imgui_impl_vulkan.cpp 72 KB

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  1. // dear imgui: Renderer for Vulkan
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
  5. // [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
  6. // Missing features:
  7. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
  8. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  9. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  10. // https://github.com/ocornut/imgui
  11. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  12. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  13. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  14. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  15. // You will use those if you want to use this rendering back-end in your engine/app.
  16. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  17. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  18. // Read comments in imgui_impl_vulkan.h.
  19. // CHANGELOG
  20. // (minor and older changes stripped away, please see git history for details)
  21. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  22. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  23. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  24. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  25. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  26. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  27. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  28. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  29. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  30. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  31. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  32. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  33. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
  34. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  35. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  36. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  37. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  38. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  39. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  40. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  41. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  42. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  43. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  44. #include "imgui.h"
  45. #include "imgui_impl_vulkan.h"
  46. #include <stdio.h>
  47. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  48. // [Please zero-clear before use!]
  49. struct ImGui_ImplVulkanH_FrameRenderBuffers
  50. {
  51. VkDeviceMemory VertexBufferMemory;
  52. VkDeviceMemory IndexBufferMemory;
  53. VkDeviceSize VertexBufferSize;
  54. VkDeviceSize IndexBufferSize;
  55. VkBuffer VertexBuffer;
  56. VkBuffer IndexBuffer;
  57. };
  58. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  59. // [Please zero-clear before use!]
  60. struct ImGui_ImplVulkanH_WindowRenderBuffers
  61. {
  62. uint32_t Index;
  63. uint32_t Count;
  64. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  65. };
  66. // For multi-viewport support:
  67. // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
  68. struct ImGuiViewportDataVulkan
  69. {
  70. bool WindowOwned;
  71. ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
  72. ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
  73. ImGuiViewportDataVulkan() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
  74. ~ImGuiViewportDataVulkan() { }
  75. };
  76. // Vulkan data
  77. static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
  78. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  79. static VkDeviceSize g_BufferMemoryAlignment = 256;
  80. static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
  81. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  82. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  83. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  84. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  85. // Font data
  86. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  87. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  88. static VkImage g_FontImage = VK_NULL_HANDLE;
  89. static VkImageView g_FontView = VK_NULL_HANDLE;
  90. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  91. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  92. // Forward Declarations
  93. bool ImGui_ImplVulkan_CreateDeviceObjects();
  94. void ImGui_ImplVulkan_DestroyDeviceObjects();
  95. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  96. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  97. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  98. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  99. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
  100. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  101. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  102. //-----------------------------------------------------------------------------
  103. // SHADERS
  104. //-----------------------------------------------------------------------------
  105. // Forward Declarations
  106. static void ImGui_ImplVulkan_InitPlatformInterface();
  107. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  108. // glsl_shader.vert, compiled with:
  109. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  110. /*
  111. #version 450 core
  112. layout(location = 0) in vec2 aPos;
  113. layout(location = 1) in vec2 aUV;
  114. layout(location = 2) in vec4 aColor;
  115. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  116. out gl_PerVertex { vec4 gl_Position; };
  117. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  118. void main()
  119. {
  120. Out.Color = aColor;
  121. Out.UV = aUV;
  122. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  123. }
  124. */
  125. static uint32_t __glsl_shader_vert_spv[] =
  126. {
  127. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  128. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  129. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  130. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  131. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  132. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  133. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  134. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  135. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  136. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  137. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  138. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  139. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  140. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  141. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  142. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  143. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  144. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  145. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  146. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  147. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  148. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  149. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  150. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  151. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  152. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  153. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  154. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  155. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  156. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  157. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  158. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  159. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  160. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  161. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  162. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  163. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  164. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  165. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  166. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  167. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  168. };
