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- /*************************************************************************
- * GLFW 3.0 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2010 Camilla Berglund <[email protected]>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
- #ifndef _glfw3_native_h_
- #define _glfw3_native_h_
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*************************************************************************
- * Doxygen documentation
- *************************************************************************/
- /*! @defgroup native Native access
- *
- * **By using the native API, you assert that you know what you're doing and
- * how to fix problems caused by using it. If you don't, you shouldn't be
- * using it.**
- *
- * Before the inclusion of @ref glfw3native.h, you must define exactly one
- * window API macro and exactly one context API macro. Failure to do this
- * will cause a compile-time error.
- *
- * The available window API macros are:
- * * `GLFW_EXPOSE_NATIVE_WIN32`
- * * `GLFW_EXPOSE_NATIVE_COCOA`
- * * `GLFW_EXPOSE_NATIVE_X11`
- *
- * The available context API macros are:
- * * `GLFW_EXPOSE_NATIVE_WGL`
- * * `GLFW_EXPOSE_NATIVE_NSGL`
- * * `GLFW_EXPOSE_NATIVE_GLX`
- * * `GLFW_EXPOSE_NATIVE_EGL`
- *
- * These macros select which of the native access functions that are declared
- * and which platform-specific headers to include. It is then up your (by
- * definition platform-specific) code to handle which of these should be
- * defined.
- */
- /*************************************************************************
- * System headers and types
- *************************************************************************/
- #if defined(GLFW_EXPOSE_NATIVE_WIN32)
- #include <windows.h>
- #elif defined(GLFW_EXPOSE_NATIVE_COCOA)
- #if defined(__OBJC__)
- #import <Cocoa/Cocoa.h>
- #else
- typedef void* id;
- #endif
- #elif defined(GLFW_EXPOSE_NATIVE_X11)
- #include <X11/Xlib.h>
- #else
- #error "No window API specified"
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_WGL)
- /* WGL is declared by windows.h */
- #elif defined(GLFW_EXPOSE_NATIVE_NSGL)
- /* NSGL is declared by Cocoa.h */
- #elif defined(GLFW_EXPOSE_NATIVE_GLX)
- #include <GL/glx.h>
- #elif defined(GLFW_EXPOSE_NATIVE_EGL)
- #include <EGL/egl.h>
- #else
- #error "No context API specified"
- #endif
- /*************************************************************************
- * Functions
- *************************************************************************/
- #if defined(GLFW_EXPOSE_NATIVE_WIN32)
- /*! @brief Returns the `HWND` of the specified window.
- * @return The `HWND` of the specified window.
- * @ingroup native
- */
- GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_WGL)
- /*! @brief Returns the `HGLRC` of the specified window.
- * @return The `HGLRC` of the specified window.
- * @ingroup native
- */
- GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_COCOA)
- /*! @brief Returns the `NSWindow` of the specified window.
- * @return The `NSWindow` of the specified window.
- * @ingroup native
- */
- GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_NSGL)
- /*! @brief Returns the `NSOpenGLContext` of the specified window.
- * @return The `NSOpenGLContext` of the specified window.
- * @ingroup native
- */
- GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_X11)
- /*! @brief Returns the `Display` used by GLFW.
- * @return The `Display` used by GLFW.
- * @ingroup native
- */
- GLFWAPI Display* glfwGetX11Display(void);
- /*! @brief Returns the `Window` of the specified window.
- * @return The `Window` of the specified window.
- * @ingroup native
- */
- GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_GLX)
- /*! @brief Returns the `GLXContext` of the specified window.
- * @return The `GLXContext` of the specified window.
- * @ingroup native
- */
- GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_EGL)
- /*! @brief Returns the `EGLDisplay` used by GLFW.
- * @return The `EGLDisplay` used by GLFW.
- * @ingroup native
- */
- GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
- /*! @brief Returns the `EGLContext` of the specified window.
- * @return The `EGLContext` of the specified window.
- * @ingroup native
- */
- GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
- /*! @brief Returns the `EGLSurface` of the specified window.
- * @return The `EGLSurface` of the specified window.
- * @ingroup native
- */
- GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* _glfw3_native_h_ */
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