main.cpp 22 KB

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  1. // dear imgui: standalone example application for SDL2 + Vulkan
  2. // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "imgui_impl_sdl.h"
  5. #include "imgui_impl_vulkan.h"
  6. #include <stdio.h> // printf, fprintf
  7. #include <stdlib.h> // abort
  8. #include <SDL.h>
  9. #include <SDL_vulkan.h>
  10. #include <vulkan/vulkan.h>
  11. //#define IMGUI_UNLIMITED_FRAME_RATE
  12. #ifdef _DEBUG
  13. #define IMGUI_VULKAN_DEBUG_REPORT
  14. #endif
  15. static VkAllocationCallbacks* g_Allocator = NULL;
  16. static VkInstance g_Instance = VK_NULL_HANDLE;
  17. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  18. static VkDevice g_Device = VK_NULL_HANDLE;
  19. static uint32_t g_QueueFamily = (uint32_t)-1;
  20. static VkQueue g_Queue = VK_NULL_HANDLE;
  21. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  22. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  23. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  24. static ImGui_ImplVulkanH_WindowData g_WindowData;
  25. static uint32_t g_MinImageCount = 2;
  26. static bool g_WantSwapChainRebuild = false;
  27. static void check_vk_result(VkResult err)
  28. {
  29. if (err == 0) return;
  30. printf("VkResult %d\n", err);
  31. if (err < 0)
  32. abort();
  33. }
  34. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  35. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  36. {
  37. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  38. fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  39. return VK_FALSE;
  40. }
  41. #endif // IMGUI_VULKAN_DEBUG_REPORT
  42. static void SetupVulkan(const char** extensions, uint32_t extensions_count)
  43. {
  44. VkResult err;
  45. // Create Vulkan Instance
  46. {
  47. VkInstanceCreateInfo create_info = {};
  48. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  49. create_info.enabledExtensionCount = extensions_count;
  50. create_info.ppEnabledExtensionNames = extensions;
  51. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  52. // Enabling multiple validation layers grouped as LunarG standard validation
  53. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  54. create_info.enabledLayerCount = 1;
  55. create_info.ppEnabledLayerNames = layers;
  56. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  57. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  58. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  59. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  60. create_info.enabledExtensionCount = extensions_count + 1;
  61. create_info.ppEnabledExtensionNames = extensions_ext;
  62. // Create Vulkan Instance
  63. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  64. check_vk_result(err);
  65. free(extensions_ext);
  66. // Get the function pointer (required for any extensions)
  67. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  68. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  69. // Setup the debug report callback
  70. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  71. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  72. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  73. debug_report_ci.pfnCallback = debug_report;
  74. debug_report_ci.pUserData = NULL;
  75. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  76. check_vk_result(err);
  77. #else
  78. // Create Vulkan Instance without any debug feature
  79. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  80. check_vk_result(err);
  81. #endif
  82. }
  83. // Select GPU
  84. {
  85. uint32_t gpu_count;
  86. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  87. check_vk_result(err);
  88. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  89. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  90. check_vk_result(err);
  91. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  92. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  93. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  94. g_PhysicalDevice = gpus[0];
  95. free(gpus);
  96. }
  97. // Select graphics queue family
  98. {
  99. uint32_t count;
  100. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  101. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  102. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  103. for (uint32_t i = 0; i < count; i++)
  104. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  105. {
  106. g_QueueFamily = i;
  107. break;
  108. }
  109. free(queues);
  110. IM_ASSERT(g_QueueFamily != -1);
  111. }
  112. // Create Logical Device (with 1 queue)
  113. {
  114. int device_extension_count = 1;
  115. const char* device_extensions[] = { "VK_KHR_swapchain" };
  116. const float queue_priority[] = { 1.0f };
  117. VkDeviceQueueCreateInfo queue_info[1] = {};
  118. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  119. queue_info[0].queueFamilyIndex = g_QueueFamily;
  120. queue_info[0].queueCount = 1;
  121. queue_info[0].pQueuePriorities = queue_priority;
  122. VkDeviceCreateInfo create_info = {};
  123. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  124. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  125. create_info.pQueueCreateInfos = queue_info;
  126. create_info.enabledExtensionCount = device_extension_count;
  127. create_info.ppEnabledExtensionNames = device_extensions;
  128. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  129. check_vk_result(err);
  130. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  131. }
  132. // Create Descriptor Pool
  133. {
  134. VkDescriptorPoolSize pool_sizes[] =
  135. {
  136. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  137. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  138. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  139. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  140. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  141. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  142. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  143. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  144. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  145. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  146. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  147. };
  148. VkDescriptorPoolCreateInfo pool_info = {};
  149. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  150. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  151. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  152. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  153. pool_info.pPoolSizes = pool_sizes;
  154. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  155. check_vk_result(err);
  156. }
  157. }
  158. static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
  159. {
  160. wd->Surface = surface;
  161. // Check for WSI support
  162. VkBool32 res;
  163. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  164. if (res != VK_TRUE)
  165. {
  166. fprintf(stderr, "Error no WSI support on physical device 0\n");
  167. exit(-1);
  168. }
  169. // Select Surface Format
  170. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  171. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  172. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  173. // Select Present Mode
  174. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  175. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  176. #else
  177. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  178. #endif
  179. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  180. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  181. // Create SwapChain, RenderPass, Framebuffer, etc.
