imgui_impl_vulkan.cpp 98 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [x] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
  5. // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
  6. // [x] Renderer: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
  7. // Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
  8. // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
  9. // To build this on 32-bit systems and support texture changes:
  10. // - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files)
  11. // - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
  12. // - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
  13. // - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files)
  14. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  15. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  16. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  17. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  18. // Learn about Dear ImGui:
  19. // - FAQ https://dearimgui.com/faq
  20. // - Getting Started https://dearimgui.com/getting-started
  21. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  22. // - Introduction, links and more at the top of imgui.cpp
  23. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  24. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  25. // You will use those if you want to use this rendering backend in your engine/app.
  26. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  27. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  28. // Read comments in imgui_impl_vulkan.h.
  29. // CHANGELOG
  30. // (minor and older changes stripped away, please see git history for details)
  31. // 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
  32. // 2024-04-19: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define (you can also use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + wrap Volk via ImGui_ImplVulkan_LoadFunctions().)
  33. // 2024-02-14: *BREAKING CHANGE*: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering.
  34. // 2024-02-12: *BREAKING CHANGE*: Dynamic rendering now require filling PipelineRenderingCreateInfo structure.
  35. // 2024-01-19: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
  36. // 2024-01-11: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size (#3957). Fixed MinAllocationSize handing (#7189).
  37. // 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
  38. // 2024-01-03: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
  39. // 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
  40. // 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
  41. // *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unecessary as we create and destroy those objects in the backend.
  42. // ImGui_ImplVulkan_CreateFontsTexture() is automatically called by NewFrame() the first time.
  43. // You can call ImGui_ImplVulkan_CreateFontsTexture() again to recreate the font atlas texture.
  44. // Added ImGui_ImplVulkan_DestroyFontsTexture() but you probably never need to call this.
  45. // 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
  46. // 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
  47. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  48. // 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
  49. // 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
  50. // 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
  51. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  52. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  53. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  54. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  55. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  56. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  57. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  58. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  59. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  60. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  61. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  62. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  63. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  64. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  65. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  66. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  67. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  68. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  69. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  70. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  71. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  72. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  73. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  74. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  75. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  76. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  77. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  78. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  79. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  80. #include "imgui.h"
  81. #ifndef IMGUI_DISABLE
  82. #include "imgui_impl_vulkan.h"
  83. #include <stdio.h>
  84. #ifndef IM_MAX
  85. #define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
  86. #endif
  87. // Visual Studio warnings
  88. #ifdef _MSC_VER
  89. #pragma warning (disable: 4127) // condition expression is constant
  90. #endif
  91. // Forward Declarations
  92. struct ImGui_ImplVulkan_FrameRenderBuffers;
  93. struct ImGui_ImplVulkan_WindowRenderBuffers;
  94. bool ImGui_ImplVulkan_CreateDeviceObjects();
  95. void ImGui_ImplVulkan_DestroyDeviceObjects();
  96. void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  97. void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  98. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  99. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  100. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
  101. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  102. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  103. // Vulkan prototypes for use with custom loaders
  104. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  105. #if defined(VK_NO_PROTOTYPES) && !defined(VOLK_H_)
  106. #define IMGUI_IMPL_VULKAN_USE_LOADER
  107. static bool g_FunctionsLoaded = false;
  108. #else
  109. static bool g_FunctionsLoaded = true;
  110. #endif
  111. #ifdef IMGUI_IMPL_VULKAN_USE_LOADER
  112. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  113. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  114. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  115. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  116. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAcquireNextImageKHR) \
  117. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
  118. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  119. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  120. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBeginRenderPass) \
  121. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  122. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  123. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  124. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  125. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  126. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  127. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdEndRenderPass) \
  128. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  129. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  130. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  131. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  132. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  133. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  134. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  135. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceSupportKHR) \
  174. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  175. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  176. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueuePresentKHR) \
  177. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
  178. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueWaitIdle) \
  179. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
  180. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetFences) \
  181. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  182. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets) \
  183. IMGUI_VULKAN_FUNC_MAP_MACRO(vkWaitForFences)
  184. // Define function pointers
  185. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  186. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  187. #undef IMGUI_VULKAN_FUNC_DEF
  188. #endif // IMGUI_IMPL_VULKAN_USE_LOADER
  189. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  190. static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
  191. static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
  192. #endif
  193. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  194. // [Please zero-clear before use!]
  195. struct ImGui_ImplVulkan_FrameRenderBuffers
  196. {
  197. VkDeviceMemory VertexBufferMemory;
  198. VkDeviceMemory IndexBufferMemory;
  199. VkDeviceSize VertexBufferSize;
  200. VkDeviceSize IndexBufferSize;
  201. VkBuffer VertexBuffer;
  202. VkBuffer IndexBuffer;
  203. };
  204. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  205. // [Please zero-clear before use!]
