main.cpp 32 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759
  1. // ImGui - standalone example application for Glfw + Vulkan
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "../imgui_impl_glfw.h"
  5. #include "../imgui_impl_vulkan.h"
  6. #include <stdio.h> // printf, fprintf
  7. #include <stdlib.h> // abort
  8. #define GLFW_INCLUDE_NONE
  9. #define GLFW_INCLUDE_VULKAN
  10. #include <GLFW/glfw3.h>
  11. #include <vulkan/vulkan.h>
  12. #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
  13. #define IMGUI_UNLIMITED_FRAME_RATE
  14. #ifdef _DEBUG
  15. #define IMGUI_VULKAN_DEBUG_REPORT
  16. #endif
  17. static VkAllocationCallbacks* g_Allocator = NULL;
  18. static VkInstance g_Instance = VK_NULL_HANDLE;
  19. static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
  20. static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
  21. static VkDevice g_Device = VK_NULL_HANDLE;
  22. static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
  23. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  24. static uint32_t g_QueueFamily = 0;
  25. static VkQueue g_Queue = VK_NULL_HANDLE;
  26. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  27. static VkSurfaceFormatKHR g_SurfaceFormat;
  28. static VkImageSubresourceRange g_ImageRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  29. static VkPresentModeKHR g_PresentMode;
  30. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  31. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  32. static int fb_width, fb_height;
  33. static uint32_t g_BackbufferIndices[IMGUI_VK_QUEUED_FRAMES]; // keep track of recently rendered swapchain frame indices
  34. static uint32_t g_BackBufferCount = 0;
  35. static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  36. static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  37. static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  38. static uint32_t g_FrameIndex = 0;
  39. static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
  40. static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
  41. static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES];
  42. static VkSemaphore g_PresentCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
  43. static VkSemaphore g_RenderCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
  44. static VkClearValue g_ClearValue = {};
  45. static void check_vk_result(VkResult err)
  46. {
  47. if (err == 0) return;
  48. printf("VkResult %d\n", err);
  49. if (err < 0)
  50. abort();
  51. }
  52. static void resize_vulkan(GLFWwindow*, int w, int h)
  53. {
  54. VkResult err;
  55. VkSwapchainKHR old_swapchain = g_Swapchain;
  56. err = vkDeviceWaitIdle(g_Device);
  57. check_vk_result(err);
  58. // Destroy old Framebuffer:
  59. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  60. if (g_BackBufferView[i])
  61. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  62. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  63. if (g_Framebuffer[i])
  64. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  65. if (g_RenderPass)
  66. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  67. // Create Swapchain:
  68. {
  69. VkSwapchainCreateInfoKHR info = {};
  70. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  71. info.surface = g_Surface;
  72. info.imageFormat = g_SurfaceFormat.format;
  73. info.imageColorSpace = g_SurfaceFormat.colorSpace;
  74. info.imageArrayLayers = 1;
  75. info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  76. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  77. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  78. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  79. info.presentMode = g_PresentMode;
  80. info.clipped = VK_TRUE;
  81. info.oldSwapchain = old_swapchain;
  82. VkSurfaceCapabilitiesKHR cap;
  83. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
  84. check_vk_result(err);
  85. if (cap.maxImageCount > 0)
  86. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  87. else
  88. info.minImageCount = cap.minImageCount + 2;
  89. if (cap.currentExtent.width == 0xffffffff)
  90. {
  91. fb_width = w;
  92. fb_height = h;
  93. info.imageExtent.width = fb_width;
  94. info.imageExtent.height = fb_height;
  95. }
  96. else
  97. {
  98. fb_width = cap.currentExtent.width;
  99. fb_height = cap.currentExtent.height;
  100. info.imageExtent.width = fb_width;
  101. info.imageExtent.height = fb_height;
  102. }
  103. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
  104. check_vk_result(err);
  105. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
  106. check_vk_result(err);
  107. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
  108. check_vk_result(err);
  109. }
  110. if (old_swapchain)
  111. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  112. // Create the Render Pass:
  113. {
  114. VkAttachmentDescription attachment = {};
  115. attachment.format = g_SurfaceFormat.format;
  116. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  117. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  118. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  119. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  120. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  121. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  122. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  123. VkAttachmentReference color_attachment = {};
  124. color_attachment.attachment = 0;
  125. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  126. VkSubpassDescription subpass = {};
  127. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  128. subpass.colorAttachmentCount = 1;