  182. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height, g_MinImageCount);
  183. ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
  184. IM_ASSERT(wd->FramesQueueSize >= 2);
  185. }
  186. static void CleanupVulkan()
  187. {
  188. ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
  189. ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
  190. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  191. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  192. // Remove the debug report callback
  193. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  194. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  195. #endif // IMGUI_VULKAN_DEBUG_REPORT
  196. vkDestroyDevice(g_Device, g_Allocator);
  197. vkDestroyInstance(g_Instance, g_Allocator);
  198. }
  199. static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
  200. {
  201. VkResult err;
  202. VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
  203. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  204. check_vk_result(err);
  205. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  206. {
  207. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  208. check_vk_result(err);
  209. err = vkResetFences(g_Device, 1, &fd->Fence);
  210. check_vk_result(err);
  211. }
  212. {
  213. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  214. check_vk_result(err);
  215. VkCommandBufferBeginInfo info = {};
  216. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  217. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  218. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  219. check_vk_result(err);
  220. }
  221. {
  222. VkRenderPassBeginInfo info = {};
  223. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  224. info.renderPass = wd->RenderPass;
  225. info.framebuffer = fd->Framebuffer;
  226. info.renderArea.extent.width = wd->Width;
  227. info.renderArea.extent.height = wd->Height;
  228. info.clearValueCount = 1;
  229. info.pClearValues = &wd->ClearValue;
  230. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  231. }
  232. // Record Imgui Draw Data and draw funcs into command buffer
  233. ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
  234. // Submit command buffer
  235. vkCmdEndRenderPass(fd->CommandBuffer);
  236. {
  237. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  238. VkSubmitInfo info = {};
  239. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  240. info.waitSemaphoreCount = 1;
  241. info.pWaitSemaphores = &image_acquired_semaphore;
  242. info.pWaitDstStageMask = &wait_stage;
  243. info.commandBufferCount = 1;
  244. info.pCommandBuffers = &fd->CommandBuffer;
  245. info.signalSemaphoreCount = 1;
  246. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  247. err = vkEndCommandBuffer(fd->CommandBuffer);
  248. check_vk_result(err);
  249. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  250. check_vk_result(err);
  251. }
  252. }
  253. static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
  254. {
  255. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  256. VkPresentInfoKHR info = {};
  257. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  258. info.waitSemaphoreCount = 1;
  259. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  260. info.swapchainCount = 1;
  261. info.pSwapchains = &wd->Swapchain;
  262. info.pImageIndices = &wd->FrameIndex;
  263. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  264. check_vk_result(err);
  265. }
  266. int main(int, char**)
  267. {
  268. // Setup SDL
  269. if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0)
  270. {
  271. printf("Error: %s\n", SDL_GetError());
  272. return 1;
  273. }
  274. // Setup window
  275. SDL_DisplayMode current;
  276. SDL_GetCurrentDisplayMode(0, &current);
  277. SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
  278. SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
  279. // Setup Vulkan
  280. uint32_t extensions_count = 0;
  281. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
  282. const char** extensions = new const char*[extensions_count];
  283. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions);
  284. SetupVulkan(extensions, extensions_count);
  285. delete[] extensions;
  286. // Create Window Surface
  287. VkSurfaceKHR surface;
  288. VkResult err;
  289. if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
  290. {
  291. printf("Failed to create Vulkan surface.\n");
  292. return 1;
  293. }
  294. // Create Framebuffers
  295. int w, h;
  296. SDL_GetWindowSize(window, &w, &h);
  297. ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
  298. SetupVulkanWindowData(wd, surface, w, h);
  299. // Setup Dear ImGui context
  300. ImGui::CreateContext();
  301. ImGuiIO& io = ImGui::GetIO(); (void)io;
  302. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  303. // Setup Dear ImGui style
  304. ImGui::StyleColorsDark();
  305. //ImGui::StyleColorsClassic();
  306. // Setup Platform/Renderer bindings
  307. ImGui_ImplSDL2_InitForVulkan(window);
  308. ImGui_ImplVulkan_InitInfo init_info = {};
  309. init_info.Instance = g_Instance;
  310. init_info.PhysicalDevice = g_PhysicalDevice;
  311. init_info.Device = g_Device;
  312. init_info.QueueFamily = g_QueueFamily;
  313. init_info.Queue = g_Queue;
  314. init_info.PipelineCache = g_PipelineCache;
  315. init_info.DescriptorPool = g_DescriptorPool;
  316. init_info.Allocator = g_Allocator;
  317. init_info.FramesQueueSize = wd->FramesQueueSize;
  318. init_info.CheckVkResultFn = check_vk_result;
  319. ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
  320. // Load Fonts
  321. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  322. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  323. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  324. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  325. // - Read 'misc/fonts/README.txt' for more instructions and details.