  206. struct ImGui_ImplVulkan_WindowRenderBuffers
  207. {
  208. uint32_t Index;
  209. uint32_t Count;
  210. ImGui_ImplVulkan_FrameRenderBuffers* FrameRenderBuffers;
  211. };
  212. // For multi-viewport support:
  213. // Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
  214. struct ImGui_ImplVulkan_ViewportData
  215. {
  216. bool WindowOwned;
  217. ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
  218. ImGui_ImplVulkan_WindowRenderBuffers RenderBuffers; // Used by all viewports
  219. ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
  220. ~ImGui_ImplVulkan_ViewportData() { }
  221. };
  222. // Vulkan data
  223. struct ImGui_ImplVulkan_Data
  224. {
  225. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  226. VkDeviceSize BufferMemoryAlignment;
  227. VkPipelineCreateFlags PipelineCreateFlags;
  228. VkDescriptorSetLayout DescriptorSetLayout;
  229. VkPipelineLayout PipelineLayout;
  230. VkPipeline Pipeline;
  231. VkShaderModule ShaderModuleVert;
  232. VkShaderModule ShaderModuleFrag;
  233. // Font data
  234. VkSampler FontSampler;
  235. VkDeviceMemory FontMemory;
  236. VkImage FontImage;
  237. VkImageView FontView;
  238. VkDescriptorSet FontDescriptorSet;
  239. VkCommandPool FontCommandPool;
  240. VkCommandBuffer FontCommandBuffer;
  241. // Render buffers for main window
  242. ImGui_ImplVulkan_WindowRenderBuffers MainWindowRenderBuffers;
  243. ImGui_ImplVulkan_Data()
  244. {
  245. memset((void*)this, 0, sizeof(*this));
  246. BufferMemoryAlignment = 256;
  247. }
  248. };
  249. //-----------------------------------------------------------------------------
  250. // SHADERS
  251. //-----------------------------------------------------------------------------
  252. // Forward Declarations
  253. static void ImGui_ImplVulkan_InitPlatformInterface();
  254. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  255. // backends/vulkan/glsl_shader.vert, compiled with:
  256. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  257. /*
  258. #version 450 core
  259. layout(location = 0) in vec2 aPos;
  260. layout(location = 1) in vec2 aUV;
  261. layout(location = 2) in vec4 aColor;
  262. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  263. out gl_PerVertex { vec4 gl_Position; };
  264. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  265. void main()
  266. {
  267. Out.Color = aColor;
  268. Out.UV = aUV;
  269. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  270. }
  271. */
  272. static uint32_t __glsl_shader_vert_spv[] =
  273. {
  274. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  275. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  276. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  277. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  278. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  279. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  280. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  281. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  282. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  283. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  284. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  285. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  286. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  287. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  288. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  289. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  290. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  291. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  292. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  293. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  294. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  295. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  296. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  297. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  298. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  299. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  300. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  301. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  302. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  303. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  304. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  305. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  306. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  307. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  308. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  309. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  310. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  311. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  312. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  313. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  314. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  315. };
  316. // backends/vulkan/glsl_shader.frag, compiled with:
  317. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  318. /*
  319. #version 450 core
  320. layout(location = 0) out vec4 fColor;
  321. layout(set=0, binding=0) uniform sampler2D sTexture;
  322. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  323. void main()
  324. {
  325. fColor = In.Color * texture(sTexture, In.UV.st);
  326. }
  327. */
  328. static uint32_t __glsl_shader_frag_spv[] =
  329. {
  330. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  331. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  332. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  333. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  334. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  335. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  336. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  337. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  338. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  339. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  340. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  341. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  342. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  343. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  344. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  345. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  346. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  347. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  348. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  349. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  350. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  351. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  352. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  353. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  354. 0x00010038
  355. };
  356. //-----------------------------------------------------------------------------
  357. // FUNCTIONS
  358. //-----------------------------------------------------------------------------
  359. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  360. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  361. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  362. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  363. {
  364. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
  365. }
  366. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  367. {
  368. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  369. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  370. VkPhysicalDeviceMemoryProperties prop;
  371. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  372. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  373. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  374. return i;
  375. return 0xFFFFFFFF; // Unable to find memoryType
  376. }
  377. static void check_vk_result(VkResult err)
  378. {
  379. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  380. if (!bd)
  381. return;
  382. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  383. if (v->CheckVkResultFn)
  384. v->CheckVkResultFn(err);
  385. }
  386. // Same as IM_MEMALIGN(). 'alignment' must be a power of two.
  387. static inline VkDeviceSize AlignBufferSize(VkDeviceSize size, VkDeviceSize alignment)
  388. {
  389. return (size + alignment - 1) & ~(alignment - 1);
  390. }
  391. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  392. {
  393. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  394. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  395. VkResult err;
  396. if (buffer != VK_NULL_HANDLE)
  397. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  398. if (buffer_memory != VK_NULL_HANDLE)
  399. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  400. VkDeviceSize buffer_size_aligned = AlignBufferSize(IM_MAX(v->MinAllocationSize, new_size), bd->BufferMemoryAlignment);
  401. VkBufferCreateInfo buffer_info = {};
  402. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  403. buffer_info.size = buffer_size_aligned;
  404. buffer_info.usage = usage;
  405. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  406. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  407. check_vk_result(err);
  408. VkMemoryRequirements req;
  409. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  410. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  411. VkMemoryAllocateInfo alloc_info = {};
  412. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  413. alloc_info.allocationSize = req.size;
  414. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  415. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  416. check_vk_result(err);
