imgui_impl_win32.cpp 49 KB

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  1. // dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications)
  2. // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
  3. // Implemented features:
  4. // [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
  5. // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
  6. // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values are obsolete since 1.87 and not supported since 1.91.5]
  7. // [X] Platform: Gamepad support.
  8. // [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  9. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  10. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  11. // Learn about Dear ImGui:
  12. // - FAQ https://dearimgui.com/faq
  13. // - Getting Started https://dearimgui.com/getting-started
  14. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  15. // - Introduction, links and more at the top of imgui.cpp
  16. // Configuration flags to add in your imconfig file:
  17. //#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD // Disable gamepad support. This was meaningful before <1.81 but we now load XInput dynamically so the option is now less relevant.
  18. // CHANGELOG
  19. // (minor and older changes stripped away, please see git history for details)
  20. // 2025-09-23: Inputs: Minor optimization not submitting gamepad input if packet number has not changed.
  21. // 2025-09-18: Call platform_io.ClearPlatformHandlers() on shutdown.
  22. // 2025-04-30: Inputs: Fixed an issue where externally losing mouse capture (due to e.g. focus loss) would fail to claim it again the next subsequent click. (#8594)
  23. // 2025-03-10: When dealing with OEM keys, use scancodes instead of translated keycodes to choose ImGuiKey values. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
  24. // 2025-02-18: Added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support.
  25. // 2024-07-08: Inputs: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN. (#7768)
  26. // 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
  27. // 2023-09-25: Inputs: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it (same behavior as GLFW/SDL).
  28. // 2023-09-07: Inputs: Added support for keyboard codepage conversion for when application is compiled in MBCS mode and using a non-Unicode window.
  29. // 2023-04-19: Added ImGui_ImplWin32_InitForOpenGL() to facilitate combining raw Win32/Winapi with OpenGL. (#3218)
  30. // 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen. (#2702)
  31. // 2023-02-15: Inputs: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse position over non-client area (e.g. OS decorations) when app is not focused. (#6045, #6162)
  32. // 2023-02-02: Inputs: Flipping WM_MOUSEHWHEEL (horizontal mouse-wheel) value to match other backends and offer consistent horizontal scrolling direction. (#4019, #6096, #1463)
  33. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  34. // 2022-09-28: Inputs: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode).
  35. // 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
  36. // 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
  37. // 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
  38. // 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
  39. // 2022-01-17: Inputs: always update key mods next and before a key event (not in NewFrame) to fix input queue with very low framerates.
  40. // 2022-01-12: Inputs: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API.
  41. // 2022-01-12: Inputs: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted.
  42. // 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
  43. // 2021-12-16: Inputs: Fill VK_LCONTROL/VK_RCONTROL/VK_LSHIFT/VK_RSHIFT/VK_LMENU/VK_RMENU for completeness.
  44. // 2021-08-17: Calling io.AddFocusEvent() on WM_SETFOCUS/WM_KILLFOCUS messages.
  45. // 2021-08-02: Inputs: Fixed keyboard modifiers being reported when host window doesn't have focus.
  46. // 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using TrackMouseEvent() to receive WM_MOUSELEAVE events).
  47. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  48. // 2021-06-08: Fixed ImGui_ImplWin32_EnableDpiAwareness() and ImGui_ImplWin32_GetDpiScaleForMonitor() to handle Windows 8.1/10 features without a manifest (per-monitor DPI, and properly calls SetProcessDpiAwareness() on 8.1).
  49. // 2021-03-23: Inputs: Clearing keyboard down array when losing focus (WM_KILLFOCUS).
  50. // 2021-02-18: Added ImGui_ImplWin32_EnableAlphaCompositing(). Non Visual Studio users will need to link with dwmapi.lib (MinGW/gcc: use -ldwmapi).
  51. // 2021-02-17: Fixed ImGui_ImplWin32_EnableDpiAwareness() attempting to get SetProcessDpiAwareness from shcore.dll on Windows 8 whereas it is only supported on Windows 8.1.
  52. // 2021-01-25: Inputs: Dynamically loading XInput DLL.
  53. // 2020-12-04: Misc: Fixed setting of io.DisplaySize to invalid/uninitialized data when after hwnd has been closed.
  54. // 2020-03-03: Inputs: Calling AddInputCharacterUTF16() to support surrogate pairs leading to codepoint >= 0x10000 (for more complete CJK inputs)
  55. // 2020-02-17: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helper functions.
  56. // 2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT.
  57. // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
  58. // 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter().
  59. // 2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent.
  60. // 2019-01-17: Inputs: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages.
  61. // 2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application).
  62. // 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
  63. // 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
  64. // 2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads).
  65. // 2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples.
  66. // 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  67. // 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling).
  68. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  69. // 2018-02-06: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set).
  70. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  71. // 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
  72. // 2018-01-08: Inputs: Added mapping for ImGuiKey_Insert.
  73. // 2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag.
  74. // 2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read.
  75. // 2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging.
  76. // 2016-11-12: Inputs: Only call Win32 ::SetCursor(nullptr) when io.MouseDrawCursor is set.
