imgui_impl_vulkan.cpp 60 KB

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  1. // dear imgui: Renderer for Vulkan
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
  5. // Missing features:
  6. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
  7. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  8. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  9. // https://github.com/ocornut/imgui
  10. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  11. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  12. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  13. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  14. // You will use those if you want to use this rendering back-end in your engine/app.
  15. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  16. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  17. // Read comments in imgui_impl_vulkan.h.
  18. // CHANGELOG
  19. // (minor and older changes stripped away, please see git history for details)
  20. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  21. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  22. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  23. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  24. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  25. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  26. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  27. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  28. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  29. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  30. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
  31. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  32. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  33. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  34. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  35. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  36. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  37. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  38. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  39. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  40. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  41. #include "imgui.h"
  42. #include "imgui_impl_vulkan.h"
  43. #include <stdio.h>
  44. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  45. // [Please zero-clear before use!]
  46. struct ImGui_ImplVulkanH_FrameRenderBuffers
  47. {
  48. VkDeviceMemory VertexBufferMemory;
  49. VkDeviceMemory IndexBufferMemory;
  50. VkDeviceSize VertexBufferSize;
  51. VkDeviceSize IndexBufferSize;
  52. VkBuffer VertexBuffer;
  53. VkBuffer IndexBuffer;
  54. };
  55. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  56. // [Please zero-clear before use!]
  57. struct ImGui_ImplVulkanH_WindowRenderBuffers
  58. {
  59. uint32_t Index;
  60. uint32_t Count;
  61. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  62. };
  63. // Vulkan data
  64. static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
  65. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  66. static VkDeviceSize g_BufferMemoryAlignment = 256;
  67. static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
  68. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  69. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  70. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  71. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  72. // Font data
  73. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  74. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  75. static VkImage g_FontImage = VK_NULL_HANDLE;
  76. static VkImageView g_FontView = VK_NULL_HANDLE;
  77. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  78. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  79. // Render buffers
  80. static ImGui_ImplVulkanH_WindowRenderBuffers g_MainWindowRenderBuffers;
  81. // Forward Declarations
  82. bool ImGui_ImplVulkan_CreateDeviceObjects();
  83. void ImGui_ImplVulkan_DestroyDeviceObjects();
  84. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  85. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  86. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  87. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  88. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  89. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  90. //-----------------------------------------------------------------------------
  91. // SHADERS
  92. //-----------------------------------------------------------------------------
  93. // glsl_shader.vert, compiled with:
  94. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  95. /*
  96. #version 450 core
  97. layout(location = 0) in vec2 aPos;
  98. layout(location = 1) in vec2 aUV;
  99. layout(location = 2) in vec4 aColor;
  100. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  101. out gl_PerVertex { vec4 gl_Position; };
  102. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  103. void main()
  104. {
  105. Out.Color = aColor;
  106. Out.UV = aUV;
  107. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  108. }
  109. */
  110. static uint32_t __glsl_shader_vert_spv[] =
  111. {
  112. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  113. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  114. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  115. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  116. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  117. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  118. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  119. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  120. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  121. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  122. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  123. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  124. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  125. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  126. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  127. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  128. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  129. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  130. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  131. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  132. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  133. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  134. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  135. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  136. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  137. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  138. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  139. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  140. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  141. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  142. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  143. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  144. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  145. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  146. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  147. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  148. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  149. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  150. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  151. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  152. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  153. };