  417. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  418. check_vk_result(err);
  419. buffer_size = buffer_size_aligned;
  420. }
  421. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* rb, int fb_width, int fb_height)
  422. {
  423. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  424. // Bind pipeline:
  425. {
  426. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  427. }
  428. // Bind Vertex And Index Buffer:
  429. if (draw_data->TotalVtxCount > 0)
  430. {
  431. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  432. VkDeviceSize vertex_offset[1] = { 0 };
  433. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  434. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  435. }
  436. // Setup viewport:
  437. {
  438. VkViewport viewport;
  439. viewport.x = 0;
  440. viewport.y = 0;
  441. viewport.width = (float)fb_width;
  442. viewport.height = (float)fb_height;
  443. viewport.minDepth = 0.0f;
  444. viewport.maxDepth = 1.0f;
  445. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  446. }
  447. // Setup scale and translation:
  448. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  449. {
  450. float scale[2];
  451. scale[0] = 2.0f / draw_data->DisplaySize.x;
  452. scale[1] = 2.0f / draw_data->DisplaySize.y;
  453. float translate[2];
  454. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  455. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  456. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  457. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  458. }
  459. }
  460. // Render function
  461. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  462. {
  463. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  464. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  465. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  466. if (fb_width <= 0 || fb_height <= 0)
  467. return;
  468. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  469. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  470. if (pipeline == VK_NULL_HANDLE)
  471. pipeline = bd->Pipeline;
  472. // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
  473. ImGui_ImplVulkan_ViewportData* viewport_renderer_data = (ImGui_ImplVulkan_ViewportData*)draw_data->OwnerViewport->RendererUserData;
  474. IM_ASSERT(viewport_renderer_data != nullptr);
  475. ImGui_ImplVulkan_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
  476. if (wrb->FrameRenderBuffers == nullptr)
  477. {
  478. wrb->Index = 0;
  479. wrb->Count = v->ImageCount;
  480. wrb->FrameRenderBuffers = (ImGui_ImplVulkan_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count);
  481. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count);
  482. }
  483. IM_ASSERT(wrb->Count == v->ImageCount);
  484. wrb->Index = (wrb->Index + 1) % wrb->Count;
  485. ImGui_ImplVulkan_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  486. if (draw_data->TotalVtxCount > 0)
  487. {
  488. // Create or resize the vertex/index buffers
  489. size_t vertex_size = AlignBufferSize(draw_data->TotalVtxCount * sizeof(ImDrawVert), bd->BufferMemoryAlignment);
  490. size_t index_size = AlignBufferSize(draw_data->TotalIdxCount * sizeof(ImDrawIdx), bd->BufferMemoryAlignment);
  491. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  492. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  493. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  494. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  495. // Upload vertex/index data into a single contiguous GPU buffer
  496. ImDrawVert* vtx_dst = nullptr;
  497. ImDrawIdx* idx_dst = nullptr;
  498. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)&vtx_dst);
  499. check_vk_result(err);
  500. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)&idx_dst);
  501. check_vk_result(err);
  502. for (int n = 0; n < draw_data->CmdListsCount; n++)
  503. {
  504. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  505. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  506. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  507. vtx_dst += cmd_list->VtxBuffer.Size;
  508. idx_dst += cmd_list->IdxBuffer.Size;
  509. }
  510. VkMappedMemoryRange range[2] = {};
  511. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  512. range[0].memory = rb->VertexBufferMemory;
  513. range[0].size = VK_WHOLE_SIZE;
  514. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  515. range[1].memory = rb->IndexBufferMemory;
  516. range[1].size = VK_WHOLE_SIZE;
  517. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  518. check_vk_result(err);
  519. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  520. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  521. }
  522. // Setup desired Vulkan state
  523. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  524. // Will project scissor/clipping rectangles into framebuffer space
  525. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  526. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  527. // Render command lists
  528. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  529. int global_vtx_offset = 0;
  530. int global_idx_offset = 0;
  531. for (int n = 0; n < draw_data->CmdListsCount; n++)
  532. {
  533. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  534. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  535. {
  536. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  537. if (pcmd->UserCallback != nullptr)
  538. {
  539. // User callback, registered via ImDrawList::AddCallback()
  540. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  541. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  542. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  543. else
  544. pcmd->UserCallback(cmd_list, pcmd);
  545. }
  546. else
  547. {
  548. // Project scissor/clipping rectangles into framebuffer space
  549. ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
  550. ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
  551. // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
  552. if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
  553. if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
  554. if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
  555. if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
  556. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  557. continue;
  558. // Apply scissor/clipping rectangle
  559. VkRect2D scissor;
  560. scissor.offset.x = (int32_t)(clip_min.x);
  561. scissor.offset.y = (int32_t)(clip_min.y);
  562. scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
  563. scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
  564. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  565. // Bind DescriptorSet with font or user texture
  566. VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId };
  567. if (sizeof(ImTextureID) < sizeof(ImU64))
  568. {
  569. // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used.
  570. IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet);
  571. desc_set[0] = bd->FontDescriptorSet;
  572. }
  573. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, nullptr);
  574. // Draw
  575. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  576. }
  577. }
  578. global_idx_offset += cmd_list->IdxBuffer.Size;
  579. global_vtx_offset += cmd_list->VtxBuffer.Size;
  580. }
  581. // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
  582. // Our last values will leak into user/application rendering IF:
  583. // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
  584. // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
  585. // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
  586. // In theory we should aim to backup/restore those values but I am not sure this is possible.
  587. // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
  588. VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
  589. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  590. }
  591. bool ImGui_ImplVulkan_CreateFontsTexture()
  592. {
  593. ImGuiIO& io = ImGui::GetIO();
  594. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  595. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  596. VkResult err;
  597. // Destroy existing texture (if any)
  598. if (bd->FontView || bd->FontImage || bd->FontMemory || bd->FontDescriptorSet)
  599. {
  600. vkQueueWaitIdle(v->Queue);
  601. ImGui_ImplVulkan_DestroyFontsTexture();
  602. }
  603. // Create command pool/buffer
  604. if (bd->FontCommandPool == VK_NULL_HANDLE)
  605. {
  606. VkCommandPoolCreateInfo info = {};
  607. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  608. info.flags = 0;
  609. info.queueFamilyIndex = v->QueueFamily;
  610. vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->FontCommandPool);
  611. }
  612. if (bd->FontCommandBuffer == VK_NULL_HANDLE)
  613. {
  614. VkCommandBufferAllocateInfo info = {};
  615. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  616. info.commandPool = bd->FontCommandPool;
  617. info.commandBufferCount = 1;
  618. err = vkAllocateCommandBuffers(v->Device, &info, &bd->FontCommandBuffer);
  619. check_vk_result(err);
  620. }
  621. // Start command buffer
  622. {
  623. err = vkResetCommandPool(v->Device, bd->FontCommandPool, 0);
  624. check_vk_result(err);
  625. VkCommandBufferBeginInfo begin_info = {};
  626. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  627. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  628. err = vkBeginCommandBuffer(bd->FontCommandBuffer, &begin_info);
  629. check_vk_result(err);
  630. }
  631. unsigned char* pixels;
  632. int width, height;
  633. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  634. size_t upload_size = width * height * 4 * sizeof(char);
