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- // dear imgui: Platform Backend for OSX / Cocoa
- // This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
- // - Not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac.
- // - Requires linking with the GameController framework ("-framework GameController").
- // Implemented features:
- // [X] Platform: Clipboard support is part of core Dear ImGui (no specific code in this backend).
- // [X] Platform: Mouse support. Can discriminate Mouse/Pen.
- // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values are obsolete since 1.87 and not supported since 1.91.5]
- // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
- // [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
- // [X] Platform: IME support.
- // [x] Platform: Multi-viewport / platform windows.
- // Issues:
- // [ ] Platform: Multi-viewport: Window size not correctly reported when enabling io.ConfigViewportsNoDecoration
- // [ ] Platform: Multi-viewport: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor).
- // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
- // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
- // Learn about Dear ImGui:
- // - FAQ https://dearimgui.com/faq
- // - Getting Started https://dearimgui.com/getting-started
- // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
- // - Introduction, links and more at the top of imgui.cpp
- #import "imgui.h"
- #ifndef IMGUI_DISABLE
- #import "imgui_impl_osx.h"
- #import <Cocoa/Cocoa.h>
- #import <Carbon/Carbon.h>
- #import <GameController/GameController.h>
- #import <time.h>
- // CHANGELOG
- // (minor and older changes stripped away, please see git history for details)
- // 2025-XX-XX: Added support for multiple windows via the ImGuiPlatformIO interface.
- // 2025-01-20: Removed notification observer when shutting down. (#8331)
- // 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO:
- // - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn
- // - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn
- // - io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn
- // 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library.
- // 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F20 function keys. Stopped mapping F13 into PrintScreen.
- // 2023-04-09: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_Pen.
- // 2023-02-01: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
- // 2022-11-02: Fixed mouse coordinates before clicking the host window.
- // 2022-10-06: Fixed mouse inputs on flipped views.
- // 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
- // 2022-05-03: Inputs: Removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend automatically handling event capture.
- // 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
- // 2022-03-22: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key
- // 2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui.
- // 2022-01-31: Fixed building with old Xcode versions that are missing gamepad features.
- // 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
- // 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
- // 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
- // 2022-01-12: Inputs: Added basic Platform IME support, hooking the io.SetPlatformImeDataFn() function.
- // 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
- // 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys.
- // 2021-12-13: Add game controller support.
- // 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards.
- // 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events.
- // 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key.
- // 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application.
- // 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down.
- // 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
- // 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
- // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
- // 2019-10-11: Inputs: Fix using Backspace key.
- // 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change).
- // 2019-05-28: Inputs: Added mouse cursor shape and visibility support.
- // 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp.
- // 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range.
- // 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
- // 2018-07-07: Initial version.
- #define APPLE_HAS_BUTTON_OPTIONS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101500 || __TV_OS_VERSION_MIN_REQUIRED >= 130000)
- #define APPLE_HAS_CONTROLLER (__IPHONE_OS_VERSION_MIN_REQUIRED >= 140000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 110000 || __TV_OS_VERSION_MIN_REQUIRED >= 140000)
- #define APPLE_HAS_THUMBSTICKS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 120100 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101401 || __TV_OS_VERSION_MIN_REQUIRED >= 120100)
- @class ImGuiObserver;
- @class KeyEventResponder;
- // Data
- struct ImGui_ImplOSX_Data
- {
- CFTimeInterval Time;
- NSCursor* MouseCursors[ImGuiMouseCursor_COUNT];
- bool MouseCursorHidden;
- ImGuiObserver* Observer;
- KeyEventResponder* KeyEventResponder;
- NSTextInputContext* InputContext;
- id Monitor;
- NSWindow* Window;
- ImGui_ImplOSX_Data() { memset((void*)this, 0, sizeof(*this)); }
- };
- static ImGui_ImplOSX_Data* ImGui_ImplOSX_GetBackendData() { return (ImGui_ImplOSX_Data*)ImGui::GetIO().BackendPlatformUserData; }
- static void ImGui_ImplOSX_DestroyBackendData() { IM_DELETE(ImGui_ImplOSX_GetBackendData()); }
- static inline CFTimeInterval GetMachAbsoluteTimeInSeconds() { return (CFTimeInterval)(double)(clock_gettime_nsec_np(CLOCK_UPTIME_RAW) / 1e9); }
- // Forward Declarations
- static void ImGui_ImplOSX_InitMultiViewportSupport();
- static void ImGui_ImplOSX_ShutdownMultiViewportSupport();
- static void ImGui_ImplOSX_UpdateMonitors();
- static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view);
- static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view);
- // Undocumented methods for creating cursors.
