imgui_impl_a5.cpp 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293
  1. // ImGui Allegro 5 bindings
  2. // You can copy and use unmodified imgui_impl_* files in your project.
  3. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
  4. // See main.cpp for an example of using this.
  5. // https://github.com/ocornut/imgui
  6. // by @birthggd
  7. #include <stdint.h> // uint64_t
  8. #include <cstring> // memcpy
  9. #include <imgui.h>
  10. #include "imgui_impl_a5.h"
  11. #include <allegro5/allegro.h>
  12. #include <allegro5/allegro_primitives.h>
  13. #ifdef _WIN32
  14. #include <allegro5/allegro_windows.h>
  15. #endif
  16. // Data
  17. static ALLEGRO_DISPLAY* g_Display = NULL;
  18. static ALLEGRO_BITMAP* g_Texture = NULL;
  19. static double g_Time = 0.0;
  20. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  21. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  22. #define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->ELEMENT))
  23. struct ImDrawVertAllegro
  24. {
  25. ImVec2 pos;
  26. ImVec2 uv;
  27. ALLEGRO_COLOR col;
  28. };
  29. void ImGui_ImplA5_RenderDrawLists(ImDrawData* draw_data)
  30. {
  31. int op, src, dst;
  32. al_get_blender(&op, &src, &dst);
  33. al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
  34. for (int n = 0; n < draw_data->CmdListsCount; n++)
  35. {
  36. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  37. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
  38. static ImVector<ImDrawVertAllegro> vertices;
  39. vertices.resize(cmd_list->VtxBuffer.size());
  40. for (int i = 0; i < cmd_list->VtxBuffer.size(); ++i)
  41. {
  42. const ImDrawVert &dv = cmd_list->VtxBuffer[i];
  43. ImDrawVertAllegro v;
  44. v.pos = dv.pos;
  45. v.uv = dv.uv;
  46. unsigned char *c = (unsigned char*)&dv.col;
  47. v.col = al_map_rgba(c[0], c[1], c[2], c[3]);
  48. vertices[i] = v;
  49. }
  50. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit vertices
  51. static ImVector<int> indices;
  52. indices.resize(cmd_list->IdxBuffer.size());
  53. for (int i = 0; i < cmd_list->IdxBuffer.size(); ++i)
  54. indices[i] = (int)cmd_list->IdxBuffer.Data[i];
  55. int idx_offset = 0;
  56. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
  57. {
  58. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  59. if (pcmd->UserCallback)
  60. {
  61. pcmd->UserCallback(cmd_list, pcmd);
  62. }
  63. else
  64. {
  65. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
  66. al_set_clipping_rectangle(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z-pcmd->ClipRect.x, pcmd->ClipRect.w-pcmd->ClipRect.y);
  67. al_draw_indexed_prim(&vertices[0], g_VertexDecl, texture, &indices[idx_offset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  68. }
  69. idx_offset += pcmd->ElemCount;
  70. }
  71. }
  72. // Restore modified state
  73. al_set_blender(op, src, dst);
  74. al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
  75. }
  76. bool Imgui_ImplA5_CreateDeviceObjects()
  77. {
  78. ImGuiIO &io = ImGui::GetIO();
  79. // Build texture
  80. unsigned char *pixels;
  81. int width, height;
  82. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  83. // Create texture
  84. int flags = al_get_new_bitmap_flags();
  85. int fmt = al_get_new_bitmap_format();
  86. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
  87. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  88. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  89. al_set_new_bitmap_flags(flags);
  90. al_set_new_bitmap_format(fmt);
  91. if (!img)
  92. return false;
  93. ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  94. if (!locked_img)
  95. {
  96. al_destroy_bitmap(img);
  97. return false;
  98. }
  99. memcpy(locked_img->data, pixels, sizeof(int)*width*height);
  100. al_unlock_bitmap(img);
  101. // Convert software texture to hardware texture.