  635. // Create the Image:
  636. {
  637. VkImageCreateInfo info = {};
  638. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  639. info.imageType = VK_IMAGE_TYPE_2D;
  640. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  641. info.extent.width = width;
  642. info.extent.height = height;
  643. info.extent.depth = 1;
  644. info.mipLevels = 1;
  645. info.arrayLayers = 1;
  646. info.samples = VK_SAMPLE_COUNT_1_BIT;
  647. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  648. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  649. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  650. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  651. err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
  652. check_vk_result(err);
  653. VkMemoryRequirements req;
  654. vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
  655. VkMemoryAllocateInfo alloc_info = {};
  656. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  657. alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
  658. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  659. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
  660. check_vk_result(err);
  661. err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
  662. check_vk_result(err);
  663. }
  664. // Create the Image View:
  665. {
  666. VkImageViewCreateInfo info = {};
  667. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  668. info.image = bd->FontImage;
  669. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  670. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  671. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  672. info.subresourceRange.levelCount = 1;
  673. info.subresourceRange.layerCount = 1;
  674. err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
  675. check_vk_result(err);
  676. }
  677. // Create the Descriptor Set:
  678. bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  679. // Create the Upload Buffer:
  680. VkDeviceMemory upload_buffer_memory;
  681. VkBuffer upload_buffer;
  682. {
  683. VkBufferCreateInfo buffer_info = {};
  684. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  685. buffer_info.size = upload_size;
  686. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  687. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  688. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &upload_buffer);
  689. check_vk_result(err);
  690. VkMemoryRequirements req;
  691. vkGetBufferMemoryRequirements(v->Device, upload_buffer, &req);
  692. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  693. VkMemoryAllocateInfo alloc_info = {};
  694. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  695. alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
  696. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  697. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &upload_buffer_memory);
  698. check_vk_result(err);
  699. err = vkBindBufferMemory(v->Device, upload_buffer, upload_buffer_memory, 0);
  700. check_vk_result(err);
  701. }
  702. // Upload to Buffer:
  703. {
  704. char* map = nullptr;
  705. err = vkMapMemory(v->Device, upload_buffer_memory, 0, upload_size, 0, (void**)(&map));
  706. check_vk_result(err);
  707. memcpy(map, pixels, upload_size);
  708. VkMappedMemoryRange range[1] = {};
  709. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  710. range[0].memory = upload_buffer_memory;
  711. range[0].size = upload_size;
  712. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  713. check_vk_result(err);
  714. vkUnmapMemory(v->Device, upload_buffer_memory);
  715. }
  716. // Copy to Image:
  717. {
  718. VkImageMemoryBarrier copy_barrier[1] = {};
  719. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  720. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  721. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  722. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  723. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  724. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  725. copy_barrier[0].image = bd->FontImage;
  726. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  727. copy_barrier[0].subresourceRange.levelCount = 1;
  728. copy_barrier[0].subresourceRange.layerCount = 1;
  729. vkCmdPipelineBarrier(bd->FontCommandBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
  730. VkBufferImageCopy region = {};
  731. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  732. region.imageSubresource.layerCount = 1;
  733. region.imageExtent.width = width;
  734. region.imageExtent.height = height;
  735. region.imageExtent.depth = 1;
  736. vkCmdCopyBufferToImage(bd->FontCommandBuffer, upload_buffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  737. VkImageMemoryBarrier use_barrier[1] = {};
  738. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  739. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  740. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  741. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  742. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  743. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  744. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  745. use_barrier[0].image = bd->FontImage;
  746. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  747. use_barrier[0].subresourceRange.levelCount = 1;
  748. use_barrier[0].subresourceRange.layerCount = 1;
  749. vkCmdPipelineBarrier(bd->FontCommandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
  750. }
  751. // Store our identifier
  752. io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet);
  753. // End command buffer
  754. VkSubmitInfo end_info = {};
  755. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  756. end_info.commandBufferCount = 1;
  757. end_info.pCommandBuffers = &bd->FontCommandBuffer;
  758. err = vkEndCommandBuffer(bd->FontCommandBuffer);
  759. check_vk_result(err);
  760. err = vkQueueSubmit(v->Queue, 1, &end_info, VK_NULL_HANDLE);
  761. check_vk_result(err);
  762. err = vkQueueWaitIdle(v->Queue);
  763. check_vk_result(err);
  764. vkDestroyBuffer(v->Device, upload_buffer, v->Allocator);
  765. vkFreeMemory(v->Device, upload_buffer_memory, v->Allocator);
  766. return true;
  767. }
  768. // You probably never need to call this, as it is called by ImGui_ImplVulkan_CreateFontsTexture() and ImGui_ImplVulkan_Shutdown().
  769. void ImGui_ImplVulkan_DestroyFontsTexture()
  770. {
  771. ImGuiIO& io = ImGui::GetIO();
  772. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  773. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  774. if (bd->FontDescriptorSet)
  775. {
  776. ImGui_ImplVulkan_RemoveTexture(bd->FontDescriptorSet);
  777. bd->FontDescriptorSet = VK_NULL_HANDLE;
  778. io.Fonts->SetTexID(0);
  779. }
  780. if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
  781. if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
  782. if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
  783. }
  784. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  785. {
  786. // Create the shader modules
  787. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  788. if (bd->ShaderModuleVert == VK_NULL_HANDLE)
  789. {
  790. VkShaderModuleCreateInfo vert_info = {};
  791. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  792. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  793. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  794. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  795. check_vk_result(err);
  796. }
  797. if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
  798. {
  799. VkShaderModuleCreateInfo frag_info = {};
  800. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  801. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  802. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  803. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  804. check_vk_result(err);
  805. }
  806. }
  807. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  808. {
  809. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  810. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  811. VkPipelineShaderStageCreateInfo stage[2] = {};
  812. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  813. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  814. stage[0].module = bd->ShaderModuleVert;
  815. stage[0].pName = "main";
  816. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  817. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  818. stage[1].module = bd->ShaderModuleFrag;
  819. stage[1].pName = "main";
  820. VkVertexInputBindingDescription binding_desc[1] = {};
  821. binding_desc[0].stride = sizeof(ImDrawVert);
  822. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  823. VkVertexInputAttributeDescription attribute_desc[3] = {};
  824. attribute_desc[0].location = 0;
  825. attribute_desc[0].binding = binding_desc[0].binding;
  826. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  827. attribute_desc[0].offset = offsetof(ImDrawVert, pos);
  828. attribute_desc[1].location = 1;
  829. attribute_desc[1].binding = binding_desc[0].binding;
  830. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  831. attribute_desc[1].offset = offsetof(ImDrawVert, uv);
  832. attribute_desc[2].location = 2;
  833. attribute_desc[2].binding = binding_desc[0].binding;
  834. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  835. attribute_desc[2].offset = offsetof(ImDrawVert, col);
  836. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  837. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  838. vertex_info.vertexBindingDescriptionCount = 1;
