main.cpp 21 KB

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  1. // ImGui - standalone example application for Glfw + Vulkan, using programmable pipeline
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include <imgui.h>
  4. #include <stdio.h>
  5. #include <stdlib.h>
  6. #define GLFW_INCLUDE_NONE
  7. #define GLFW_INCLUDE_VULKAN
  8. #include <GLFW/glfw3.h>
  9. #include "imgui_impl_glfw_vulkan.h"
  10. #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
  11. static VkAllocationCallbacks* g_Allocator = NULL;
  12. static VkInstance g_Instance = VK_NULL_HANDLE;
  13. static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
  14. static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
  15. static VkDevice g_Device = VK_NULL_HANDLE;
  16. static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
  17. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  18. static uint32_t g_QueueFamily = 0;
  19. static VkQueue g_Queue = VK_NULL_HANDLE;
  20. static VkFormat g_Format = VK_FORMAT_B8G8R8A8_UNORM;
  21. static VkColorSpaceKHR g_ColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  22. static VkImageSubresourceRange g_ImageRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
  23. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  24. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  25. static int fb_width, fb_height;
  26. static uint32_t g_BackBufferIndex = 0;
  27. static uint32_t g_BackBufferCount = 0;
  28. static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  29. static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  30. static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  31. static uint32_t g_FrameIndex = 0;
  32. static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
  33. static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
  34. static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES];
  35. static VkSemaphore g_Semaphore[IMGUI_VK_QUEUED_FRAMES];
  36. static VkClearValue g_ClearValue = {};
  37. static void check_vk_result(VkResult err)
  38. {
  39. if(err == 0) return;
  40. printf("VkResult %d\n", err);
  41. if(err < 0) abort();
  42. }
  43. static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
  44. {
  45. VkResult err;
  46. VkSwapchainKHR old_swapchain = g_Swapchain;
  47. err = vkDeviceWaitIdle(g_Device);
  48. check_vk_result(err);
  49. // Destroy old Framebuffer:
  50. for(uint32_t i=0; i<g_BackBufferCount; i++)
  51. if(g_BackBufferView[i])
  52. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  53. for(uint32_t i=0; i<g_BackBufferCount; i++)
  54. if(g_Framebuffer[i])
  55. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  56. if(g_RenderPass)
  57. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  58. // Create Swapchain:
  59. {
  60. VkSwapchainCreateInfoKHR info = {};
  61. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  62. info.surface = g_Surface;
  63. info.imageFormat = g_Format;
  64. info.imageColorSpace = g_ColorSpace;
  65. info.imageArrayLayers = 1;
  66. info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  67. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  68. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  69. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  70. info.presentMode = VK_PRESENT_MODE_FIFO_KHR;
  71. info.clipped = VK_TRUE;
  72. info.oldSwapchain = old_swapchain;
  73. VkSurfaceCapabilitiesKHR cap;
  74. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
  75. check_vk_result(err);
  76. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  77. if(cap.currentExtent.width == 0xffffffff){
  78. fb_width = w;
  79. fb_height = h;
  80. info.imageExtent.width = fb_width;
  81. info.imageExtent.height = fb_height;
  82. }
  83. else{
  84. fb_width = cap.currentExtent.width;
  85. fb_height = cap.currentExtent.height;
  86. info.imageExtent.width = fb_width;
  87. info.imageExtent.height = fb_height;
  88. }
  89. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
  90. check_vk_result(err);
  91. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
  92. check_vk_result(err);
  93. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
  94. check_vk_result(err);
  95. }
  96. if(old_swapchain)
  97. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  98. // Create the Render Pass:
  99. {
  100. VkAttachmentDescription attachment = {};
  101. attachment.format = g_Format;
  102. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  103. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  104. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  105. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  106. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  107. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  108. attachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  109. VkAttachmentReference color_attachment = {};
  110. color_attachment.attachment = 0;