  169. // glsl_shader.frag, compiled with:
  170. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  171. /*
  172. #version 450 core
  173. layout(location = 0) out vec4 fColor;
  174. layout(set=0, binding=0) uniform sampler2D sTexture;
  175. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  176. void main()
  177. {
  178. fColor = In.Color * texture(sTexture, In.UV.st);
  179. }
  180. */
  181. static uint32_t __glsl_shader_frag_spv[] =
  182. {
  183. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  184. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  185. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  186. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  187. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  188. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  189. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  190. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  191. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  192. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  193. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  194. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  195. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  196. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  197. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  198. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  199. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  200. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  201. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  202. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  203. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  204. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  205. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  206. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  207. 0x00010038
  208. };
  209. //-----------------------------------------------------------------------------
  210. // FUNCTIONS
  211. //-----------------------------------------------------------------------------
  212. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  213. {
  214. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  215. VkPhysicalDeviceMemoryProperties prop;
  216. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  217. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  218. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
  219. return i;
  220. return 0xFFFFFFFF; // Unable to find memoryType
  221. }
  222. static void check_vk_result(VkResult err)
  223. {
  224. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  225. if (v->CheckVkResultFn)
  226. v->CheckVkResultFn(err);
  227. }
  228. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  229. {
  230. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  231. VkResult err;
  232. if (buffer != VK_NULL_HANDLE)
  233. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  234. if (buffer_memory != VK_NULL_HANDLE)
  235. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  236. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  237. VkBufferCreateInfo buffer_info = {};
  238. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  239. buffer_info.size = vertex_buffer_size_aligned;
  240. buffer_info.usage = usage;
  241. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  242. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  243. check_vk_result(err);
  244. VkMemoryRequirements req;
  245. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  246. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  247. VkMemoryAllocateInfo alloc_info = {};
  248. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  249. alloc_info.allocationSize = req.size;
  250. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  251. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  252. check_vk_result(err);
  253. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  254. check_vk_result(err);
  255. p_buffer_size = new_size;
  256. }
  257. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  258. {
  259. // Bind pipeline and descriptor sets:
  260. {
  261. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
  262. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  263. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  264. }
  265. // Bind Vertex And Index Buffer:
  266. if (draw_data->TotalVtxCount > 0)
  267. {
  268. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  269. VkDeviceSize vertex_offset[1] = { 0 };
  270. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  271. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  272. }
  273. // Setup viewport:
  274. {
  275. VkViewport viewport;
  276. viewport.x = 0;
  277. viewport.y = 0;
  278. viewport.width = (float)fb_width;
  279. viewport.height = (float)fb_height;
  280. viewport.minDepth = 0.0f;
  281. viewport.maxDepth = 1.0f;
  282. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  283. }
  284. // Setup scale and translation:
  285. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  286. {
  287. float scale[2];
  288. scale[0] = 2.0f / draw_data->DisplaySize.x;
  289. scale[1] = 2.0f / draw_data->DisplaySize.y;
  290. float translate[2];
  291. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  292. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  293. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  294. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  295. }
  296. }
  297. // Render function
  298. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  299. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
  300. {
  301. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  302. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  303. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  304. if (fb_width <= 0 || fb_height <= 0)
  305. return;
  306. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  307. // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
  308. ImGuiViewportDataVulkan* viewport_renderer_data = (ImGuiViewportDataVulkan*)draw_data->OwnerViewport->RendererUserData;
  309. IM_ASSERT(viewport_renderer_data != NULL);
  310. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
  311. if (wrb->FrameRenderBuffers == NULL)
  312. {
  313. wrb->Index = 0;
  314. wrb->Count = v->ImageCount;