  154. // glsl_shader.frag, compiled with:
  155. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  156. /*
  157. #version 450 core
  158. layout(location = 0) out vec4 fColor;
  159. layout(set=0, binding=0) uniform sampler2D sTexture;
  160. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  161. void main()
  162. {
  163. fColor = In.Color * texture(sTexture, In.UV.st);
  164. }
  165. */
  166. static uint32_t __glsl_shader_frag_spv[] =
  167. {
  168. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  169. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  170. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  171. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  172. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  173. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  174. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  175. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  176. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  177. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  178. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  179. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  180. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  181. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  182. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  183. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  184. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  185. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  186. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  187. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  188. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  189. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  190. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  191. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  192. 0x00010038
  193. };
  194. //-----------------------------------------------------------------------------
  195. // FUNCTIONS
  196. //-----------------------------------------------------------------------------
  197. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  198. {
  199. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  200. VkPhysicalDeviceMemoryProperties prop;
  201. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  202. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  203. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
  204. return i;
  205. return 0xFFFFFFFF; // Unable to find memoryType
  206. }
  207. static void check_vk_result(VkResult err)
  208. {
  209. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  210. if (v->CheckVkResultFn)
  211. v->CheckVkResultFn(err);
  212. }
  213. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  214. {
  215. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  216. VkResult err;
  217. if (buffer != VK_NULL_HANDLE)
  218. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  219. if (buffer_memory != VK_NULL_HANDLE)
  220. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  221. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  222. VkBufferCreateInfo buffer_info = {};
  223. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  224. buffer_info.size = vertex_buffer_size_aligned;
  225. buffer_info.usage = usage;
  226. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  227. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  228. check_vk_result(err);
  229. VkMemoryRequirements req;
  230. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  231. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  232. VkMemoryAllocateInfo alloc_info = {};
  233. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  234. alloc_info.allocationSize = req.size;
  235. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  236. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  237. check_vk_result(err);
  238. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  239. check_vk_result(err);
  240. p_buffer_size = new_size;
  241. }
  242. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  243. {
  244. // Bind pipeline and descriptor sets:
  245. {
  246. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
  247. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  248. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  249. }
  250. // Bind Vertex And Index Buffer:
  251. {
  252. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  253. VkDeviceSize vertex_offset[1] = { 0 };
  254. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  255. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  256. }
  257. // Setup viewport:
  258. {
  259. VkViewport viewport;
  260. viewport.x = 0;
  261. viewport.y = 0;
  262. viewport.width = (float)fb_width;
  263. viewport.height = (float)fb_height;
  264. viewport.minDepth = 0.0f;
  265. viewport.maxDepth = 1.0f;
  266. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  267. }
  268. // Setup scale and translation:
  269. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  270. {
  271. float scale[2];
  272. scale[0] = 2.0f / draw_data->DisplaySize.x;
  273. scale[1] = 2.0f / draw_data->DisplaySize.y;
  274. float translate[2];
  275. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  276. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  277. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  278. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  279. }
  280. }
  281. // Render function
  282. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  283. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
  284. {
  285. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  286. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  287. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  288. if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0)
  289. return;
  290. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  291. // Allocate array to store enough vertex/index buffers
  292. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &g_MainWindowRenderBuffers;
  293. if (wrb->FrameRenderBuffers == NULL)
  294. {
  295. wrb->Index = 0;
  296. wrb->Count = v->ImageCount;
  297. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  298. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  299. }
  300. IM_ASSERT(wrb->Count == v->ImageCount);
  301. wrb->Index = (wrb->Index + 1) % wrb->Count;