  77. #include "imgui.h"
  78. #ifndef IMGUI_DISABLE
  79. #include "imgui_impl_win32.h"
  80. #ifndef WIN32_LEAN_AND_MEAN
  81. #define WIN32_LEAN_AND_MEAN
  82. #endif
  83. #include <windows.h>
  84. #include <windowsx.h> // GET_X_LPARAM(), GET_Y_LPARAM()
  85. #include <tchar.h>
  86. #include <dwmapi.h>
  87. // Using XInput for gamepad (will load DLL dynamically)
  88. #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
  89. #include <xinput.h>
  90. typedef DWORD(WINAPI* PFN_XInputGetCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*);
  91. typedef DWORD(WINAPI* PFN_XInputGetState)(DWORD, XINPUT_STATE*);
  92. #endif
  93. // Clang/GCC warnings with -Weverything
  94. #if defined(__clang__)
  95. #pragma clang diagnostic push
  96. #pragma clang diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader)
  97. #endif
  98. #if defined(__GNUC__)
  99. #pragma GCC diagnostic push
  100. #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
  101. #pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader)
  102. #endif
  103. struct ImGui_ImplWin32_Data
  104. {
  105. HWND hWnd;
  106. HWND MouseHwnd;
  107. int MouseTrackedArea; // 0: not tracked, 1: client area, 2: non-client area
  108. int MouseButtonsDown;
  109. INT64 Time;
  110. INT64 TicksPerSecond;
  111. ImGuiMouseCursor LastMouseCursor;
  112. UINT32 KeyboardCodePage;
  113. #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
  114. bool HasGamepad;
  115. bool WantUpdateHasGamepad;
  116. HMODULE XInputDLL;
  117. PFN_XInputGetCapabilities XInputGetCapabilities;
  118. PFN_XInputGetState XInputGetState;
  119. DWORD XInputPacketNumber;
  120. #endif
  121. ImGui_ImplWin32_Data() { memset((void*)this, 0, sizeof(*this)); }
  122. };
  123. // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
  124. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  125. // FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
  126. // FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
  127. static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData()
  128. {
  129. return ImGui::GetCurrentContext() ? (ImGui_ImplWin32_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr;
  130. }
  131. static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData(ImGuiIO& io)
  132. {
  133. return (ImGui_ImplWin32_Data*)io.BackendPlatformUserData;
  134. }
  135. // Functions
  136. static void ImGui_ImplWin32_UpdateKeyboardCodePage(ImGuiIO& io)
  137. {
  138. // Retrieve keyboard code page, required for handling of non-Unicode Windows.
  139. ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io);
  140. HKL keyboard_layout = ::GetKeyboardLayout(0);
  141. LCID keyboard_lcid = MAKELCID(HIWORD(keyboard_layout), SORT_DEFAULT);
  142. if (::GetLocaleInfoA(keyboard_lcid, (LOCALE_RETURN_NUMBER | LOCALE_IDEFAULTANSICODEPAGE), (LPSTR)&bd->KeyboardCodePage, sizeof(bd->KeyboardCodePage)) == 0)
  143. bd->KeyboardCodePage = CP_ACP; // Fallback to default ANSI code page when fails.
  144. }
  145. static bool ImGui_ImplWin32_InitEx(void* hwnd, bool platform_has_own_dc)
  146. {
  147. ImGuiIO& io = ImGui::GetIO();
  148. IMGUI_CHECKVERSION();
  149. IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
  150. INT64 perf_frequency, perf_counter;
  151. if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&perf_frequency))
  152. return false;
  153. if (!::QueryPerformanceCounter((LARGE_INTEGER*)&perf_counter))
  154. return false;
  155. // Setup backend capabilities flags
  156. ImGui_ImplWin32_Data* bd = IM_NEW(ImGui_ImplWin32_Data)();
  157. io.BackendPlatformUserData = (void*)bd;
  158. io.BackendPlatformName = "imgui_impl_win32";
  159. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  160. io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
  161. bd->hWnd = (HWND)hwnd;
  162. bd->TicksPerSecond = perf_frequency;
  163. bd->Time = perf_counter;
  164. bd->LastMouseCursor = ImGuiMouseCursor_COUNT;
  165. ImGui_ImplWin32_UpdateKeyboardCodePage(io);
  166. // Set platform dependent data in viewport
  167. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  168. main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)bd->hWnd;
  169. IM_UNUSED(platform_has_own_dc); // Used in 'docking' branch
  170. // Dynamically load XInput library
  171. #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
  172. bd->WantUpdateHasGamepad = true;
  173. const char* xinput_dll_names[] =
  174. {
  175. "xinput1_4.dll", // Windows 8+
  176. "xinput1_3.dll", // DirectX SDK
  177. "xinput9_1_0.dll", // Windows Vista, Windows 7
  178. "xinput1_2.dll", // DirectX SDK
  179. "xinput1_1.dll" // DirectX SDK
  180. };
  181. for (int n = 0; n < IM_ARRAYSIZE(xinput_dll_names); n++)
  182. if (HMODULE dll = ::LoadLibraryA(xinput_dll_names[n]))
  183. {
  184. bd->XInputDLL = dll;
  185. bd->XInputGetCapabilities = (PFN_XInputGetCapabilities)::GetProcAddress(dll, "XInputGetCapabilities");
  186. bd->XInputGetState = (PFN_XInputGetState)::GetProcAddress(dll, "XInputGetState");
  187. break;
  188. }
  189. #endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
  190. return true;
  191. }
  192. IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd)
  193. {
  194. return ImGui_ImplWin32_InitEx(hwnd, false);
  195. }
  196. IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd)
  197. {
  198. // OpenGL needs CS_OWNDC
  199. return ImGui_ImplWin32_InitEx(hwnd, true);
  200. }
  201. void ImGui_ImplWin32_Shutdown()
  202. {
  203. ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
  204. IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
  205. ImGuiIO& io = ImGui::GetIO();
  206. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  207. // Unload XInput library
  208. #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
  209. if (bd->XInputDLL)
  210. ::FreeLibrary(bd->XInputDLL);
  211. #endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
  212. io.BackendPlatformName = nullptr;
  213. io.BackendPlatformUserData = nullptr;
  214. io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad);
  215. platform_io.ClearPlatformHandlers();
  216. IM_DELETE(bd);
  217. }
  218. static bool ImGui_ImplWin32_UpdateMouseCursor(ImGuiIO& io, ImGuiMouseCursor imgui_cursor)
  219. {
  220. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  221. return false;
  222. if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor)
  223. {
  224. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  225. ::SetCursor(nullptr);
  226. }
  227. else
  228. {
  229. // Show OS mouse cursor
  230. LPTSTR win32_cursor = IDC_ARROW;
  231. switch (imgui_cursor)
  232. {
  233. case ImGuiMouseCursor_Arrow: win32_cursor = IDC_ARROW; break;
  234. case ImGuiMouseCursor_TextInput: win32_cursor = IDC_IBEAM; break;
  235. case ImGuiMouseCursor_ResizeAll: win32_cursor = IDC_SIZEALL; break;
  236. case ImGuiMouseCursor_ResizeEW: win32_cursor = IDC_SIZEWE; break;
  237. case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break;
  238. case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break;
  239. case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break;
  240. case ImGuiMouseCursor_Hand: win32_cursor = IDC_HAND; break;
  241. case ImGuiMouseCursor_Wait: win32_cursor = IDC_WAIT; break;
  242. case ImGuiMouseCursor_Progress: win32_cursor = IDC_APPSTARTING; break;
  243. case ImGuiMouseCursor_NotAllowed: win32_cursor = IDC_NO; break;
  244. }
  245. ::SetCursor(::LoadCursor(nullptr, win32_cursor));
  246. }
  247. return true;
  248. }
  249. static bool IsVkDown(int vk)
  250. {
  251. return (::GetKeyState(vk) & 0x8000) != 0;
  252. }
  253. static void ImGui_ImplWin32_AddKeyEvent(ImGuiIO& io, ImGuiKey key, bool down, int native_keycode, int native_scancode = -1)
  254. {
  255. io.AddKeyEvent(key, down);
  256. io.SetKeyEventNativeData(key, native_keycode, native_scancode); // To support legacy indexing (<1.87 user code)
  257. IM_UNUSED(native_scancode);
  258. }
  259. static void ImGui_ImplWin32_ProcessKeyEventsWorkarounds(ImGuiIO& io)
  260. {
  261. // Left & right Shift keys: when both are pressed together, Windows tend to not generate the WM_KEYUP event for the first released one.
