main.cpp 25 KB

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  1. // Dear ImGui: standalone example application for SDL2 + Vulkan
  2. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  3. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  4. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  5. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  6. // You will use those if you want to use this rendering backend in your engine/app.
  7. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  8. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  9. // Read comments in imgui_impl_vulkan.h.
  10. #include "imgui.h"
  11. #include "imgui_impl_sdl2.h"
  12. #include "imgui_impl_vulkan.h"
  13. #include <stdio.h> // printf, fprintf
  14. #include <stdlib.h> // abort
  15. #include <SDL.h>
  16. #include <SDL_vulkan.h>
  17. #include <vulkan/vulkan.h>
  18. //#include <vulkan/vulkan_beta.h>
  19. //#define IMGUI_UNLIMITED_FRAME_RATE
  20. #ifdef _DEBUG
  21. #define IMGUI_VULKAN_DEBUG_REPORT
  22. #endif
  23. // Data
  24. static VkAllocationCallbacks* g_Allocator = nullptr;
  25. static VkInstance g_Instance = VK_NULL_HANDLE;
  26. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  27. static VkDevice g_Device = VK_NULL_HANDLE;
  28. static uint32_t g_QueueFamily = (uint32_t)-1;
  29. static VkQueue g_Queue = VK_NULL_HANDLE;
  30. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  31. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  32. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  33. static ImGui_ImplVulkanH_Window g_MainWindowData;
  34. static uint32_t g_MinImageCount = 2;
  35. static bool g_SwapChainRebuild = false;
  36. static void check_vk_result(VkResult err)
  37. {
  38. if (err == 0)
  39. return;
  40. fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
  41. if (err < 0)
  42. abort();
  43. }
  44. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  45. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  46. {
  47. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  48. fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  49. return VK_FALSE;
  50. }
  51. #endif // IMGUI_VULKAN_DEBUG_REPORT
  52. static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension)
  53. {
  54. for (const VkExtensionProperties& p : properties)
  55. if (strcmp(p.extensionName, extension) == 0)
  56. return true;
  57. return false;
  58. }
  59. static VkPhysicalDevice SetupVulkan_SelectPhysicalDevice()
  60. {
  61. uint32_t gpu_count;
  62. VkResult err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, nullptr);
  63. check_vk_result(err);
  64. IM_ASSERT(gpu_count > 0);
  65. ImVector<VkPhysicalDevice> gpus;
  66. gpus.resize(gpu_count);
  67. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus.Data);
  68. check_vk_result(err);
  69. // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
  70. // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
  71. // dedicated GPUs) is out of scope of this sample.
  72. for (VkPhysicalDevice& device : gpus)
  73. {
  74. VkPhysicalDeviceProperties properties;
  75. vkGetPhysicalDeviceProperties(device, &properties);
  76. if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
  77. return device;
  78. }
  79. // Use first GPU (Integrated) is a Discrete one is not available.