- @interface NSCursor()
- + (id)_windowResizeNorthWestSouthEastCursor;
- + (id)_windowResizeNorthEastSouthWestCursor;
- + (id)_windowResizeNorthSouthCursor;
- + (id)_windowResizeEastWestCursor;
- @end
- /**
- KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager.
- The macOS text input manager is invoked by calling the interpretKeyEvents method from the keyDown method.
- Keyboard events are then evaluated by the macOS input manager and valid text input is passed back via the
- insertText:replacementRange method.
- This is the same approach employed by other cross-platform libraries such as SDL2:
- https://github.com/spurious/SDL-mirror/blob/e17aacbd09e65a4fd1e166621e011e581fb017a8/src/video/cocoa/SDL_cocoakeyboard.m#L53
- and GLFW:
- https://github.com/glfw/glfw/blob/b55a517ae0c7b5127dffa79a64f5406021bf9076/src/cocoa_window.m#L722-L723
- */
- @interface KeyEventResponder: NSView<NSTextInputClient>
- @end
- @implementation KeyEventResponder
- {
- float _posX;
- float _posY;
- NSRect _imeRect;
- }
- #pragma mark - Public
- - (void)setImePosX:(float)posX imePosY:(float)posY
- {
- _posX = posX;
- _posY = posY;
- }
- - (void)updateImePosWithView:(NSView *)view
- {
- NSWindow* window = view.window;
- if (!window)
- return;
- ImGuiIO& io = ImGui::GetIO();
- if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
- {
- NSRect frame = window.frame;
- NSRect contentRect = window.contentLayoutRect;
- if (window.styleMask & NSWindowStyleMaskFullSizeContentView) // No title bar windows should be considered.
- contentRect = frame;
- NSRect firstScreenFrame = NSScreen.screens[0].frame;
- _imeRect = NSMakeRect(_posX, _posY, 0, 0);
- _imeRect.origin.y = firstScreenFrame.size.height - _imeRect.size.height - _imeRect.origin.y; // Opposite of ConvertNSRect()
- }
- else
- {
- NSRect contentRect = [window contentRectForFrameRect:window.frame];
- NSRect rect = NSMakeRect(_posX, contentRect.size.height - _posY, 0, 0);
- _imeRect = [window convertRectToScreen:rect];
- }
- }
- - (void)viewDidMoveToWindow
- {
- // Ensure self is a first responder to receive the input events.
- [self.window makeFirstResponder:self];
- }
- - (void)keyDown:(NSEvent*)event
- {
- if (!ImGui_ImplOSX_HandleEvent(event, self))
- [super keyDown:event];
- // Call to the macOS input manager system.
- [self interpretKeyEvents:@[event]];
- }
- - (void)keyUp:(NSEvent*)event
- {
- if (!ImGui_ImplOSX_HandleEvent(event, self))
- [super keyUp:event];
- }
- - (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
- {
- ImGuiIO& io = ImGui::GetIO();
- NSString* characters;
- if ([aString isKindOfClass:[NSAttributedString class]])
- characters = [aString string];
- else
- characters = (NSString*)aString;
- io.AddInputCharactersUTF8(characters.UTF8String);
- }
- - (BOOL)acceptsFirstResponder
- {
- return YES;
- }
- - (void)doCommandBySelector:(SEL)myselector
- {
- }
- - (nullable NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange
- {
- return nil;
- }
- - (NSUInteger)characterIndexForPoint:(NSPoint)point
- {
- return 0;
- }
- - (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange
- {
- return _imeRect;
- }
- - (BOOL)hasMarkedText
- {
- return NO;
- }
- - (NSRange)markedRange
- {
- return NSMakeRange(NSNotFound, 0);
- }
- - (NSRange)selectedRange
- {
- return NSMakeRange(NSNotFound, 0);
- }
- - (void)setMarkedText:(nonnull id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange
- {
- }
- - (void)unmarkText
- {
- }
- - (nonnull NSArray<NSAttributedStringKey>*)validAttributesForMarkedText
- {
- return @[];
- }
- @end
- @interface ImGuiObserver : NSObject
- - (void)onApplicationBecomeActive:(NSNotification*)aNotification;
- - (void)onApplicationBecomeInactive:(NSNotification*)aNotification;
- - (void)displaysDidChange:(NSNotification*)aNotification;
- @end
- @implementation ImGuiObserver
- - (void)onApplicationBecomeActive:(NSNotification*)aNotification