  315. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  316. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  317. }
  318. IM_ASSERT(wrb->Count == v->ImageCount);
  319. wrb->Index = (wrb->Index + 1) % wrb->Count;
  320. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  321. if (draw_data->TotalVtxCount > 0)
  322. {
  323. // Create or resize the vertex/index buffers
  324. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  325. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  326. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  327. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  328. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  329. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  330. // Upload vertex/index data into a single contiguous GPU buffer
  331. ImDrawVert* vtx_dst = NULL;
  332. ImDrawIdx* idx_dst = NULL;
  333. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  334. check_vk_result(err);
  335. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  336. check_vk_result(err);
  337. for (int n = 0; n < draw_data->CmdListsCount; n++)
  338. {
  339. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  340. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  341. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  342. vtx_dst += cmd_list->VtxBuffer.Size;
  343. idx_dst += cmd_list->IdxBuffer.Size;
  344. }
  345. VkMappedMemoryRange range[2] = {};
  346. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  347. range[0].memory = rb->VertexBufferMemory;
  348. range[0].size = VK_WHOLE_SIZE;
  349. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  350. range[1].memory = rb->IndexBufferMemory;
  351. range[1].size = VK_WHOLE_SIZE;
  352. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  353. check_vk_result(err);
  354. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  355. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  356. }
  357. // Setup desired Vulkan state
  358. ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
  359. // Will project scissor/clipping rectangles into framebuffer space
  360. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  361. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  362. // Render command lists
  363. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  364. int global_vtx_offset = 0;
  365. int global_idx_offset = 0;
  366. for (int n = 0; n < draw_data->CmdListsCount; n++)
  367. {
  368. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  369. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  370. {
  371. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  372. if (pcmd->UserCallback != NULL)
  373. {
  374. // User callback, registered via ImDrawList::AddCallback()
  375. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  376. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  377. ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
  378. else
  379. pcmd->UserCallback(cmd_list, pcmd);
  380. }
  381. else
  382. {
  383. // Project scissor/clipping rectangles into framebuffer space
  384. ImVec4 clip_rect;
  385. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  386. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  387. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  388. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  389. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  390. {
  391. // Negative offsets are illegal for vkCmdSetScissor
  392. if (clip_rect.x < 0.0f)
  393. clip_rect.x = 0.0f;
  394. if (clip_rect.y < 0.0f)
  395. clip_rect.y = 0.0f;
  396. // Apply scissor/clipping rectangle
  397. VkRect2D scissor;
  398. scissor.offset.x = (int32_t)(clip_rect.x);
  399. scissor.offset.y = (int32_t)(clip_rect.y);
  400. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  401. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  402. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  403. // Draw
  404. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  405. }
  406. }
  407. }
  408. global_idx_offset += cmd_list->IdxBuffer.Size;
  409. global_vtx_offset += cmd_list->VtxBuffer.Size;
  410. }
  411. }
  412. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  413. {
  414. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  415. ImGuiIO& io = ImGui::GetIO();
  416. unsigned char* pixels;
  417. int width, height;
  418. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  419. size_t upload_size = width*height*4*sizeof(char);
  420. VkResult err;
  421. // Create the Image:
  422. {
  423. VkImageCreateInfo info = {};
  424. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  425. info.imageType = VK_IMAGE_TYPE_2D;
  426. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  427. info.extent.width = width;
  428. info.extent.height = height;
  429. info.extent.depth = 1;
  430. info.mipLevels = 1;
  431. info.arrayLayers = 1;
  432. info.samples = VK_SAMPLE_COUNT_1_BIT;
  433. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  434. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  435. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  436. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  437. err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
  438. check_vk_result(err);
  439. VkMemoryRequirements req;
  440. vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
  441. VkMemoryAllocateInfo alloc_info = {};
  442. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  443. alloc_info.allocationSize = req.size;
  444. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  445. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
  446. check_vk_result(err);
  447. err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
  448. check_vk_result(err);
  449. }
  450. // Create the Image View:
  451. {
  452. VkImageViewCreateInfo info = {};
  453. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  454. info.image = g_FontImage;
  455. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  456. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  457. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  458. info.subresourceRange.levelCount = 1;
  459. info.subresourceRange.layerCount = 1;
  460. err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
  461. check_vk_result(err);
  462. }
  463. // Update the Descriptor Set:
  464. {
  465. VkDescriptorImageInfo desc_image[1] = {};
  466. desc_image[0].sampler = g_FontSampler;
  467. desc_image[0].imageView = g_FontView;
  468. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  469. VkWriteDescriptorSet write_desc[1] = {};
  470. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  471. write_desc[0].dstSet = g_DescriptorSet;
  472. write_desc[0].descriptorCount = 1;
  473. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  474. write_desc[0].pImageInfo = desc_image;
  475. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  476. }
  477. // Create the Upload Buffer:
  478. {
  479. VkBufferCreateInfo buffer_info = {};
  480. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  481. buffer_info.size = upload_size;
  482. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  483. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  484. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
  485. check_vk_result(err);
  486. VkMemoryRequirements req;