  262. if (ImGui::IsKeyDown(ImGuiKey_LeftShift) && !IsVkDown(VK_LSHIFT))
  263. ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftShift, false, VK_LSHIFT);
  264. if (ImGui::IsKeyDown(ImGuiKey_RightShift) && !IsVkDown(VK_RSHIFT))
  265. ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightShift, false, VK_RSHIFT);
  266. // Sometimes WM_KEYUP for Win key is not passed down to the app (e.g. for Win+V on some setups, according to GLFW).
  267. if (ImGui::IsKeyDown(ImGuiKey_LeftSuper) && !IsVkDown(VK_LWIN))
  268. ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftSuper, false, VK_LWIN);
  269. if (ImGui::IsKeyDown(ImGuiKey_RightSuper) && !IsVkDown(VK_RWIN))
  270. ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightSuper, false, VK_RWIN);
  271. }
  272. static void ImGui_ImplWin32_UpdateKeyModifiers(ImGuiIO& io)
  273. {
  274. io.AddKeyEvent(ImGuiMod_Ctrl, IsVkDown(VK_CONTROL));
  275. io.AddKeyEvent(ImGuiMod_Shift, IsVkDown(VK_SHIFT));
  276. io.AddKeyEvent(ImGuiMod_Alt, IsVkDown(VK_MENU));
  277. io.AddKeyEvent(ImGuiMod_Super, IsVkDown(VK_LWIN) || IsVkDown(VK_RWIN));
  278. }
  279. static void ImGui_ImplWin32_UpdateMouseData(ImGuiIO& io)
  280. {
  281. ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io);
  282. IM_ASSERT(bd->hWnd != 0);
  283. HWND focused_window = ::GetForegroundWindow();
  284. const bool is_app_focused = (focused_window == bd->hWnd);
  285. if (is_app_focused)
  286. {
  287. // (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when io.ConfigNavMoveSetMousePos is enabled by user)
  288. if (io.WantSetMousePos)
  289. {
  290. POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
  291. if (::ClientToScreen(bd->hWnd, &pos))
  292. ::SetCursorPos(pos.x, pos.y);
  293. }
  294. // (Optional) Fallback to provide mouse position when focused (WM_MOUSEMOVE already provides this when hovered or captured)
  295. // This also fills a short gap when clicking non-client area: WM_NCMOUSELEAVE -> modal OS move -> gap -> WM_NCMOUSEMOVE
  296. if (!io.WantSetMousePos && bd->MouseTrackedArea == 0)
  297. {
  298. POINT pos;
  299. if (::GetCursorPos(&pos) && ::ScreenToClient(bd->hWnd, &pos))
  300. io.AddMousePosEvent((float)pos.x, (float)pos.y);
  301. }
  302. }
  303. }
  304. // Gamepad navigation mapping
  305. static void ImGui_ImplWin32_UpdateGamepads(ImGuiIO& io)
  306. {
  307. #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
  308. ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io);
  309. // Calling XInputGetState() every frame on disconnected gamepads is unfortunately too slow.
  310. // Instead we refresh gamepad availability by calling XInputGetCapabilities() _only_ after receiving WM_DEVICECHANGE.