  839. vertex_info.pVertexBindingDescriptions = binding_desc;
  840. vertex_info.vertexAttributeDescriptionCount = 3;
  841. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  842. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  843. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  844. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  845. VkPipelineViewportStateCreateInfo viewport_info = {};
  846. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  847. viewport_info.viewportCount = 1;
  848. viewport_info.scissorCount = 1;
  849. VkPipelineRasterizationStateCreateInfo raster_info = {};
  850. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  851. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  852. raster_info.cullMode = VK_CULL_MODE_NONE;
  853. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  854. raster_info.lineWidth = 1.0f;
  855. VkPipelineMultisampleStateCreateInfo ms_info = {};
  856. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  857. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  858. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  859. color_attachment[0].blendEnable = VK_TRUE;
  860. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  861. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  862. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  863. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  864. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  865. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  866. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  867. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  868. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  869. VkPipelineColorBlendStateCreateInfo blend_info = {};
  870. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  871. blend_info.attachmentCount = 1;
  872. blend_info.pAttachments = color_attachment;
  873. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  874. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  875. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  876. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  877. dynamic_state.pDynamicStates = dynamic_states;
  878. VkGraphicsPipelineCreateInfo info = {};
  879. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  880. info.flags = bd->PipelineCreateFlags;
  881. info.stageCount = 2;
  882. info.pStages = stage;
  883. info.pVertexInputState = &vertex_info;
  884. info.pInputAssemblyState = &ia_info;
  885. info.pViewportState = &viewport_info;
  886. info.pRasterizationState = &raster_info;
  887. info.pMultisampleState = &ms_info;
  888. info.pDepthStencilState = &depth_info;
  889. info.pColorBlendState = &blend_info;
  890. info.pDynamicState = &dynamic_state;
  891. info.layout = bd->PipelineLayout;
  892. info.renderPass = renderPass;
  893. info.subpass = subpass;
  894. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  895. if (bd->VulkanInitInfo.UseDynamicRendering)
  896. {
  897. IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
  898. IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be NULL");
  899. info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo;
  900. info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
  901. }
  902. #endif
  903. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  904. check_vk_result(err);
  905. }
  906. bool ImGui_ImplVulkan_CreateDeviceObjects()
  907. {
  908. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  909. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  910. VkResult err;
  911. if (!bd->FontSampler)
  912. {
  913. // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
  914. VkSamplerCreateInfo info = {};
  915. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  916. info.magFilter = VK_FILTER_LINEAR;
  917. info.minFilter = VK_FILTER_LINEAR;
  918. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  919. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  920. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  921. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  922. info.minLod = -1000;
  923. info.maxLod = 1000;
  924. info.maxAnisotropy = 1.0f;
  925. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
  926. check_vk_result(err);
  927. }
  928. if (!bd->DescriptorSetLayout)
  929. {
  930. VkDescriptorSetLayoutBinding binding[1] = {};
  931. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  932. binding[0].descriptorCount = 1;
  933. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  934. VkDescriptorSetLayoutCreateInfo info = {};
  935. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  936. info.bindingCount = 1;
  937. info.pBindings = binding;
  938. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  939. check_vk_result(err);
  940. }
  941. if (!bd->PipelineLayout)
  942. {
  943. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  944. VkPushConstantRange push_constants[1] = {};
  945. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  946. push_constants[0].offset = sizeof(float) * 0;
  947. push_constants[0].size = sizeof(float) * 4;
  948. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  949. VkPipelineLayoutCreateInfo layout_info = {};
  950. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  951. layout_info.setLayoutCount = 1;
  952. layout_info.pSetLayouts = set_layout;
  953. layout_info.pushConstantRangeCount = 1;
  954. layout_info.pPushConstantRanges = push_constants;
  955. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  956. check_vk_result(err);
  957. }
  958. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, &bd->Pipeline, v->Subpass);
  959. return true;
  960. }
  961. void ImGui_ImplVulkan_DestroyDeviceObjects()
  962. {
  963. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  964. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  965. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  966. ImGui_ImplVulkan_DestroyFontsTexture();
  967. if (bd->FontCommandBuffer) { vkFreeCommandBuffers(v->Device, bd->FontCommandPool, 1, &bd->FontCommandBuffer); bd->FontCommandBuffer = VK_NULL_HANDLE; }
  968. if (bd->FontCommandPool) { vkDestroyCommandPool(v->Device, bd->FontCommandPool, v->Allocator); bd->FontCommandPool = VK_NULL_HANDLE; }
  969. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  970. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  971. if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
  972. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  973. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  974. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  975. }
  976. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  977. {
  978. // Load function pointers
  979. // You can use the default Vulkan loader using:
  980. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  981. // But this would be roughly equivalent to not setting VK_NO_PROTOTYPES.
  982. #ifdef IMGUI_IMPL_VULKAN_USE_LOADER
  983. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  984. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  985. if (func == nullptr) \
  986. return false;
  987. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  988. #undef IMGUI_VULKAN_FUNC_LOAD
  989. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  990. // Manually load those two (see #5446)
  991. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
  992. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
  993. #endif
  994. #else
  995. IM_UNUSED(loader_func);
  996. IM_UNUSED(user_data);
  997. #endif
  998. g_FunctionsLoaded = true;
  999. return true;
  1000. }
  1001. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
  1002. {
  1003. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1004. if (info->UseDynamicRendering)
  1005. {
  1006. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1007. #ifndef IMGUI_IMPL_VULKAN_USE_LOADER
  1008. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdBeginRenderingKHR"));
  1009. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdEndRenderingKHR"));
  1010. #endif
  1011. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
  1012. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
  1013. #else
  1014. IM_ASSERT(0 && "Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined.");
  1015. #endif
  1016. }
  1017. ImGuiIO& io = ImGui::GetIO();
  1018. IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
  1019. // Setup backend capabilities flags
  1020. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  1021. io.BackendRendererUserData = (void*)bd;
  1022. io.BackendRendererName = "imgui_impl_vulkan";
  1023. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  1024. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  1025. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  1026. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  1027. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  1028. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  1029. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  1030. IM_ASSERT(info->MinImageCount >= 2);
  1031. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  1032. if (info->UseDynamicRendering == false)
  1033. IM_ASSERT(info->RenderPass != VK_NULL_HANDLE);
  1034. bd->VulkanInitInfo = *info;
  1035. ImGui_ImplVulkan_CreateDeviceObjects();
  1036. // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
  1037. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  1038. main_viewport->RendererUserData = IM_NEW(ImGui_ImplVulkan_ViewportData)();
  1039. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1040. ImGui_ImplVulkan_InitPlatformInterface();
  1041. return true;
  1042. }
  1043. void ImGui_ImplVulkan_Shutdown()