- {
- ImGuiIO& io = ImGui::GetIO();
- io.AddFocusEvent(true);
- }
- - (void)onApplicationBecomeInactive:(NSNotification*)aNotification
- {
- ImGuiIO& io = ImGui::GetIO();
- io.AddFocusEvent(false);
- }
- - (void)displaysDidChange:(NSNotification*)aNotification
- {
- ImGui_ImplOSX_UpdateMonitors();
- }
- @end
- // Functions
- // Not static to allow third-party code to use that if they want to (but undocumented)
- ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code);
- ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code)
- {
- switch (key_code)
- {
- case kVK_ANSI_A: return ImGuiKey_A;
- case kVK_ANSI_S: return ImGuiKey_S;
- case kVK_ANSI_D: return ImGuiKey_D;
- case kVK_ANSI_F: return ImGuiKey_F;
- case kVK_ANSI_H: return ImGuiKey_H;
- case kVK_ANSI_G: return ImGuiKey_G;
- case kVK_ANSI_Z: return ImGuiKey_Z;
- case kVK_ANSI_X: return ImGuiKey_X;
- case kVK_ANSI_C: return ImGuiKey_C;
- case kVK_ANSI_V: return ImGuiKey_V;
- case kVK_ANSI_B: return ImGuiKey_B;
- case kVK_ANSI_Q: return ImGuiKey_Q;
- case kVK_ANSI_W: return ImGuiKey_W;
- case kVK_ANSI_E: return ImGuiKey_E;
- case kVK_ANSI_R: return ImGuiKey_R;
- case kVK_ANSI_Y: return ImGuiKey_Y;
- case kVK_ANSI_T: return ImGuiKey_T;
- case kVK_ANSI_1: return ImGuiKey_1;
- case kVK_ANSI_2: return ImGuiKey_2;
- case kVK_ANSI_3: return ImGuiKey_3;
- case kVK_ANSI_4: return ImGuiKey_4;
- case kVK_ANSI_6: return ImGuiKey_6;
- case kVK_ANSI_5: return ImGuiKey_5;
- case kVK_ANSI_Equal: return ImGuiKey_Equal;
- case kVK_ANSI_9: return ImGuiKey_9;
- case kVK_ANSI_7: return ImGuiKey_7;
- case kVK_ANSI_Minus: return ImGuiKey_Minus;
- case kVK_ANSI_8: return ImGuiKey_8;
- case kVK_ANSI_0: return ImGuiKey_0;
- case kVK_ANSI_RightBracket: return ImGuiKey_RightBracket;
- case kVK_ANSI_O: return ImGuiKey_O;
- case kVK_ANSI_U: return ImGuiKey_U;
- case kVK_ANSI_LeftBracket: return ImGuiKey_LeftBracket;
- case kVK_ANSI_I: return ImGuiKey_I;
- case kVK_ANSI_P: return ImGuiKey_P;
- case kVK_ANSI_L: return ImGuiKey_L;
- case kVK_ANSI_J: return ImGuiKey_J;
- case kVK_ANSI_Quote: return ImGuiKey_Apostrophe;
- case kVK_ANSI_K: return ImGuiKey_K;
- case kVK_ANSI_Semicolon: return ImGuiKey_Semicolon;
- case kVK_ANSI_Backslash: return ImGuiKey_Backslash;
- case kVK_ANSI_Comma: return ImGuiKey_Comma;
- case kVK_ANSI_Slash: return ImGuiKey_Slash;
- case kVK_ANSI_N: return ImGuiKey_N;
- case kVK_ANSI_M: return ImGuiKey_M;
- case kVK_ANSI_Period: return ImGuiKey_Period;
- case kVK_ANSI_Grave: return ImGuiKey_GraveAccent;
- case kVK_ANSI_KeypadDecimal: return ImGuiKey_KeypadDecimal;
- case kVK_ANSI_KeypadMultiply: return ImGuiKey_KeypadMultiply;
- case kVK_ANSI_KeypadPlus: return ImGuiKey_KeypadAdd;
- case kVK_ANSI_KeypadClear: return ImGuiKey_NumLock;
- case kVK_ANSI_KeypadDivide: return ImGuiKey_KeypadDivide;
- case kVK_ANSI_KeypadEnter: return ImGuiKey_KeypadEnter;
- case kVK_ANSI_KeypadMinus: return ImGuiKey_KeypadSubtract;
- case kVK_ANSI_KeypadEquals: return ImGuiKey_KeypadEqual;
- case kVK_ANSI_Keypad0: return ImGuiKey_Keypad0;
- case kVK_ANSI_Keypad1: return ImGuiKey_Keypad1;
- case kVK_ANSI_Keypad2: return ImGuiKey_Keypad2;
- case kVK_ANSI_Keypad3: return ImGuiKey_Keypad3;
- case kVK_ANSI_Keypad4: return ImGuiKey_Keypad4;
- case kVK_ANSI_Keypad5: return ImGuiKey_Keypad5;
- case kVK_ANSI_Keypad6: return ImGuiKey_Keypad6;
- case kVK_ANSI_Keypad7: return ImGuiKey_Keypad7;
- case kVK_ANSI_Keypad8: return ImGuiKey_Keypad8;
- case kVK_ANSI_Keypad9: return ImGuiKey_Keypad9;
- case kVK_Return: return ImGuiKey_Enter;
- case kVK_Tab: return ImGuiKey_Tab;
- case kVK_Space: return ImGuiKey_Space;
- case kVK_Delete: return ImGuiKey_Backspace;
- case kVK_Escape: return ImGuiKey_Escape;
- case kVK_CapsLock: return ImGuiKey_CapsLock;
- case kVK_Control: return ImGuiKey_LeftCtrl;
- case kVK_Shift: return ImGuiKey_LeftShift;