  302. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  303. VkResult err;
  304. // Create or resize the vertex/index buffers
  305. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  306. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  307. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  308. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  309. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  310. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  311. // Upload vertex/index data into a single contiguous GPU buffer
  312. {
  313. ImDrawVert* vtx_dst = NULL;
  314. ImDrawIdx* idx_dst = NULL;
  315. err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  316. check_vk_result(err);
  317. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  318. check_vk_result(err);
  319. for (int n = 0; n < draw_data->CmdListsCount; n++)
  320. {
  321. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  322. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  323. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  324. vtx_dst += cmd_list->VtxBuffer.Size;
  325. idx_dst += cmd_list->IdxBuffer.Size;
  326. }
  327. VkMappedMemoryRange range[2] = {};
  328. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  329. range[0].memory = rb->VertexBufferMemory;
  330. range[0].size = VK_WHOLE_SIZE;
  331. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  332. range[1].memory = rb->IndexBufferMemory;
  333. range[1].size = VK_WHOLE_SIZE;
  334. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  335. check_vk_result(err);
  336. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  337. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  338. }
  339. // Setup desired Vulkan state
  340. ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
  341. // Will project scissor/clipping rectangles into framebuffer space
  342. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  343. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  344. // Render command lists
  345. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  346. int global_vtx_offset = 0;
  347. int global_idx_offset = 0;
  348. for (int n = 0; n < draw_data->CmdListsCount; n++)
  349. {
  350. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  351. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  352. {
  353. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  354. if (pcmd->UserCallback != NULL)
  355. {
  356. // User callback, registered via ImDrawList::AddCallback()
  357. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  358. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  359. ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
  360. else
  361. pcmd->UserCallback(cmd_list, pcmd);
  362. }
  363. else
  364. {
  365. // Project scissor/clipping rectangles into framebuffer space
  366. ImVec4 clip_rect;
  367. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  368. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  369. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  370. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  371. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  372. {
  373. // Negative offsets are illegal for vkCmdSetScissor
  374. if (clip_rect.x < 0.0f)
  375. clip_rect.x = 0.0f;
  376. if (clip_rect.y < 0.0f)
  377. clip_rect.y = 0.0f;
  378. // Apply scissor/clipping rectangle
  379. VkRect2D scissor;
  380. scissor.offset.x = (int32_t)(clip_rect.x);
  381. scissor.offset.y = (int32_t)(clip_rect.y);
  382. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  383. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  384. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  385. // Draw
  386. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  387. }
  388. }
  389. }
  390. global_idx_offset += cmd_list->IdxBuffer.Size;
  391. global_vtx_offset += cmd_list->VtxBuffer.Size;
  392. }
  393. }
  394. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  395. {
  396. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  397. ImGuiIO& io = ImGui::GetIO();
  398. unsigned char* pixels;
  399. int width, height;
  400. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  401. size_t upload_size = width*height*4*sizeof(char);
  402. VkResult err;
  403. // Create the Image:
  404. {
  405. VkImageCreateInfo info = {};
  406. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  407. info.imageType = VK_IMAGE_TYPE_2D;
  408. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  409. info.extent.width = width;
  410. info.extent.height = height;
  411. info.extent.depth = 1;
  412. info.mipLevels = 1;
  413. info.arrayLayers = 1;
  414. info.samples = VK_SAMPLE_COUNT_1_BIT;
  415. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  416. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  417. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  418. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  419. err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
  420. check_vk_result(err);
  421. VkMemoryRequirements req;
  422. vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
  423. VkMemoryAllocateInfo alloc_info = {};
  424. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  425. alloc_info.allocationSize = req.size;
  426. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  427. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
  428. check_vk_result(err);
  429. err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
  430. check_vk_result(err);
  431. }
  432. // Create the Image View:
  433. {
  434. VkImageViewCreateInfo info = {};
  435. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  436. info.image = g_FontImage;
  437. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  438. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  439. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  440. info.subresourceRange.levelCount = 1;
  441. info.subresourceRange.layerCount = 1;
  442. err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
  443. check_vk_result(err);
  444. }
  445. // Update the Descriptor Set:
  446. {
  447. VkDescriptorImageInfo desc_image[1] = {};
  448. desc_image[0].sampler = g_FontSampler;
  449. desc_image[0].imageView = g_FontView;
  450. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  451. VkWriteDescriptorSet write_desc[1] = {};
  452. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  453. write_desc[0].dstSet = g_DescriptorSet;
  454. write_desc[0].descriptorCount = 1;
  455. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  456. write_desc[0].pImageInfo = desc_image;
  457. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  458. }
  459. // Create the Upload Buffer:
  460. {
  461. VkBufferCreateInfo buffer_info = {};
  462. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  463. buffer_info.size = upload_size;
  464. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  465. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  466. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
  467. check_vk_result(err);
