1421. font_cfg.PixelSnapH = true;
  1422. }
  1423. if (font_cfg.SizePixels <= 0.0f)
  1424. font_cfg.SizePixels = 13.0f * 1.0f;
  1425. if (font_cfg.Name[0] == '\0')
  1426. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
  1427. const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
  1428. const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
  1429. ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
  1430. font->DisplayOffset.y = 1.0f;
  1431. return font;
  1432. }
  1433. ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1434. {
  1435. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1436. size_t data_size = 0;
  1437. void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
  1438. if (!data)
  1439. {
  1440. IM_ASSERT(0); // Could not load file.
  1441. return NULL;
  1442. }
  1443. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1444. if (font_cfg.Name[0] == '\0')
  1445. {
  1446. // Store a short copy of filename into into the font name for convenience
  1447. const char* p;
  1448. for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
  1449. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
  1450. }
  1451. return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
  1452. }
  1453. // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
  1454. ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1455. {
  1456. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1457. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1458. IM_ASSERT(font_cfg.FontData == NULL);
  1459. font_cfg.FontData = ttf_data;
  1460. font_cfg.FontDataSize = ttf_size;
  1461. font_cfg.SizePixels = size_pixels;
  1462. if (glyph_ranges)
  1463. font_cfg.GlyphRanges = glyph_ranges;
  1464. return AddFont(&font_cfg);
  1465. }
  1466. ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1467. {
  1468. const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
  1469. unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
  1470. stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
  1471. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1472. IM_ASSERT(font_cfg.FontData == NULL);
  1473. font_cfg.FontDataOwnedByAtlas = true;
  1474. return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
  1475. }
  1476. ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
  1477. {
  1478. int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
  1479. void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
  1480. Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
  1481. ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
  1482. ImGui::MemFree(compressed_ttf);
  1483. return font;
  1484. }
  1485. int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
  1486. {
  1487. IM_ASSERT(id >= 0x10000);
  1488. IM_ASSERT(width > 0 && width <= 0xFFFF);
  1489. IM_ASSERT(height > 0 && height <= 0xFFFF);
  1490. CustomRect r;
  1491. r.ID = id;
  1492. r.Width = (unsigned short)width;
  1493. r.Height = (unsigned short)height;
  1494. CustomRects.push_back(r);
  1495. return CustomRects.Size - 1; // Return index
  1496. }
  1497. int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
  1498. {
  1499. IM_ASSERT(font != NULL);
  1500. IM_ASSERT(width > 0 && width <= 0xFFFF);
  1501. IM_ASSERT(height > 0 && height <= 0xFFFF);
  1502. CustomRect r;
  1503. r.ID = id;
  1504. r.Width = (unsigned short)width;
  1505. r.Height = (unsigned short)height;
  1506. r.GlyphAdvanceX = advance_x;
  1507. r.GlyphOffset = offset;
  1508. r.Font = font;
  1509. CustomRects.push_back(r);
  1510. return CustomRects.Size - 1; // Return index
  1511. }
  1512. void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
  1513. {
  1514. IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
  1515. IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
  1516. *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
  1517. *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
  1518. }
  1519. bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
  1520. {
  1521. if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
  1522. return false;
  1523. if (Flags & ImFontAtlasFlags_NoMouseCursors)
  1524. return false;
  1525. IM_ASSERT(CustomRectIds[0] != -1);
  1526. ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]];
  1527. IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
  1528. ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
  1529. ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
  1530. *out_size = size;
  1531. *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
  1532. out_uv_border[0] = (pos) * TexUvScale;
  1533. out_uv_border[1] = (pos + size) * TexUvScale;
  1534. pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
  1535. out_uv_fill[0] = (pos) * TexUvScale;
  1536. out_uv_fill[1] = (pos + size) * TexUvScale;
  1537. return true;
  1538. }
  1539. bool ImFontAtlas::Build()
  1540. {
  1541. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1542. return ImFontAtlasBuildWithStbTruetype(this);
  1543. }
  1544. void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
  1545. {
  1546. for (unsigned int i = 0; i < 256; i++)
  1547. {
  1548. unsigned int value = (unsigned int)(i * in_brighten_factor);
  1549. out_table[i] = value > 255 ? 255 : (value & 0xFF);
  1550. }
  1551. }
  1552. void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
  1553. {
  1554. unsigned char* data = pixels + x + y * stride;
  1555. for (int j = h; j > 0; j--, data += stride)
  1556. for (int i = 0; i < w; i++)
  1557. data[i] = table[data[i]];
  1558. }
  1559. // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
  1560. // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
  1561. struct ImFontBuildSrcData
  1562. {
  1563. stbtt_fontinfo FontInfo;
  1564. stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
  1565. stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
  1566. stbtt_packedchar* PackedChars; // Output glyphs
  1567. const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
  1568. int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
  1569. int GlyphsHighest; // Highest requested codepoint
  1570. int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
  1571. ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
  1572. ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
  1573. };
  1574. // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
  1575. struct ImFontBuildDstData
  1576. {
  1577. int SrcCount; // Number of source fonts targeting this destination font.