- case kVK_Option: return ImGuiKey_LeftAlt;
- case kVK_Command: return ImGuiKey_LeftSuper;
- case kVK_RightControl: return ImGuiKey_RightCtrl;
- case kVK_RightShift: return ImGuiKey_RightShift;
- case kVK_RightOption: return ImGuiKey_RightAlt;
- case kVK_RightCommand: return ImGuiKey_RightSuper;
- // case kVK_Function: return ImGuiKey_;
- // case kVK_VolumeUp: return ImGuiKey_;
- // case kVK_VolumeDown: return ImGuiKey_;
- // case kVK_Mute: return ImGuiKey_;
- case kVK_F1: return ImGuiKey_F1;
- case kVK_F2: return ImGuiKey_F2;
- case kVK_F3: return ImGuiKey_F3;
- case kVK_F4: return ImGuiKey_F4;
- case kVK_F5: return ImGuiKey_F5;
- case kVK_F6: return ImGuiKey_F6;
- case kVK_F7: return ImGuiKey_F7;
- case kVK_F8: return ImGuiKey_F8;
- case kVK_F9: return ImGuiKey_F9;
- case kVK_F10: return ImGuiKey_F10;
- case kVK_F11: return ImGuiKey_F11;
- case kVK_F12: return ImGuiKey_F12;
- case kVK_F13: return ImGuiKey_F13;
- case kVK_F14: return ImGuiKey_F14;
- case kVK_F15: return ImGuiKey_F15;
- case kVK_F16: return ImGuiKey_F16;
- case kVK_F17: return ImGuiKey_F17;
- case kVK_F18: return ImGuiKey_F18;
- case kVK_F19: return ImGuiKey_F19;
- case kVK_F20: return ImGuiKey_F20;
- case 0x6E: return ImGuiKey_Menu;
- case kVK_Help: return ImGuiKey_Insert;
- case kVK_Home: return ImGuiKey_Home;
- case kVK_PageUp: return ImGuiKey_PageUp;
- case kVK_ForwardDelete: return ImGuiKey_Delete;
- case kVK_End: return ImGuiKey_End;
- case kVK_PageDown: return ImGuiKey_PageDown;
- case kVK_LeftArrow: return ImGuiKey_LeftArrow;
- case kVK_RightArrow: return ImGuiKey_RightArrow;
- case kVK_DownArrow: return ImGuiKey_DownArrow;
- case kVK_UpArrow: return ImGuiKey_UpArrow;
- default: return ImGuiKey_None;
- }
- }
- #ifdef IMGUI_IMPL_METAL_CPP_EXTENSIONS
- IMGUI_IMPL_API bool ImGui_ImplOSX_Init(void* _Nonnull view) {
- return ImGui_ImplOSX_Init((__bridge NSView*)(view));
- }
- IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(void* _Nullable view) {
- return ImGui_ImplOSX_NewFrame((__bridge NSView*)(view));
- }
- #endif
- bool ImGui_ImplOSX_Init(NSView* view)
- {
- ImGuiIO& io = ImGui::GetIO();
- ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
- IMGUI_CHECKVERSION();
- IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
- // Setup backend capabilities flags
- ImGui_ImplOSX_Data* bd = IM_NEW(ImGui_ImplOSX_Data)();
- io.BackendPlatformUserData = (void*)bd;
- io.BackendPlatformName = "imgui_impl_osx";
- io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
- //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
- io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
- //io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can call io.AddMouseViewportEvent() with correct data (optional)
- bd->Observer = [ImGuiObserver new];
- bd->Window = view.window ?: NSApp.orderedWindows.firstObject;
- ImGuiViewport* main_viewport = ImGui::GetMainViewport();
- main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (__bridge_retained void*)bd->Window;
- ImGui_ImplOSX_UpdateMonitors();
- ImGui_ImplOSX_InitMultiViewportSupport();
- // Load cursors. Some of them are undocumented.
- bd->MouseCursorHidden = false;
- bd->MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
- bd->MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor];
- bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor];
- bd->MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor];
- bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor];
- bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor];
- bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor];
- bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor];
- bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor];
- // Note that imgui.cpp also include default OSX clipboard handlers which can be enabled
- // by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line.
- // Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api.
- platform_io.Platform_SetClipboardTextFn = [](ImGuiContext*, const char* str) -> void
- {
- NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
- [pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil];
- [pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString];
- };
- platform_io.Platform_GetClipboardTextFn = [](ImGuiContext*) -> const char*
- {
- NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
- NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]];
- if (![available isEqualToString:NSPasteboardTypeString])
- return nullptr;
- NSString* string = [pasteboard stringForType:NSPasteboardTypeString];
- if (string == nil)
- return nullptr;
- const char* string_c = (const char*)[string UTF8String];
- size_t string_len = strlen(string_c);
- static ImVector<char> s_clipboard;
- s_clipboard.resize((int)string_len + 1);
- strcpy(s_clipboard.Data, string_c);
- return s_clipboard.Data;
- };
- [[NSNotificationCenter defaultCenter] addObserver:bd->Observer
- selector:@selector(onApplicationBecomeActive:)
- name:NSApplicationDidBecomeActiveNotification
- object:nil];
- [[NSNotificationCenter defaultCenter] addObserver:bd->Observer
- selector:@selector(onApplicationBecomeInactive:)
- name:NSApplicationDidResignActiveNotification
- object:nil];
- // Add the NSTextInputClient to the view hierarchy,
- // to receive keyboard events and translate them to input text.
- bd->KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect];
- bd->InputContext = [[NSTextInputContext alloc] initWithClient:bd->KeyEventResponder];
- [view addSubview:bd->KeyEventResponder];
- ImGui_ImplOSX_AddTrackingArea(view);
- platform_io.Platform_SetImeDataFn = [](ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
- {
- ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
- if (data->WantVisible)
- {
- [bd->InputContext activate];
- }
- else
- {
- [bd->InputContext discardMarkedText];
- [bd->InputContext invalidateCharacterCoordinates];
- [bd->InputContext deactivate];
- }
- [bd->KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight];
- };
- return true;
- }
- void ImGui_ImplOSX_Shutdown()
- {
- ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
- IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
- [[NSNotificationCenter defaultCenter] removeObserver:bd->Observer];
- bd->Observer = nullptr;
- if (bd->Monitor != nullptr)
- {
- [NSEvent removeMonitor:bd->Monitor];
- bd->Monitor = nullptr;
- }
- ImGui_ImplOSX_ShutdownMultiViewportSupport();
- ImGui_ImplOSX_DestroyBackendData();
- ImGuiIO& io = ImGui::GetIO();
- io.BackendPlatformName = nullptr;
- io.BackendPlatformUserData = nullptr;
- io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_PlatformHasViewports);
- }
- static void ImGui_ImplOSX_UpdateMouseCursor()
- {
- ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
- ImGuiIO& io = ImGui::GetIO();
- if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
- return;
- ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
- if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
- {
- // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
- if (!bd->MouseCursorHidden)
- {
- bd->MouseCursorHidden = true;
- [NSCursor hide];
- }
- }
- else
- {
- NSCursor* desired = bd->MouseCursors[imgui_cursor] ?: bd->MouseCursors[ImGuiMouseCursor_Arrow];
- // -[NSCursor set] generates measureable overhead if called unconditionally.
- if (desired != NSCursor.currentCursor)
- {
- [desired set];
- }
- if (bd->MouseCursorHidden)
- {
- bd->MouseCursorHidden = false;
- [NSCursor unhide];
- }
- }
- }
- static void ImGui_ImplOSX_UpdateGamepads()
- {
- ImGuiIO& io = ImGui::GetIO();
- if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs.