  487. vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
  488. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  489. VkMemoryAllocateInfo alloc_info = {};
  490. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  491. alloc_info.allocationSize = req.size;
  492. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  493. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
  494. check_vk_result(err);
  495. err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  496. check_vk_result(err);
  497. }
  498. // Upload to Buffer:
  499. {
  500. char* map = NULL;
  501. err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  502. check_vk_result(err);
  503. memcpy(map, pixels, upload_size);
  504. VkMappedMemoryRange range[1] = {};
  505. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  506. range[0].memory = g_UploadBufferMemory;
  507. range[0].size = upload_size;
  508. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  509. check_vk_result(err);
  510. vkUnmapMemory(v->Device, g_UploadBufferMemory);
  511. }
  512. // Copy to Image:
  513. {
  514. VkImageMemoryBarrier copy_barrier[1] = {};
  515. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  516. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  517. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  518. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  519. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  520. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  521. copy_barrier[0].image = g_FontImage;
  522. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  523. copy_barrier[0].subresourceRange.levelCount = 1;
  524. copy_barrier[0].subresourceRange.layerCount = 1;
  525. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  526. VkBufferImageCopy region = {};
  527. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  528. region.imageSubresource.layerCount = 1;
  529. region.imageExtent.width = width;
  530. region.imageExtent.height = height;
  531. region.imageExtent.depth = 1;
  532. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  533. VkImageMemoryBarrier use_barrier[1] = {};
  534. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  535. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  536. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  537. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  538. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  539. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  540. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  541. use_barrier[0].image = g_FontImage;
  542. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  543. use_barrier[0].subresourceRange.levelCount = 1;
  544. use_barrier[0].subresourceRange.layerCount = 1;
  545. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  546. }
  547. // Store our identifier
  548. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  549. return true;
  550. }
  551. bool ImGui_ImplVulkan_CreateDeviceObjects()
  552. {
  553. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  554. VkResult err;
  555. VkShaderModule vert_module;
  556. VkShaderModule frag_module;
  557. // Create The Shader Modules:
  558. {
  559. VkShaderModuleCreateInfo vert_info = {};
  560. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  561. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  562. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  563. err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
  564. check_vk_result(err);
  565. VkShaderModuleCreateInfo frag_info = {};
  566. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  567. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  568. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  569. err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
  570. check_vk_result(err);
  571. }
  572. if (!g_FontSampler)
  573. {
  574. VkSamplerCreateInfo info = {};
  575. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  576. info.magFilter = VK_FILTER_LINEAR;
  577. info.minFilter = VK_FILTER_LINEAR;
  578. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  579. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  580. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  581. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  582. info.minLod = -1000;
  583. info.maxLod = 1000;
  584. info.maxAnisotropy = 1.0f;
  585. err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
  586. check_vk_result(err);
  587. }
  588. if (!g_DescriptorSetLayout)
  589. {
  590. VkSampler sampler[1] = {g_FontSampler};
  591. VkDescriptorSetLayoutBinding binding[1] = {};
  592. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  593. binding[0].descriptorCount = 1;
  594. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  595. binding[0].pImmutableSamplers = sampler;
  596. VkDescriptorSetLayoutCreateInfo info = {};
  597. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  598. info.bindingCount = 1;
  599. info.pBindings = binding;
  600. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
  601. check_vk_result(err);
  602. }
  603. // Create Descriptor Set:
  604. {
  605. VkDescriptorSetAllocateInfo alloc_info = {};
  606. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  607. alloc_info.descriptorPool = v->DescriptorPool;
  608. alloc_info.descriptorSetCount = 1;
  609. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  610. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
  611. check_vk_result(err);
  612. }
  613. if (!g_PipelineLayout)
  614. {
  615. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  616. VkPushConstantRange push_constants[1] = {};
  617. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  618. push_constants[0].offset = sizeof(float) * 0;
  619. push_constants[0].size = sizeof(float) * 4;
  620. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  621. VkPipelineLayoutCreateInfo layout_info = {};
  622. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  623. layout_info.setLayoutCount = 1;
  624. layout_info.pSetLayouts = set_layout;
  625. layout_info.pushConstantRangeCount = 1;
  626. layout_info.pPushConstantRanges = push_constants;
  627. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
  628. check_vk_result(err);
  629. }
  630. VkPipelineShaderStageCreateInfo stage[2] = {};
  631. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  632. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  633. stage[0].module = vert_module;
  634. stage[0].pName = "main";
  635. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  636. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  637. stage[1].module = frag_module;
  638. stage[1].pName = "main";
  639. VkVertexInputBindingDescription binding_desc[1] = {};
  640. binding_desc[0].stride = sizeof(ImDrawVert);
  641. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  642. VkVertexInputAttributeDescription attribute_desc[3] = {};
  643. attribute_desc[0].location = 0;
  644. attribute_desc[0].binding = binding_desc[0].binding;
  645. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  646. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  647. attribute_desc[1].location = 1;
  648. attribute_desc[1].binding = binding_desc[0].binding;
  649. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  650. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  651. attribute_desc[2].location = 2;