  1578. int GlyphsHighest;
  1579. int GlyphsCount;
  1580. ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
  1581. };
  1582. static void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector<int>* out)
  1583. {
  1584. IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
  1585. const int* it_begin = in->Storage.begin();
  1586. const int* it_end = in->Storage.end();
  1587. for (const int* it = it_begin; it < it_end; it++)
  1588. if (int entries_32 = *it)
  1589. for (int bit_n = 0; bit_n < 32; bit_n++)
  1590. if (entries_32 & (1 << bit_n))
  1591. out->push_back((int)((it - it_begin) << 5) + bit_n);
  1592. }
  1593. bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
  1594. {
  1595. IM_ASSERT(atlas->ConfigData.Size > 0);
  1596. ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
  1597. // Clear atlas
  1598. atlas->TexID = (ImTextureID)NULL;
  1599. atlas->TexWidth = atlas->TexHeight = 0;
  1600. atlas->TexUvScale = ImVec2(0.0f, 0.0f);
  1601. atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
  1602. atlas->ClearTexData();
  1603. // Temporary storage for building
  1604. ImVector<ImFontBuildSrcData> src_tmp_array;
  1605. ImVector<ImFontBuildDstData> dst_tmp_array;
  1606. src_tmp_array.resize(atlas->ConfigData.Size);
  1607. dst_tmp_array.resize(atlas->Fonts.Size);
  1608. memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
  1609. memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
  1610. // 1. Initialize font loading structure, check font data validity
  1611. for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
  1612. {
  1613. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1614. ImFontConfig& cfg = atlas->ConfigData[src_i];
  1615. IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
  1616. // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
  1617. src_tmp.DstIndex = -1;
  1618. for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
  1619. if (cfg.DstFont == atlas->Fonts[output_i])
  1620. src_tmp.DstIndex = output_i;
  1621. IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
  1622. if (src_tmp.DstIndex == -1)
  1623. return false;
  1624. // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
  1625. const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
  1626. IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
  1627. if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
  1628. return false;
  1629. // Measure highest codepoints
  1630. ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  1631. src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
  1632. for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  1633. src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
  1634. dst_tmp.SrcCount++;
  1635. dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
  1636. }
  1637. // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
  1638. int total_glyphs_count = 0;
  1639. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1640. {
  1641. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1642. ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  1643. ImFontConfig& cfg = atlas->ConfigData[src_i];
  1644. src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
  1645. if (dst_tmp.SrcCount > 1 && dst_tmp.GlyphsSet.Storage.empty())
  1646. dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
  1647. for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  1648. for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
  1649. {
  1650. if (cfg.MergeMode && dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
  1651. continue;
  1652. if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
  1653. continue;
  1654. // Add to avail set/counters
  1655. src_tmp.GlyphsCount++;
  1656. dst_tmp.GlyphsCount++;
  1657. src_tmp.GlyphsSet.SetBit(codepoint, true);
  1658. if (dst_tmp.SrcCount > 1)
  1659. dst_tmp.GlyphsSet.SetBit(codepoint, true);
  1660. total_glyphs_count++;
  1661. }
  1662. }
  1663. // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
  1664. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1665. {
  1666. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1667. src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
  1668. UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
  1669. src_tmp.GlyphsSet.Clear();
  1670. IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
  1671. }
  1672. for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
  1673. dst_tmp_array[dst_i].GlyphsSet.Clear();
  1674. dst_tmp_array.clear();
  1675. // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
  1676. // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
  1677. ImVector<stbrp_rect> buf_rects;
  1678. ImVector<stbtt_packedchar> buf_packedchars;
  1679. buf_rects.resize(total_glyphs_count);
  1680. buf_packedchars.resize(total_glyphs_count);
  1681. memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
  1682. memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
  1683. // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
  1684. int total_surface = 0;
  1685. int buf_rects_out_n = 0;
  1686. int buf_packedchars_out_n = 0;
  1687. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1688. {
  1689. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1690. if (src_tmp.GlyphsCount == 0)
  1691. continue;
  1692. src_tmp.Rects = &buf_rects[buf_rects_out_n];
  1693. src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
  1694. buf_rects_out_n += src_tmp.GlyphsCount;
  1695. buf_packedchars_out_n += src_tmp.GlyphsCount;
  1696. // Convert our ranges in the format stb_truetype wants
  1697. ImFontConfig& cfg = atlas->ConfigData[src_i];
  1698. src_tmp.PackRange.font_size = cfg.SizePixels;
  1699. src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
  1700. src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
  1701. src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
  1702. src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
  1703. src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
  1704. src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
  1705. // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
  1706. const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
  1707. const int padding = atlas->TexGlyphPadding;
  1708. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
  1709. {
  1710. int x0, y0, x1, y1;
  1711. const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
  1712. IM_ASSERT(glyph_index_in_font != 0);
  1713. stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
  1714. src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
  1715. src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
  1716. total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
  1717. }
  1718. }
  1719. // We need a width for the skyline algorithm, any width!
  1720. // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
  1721. // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
  1722. const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
  1723. atlas->TexHeight = 0;
  1724. if (atlas->TexDesiredWidth > 0)
  1725. atlas->TexWidth = atlas->TexDesiredWidth;
  1726. else
  1727. atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512;
  1728. // 5. Start packing
  1729. // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
  1730. const int TEX_HEIGHT_MAX = 1024 * 32;
  1731. stbtt_pack_context spc = {};
  1732. stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
  1733. ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
  1734. // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
  1735. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1736. {
  1737. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1738. if (src_tmp.GlyphsCount == 0)
  1739. continue;
  1740. stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
  1741. // Extend texture height and mark missing glyphs as non-packed so we won't render them.