- return;
- #if APPLE_HAS_CONTROLLER
- GCController* controller = GCController.current;
- #else
- GCController* controller = GCController.controllers.firstObject;
- #endif
- if (controller == nil || controller.extendedGamepad == nil)
- {
- io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
- return;
- }
- GCExtendedGamepad* gp = controller.extendedGamepad;
- // Update gamepad inputs
- #define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V)
- #define MAP_BUTTON(KEY_NO, BUTTON_NAME) { io.AddKeyEvent(KEY_NO, gp.BUTTON_NAME.isPressed); }
- #define MAP_ANALOG(KEY_NO, AXIS_NAME, V0, V1) { float vn = (float)(gp.AXIS_NAME.value - V0) / (float)(V1 - V0); vn = IM_SATURATE(vn); io.AddKeyAnalogEvent(KEY_NO, vn > 0.1f, vn); }
- const float thumb_dead_zone = 0.0f;
- #if APPLE_HAS_BUTTON_OPTIONS
- MAP_BUTTON(ImGuiKey_GamepadBack, buttonOptions);
- #endif
- MAP_BUTTON(ImGuiKey_GamepadFaceLeft, buttonX); // Xbox X, PS Square
- MAP_BUTTON(ImGuiKey_GamepadFaceRight, buttonB); // Xbox B, PS Circle
- MAP_BUTTON(ImGuiKey_GamepadFaceUp, buttonY); // Xbox Y, PS Triangle
- MAP_BUTTON(ImGuiKey_GamepadFaceDown, buttonA); // Xbox A, PS Cross
- MAP_BUTTON(ImGuiKey_GamepadDpadLeft, dpad.left);
- MAP_BUTTON(ImGuiKey_GamepadDpadRight, dpad.right);
- MAP_BUTTON(ImGuiKey_GamepadDpadUp, dpad.up);
- MAP_BUTTON(ImGuiKey_GamepadDpadDown, dpad.down);
- MAP_ANALOG(ImGuiKey_GamepadL1, leftShoulder, 0.0f, 1.0f);
- MAP_ANALOG(ImGuiKey_GamepadR1, rightShoulder, 0.0f, 1.0f);
- MAP_ANALOG(ImGuiKey_GamepadL2, leftTrigger, 0.0f, 1.0f);
- MAP_ANALOG(ImGuiKey_GamepadR2, rightTrigger, 0.0f, 1.0f);
- #if APPLE_HAS_THUMBSTICKS
- MAP_BUTTON(ImGuiKey_GamepadL3, leftThumbstickButton);
- MAP_BUTTON(ImGuiKey_GamepadR3, rightThumbstickButton);
- #endif
- MAP_ANALOG(ImGuiKey_GamepadLStickLeft, leftThumbstick.xAxis, -thumb_dead_zone, -1.0f);
- MAP_ANALOG(ImGuiKey_GamepadLStickRight, leftThumbstick.xAxis, +thumb_dead_zone, +1.0f);
- MAP_ANALOG(ImGuiKey_GamepadLStickUp, leftThumbstick.yAxis, +thumb_dead_zone, +1.0f);
- MAP_ANALOG(ImGuiKey_GamepadLStickDown, leftThumbstick.yAxis, -thumb_dead_zone, -1.0f);
- MAP_ANALOG(ImGuiKey_GamepadRStickLeft, rightThumbstick.xAxis, -thumb_dead_zone, -1.0f);
- MAP_ANALOG(ImGuiKey_GamepadRStickRight, rightThumbstick.xAxis, +thumb_dead_zone, +1.0f);
- MAP_ANALOG(ImGuiKey_GamepadRStickUp, rightThumbstick.yAxis, +thumb_dead_zone, +1.0f);
- MAP_ANALOG(ImGuiKey_GamepadRStickDown, rightThumbstick.yAxis, -thumb_dead_zone, -1.0f);
- #undef MAP_BUTTON
- #undef MAP_ANALOG
- io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
- }
- static void ImGui_ImplOSX_UpdateImePosWithView(NSView* view)
- {
- ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
- ImGuiIO& io = ImGui::GetIO();
- if (io.WantTextInput)
- [bd->KeyEventResponder updateImePosWithView:view];
- }
- void ImGui_ImplOSX_NewFrame(NSView* view)
- {
- ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
- IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplOSX_Init()?");
- ImGuiIO& io = ImGui::GetIO();
- // Setup display size
- if (view)
- {
- const float dpi = (float)[view.window backingScaleFactor];
- io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height);
- io.DisplayFramebufferScale = ImVec2(dpi, dpi);
- }
- // Setup time step
- if (bd->Time == 0.0)
- bd->Time = GetMachAbsoluteTimeInSeconds();
- double current_time = GetMachAbsoluteTimeInSeconds();
- io.DeltaTime = (float)(current_time - bd->Time);
- bd->Time = current_time;
- ImGui_ImplOSX_UpdateMouseCursor();
- ImGui_ImplOSX_UpdateGamepads();
- ImGui_ImplOSX_UpdateImePosWithView(view);
- }
- // Must only be called for a mouse event, otherwise an exception occurs
- // (Note that NSEventTypeScrollWheel is considered "other input". Oddly enough an exception does not occur with it, but the value will sometimes be wrong!)
- static ImGuiMouseSource GetMouseSource(NSEvent* event)
- {
- switch (event.subtype)
- {
- case NSEventSubtypeTabletPoint:
- return ImGuiMouseSource_Pen;
- // macOS considers input from relative touch devices (like the trackpad or Apple Magic Mouse) to be touch input.
- // This doesn't really make sense for Dear ImGui, which expects absolute touch devices only.
- // There does not seem to be a simple way to disambiguate things here so we consider NSEventSubtypeTouch events to always come from mice.