  652. attribute_desc[2].binding = binding_desc[0].binding;
  653. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  654. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  655. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  656. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  657. vertex_info.vertexBindingDescriptionCount = 1;
  658. vertex_info.pVertexBindingDescriptions = binding_desc;
  659. vertex_info.vertexAttributeDescriptionCount = 3;
  660. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  661. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  662. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  663. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  664. VkPipelineViewportStateCreateInfo viewport_info = {};
  665. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  666. viewport_info.viewportCount = 1;
  667. viewport_info.scissorCount = 1;
  668. VkPipelineRasterizationStateCreateInfo raster_info = {};
  669. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  670. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  671. raster_info.cullMode = VK_CULL_MODE_NONE;
  672. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  673. raster_info.lineWidth = 1.0f;
  674. VkPipelineMultisampleStateCreateInfo ms_info = {};
  675. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  676. if (v->MSAASamples != 0)
  677. ms_info.rasterizationSamples = v->MSAASamples;
  678. else
  679. ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  680. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  681. color_attachment[0].blendEnable = VK_TRUE;
  682. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  683. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  684. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  685. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  686. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  687. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  688. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  689. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  690. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  691. VkPipelineColorBlendStateCreateInfo blend_info = {};
  692. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  693. blend_info.attachmentCount = 1;
  694. blend_info.pAttachments = color_attachment;
  695. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  696. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  697. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  698. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  699. dynamic_state.pDynamicStates = dynamic_states;
  700. VkGraphicsPipelineCreateInfo info = {};
  701. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  702. info.flags = g_PipelineCreateFlags;
  703. info.stageCount = 2;
  704. info.pStages = stage;
  705. info.pVertexInputState = &vertex_info;
  706. info.pInputAssemblyState = &ia_info;
  707. info.pViewportState = &viewport_info;
  708. info.pRasterizationState = &raster_info;
  709. info.pMultisampleState = &ms_info;
  710. info.pDepthStencilState = &depth_info;
  711. info.pColorBlendState = &blend_info;
  712. info.pDynamicState = &dynamic_state;
  713. info.layout = g_PipelineLayout;
  714. info.renderPass = g_RenderPass;
  715. err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
  716. check_vk_result(err);
  717. vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
  718. vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
  719. return true;
  720. }
  721. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  722. {
  723. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  724. if (g_UploadBuffer)
  725. {
  726. vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
  727. g_UploadBuffer = VK_NULL_HANDLE;
  728. }
  729. if (g_UploadBufferMemory)
  730. {
  731. vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
  732. g_UploadBufferMemory = VK_NULL_HANDLE;
  733. }
  734. }
  735. void ImGui_ImplVulkan_DestroyDeviceObjects()
  736. {
  737. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  738. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  739. ImGui_ImplVulkan_DestroyFontUploadObjects();
  740. if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
  741. if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
  742. if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
  743. if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
  744. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  745. if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  746. if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
  747. }
  748. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  749. {
  750. // Setup back-end capabilities flags
  751. ImGuiIO& io = ImGui::GetIO();
  752. io.BackendRendererName = "imgui_impl_vulkan";
  753. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  754. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  755. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  756. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  757. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  758. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  759. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  760. IM_ASSERT(info->MinImageCount >= 2);
  761. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  762. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  763. g_VulkanInitInfo = *info;
  764. g_RenderPass = render_pass;
  765. ImGui_ImplVulkan_CreateDeviceObjects();
  766. // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
  767. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  768. main_viewport->RendererUserData = IM_NEW(ImGuiViewportDataVulkan)();
  769. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  770. ImGui_ImplVulkan_InitPlatformInterface();
  771. return true;
  772. }
  773. void ImGui_ImplVulkan_Shutdown()
  774. {
  775. // First destroy objects in all viewports
  776. ImGui_ImplVulkan_DestroyDeviceObjects();
  777. // Manually delete main viewport render data in-case we haven't initialized for viewports
  778. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  779. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)main_viewport->RendererUserData)
  780. IM_DELETE(data);
  781. main_viewport->RendererUserData = NULL;
  782. // Clean up windows
  783. ImGui_ImplVulkan_ShutdownPlatformInterface();
  784. }
  785. void ImGui_ImplVulkan_NewFrame()
  786. {
  787. }
  788. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  789. {
  790. IM_ASSERT(min_image_count >= 2);
  791. if (g_VulkanInitInfo.MinImageCount == min_image_count)
  792. return;
  793. IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
  794. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  795. VkResult err = vkDeviceWaitIdle(v->Device);
  796. check_vk_result(err);
  797. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  798. g_VulkanInitInfo.MinImageCount = min_image_count;
  799. }
  800. //-------------------------------------------------------------------------
  801. // Internal / Miscellaneous Vulkan Helpers
  802. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  803. //-------------------------------------------------------------------------
  804. // You probably do NOT need to use or care about those functions.