  1742. // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
  1743. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  1744. if (src_tmp.Rects[glyph_i].was_packed)
  1745. atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
  1746. }
  1747. // 7. Allocate texture
  1748. atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
  1749. atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
  1750. atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
  1751. memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
  1752. spc.pixels = atlas->TexPixelsAlpha8;
  1753. spc.height = atlas->TexHeight;
  1754. // 8. Render/rasterize font characters into the texture
  1755. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1756. {
  1757. ImFontConfig& cfg = atlas->ConfigData[src_i];
  1758. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1759. if (src_tmp.GlyphsCount == 0)
  1760. continue;
  1761. stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
  1762. // Apply multiply operator
  1763. if (cfg.RasterizerMultiply != 1.0f)
  1764. {
  1765. unsigned char multiply_table[256];
  1766. ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
  1767. stbrp_rect* r = &src_tmp.Rects[0];
  1768. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
  1769. if (r->was_packed)
  1770. ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
  1771. }
  1772. src_tmp.Rects = NULL;
  1773. }
  1774. // End packing
  1775. stbtt_PackEnd(&spc);
  1776. buf_rects.clear();
  1777. // 9. Setup ImFont and glyphs for runtime
  1778. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1779. {
  1780. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1781. if (src_tmp.GlyphsCount == 0)
  1782. continue;
  1783. ImFontConfig& cfg = atlas->ConfigData[src_i];
  1784. ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
  1785. const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
  1786. int unscaled_ascent, unscaled_descent, unscaled_line_gap;
  1787. stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
  1788. const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
  1789. const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
  1790. ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
  1791. const float font_off_x = cfg.GlyphOffset.x;
  1792. const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
  1793. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  1794. {
  1795. const int codepoint = src_tmp.GlyphsList[glyph_i];
  1796. const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
  1797. const float char_advance_x_org = pc.xadvance;
  1798. const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
  1799. float char_off_x = font_off_x;
  1800. if (char_advance_x_org != char_advance_x_mod)
  1801. char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
  1802. // Register glyph
  1803. stbtt_aligned_quad q;
  1804. float dummy_x = 0.0f, dummy_y = 0.0f;
  1805. stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0);
  1806. dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod);
  1807. }
  1808. }
  1809. // Cleanup temporary (ImVector doesn't honor destructor)
  1810. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1811. src_tmp_array[src_i].~ImFontBuildSrcData();
  1812. ImFontAtlasBuildFinish(atlas);
  1813. return true;
  1814. }
  1815. void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
  1816. {
  1817. if (atlas->CustomRectIds[0] >= 0)
  1818. return;
  1819. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  1820. atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
  1821. else
  1822. atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2);
  1823. }
  1824. void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
  1825. {
  1826. if (!font_config->MergeMode)
  1827. {
  1828. font->ClearOutputData();
  1829. font->FontSize = font_config->SizePixels;
  1830. font->ConfigData = font_config;
  1831. font->ContainerAtlas = atlas;
  1832. font->Ascent = ascent;
  1833. font->Descent = descent;
  1834. }
  1835. font->ConfigDataCount++;
  1836. }
  1837. void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
  1838. {
  1839. stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
  1840. IM_ASSERT(pack_context != NULL);
  1841. ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
  1842. IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
  1843. ImVector<stbrp_rect> pack_rects;
  1844. pack_rects.resize(user_rects.Size);
  1845. memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
  1846. for (int i = 0; i < user_rects.Size; i++)
  1847. {
  1848. pack_rects[i].w = user_rects[i].Width;
  1849. pack_rects[i].h = user_rects[i].Height;
  1850. }
  1851. stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
  1852. for (int i = 0; i < pack_rects.Size; i++)
  1853. if (pack_rects[i].was_packed)
  1854. {
  1855. user_rects[i].X = pack_rects[i].x;
  1856. user_rects[i].Y = pack_rects[i].y;
  1857. IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
  1858. atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
  1859. }
  1860. }
  1861. static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
  1862. {
  1863. IM_ASSERT(atlas->CustomRectIds[0] >= 0);
  1864. IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
  1865. ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
  1866. IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
  1867. IM_ASSERT(r.IsPacked());
  1868. const int w = atlas->TexWidth;
  1869. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  1870. {
  1871. // Render/copy pixels
  1872. IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
  1873. for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
  1874. for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
  1875. {
  1876. const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
  1877. const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
  1878. atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
  1879. atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
  1880. }
  1881. }
  1882. else
  1883. {
  1884. IM_ASSERT(r.Width == 2 && r.Height == 2);
  1885. const int offset = (int)(r.X) + (int)(r.Y) * w;
  1886. atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
  1887. }
  1888. atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
  1889. }
  1890. void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
  1891. {
  1892. // Render into our custom data block
  1893. ImFontAtlasBuildRenderDefaultTexData(atlas);
  1894. // Register custom rectangle glyphs
  1895. for (int i = 0; i < atlas->CustomRects.Size; i++)
  1896. {
  1897. const ImFontAtlas::CustomRect& r = atlas->CustomRects[i];
  1898. if (r.Font == NULL || r.ID > 0x10000)
  1899. continue;
  1900. IM_ASSERT(r.Font->ContainerAtlas == atlas);
  1901. ImVec2 uv0, uv1;
  1902. atlas->CalcCustomRectUV(&r, &uv0, &uv1);
  1903. r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
  1904. }
  1905. // Build all fonts lookup tables
  1906. for (int i = 0; i < atlas->Fonts.Size; i++)
  1907. if (atlas->Fonts[i]->DirtyLookupTables)
  1908. atlas->Fonts[i]->BuildLookupTable();
  1909. }
  1910. // Retrieve list of range (2 int per range, values are inclusive)
  1911. const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
  1912. {
  1913. static const ImWchar ranges[] =
  1914. {
  1915. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1916. 0,
  1917. };
  1918. return &ranges[0];
  1919. }
  1920. const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
  1921. {
  1922. static const ImWchar ranges[] =
  1923. {
  1924. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1925. 0x3131, 0x3163, // Korean alphabets
  1926. 0xAC00, 0xD79D, // Korean characters
  1927. 0,
  1928. };
  1929. return &ranges[0];
  1930. }
  1931. const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
  1932. {
  1933. static const ImWchar ranges[] =
  1934. {
  1935. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1936. 0x2000, 0x206F, // General Punctuation
  1937. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  1938. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  1939. 0xFF00, 0xFFEF, // Half-width characters
  1940. 0x4e00, 0x9FAF, // CJK Ideograms
  1941. 0,
  1942. };
  1943. return &ranges[0];
  1944. }
  1945. static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
  1946. {
  1947. for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
  1948. {
  1949. out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
  1950. base_codepoint += accumulative_offsets[n];
  1951. }
  1952. out_ranges[0] = 0;
  1953. }
  1954. //-------------------------------------------------------------------------
  1955. // [SECTION] ImFontAtlas glyph ranges helpers
  1956. //-------------------------------------------------------------------------
  1957. const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
  1958. {
  1959. // Store 2500 regularly used characters for Simplified Chinese.
  1960. // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
  1961. // This table covers 97.97% of all characters used during the month in July, 1987.
