imgui_impl_vulkan.cpp 69 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
  5. // Missing features:
  6. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
  7. // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  8. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  9. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  10. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  11. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  12. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  13. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  14. // You will use those if you want to use this rendering backend in your engine/app.
  15. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  16. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  17. // Read comments in imgui_impl_vulkan.h.
  18. // CHANGELOG
  19. // (minor and older changes stripped away, please see git history for details)
  20. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  21. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  22. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  23. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  24. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  25. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  26. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  27. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  28. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  29. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  30. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  31. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  32. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  33. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  34. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  35. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  36. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  37. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  38. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  39. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  40. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  41. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  42. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  43. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  44. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  45. #include "imgui_impl_vulkan.h"
  46. #include <stdio.h>
  47. #ifdef IMGUI_IMPL_VULKAN_NO_PROTOTYPES
  48. #define IMGUI_VULKAN_FUNCTIONS_DEF(func) static PFN_##func func;
  49. #define IMGUI_VULKAN_FUNCTIONS_MAP(IMGUI_VULKAN_FUNCTIONS_MAP_MACRO) \
  50. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkAllocateCommandBuffers) \
  51. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkAllocateDescriptorSets) \
  52. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkAllocateMemory) \
  53. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkBindBufferMemory) \
  54. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkBindImageMemory) \
  55. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdBindDescriptorSets) \
  56. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdBindIndexBuffer) \
  57. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdBindPipeline) \
  58. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdBindVertexBuffers) \
  59. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdCopyBufferToImage) \
  60. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdDrawIndexed) \
  61. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdPipelineBarrier) \
  62. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdPushConstants) \
  63. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdSetScissor) \
  64. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdSetViewport) \
  65. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateBuffer) \
  66. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateCommandPool) \
  67. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateDescriptorSetLayout) \
  68. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateFence) \
  69. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateFramebuffer) \
  70. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateGraphicsPipelines) \
  71. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateImage) \
  72. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateImageView) \
  73. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreatePipelineLayout) \
  74. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateRenderPass) \
  75. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateSampler) \
  76. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateSemaphore) \
  77. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateShaderModule) \
  78. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateSwapchainKHR) \
  79. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyBuffer) \
  80. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyCommandPool) \
  81. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  82. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyFence) \
  83. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyFramebuffer) \
  84. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyImage) \
  85. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyImageView) \
  86. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyPipeline) \
  87. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyPipelineLayout) \
  88. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyRenderPass) \
  89. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroySampler) \
  90. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroySemaphore) \
  91. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyShaderModule) \
  92. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroySurfaceKHR) \
  93. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroySwapchainKHR) \
  94. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDeviceWaitIdle) \
  95. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkFlushMappedMemoryRanges) \
  96. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkFreeCommandBuffers) \
  97. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkFreeMemory) \
  98. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetBufferMemoryRequirements) \
  99. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetImageMemoryRequirements) \
  100. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  101. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  102. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  103. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  104. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetSwapchainImagesKHR) \
  105. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkMapMemory) \
  106. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkUnmapMemory) \
  107. IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkUpdateDescriptorSets)
  108. IMGUI_VULKAN_FUNCTIONS_MAP(IMGUI_VULKAN_FUNCTIONS_DEF)
  109. #undef IMGUI_VULKAN_FUNCTIONS_DEF
  110. #endif
  111. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  112. // [Please zero-clear before use!]
  113. struct ImGui_ImplVulkanH_FrameRenderBuffers
  114. {
  115. VkDeviceMemory VertexBufferMemory;
  116. VkDeviceMemory IndexBufferMemory;
  117. VkDeviceSize VertexBufferSize;
  118. VkDeviceSize IndexBufferSize;
  119. VkBuffer VertexBuffer;
  120. VkBuffer IndexBuffer;
  121. };
  122. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  123. // [Please zero-clear before use!]