  311. if (bd->WantUpdateHasGamepad)
  312. {
  313. XINPUT_CAPABILITIES caps = {};
  314. bd->HasGamepad = bd->XInputGetCapabilities ? (bd->XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS) : false;
  315. bd->WantUpdateHasGamepad = false;
  316. }
  317. io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
  318. XINPUT_STATE xinput_state;
  319. XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad;
  320. if (!bd->HasGamepad || bd->XInputGetState == nullptr || bd->XInputGetState(0, &xinput_state) != ERROR_SUCCESS)
  321. return;
  322. io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
  323. if (bd->XInputPacketNumber != 0 && bd->XInputPacketNumber == xinput_state.dwPacketNumber)
  324. return;
  325. bd->XInputPacketNumber = xinput_state.dwPacketNumber;
  326. #define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V)
  327. #define MAP_BUTTON(KEY_NO, BUTTON_ENUM) { io.AddKeyEvent(KEY_NO, (gamepad.wButtons & BUTTON_ENUM) != 0); }
  328. #define MAP_ANALOG(KEY_NO, VALUE, V0, V1) { float vn = (float)(VALUE - V0) / (float)(V1 - V0); io.AddKeyAnalogEvent(KEY_NO, vn > 0.10f, IM_SATURATE(vn)); }
  329. MAP_BUTTON(ImGuiKey_GamepadStart, XINPUT_GAMEPAD_START);
  330. MAP_BUTTON(ImGuiKey_GamepadBack, XINPUT_GAMEPAD_BACK);
  331. MAP_BUTTON(ImGuiKey_GamepadFaceLeft, XINPUT_GAMEPAD_X);
  332. MAP_BUTTON(ImGuiKey_GamepadFaceRight, XINPUT_GAMEPAD_B);
  333. MAP_BUTTON(ImGuiKey_GamepadFaceUp, XINPUT_GAMEPAD_Y);
  334. MAP_BUTTON(ImGuiKey_GamepadFaceDown, XINPUT_GAMEPAD_A);
  335. MAP_BUTTON(ImGuiKey_GamepadDpadLeft, XINPUT_GAMEPAD_DPAD_LEFT);
  336. MAP_BUTTON(ImGuiKey_GamepadDpadRight, XINPUT_GAMEPAD_DPAD_RIGHT);
  337. MAP_BUTTON(ImGuiKey_GamepadDpadUp, XINPUT_GAMEPAD_DPAD_UP);
  338. MAP_BUTTON(ImGuiKey_GamepadDpadDown, XINPUT_GAMEPAD_DPAD_DOWN);
  339. MAP_BUTTON(ImGuiKey_GamepadL1, XINPUT_GAMEPAD_LEFT_SHOULDER);
  340. MAP_BUTTON(ImGuiKey_GamepadR1, XINPUT_GAMEPAD_RIGHT_SHOULDER);
  341. MAP_ANALOG(ImGuiKey_GamepadL2, gamepad.bLeftTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255);
  342. MAP_ANALOG(ImGuiKey_GamepadR2, gamepad.bRightTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255);
  343. MAP_BUTTON(ImGuiKey_GamepadL3, XINPUT_GAMEPAD_LEFT_THUMB);
  344. MAP_BUTTON(ImGuiKey_GamepadR3, XINPUT_GAMEPAD_RIGHT_THUMB);
  345. MAP_ANALOG(ImGuiKey_GamepadLStickLeft, gamepad.sThumbLX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
  346. MAP_ANALOG(ImGuiKey_GamepadLStickRight, gamepad.sThumbLX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
  347. MAP_ANALOG(ImGuiKey_GamepadLStickUp, gamepad.sThumbLY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
  348. MAP_ANALOG(ImGuiKey_GamepadLStickDown, gamepad.sThumbLY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
  349. MAP_ANALOG(ImGuiKey_GamepadRStickLeft, gamepad.sThumbRX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
  350. MAP_ANALOG(ImGuiKey_GamepadRStickRight, gamepad.sThumbRX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
  351. MAP_ANALOG(ImGuiKey_GamepadRStickUp, gamepad.sThumbRY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
  352. MAP_ANALOG(ImGuiKey_GamepadRStickDown, gamepad.sThumbRY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
  353. #undef MAP_BUTTON
  354. #undef MAP_ANALOG
  355. #else // #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
  356. IM_UNUSED(io);
  357. #endif
  358. }
  359. void ImGui_ImplWin32_NewFrame()
  360. {
  361. ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
  362. IM_ASSERT(bd != nullptr && "Context or backend not initialized? Did you call ImGui_ImplWin32_Init()?");
  363. ImGuiIO& io = ImGui::GetIO();
  364. // Setup display size (every frame to accommodate for window resizing)
  365. RECT rect = { 0, 0, 0, 0 };
  366. ::GetClientRect(bd->hWnd, &rect);
  367. io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
  368. // Setup time step
  369. INT64 current_time = 0;
  370. ::QueryPerformanceCounter((LARGE_INTEGER*)&current_time);
  371. io.DeltaTime = (float)(current_time - bd->Time) / bd->TicksPerSecond;
  372. bd->Time = current_time;
  373. // Update OS mouse position
  374. ImGui_ImplWin32_UpdateMouseData(io);
  375. // Process workarounds for known Windows key handling issues
  376. ImGui_ImplWin32_ProcessKeyEventsWorkarounds(io);
  377. // Update OS mouse cursor with the cursor requested by imgui
  378. ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor();
  379. if (bd->LastMouseCursor != mouse_cursor)
  380. {
  381. bd->LastMouseCursor = mouse_cursor;
  382. ImGui_ImplWin32_UpdateMouseCursor(io, mouse_cursor);
  383. }
  384. // Update game controllers (if enabled and available)
  385. ImGui_ImplWin32_UpdateGamepads(io);
  386. }
  387. // Map VK_xxx to ImGuiKey_xxx.
  388. // Not static to allow third-party code to use that if they want to (but undocumented)
  389. ImGuiKey ImGui_ImplWin32_KeyEventToImGuiKey(WPARAM wParam, LPARAM lParam);
  390. ImGuiKey ImGui_ImplWin32_KeyEventToImGuiKey(WPARAM wParam, LPARAM lParam)
  391. {
  392. // There is no distinct VK_xxx for keypad enter, instead it is VK_RETURN + KF_EXTENDED.