  1962. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  1963. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  1964. static const short accumulative_offsets_from_0x4E00[] =
  1965. {
  1966. 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
  1967. 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
  1968. 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
  1969. 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
  1970. 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
  1971. 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
  1972. 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
  1973. 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
  1974. 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
  1975. 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
  1976. 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
  1977. 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
  1978. 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
  1979. 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
  1980. 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
  1981. 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
  1982. 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
  1983. 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
  1984. 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
  1985. 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
  1986. 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
  1987. 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
  1988. 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
  1989. 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
  1990. 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
  1991. 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
  1992. 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
  1993. 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
  1994. 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
  1995. 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
  1996. 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
  1997. 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
  1998. 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
  1999. 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
  2000. 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
  2001. 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
  2002. 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
  2003. 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
  2004. 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
  2005. 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
  2006. };
  2007. static ImWchar base_ranges[] = // not zero-terminated
  2008. {
  2009. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2010. 0x2000, 0x206F, // General Punctuation
  2011. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  2012. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  2013. 0xFF00, 0xFFEF // Half-width characters
  2014. };
  2015. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
  2016. if (!full_ranges[0])
  2017. {
  2018. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  2019. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  2020. }
  2021. return &full_ranges[0];
  2022. }
  2023. const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
  2024. {
  2025. // 1946 common ideograms code points for Japanese
  2026. // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
  2027. // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
  2028. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  2029. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  2030. static const short accumulative_offsets_from_0x4E00[] =
  2031. {
  2032. 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
  2033. 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
  2034. 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
  2035. 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
  2036. 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
  2037. 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
  2038. 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
  2039. 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
  2040. 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
  2041. 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
  2042. 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
  2043. 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
  2044. 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
  2045. 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
  2046. 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
  2047. 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
  2048. 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
  2049. 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
  2050. 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
  2051. 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
  2052. 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
  2053. 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
  2054. 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
  2055. 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
  2056. 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
  2057. 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
  2058. 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
  2059. 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
  2060. 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
  2061. 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
  2062. 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
  2063. 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
  2064. };
  2065. static ImWchar base_ranges[] = // not zero-terminated
  2066. {
  2067. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2068. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  2069. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  2070. 0xFF00, 0xFFEF // Half-width characters
  2071. };
  2072. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
  2073. if (!full_ranges[0])
  2074. {
  2075. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  2076. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  2077. }
  2078. return &full_ranges[0];
  2079. }
  2080. const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
  2081. {
  2082. static const ImWchar ranges[] =
  2083. {
  2084. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2085. 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
  2086. 0x2DE0, 0x2DFF, // Cyrillic Extended-A
  2087. 0xA640, 0xA69F, // Cyrillic Extended-B
  2088. 0,
  2089. };
  2090. return &ranges[0];
  2091. }
  2092. const ImWchar* ImFontAtlas::GetGlyphRangesThai()
  2093. {
  2094. static const ImWchar ranges[] =
  2095. {
  2096. 0x0020, 0x00FF, // Basic Latin
  2097. 0x2010, 0x205E, // Punctuations
  2098. 0x0E00, 0x0E7F, // Thai
  2099. 0,
  2100. };
  2101. return &ranges[0];
  2102. }
  2103. //-----------------------------------------------------------------------------
  2104. // [SECTION] ImFontGlyphRangesBuilder
  2105. //-----------------------------------------------------------------------------
  2106. void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
  2107. {
  2108. while (text_end ? (text < text_end) : *text)
  2109. {
  2110. unsigned int c = 0;
  2111. int c_len = ImTextCharFromUtf8(&c, text, text_end);
  2112. text += c_len;
  2113. if (c_len == 0)
  2114. break;
  2115. if (c < 0x10000)
  2116. AddChar((ImWchar)c);
  2117. }
  2118. }
  2119. void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
  2120. {
  2121. for (; ranges[0]; ranges += 2)