  1044. {
  1045. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1046. IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
  1047. ImGuiIO& io = ImGui::GetIO();
  1048. // First destroy objects in all viewports
  1049. ImGui_ImplVulkan_DestroyDeviceObjects();
  1050. // Manually delete main viewport render data in-case we haven't initialized for viewports
  1051. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  1052. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)main_viewport->RendererUserData)
  1053. IM_DELETE(vd);
  1054. main_viewport->RendererUserData = nullptr;
  1055. // Clean up windows
  1056. ImGui_ImplVulkan_ShutdownPlatformInterface();
  1057. io.BackendRendererName = nullptr;
  1058. io.BackendRendererUserData = nullptr;
  1059. io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasViewports);
  1060. IM_DELETE(bd);
  1061. }
  1062. void ImGui_ImplVulkan_NewFrame()
  1063. {
  1064. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1065. IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplVulkan_Init()?");
  1066. if (!bd->FontDescriptorSet)
  1067. ImGui_ImplVulkan_CreateFontsTexture();
  1068. }
  1069. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  1070. {
  1071. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1072. IM_ASSERT(min_image_count >= 2);
  1073. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  1074. return;
  1075. IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
  1076. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1077. VkResult err = vkDeviceWaitIdle(v->Device);
  1078. check_vk_result(err);
  1079. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  1080. bd->VulkanInitInfo.MinImageCount = min_image_count;
  1081. }
  1082. // Register a texture
  1083. // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
  1084. VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
  1085. {
  1086. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1087. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1088. // Create Descriptor Set:
  1089. VkDescriptorSet descriptor_set;
  1090. {
  1091. VkDescriptorSetAllocateInfo alloc_info = {};
  1092. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  1093. alloc_info.descriptorPool = v->DescriptorPool;
  1094. alloc_info.descriptorSetCount = 1;
  1095. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  1096. VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
  1097. check_vk_result(err);
  1098. }
  1099. // Update the Descriptor Set:
  1100. {
  1101. VkDescriptorImageInfo desc_image[1] = {};
  1102. desc_image[0].sampler = sampler;
  1103. desc_image[0].imageView = image_view;
  1104. desc_image[0].imageLayout = image_layout;
  1105. VkWriteDescriptorSet write_desc[1] = {};
  1106. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1107. write_desc[0].dstSet = descriptor_set;
  1108. write_desc[0].descriptorCount = 1;
  1109. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1110. write_desc[0].pImageInfo = desc_image;
  1111. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr);
  1112. }
  1113. return descriptor_set;
  1114. }
  1115. void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
  1116. {
  1117. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1118. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1119. vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set);
  1120. }
  1121. void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1122. {
  1123. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1124. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1125. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1126. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1127. buffers->VertexBufferSize = 0;
  1128. buffers->IndexBufferSize = 0;
  1129. }
  1130. void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1131. {
  1132. for (uint32_t n = 0; n < buffers->Count; n++)
  1133. ImGui_ImplVulkan_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1134. IM_FREE(buffers->FrameRenderBuffers);
  1135. buffers->FrameRenderBuffers = nullptr;
  1136. buffers->Index = 0;
  1137. buffers->Count = 0;
  1138. }
  1139. //-------------------------------------------------------------------------
  1140. // Internal / Miscellaneous Vulkan Helpers
  1141. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  1142. //-------------------------------------------------------------------------
  1143. // You probably do NOT need to use or care about those functions.
  1144. // Those functions only exist because:
  1145. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  1146. // 2) the upcoming multi-viewport feature will need them internally.
  1147. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  1148. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  1149. //
  1150. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  1151. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  1152. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  1153. //-------------------------------------------------------------------------
  1154. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  1155. {
  1156. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1157. IM_ASSERT(request_formats != nullptr);
  1158. IM_ASSERT(request_formats_count > 0);
  1159. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  1160. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1161. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1162. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1163. uint32_t avail_count;
  1164. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr);
  1165. ImVector<VkSurfaceFormatKHR> avail_format;
  1166. avail_format.resize((int)avail_count);
  1167. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1168. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1169. if (avail_count == 1)
  1170. {
  1171. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1172. {
  1173. VkSurfaceFormatKHR ret;
  1174. ret.format = request_formats[0];
  1175. ret.colorSpace = request_color_space;
  1176. return ret;
  1177. }
  1178. else
  1179. {
  1180. // No point in searching another format
  1181. return avail_format[0];
  1182. }
  1183. }
  1184. else
  1185. {
  1186. // Request several formats, the first found will be used
  1187. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1188. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1189. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1190. return avail_format[avail_i];
  1191. // If none of the requested image formats could be found, use the first available
  1192. return avail_format[0];
  1193. }
  1194. }
  1195. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1196. {
  1197. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1198. IM_ASSERT(request_modes != nullptr);
  1199. IM_ASSERT(request_modes_count > 0);
  1200. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1201. uint32_t avail_count = 0;
  1202. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr);
  1203. ImVector<VkPresentModeKHR> avail_modes;
  1204. avail_modes.resize((int)avail_count);
  1205. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1206. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1207. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1208. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1209. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1210. if (request_modes[request_i] == avail_modes[avail_i])
  1211. return request_modes[request_i];
  1212. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1213. }
  1214. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1215. {
  1216. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1217. IM_UNUSED(physical_device);
  1218. // Create Command Buffers
  1219. VkResult err;
  1220. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1221. {
  1222. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1223. {
  1224. VkCommandPoolCreateInfo info = {};
  1225. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1226. info.flags = 0;
  1227. info.queueFamilyIndex = queue_family;
  1228. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1229. check_vk_result(err);
  1230. }
  1231. {
  1232. VkCommandBufferAllocateInfo info = {};
  1233. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1234. info.commandPool = fd->CommandPool;
  1235. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1236. info.commandBufferCount = 1;
  1237. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1238. check_vk_result(err);
  1239. }
  1240. {
  1241. VkFenceCreateInfo info = {};
  1242. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1243. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1244. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1245. check_vk_result(err);
  1246. }
  1247. }
  1248. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1249. {
  1250. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1251. {
  1252. VkSemaphoreCreateInfo info = {};
  1253. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1254. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1255. check_vk_result(err);
  1256. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1257. check_vk_result(err);
  1258. }
  1259. }
  1260. }
  1261. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1262. {
  1263. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1264. return 3;
  1265. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1266. return 2;
  1267. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1268. return 1;
  1269. IM_ASSERT(0);
  1270. return 1;
  1271. }
  1272. // Also destroy old swap chain and in-flight frames data, if any.