  80. if (gpu_count > 0)
  81. return gpus[0];
  82. return VK_NULL_HANDLE;
  83. }
  84. static void SetupVulkan(ImVector<const char*> instance_extensions)
  85. {
  86. VkResult err;
  87. // Create Vulkan Instance
  88. {
  89. VkInstanceCreateInfo create_info = {};
  90. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  91. // Enumerate available extensions
  92. uint32_t properties_count;
  93. ImVector<VkExtensionProperties> properties;
  94. vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
  95. properties.resize(properties_count);
  96. err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data);
  97. check_vk_result(err);
  98. // Enable required extensions
  99. if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
  100. instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
  101. #ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
  102. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
  103. {
  104. instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
  105. create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
  106. }
  107. #endif
  108. // Enabling validation layers
  109. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  110. const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
  111. create_info.enabledLayerCount = 1;
  112. create_info.ppEnabledLayerNames = layers;
  113. instance_extensions.push_back("VK_EXT_debug_report");
  114. #endif
  115. // Create Vulkan Instance
  116. create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
  117. create_info.ppEnabledExtensionNames = instance_extensions.Data;
  118. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  119. check_vk_result(err);
  120. // Setup the debug report callback
  121. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  122. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  123. IM_ASSERT(vkCreateDebugReportCallbackEXT != nullptr);
  124. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  125. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  126. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  127. debug_report_ci.pfnCallback = debug_report;
  128. debug_report_ci.pUserData = nullptr;
  129. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  130. check_vk_result(err);
  131. #endif
  132. }
  133. // Select Physical Device (GPU)
  134. g_PhysicalDevice = SetupVulkan_SelectPhysicalDevice();
  135. // Select graphics queue family
  136. {
  137. uint32_t count;
  138. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, nullptr);
  139. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  140. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  141. for (uint32_t i = 0; i < count; i++)
  142. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  143. {
  144. g_QueueFamily = i;
  145. break;
  146. }
  147. free(queues);
  148. IM_ASSERT(g_QueueFamily != (uint32_t)-1);
  149. }
  150. // Create Logical Device (with 1 queue)
  151. {
  152. ImVector<const char*> device_extensions;
  153. device_extensions.push_back("VK_KHR_swapchain");
  154. // Enumerate physical device extension
  155. uint32_t properties_count;
  156. ImVector<VkExtensionProperties> properties;
  157. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
  158. properties.resize(properties_count);
  159. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data);
  160. #ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
  161. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
  162. device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
  163. #endif
  164. const float queue_priority[] = { 1.0f };
  165. VkDeviceQueueCreateInfo queue_info[1] = {};
  166. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  167. queue_info[0].queueFamilyIndex = g_QueueFamily;
  168. queue_info[0].queueCount = 1;
  169. queue_info[0].pQueuePriorities = queue_priority;
  170. VkDeviceCreateInfo create_info = {};
  171. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  172. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  173. create_info.pQueueCreateInfos = queue_info;
  174. create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
  175. create_info.ppEnabledExtensionNames = device_extensions.Data;
  176. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  177. check_vk_result(err);
  178. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  179. }
  180. // Create Descriptor Pool
  181. {
  182. VkDescriptorPoolSize pool_sizes[] =
  183. {
  184. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  185. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  186. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  187. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  188. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  189. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  190. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  191. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  192. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  193. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  194. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  195. };
  196. VkDescriptorPoolCreateInfo pool_info = {};
  197. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  198. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  199. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  200. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  201. pool_info.pPoolSizes = pool_sizes;
  202. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  203. check_vk_result(err);
  204. }
  205. }
  206. // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
  207. // Your real engine/app may not use them.
  208. static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
  209. {
  210. wd->Surface = surface;
  211. // Check for WSI support
  212. VkBool32 res;
  213. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  214. if (res != VK_TRUE)
  215. {
  216. fprintf(stderr, "Error no WSI support on physical device 0\n");
  217. exit(-1);
  218. }
  219. // Select Surface Format
  220. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  221. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  222. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  223. // Select Present Mode
  224. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  225. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  226. #else
  227. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  228. #endif
  229. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  230. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  231. // Create SwapChain, RenderPass, Framebuffer, etc.