  2122. for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
  2123. AddChar(c);
  2124. }
  2125. void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
  2126. {
  2127. for (int n = 0; n < 0x10000; n++)
  2128. if (GetBit(n))
  2129. {
  2130. out_ranges->push_back((ImWchar)n);
  2131. while (n < 0x10000 && GetBit(n + 1))
  2132. n++;
  2133. out_ranges->push_back((ImWchar)n);
  2134. }
  2135. out_ranges->push_back(0);
  2136. }
  2137. //-----------------------------------------------------------------------------
  2138. // [SECTION] ImFont
  2139. //-----------------------------------------------------------------------------
  2140. ImFont::ImFont()
  2141. {
  2142. FontSize = 0.0f;
  2143. FallbackAdvanceX = 0.0f;
  2144. FallbackChar = (ImWchar)'?';
  2145. DisplayOffset = ImVec2(0.0f, 0.0f);
  2146. FallbackGlyph = NULL;
  2147. ContainerAtlas = NULL;
  2148. ConfigData = NULL;
  2149. ConfigDataCount = 0;
  2150. DirtyLookupTables = false;
  2151. Scale = 1.0f;
  2152. Ascent = Descent = 0.0f;
  2153. MetricsTotalSurface = 0;
  2154. }
  2155. ImFont::~ImFont()
  2156. {
  2157. ClearOutputData();
  2158. }
  2159. void ImFont::ClearOutputData()
  2160. {
  2161. FontSize = 0.0f;
  2162. FallbackAdvanceX = 0.0f;
  2163. Glyphs.clear();
  2164. IndexAdvanceX.clear();
  2165. IndexLookup.clear();
  2166. FallbackGlyph = NULL;
  2167. ContainerAtlas = NULL;
  2168. DirtyLookupTables = true;
  2169. Ascent = Descent = 0.0f;
  2170. MetricsTotalSurface = 0;
  2171. }
  2172. void ImFont::BuildLookupTable()
  2173. {
  2174. int max_codepoint = 0;
  2175. for (int i = 0; i != Glyphs.Size; i++)
  2176. max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
  2177. IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
  2178. IndexAdvanceX.clear();
  2179. IndexLookup.clear();
  2180. DirtyLookupTables = false;
  2181. GrowIndex(max_codepoint + 1);
  2182. for (int i = 0; i < Glyphs.Size; i++)
  2183. {
  2184. int codepoint = (int)Glyphs[i].Codepoint;
  2185. IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
  2186. IndexLookup[codepoint] = (ImWchar)i;
  2187. }
  2188. // Create a glyph to handle TAB
  2189. // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
  2190. if (FindGlyph((ImWchar)' '))
  2191. {
  2192. if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
  2193. Glyphs.resize(Glyphs.Size + 1);
  2194. ImFontGlyph& tab_glyph = Glyphs.back();
  2195. tab_glyph = *FindGlyph((ImWchar)' ');
  2196. tab_glyph.Codepoint = '\t';
  2197. tab_glyph.AdvanceX *= 4;
  2198. IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
  2199. IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
  2200. }
  2201. FallbackGlyph = FindGlyphNoFallback(FallbackChar);
  2202. FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
  2203. for (int i = 0; i < max_codepoint + 1; i++)
  2204. if (IndexAdvanceX[i] < 0.0f)
  2205. IndexAdvanceX[i] = FallbackAdvanceX;
  2206. }
  2207. void ImFont::SetFallbackChar(ImWchar c)
  2208. {
  2209. FallbackChar = c;
  2210. BuildLookupTable();
  2211. }
  2212. void ImFont::GrowIndex(int new_size)
  2213. {
  2214. IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
  2215. if (new_size <= IndexLookup.Size)
  2216. return;
  2217. IndexAdvanceX.resize(new_size, -1.0f);
  2218. IndexLookup.resize(new_size, (ImWchar)-1);
  2219. }
  2220. // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
  2221. // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
  2222. void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
  2223. {
  2224. Glyphs.resize(Glyphs.Size + 1);
  2225. ImFontGlyph& glyph = Glyphs.back();
  2226. glyph.Codepoint = (ImWchar)codepoint;
  2227. glyph.X0 = x0;
  2228. glyph.Y0 = y0;
  2229. glyph.X1 = x1;
  2230. glyph.Y1 = y1;
  2231. glyph.U0 = u0;
  2232. glyph.V0 = v0;
  2233. glyph.U1 = u1;
  2234. glyph.V1 = v1;
  2235. glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX
  2236. if (ConfigData->PixelSnapH)
  2237. glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f);
  2238. // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
  2239. DirtyLookupTables = true;
  2240. MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
  2241. }
  2242. void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
  2243. {
  2244. IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
  2245. int index_size = IndexLookup.Size;
  2246. if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
  2247. return;
  2248. if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
  2249. return;
  2250. GrowIndex(dst + 1);
  2251. IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
  2252. IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
  2253. }
  2254. const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
  2255. {
  2256. if (c >= IndexLookup.Size)
  2257. return FallbackGlyph;
  2258. const ImWchar i = IndexLookup.Data[c];
  2259. if (i == (ImWchar)-1)
  2260. return FallbackGlyph;
  2261. return &Glyphs.Data[i];
  2262. }
  2263. const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
  2264. {
  2265. if (c >= IndexLookup.Size)
  2266. return NULL;
  2267. const ImWchar i = IndexLookup.Data[c];
  2268. if (i == (ImWchar)-1)
  2269. return NULL;
  2270. return &Glyphs.Data[i];
  2271. }
  2272. const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
  2273. {
  2274. // Simple word-wrapping for English, not full-featured. Please submit failing cases!
  2275. // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
  2276. // For references, possible wrap point marked with ^
  2277. // "aaa bbb, ccc,ddd. eee fff. ggg!"
  2278. // ^ ^ ^ ^ ^__ ^ ^
  2279. // List of hardcoded separators: .,;!?'"
  2280. // Skip extra blanks after a line returns (that includes not counting them in width computation)
  2281. // e.g. "Hello world" --> "Hello" "World"
  2282. // Cut words that cannot possibly fit within one line.
  2283. // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
  2284. float line_width = 0.0f;
  2285. float word_width = 0.0f;
  2286. float blank_width = 0.0f;
  2287. wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
  2288. const char* word_end = text;
  2289. const char* prev_word_end = NULL;
  2290. bool inside_word = true;
  2291. const char* s = text;
  2292. while (s < text_end)
  2293. {
  2294. unsigned int c = (unsigned int)*s;
  2295. const char* next_s;
  2296. if (c < 0x80)
  2297. next_s = s + 1;
  2298. else
  2299. next_s = s + ImTextCharFromUtf8(&c, s, text_end);
  2300. if (c == 0)
  2301. break;
  2302. if (c < 32)
  2303. {
  2304. if (c == '\n')
  2305. {
  2306. line_width = word_width = blank_width = 0.0f;
  2307. inside_word = true;
  2308. s = next_s;
  2309. continue;
  2310. }
  2311. if (c == '\r')
  2312. {
  2313. s = next_s;
  2314. continue;
  2315. }
  2316. }
  2317. const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
  2318. if (ImCharIsBlankW(c))
  2319. {
  2320. if (inside_word)
  2321. {
  2322. line_width += blank_width;
  2323. blank_width = 0.0f;
  2324. word_end = s;
  2325. }
  2326. blank_width += char_width;
  2327. inside_word = false;
  2328. }
  2329. else
  2330. {
  2331. word_width += char_width;
  2332. if (inside_word)
  2333. {
  2334. word_end = next_s;
  2335. }
  2336. else
  2337. {
  2338. prev_word_end = word_end;
  2339. line_width += word_width + blank_width;
  2340. word_width = blank_width = 0.0f;
  2341. }
  2342. // Allow wrapping after punctuation.
  2343. inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
  2344. }
  2345. // We ignore blank width at the end of the line (they can be skipped)
  2346. if (line_width + word_width >= wrap_width)
  2347. {
  2348. // Words that cannot possibly fit within an entire line will be cut anywhere.