  124. struct ImGui_ImplVulkanH_WindowRenderBuffers
  125. {
  126. uint32_t Index;
  127. uint32_t Count;
  128. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  129. };
  130. // Vulkan data
  131. static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
  132. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  133. static VkDeviceSize g_BufferMemoryAlignment = 256;
  134. static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
  135. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  136. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  137. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  138. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  139. static uint32_t g_Subpass = 0;
  140. static VkShaderModule g_ShaderModuleVert;
  141. static VkShaderModule g_ShaderModuleFrag;
  142. // Font data
  143. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  144. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  145. static VkImage g_FontImage = VK_NULL_HANDLE;
  146. static VkImageView g_FontView = VK_NULL_HANDLE;
  147. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  148. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  149. // Render buffers
  150. static ImGui_ImplVulkanH_WindowRenderBuffers g_MainWindowRenderBuffers;
  151. // Forward Declarations
  152. bool ImGui_ImplVulkan_CreateDeviceObjects();
  153. void ImGui_ImplVulkan_DestroyDeviceObjects();
  154. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  155. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  156. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  157. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  158. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  159. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  160. //-----------------------------------------------------------------------------
  161. // SHADERS
  162. //-----------------------------------------------------------------------------
  163. // glsl_shader.vert, compiled with:
  164. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  165. /*
  166. #version 450 core
  167. layout(location = 0) in vec2 aPos;
  168. layout(location = 1) in vec2 aUV;
  169. layout(location = 2) in vec4 aColor;
  170. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  171. out gl_PerVertex { vec4 gl_Position; };
  172. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  173. void main()
  174. {
  175. Out.Color = aColor;
  176. Out.UV = aUV;
  177. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  178. }
  179. */
  180. static uint32_t __glsl_shader_vert_spv[] =
  181. {
  182. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  183. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  184. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  185. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  186. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  187. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  188. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  189. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  190. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  191. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  192. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  193. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  194. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  195. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  196. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  197. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  198. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  199. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  200. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  201. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  202. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  203. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  204. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  205. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  206. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  207. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  208. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  209. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  210. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  211. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  212. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  213. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  214. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  215. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  216. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  217. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  218. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  219. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  220. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  221. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  222. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  223. };
  224. // glsl_shader.frag, compiled with:
  225. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  226. /*
  227. #version 450 core
  228. layout(location = 0) out vec4 fColor;
  229. layout(set=0, binding=0) uniform sampler2D sTexture;
  230. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  231. void main()
  232. {
  233. fColor = In.Color * texture(sTexture, In.UV.st);
  234. }
  235. */
  236. static uint32_t __glsl_shader_frag_spv[] =
  237. {
  238. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  239. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  240. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  241. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  242. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  243. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  244. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  245. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  246. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  247. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  248. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  249. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  250. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  251. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  252. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  253. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  254. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  255. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  256. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  257. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  258. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  259. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  260. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  261. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  262. 0x00010038
  263. };
  264. //-----------------------------------------------------------------------------
  265. // FUNCTIONS
  266. //-----------------------------------------------------------------------------
  267. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  268. {