  326. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  327. //io.Fonts->AddFontDefault();
  328. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  329. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  330. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  331. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  332. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  333. //IM_ASSERT(font != NULL);
  334. // Upload Fonts
  335. {
  336. // Use any command queue
  337. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  338. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  339. err = vkResetCommandPool(g_Device, command_pool, 0);
  340. check_vk_result(err);
  341. VkCommandBufferBeginInfo begin_info = {};
  342. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  343. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  344. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  345. check_vk_result(err);
  346. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  347. VkSubmitInfo end_info = {};
  348. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  349. end_info.commandBufferCount = 1;
  350. end_info.pCommandBuffers = &command_buffer;
  351. err = vkEndCommandBuffer(command_buffer);
  352. check_vk_result(err);
  353. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  354. check_vk_result(err);
  355. err = vkDeviceWaitIdle(g_Device);
  356. check_vk_result(err);
  357. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  358. }
  359. bool show_demo_window = true;
  360. bool show_another_window = false;
  361. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  362. // Main loop
  363. bool done = false;
  364. while (!done)
  365. {
  366. // Poll and handle events (inputs, window resize, etc.)
  367. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  368. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  369. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  370. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  371. SDL_Event event;
  372. while (SDL_PollEvent(&event))
  373. {
  374. ImGui_ImplSDL2_ProcessEvent(&event);
  375. if (event.type == SDL_QUIT)
  376. done = true;
  377. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
  378. {
  379. g_WindowData.Width = (int)event.window.data1;
  380. g_WindowData.Height = (int)event.window.data2;
  381. g_WantSwapChainRebuild = true;
  382. }
  383. }
  384. if (g_WantSwapChainRebuild)
  385. {
  386. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_WindowData.Width, g_WindowData.Height, g_MinImageCount);
  387. ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, &g_WindowData, g_Allocator);
  388. ImGui_ImplVulkan_SetFramesQueueSize(g_WindowData.FramesQueueSize);
  389. g_WindowData.FrameIndex = 0;
  390. g_WantSwapChainRebuild = false;
  391. }
  392. // Start the Dear ImGui frame
  393. ImGui_ImplVulkan_NewFrame();
  394. ImGui_ImplSDL2_NewFrame(window);
  395. ImGui::NewFrame();
  396. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  397. if (show_demo_window)
  398. ImGui::ShowDemoWindow(&show_demo_window);
  399. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
  400. {
  401. static float f = 0.0f;
  402. static int counter = 0;
  403. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  404. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  405. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  406. ImGui::Checkbox("Another Window", &show_another_window);
  407. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  408. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  409. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  410. counter++;
  411. ImGui::SameLine();
  412. ImGui::Text("counter = %d", counter);
  413. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  414. ImGui::End();
  415. }
  416. // 3. Show another simple window.
  417. if (show_another_window)
  418. {
  419. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  420. ImGui::Text("Hello from another window!");
  421. if (ImGui::Button("Close Me"))
  422. show_another_window = false;
  423. ImGui::End();
  424. }
  425. // Rendering
  426. ImGui::Render();
  427. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  428. FrameRender(wd);
  429. FramePresent(wd);
  430. }
  431. // Cleanup
  432. err = vkDeviceWaitIdle(g_Device);
  433. check_vk_result(err);
  434. ImGui_ImplVulkan_Shutdown();
  435. ImGui_ImplSDL2_Shutdown();
  436. ImGui::DestroyContext();
  437. CleanupVulkan();
  438. SDL_DestroyWindow(window);
  439. SDL_Quit();
  440. return 0;
  441. }