  393. if ((wParam == VK_RETURN) && (HIWORD(lParam) & KF_EXTENDED))
  394. return ImGuiKey_KeypadEnter;
  395. const int scancode = (int)LOBYTE(HIWORD(lParam));
  396. //IMGUI_DEBUG_LOG("scancode %3d, keycode = 0x%02X\n", scancode, wParam);
  397. switch (wParam)
  398. {
  399. case VK_TAB: return ImGuiKey_Tab;
  400. case VK_LEFT: return ImGuiKey_LeftArrow;
  401. case VK_RIGHT: return ImGuiKey_RightArrow;
  402. case VK_UP: return ImGuiKey_UpArrow;
  403. case VK_DOWN: return ImGuiKey_DownArrow;
  404. case VK_PRIOR: return ImGuiKey_PageUp;
  405. case VK_NEXT: return ImGuiKey_PageDown;
  406. case VK_HOME: return ImGuiKey_Home;
  407. case VK_END: return ImGuiKey_End;
  408. case VK_INSERT: return ImGuiKey_Insert;
  409. case VK_DELETE: return ImGuiKey_Delete;
  410. case VK_BACK: return ImGuiKey_Backspace;
  411. case VK_SPACE: return ImGuiKey_Space;
  412. case VK_RETURN: return ImGuiKey_Enter;
  413. case VK_ESCAPE: return ImGuiKey_Escape;
  414. //case VK_OEM_7: return ImGuiKey_Apostrophe;
  415. case VK_OEM_COMMA: return ImGuiKey_Comma;
  416. //case VK_OEM_MINUS: return ImGuiKey_Minus;
  417. case VK_OEM_PERIOD: return ImGuiKey_Period;
  418. //case VK_OEM_2: return ImGuiKey_Slash;
  419. //case VK_OEM_1: return ImGuiKey_Semicolon;
  420. //case VK_OEM_PLUS: return ImGuiKey_Equal;
  421. //case VK_OEM_4: return ImGuiKey_LeftBracket;
  422. //case VK_OEM_5: return ImGuiKey_Backslash;
  423. //case VK_OEM_6: return ImGuiKey_RightBracket;
  424. //case VK_OEM_3: return ImGuiKey_GraveAccent;
  425. case VK_CAPITAL: return ImGuiKey_CapsLock;
  426. case VK_SCROLL: return ImGuiKey_ScrollLock;
  427. case VK_NUMLOCK: return ImGuiKey_NumLock;
  428. case VK_SNAPSHOT: return ImGuiKey_PrintScreen;
  429. case VK_PAUSE: return ImGuiKey_Pause;
  430. case VK_NUMPAD0: return ImGuiKey_Keypad0;
  431. case VK_NUMPAD1: return ImGuiKey_Keypad1;
  432. case VK_NUMPAD2: return ImGuiKey_Keypad2;
  433. case VK_NUMPAD3: return ImGuiKey_Keypad3;
  434. case VK_NUMPAD4: return ImGuiKey_Keypad4;
  435. case VK_NUMPAD5: return ImGuiKey_Keypad5;
  436. case VK_NUMPAD6: return ImGuiKey_Keypad6;
  437. case VK_NUMPAD7: return ImGuiKey_Keypad7;
  438. case VK_NUMPAD8: return ImGuiKey_Keypad8;
  439. case VK_NUMPAD9: return ImGuiKey_Keypad9;
  440. case VK_DECIMAL: return ImGuiKey_KeypadDecimal;
  441. case VK_DIVIDE: return ImGuiKey_KeypadDivide;
  442. case VK_MULTIPLY: return ImGuiKey_KeypadMultiply;
  443. case VK_SUBTRACT: return ImGuiKey_KeypadSubtract;
  444. case VK_ADD: return ImGuiKey_KeypadAdd;
  445. case VK_LSHIFT: return ImGuiKey_LeftShift;
  446. case VK_LCONTROL: return ImGuiKey_LeftCtrl;
  447. case VK_LMENU: return ImGuiKey_LeftAlt;
  448. case VK_LWIN: return ImGuiKey_LeftSuper;
  449. case VK_RSHIFT: return ImGuiKey_RightShift;
  450. case VK_RCONTROL: return ImGuiKey_RightCtrl;
  451. case VK_RMENU: return ImGuiKey_RightAlt;
  452. case VK_RWIN: return ImGuiKey_RightSuper;
  453. case VK_APPS: return ImGuiKey_Menu;
  454. case '0': return ImGuiKey_0;
  455. case '1': return ImGuiKey_1;
  456. case '2': return ImGuiKey_2;
  457. case '3': return ImGuiKey_3;
  458. case '4': return ImGuiKey_4;
  459. case '5': return ImGuiKey_5;
  460. case '6': return ImGuiKey_6;
  461. case '7': return ImGuiKey_7;
  462. case '8': return ImGuiKey_8;
  463. case '9': return ImGuiKey_9;
  464. case 'A': return ImGuiKey_A;
  465. case 'B': return ImGuiKey_B;
  466. case 'C': return ImGuiKey_C;
  467. case 'D': return ImGuiKey_D;
  468. case 'E': return ImGuiKey_E;
  469. case 'F': return ImGuiKey_F;
  470. case 'G': return ImGuiKey_G;
  471. case 'H': return ImGuiKey_H;
  472. case 'I': return ImGuiKey_I;
  473. case 'J': return ImGuiKey_J;
  474. case 'K': return ImGuiKey_K;
  475. case 'L': return ImGuiKey_L;
  476. case 'M': return ImGuiKey_M;
  477. case 'N': return ImGuiKey_N;
  478. case 'O': return ImGuiKey_O;
  479. case 'P': return ImGuiKey_P;
  480. case 'Q': return ImGuiKey_Q;
  481. case 'R': return ImGuiKey_R;
  482. case 'S': return ImGuiKey_S;
  483. case 'T': return ImGuiKey_T;
  484. case 'U': return ImGuiKey_U;
  485. case 'V': return ImGuiKey_V;
  486. case 'W': return ImGuiKey_W;
  487. case 'X': return ImGuiKey_X;
  488. case 'Y': return ImGuiKey_Y;
  489. case 'Z': return ImGuiKey_Z;
  490. case VK_F1: return ImGuiKey_F1;
  491. case VK_F2: return ImGuiKey_F2;
  492. case VK_F3: return ImGuiKey_F3;
  493. case VK_F4: return ImGuiKey_F4;
  494. case VK_F5: return ImGuiKey_F5;
  495. case VK_F6: return ImGuiKey_F6;
  496. case VK_F7: return ImGuiKey_F7;
  497. case VK_F8: return ImGuiKey_F8;
  498. case VK_F9: return ImGuiKey_F9;
  499. case VK_F10: return ImGuiKey_F10;
  500. case VK_F11: return ImGuiKey_F11;
  501. case VK_F12: return ImGuiKey_F12;
  502. case VK_F13: return ImGuiKey_F13;
  503. case VK_F14: return ImGuiKey_F14;
  504. case VK_F15: return ImGuiKey_F15;
  505. case VK_F16: return ImGuiKey_F16;
  506. case VK_F17: return ImGuiKey_F17;
  507. case VK_F18: return ImGuiKey_F18;
  508. case VK_F19: return ImGuiKey_F19;
  509. case VK_F20: return ImGuiKey_F20;
  510. case VK_F21: return ImGuiKey_F21;
  511. case VK_F22: return ImGuiKey_F22;
  512. case VK_F23: return ImGuiKey_F23;
  513. case VK_F24: return ImGuiKey_F24;
  514. case VK_BROWSER_BACK: return ImGuiKey_AppBack;
  515. case VK_BROWSER_FORWARD: return ImGuiKey_AppForward;
  516. default: break;
  517. }
  518. // Fallback to scancode
  519. // https://handmade.network/forums/t/2011-keyboard_inputs_-_scancodes,_raw_input,_text_input,_key_names
  520. switch (scancode)
  521. {
  522. case 41: return ImGuiKey_GraveAccent; // VK_OEM_8 in EN-UK, VK_OEM_3 in EN-US, VK_OEM_7 in FR, VK_OEM_5 in DE, etc.