  269. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  270. VkPhysicalDeviceMemoryProperties prop;
  271. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  272. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  273. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  274. return i;
  275. return 0xFFFFFFFF; // Unable to find memoryType
  276. }
  277. static void check_vk_result(VkResult err)
  278. {
  279. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  280. if (v->CheckVkResultFn)
  281. v->CheckVkResultFn(err);
  282. }
  283. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  284. {
  285. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  286. VkResult err;
  287. if (buffer != VK_NULL_HANDLE)
  288. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  289. if (buffer_memory != VK_NULL_HANDLE)
  290. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  291. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  292. VkBufferCreateInfo buffer_info = {};
  293. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  294. buffer_info.size = vertex_buffer_size_aligned;
  295. buffer_info.usage = usage;
  296. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  297. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  298. check_vk_result(err);
  299. VkMemoryRequirements req;
  300. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  301. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  302. VkMemoryAllocateInfo alloc_info = {};
  303. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  304. alloc_info.allocationSize = req.size;
  305. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  306. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  307. check_vk_result(err);
  308. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  309. check_vk_result(err);
  310. p_buffer_size = new_size;
  311. }
  312. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  313. {
  314. // Bind pipeline and descriptor sets:
  315. {
  316. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  317. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  318. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  319. }
  320. // Bind Vertex And Index Buffer:
  321. if (draw_data->TotalVtxCount > 0)
  322. {
  323. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  324. VkDeviceSize vertex_offset[1] = { 0 };
  325. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  326. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  327. }
  328. // Setup viewport:
  329. {
  330. VkViewport viewport;
  331. viewport.x = 0;
  332. viewport.y = 0;
  333. viewport.width = (float)fb_width;
  334. viewport.height = (float)fb_height;
  335. viewport.minDepth = 0.0f;
  336. viewport.maxDepth = 1.0f;
  337. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  338. }
  339. // Setup scale and translation:
  340. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  341. {
  342. float scale[2];
  343. scale[0] = 2.0f / draw_data->DisplaySize.x;
  344. scale[1] = 2.0f / draw_data->DisplaySize.y;
  345. float translate[2];
  346. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  347. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  348. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  349. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  350. }
  351. }
  352. // Render function
  353. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  354. {
  355. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  356. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  357. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  358. if (fb_width <= 0 || fb_height <= 0)
  359. return;
  360. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  361. if (pipeline == VK_NULL_HANDLE)
  362. pipeline = g_Pipeline;
  363. // Allocate array to store enough vertex/index buffers
  364. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &g_MainWindowRenderBuffers;
  365. if (wrb->FrameRenderBuffers == NULL)
  366. {
  367. wrb->Index = 0;
  368. wrb->Count = v->ImageCount;
  369. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  370. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  371. }
  372. IM_ASSERT(wrb->Count == v->ImageCount);
  373. wrb->Index = (wrb->Index + 1) % wrb->Count;
  374. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  375. if (draw_data->TotalVtxCount > 0)
  376. {
  377. // Create or resize the vertex/index buffers
  378. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  379. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  380. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  381. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  382. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  383. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  384. // Upload vertex/index data into a single contiguous GPU buffer
  385. ImDrawVert* vtx_dst = NULL;
  386. ImDrawIdx* idx_dst = NULL;
  387. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  388. check_vk_result(err);
  389. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  390. check_vk_result(err);
  391. for (int n = 0; n < draw_data->CmdListsCount; n++)
  392. {
  393. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  394. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  395. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  396. vtx_dst += cmd_list->VtxBuffer.Size;
  397. idx_dst += cmd_list->IdxBuffer.Size;
  398. }
  399. VkMappedMemoryRange range[2] = {};
  400. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  401. range[0].memory = rb->VertexBufferMemory;
  402. range[0].size = VK_WHOLE_SIZE;
  403. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  404. range[1].memory = rb->IndexBufferMemory;
  405. range[1].size = VK_WHOLE_SIZE;
  406. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  407. check_vk_result(err);
  408. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  409. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  410. }
  411. // Setup desired Vulkan state
  412. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  413. // Will project scissor/clipping rectangles into framebuffer space
  414. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  415. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  416. // Render command lists
  417. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  418. int global_vtx_offset = 0;
  419. int global_idx_offset = 0;
  420. for (int n = 0; n < draw_data->CmdListsCount; n++)
  421. {
  422. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  423. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  424. {
  425. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  426. if (pcmd->UserCallback != NULL)
  427. {
  428. // User callback, registered via ImDrawList::AddCallback()
  429. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  430. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  431. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  432. else
  433. pcmd->UserCallback(cmd_list, pcmd);
  434. }
  435. else
  436. {
  437. // Project scissor/clipping rectangles into framebuffer space
  438. ImVec4 clip_rect;
