main.cpp 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512
  1. // dear imgui: standalone example application for SDL2 + Vulkan
  2. // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  4. // - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  5. // You will use those if you want to use this rendering back-end in your engine/app.
  6. // - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
  7. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  8. // Read comments in imgui_impl_vulkan.h.
  9. #include "imgui.h"
  10. #include "imgui_impl_sdl.h"
  11. #include "imgui_impl_vulkan.h"
  12. #include <stdio.h> // printf, fprintf
  13. #include <stdlib.h> // abort
  14. #include <SDL.h>
  15. #include <SDL_vulkan.h>
  16. #include <vulkan/vulkan.h>
  17. //#define IMGUI_UNLIMITED_FRAME_RATE
  18. #ifdef _DEBUG
  19. #define IMGUI_VULKAN_DEBUG_REPORT
  20. #endif
  21. static VkAllocationCallbacks* g_Allocator = NULL;
  22. static VkInstance g_Instance = VK_NULL_HANDLE;
  23. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  24. static VkDevice g_Device = VK_NULL_HANDLE;
  25. static uint32_t g_QueueFamily = (uint32_t)-1;
  26. static VkQueue g_Queue = VK_NULL_HANDLE;
  27. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  28. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  29. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  30. static ImGui_ImplVulkanH_WindowData g_WindowData;
  31. static uint32_t g_MinImageCount = 2;
  32. static bool g_WantSwapChainRebuild = false;
  33. static void check_vk_result(VkResult err)
  34. {
  35. if (err == 0) return;
  36. printf("VkResult %d\n", err);
  37. if (err < 0)
  38. abort();
  39. }
  40. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  41. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  42. {
  43. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  44. fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  45. return VK_FALSE;
  46. }
  47. #endif // IMGUI_VULKAN_DEBUG_REPORT
  48. static void SetupVulkan(const char** extensions, uint32_t extensions_count)
  49. {
  50. VkResult err;
  51. // Create Vulkan Instance
  52. {
  53. VkInstanceCreateInfo create_info = {};
  54. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  55. create_info.enabledExtensionCount = extensions_count;
  56. create_info.ppEnabledExtensionNames = extensions;
  57. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  58. // Enabling multiple validation layers grouped as LunarG standard validation
  59. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  60. create_info.enabledLayerCount = 1;
  61. create_info.ppEnabledLayerNames = layers;
  62. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  63. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  64. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  65. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  66. create_info.enabledExtensionCount = extensions_count + 1;
  67. create_info.ppEnabledExtensionNames = extensions_ext;
  68. // Create Vulkan Instance
  69. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  70. check_vk_result(err);
  71. free(extensions_ext);
  72. // Get the function pointer (required for any extensions)
  73. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  74. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  75. // Setup the debug report callback
  76. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  77. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  78. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  79. debug_report_ci.pfnCallback = debug_report;
  80. debug_report_ci.pUserData = NULL;
  81. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  82. check_vk_result(err);
  83. #else
  84. // Create Vulkan Instance without any debug feature
  85. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  86. check_vk_result(err);
  87. #endif
  88. }
  89. // Select GPU
  90. {
  91. uint32_t gpu_count;
  92. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  93. check_vk_result(err);
  94. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  95. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  96. check_vk_result(err);
  97. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  98. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  99. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  100. g_PhysicalDevice = gpus[0];
  101. free(gpus);
  102. }
  103. // Select graphics queue family
  104. {
  105. uint32_t count;
  106. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  107. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  108. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  109. for (uint32_t i = 0; i < count; i++)
  110. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  111. {
  112. g_QueueFamily = i;
  113. break;
  114. }
  115. free(queues);
  116. IM_ASSERT(g_QueueFamily != -1);
  117. }
  118. // Create Logical Device (with 1 queue)
  119. {
  120. int device_extension_count = 1;
  121. const char* device_extensions[] = { "VK_KHR_swapchain" };
  122. const float queue_priority[] = { 1.0f };
  123. VkDeviceQueueCreateInfo queue_info[1] = {};
  124. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  125. queue_info[0].queueFamilyIndex = g_QueueFamily;
  126. queue_info[0].queueCount = 1;
  127. queue_info[0].pQueuePriorities = queue_priority;
  128. VkDeviceCreateInfo create_info = {};
  129. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  130. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  131. create_info.pQueueCreateInfos = queue_info;
  132. create_info.enabledExtensionCount = device_extension_count;
  133. create_info.ppEnabledExtensionNames = device_extensions;
  134. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  135. check_vk_result(err);
  136. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  137. }
  138. // Create Descriptor Pool
  139. {
  140. VkDescriptorPoolSize pool_sizes[] =
  141. {
  142. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  143. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  144. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  145. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  146. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  147. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  148. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  149. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  150. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  151. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  152. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  153. };
  154. VkDescriptorPoolCreateInfo pool_info = {};
  155. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  156. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  157. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  158. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  159. pool_info.pPoolSizes = pool_sizes;
  160. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  161. check_vk_result(err);
  162. }
  163. }
  164. static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
  165. {
  166. wd->Surface = surface;
  167. // Check for WSI support
  168. VkBool32 res;
  169. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  170. if (res != VK_TRUE)
  171. {
  172. fprintf(stderr, "Error no WSI support on physical device 0\n");
  173. exit(-1);
  174. }
  175. // Select Surface Format
  176. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  177. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  178. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  179. // Select Present Mode
  180. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  181. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  182. #else
  183. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  184. #endif
  185. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  186. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  187. // Create SwapChain, RenderPass, Framebuffer, etc.