  468. VkMemoryRequirements req;
  469. vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
  470. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  471. VkMemoryAllocateInfo alloc_info = {};
  472. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  473. alloc_info.allocationSize = req.size;
  474. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  475. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
  476. check_vk_result(err);
  477. err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  478. check_vk_result(err);
  479. }
  480. // Upload to Buffer:
  481. {
  482. char* map = NULL;
  483. err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  484. check_vk_result(err);
  485. memcpy(map, pixels, upload_size);
  486. VkMappedMemoryRange range[1] = {};
  487. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  488. range[0].memory = g_UploadBufferMemory;
  489. range[0].size = upload_size;
  490. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  491. check_vk_result(err);
  492. vkUnmapMemory(v->Device, g_UploadBufferMemory);
  493. }
  494. // Copy to Image:
  495. {
  496. VkImageMemoryBarrier copy_barrier[1] = {};
  497. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  498. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  499. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  500. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  501. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  502. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  503. copy_barrier[0].image = g_FontImage;
  504. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  505. copy_barrier[0].subresourceRange.levelCount = 1;
  506. copy_barrier[0].subresourceRange.layerCount = 1;
  507. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  508. VkBufferImageCopy region = {};
  509. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  510. region.imageSubresource.layerCount = 1;
  511. region.imageExtent.width = width;
  512. region.imageExtent.height = height;
  513. region.imageExtent.depth = 1;
  514. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  515. VkImageMemoryBarrier use_barrier[1] = {};
  516. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  517. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  518. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  519. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  520. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  521. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  522. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  523. use_barrier[0].image = g_FontImage;
  524. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  525. use_barrier[0].subresourceRange.levelCount = 1;
  526. use_barrier[0].subresourceRange.layerCount = 1;
  527. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  528. }
  529. // Store our identifier
  530. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  531. return true;
  532. }
  533. bool ImGui_ImplVulkan_CreateDeviceObjects()
  534. {
  535. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  536. VkResult err;
  537. VkShaderModule vert_module;
  538. VkShaderModule frag_module;
  539. // Create The Shader Modules:
  540. {
  541. VkShaderModuleCreateInfo vert_info = {};
  542. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  543. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  544. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  545. err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
  546. check_vk_result(err);
  547. VkShaderModuleCreateInfo frag_info = {};
  548. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  549. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  550. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  551. err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
  552. check_vk_result(err);
  553. }
  554. if (!g_FontSampler)
  555. {
  556. VkSamplerCreateInfo info = {};
  557. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  558. info.magFilter = VK_FILTER_LINEAR;
  559. info.minFilter = VK_FILTER_LINEAR;
  560. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  561. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  562. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  563. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  564. info.minLod = -1000;
  565. info.maxLod = 1000;
  566. info.maxAnisotropy = 1.0f;
  567. err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
  568. check_vk_result(err);
  569. }
  570. if (!g_DescriptorSetLayout)
  571. {
  572. VkSampler sampler[1] = {g_FontSampler};
  573. VkDescriptorSetLayoutBinding binding[1] = {};
  574. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  575. binding[0].descriptorCount = 1;
  576. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  577. binding[0].pImmutableSamplers = sampler;
  578. VkDescriptorSetLayoutCreateInfo info = {};
  579. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  580. info.bindingCount = 1;
  581. info.pBindings = binding;
  582. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
  583. check_vk_result(err);
  584. }
  585. // Create Descriptor Set:
  586. {
  587. VkDescriptorSetAllocateInfo alloc_info = {};
  588. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  589. alloc_info.descriptorPool = v->DescriptorPool;
  590. alloc_info.descriptorSetCount = 1;
  591. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  592. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
  593. check_vk_result(err);
  594. }
  595. if (!g_PipelineLayout)
  596. {
  597. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  598. VkPushConstantRange push_constants[1] = {};
  599. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  600. push_constants[0].offset = sizeof(float) * 0;
  601. push_constants[0].size = sizeof(float) * 4;
  602. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  603. VkPipelineLayoutCreateInfo layout_info = {};
  604. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  605. layout_info.setLayoutCount = 1;
  606. layout_info.pSetLayouts = set_layout;
  607. layout_info.pushConstantRangeCount = 1;
  608. layout_info.pPushConstantRanges = push_constants;
  609. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
  610. check_vk_result(err);
  611. }
  612. VkPipelineShaderStageCreateInfo stage[2] = {};
  613. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  614. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  615. stage[0].module = vert_module;
  616. stage[0].pName = "main";
  617. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  618. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  619. stage[1].module = frag_module;
  620. stage[1].pName = "main";
  621. VkVertexInputBindingDescription binding_desc[1] = {};
  622. binding_desc[0].stride = sizeof(ImDrawVert);
  623. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  624. VkVertexInputAttributeDescription attribute_desc[3] = {};
  625. attribute_desc[0].location = 0;
  626. attribute_desc[0].binding = binding_desc[0].binding;