  2349. if (word_width < wrap_width)
  2350. s = prev_word_end ? prev_word_end : word_end;
  2351. break;
  2352. }
  2353. s = next_s;
  2354. }
  2355. return s;
  2356. }
  2357. ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
  2358. {
  2359. if (!text_end)
  2360. text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
  2361. const float line_height = size;
  2362. const float scale = size / FontSize;
  2363. ImVec2 text_size = ImVec2(0,0);
  2364. float line_width = 0.0f;
  2365. const bool word_wrap_enabled = (wrap_width > 0.0f);
  2366. const char* word_wrap_eol = NULL;
  2367. const char* s = text_begin;
  2368. while (s < text_end)
  2369. {
  2370. if (word_wrap_enabled)
  2371. {
  2372. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  2373. if (!word_wrap_eol)
  2374. {
  2375. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
  2376. if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  2377. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
  2378. }
  2379. if (s >= word_wrap_eol)
  2380. {
  2381. if (text_size.x < line_width)
  2382. text_size.x = line_width;
  2383. text_size.y += line_height;
  2384. line_width = 0.0f;
  2385. word_wrap_eol = NULL;
  2386. // Wrapping skips upcoming blanks
  2387. while (s < text_end)
  2388. {
  2389. const char c = *s;
  2390. if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
  2391. }
  2392. continue;
  2393. }
  2394. }
  2395. // Decode and advance source
  2396. const char* prev_s = s;
  2397. unsigned int c = (unsigned int)*s;
  2398. if (c < 0x80)
  2399. {
  2400. s += 1;
  2401. }
  2402. else
  2403. {
  2404. s += ImTextCharFromUtf8(&c, s, text_end);
  2405. if (c == 0) // Malformed UTF-8?
  2406. break;
  2407. }
  2408. if (c < 32)
  2409. {
  2410. if (c == '\n')
  2411. {
  2412. text_size.x = ImMax(text_size.x, line_width);
  2413. text_size.y += line_height;
  2414. line_width = 0.0f;
  2415. continue;
  2416. }
  2417. if (c == '\r')
  2418. continue;
  2419. }
  2420. const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
  2421. if (line_width + char_width >= max_width)
  2422. {
  2423. s = prev_s;
  2424. break;
  2425. }
  2426. line_width += char_width;
  2427. }
  2428. if (text_size.x < line_width)
  2429. text_size.x = line_width;
  2430. if (line_width > 0 || text_size.y == 0.0f)
  2431. text_size.y += line_height;
  2432. if (remaining)
  2433. *remaining = s;
  2434. return text_size;
  2435. }
  2436. void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
  2437. {
  2438. if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
  2439. return;
  2440. if (const ImFontGlyph* glyph = FindGlyph(c))
  2441. {
  2442. float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
  2443. pos.x = (float)(int)pos.x + DisplayOffset.x;
  2444. pos.y = (float)(int)pos.y + DisplayOffset.y;
  2445. draw_list->PrimReserve(6, 4);
  2446. draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
  2447. }
  2448. }
  2449. void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
  2450. {
  2451. if (!text_end)
  2452. text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
  2453. // Align to be pixel perfect
  2454. pos.x = (float)(int)pos.x + DisplayOffset.x;
  2455. pos.y = (float)(int)pos.y + DisplayOffset.y;
  2456. float x = pos.x;
  2457. float y = pos.y;
  2458. if (y > clip_rect.w)
  2459. return;
  2460. const float scale = size / FontSize;
  2461. const float line_height = FontSize * scale;
  2462. const bool word_wrap_enabled = (wrap_width > 0.0f);
  2463. const char* word_wrap_eol = NULL;
  2464. // Fast-forward to first visible line
  2465. const char* s = text_begin;
  2466. if (y + line_height < clip_rect.y && !word_wrap_enabled)
  2467. while (y + line_height < clip_rect.y && s < text_end)
  2468. {
  2469. s = (const char*)memchr(s, '\n', text_end - s);
  2470. s = s ? s + 1 : text_end;
  2471. y += line_height;
  2472. }
  2473. // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
  2474. // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
  2475. if (text_end - s > 10000 && !word_wrap_enabled)
  2476. {
  2477. const char* s_end = s;
  2478. float y_end = y;
  2479. while (y_end < clip_rect.w && s_end < text_end)
  2480. {
  2481. s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
  2482. s_end = s_end ? s_end + 1 : text_end;
  2483. y_end += line_height;
  2484. }
  2485. text_end = s_end;
  2486. }
  2487. if (s == text_end)
  2488. return;
  2489. // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
  2490. const int vtx_count_max = (int)(text_end - s) * 4;
  2491. const int idx_count_max = (int)(text_end - s) * 6;
  2492. const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
  2493. draw_list->PrimReserve(idx_count_max, vtx_count_max);
  2494. ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
  2495. ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
  2496. unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
  2497. while (s < text_end)
  2498. {
  2499. if (word_wrap_enabled)
  2500. {
  2501. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  2502. if (!word_wrap_eol)
  2503. {
  2504. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
  2505. if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  2506. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
  2507. }
  2508. if (s >= word_wrap_eol)
  2509. {
  2510. x = pos.x;
  2511. y += line_height;
  2512. word_wrap_eol = NULL;
  2513. // Wrapping skips upcoming blanks
  2514. while (s < text_end)
  2515. {
  2516. const char c = *s;
  2517. if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
  2518. }
  2519. continue;
  2520. }
  2521. }
  2522. // Decode and advance source
  2523. unsigned int c = (unsigned int)*s;
  2524. if (c < 0x80)
  2525. {
  2526. s += 1;
  2527. }
  2528. else
  2529. {
  2530. s += ImTextCharFromUtf8(&c, s, text_end);
  2531. if (c == 0) // Malformed UTF-8?