  188. ImGui_ImplVulkanH_CreateWindowData(g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  189. IM_ASSERT(wd->FramesQueueSize >= 2);
  190. }
  191. static void CleanupVulkan()
  192. {
  193. ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
  194. ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
  195. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  196. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  197. // Remove the debug report callback
  198. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  199. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  200. #endif // IMGUI_VULKAN_DEBUG_REPORT
  201. vkDestroyDevice(g_Device, g_Allocator);
  202. vkDestroyInstance(g_Instance, g_Allocator);
  203. }
  204. static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
  205. {
  206. VkResult err;
  207. VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
  208. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  209. check_vk_result(err);
  210. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  211. {
  212. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  213. check_vk_result(err);
  214. err = vkResetFences(g_Device, 1, &fd->Fence);
  215. check_vk_result(err);
  216. }
  217. {
  218. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  219. check_vk_result(err);
  220. VkCommandBufferBeginInfo info = {};
  221. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  222. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  223. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  224. check_vk_result(err);
  225. }
  226. {
  227. VkRenderPassBeginInfo info = {};
  228. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  229. info.renderPass = wd->RenderPass;
  230. info.framebuffer = fd->Framebuffer;
  231. info.renderArea.extent.width = wd->Width;
  232. info.renderArea.extent.height = wd->Height;
  233. info.clearValueCount = 1;
  234. info.pClearValues = &wd->ClearValue;
  235. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  236. }
  237. // Record Imgui Draw Data and draw funcs into command buffer
  238. ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
  239. // Submit command buffer
  240. vkCmdEndRenderPass(fd->CommandBuffer);
  241. {
  242. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  243. VkSubmitInfo info = {};
  244. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  245. info.waitSemaphoreCount = 1;
  246. info.pWaitSemaphores = &image_acquired_semaphore;
  247. info.pWaitDstStageMask = &wait_stage;
  248. info.commandBufferCount = 1;
  249. info.pCommandBuffers = &fd->CommandBuffer;
  250. info.signalSemaphoreCount = 1;
  251. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  252. err = vkEndCommandBuffer(fd->CommandBuffer);
  253. check_vk_result(err);
  254. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  255. check_vk_result(err);
  256. }
  257. }
  258. static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
  259. {
  260. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  261. VkPresentInfoKHR info = {};
  262. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  263. info.waitSemaphoreCount = 1;
  264. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  265. info.swapchainCount = 1;
  266. info.pSwapchains = &wd->Swapchain;
  267. info.pImageIndices = &wd->FrameIndex;
  268. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  269. check_vk_result(err);
  270. }
  271. int main(int, char**)
  272. {
  273. // Setup SDL
  274. if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0)
  275. {
  276. printf("Error: %s\n", SDL_GetError());
  277. return 1;
  278. }
  279. // Setup window
  280. SDL_DisplayMode current;
  281. SDL_GetCurrentDisplayMode(0, &current);
  282. SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
  283. SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
  284. // Setup Vulkan
  285. uint32_t extensions_count = 0;
  286. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
  287. const char** extensions = new const char*[extensions_count];
  288. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions);
  289. SetupVulkan(extensions, extensions_count);
  290. delete[] extensions;
  291. // Create Window Surface
  292. VkSurfaceKHR surface;
  293. VkResult err;
  294. if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
  295. {
  296. printf("Failed to create Vulkan surface.\n");
  297. return 1;
  298. }
  299. // Create Framebuffers
  300. int w, h;
  301. SDL_GetWindowSize(window, &w, &h);
  302. ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
  303. SetupVulkanWindowData(wd, surface, w, h);
  304. // Setup Dear ImGui context
  305. ImGui::CreateContext();
  306. ImGuiIO& io = ImGui::GetIO(); (void)io;
  307. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  308. // Setup Dear ImGui style
  309. ImGui::StyleColorsDark();
  310. //ImGui::StyleColorsClassic();
  311. // Setup Platform/Renderer bindings
  312. ImGui_ImplSDL2_InitForVulkan(window);
  313. ImGui_ImplVulkan_InitInfo init_info = {};
  314. init_info.Instance = g_Instance;
  315. init_info.PhysicalDevice = g_PhysicalDevice;
  316. init_info.Device = g_Device;
  317. init_info.QueueFamily = g_QueueFamily;
  318. init_info.Queue = g_Queue;
  319. init_info.PipelineCache = g_PipelineCache;
  320. init_info.DescriptorPool = g_DescriptorPool;
  321. init_info.Allocator = g_Allocator;
  322. init_info.FramesQueueSize = wd->FramesQueueSize;
  323. init_info.CheckVkResultFn = check_vk_result;
  324. ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
  325. // Load Fonts
  326. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  327. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  328. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  329. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  330. // - Read 'misc/fonts/README.txt' for more instructions and details.