  627. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  628. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  629. attribute_desc[1].location = 1;
  630. attribute_desc[1].binding = binding_desc[0].binding;
  631. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  632. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  633. attribute_desc[2].location = 2;
  634. attribute_desc[2].binding = binding_desc[0].binding;
  635. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  636. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  637. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  638. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  639. vertex_info.vertexBindingDescriptionCount = 1;
  640. vertex_info.pVertexBindingDescriptions = binding_desc;
  641. vertex_info.vertexAttributeDescriptionCount = 3;
  642. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  643. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  644. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  645. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  646. VkPipelineViewportStateCreateInfo viewport_info = {};
  647. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  648. viewport_info.viewportCount = 1;
  649. viewport_info.scissorCount = 1;
  650. VkPipelineRasterizationStateCreateInfo raster_info = {};
  651. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  652. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  653. raster_info.cullMode = VK_CULL_MODE_NONE;
  654. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  655. raster_info.lineWidth = 1.0f;
  656. VkPipelineMultisampleStateCreateInfo ms_info = {};
  657. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  658. if (v->MSAASamples != 0)
  659. ms_info.rasterizationSamples = v->MSAASamples;
  660. else
  661. ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  662. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  663. color_attachment[0].blendEnable = VK_TRUE;
  664. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  665. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  666. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  667. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  668. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  669. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  670. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  671. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  672. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  673. VkPipelineColorBlendStateCreateInfo blend_info = {};
  674. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  675. blend_info.attachmentCount = 1;
  676. blend_info.pAttachments = color_attachment;
  677. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  678. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  679. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  680. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  681. dynamic_state.pDynamicStates = dynamic_states;
  682. VkGraphicsPipelineCreateInfo info = {};
  683. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  684. info.flags = g_PipelineCreateFlags;
  685. info.stageCount = 2;
  686. info.pStages = stage;
  687. info.pVertexInputState = &vertex_info;
  688. info.pInputAssemblyState = &ia_info;
  689. info.pViewportState = &viewport_info;
  690. info.pRasterizationState = &raster_info;
  691. info.pMultisampleState = &ms_info;
  692. info.pDepthStencilState = &depth_info;
  693. info.pColorBlendState = &blend_info;
  694. info.pDynamicState = &dynamic_state;
  695. info.layout = g_PipelineLayout;
  696. info.renderPass = g_RenderPass;
  697. err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
  698. check_vk_result(err);
  699. vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
  700. vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
  701. return true;
  702. }
  703. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  704. {
  705. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  706. if (g_UploadBuffer)
  707. {
  708. vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
  709. g_UploadBuffer = VK_NULL_HANDLE;
  710. }
  711. if (g_UploadBufferMemory)
  712. {
  713. vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
  714. g_UploadBufferMemory = VK_NULL_HANDLE;
  715. }
  716. }
  717. void ImGui_ImplVulkan_DestroyDeviceObjects()
  718. {
  719. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  720. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
  721. ImGui_ImplVulkan_DestroyFontUploadObjects();
  722. if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
  723. if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
  724. if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
  725. if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
  726. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  727. if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  728. if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
  729. }
  730. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  731. {
  732. // Setup back-end capabilities flags
  733. ImGuiIO& io = ImGui::GetIO();
  734. io.BackendRendererName = "imgui_impl_vulkan";
  735. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  736. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  737. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  738. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  739. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  740. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  741. IM_ASSERT(info->MinImageCount >= 2);
  742. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  743. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  744. g_VulkanInitInfo = *info;
  745. g_RenderPass = render_pass;
  746. ImGui_ImplVulkan_CreateDeviceObjects();
  747. return true;
  748. }
  749. void ImGui_ImplVulkan_Shutdown()
  750. {
  751. ImGui_ImplVulkan_DestroyDeviceObjects();
  752. }
  753. void ImGui_ImplVulkan_NewFrame()
  754. {
  755. }
  756. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  757. {
  758. IM_ASSERT(min_image_count >= 2);
  759. if (g_VulkanInitInfo.MinImageCount == min_image_count)
  760. return;
  761. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  762. VkResult err = vkDeviceWaitIdle(v->Device);
  763. check_vk_result(err);
  764. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
  765. g_VulkanInitInfo.MinImageCount = min_image_count;
  766. }
  767. //-------------------------------------------------------------------------
  768. // Internal / Miscellaneous Vulkan Helpers
  769. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  770. //-------------------------------------------------------------------------
  771. // You probably do NOT need to use or care about those functions.
  772. // Those functions only exist because:
  773. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  774. // 2) the upcoming multi-viewport feature will need them internally.