  523. case 12: return ImGuiKey_Minus;
  524. case 13: return ImGuiKey_Equal;
  525. case 26: return ImGuiKey_LeftBracket;
  526. case 27: return ImGuiKey_RightBracket;
  527. case 86: return ImGuiKey_Oem102;
  528. case 43: return ImGuiKey_Backslash;
  529. case 39: return ImGuiKey_Semicolon;
  530. case 40: return ImGuiKey_Apostrophe;
  531. case 51: return ImGuiKey_Comma;
  532. case 52: return ImGuiKey_Period;
  533. case 53: return ImGuiKey_Slash;
  534. default: break;
  535. }
  536. return ImGuiKey_None;
  537. }
  538. // Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions.
  539. #ifndef WM_MOUSEHWHEEL
  540. #define WM_MOUSEHWHEEL 0x020E
  541. #endif
  542. #ifndef DBT_DEVNODES_CHANGED
  543. #define DBT_DEVNODES_CHANGED 0x0007
  544. #endif
  545. // Helper to obtain the source of mouse messages.
  546. // See https://learn.microsoft.com/en-us/windows/win32/tablet/system-events-and-mouse-messages
  547. // Prefer to call this at the top of the message handler to avoid the possibility of other Win32 calls interfering with this.
  548. static ImGuiMouseSource ImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo()
  549. {
  550. LPARAM extra_info = ::GetMessageExtraInfo();
  551. if ((extra_info & 0xFFFFFF80) == 0xFF515700)
  552. return ImGuiMouseSource_Pen;
  553. if ((extra_info & 0xFFFFFF80) == 0xFF515780)
  554. return ImGuiMouseSource_TouchScreen;
  555. return ImGuiMouseSource_Mouse;
  556. }
  557. // Win32 message handler (process Win32 mouse/keyboard inputs, etc.)
  558. // Call from your application's message handler. Keep calling your message handler unless this function returns TRUE.
  559. // When implementing your own backend, you can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if Dear ImGui wants to use your inputs.
  560. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  561. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  562. // Generally you may always pass all inputs to Dear ImGui, and hide them from your application based on those two flags.
  563. // PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag.
  564. // Copy either line into your .cpp file to forward declare the function:
  565. extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); // Use ImGui::GetCurrentContext()
  566. extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandlerEx(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam, ImGuiIO& io); // Doesn't use ImGui::GetCurrentContext()
  567. IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
  568. {
  569. // Most backends don't have silent checks like this one, but we need it because WndProc are called early in CreateWindow().
  570. // We silently allow both context or just only backend data to be nullptr.
  571. if (ImGui::GetCurrentContext() == nullptr)
  572. return 0;
  573. return ImGui_ImplWin32_WndProcHandlerEx(hwnd, msg, wParam, lParam, ImGui::GetIO());
  574. }
  575. // This version is in theory thread-safe in the sense that no path should access ImGui::GetCurrentContext().
  576. IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandlerEx(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam, ImGuiIO& io)
  577. {
  578. ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io);
  579. if (bd == nullptr)
  580. return 0;
  581. switch (msg)
  582. {
  583. case WM_MOUSEMOVE:
  584. case WM_NCMOUSEMOVE:
  585. {
  586. // We need to call TrackMouseEvent in order to receive WM_MOUSELEAVE events
  587. ImGuiMouseSource mouse_source = ImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo();
  588. const int area = (msg == WM_MOUSEMOVE) ? 1 : 2;
  589. bd->MouseHwnd = hwnd;
  590. if (bd->MouseTrackedArea != area)
  591. {
  592. TRACKMOUSEEVENT tme_cancel = { sizeof(tme_cancel), TME_CANCEL, hwnd, 0 };
  593. TRACKMOUSEEVENT tme_track = { sizeof(tme_track), (DWORD)((area == 2) ? (TME_LEAVE | TME_NONCLIENT) : TME_LEAVE), hwnd, 0 };
  594. if (bd->MouseTrackedArea != 0)
  595. ::TrackMouseEvent(&tme_cancel);
  596. ::TrackMouseEvent(&tme_track);
  597. bd->MouseTrackedArea = area;
  598. }
  599. POINT mouse_pos = { (LONG)GET_X_LPARAM(lParam), (LONG)GET_Y_LPARAM(lParam) };
  600. if (msg == WM_NCMOUSEMOVE && ::ScreenToClient(hwnd, &mouse_pos) == FALSE) // WM_NCMOUSEMOVE are provided in absolute coordinates.
  601. return 0;
  602. io.AddMouseSourceEvent(mouse_source);
  603. io.AddMousePosEvent((float)mouse_pos.x, (float)mouse_pos.y);
  604. return 0;
  605. }
  606. case WM_MOUSELEAVE:
  607. case WM_NCMOUSELEAVE:
  608. {
  609. const int area = (msg == WM_MOUSELEAVE) ? 1 : 2;
  610. if (bd->MouseTrackedArea == area)
  611. {
  612. if (bd->MouseHwnd == hwnd)
  613. bd->MouseHwnd = nullptr;
  614. bd->MouseTrackedArea = 0;
  615. io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
  616. }
  617. return 0;
  618. }
  619. case WM_DESTROY:
  620. if (bd->MouseHwnd == hwnd && bd->MouseTrackedArea != 0)
  621. {
  622. TRACKMOUSEEVENT tme_cancel = { sizeof(tme_cancel), TME_CANCEL, hwnd, 0 };
  623. ::TrackMouseEvent(&tme_cancel);
  624. bd->MouseHwnd = nullptr;
  625. bd->MouseTrackedArea = 0;
  626. io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
  627. }
  628. return 0;
  629. case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
  630. case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
  631. case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
  632. case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK:
  633. {
  634. ImGuiMouseSource mouse_source = ImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo();
  635. int button = 0;
  636. if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) { button = 0; }
  637. if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; }
  638. if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; }
  639. if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
  640. HWND hwnd_with_capture = ::GetCapture();
  641. if (bd->MouseButtonsDown != 0 && hwnd_with_capture != hwnd) // Did we externally lost capture?