  129. subpass.pColorAttachments = &color_attachment;
  130. VkRenderPassCreateInfo info = {};
  131. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  132. info.attachmentCount = 1;
  133. info.pAttachments = &attachment;
  134. info.subpassCount = 1;
  135. info.pSubpasses = &subpass;
  136. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
  137. check_vk_result(err);
  138. }
  139. // Create The Image Views
  140. {
  141. VkImageViewCreateInfo info = {};
  142. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  143. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  144. info.format = g_SurfaceFormat.format;
  145. info.components.r = VK_COMPONENT_SWIZZLE_R;
  146. info.components.g = VK_COMPONENT_SWIZZLE_G;
  147. info.components.b = VK_COMPONENT_SWIZZLE_B;
  148. info.components.a = VK_COMPONENT_SWIZZLE_A;
  149. info.subresourceRange = g_ImageRange;
  150. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  151. {
  152. info.image = g_BackBuffer[i];
  153. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
  154. check_vk_result(err);
  155. }
  156. }
  157. // Create Framebuffer:
  158. {
  159. VkImageView attachment[1];
  160. VkFramebufferCreateInfo info = {};
  161. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  162. info.renderPass = g_RenderPass;
  163. info.attachmentCount = 1;
  164. info.pAttachments = attachment;
  165. info.width = fb_width;
  166. info.height = fb_height;
  167. info.layers = 1;
  168. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  169. {
  170. attachment[0] = g_BackBufferView[i];
  171. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
  172. check_vk_result(err);
  173. }
  174. }
  175. }
  176. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  177. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  178. {
  179. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguemnts
  180. printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  181. return VK_FALSE;
  182. }
  183. #endif // IMGUI_VULKAN_DEBUG_REPORT
  184. static void setup_vulkan(GLFWwindow* window, const char** extensions, uint32_t extensions_count)
  185. {
  186. VkResult err;
  187. // Create Vulkan Instance
  188. {
  189. VkInstanceCreateInfo create_info = {};
  190. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  191. create_info.enabledExtensionCount = extensions_count;
  192. create_info.ppEnabledExtensionNames = extensions;
  193. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  194. // Enabling multiple validation layers grouped as LunarG standard validation
  195. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  196. create_info.enabledLayerCount = 1;
  197. create_info.ppEnabledLayerNames = layers;
  198. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  199. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  200. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  201. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  202. create_info.enabledExtensionCount = extensions_count + 1;
  203. create_info.ppEnabledExtensionNames = extensions_ext;
  204. #endif // IMGUI_VULKAN_DEBUG_REPORT
  205. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  206. check_vk_result(err);
  207. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  208. free(extensions_ext);
  209. // Get the function pointer (required for any extensions)
  210. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  211. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  212. // Setup the debug report callback
  213. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  214. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  215. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  216. debug_report_ci.pfnCallback = debug_report;
  217. debug_report_ci.pUserData = NULL;
  218. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  219. check_vk_result(err);
  220. #endif // IMGUI_VULKAN_DEBUG_REPORT
  221. }
  222. // Create Window Surface (with GLFW)
  223. {
  224. err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
  225. check_vk_result(err);
  226. }
  227. // Get GPU
  228. {
  229. uint32_t gpu_count;
  230. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  231. check_vk_result(err);
  232. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  233. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  234. check_vk_result(err);
  235. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  236. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  237. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  238. g_Gpu = gpus[0];
  239. free(gpus);
  240. }
  241. // Get queue
  242. {
  243. uint32_t count;
  244. vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL);
  245. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  246. vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
  247. for (uint32_t i = 0; i < count; i++)
  248. {
  249. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  250. {
  251. g_QueueFamily = i;
  252. break;
  253. }
  254. }
  255. free(queues);
  256. }
  257. // Check for WSI support
  258. {
  259. VkBool32 res;
  260. vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
  261. if (res != VK_TRUE)
  262. {
  263. fprintf(stderr, "Error no WSI support on physical device 0\n");
  264. exit(-1);
  265. }
  266. }
  267. // Get Surface Format
  268. {
  269. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  270. // Assuming that the default behavior is without setting this bit, there is no need for separate Spawchain image and image view format