  111. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  112. VkSubpassDescription subpass = {};
  113. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  114. subpass.colorAttachmentCount = 1;
  115. subpass.pColorAttachments = &color_attachment;
  116. VkRenderPassCreateInfo info = {};
  117. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  118. info.attachmentCount = 1;
  119. info.pAttachments = &attachment;
  120. info.subpassCount = 1;
  121. info.pSubpasses = &subpass;
  122. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
  123. check_vk_result(err);
  124. }
  125. // Create The Image Views
  126. {
  127. VkImageViewCreateInfo info = {};
  128. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  129. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  130. info.format = g_Format;
  131. info.components.r = VK_COMPONENT_SWIZZLE_R;
  132. info.components.g = VK_COMPONENT_SWIZZLE_G;
  133. info.components.b = VK_COMPONENT_SWIZZLE_B;
  134. info.components.a = VK_COMPONENT_SWIZZLE_A;
  135. info.subresourceRange = g_ImageRange;
  136. for(uint32_t i=0; i<g_BackBufferCount; i++){
  137. info.image = g_BackBuffer[i];
  138. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
  139. check_vk_result(err);
  140. }
  141. }
  142. // Create Framebuffer:
  143. {
  144. VkImageView attachment[1];
  145. VkFramebufferCreateInfo info = {};
  146. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  147. info.renderPass = g_RenderPass;
  148. info.attachmentCount = 1;
  149. info.pAttachments = attachment;
  150. info.width = fb_width;
  151. info.height = fb_height;
  152. info.layers = 1;
  153. for(uint32_t i=0; i<g_BackBufferCount; i++){
  154. attachment[0] = g_BackBufferView[i];
  155. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
  156. check_vk_result(err);
  157. }
  158. }
  159. }
  160. static void setup_vulkan(GLFWwindow* window)
  161. {
  162. VkResult err;
  163. // Create Vulkan Instance
  164. {
  165. int glfw_extensions_count;
  166. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&glfw_extensions_count);
  167. VkInstanceCreateInfo create_info = {};
  168. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  169. create_info.enabledExtensionCount = glfw_extensions_count;
  170. create_info.ppEnabledExtensionNames = glfw_extensions;
  171. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  172. check_vk_result(err);
  173. }
  174. // Create Window Surface
  175. {
  176. err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
  177. check_vk_result(err);
  178. }
  179. // Get Gpu
  180. {
  181. uint32_t count = 1;
  182. err = vkEnumeratePhysicalDevices(g_Instance, &count, &g_Gpu);
  183. check_vk_result(err);
  184. }
  185. // Create Logical Device
  186. {
  187. int device_extension_count = 1;
  188. const char* device_extensions[] = {"VK_KHR_swapchain"};
  189. const uint32_t queue_index = 0;
  190. const uint32_t queue_count = 1;
  191. const float queue_priority[] = {1.0f};
  192. VkDeviceQueueCreateInfo queue_info[1] = {};
  193. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  194. queue_info[0].queueFamilyIndex = g_QueueFamily;
  195. queue_info[0].queueCount = queue_count;
  196. queue_info[0].pQueuePriorities = queue_priority;
  197. VkDeviceCreateInfo create_info = {};
  198. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  199. create_info.queueCreateInfoCount = sizeof(queue_info)/sizeof(queue_info[0]);
  200. create_info.pQueueCreateInfos = queue_info;
  201. create_info.enabledExtensionCount = device_extension_count;
  202. create_info.ppEnabledExtensionNames = device_extensions;
  203. err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
  204. check_vk_result(err);
  205. vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
  206. }
  207. // Create Framebuffers
  208. {
  209. int w, h;
  210. glfwGetFramebufferSize(window, &w, &h);
  211. resize_vulkan(window, w, h);
  212. glfwSetFramebufferSizeCallback(window, resize_vulkan);
  213. }
  214. // Create Command Buffers
  215. for(int i=0; i<IMGUI_VK_QUEUED_FRAMES; i++){
  216. {
  217. VkCommandPoolCreateInfo info = {};
  218. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  219. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  220. info.queueFamilyIndex = g_QueueFamily;
  221. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
  222. check_vk_result(err);
  223. }
  224. {
  225. VkCommandBufferAllocateInfo info = {};
  226. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  227. info.commandPool = g_CommandPool[i];
  228. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  229. info.commandBufferCount = 1;
  230. err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
  231. check_vk_result(err);
  232. }
  233. {
  234. VkFenceCreateInfo info = {};
  235. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  236. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  237. err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
  238. check_vk_result(err);
  239. }
  240. {