  805. // Those functions only exist because:
  806. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  807. // 2) the upcoming multi-viewport feature will need them internally.
  808. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
  809. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  810. //
  811. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  812. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  813. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  814. //-------------------------------------------------------------------------
  815. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  816. {
  817. IM_ASSERT(request_formats != NULL);
  818. IM_ASSERT(request_formats_count > 0);
  819. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  820. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  821. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  822. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  823. uint32_t avail_count;
  824. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  825. ImVector<VkSurfaceFormatKHR> avail_format;
  826. avail_format.resize((int)avail_count);
  827. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  828. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  829. if (avail_count == 1)
  830. {
  831. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  832. {
  833. VkSurfaceFormatKHR ret;
  834. ret.format = request_formats[0];
  835. ret.colorSpace = request_color_space;
  836. return ret;
  837. }
  838. else
  839. {
  840. // No point in searching another format
  841. return avail_format[0];
  842. }
  843. }
  844. else
  845. {
  846. // Request several formats, the first found will be used
  847. for (int request_i = 0; request_i < request_formats_count; request_i++)
  848. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  849. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  850. return avail_format[avail_i];
  851. // If none of the requested image formats could be found, use the first available
  852. return avail_format[0];
  853. }
  854. }
  855. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  856. {
  857. IM_ASSERT(request_modes != NULL);
  858. IM_ASSERT(request_modes_count > 0);
  859. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  860. uint32_t avail_count = 0;
  861. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  862. ImVector<VkPresentModeKHR> avail_modes;
  863. avail_modes.resize((int)avail_count);
  864. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  865. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  866. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  867. for (int request_i = 0; request_i < request_modes_count; request_i++)
  868. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  869. if (request_modes[request_i] == avail_modes[avail_i])
  870. return request_modes[request_i];
  871. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  872. }
  873. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  874. {
  875. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  876. (void)physical_device;
  877. (void)allocator;
  878. // Create Command Buffers
  879. VkResult err;
  880. for (uint32_t i = 0; i < wd->ImageCount; i++)
  881. {
  882. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  883. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  884. {
  885. VkCommandPoolCreateInfo info = {};
  886. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  887. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  888. info.queueFamilyIndex = queue_family;
  889. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  890. check_vk_result(err);
  891. }
  892. {
  893. VkCommandBufferAllocateInfo info = {};
  894. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  895. info.commandPool = fd->CommandPool;
  896. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  897. info.commandBufferCount = 1;
  898. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  899. check_vk_result(err);
  900. }
  901. {
  902. VkFenceCreateInfo info = {};
  903. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  904. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  905. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  906. check_vk_result(err);
  907. }
  908. {
  909. VkSemaphoreCreateInfo info = {};
  910. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  911. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  912. check_vk_result(err);
  913. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  914. check_vk_result(err);
  915. }
  916. }
  917. }
  918. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  919. {
  920. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  921. return 3;
  922. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  923. return 2;
  924. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  925. return 1;
  926. IM_ASSERT(0);
  927. return 1;
  928. }
  929. // Also destroy old swap chain and in-flight frames data, if any.