  439. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  440. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  441. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  442. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  443. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  444. {
  445. // Negative offsets are illegal for vkCmdSetScissor
  446. if (clip_rect.x < 0.0f)
  447. clip_rect.x = 0.0f;
  448. if (clip_rect.y < 0.0f)
  449. clip_rect.y = 0.0f;
  450. // Apply scissor/clipping rectangle
  451. VkRect2D scissor;
  452. scissor.offset.x = (int32_t)(clip_rect.x);
  453. scissor.offset.y = (int32_t)(clip_rect.y);
  454. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  455. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  456. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  457. // Draw
  458. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  459. }
  460. }
  461. }
  462. global_idx_offset += cmd_list->IdxBuffer.Size;
  463. global_vtx_offset += cmd_list->VtxBuffer.Size;
  464. }
  465. }
  466. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  467. {
  468. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  469. ImGuiIO& io = ImGui::GetIO();
  470. unsigned char* pixels;
  471. int width, height;
  472. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  473. size_t upload_size = width * height * 4 * sizeof(char);
  474. VkResult err;
  475. // Create the Image:
  476. {
  477. VkImageCreateInfo info = {};
  478. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  479. info.imageType = VK_IMAGE_TYPE_2D;
  480. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  481. info.extent.width = width;
  482. info.extent.height = height;
  483. info.extent.depth = 1;
  484. info.mipLevels = 1;
  485. info.arrayLayers = 1;
  486. info.samples = VK_SAMPLE_COUNT_1_BIT;
  487. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  488. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  489. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  490. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  491. err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
  492. check_vk_result(err);
  493. VkMemoryRequirements req;
  494. vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
  495. VkMemoryAllocateInfo alloc_info = {};
  496. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  497. alloc_info.allocationSize = req.size;
  498. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  499. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
  500. check_vk_result(err);
  501. err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
  502. check_vk_result(err);
  503. }
  504. // Create the Image View:
  505. {
  506. VkImageViewCreateInfo info = {};
  507. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  508. info.image = g_FontImage;
  509. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  510. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  511. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  512. info.subresourceRange.levelCount = 1;
  513. info.subresourceRange.layerCount = 1;
  514. err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
  515. check_vk_result(err);
  516. }
  517. // Update the Descriptor Set:
  518. {
  519. VkDescriptorImageInfo desc_image[1] = {};
  520. desc_image[0].sampler = g_FontSampler;
  521. desc_image[0].imageView = g_FontView;
  522. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  523. VkWriteDescriptorSet write_desc[1] = {};
  524. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  525. write_desc[0].dstSet = g_DescriptorSet;
  526. write_desc[0].descriptorCount = 1;
  527. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  528. write_desc[0].pImageInfo = desc_image;
  529. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  530. }
  531. // Create the Upload Buffer:
  532. {
  533. VkBufferCreateInfo buffer_info = {};
  534. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  535. buffer_info.size = upload_size;
  536. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  537. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  538. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
  539. check_vk_result(err);
  540. VkMemoryRequirements req;
  541. vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
  542. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  543. VkMemoryAllocateInfo alloc_info = {};
  544. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  545. alloc_info.allocationSize = req.size;
  546. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  547. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
  548. check_vk_result(err);
  549. err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  550. check_vk_result(err);
  551. }
  552. // Upload to Buffer:
  553. {
  554. char* map = NULL;
  555. err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  556. check_vk_result(err);
  557. memcpy(map, pixels, upload_size);
  558. VkMappedMemoryRange range[1] = {};
  559. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  560. range[0].memory = g_UploadBufferMemory;
  561. range[0].size = upload_size;
  562. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  563. check_vk_result(err);
  564. vkUnmapMemory(v->Device, g_UploadBufferMemory);
  565. }
  566. // Copy to Image:
  567. {
  568. VkImageMemoryBarrier copy_barrier[1] = {};
  569. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  570. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  571. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  572. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  573. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  574. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  575. copy_barrier[0].image = g_FontImage;
  576. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  577. copy_barrier[0].subresourceRange.levelCount = 1;
  578. copy_barrier[0].subresourceRange.layerCount = 1;
  579. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  580. VkBufferImageCopy region = {};
  581. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  582. region.imageSubresource.layerCount = 1;
  583. region.imageExtent.width = width;
  584. region.imageExtent.height = height;
  585. region.imageExtent.depth = 1;
  586. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  587. VkImageMemoryBarrier use_barrier[1] = {};
  588. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  589. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  590. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  591. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  592. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  593. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  594. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  595. use_barrier[0].image = g_FontImage;
  596. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  597. use_barrier[0].subresourceRange.levelCount = 1;
  598. use_barrier[0].subresourceRange.layerCount = 1;
  599. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  600. }
  601. // Store our identifier
  602. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  603. return true;
  604. }
  605. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  606. {
  607. // Create the shader modules