  241. VkSemaphoreCreateInfo info = {};
  242. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  243. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_Semaphore[i]);
  244. check_vk_result(err);
  245. }
  246. }
  247. // Create Descriptor Pool
  248. {
  249. VkDescriptorPoolSize pool_size[11] = {
  250. {VK_DESCRIPTOR_TYPE_SAMPLER, 1000},
  251. {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000},
  252. {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000},
  253. {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000},
  254. {VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000},
  255. {VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000},
  256. {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000},
  257. {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000},
  258. {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000},
  259. {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000},
  260. {VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000}};
  261. VkDescriptorPoolCreateInfo pool_info = {};
  262. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  263. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  264. pool_info.maxSets = 1000 * 11;
  265. pool_info.poolSizeCount = 11;
  266. pool_info.pPoolSizes = pool_size;
  267. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  268. check_vk_result(err);
  269. }
  270. }
  271. static void cleanup_vulkan()
  272. {
  273. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  274. for(int i=0; i<IMGUI_VK_QUEUED_FRAMES; i++){
  275. vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
  276. vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
  277. vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
  278. vkDestroySemaphore(g_Device, g_Semaphore[i], g_Allocator);
  279. }
  280. for(uint32_t i=0; i<g_BackBufferCount; i++){
  281. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  282. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  283. }
  284. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  285. vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
  286. vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
  287. vkDestroyDevice(g_Device, g_Allocator);
  288. vkDestroyInstance(g_Instance, g_Allocator);
  289. }
  290. static void frame_begin()
  291. {
  292. VkResult err;
  293. while(true){
  294. err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
  295. if(err == VK_SUCCESS) break;
  296. if(err == VK_TIMEOUT) continue;
  297. check_vk_result(err);
  298. }
  299. {
  300. err = vkAcquireNextImageKHR(
  301. g_Device, g_Swapchain,
  302. UINT64_MAX,
  303. g_Semaphore[g_FrameIndex], VK_NULL_HANDLE,
  304. &g_BackBufferIndex);
  305. check_vk_result(err);
  306. }
  307. {
  308. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  309. check_vk_result(err);
  310. VkCommandBufferBeginInfo info = {};
  311. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  312. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  313. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
  314. check_vk_result(err);
  315. }
  316. {
  317. VkRenderPassBeginInfo info = {};
  318. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  319. info.renderPass = g_RenderPass;
  320. info.framebuffer = g_Framebuffer[g_BackBufferIndex];
  321. info.renderArea.extent.width = fb_width;
  322. info.renderArea.extent.height = fb_height;
  323. info.clearValueCount = 1;
  324. info.pClearValues = &g_ClearValue;
  325. vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
  326. }
  327. }
  328. static void frame_end()
  329. {
  330. VkResult err;
  331. vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
  332. {
  333. VkImageMemoryBarrier barrier = {};
  334. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  335. barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  336. barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
  337. barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  338. barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  339. barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  340. barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  341. barrier.image = g_BackBuffer[g_BackBufferIndex];
  342. barrier.subresourceRange = g_ImageRange;
  343. vkCmdPipelineBarrier(g_CommandBuffer[g_FrameIndex],
  344. VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
  345. VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
  346. 0,
  347. 0, NULL, 0, NULL, 1, &barrier);
  348. }
  349. {
  350. VkSubmitInfo info = {};
  351. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  352. info.waitSemaphoreCount = 1;
  353. info.pWaitSemaphores = &g_Semaphore[g_FrameIndex];
  354. info.commandBufferCount = 1;
  355. info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  356. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  357. check_vk_result(err);
  358. err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