  642. bd->MouseButtonsDown = 0;
  643. if (bd->MouseButtonsDown == 0 && hwnd_with_capture == nullptr)
  644. ::SetCapture(hwnd); // Allow us to read mouse coordinates when dragging mouse outside of our window bounds.
  645. bd->MouseButtonsDown |= 1 << button;
  646. io.AddMouseSourceEvent(mouse_source);
  647. io.AddMouseButtonEvent(button, true);
  648. return 0;
  649. }
  650. case WM_LBUTTONUP:
  651. case WM_RBUTTONUP:
  652. case WM_MBUTTONUP:
  653. case WM_XBUTTONUP:
  654. {
  655. ImGuiMouseSource mouse_source = ImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo();
  656. int button = 0;
  657. if (msg == WM_LBUTTONUP) { button = 0; }
  658. if (msg == WM_RBUTTONUP) { button = 1; }
  659. if (msg == WM_MBUTTONUP) { button = 2; }
  660. if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
  661. bd->MouseButtonsDown &= ~(1 << button);
  662. if (bd->MouseButtonsDown == 0 && ::GetCapture() == hwnd)
  663. ::ReleaseCapture();
  664. io.AddMouseSourceEvent(mouse_source);
  665. io.AddMouseButtonEvent(button, false);
  666. return 0;
  667. }
  668. case WM_MOUSEWHEEL:
  669. io.AddMouseWheelEvent(0.0f, (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA);
  670. return 0;
  671. case WM_MOUSEHWHEEL:
  672. io.AddMouseWheelEvent(-(float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA, 0.0f);
  673. return 0;
  674. case WM_KEYDOWN:
  675. case WM_KEYUP:
  676. case WM_SYSKEYDOWN:
  677. case WM_SYSKEYUP:
  678. {
  679. const bool is_key_down = (msg == WM_KEYDOWN || msg == WM_SYSKEYDOWN);
  680. if (wParam < 256)
  681. {
  682. // Submit modifiers
  683. ImGui_ImplWin32_UpdateKeyModifiers(io);
  684. // Obtain virtual key code and convert to ImGuiKey
  685. const ImGuiKey key = ImGui_ImplWin32_KeyEventToImGuiKey(wParam, lParam);
  686. const int vk = (int)wParam;
  687. const int scancode = (int)LOBYTE(HIWORD(lParam));
  688. // Special behavior for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit the key down event.
  689. if (key == ImGuiKey_PrintScreen && !is_key_down)
  690. ImGui_ImplWin32_AddKeyEvent(io, key, true, vk, scancode);
  691. // Submit key event
  692. if (key != ImGuiKey_None)
  693. ImGui_ImplWin32_AddKeyEvent(io, key, is_key_down, vk, scancode);
  694. // Submit individual left/right modifier events
  695. if (vk == VK_SHIFT)
  696. {
  697. // Important: Shift keys tend to get stuck when pressed together, missing key-up events are corrected in ImGui_ImplWin32_ProcessKeyEventsWorkarounds()
  698. if (IsVkDown(VK_LSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftShift, is_key_down, VK_LSHIFT, scancode); }
  699. if (IsVkDown(VK_RSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightShift, is_key_down, VK_RSHIFT, scancode); }
  700. }
  701. else if (vk == VK_CONTROL)
  702. {
  703. if (IsVkDown(VK_LCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftCtrl, is_key_down, VK_LCONTROL, scancode); }
  704. if (IsVkDown(VK_RCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightCtrl, is_key_down, VK_RCONTROL, scancode); }
  705. }
  706. else if (vk == VK_MENU)
  707. {
  708. if (IsVkDown(VK_LMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftAlt, is_key_down, VK_LMENU, scancode); }
  709. if (IsVkDown(VK_RMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightAlt, is_key_down, VK_RMENU, scancode); }
  710. }
  711. }
  712. return 0;
  713. }
  714. case WM_SETFOCUS:
  715. case WM_KILLFOCUS:
  716. io.AddFocusEvent(msg == WM_SETFOCUS);
  717. return 0;
  718. case WM_INPUTLANGCHANGE:
  719. ImGui_ImplWin32_UpdateKeyboardCodePage(io);
  720. return 0;
  721. case WM_CHAR:
  722. if (::IsWindowUnicode(hwnd))
  723. {
  724. // You can also use ToAscii()+GetKeyboardState() to retrieve characters.
  725. if (wParam > 0 && wParam < 0x10000)
  726. io.AddInputCharacterUTF16((unsigned short)wParam);
  727. }
  728. else
  729. {
  730. wchar_t wch = 0;
  731. ::MultiByteToWideChar(bd->KeyboardCodePage, MB_PRECOMPOSED, (char*)&wParam, 1, &wch, 1);
  732. io.AddInputCharacter(wch);
  733. }
  734. return 0;
  735. case WM_SETCURSOR:
  736. // This is required to restore cursor when transitioning from e.g resize borders to client area.
  737. if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor(io, bd->LastMouseCursor))
  738. return 1;
  739. return 0;
  740. case WM_DEVICECHANGE:
  741. #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
  742. if ((UINT)wParam == DBT_DEVNODES_CHANGED)
  743. bd->WantUpdateHasGamepad = true;
  744. #endif
  745. return 0;
  746. }
  747. return 0;
  748. }
  749. //--------------------------------------------------------------------------------------------------------
  750. // DPI-related helpers (optional)
  751. //--------------------------------------------------------------------------------------------------------
  752. // - Use to enable DPI awareness without having to create an application manifest.
  753. // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
  754. // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
  755. // but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
  756. // neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
  757. //---------------------------------------------------------------------------------------------------------
  758. // This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable.
  759. // ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically.
  760. // If you are trying to implement your own backend for your own engine, you may ignore that noise.