  271. // additionally several new color spaces were introduced with Vulkan Spec v1.0.40
  272. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used
  273. uint32_t count;
  274. vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL);
  275. VkSurfaceFormatKHR *formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count);
  276. vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats);
  277. // first check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  278. if (count == 1)
  279. {
  280. if (formats[0].format == VK_FORMAT_UNDEFINED)
  281. {
  282. g_SurfaceFormat.format = VK_FORMAT_B8G8R8A8_UNORM;
  283. g_SurfaceFormat.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  284. }
  285. else
  286. { // no point in searching another format
  287. g_SurfaceFormat = formats[0];
  288. }
  289. }
  290. else
  291. {
  292. // request several formats, the first found will be used
  293. VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  294. VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  295. bool requestedFound = false;
  296. for (size_t i = 0; i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++)
  297. {
  298. if (requestedFound)
  299. break;
  300. for (uint32_t j = 0; j < count; j++)
  301. {
  302. if (formats[j].format == requestSurfaceImageFormat[i] && formats[j].colorSpace == requestSurfaceColorSpace)
  303. {
  304. g_SurfaceFormat = formats[j];
  305. requestedFound = true;
  306. }
  307. }
  308. }
  309. // if none of the requested image formats could be found, use the first available
  310. if (!requestedFound)
  311. g_SurfaceFormat = formats[0];
  312. }
  313. free(formats);
  314. }
  315. // Get Present Mode
  316. {
  317. // Requst a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  318. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  319. g_PresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
  320. #else
  321. g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;
  322. #endif
  323. uint32_t count = 0;
  324. vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, nullptr);
  325. VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(sizeof(VkQueueFamilyProperties) * count);
  326. vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, presentModes);
  327. bool presentModeAvailable = false;
  328. for (size_t i = 0; i < count; i++)
  329. {
  330. if (presentModes[i] == g_PresentMode)
  331. {
  332. presentModeAvailable = true;
  333. break;
  334. }
  335. }
  336. if (!presentModeAvailable)
  337. g_PresentMode = VK_PRESENT_MODE_FIFO_KHR; // always available
  338. }
  339. // Create Logical Device
  340. {
  341. int device_extension_count = 1;
  342. const char* device_extensions[] = { "VK_KHR_swapchain" };
  343. const uint32_t queue_index = 0;
  344. const uint32_t queue_count = 1;
  345. const float queue_priority[] = { 1.0f };
  346. VkDeviceQueueCreateInfo queue_info[1] = {};
  347. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  348. queue_info[0].queueFamilyIndex = g_QueueFamily;
  349. queue_info[0].queueCount = queue_count;
  350. queue_info[0].pQueuePriorities = queue_priority;
  351. VkDeviceCreateInfo create_info = {};
  352. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  353. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  354. create_info.pQueueCreateInfos = queue_info;
  355. create_info.enabledExtensionCount = device_extension_count;
  356. create_info.ppEnabledExtensionNames = device_extensions;
  357. err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
  358. check_vk_result(err);
  359. vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
  360. }
  361. // Create Framebuffers
  362. {
  363. int w, h;
  364. glfwGetFramebufferSize(window, &w, &h);
  365. resize_vulkan(window, w, h);
  366. glfwSetFramebufferSizeCallback(window, resize_vulkan);
  367. }
  368. // Create Command Buffers
  369. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  370. {
  371. {
  372. VkCommandPoolCreateInfo info = {};
  373. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  374. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  375. info.queueFamilyIndex = g_QueueFamily;
  376. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
  377. check_vk_result(err);
  378. }
  379. {
  380. VkCommandBufferAllocateInfo info = {};
  381. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  382. info.commandPool = g_CommandPool[i];
  383. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  384. info.commandBufferCount = 1;
  385. err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
  386. check_vk_result(err);
  387. }
  388. {
  389. VkFenceCreateInfo info = {};
  390. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  391. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  392. err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
  393. check_vk_result(err);
  394. }
  395. {
  396. VkSemaphoreCreateInfo info = {};
  397. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  398. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_PresentCompleteSemaphore[i]);
  399. check_vk_result(err);
  400. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_RenderCompleteSemaphore[i]);
  401. check_vk_result(err);
  402. }
  403. }
  404. // Create Descriptor Pool
  405. {
  406. VkDescriptorPoolSize pool_size[11] =
  407. {