  608. if (g_ShaderModuleVert == NULL)
  609. {
  610. VkShaderModuleCreateInfo vert_info = {};
  611. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  612. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  613. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  614. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &g_ShaderModuleVert);
  615. check_vk_result(err);
  616. }
  617. if (g_ShaderModuleFrag == NULL)
  618. {
  619. VkShaderModuleCreateInfo frag_info = {};
  620. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  621. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  622. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  623. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &g_ShaderModuleFrag);
  624. check_vk_result(err);
  625. }
  626. }
  627. static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
  628. {
  629. if (g_FontSampler)
  630. return;
  631. VkSamplerCreateInfo info = {};
  632. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  633. info.magFilter = VK_FILTER_LINEAR;
  634. info.minFilter = VK_FILTER_LINEAR;
  635. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  636. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  637. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  638. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  639. info.minLod = -1000;
  640. info.maxLod = 1000;
  641. info.maxAnisotropy = 1.0f;
  642. VkResult err = vkCreateSampler(device, &info, allocator, &g_FontSampler);
  643. check_vk_result(err);
  644. }
  645. static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  646. {
  647. if (g_DescriptorSetLayout)
  648. return;
  649. ImGui_ImplVulkan_CreateFontSampler(device, allocator);
  650. VkSampler sampler[1] = { g_FontSampler };
  651. VkDescriptorSetLayoutBinding binding[1] = {};
  652. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  653. binding[0].descriptorCount = 1;
  654. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  655. binding[0].pImmutableSamplers = sampler;
  656. VkDescriptorSetLayoutCreateInfo info = {};
  657. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  658. info.bindingCount = 1;
  659. info.pBindings = binding;
  660. VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &g_DescriptorSetLayout);
  661. check_vk_result(err);
  662. }
  663. static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  664. {
  665. if (g_PipelineLayout)
  666. return;
  667. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  668. ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
  669. VkPushConstantRange push_constants[1] = {};
  670. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  671. push_constants[0].offset = sizeof(float) * 0;
  672. push_constants[0].size = sizeof(float) * 4;
  673. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  674. VkPipelineLayoutCreateInfo layout_info = {};
  675. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  676. layout_info.setLayoutCount = 1;
  677. layout_info.pSetLayouts = set_layout;
  678. layout_info.pushConstantRangeCount = 1;
  679. layout_info.pPushConstantRanges = push_constants;
  680. VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &g_PipelineLayout);
  681. check_vk_result(err);
  682. }
  683. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  684. {
  685. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  686. VkPipelineShaderStageCreateInfo stage[2] = {};
  687. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  688. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  689. stage[0].module = g_ShaderModuleVert;
  690. stage[0].pName = "main";
  691. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  692. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  693. stage[1].module = g_ShaderModuleFrag;
  694. stage[1].pName = "main";
  695. VkVertexInputBindingDescription binding_desc[1] = {};
  696. binding_desc[0].stride = sizeof(ImDrawVert);
  697. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  698. VkVertexInputAttributeDescription attribute_desc[3] = {};
  699. attribute_desc[0].location = 0;
  700. attribute_desc[0].binding = binding_desc[0].binding;
  701. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  702. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  703. attribute_desc[1].location = 1;
  704. attribute_desc[1].binding = binding_desc[0].binding;
  705. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  706. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  707. attribute_desc[2].location = 2;
  708. attribute_desc[2].binding = binding_desc[0].binding;
  709. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  710. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  711. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  712. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  713. vertex_info.vertexBindingDescriptionCount = 1;
  714. vertex_info.pVertexBindingDescriptions = binding_desc;
  715. vertex_info.vertexAttributeDescriptionCount = 3;
  716. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  717. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  718. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  719. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  720. VkPipelineViewportStateCreateInfo viewport_info = {};
  721. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  722. viewport_info.viewportCount = 1;
  723. viewport_info.scissorCount = 1;
  724. VkPipelineRasterizationStateCreateInfo raster_info = {};
  725. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  726. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  727. raster_info.cullMode = VK_CULL_MODE_NONE;
  728. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  729. raster_info.lineWidth = 1.0f;
  730. VkPipelineMultisampleStateCreateInfo ms_info = {};
  731. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  732. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  733. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  734. color_attachment[0].blendEnable = VK_TRUE;
  735. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  736. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  737. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  738. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  739. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  740. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  741. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  742. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  743. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  744. VkPipelineColorBlendStateCreateInfo blend_info = {};
  745. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  746. blend_info.attachmentCount = 1;
  747. blend_info.pAttachments = color_attachment;
  748. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  749. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  750. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  751. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  752. dynamic_state.pDynamicStates = dynamic_states;
  753. ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
  754. VkGraphicsPipelineCreateInfo info = {};