  2532. break;
  2533. }
  2534. if (c < 32)
  2535. {
  2536. if (c == '\n')
  2537. {
  2538. x = pos.x;
  2539. y += line_height;
  2540. if (y > clip_rect.w)
  2541. break; // break out of main loop
  2542. continue;
  2543. }
  2544. if (c == '\r')
  2545. continue;
  2546. }
  2547. float char_width = 0.0f;
  2548. if (const ImFontGlyph* glyph = FindGlyph((ImWchar)c))
  2549. {
  2550. char_width = glyph->AdvanceX * scale;
  2551. // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
  2552. if (c != ' ' && c != '\t')
  2553. {
  2554. // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
  2555. float x1 = x + glyph->X0 * scale;
  2556. float x2 = x + glyph->X1 * scale;
  2557. float y1 = y + glyph->Y0 * scale;
  2558. float y2 = y + glyph->Y1 * scale;
  2559. if (x1 <= clip_rect.z && x2 >= clip_rect.x)
  2560. {
  2561. // Render a character
  2562. float u1 = glyph->U0;
  2563. float v1 = glyph->V0;
  2564. float u2 = glyph->U1;
  2565. float v2 = glyph->V1;
  2566. // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
  2567. if (cpu_fine_clip)
  2568. {
  2569. if (x1 < clip_rect.x)
  2570. {
  2571. u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
  2572. x1 = clip_rect.x;
  2573. }
  2574. if (y1 < clip_rect.y)
  2575. {
  2576. v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
  2577. y1 = clip_rect.y;
  2578. }
  2579. if (x2 > clip_rect.z)
  2580. {
  2581. u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
  2582. x2 = clip_rect.z;
  2583. }
  2584. if (y2 > clip_rect.w)
  2585. {
  2586. v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
  2587. y2 = clip_rect.w;
  2588. }
  2589. if (y1 >= y2)
  2590. {
  2591. x += char_width;
  2592. continue;
  2593. }
  2594. }
  2595. // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
  2596. {
  2597. idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
  2598. idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
  2599. vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
  2600. vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
  2601. vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
  2602. vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
  2603. vtx_write += 4;
  2604. vtx_current_idx += 4;
  2605. idx_write += 6;
  2606. }
  2607. }
  2608. }
  2609. }
  2610. x += char_width;
  2611. }
  2612. // Give back unused vertices
  2613. draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
  2614. draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
  2615. draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
  2616. draw_list->_VtxWritePtr = vtx_write;
  2617. draw_list->_IdxWritePtr = idx_write;
  2618. draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
  2619. }
  2620. //-----------------------------------------------------------------------------
  2621. // [SECTION] Internal Render Helpers
  2622. // (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
  2623. //-----------------------------------------------------------------------------
  2624. // - RenderMouseCursor()
  2625. // - RenderArrowPointingAt()
  2626. // - RenderRectFilledRangeH()
  2627. // - RenderPixelEllipsis()
  2628. //-----------------------------------------------------------------------------
  2629. void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor)
  2630. {
  2631. if (mouse_cursor == ImGuiMouseCursor_None)
  2632. return;
  2633. IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
  2634. const ImU32 col_shadow = IM_COL32(0, 0, 0, 48);
  2635. const ImU32 col_border = IM_COL32(0, 0, 0, 255); // Black
  2636. const ImU32 col_fill = IM_COL32(255, 255, 255, 255); // White
  2637. ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
  2638. ImVec2 offset, size, uv[4];
  2639. if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
  2640. {
  2641. pos -= offset;
  2642. const ImTextureID tex_id = font_atlas->TexID;
  2643. draw_list->PushTextureID(tex_id);
  2644. draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow);
  2645. draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow);
  2646. draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border);
  2647. draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill);
  2648. draw_list->PopTextureID();
  2649. }
  2650. }
  2651. // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
  2652. void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
  2653. {
  2654. switch (direction)
  2655. {
  2656. case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
  2657. case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
  2658. case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
  2659. case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
  2660. case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
  2661. }
  2662. }
  2663. static inline float ImAcos01(float x)
  2664. {
  2665. if (x <= 0.0f) return IM_PI * 0.5f;
  2666. if (x >= 1.0f) return 0.0f;
  2667. return ImAcos(x);
  2668. //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
  2669. }
  2670. // FIXME: Cleanup and move code to ImDrawList.
  2671. void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
  2672. {
  2673. if (x_end_norm == x_start_norm)
  2674. return;
  2675. if (x_start_norm > x_end_norm)
  2676. ImSwap(x_start_norm, x_end_norm);
  2677. ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
  2678. ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
  2679. if (rounding == 0.0f)
  2680. {
  2681. draw_list->AddRectFilled(p0, p1, col, 0.0f);
  2682. return;
  2683. }
  2684. rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
  2685. const float inv_rounding = 1.0f / rounding;
  2686. const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
  2687. const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
  2688. const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
  2689. const float x0 = ImMax(p0.x, rect.Min.x + rounding);
  2690. if (arc0_b == arc0_e)
  2691. {
  2692. draw_list->PathLineTo(ImVec2(x0, p1.y));
  2693. draw_list->PathLineTo(ImVec2(x0, p0.y));
  2694. }
  2695. else if (arc0_b == 0.0f && arc0_e == half_pi)
  2696. {
  2697. draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
  2698. draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
  2699. }
  2700. else
  2701. {
  2702. draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
  2703. draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
  2704. }
  2705. if (p1.x > rect.Min.x + rounding)
  2706. {
  2707. const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
  2708. const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
  2709. const float x1 = ImMin(p1.x, rect.Max.x - rounding);
  2710. if (arc1_b == arc1_e)
  2711. {
  2712. draw_list->PathLineTo(ImVec2(x1, p0.y));
  2713. draw_list->PathLineTo(ImVec2(x1, p1.y));
  2714. }
  2715. else if (arc1_b == 0.0f && arc1_e == half_pi)
  2716. {
  2717. draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
  2718. draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
  2719. }
  2720. else
  2721. {
  2722. draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
  2723. draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
  2724. }
  2725. }
  2726. draw_list->PathFillConvex(col);
  2727. }
  2728. // FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it,
  2729. // and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match
  2730. // the boldness or positioning of what the font uses...
  2731. void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col)
  2732. {
  2733. ImFont* font = draw_list->_Data->Font;
  2734. const float font_scale = draw_list->_Data->FontSize / font->FontSize;
  2735. pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent * font_scale + 0.5f - 1.0f);
  2736. for (int dot_n = 0; dot_n < count; dot_n++)
  2737. draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col);
  2738. }
  2739. //-----------------------------------------------------------------------------
  2740. // [SECTION] Decompression code
  2741. //-----------------------------------------------------------------------------
  2742. // Compressed with stb_compress() then converted to a C array and encoded as base85.