- // See https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/EventOverview/HandlingTouchEvents/HandlingTouchEvents.html#//apple_ref/doc/uid/10000060i-CH13-SW24
- //case NSEventSubtypeTouch:
- // return ImGuiMouseSource_TouchScreen;
- case NSEventSubtypeMouseEvent:
- default:
- return ImGuiMouseSource_Mouse;
- }
- }
- static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
- {
- ImGuiIO& io = ImGui::GetIO();
- if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown)
- {
- int button = (int)[event buttonNumber];
- if (button >= 0 && button < ImGuiMouseButton_COUNT)
- {
- io.AddMouseSourceEvent(GetMouseSource(event));
- io.AddMouseButtonEvent(button, true);
- }
- return io.WantCaptureMouse;
- }
- if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp)
- {
- int button = (int)[event buttonNumber];
- if (button >= 0 && button < ImGuiMouseButton_COUNT)
- {
- io.AddMouseSourceEvent(GetMouseSource(event));
- io.AddMouseButtonEvent(button, false);
- }
- return io.WantCaptureMouse;
- }
- if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged)
- {
- NSPoint mousePoint;
- if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
- {
- mousePoint = NSEvent.mouseLocation;
- mousePoint.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - mousePoint.y; // Normalize y coordinate to top-left of main display.
- }
- else
- {
- mousePoint = event.locationInWindow;
- if (event.window == nil)
- mousePoint = [[view window] convertPointFromScreen:mousePoint];
- mousePoint = [view convertPoint:mousePoint fromView:nil]; // Convert to local coordinates of view
- if ([view isFlipped])
- mousePoint = NSMakePoint(mousePoint.x, mousePoint.y);
- else
- mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y);
- }
- io.AddMouseSourceEvent(GetMouseSource(event));
- io.AddMousePosEvent((float)mousePoint.x, (float)mousePoint.y);
- return io.WantCaptureMouse;
- }
- if (event.type == NSEventTypeScrollWheel)
- {
- // Ignore canceled events.
- //
- // From macOS 12.1, scrolling with two fingers and then decelerating
- // by tapping two fingers results in two events appearing:
- //
- // 1. A scroll wheel NSEvent, with a phase == NSEventPhaseMayBegin, when the user taps
- // two fingers to decelerate or stop the scroll events.
- //
- // 2. A scroll wheel NSEvent, with a phase == NSEventPhaseCancelled, when the user releases the
- // two-finger tap. It is this event that sometimes contains large values for scrollingDeltaX and
- // scrollingDeltaY. When these are added to the current x and y positions of the scrolling view,
- // it appears to jump up or down. It can be observed in Preview, various JetBrains IDEs and here.
- if (event.phase == NSEventPhaseCancelled)
- return false;
- double wheel_dx = 0.0;
- double wheel_dy = 0.0;
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
- {
- wheel_dx = [event scrollingDeltaX];
- wheel_dy = [event scrollingDeltaY];
- if ([event hasPreciseScrollingDeltas])
- {
- wheel_dx *= 0.01;
- wheel_dy *= 0.01;
- }
- }
- else
- #endif // MAC_OS_X_VERSION_MAX_ALLOWED
- {
- wheel_dx = [event deltaX] * 0.1;
- wheel_dy = [event deltaY] * 0.1;
- }
- if (wheel_dx != 0.0 || wheel_dy != 0.0)
- io.AddMouseWheelEvent((float)wheel_dx, (float)wheel_dy);
- return io.WantCaptureMouse;
- }
- if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp)
- {
- if ([event isARepeat])
- return io.WantCaptureKeyboard;
- int key_code = (int)[event keyCode];
- ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code);
- io.AddKeyEvent(key, event.type == NSEventTypeKeyDown);
- io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code)
- return io.WantCaptureKeyboard;
- }
- if (event.type == NSEventTypeFlagsChanged)
- {
- unsigned short key_code = [event keyCode];
- NSEventModifierFlags modifier_flags = [event modifierFlags];
- io.AddKeyEvent(ImGuiMod_Shift, (modifier_flags & NSEventModifierFlagShift) != 0);
- io.AddKeyEvent(ImGuiMod_Ctrl, (modifier_flags & NSEventModifierFlagControl) != 0);
- io.AddKeyEvent(ImGuiMod_Alt, (modifier_flags & NSEventModifierFlagOption) != 0);
- io.AddKeyEvent(ImGuiMod_Super, (modifier_flags & NSEventModifierFlagCommand) != 0);
- ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code);
- if (key != ImGuiKey_None)
- {
- // macOS does not generate down/up event for modifiers. We're trying
- // to use hardware dependent masks to extract that information.
- // 'imgui_mask' is left as a fallback.