  775. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
  776. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  777. //
  778. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  779. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  780. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  781. //-------------------------------------------------------------------------
  782. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  783. {
  784. IM_ASSERT(request_formats != NULL);
  785. IM_ASSERT(request_formats_count > 0);
  786. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  787. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  788. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  789. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  790. uint32_t avail_count;
  791. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  792. ImVector<VkSurfaceFormatKHR> avail_format;
  793. avail_format.resize((int)avail_count);
  794. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  795. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  796. if (avail_count == 1)
  797. {
  798. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  799. {
  800. VkSurfaceFormatKHR ret;
  801. ret.format = request_formats[0];
  802. ret.colorSpace = request_color_space;
  803. return ret;
  804. }
  805. else
  806. {
  807. // No point in searching another format
  808. return avail_format[0];
  809. }
  810. }
  811. else
  812. {
  813. // Request several formats, the first found will be used
  814. for (int request_i = 0; request_i < request_formats_count; request_i++)
  815. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  816. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  817. return avail_format[avail_i];
  818. // If none of the requested image formats could be found, use the first available
  819. return avail_format[0];
  820. }
  821. }
  822. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  823. {
  824. IM_ASSERT(request_modes != NULL);
  825. IM_ASSERT(request_modes_count > 0);
  826. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  827. uint32_t avail_count = 0;
  828. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  829. ImVector<VkPresentModeKHR> avail_modes;
  830. avail_modes.resize((int)avail_count);
  831. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  832. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  833. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  834. for (int request_i = 0; request_i < request_modes_count; request_i++)
  835. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  836. if (request_modes[request_i] == avail_modes[avail_i])
  837. return request_modes[request_i];
  838. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  839. }
  840. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  841. {
  842. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  843. (void)physical_device;
  844. (void)allocator;
  845. // Create Command Buffers
  846. VkResult err;
  847. for (uint32_t i = 0; i < wd->ImageCount; i++)
  848. {
  849. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  850. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  851. {
  852. VkCommandPoolCreateInfo info = {};
  853. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  854. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  855. info.queueFamilyIndex = queue_family;
  856. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  857. check_vk_result(err);
  858. }
  859. {
  860. VkCommandBufferAllocateInfo info = {};
  861. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  862. info.commandPool = fd->CommandPool;
  863. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  864. info.commandBufferCount = 1;
  865. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  866. check_vk_result(err);
  867. }
  868. {
  869. VkFenceCreateInfo info = {};
  870. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  871. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  872. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  873. check_vk_result(err);
  874. }
  875. {
  876. VkSemaphoreCreateInfo info = {};
  877. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  878. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  879. check_vk_result(err);
  880. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  881. check_vk_result(err);
  882. }
  883. }
  884. }
  885. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  886. {
  887. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  888. return 3;
  889. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  890. return 2;
  891. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  892. return 1;
  893. IM_ASSERT(0);
  894. return 1;
  895. }
  896. // Also destroy old swap chain and in-flight frames data, if any.
  897. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  898. {
  899. VkResult err;
  900. VkSwapchainKHR old_swapchain = wd->Swapchain;
  901. err = vkDeviceWaitIdle(device);
  902. check_vk_result(err);
  903. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  904. // Destroy old Framebuffer
  905. for (uint32_t i = 0; i < wd->ImageCount; i++)
  906. {
  907. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  908. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  909. }
  910. IM_FREE(wd->Frames);
  911. IM_FREE(wd->FrameSemaphores);
  912. wd->Frames = NULL;
  913. wd->FrameSemaphores = NULL;
  914. wd->ImageCount = 0;
  915. if (wd->RenderPass)
  916. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  917. // If min image count was not specified, request different count of images dependent on selected present mode
  918. if (min_image_count == 0)
  919. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  920. // Create Swapchain
  921. {
  922. VkSwapchainCreateInfoKHR info = {};
  923. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  924. info.surface = wd->Surface;
  925. info.minImageCount = min_image_count;
  926. info.imageFormat = wd->SurfaceFormat.format;
  927. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  928. info.imageArrayLayers = 1;
  929. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  930. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  931. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  932. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  933. info.presentMode = wd->PresentMode;
  934. info.clipped = VK_TRUE;
  935. info.oldSwapchain = old_swapchain;
  936. VkSurfaceCapabilitiesKHR cap;
  937. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  938. check_vk_result(err);
  939. if (info.minImageCount < cap.minImageCount)
  940. info.minImageCount = cap.minImageCount;
  941. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  942. info.minImageCount = cap.maxImageCount;