  359. check_vk_result(err);
  360. err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
  361. check_vk_result(err);
  362. }
  363. {
  364. VkResult res;
  365. VkSwapchainKHR swapchains[1] = {g_Swapchain};
  366. uint32_t indices[1] = {g_BackBufferIndex};
  367. VkPresentInfoKHR info = {};
  368. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  369. info.swapchainCount = 1;
  370. info.pSwapchains = swapchains;
  371. info.pImageIndices = indices;
  372. info.pResults = &res;
  373. err = vkQueuePresentKHR(g_Queue, &info);
  374. check_vk_result(err);
  375. check_vk_result(res);
  376. }
  377. g_FrameIndex = (g_FrameIndex)%IMGUI_VK_QUEUED_FRAMES;
  378. }
  379. static void error_callback(int error, const char* description)
  380. {
  381. fprintf(stderr, "Error %d: %s\n", error, description);
  382. }
  383. int main(int, char**)
  384. {
  385. // Setup window
  386. glfwSetErrorCallback(error_callback);
  387. if (!glfwInit())
  388. return 1;
  389. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  390. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
  391. // Setup Vulkan
  392. if(!glfwVulkanSupported()){
  393. printf("GLFW: Vulkan Not Supported\n");
  394. return 1;
  395. }
  396. setup_vulkan(window);
  397. // Setup ImGui binding
  398. ImGui_ImplGlfwVulkan_Init_Data init_data = {};
  399. init_data.allocator = g_Allocator;
  400. init_data.gpu = g_Gpu;
  401. init_data.device = g_Device;
  402. init_data.render_pass = g_RenderPass;
  403. init_data.pipeline_cache = g_PipelineCache;
  404. init_data.descriptor_pool = g_DescriptorPool;
  405. init_data.check_vk_result = check_vk_result;
  406. ImGui_ImplGlfwVulkan_Init(window, true, &init_data);
  407. // Load Fonts
  408. // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
  409. //ImGuiIO& io = ImGui::GetIO();
  410. //io.Fonts->AddFontDefault();
  411. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
  412. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
  413. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
  414. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
  415. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  416. // Upload Fonts
  417. {
  418. VkResult err;
  419. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  420. check_vk_result(err);
  421. VkCommandBufferBeginInfo begin_info = {};
  422. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  423. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  424. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
  425. check_vk_result(err);
  426. ImGui_ImplGlfwVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
  427. VkSubmitInfo end_info = {};
  428. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  429. end_info.commandBufferCount = 1;
  430. end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  431. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  432. check_vk_result(err);
  433. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  434. check_vk_result(err);
  435. err = vkDeviceWaitIdle(g_Device);
  436. check_vk_result(err);
  437. ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
  438. }
  439. bool show_test_window = true;
  440. bool show_another_window = false;
  441. ImVec4 clear_color = ImColor(114, 144, 154);
  442. // Main loop
  443. while (!glfwWindowShouldClose(window))
  444. {
  445. glfwPollEvents();
  446. ImGui_ImplGlfwVulkan_NewFrame();
  447. // 1. Show a simple window
  448. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
  449. {
  450. static float f = 0.0f;
  451. ImGui::Text("Hello, world!");
  452. ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
  453. ImGui::ColorEdit3("clear color", (float*)&clear_color);
  454. if (ImGui::Button("Test Window")) show_test_window ^= 1;
  455. if (ImGui::Button("Another Window")) show_another_window ^= 1;
  456. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  457. }
  458. // 2. Show another simple window, this time using an explicit Begin/End pair
  459. if (show_another_window)
  460. {
  461. ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
  462. ImGui::Begin("Another Window", &show_another_window);
  463. ImGui::Text("Hello");
  464. ImGui::End();
  465. }
  466. // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
  467. if (show_test_window)
  468. {
  469. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
  470. ImGui::ShowTestWindow(&show_test_window);
  471. }
  472. g_ClearValue.color.float32[0] = clear_color.x;
  473. g_ClearValue.color.float32[1] = clear_color.y;
  474. g_ClearValue.color.float32[2] = clear_color.z;
  475. g_ClearValue.color.float32[3] = clear_color.w;
  476. frame_begin();
  477. ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  478. frame_end();
  479. }
  480. // Cleanup
  481. VkResult err = vkDeviceWaitIdle(g_Device);
  482. check_vk_result(err);
  483. ImGui_ImplGlfwVulkan_Shutdown();
  484. cleanup_vulkan();
  485. glfwTerminate();
  486. return 0;
  487. }