  232. IM_ASSERT(g_MinImageCount >= 2);
  233. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  234. }
  235. static void CleanupVulkan()
  236. {
  237. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  238. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  239. // Remove the debug report callback
  240. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  241. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  242. #endif // IMGUI_VULKAN_DEBUG_REPORT
  243. vkDestroyDevice(g_Device, g_Allocator);
  244. vkDestroyInstance(g_Instance, g_Allocator);
  245. }
  246. static void CleanupVulkanWindow()
  247. {
  248. ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
  249. }
  250. static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
  251. {
  252. VkResult err;
  253. VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
  254. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  255. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  256. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  257. {
  258. g_SwapChainRebuild = true;
  259. return;
  260. }
  261. check_vk_result(err);
  262. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  263. {
  264. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  265. check_vk_result(err);
  266. err = vkResetFences(g_Device, 1, &fd->Fence);
  267. check_vk_result(err);
  268. }
  269. {
  270. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  271. check_vk_result(err);
  272. VkCommandBufferBeginInfo info = {};
  273. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  274. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  275. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  276. check_vk_result(err);
  277. }
  278. {
  279. VkRenderPassBeginInfo info = {};
  280. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  281. info.renderPass = wd->RenderPass;
  282. info.framebuffer = fd->Framebuffer;
  283. info.renderArea.extent.width = wd->Width;
  284. info.renderArea.extent.height = wd->Height;
  285. info.clearValueCount = 1;
  286. info.pClearValues = &wd->ClearValue;
  287. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  288. }
  289. // Record dear imgui primitives into command buffer
  290. ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
  291. // Submit command buffer
  292. vkCmdEndRenderPass(fd->CommandBuffer);
  293. {
  294. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  295. VkSubmitInfo info = {};
  296. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  297. info.waitSemaphoreCount = 1;
  298. info.pWaitSemaphores = &image_acquired_semaphore;
  299. info.pWaitDstStageMask = &wait_stage;
  300. info.commandBufferCount = 1;
  301. info.pCommandBuffers = &fd->CommandBuffer;
  302. info.signalSemaphoreCount = 1;
  303. info.pSignalSemaphores = &render_complete_semaphore;
  304. err = vkEndCommandBuffer(fd->CommandBuffer);
  305. check_vk_result(err);
  306. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  307. check_vk_result(err);
  308. }
  309. }
  310. static void FramePresent(ImGui_ImplVulkanH_Window* wd)
  311. {
  312. if (g_SwapChainRebuild)
  313. return;
  314. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  315. VkPresentInfoKHR info = {};
  316. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  317. info.waitSemaphoreCount = 1;
  318. info.pWaitSemaphores = &render_complete_semaphore;
  319. info.swapchainCount = 1;
  320. info.pSwapchains = &wd->Swapchain;
  321. info.pImageIndices = &wd->FrameIndex;
  322. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  323. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  324. {
  325. g_SwapChainRebuild = true;
  326. return;
  327. }
  328. check_vk_result(err);
  329. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  330. }
  331. // Main code
  332. int main(int, char**)
  333. {
  334. // Setup SDL
  335. if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
  336. {
  337. printf("Error: %s\n", SDL_GetError());
  338. return -1;
  339. }
  340. // From 2.0.18: Enable native IME.
  341. #ifdef SDL_HINT_IME_SHOW_UI
  342. SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
  343. #endif
  344. // Create window with Vulkan graphics context
  345. SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
  346. SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
  347. ImVector<const char*> extensions;
  348. uint32_t extensions_count = 0;
  349. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, nullptr);
  350. extensions.resize(extensions_count);
  351. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions.Data);
  352. SetupVulkan(extensions);
  353. // Create Window Surface
  354. VkSurfaceKHR surface;
  355. VkResult err;
  356. if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
  357. {
  358. printf("Failed to create Vulkan surface.\n");
  359. return 1;
  360. }
  361. // Create Framebuffers
  362. int w, h;
  363. SDL_GetWindowSize(window, &w, &h);
  364. ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
  365. SetupVulkanWindow(wd, surface, w, h);
  366. // Setup Dear ImGui context
  367. IMGUI_CHECKVERSION();
  368. ImGui::CreateContext();
  369. ImGuiIO& io = ImGui::GetIO(); (void)io;
  370. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  371. io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
  372. // Setup Dear ImGui style
  373. ImGui::StyleColorsDark();
  374. //ImGui::StyleColorsLight();
  375. // Setup Platform/Renderer backends
  376. ImGui_ImplSDL2_InitForVulkan(window);
  377. ImGui_ImplVulkan_InitInfo init_info = {};
  378. init_info.Instance = g_Instance;
  379. init_info.PhysicalDevice = g_PhysicalDevice;
  380. init_info.Device = g_Device;
  381. init_info.QueueFamily = g_QueueFamily;
  382. init_info.Queue = g_Queue;
  383. init_info.PipelineCache = g_PipelineCache;
  384. init_info.DescriptorPool = g_DescriptorPool;
  385. init_info.Subpass = 0;
  386. init_info.MinImageCount = g_MinImageCount;
  387. init_info.ImageCount = wd->ImageCount;
  388. init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
  389. init_info.Allocator = g_Allocator;
  390. init_info.CheckVkResultFn = check_vk_result;
  391. ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
  392. // Load Fonts
  393. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  394. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  395. // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  396. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  397. // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
  398. // - Read 'docs/FONTS.md' for more instructions and details.