  755. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  756. info.flags = g_PipelineCreateFlags;
  757. info.stageCount = 2;
  758. info.pStages = stage;
  759. info.pVertexInputState = &vertex_info;
  760. info.pInputAssemblyState = &ia_info;
  761. info.pViewportState = &viewport_info;
  762. info.pRasterizationState = &raster_info;
  763. info.pMultisampleState = &ms_info;
  764. info.pDepthStencilState = &depth_info;
  765. info.pColorBlendState = &blend_info;
  766. info.pDynamicState = &dynamic_state;
  767. info.layout = g_PipelineLayout;
  768. info.renderPass = renderPass;
  769. info.subpass = subpass;
  770. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  771. check_vk_result(err);
  772. }
  773. bool ImGui_ImplVulkan_CreateDeviceObjects()
  774. {
  775. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  776. VkResult err;
  777. if (!g_FontSampler)
  778. {
  779. VkSamplerCreateInfo info = {};
  780. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  781. info.magFilter = VK_FILTER_LINEAR;
  782. info.minFilter = VK_FILTER_LINEAR;
  783. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  784. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  785. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  786. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  787. info.minLod = -1000;
  788. info.maxLod = 1000;
  789. info.maxAnisotropy = 1.0f;
  790. err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
  791. check_vk_result(err);
  792. }
  793. if (!g_DescriptorSetLayout)
  794. {
  795. VkSampler sampler[1] = {g_FontSampler};
  796. VkDescriptorSetLayoutBinding binding[1] = {};
  797. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  798. binding[0].descriptorCount = 1;
  799. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  800. binding[0].pImmutableSamplers = sampler;
  801. VkDescriptorSetLayoutCreateInfo info = {};
  802. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  803. info.bindingCount = 1;
  804. info.pBindings = binding;
  805. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
  806. check_vk_result(err);
  807. }
  808. // Create Descriptor Set:
  809. {
  810. VkDescriptorSetAllocateInfo alloc_info = {};
  811. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  812. alloc_info.descriptorPool = v->DescriptorPool;
  813. alloc_info.descriptorSetCount = 1;
  814. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  815. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
  816. check_vk_result(err);
  817. }
  818. if (!g_PipelineLayout)
  819. {
  820. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  821. VkPushConstantRange push_constants[1] = {};
  822. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  823. push_constants[0].offset = sizeof(float) * 0;
  824. push_constants[0].size = sizeof(float) * 4;
  825. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  826. VkPipelineLayoutCreateInfo layout_info = {};
  827. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  828. layout_info.setLayoutCount = 1;
  829. layout_info.pSetLayouts = set_layout;
  830. layout_info.pushConstantRangeCount = 1;
  831. layout_info.pPushConstantRanges = push_constants;
  832. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
  833. check_vk_result(err);
  834. }
  835. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline, g_Subpass);
  836. return true;
  837. }
  838. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  839. {
  840. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  841. if (g_UploadBuffer)
  842. {
  843. vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
  844. g_UploadBuffer = VK_NULL_HANDLE;
  845. }
  846. if (g_UploadBufferMemory)
  847. {
  848. vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
  849. g_UploadBufferMemory = VK_NULL_HANDLE;
  850. }
  851. }
  852. void ImGui_ImplVulkan_DestroyDeviceObjects()
  853. {
  854. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  855. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
  856. ImGui_ImplVulkan_DestroyFontUploadObjects();
  857. if (g_ShaderModuleVert) { vkDestroyShaderModule(v->Device, g_ShaderModuleVert, v->Allocator); g_ShaderModuleVert = VK_NULL_HANDLE; }
  858. if (g_ShaderModuleFrag) { vkDestroyShaderModule(v->Device, g_ShaderModuleFrag, v->Allocator); g_ShaderModuleFrag = VK_NULL_HANDLE; }
  859. if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
  860. if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
  861. if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
  862. if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
  863. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  864. if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  865. if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
  866. }
  867. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  868. {
  869. #ifdef IMGUI_IMPL_VULKAN_NO_PROTOTYPES
  870. IM_ASSERT(info->GetVulkanProcAddressFn != NULL);
  871. #define IMGUI_VULKAN_FUNCTIONS_LOAD(func) \
  872. func = reinterpret_cast<decltype(func)>(info->GetVulkanProcAddressFn(info->user_data, #func)); \
  873. if(NULL == func) { \
  874. return false; \
  875. }
  876. IMGUI_VULKAN_FUNCTIONS_MAP(IMGUI_VULKAN_FUNCTIONS_LOAD)
  877. #undef IMGUI_VULKAN_FUNCTIONS_LOAD
  878. #endif
  879. // Setup backend capabilities flags
  880. ImGuiIO& io = ImGui::GetIO();
  881. io.BackendRendererName = "imgui_impl_vulkan";
  882. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  883. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  884. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  885. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  886. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  887. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  888. IM_ASSERT(info->MinImageCount >= 2);
  889. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  890. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  891. g_VulkanInitInfo = *info;
  892. g_RenderPass = render_pass;
  893. g_Subpass = info->Subpass;
  894. ImGui_ImplVulkan_CreateDeviceObjects();
  895. return true;
  896. }
  897. void ImGui_ImplVulkan_Shutdown()
  898. {
  899. ImGui_ImplVulkan_DestroyDeviceObjects();
  900. }
  901. void ImGui_ImplVulkan_NewFrame()
  902. {
  903. }
  904. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  905. {
  906. IM_ASSERT(min_image_count >= 2);
  907. if (g_VulkanInitInfo.MinImageCount == min_image_count)
  908. return;
  909. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  910. VkResult err = vkDeviceWaitIdle(v->Device);
  911. check_vk_result(err);
  912. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
  913. g_VulkanInitInfo.MinImageCount = min_image_count;
  914. }
  915. //-------------------------------------------------------------------------
  916. // Internal / Miscellaneous Vulkan Helpers
  917. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  918. //-------------------------------------------------------------------------
  919. // You probably do NOT need to use or care about those functions.
  920. // Those functions only exist because:
  921. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  922. // 2) the upcoming multi-viewport feature will need them internally.