  761. //---------------------------------------------------------------------------------------------------------
  762. // Perform our own check with RtlVerifyVersionInfo() instead of using functions from <VersionHelpers.h> as they
  763. // require a manifest to be functional for checks above 8.1. See https://github.com/ocornut/imgui/issues/4200
  764. static BOOL _IsWindowsVersionOrGreater(WORD major, WORD minor, WORD)
  765. {
  766. typedef LONG(WINAPI* PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*, ULONG, ULONGLONG);
  767. static PFN_RtlVerifyVersionInfo RtlVerifyVersionInfoFn = nullptr;
  768. if (RtlVerifyVersionInfoFn == nullptr)
  769. if (HMODULE ntdllModule = ::GetModuleHandleA("ntdll.dll"))
  770. RtlVerifyVersionInfoFn = (PFN_RtlVerifyVersionInfo)GetProcAddress(ntdllModule, "RtlVerifyVersionInfo");
  771. if (RtlVerifyVersionInfoFn == nullptr)
  772. return FALSE;
  773. RTL_OSVERSIONINFOEXW versionInfo = { };
  774. ULONGLONG conditionMask = 0;
  775. versionInfo.dwOSVersionInfoSize = sizeof(RTL_OSVERSIONINFOEXW);
  776. versionInfo.dwMajorVersion = major;
  777. versionInfo.dwMinorVersion = minor;
  778. VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL);
  779. VER_SET_CONDITION(conditionMask, VER_MINORVERSION, VER_GREATER_EQUAL);
  780. return (RtlVerifyVersionInfoFn(&versionInfo, VER_MAJORVERSION | VER_MINORVERSION, conditionMask) == 0) ? TRUE : FALSE;
  781. }
  782. #define _IsWindowsVistaOrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0600), LOBYTE(0x0600), 0) // _WIN32_WINNT_VISTA
  783. #define _IsWindows8OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WIN8
  784. #define _IsWindows8Point1OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0603), LOBYTE(0x0603), 0) // _WIN32_WINNT_WINBLUE
  785. #define _IsWindows10OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0A00), LOBYTE(0x0A00), 0) // _WIN32_WINNT_WINTHRESHOLD / _WIN32_WINNT_WIN10
  786. #ifndef DPI_ENUMS_DECLARED
  787. typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS;
  788. typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE;
  789. #endif
  790. #ifndef _DPI_AWARENESS_CONTEXTS_
  791. DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
  792. #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE (DPI_AWARENESS_CONTEXT)-3
  793. #endif
  794. #ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
  795. #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4
  796. #endif
  797. typedef HRESULT(WINAPI* PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib + dll, Windows 8.1+
  798. typedef HRESULT(WINAPI* PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib + dll, Windows 8.1+
  799. typedef DPI_AWARENESS_CONTEXT(WINAPI* PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib + dll, Windows 10 v1607+ (Creators Update)
  800. // Helper function to enable DPI awareness without setting up a manifest
  801. void ImGui_ImplWin32_EnableDpiAwareness()
  802. {
  803. if (_IsWindows10OrGreater())
  804. {
  805. static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process
  806. if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext"))
  807. {
  808. SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
  809. return;
  810. }
  811. }
  812. if (_IsWindows8Point1OrGreater())
  813. {
  814. static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
  815. if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness"))
  816. {
  817. SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE);
  818. return;
  819. }
  820. }
  821. #if _WIN32_WINNT >= 0x0600
  822. ::SetProcessDPIAware();
  823. #endif
  824. }
  825. #if defined(_MSC_VER) && !defined(NOGDI)
  826. #pragma comment(lib, "gdi32") // Link with gdi32.lib for GetDeviceCaps(). MinGW will require linking with '-lgdi32'
  827. #endif
  828. float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor)
  829. {
  830. UINT xdpi = 96, ydpi = 96;
  831. if (_IsWindows8Point1OrGreater())
  832. {
  833. static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
  834. static PFN_GetDpiForMonitor GetDpiForMonitorFn = nullptr;
  835. if (GetDpiForMonitorFn == nullptr && shcore_dll != nullptr)
  836. GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor");
  837. if (GetDpiForMonitorFn != nullptr)
  838. {
  839. GetDpiForMonitorFn((HMONITOR)monitor, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
  840. IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert!
  841. return xdpi / 96.0f;
  842. }
  843. }
  844. #ifndef NOGDI
  845. const HDC dc = ::GetDC(nullptr);
  846. xdpi = ::GetDeviceCaps(dc, LOGPIXELSX);
  847. ydpi = ::GetDeviceCaps(dc, LOGPIXELSY);
  848. IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert!
  849. ::ReleaseDC(nullptr, dc);
  850. #endif
  851. return xdpi / 96.0f;
  852. }
  853. float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd)
  854. {
  855. HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST);
  856. return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
  857. }
  858. //---------------------------------------------------------------------------------------------------------
  859. // Transparency related helpers (optional)
  860. //--------------------------------------------------------------------------------------------------------
  861. #if defined(_MSC_VER)
  862. #pragma comment(lib, "dwmapi") // Link with dwmapi.lib. MinGW will require linking with '-ldwmapi'
  863. #endif
  864. // [experimental]
  865. // Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c
  866. // (the Dwm* functions are Vista era functions but we are borrowing logic from GLFW)
  867. void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd)
  868. {
  869. if (!_IsWindowsVistaOrGreater())
  870. return;
  871. BOOL composition;
  872. if (FAILED(::DwmIsCompositionEnabled(&composition)) || !composition)
  873. return;
  874. BOOL opaque;
  875. DWORD color;
  876. if (_IsWindows8OrGreater() || (SUCCEEDED(::DwmGetColorizationColor(&color, &opaque)) && !opaque))
  877. {
  878. HRGN region = ::CreateRectRgn(0, 0, -1, -1);
  879. DWM_BLURBEHIND bb = {};
  880. bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
  881. bb.hRgnBlur = region;
  882. bb.fEnable = TRUE;
  883. ::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
  884. ::DeleteObject(region);
  885. }
  886. else
  887. {
  888. DWM_BLURBEHIND bb = {};
  889. bb.dwFlags = DWM_BB_ENABLE;
  890. ::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
  891. }
  892. }
  893. //---------------------------------------------------------------------------------------------------------
  894. #if defined(__GNUC__)
  895. #pragma GCC diagnostic pop
  896. #endif
  897. #if defined(__clang__)
  898. #pragma clang diagnostic pop
  899. #endif
  900. #endif // #ifndef IMGUI_DISABLE