  408. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  409. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  410. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  411. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  412. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  413. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  414. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  415. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  416. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  417. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  418. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  419. };
  420. VkDescriptorPoolCreateInfo pool_info = {};
  421. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  422. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  423. pool_info.maxSets = 1000 * 11;
  424. pool_info.poolSizeCount = 11;
  425. pool_info.pPoolSizes = pool_size;
  426. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  427. check_vk_result(err);
  428. }
  429. }
  430. static void cleanup_vulkan()
  431. {
  432. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  433. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  434. {
  435. vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
  436. vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
  437. vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
  438. vkDestroySemaphore(g_Device, g_PresentCompleteSemaphore[i], g_Allocator);
  439. vkDestroySemaphore(g_Device, g_RenderCompleteSemaphore[i], g_Allocator);
  440. }
  441. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  442. {
  443. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  444. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  445. }
  446. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  447. vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
  448. vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
  449. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  450. // Remove the debug report callback
  451. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  452. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  453. #endif // IMGUI_VULKAN_DEBUG_REPORT
  454. vkDestroyDevice(g_Device, g_Allocator);
  455. vkDestroyInstance(g_Instance, g_Allocator);
  456. }
  457. static void frame_begin()
  458. {
  459. VkResult err;
  460. for (;;)
  461. {
  462. err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
  463. if (err == VK_SUCCESS) break;
  464. if (err == VK_TIMEOUT) continue;
  465. check_vk_result(err);
  466. }
  467. {
  468. err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_PresentCompleteSemaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackbufferIndices[g_FrameIndex]);
  469. check_vk_result(err);
  470. }
  471. {
  472. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  473. check_vk_result(err);
  474. VkCommandBufferBeginInfo info = {};
  475. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  476. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  477. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
  478. check_vk_result(err);
  479. }
  480. {
  481. VkRenderPassBeginInfo info = {};
  482. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  483. info.renderPass = g_RenderPass;
  484. info.framebuffer = g_Framebuffer[g_BackbufferIndices[g_FrameIndex]];
  485. info.renderArea.extent.width = fb_width;
  486. info.renderArea.extent.height = fb_height;
  487. info.clearValueCount = 1;
  488. info.pClearValues = &g_ClearValue;
  489. vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
  490. }
  491. }
  492. static void frame_end()
  493. {
  494. VkResult err;
  495. vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
  496. {
  497. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  498. VkSubmitInfo info = {};
  499. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  500. info.waitSemaphoreCount = 1;
  501. info.pWaitSemaphores = &g_PresentCompleteSemaphore[g_FrameIndex];
  502. info.pWaitDstStageMask = &wait_stage;
  503. info.commandBufferCount = 1;
  504. info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  505. info.signalSemaphoreCount = 1;
  506. info.pSignalSemaphores = &g_RenderCompleteSemaphore[g_FrameIndex];
  507. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  508. check_vk_result(err);
  509. err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
  510. check_vk_result(err);
  511. err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
  512. check_vk_result(err);
  513. }
  514. }
  515. static void frame_present()
  516. {
  517. VkResult err;
  518. // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
  519. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  520. uint32_t PresentIndex = (g_FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES;
  521. #else
  522. uint32_t PresentIndex = g_FrameIndex;
  523. #endif // IMGUI_UNLIMITED_FRAME_RATE
  524. VkSwapchainKHR swapchains[1] = { g_Swapchain };
  525. uint32_t indices[1] = { g_BackbufferIndices[PresentIndex] };
  526. VkPresentInfoKHR info = {};
  527. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  528. info.waitSemaphoreCount = 1;
  529. info.pWaitSemaphores = &g_RenderCompleteSemaphore[PresentIndex];
  530. info.swapchainCount = 1;
  531. info.pSwapchains = swapchains;
  532. info.pImageIndices = indices;
  533. err = vkQueuePresentKHR(g_Queue, &info);
  534. check_vk_result(err);
  535. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  536. }
  537. static void error_callback(int error, const char* description)
  538. {
  539. fprintf(stderr, "Error %d: %s\n", error, description);
  540. }
  541. int main(int, char**)
  542. {
  543. // Setup window
  544. glfwSetErrorCallback(error_callback);
  545. if (!glfwInit())
  546. return 1;
  547. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  548. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