  1273. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1274. {
  1275. VkResult err;
  1276. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1277. wd->Swapchain = VK_NULL_HANDLE;
  1278. err = vkDeviceWaitIdle(device);
  1279. check_vk_result(err);
  1280. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1281. // Destroy old Framebuffer
  1282. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1283. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1284. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1285. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1286. IM_FREE(wd->Frames);
  1287. IM_FREE(wd->FrameSemaphores);
  1288. wd->Frames = nullptr;
  1289. wd->FrameSemaphores = nullptr;
  1290. wd->ImageCount = 0;
  1291. if (wd->RenderPass)
  1292. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1293. if (wd->Pipeline)
  1294. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1295. // If min image count was not specified, request different count of images dependent on selected present mode
  1296. if (min_image_count == 0)
  1297. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1298. // Create Swapchain
  1299. {
  1300. VkSwapchainCreateInfoKHR info = {};
  1301. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1302. info.surface = wd->Surface;
  1303. info.minImageCount = min_image_count;
  1304. info.imageFormat = wd->SurfaceFormat.format;
  1305. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1306. info.imageArrayLayers = 1;
  1307. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1308. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1309. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1310. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1311. info.presentMode = wd->PresentMode;
  1312. info.clipped = VK_TRUE;
  1313. info.oldSwapchain = old_swapchain;
  1314. VkSurfaceCapabilitiesKHR cap;
  1315. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1316. check_vk_result(err);
  1317. if (info.minImageCount < cap.minImageCount)
  1318. info.minImageCount = cap.minImageCount;
  1319. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1320. info.minImageCount = cap.maxImageCount;
  1321. if (cap.currentExtent.width == 0xffffffff)
  1322. {
  1323. info.imageExtent.width = wd->Width = w;
  1324. info.imageExtent.height = wd->Height = h;
  1325. }
  1326. else
  1327. {
  1328. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1329. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1330. }
  1331. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1332. check_vk_result(err);
  1333. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr);
  1334. check_vk_result(err);
  1335. VkImage backbuffers[16] = {};
  1336. IM_ASSERT(wd->ImageCount >= min_image_count);
  1337. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1338. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1339. check_vk_result(err);
  1340. IM_ASSERT(wd->Frames == nullptr && wd->FrameSemaphores == nullptr);
  1341. wd->SemaphoreCount = wd->ImageCount + 1;
  1342. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1343. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->SemaphoreCount);
  1344. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1345. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->SemaphoreCount);
  1346. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1347. wd->Frames[i].Backbuffer = backbuffers[i];
  1348. }
  1349. if (old_swapchain)
  1350. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1351. // Create the Render Pass
  1352. if (wd->UseDynamicRendering == false)
  1353. {
  1354. VkAttachmentDescription attachment = {};
  1355. attachment.format = wd->SurfaceFormat.format;
  1356. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1357. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1358. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1359. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1360. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1361. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1362. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1363. VkAttachmentReference color_attachment = {};
  1364. color_attachment.attachment = 0;
  1365. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1366. VkSubpassDescription subpass = {};
  1367. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1368. subpass.colorAttachmentCount = 1;
  1369. subpass.pColorAttachments = &color_attachment;
  1370. VkSubpassDependency dependency = {};
  1371. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1372. dependency.dstSubpass = 0;
  1373. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1374. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1375. dependency.srcAccessMask = 0;
  1376. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1377. VkRenderPassCreateInfo info = {};
  1378. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1379. info.attachmentCount = 1;
  1380. info.pAttachments = &attachment;
  1381. info.subpassCount = 1;
  1382. info.pSubpasses = &subpass;
  1383. info.dependencyCount = 1;
  1384. info.pDependencies = &dependency;
  1385. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1386. check_vk_result(err);
  1387. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1388. // but secondary viewport in multi-viewport mode may want to create one with:
  1389. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, v->Subpass);
  1390. }
  1391. // Create The Image Views
  1392. {
  1393. VkImageViewCreateInfo info = {};
  1394. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1395. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1396. info.format = wd->SurfaceFormat.format;
  1397. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1398. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1399. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1400. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1401. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1402. info.subresourceRange = image_range;
  1403. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1404. {
  1405. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1406. info.image = fd->Backbuffer;
  1407. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1408. check_vk_result(err);
  1409. }
  1410. }
  1411. // Create Framebuffer
  1412. if (wd->UseDynamicRendering == false)
  1413. {
  1414. VkImageView attachment[1];
  1415. VkFramebufferCreateInfo info = {};
  1416. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1417. info.renderPass = wd->RenderPass;
  1418. info.attachmentCount = 1;
  1419. info.pAttachments = attachment;
  1420. info.width = wd->Width;
  1421. info.height = wd->Height;
  1422. info.layers = 1;
  1423. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1424. {
  1425. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1426. attachment[0] = fd->BackbufferView;
  1427. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1428. check_vk_result(err);
  1429. }
  1430. }
  1431. }
  1432. // Create or resize window
  1433. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1434. {
  1435. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1436. (void)instance;
  1437. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1438. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass);
  1439. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1440. }
  1441. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1442. {
  1443. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1444. //vkQueueWaitIdle(bd->Queue);
  1445. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1446. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1447. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1448. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1449. IM_FREE(wd->Frames);
  1450. IM_FREE(wd->FrameSemaphores);
  1451. wd->Frames = nullptr;
  1452. wd->FrameSemaphores = nullptr;
  1453. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1454. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1455. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1456. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1457. *wd = ImGui_ImplVulkanH_Window();
  1458. }
  1459. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1460. {
  1461. vkDestroyFence(device, fd->Fence, allocator);
  1462. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1463. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1464. fd->Fence = VK_NULL_HANDLE;
  1465. fd->CommandBuffer = VK_NULL_HANDLE;
  1466. fd->CommandPool = VK_NULL_HANDLE;
  1467. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1468. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1469. }
  1470. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1471. {
  1472. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1473. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1474. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1475. }
  1476. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
  1477. {
  1478. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1479. for (int n = 0; n < platform_io.Viewports.Size; n++)
  1480. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)platform_io.Viewports[n]->RendererUserData)
  1481. ImGui_ImplVulkan_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator);
  1482. }
  1483. //--------------------------------------------------------------------------------------------------------
  1484. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1485. // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
  1486. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1487. //--------------------------------------------------------------------------------------------------------
  1488. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1489. {
  1490. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1491. ImGui_ImplVulkan_ViewportData* vd = IM_NEW(ImGui_ImplVulkan_ViewportData)();
  1492. viewport->RendererUserData = vd;
  1493. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1494. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1495. // Create surface
  1496. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1497. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1498. check_vk_result(err);
  1499. // Check for WSI support
  1500. VkBool32 res;
  1501. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1502. if (res != VK_TRUE)
  1503. {
  1504. IM_ASSERT(0); // Error: no WSI support on physical device
  1505. return;
  1506. }
  1507. // Select Surface Format
  1508. ImVector<VkFormat> requestSurfaceImageFormats;
  1509. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1510. for (uint32_t n = 0; n < v->PipelineRenderingCreateInfo.colorAttachmentCount; n++)
  1511. requestSurfaceImageFormats.push_back(v->PipelineRenderingCreateInfo.pColorAttachmentFormats[n]);
  1512. #endif
  1513. const VkFormat defaultFormats[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1514. for (VkFormat format : defaultFormats)
  1515. requestSurfaceImageFormats.push_back(format);
  1516. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1517. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormats.Data, (size_t)requestSurfaceImageFormats.Size, requestSurfaceColorSpace);
  1518. // Select Present Mode
  1519. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1520. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1521. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1522. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1523. // Create SwapChain, RenderPass, Framebuffer, etc.