  943. if (cap.currentExtent.width == 0xffffffff)
  944. {
  945. info.imageExtent.width = wd->Width = w;
  946. info.imageExtent.height = wd->Height = h;
  947. }
  948. else
  949. {
  950. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  951. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  952. }
  953. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  954. check_vk_result(err);
  955. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  956. check_vk_result(err);
  957. VkImage backbuffers[16] = {};
  958. IM_ASSERT(wd->ImageCount >= min_image_count);
  959. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  960. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  961. check_vk_result(err);
  962. IM_ASSERT(wd->Frames == NULL);
  963. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  964. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  965. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  966. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  967. for (uint32_t i = 0; i < wd->ImageCount; i++)
  968. wd->Frames[i].Backbuffer = backbuffers[i];
  969. }
  970. if (old_swapchain)
  971. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  972. // Create the Render Pass
  973. {
  974. VkAttachmentDescription attachment = {};
  975. attachment.format = wd->SurfaceFormat.format;
  976. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  977. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  978. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  979. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  980. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  981. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  982. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  983. VkAttachmentReference color_attachment = {};
  984. color_attachment.attachment = 0;
  985. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  986. VkSubpassDescription subpass = {};
  987. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  988. subpass.colorAttachmentCount = 1;
  989. subpass.pColorAttachments = &color_attachment;
  990. VkSubpassDependency dependency = {};
  991. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  992. dependency.dstSubpass = 0;
  993. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  994. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  995. dependency.srcAccessMask = 0;
  996. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  997. VkRenderPassCreateInfo info = {};
  998. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  999. info.attachmentCount = 1;
  1000. info.pAttachments = &attachment;
  1001. info.subpassCount = 1;
  1002. info.pSubpasses = &subpass;
  1003. info.dependencyCount = 1;
  1004. info.pDependencies = &dependency;
  1005. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1006. check_vk_result(err);
  1007. }
  1008. // Create The Image Views
  1009. {
  1010. VkImageViewCreateInfo info = {};
  1011. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1012. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1013. info.format = wd->SurfaceFormat.format;
  1014. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1015. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1016. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1017. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1018. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1019. info.subresourceRange = image_range;
  1020. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1021. {
  1022. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1023. info.image = fd->Backbuffer;
  1024. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1025. check_vk_result(err);
  1026. }
  1027. }
  1028. // Create Framebuffer
  1029. {
  1030. VkImageView attachment[1];
  1031. VkFramebufferCreateInfo info = {};
  1032. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1033. info.renderPass = wd->RenderPass;
  1034. info.attachmentCount = 1;
  1035. info.pAttachments = attachment;
  1036. info.width = wd->Width;
  1037. info.height = wd->Height;
  1038. info.layers = 1;
  1039. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1040. {
  1041. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1042. attachment[0] = fd->BackbufferView;
  1043. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1044. check_vk_result(err);
  1045. }
  1046. }
  1047. }
  1048. void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1049. {
  1050. (void)instance;
  1051. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1052. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1053. }
  1054. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1055. {
  1056. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1057. //vkQueueWaitIdle(g_Queue);
  1058. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1059. {
  1060. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1061. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1062. }
  1063. IM_FREE(wd->Frames);
  1064. IM_FREE(wd->FrameSemaphores);
  1065. wd->Frames = NULL;
  1066. wd->FrameSemaphores = NULL;
  1067. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1068. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1069. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1070. *wd = ImGui_ImplVulkanH_Window();
  1071. }
  1072. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1073. {
  1074. vkDestroyFence(device, fd->Fence, allocator);
  1075. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1076. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1077. fd->Fence = VK_NULL_HANDLE;
  1078. fd->CommandBuffer = VK_NULL_HANDLE;
  1079. fd->CommandPool = VK_NULL_HANDLE;
  1080. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1081. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1082. }
  1083. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1084. {
  1085. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1086. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1087. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1088. }
  1089. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1090. {
  1091. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1092. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1093. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1094. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1095. buffers->VertexBufferSize = 0;
  1096. buffers->IndexBufferSize = 0;
  1097. }
  1098. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1099. {
  1100. for (uint32_t n = 0; n < buffers->Count; n++)
  1101. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1102. IM_FREE(buffers->FrameRenderBuffers);
  1103. buffers->FrameRenderBuffers = NULL;
  1104. buffers->Index = 0;
  1105. buffers->Count = 0;
  1106. }