  549. // Setup Vulkan
  550. if (!glfwVulkanSupported())
  551. {
  552. printf("GLFW: Vulkan Not Supported\n");
  553. return 1;
  554. }
  555. uint32_t extensions_count = 0;
  556. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
  557. setup_vulkan(window, glfw_extensions, extensions_count);
  558. // Setup ImGui binding
  559. ImGui::CreateContext();
  560. ImGui_ImplVulkan_InitData init_data = {};
  561. init_data.allocator = g_Allocator;
  562. init_data.gpu = g_Gpu;
  563. init_data.device = g_Device;
  564. init_data.render_pass = g_RenderPass;
  565. init_data.pipeline_cache = g_PipelineCache;
  566. init_data.descriptor_pool = g_DescriptorPool;
  567. init_data.check_vk_result = check_vk_result;
  568. ImGuiIO& io = ImGui::GetIO(); (void)io;
  569. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  570. ImGui_ImplVulkan_Init(&init_data);
  571. ImGui_ImplGlfw_Init(window, true);
  572. // Setup style
  573. ImGui::StyleColorsDark();
  574. //ImGui::StyleColorsClassic();
  575. // Load Fonts
  576. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  577. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  578. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  579. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  580. // - Read 'misc/fonts/README.txt' for more instructions and details.
  581. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  582. //io.Fonts->AddFontDefault();
  583. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  584. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  585. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  586. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  587. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  588. //IM_ASSERT(font != NULL);
  589. // Upload Fonts
  590. {
  591. VkResult err;
  592. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  593. check_vk_result(err);
  594. VkCommandBufferBeginInfo begin_info = {};
  595. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  596. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  597. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
  598. check_vk_result(err);
  599. ImGui_ImplVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
  600. VkSubmitInfo end_info = {};
  601. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  602. end_info.commandBufferCount = 1;
  603. end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  604. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  605. check_vk_result(err);
  606. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  607. check_vk_result(err);
  608. err = vkDeviceWaitIdle(g_Device);
  609. check_vk_result(err);
  610. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  611. }
  612. bool show_demo_window = true;
  613. bool show_another_window = false;
  614. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  615. // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
  616. // Hence we must render once and increase the g_FrameIndex without presenting, which we do before entering the render loop.
  617. // This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here.
  618. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  619. ImGui_ImplVulkan_NewFrame();
  620. ImGui_ImplGlfw_NewFrame();
  621. frame_begin();
  622. ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  623. frame_end();
  624. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  625. #endif // IMGUI_UNLIMITED_FRAME_RATE
  626. // Main loop
  627. while (!glfwWindowShouldClose(window))
  628. {
  629. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  630. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  631. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  632. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  633. glfwPollEvents();
  634. ImGui_ImplVulkan_NewFrame();
  635. ImGui_ImplGlfw_NewFrame();
  636. // 1. Show a simple window.
  637. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  638. {
  639. static float f = 0.0f;
  640. static int counter = 0;
  641. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  642. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  643. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  644. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  645. ImGui::Checkbox("Another Window", &show_another_window);
  646. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  647. counter++;
  648. ImGui::SameLine();
  649. ImGui::Text("counter = %d", counter);
  650. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  651. }
  652. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  653. if (show_another_window)
  654. {
  655. ImGui::Begin("Another Window", &show_another_window);
  656. ImGui::Text("Hello from another window!");
  657. if (ImGui::Button("Close Me"))
  658. show_another_window = false;
  659. ImGui::End();
  660. }
  661. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  662. if (show_demo_window)
  663. {
  664. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  665. ImGui::ShowDemoWindow(&show_demo_window);
  666. }
  667. // Rendering
  668. memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  669. frame_begin();
  670. ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  671. frame_end();
  672. frame_present();
  673. }
  674. // Cleanup
  675. VkResult err = vkDeviceWaitIdle(g_Device);
  676. check_vk_result(err);
  677. ImGui_ImplVulkan_Shutdown();
  678. ImGui_ImplGlfw_Shutdown();
  679. ImGui::DestroyContext();
  680. cleanup_vulkan();
  681. glfwTerminate();
  682. return 0;
  683. }