  331. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  332. //io.Fonts->AddFontDefault();
  333. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  334. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  335. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  336. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  337. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  338. //IM_ASSERT(font != NULL);
  339. // Upload Fonts
  340. {
  341. // Use any command queue
  342. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  343. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  344. err = vkResetCommandPool(g_Device, command_pool, 0);
  345. check_vk_result(err);
  346. VkCommandBufferBeginInfo begin_info = {};
  347. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  348. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  349. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  350. check_vk_result(err);
  351. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  352. VkSubmitInfo end_info = {};
  353. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  354. end_info.commandBufferCount = 1;
  355. end_info.pCommandBuffers = &command_buffer;
  356. err = vkEndCommandBuffer(command_buffer);
  357. check_vk_result(err);
  358. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  359. check_vk_result(err);
  360. err = vkDeviceWaitIdle(g_Device);
  361. check_vk_result(err);
  362. ImGui_ImplVulkan_DestroyFontUploadObjects();
  363. }
  364. bool show_demo_window = true;
  365. bool show_another_window = false;
  366. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  367. // Main loop
  368. bool done = false;
  369. while (!done)
  370. {
  371. // Poll and handle events (inputs, window resize, etc.)
  372. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  373. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  374. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  375. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  376. SDL_Event event;
  377. while (SDL_PollEvent(&event))
  378. {
  379. ImGui_ImplSDL2_ProcessEvent(&event);
  380. if (event.type == SDL_QUIT)
  381. done = true;
  382. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
  383. {
  384. g_WindowData.Width = (int)event.window.data1;
  385. g_WindowData.Height = (int)event.window.data2;
  386. g_WantSwapChainRebuild = true;
  387. }
  388. }
  389. if (g_WantSwapChainRebuild)
  390. {
  391. ImGui_ImplVulkanH_CreateWindowData(g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_WindowData.Width, g_WindowData.Height, g_MinImageCount);
  392. ImGui_ImplVulkan_SetFramesQueueSize(g_WindowData.FramesQueueSize);
  393. g_WindowData.FrameIndex = 0;
  394. g_WantSwapChainRebuild = false;
  395. }
  396. // Start the Dear ImGui frame
  397. ImGui_ImplVulkan_NewFrame();
  398. ImGui_ImplSDL2_NewFrame(window);
  399. ImGui::NewFrame();
  400. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  401. if (show_demo_window)
  402. ImGui::ShowDemoWindow(&show_demo_window);
  403. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
  404. {
  405. static float f = 0.0f;
  406. static int counter = 0;
  407. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  408. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  409. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  410. ImGui::Checkbox("Another Window", &show_another_window);
  411. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  412. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  413. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  414. counter++;
  415. ImGui::SameLine();
  416. ImGui::Text("counter = %d", counter);
  417. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  418. ImGui::End();
  419. }
  420. // 3. Show another simple window.
  421. if (show_another_window)
  422. {
  423. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  424. ImGui::Text("Hello from another window!");
  425. if (ImGui::Button("Close Me"))
  426. show_another_window = false;
  427. ImGui::End();
  428. }
  429. // Rendering
  430. ImGui::Render();
  431. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  432. FrameRender(wd);
  433. FramePresent(wd);
  434. }
  435. // Cleanup
  436. err = vkDeviceWaitIdle(g_Device);
  437. check_vk_result(err);
  438. ImGui_ImplVulkan_Shutdown();
  439. ImGui_ImplSDL2_Shutdown();
  440. ImGui::DestroyContext();
  441. CleanupVulkan();
  442. SDL_DestroyWindow(window);
  443. SDL_Quit();
  444. return 0;
  445. }