  2743. // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
  2744. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  2745. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
  2746. //-----------------------------------------------------------------------------
  2747. static unsigned int stb_decompress_length(const unsigned char *input)
  2748. {
  2749. return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
  2750. }
  2751. static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
  2752. static const unsigned char *stb__barrier_in_b;
  2753. static unsigned char *stb__dout;
  2754. static void stb__match(const unsigned char *data, unsigned int length)
  2755. {
  2756. // INVERSE of memmove... write each byte before copying the next...
  2757. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  2758. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  2759. if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
  2760. while (length--) *stb__dout++ = *data++;
  2761. }
  2762. static void stb__lit(const unsigned char *data, unsigned int length)
  2763. {
  2764. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  2765. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  2766. if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
  2767. memcpy(stb__dout, data, length);
  2768. stb__dout += length;
  2769. }
  2770. #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
  2771. #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
  2772. #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
  2773. static const unsigned char *stb_decompress_token(const unsigned char *i)
  2774. {
  2775. if (*i >= 0x20) { // use fewer if's for cases that expand small
  2776. if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
  2777. else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
  2778. else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
  2779. } else { // more ifs for cases that expand large, since overhead is amortized
  2780. if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
  2781. else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
  2782. else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
  2783. else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
  2784. else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
  2785. else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
  2786. }
  2787. return i;
  2788. }
  2789. static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
  2790. {
  2791. const unsigned long ADLER_MOD = 65521;
  2792. unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
  2793. unsigned long blocklen, i;
  2794. blocklen = buflen % 5552;
  2795. while (buflen) {
  2796. for (i=0; i + 7 < blocklen; i += 8) {
  2797. s1 += buffer[0], s2 += s1;
  2798. s1 += buffer[1], s2 += s1;
  2799. s1 += buffer[2], s2 += s1;
  2800. s1 += buffer[3], s2 += s1;
  2801. s1 += buffer[4], s2 += s1;
  2802. s1 += buffer[5], s2 += s1;
  2803. s1 += buffer[6], s2 += s1;
  2804. s1 += buffer[7], s2 += s1;
  2805. buffer += 8;
  2806. }
  2807. for (; i < blocklen; ++i)
  2808. s1 += *buffer++, s2 += s1;
  2809. s1 %= ADLER_MOD, s2 %= ADLER_MOD;
  2810. buflen -= blocklen;
  2811. blocklen = 5552;
  2812. }
  2813. return (unsigned int)(s2 << 16) + (unsigned int)s1;
  2814. }
  2815. static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
  2816. {
  2817. unsigned int olen;
  2818. if (stb__in4(0) != 0x57bC0000) return 0;
  2819. if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
  2820. olen = stb_decompress_length(i);
  2821. stb__barrier_in_b = i;
  2822. stb__barrier_out_e = output + olen;
  2823. stb__barrier_out_b = output;
  2824. i += 16;
  2825. stb__dout = output;
  2826. for (;;) {
  2827. const unsigned char *old_i = i;
  2828. i = stb_decompress_token(i);
  2829. if (i == old_i) {
  2830. if (*i == 0x05 && i[1] == 0xfa) {
  2831. IM_ASSERT(stb__dout == output + olen);
  2832. if (stb__dout != output + olen) return 0;
  2833. if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
  2834. return 0;
  2835. return olen;
  2836. } else {
  2837. IM_ASSERT(0); /* NOTREACHED */
  2838. return 0;
  2839. }
  2840. }
  2841. IM_ASSERT(stb__dout <= output + olen);
  2842. if (stb__dout > output + olen)
  2843. return 0;
  2844. }
  2845. }
  2846. //-----------------------------------------------------------------------------
  2847. // [SECTION] Default font data (ProggyClean.ttf)
  2848. //-----------------------------------------------------------------------------
  2849. // ProggyClean.ttf
  2850. // Copyright (c) 2004, 2005 Tristan Grimmer
  2851. // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
  2852. // Download and more information at http://upperbounds.net
  2853. //-----------------------------------------------------------------------------
  2854. // File: 'ProggyClean.ttf' (41208 bytes)
  2855. // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
  2856. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  2857. //-----------------------------------------------------------------------------
  2858. static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
  2859. "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
  2860. "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
  2861. "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#[email protected]<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
  2862. "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#[email protected]'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
  2863. "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
  2864. "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
  2865. "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
  2866. "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
  2867. "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
  2868. "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
  2869. "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
  2870. "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
  2871. "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
  2872. "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
  2873. "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
  2874. "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
  2875. "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
  2876. "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
  2877. "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
  2878. "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
  2879. "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
  2880. "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
  2881. "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
  2882. "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
  2883. "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
  2884. "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
  2885. "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
  2886. "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<[email protected];x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
  2887. "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
  2888. "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
  2889. ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
  2890. "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
  2891. "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
  2892. "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
  2893. "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
  2894. "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;[email protected]$m%#QvQS8U@)2Z+3K:AKM5i"
  2895. "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
  2896. ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
  2897. "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
  2898. "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
  2899. "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
  2900. "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
  2901. "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
  2902. "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
  2903. "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
  2904. "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
  2905. ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
  2906. "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
  2907. "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
  2908. ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
  2909. "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
  2910. "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
  2911. "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
  2912. ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
  2913. "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
  2914. "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
  2915. "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
  2916. "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
  2917. "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
  2918. "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
  2919. "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
  2920. "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
  2921. "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
  2922. "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
  2923. "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
  2924. "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
  2925. "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
  2926. "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
  2927. ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
  2928. "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
  2929. "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
  2930. "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
  2931. "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
  2932. "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
  2933. "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
  2934. "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
  2935. "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
  2936. ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
  2937. "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
  2938. "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
  2939. "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
  2940. "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
  2941. "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
  2942. "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
  2943. "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
  2944. "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
  2945. static const char* GetDefaultCompressedFontDataTTFBase85()
  2946. {
  2947. return proggy_clean_ttf_compressed_data_base85;
  2948. }