  1524. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1525. wd->UseDynamicRendering = v->UseDynamicRendering;
  1526. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1527. vd->WindowOwned = true;
  1528. }
  1529. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1530. {
  1531. // The main viewport (owned by the application) will always have RendererUserData == 0 since we didn't create the data for it.
  1532. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1533. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData)
  1534. {
  1535. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1536. if (vd->WindowOwned)
  1537. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &vd->Window, v->Allocator);
  1538. ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator);
  1539. IM_DELETE(vd);
  1540. }
  1541. viewport->RendererUserData = nullptr;
  1542. }
  1543. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1544. {
  1545. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1546. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1547. if (vd == nullptr) // This is nullptr for the main viewport (which is left to the user/app to handle)
  1548. return;
  1549. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1550. vd->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1551. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1552. }
  1553. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1554. {
  1555. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1556. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1557. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1558. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1559. VkResult err;
  1560. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1561. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1562. {
  1563. {
  1564. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1565. check_vk_result(err);
  1566. fd = &wd->Frames[wd->FrameIndex];
  1567. }
  1568. for (;;)
  1569. {
  1570. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1571. if (err == VK_SUCCESS) break;
  1572. if (err == VK_TIMEOUT) continue;
  1573. check_vk_result(err);
  1574. }
  1575. {
  1576. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1577. check_vk_result(err);
  1578. VkCommandBufferBeginInfo info = {};
  1579. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1580. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1581. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1582. check_vk_result(err);
  1583. }
  1584. {
  1585. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1586. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1587. }
  1588. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1589. if (v->UseDynamicRendering)
  1590. {
  1591. // Transition swapchain image to a layout suitable for drawing.
  1592. VkImageMemoryBarrier barrier = {};
  1593. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1594. barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1595. barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1596. barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1597. barrier.image = fd->Backbuffer;
  1598. barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1599. barrier.subresourceRange.levelCount = 1;
  1600. barrier.subresourceRange.layerCount = 1;
  1601. vkCmdPipelineBarrier(fd->CommandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
  1602. VkRenderingAttachmentInfo attachmentInfo = {};
  1603. attachmentInfo.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR;
  1604. attachmentInfo.imageView = fd->BackbufferView;
  1605. attachmentInfo.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1606. attachmentInfo.resolveMode = VK_RESOLVE_MODE_NONE;
  1607. attachmentInfo.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1608. attachmentInfo.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1609. attachmentInfo.clearValue = wd->ClearValue;
  1610. VkRenderingInfo renderingInfo = {};
  1611. renderingInfo.sType = VK_STRUCTURE_TYPE_RENDERING_INFO_KHR;
  1612. renderingInfo.renderArea.extent.width = wd->Width;
  1613. renderingInfo.renderArea.extent.height = wd->Height;
  1614. renderingInfo.layerCount = 1;
  1615. renderingInfo.viewMask = 0;
  1616. renderingInfo.colorAttachmentCount = 1;
  1617. renderingInfo.pColorAttachments = &attachmentInfo;
  1618. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR(fd->CommandBuffer, &renderingInfo);
  1619. }
  1620. else
  1621. #endif
  1622. {
  1623. VkRenderPassBeginInfo info = {};
  1624. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1625. info.renderPass = wd->RenderPass;
  1626. info.framebuffer = fd->Framebuffer;
  1627. info.renderArea.extent.width = wd->Width;
  1628. info.renderArea.extent.height = wd->Height;
  1629. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1630. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? nullptr : &wd->ClearValue;
  1631. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1632. }
  1633. }
  1634. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline);
  1635. {
  1636. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1637. if (v->UseDynamicRendering)
  1638. {
  1639. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR(fd->CommandBuffer);
  1640. // Transition image to a layout suitable for presentation
  1641. VkImageMemoryBarrier barrier = {};
  1642. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1643. barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1644. barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1645. barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1646. barrier.image = fd->Backbuffer;
  1647. barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1648. barrier.subresourceRange.levelCount = 1;
  1649. barrier.subresourceRange.layerCount = 1;
  1650. vkCmdPipelineBarrier(fd->CommandBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
  1651. }
  1652. else
  1653. #endif
  1654. {
  1655. vkCmdEndRenderPass(fd->CommandBuffer);
  1656. }
  1657. {
  1658. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1659. VkSubmitInfo info = {};
  1660. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1661. info.waitSemaphoreCount = 1;
  1662. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1663. info.pWaitDstStageMask = &wait_stage;
  1664. info.commandBufferCount = 1;
  1665. info.pCommandBuffers = &fd->CommandBuffer;
  1666. info.signalSemaphoreCount = 1;
  1667. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1668. err = vkEndCommandBuffer(fd->CommandBuffer);
  1669. check_vk_result(err);
  1670. err = vkResetFences(v->Device, 1, &fd->Fence);
  1671. check_vk_result(err);
  1672. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1673. check_vk_result(err);
  1674. }
  1675. }
  1676. }
  1677. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1678. {
  1679. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1680. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1681. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1682. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1683. VkResult err;
  1684. uint32_t present_index = wd->FrameIndex;
  1685. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1686. VkPresentInfoKHR info = {};
  1687. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1688. info.waitSemaphoreCount = 1;
  1689. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1690. info.swapchainCount = 1;
  1691. info.pSwapchains = &wd->Swapchain;
  1692. info.pImageIndices = &present_index;
  1693. err = vkQueuePresentKHR(v->Queue, &info);
  1694. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  1695. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1696. else
  1697. check_vk_result(err);
  1698. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1699. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
  1700. }
  1701. void ImGui_ImplVulkan_InitPlatformInterface()
  1702. {
  1703. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1704. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1705. IM_ASSERT(platform_io.Platform_CreateVkSurface != nullptr && "Platform needs to setup the CreateVkSurface handler.");
  1706. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1707. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1708. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1709. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1710. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1711. }
  1712. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1713. {
  1714. ImGui::DestroyPlatformWindows();
  1715. }
  1716. //-----------------------------------------------------------------------------
  1717. #endif // #ifndef IMGUI_DISABLE