  930. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  931. {
  932. VkResult err;
  933. VkSwapchainKHR old_swapchain = wd->Swapchain;
  934. wd->Swapchain = NULL;
  935. err = vkDeviceWaitIdle(device);
  936. check_vk_result(err);
  937. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  938. // Destroy old Framebuffer
  939. for (uint32_t i = 0; i < wd->ImageCount; i++)
  940. {
  941. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  942. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  943. }
  944. IM_FREE(wd->Frames);
  945. IM_FREE(wd->FrameSemaphores);
  946. wd->Frames = NULL;
  947. wd->FrameSemaphores = NULL;
  948. wd->ImageCount = 0;
  949. if (wd->RenderPass)
  950. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  951. // If min image count was not specified, request different count of images dependent on selected present mode
  952. if (min_image_count == 0)
  953. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  954. // Create Swapchain
  955. {
  956. VkSwapchainCreateInfoKHR info = {};
  957. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  958. info.surface = wd->Surface;
  959. info.minImageCount = min_image_count;
  960. info.imageFormat = wd->SurfaceFormat.format;
  961. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  962. info.imageArrayLayers = 1;
  963. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  964. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  965. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  966. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  967. info.presentMode = wd->PresentMode;
  968. info.clipped = VK_TRUE;
  969. info.oldSwapchain = old_swapchain;
  970. VkSurfaceCapabilitiesKHR cap;
  971. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  972. check_vk_result(err);
  973. if (info.minImageCount < cap.minImageCount)
  974. info.minImageCount = cap.minImageCount;
  975. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  976. info.minImageCount = cap.maxImageCount;
  977. if (cap.currentExtent.width == 0xffffffff)
  978. {
  979. info.imageExtent.width = wd->Width = w;
  980. info.imageExtent.height = wd->Height = h;
  981. }
  982. else
  983. {
  984. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  985. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  986. }
  987. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  988. check_vk_result(err);
  989. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  990. check_vk_result(err);
  991. VkImage backbuffers[16] = {};
  992. IM_ASSERT(wd->ImageCount >= min_image_count);
  993. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  994. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  995. check_vk_result(err);
  996. IM_ASSERT(wd->Frames == NULL);
  997. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  998. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  999. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1000. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1001. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1002. wd->Frames[i].Backbuffer = backbuffers[i];
  1003. }
  1004. if (old_swapchain)
  1005. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1006. // Create the Render Pass
  1007. {
  1008. VkAttachmentDescription attachment = {};
  1009. attachment.format = wd->SurfaceFormat.format;
  1010. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1011. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1012. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1013. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1014. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1015. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1016. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1017. VkAttachmentReference color_attachment = {};
  1018. color_attachment.attachment = 0;
  1019. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1020. VkSubpassDescription subpass = {};
  1021. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1022. subpass.colorAttachmentCount = 1;
  1023. subpass.pColorAttachments = &color_attachment;
  1024. VkSubpassDependency dependency = {};
  1025. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1026. dependency.dstSubpass = 0;
  1027. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1028. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1029. dependency.srcAccessMask = 0;
  1030. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1031. VkRenderPassCreateInfo info = {};
  1032. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1033. info.attachmentCount = 1;
  1034. info.pAttachments = &attachment;
  1035. info.subpassCount = 1;
  1036. info.pSubpasses = &subpass;
  1037. info.dependencyCount = 1;
  1038. info.pDependencies = &dependency;
  1039. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1040. check_vk_result(err);
  1041. }
  1042. // Create The Image Views
  1043. {
  1044. VkImageViewCreateInfo info = {};
  1045. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1046. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1047. info.format = wd->SurfaceFormat.format;
  1048. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1049. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1050. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1051. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1052. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1053. info.subresourceRange = image_range;
  1054. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1055. {
  1056. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1057. info.image = fd->Backbuffer;
  1058. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1059. check_vk_result(err);
  1060. }
  1061. }
  1062. // Create Framebuffer
  1063. {
  1064. VkImageView attachment[1];
  1065. VkFramebufferCreateInfo info = {};
  1066. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1067. info.renderPass = wd->RenderPass;
  1068. info.attachmentCount = 1;
  1069. info.pAttachments = attachment;
  1070. info.width = wd->Width;
  1071. info.height = wd->Height;
  1072. info.layers = 1;
  1073. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1074. {
  1075. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1076. attachment[0] = fd->BackbufferView;
  1077. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1078. check_vk_result(err);
  1079. }
  1080. }
  1081. }
  1082. // Create or resize window
  1083. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1084. {
  1085. (void)instance;
  1086. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1087. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1088. }
  1089. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1090. {
  1091. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1092. //vkQueueWaitIdle(g_Queue);
  1093. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1094. {
  1095. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1096. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1097. }
  1098. IM_FREE(wd->Frames);
  1099. IM_FREE(wd->FrameSemaphores);
  1100. wd->Frames = NULL;
  1101. wd->FrameSemaphores = NULL;
  1102. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1103. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1104. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1105. *wd = ImGui_ImplVulkanH_Window();
  1106. }
  1107. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1108. {
  1109. vkDestroyFence(device, fd->Fence, allocator);
  1110. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1111. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1112. fd->Fence = VK_NULL_HANDLE;
  1113. fd->CommandBuffer = VK_NULL_HANDLE;
  1114. fd->CommandPool = VK_NULL_HANDLE;
  1115. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1116. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1117. }
  1118. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1119. {
  1120. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1121. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1122. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1123. }
  1124. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1125. {
  1126. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1127. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1128. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1129. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1130. buffers->VertexBufferSize = 0;
  1131. buffers->IndexBufferSize = 0;
  1132. }
  1133. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1134. {
  1135. for (uint32_t n = 0; n < buffers->Count; n++)
  1136. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1137. IM_FREE(buffers->FrameRenderBuffers);
  1138. buffers->FrameRenderBuffers = NULL;
  1139. buffers->Index = 0;
  1140. buffers->Count = 0;
  1141. }
  1142. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
  1143. {
  1144. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1145. for (int n = 0; n < platform_io.Viewports.Size; n++)
  1146. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)platform_io.Viewports[n]->RendererUserData)
  1147. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &data->RenderBuffers, allocator);
  1148. }
  1149. //--------------------------------------------------------------------------------------------------------
  1150. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1151. // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
  1152. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1153. //--------------------------------------------------------------------------------------------------------
  1154. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1155. {
  1156. ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
  1157. viewport->RendererUserData = data;
  1158. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1159. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1160. // Create surface
  1161. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1162. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1163. check_vk_result(err);
  1164. // Check for WSI support
  1165. VkBool32 res;
  1166. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1167. if (res != VK_TRUE)
  1168. {
  1169. IM_ASSERT(0); // Error: no WSI support on physical device
  1170. return;
  1171. }
  1172. // Select Surface Format
  1173. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1174. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1175. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1176. // Select Present Mode
  1177. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1178. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1179. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1180. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1181. // Create SwapChain, RenderPass, Framebuffer, etc.