  923. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  924. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  925. //
  926. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  927. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  928. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  929. //-------------------------------------------------------------------------
  930. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  931. {
  932. IM_ASSERT(request_formats != NULL);
  933. IM_ASSERT(request_formats_count > 0);
  934. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  935. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  936. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  937. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  938. uint32_t avail_count;
  939. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  940. ImVector<VkSurfaceFormatKHR> avail_format;
  941. avail_format.resize((int)avail_count);
  942. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  943. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  944. if (avail_count == 1)
  945. {
  946. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  947. {
  948. VkSurfaceFormatKHR ret;
  949. ret.format = request_formats[0];
  950. ret.colorSpace = request_color_space;
  951. return ret;
  952. }
  953. else
  954. {
  955. // No point in searching another format
  956. return avail_format[0];
  957. }
  958. }
  959. else
  960. {
  961. // Request several formats, the first found will be used
  962. for (int request_i = 0; request_i < request_formats_count; request_i++)
  963. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  964. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  965. return avail_format[avail_i];
  966. // If none of the requested image formats could be found, use the first available
  967. return avail_format[0];
  968. }
  969. }
  970. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  971. {
  972. IM_ASSERT(request_modes != NULL);
  973. IM_ASSERT(request_modes_count > 0);
  974. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  975. uint32_t avail_count = 0;
  976. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  977. ImVector<VkPresentModeKHR> avail_modes;
  978. avail_modes.resize((int)avail_count);
  979. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  980. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  981. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  982. for (int request_i = 0; request_i < request_modes_count; request_i++)
  983. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  984. if (request_modes[request_i] == avail_modes[avail_i])
  985. return request_modes[request_i];
  986. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  987. }
  988. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  989. {
  990. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  991. (void)physical_device;
  992. (void)allocator;
  993. // Create Command Buffers
  994. VkResult err;
  995. for (uint32_t i = 0; i < wd->ImageCount; i++)
  996. {
  997. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  998. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  999. {
  1000. VkCommandPoolCreateInfo info = {};
  1001. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1002. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1003. info.queueFamilyIndex = queue_family;
  1004. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1005. check_vk_result(err);
  1006. }
  1007. {
  1008. VkCommandBufferAllocateInfo info = {};
  1009. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1010. info.commandPool = fd->CommandPool;
  1011. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1012. info.commandBufferCount = 1;
  1013. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1014. check_vk_result(err);
  1015. }
  1016. {
  1017. VkFenceCreateInfo info = {};
  1018. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1019. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1020. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1021. check_vk_result(err);
  1022. }
  1023. {
  1024. VkSemaphoreCreateInfo info = {};
  1025. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1026. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1027. check_vk_result(err);
  1028. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1029. check_vk_result(err);
  1030. }
  1031. }
  1032. }
  1033. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1034. {
  1035. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1036. return 3;
  1037. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1038. return 2;
  1039. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1040. return 1;
  1041. IM_ASSERT(0);
  1042. return 1;
  1043. }
  1044. // Also destroy old swap chain and in-flight frames data, if any.
  1045. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1046. {
  1047. VkResult err;
  1048. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1049. wd->Swapchain = NULL;
  1050. err = vkDeviceWaitIdle(device);
  1051. check_vk_result(err);
  1052. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1053. // Destroy old Framebuffer
  1054. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1055. {
  1056. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1057. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1058. }
  1059. IM_FREE(wd->Frames);
  1060. IM_FREE(wd->FrameSemaphores);
  1061. wd->Frames = NULL;
  1062. wd->FrameSemaphores = NULL;
  1063. wd->ImageCount = 0;
  1064. if (wd->RenderPass)
  1065. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1066. if (wd->Pipeline)
  1067. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1068. // If min image count was not specified, request different count of images dependent on selected present mode
  1069. if (min_image_count == 0)
  1070. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1071. // Create Swapchain
  1072. {
  1073. VkSwapchainCreateInfoKHR info = {};
  1074. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1075. info.surface = wd->Surface;
  1076. info.minImageCount = min_image_count;
  1077. info.imageFormat = wd->SurfaceFormat.format;
  1078. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1079. info.imageArrayLayers = 1;
  1080. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1081. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1082. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1083. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1084. info.presentMode = wd->PresentMode;
  1085. info.clipped = VK_TRUE;
  1086. info.oldSwapchain = old_swapchain;
  1087. VkSurfaceCapabilitiesKHR cap;
  1088. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1089. check_vk_result(err);
  1090. if (info.minImageCount < cap.minImageCount)
  1091. info.minImageCount = cap.minImageCount;
  1092. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1093. info.minImageCount = cap.maxImageCount;
  1094. if (cap.currentExtent.width == 0xffffffff)
  1095. {