  399. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  400. //io.Fonts->AddFontDefault();
  401. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
  402. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  403. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  404. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  405. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
  406. //IM_ASSERT(font != nullptr);
  407. // Upload Fonts
  408. {
  409. // Use any command queue
  410. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  411. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  412. err = vkResetCommandPool(g_Device, command_pool, 0);
  413. check_vk_result(err);
  414. VkCommandBufferBeginInfo begin_info = {};
  415. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  416. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  417. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  418. check_vk_result(err);
  419. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  420. VkSubmitInfo end_info = {};
  421. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  422. end_info.commandBufferCount = 1;
  423. end_info.pCommandBuffers = &command_buffer;
  424. err = vkEndCommandBuffer(command_buffer);
  425. check_vk_result(err);
  426. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  427. check_vk_result(err);
  428. err = vkDeviceWaitIdle(g_Device);
  429. check_vk_result(err);
  430. ImGui_ImplVulkan_DestroyFontUploadObjects();
  431. }
  432. // Our state
  433. bool show_demo_window = true;
  434. bool show_another_window = false;
  435. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  436. // Main loop
  437. bool done = false;
  438. while (!done)
  439. {
  440. // Poll and handle events (inputs, window resize, etc.)
  441. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  442. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  443. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  444. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  445. SDL_Event event;
  446. while (SDL_PollEvent(&event))
  447. {
  448. ImGui_ImplSDL2_ProcessEvent(&event);
  449. if (event.type == SDL_QUIT)
  450. done = true;
  451. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
  452. done = true;
  453. }
  454. // Resize swap chain?
  455. if (g_SwapChainRebuild)
  456. {
  457. int width, height;
  458. SDL_GetWindowSize(window, &width, &height);
  459. if (width > 0 && height > 0)
  460. {
  461. ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
  462. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  463. g_MainWindowData.FrameIndex = 0;
  464. g_SwapChainRebuild = false;
  465. }
  466. }
  467. // Start the Dear ImGui frame
  468. ImGui_ImplVulkan_NewFrame();
  469. ImGui_ImplSDL2_NewFrame();
  470. ImGui::NewFrame();
  471. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  472. if (show_demo_window)
  473. ImGui::ShowDemoWindow(&show_demo_window);
  474. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
  475. {
  476. static float f = 0.0f;
  477. static int counter = 0;
  478. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  479. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  480. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  481. ImGui::Checkbox("Another Window", &show_another_window);
  482. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  483. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  484. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  485. counter++;
  486. ImGui::SameLine();
  487. ImGui::Text("counter = %d", counter);
  488. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
  489. ImGui::End();
  490. }
  491. // 3. Show another simple window.
  492. if (show_another_window)
  493. {
  494. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  495. ImGui::Text("Hello from another window!");
  496. if (ImGui::Button("Close Me"))
  497. show_another_window = false;
  498. ImGui::End();
  499. }
  500. // Rendering
  501. ImGui::Render();
  502. ImDrawData* draw_data = ImGui::GetDrawData();
  503. const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
  504. if (!is_minimized)
  505. {
  506. wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
  507. wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
  508. wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
  509. wd->ClearValue.color.float32[3] = clear_color.w;
  510. FrameRender(wd, draw_data);
  511. FramePresent(wd);
  512. }
  513. }
  514. // Cleanup
  515. err = vkDeviceWaitIdle(g_Device);
  516. check_vk_result(err);
  517. ImGui_ImplVulkan_Shutdown();
  518. ImGui_ImplSDL2_Shutdown();
  519. ImGui::DestroyContext();
  520. CleanupVulkanWindow();
  521. CleanupVulkan();
  522. SDL_DestroyWindow(window);
  523. SDL_Quit();
  524. return 0;
  525. }