  1182. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1183. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1184. data->WindowOwned = true;
  1185. }
  1186. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1187. {
  1188. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1189. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
  1190. {
  1191. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1192. if (data->WindowOwned)
  1193. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
  1194. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &data->RenderBuffers, v->Allocator);
  1195. IM_DELETE(data);
  1196. }
  1197. viewport->RendererUserData = NULL;
  1198. }
  1199. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1200. {
  1201. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1202. if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1203. return;
  1204. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1205. data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1206. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1207. }
  1208. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1209. {
  1210. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1211. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1212. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1213. VkResult err;
  1214. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1215. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1216. {
  1217. for (;;)
  1218. {
  1219. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1220. if (err == VK_SUCCESS) break;
  1221. if (err == VK_TIMEOUT) continue;
  1222. check_vk_result(err);
  1223. }
  1224. {
  1225. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1226. check_vk_result(err);
  1227. fd = &wd->Frames[wd->FrameIndex];
  1228. }
  1229. {
  1230. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1231. check_vk_result(err);
  1232. VkCommandBufferBeginInfo info = {};
  1233. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1234. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1235. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1236. check_vk_result(err);
  1237. }
  1238. {
  1239. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1240. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1241. VkRenderPassBeginInfo info = {};
  1242. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1243. info.renderPass = wd->RenderPass;
  1244. info.framebuffer = fd->Framebuffer;
  1245. info.renderArea.extent.width = wd->Width;
  1246. info.renderArea.extent.height = wd->Height;
  1247. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1248. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1249. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1250. }
  1251. }
  1252. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer);
  1253. {
  1254. vkCmdEndRenderPass(fd->CommandBuffer);
  1255. {
  1256. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1257. VkSubmitInfo info = {};
  1258. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1259. info.waitSemaphoreCount = 1;
  1260. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1261. info.pWaitDstStageMask = &wait_stage;
  1262. info.commandBufferCount = 1;
  1263. info.pCommandBuffers = &fd->CommandBuffer;
  1264. info.signalSemaphoreCount = 1;
  1265. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1266. err = vkEndCommandBuffer(fd->CommandBuffer);
  1267. check_vk_result(err);
  1268. err = vkResetFences(v->Device, 1, &fd->Fence);
  1269. check_vk_result(err);
  1270. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1271. check_vk_result(err);
  1272. }
  1273. }
  1274. }
  1275. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1276. {
  1277. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1278. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1279. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1280. VkResult err;
  1281. uint32_t present_index = wd->FrameIndex;
  1282. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1283. VkPresentInfoKHR info = {};
  1284. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1285. info.waitSemaphoreCount = 1;
  1286. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1287. info.swapchainCount = 1;
  1288. info.pSwapchains = &wd->Swapchain;
  1289. info.pImageIndices = &present_index;
  1290. err = vkQueuePresentKHR(v->Queue, &info);
  1291. check_vk_result(err);
  1292. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1293. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  1294. }
  1295. void ImGui_ImplVulkan_InitPlatformInterface()
  1296. {
  1297. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1298. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1299. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1300. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1301. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1302. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1303. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1304. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1305. }
  1306. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1307. {
  1308. ImGui::DestroyPlatformWindows();
  1309. }