  102. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  103. al_destroy_bitmap(img);
  104. if (!cloned_img)
  105. return false;
  106. // Store our identifier
  107. io.Fonts->TexID = (void*)cloned_img;
  108. g_Texture = cloned_img;
  109. // Cleanup (don't clear the input data if you want to append new fonts later)
  110. io.Fonts->ClearInputData();
  111. io.Fonts->ClearTexData();
  112. // Create an invisible mouse cursor
  113. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  114. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
  115. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  116. al_destroy_bitmap(mouse_cursor);
  117. return true;
  118. }
  119. void ImGui_ImplA5_InvalidateDeviceObjects()
  120. {
  121. if (g_Texture)
  122. {
  123. al_destroy_bitmap(g_Texture);
  124. ImGui::GetIO().Fonts->TexID = NULL;
  125. g_Texture = NULL;
  126. }
  127. if (g_MouseCursorInvisible)
  128. {
  129. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  130. g_MouseCursorInvisible = NULL;
  131. }
  132. }
  133. bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
  134. {
  135. g_Display = display;
  136. // Create custom vertex declaration.
  137. // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
  138. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  139. ALLEGRO_VERTEX_ELEMENT elems[] =
  140. {
  141. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, OFFSETOF(ImDrawVertAllegro, pos) },
  142. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, OFFSETOF(ImDrawVertAllegro, uv) },
  143. { ALLEGRO_PRIM_COLOR_ATTR, 0, OFFSETOF(ImDrawVertAllegro, col) },
  144. { 0, 0, 0 }
  145. };
  146. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  147. ImGuiIO& io = ImGui::GetIO();
  148. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  149. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  150. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  151. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  152. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  153. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  154. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  155. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  156. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  157. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  158. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  159. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  160. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  161. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  162. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  163. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  164. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  165. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  166. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  167. io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
  168. #ifdef _WIN32
  169. io.ImeWindowHandle = al_get_win_window_handle(g_Display);
  170. #endif
  171. return true;
  172. }
  173. void ImGui_ImplA5_Shutdown()
  174. {
  175. ImGui_ImplA5_InvalidateDeviceObjects();
  176. ImGui::Shutdown();
  177. }
  178. bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
  179. {
  180. ImGuiIO &io = ImGui::GetIO();
  181. switch (ev->type)
  182. {
  183. case ALLEGRO_EVENT_MOUSE_AXES:
  184. io.MouseWheel += ev->mouse.dz;
  185. return true;
  186. case ALLEGRO_EVENT_KEY_CHAR:
  187. if (ev->keyboard.display == g_Display)
  188. if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
  189. io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
  190. return true;
  191. case ALLEGRO_EVENT_KEY_DOWN:
  192. case ALLEGRO_EVENT_KEY_UP:
  193. if (ev->keyboard.display == g_Display)
  194. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  195. return true;
  196. }
  197. return false;
  198. }
  199. void ImGui_ImplA5_NewFrame()
  200. {
  201. if (!g_Texture)
  202. Imgui_ImplA5_CreateDeviceObjects();
  203. ImGuiIO &io = ImGui::GetIO();
  204. // Setup display size (every frame to accommodate for window resizing)
  205. int w, h;
  206. w = al_get_display_width(g_Display);
  207. h = al_get_display_height(g_Display);
  208. io.DisplaySize = ImVec2((float)w, (float)h);
  209. // Setup time step
  210. double current_time = al_get_time();
  211. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
  212. g_Time = current_time;
  213. // Setup inputs
  214. ALLEGRO_KEYBOARD_STATE keys;
  215. al_get_keyboard_state(&keys);
  216. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  217. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  218. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  219. ALLEGRO_MOUSE_STATE mouse;
  220. if (keys.display == g_Display)
  221. {
  222. al_get_mouse_state(&mouse);
  223. io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
  224. }
  225. else
  226. {
  227. io.MousePos = ImVec2(-1, -1);
  228. }
  229. al_get_mouse_state(&mouse);
  230. io.MouseDown[0] = mouse.buttons & (1 << 0);
  231. io.MouseDown[1] = mouse.buttons & (1 << 1);
  232. io.MouseDown[2] = mouse.buttons & (1 << 2);
  233. // Hide OS mouse cursor if ImGui is drawing it
  234. if (io.MouseDrawCursor)
  235. {
  236. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  237. }
  238. else
  239. {
  240. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  241. switch (ImGui::GetMouseCursor())
  242. {
  243. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  244. case ImGuiMouseCursor_Move: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  245. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  246. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  247. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  248. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  249. }
  250. al_set_system_mouse_cursor(g_Display, cursor_id);
  251. }
  252. // Start the frame
  253. ImGui::NewFrame();
  254. }