  1096. info.imageExtent.width = wd->Width = w;
  1097. info.imageExtent.height = wd->Height = h;
  1098. }
  1099. else
  1100. {
  1101. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1102. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1103. }
  1104. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1105. check_vk_result(err);
  1106. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  1107. check_vk_result(err);
  1108. VkImage backbuffers[16] = {};
  1109. IM_ASSERT(wd->ImageCount >= min_image_count);
  1110. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1111. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1112. check_vk_result(err);
  1113. IM_ASSERT(wd->Frames == NULL);
  1114. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1115. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  1116. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1117. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1118. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1119. wd->Frames[i].Backbuffer = backbuffers[i];
  1120. }
  1121. if (old_swapchain)
  1122. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1123. // Create the Render Pass
  1124. {
  1125. VkAttachmentDescription attachment = {};
  1126. attachment.format = wd->SurfaceFormat.format;
  1127. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1128. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1129. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1130. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1131. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1132. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1133. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1134. VkAttachmentReference color_attachment = {};
  1135. color_attachment.attachment = 0;
  1136. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1137. VkSubpassDescription subpass = {};
  1138. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1139. subpass.colorAttachmentCount = 1;
  1140. subpass.pColorAttachments = &color_attachment;
  1141. VkSubpassDependency dependency = {};
  1142. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1143. dependency.dstSubpass = 0;
  1144. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1145. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1146. dependency.srcAccessMask = 0;
  1147. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1148. VkRenderPassCreateInfo info = {};
  1149. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1150. info.attachmentCount = 1;
  1151. info.pAttachments = &attachment;
  1152. info.subpassCount = 1;
  1153. info.pSubpasses = &subpass;
  1154. info.dependencyCount = 1;
  1155. info.pDependencies = &dependency;
  1156. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1157. check_vk_result(err);
  1158. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1159. // but secondary viewport in multi-viewport mode may want to create one with:
  1160. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_Subpass);
  1161. }
  1162. // Create The Image Views
  1163. {
  1164. VkImageViewCreateInfo info = {};
  1165. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1166. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1167. info.format = wd->SurfaceFormat.format;
  1168. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1169. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1170. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1171. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1172. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1173. info.subresourceRange = image_range;
  1174. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1175. {
  1176. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1177. info.image = fd->Backbuffer;
  1178. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1179. check_vk_result(err);
  1180. }
  1181. }
  1182. // Create Framebuffer
  1183. {
  1184. VkImageView attachment[1];
  1185. VkFramebufferCreateInfo info = {};
  1186. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1187. info.renderPass = wd->RenderPass;
  1188. info.attachmentCount = 1;
  1189. info.pAttachments = attachment;
  1190. info.width = wd->Width;
  1191. info.height = wd->Height;
  1192. info.layers = 1;
  1193. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1194. {
  1195. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1196. attachment[0] = fd->BackbufferView;
  1197. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1198. check_vk_result(err);
  1199. }
  1200. }
  1201. }
  1202. // Create or resize window
  1203. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1204. {
  1205. (void)instance;
  1206. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1207. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1208. }
  1209. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1210. {
  1211. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1212. //vkQueueWaitIdle(g_Queue);
  1213. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1214. {
  1215. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1216. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1217. }
  1218. IM_FREE(wd->Frames);
  1219. IM_FREE(wd->FrameSemaphores);
  1220. wd->Frames = NULL;
  1221. wd->FrameSemaphores = NULL;
  1222. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1223. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1224. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1225. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1226. *wd = ImGui_ImplVulkanH_Window();
  1227. }
  1228. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1229. {
  1230. vkDestroyFence(device, fd->Fence, allocator);
  1231. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1232. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1233. fd->Fence = VK_NULL_HANDLE;
  1234. fd->CommandBuffer = VK_NULL_HANDLE;
  1235. fd->CommandPool = VK_NULL_HANDLE;
  1236. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1237. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1238. }
  1239. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1240. {
  1241. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1242. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1243. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1244. }
  1245. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1246. {
  1247. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1248. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1249. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1250. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1251. buffers->VertexBufferSize = 0;
  1252. buffers->IndexBufferSize = 0;
  1253. }
  1254. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1255. {
  1256. for (uint32_t n = 0; n < buffers->Count; n++)
  1257. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1258. IM_FREE(buffers->FrameRenderBuffers);
  1259. buffers->FrameRenderBuffers = NULL;
  1260. buffers->Index = 0;
  1261. buffers->Count = 0;
  1262. }