- NSEventModifierFlags mask = 0;
- switch (key)
- {
- case ImGuiKey_LeftCtrl: mask = 0x0001; break;
- case ImGuiKey_RightCtrl: mask = 0x2000; break;
- case ImGuiKey_LeftShift: mask = 0x0002; break;
- case ImGuiKey_RightShift: mask = 0x0004; break;
- case ImGuiKey_LeftSuper: mask = 0x0008; break;
- case ImGuiKey_RightSuper: mask = 0x0010; break;
- case ImGuiKey_LeftAlt: mask = 0x0020; break;
- case ImGuiKey_RightAlt: mask = 0x0040; break;
- default:
- return io.WantCaptureKeyboard;
- }
- NSEventModifierFlags modifier_flags = [event modifierFlags];
- io.AddKeyEvent(key, (modifier_flags & mask) != 0);
- io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code)
- }
- return io.WantCaptureKeyboard;
- }
- return false;
- }
- static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view)
- {
- // If we want to receive key events, we either need to be in the responder chain of the key view,
- // or else we can install a local monitor. The consequence of this heavy-handed approach is that
- // we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our
- // window, we'd want to be much more careful than just ingesting the complete event stream.
- // To match the behavior of other backends, we pass every event down to the OS.
- ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
- if (bd->Monitor)
- return;
- NSEventMask eventMask = 0;
- eventMask |= NSEventMaskMouseMoved | NSEventMaskScrollWheel;
- eventMask |= NSEventMaskLeftMouseDown | NSEventMaskLeftMouseUp | NSEventMaskLeftMouseDragged;
- eventMask |= NSEventMaskRightMouseDown | NSEventMaskRightMouseUp | NSEventMaskRightMouseDragged;
- eventMask |= NSEventMaskOtherMouseDown | NSEventMaskOtherMouseUp | NSEventMaskOtherMouseDragged;
- eventMask |= NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged;
- bd->Monitor = [NSEvent addLocalMonitorForEventsMatchingMask:eventMask
- handler:^NSEvent* _Nullable(NSEvent* event)
- {
- ImGui_ImplOSX_HandleEvent(event, view);
- return event;
- }];
- }
- //--------------------------------------------------------------------------------------------------------
- // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
- // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
- // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
- //--------------------------------------------------------------------------------------------------------
- struct ImGuiViewportDataOSX
- {
- NSWindow* Window;
- bool WindowOwned;
- ImGuiViewportDataOSX() { WindowOwned = false; }
- ~ImGuiViewportDataOSX() { IM_ASSERT(Window == nil); }
- };
- @interface ImGui_ImplOSX_Window: NSWindow
- @end
- @implementation ImGui_ImplOSX_Window
- - (BOOL)canBecomeKeyWindow
- {
- return YES;
- }
- @end
- static void ConvertNSRect(NSRect* r)
- {
- NSRect firstScreenFrame = NSScreen.screens[0].frame;
- IM_ASSERT(firstScreenFrame.origin.x == 0 && firstScreenFrame.origin.y == 0);
- r->origin.y = firstScreenFrame.size.height - r->origin.y - r->size.height;
- }
- static void ImGui_ImplOSX_CreateWindow(ImGuiViewport* viewport)
- {
- ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
- ImGuiViewportDataOSX* data = IM_NEW(ImGuiViewportDataOSX)();
- viewport->PlatformUserData = data;
- NSScreen* screen = bd->Window.screen;
- NSRect rect = NSMakeRect(viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y);
- ConvertNSRect(&rect);
- NSWindowStyleMask styleMask = 0;
- if (viewport->Flags & ImGuiViewportFlags_NoDecoration)
- styleMask |= NSWindowStyleMaskBorderless;
- else
- styleMask |= NSWindowStyleMaskTitled | NSWindowStyleMaskResizable | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable;
- NSWindow* window = [[ImGui_ImplOSX_Window alloc] initWithContentRect:rect
- styleMask:styleMask
- backing:NSBackingStoreBuffered
- defer:YES
- screen:screen];
- if (viewport->Flags & ImGuiViewportFlags_TopMost)
- [window setLevel:NSFloatingWindowLevel];
- window.title = @"Untitled";
- window.opaque = YES;
- KeyEventResponder* view = [[KeyEventResponder alloc] initWithFrame:rect];
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && ceil(NSAppKitVersionNumber) < NSAppKitVersionNumber10_15)
- [view setWantsBestResolutionOpenGLSurface:YES];
- window.contentView = view;
- data->Window = window;
- data->WindowOwned = true;
- viewport->PlatformRequestResize = false;
- viewport->PlatformHandle = viewport->PlatformHandleRaw = (__bridge_retained void*)window;
- }
- static void ImGui_ImplOSX_DestroyWindow(ImGuiViewport* viewport)
- {
- NSWindow* window = (__bridge_transfer NSWindow*)viewport->PlatformHandleRaw;
- window = nil;
- if (ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData)
- {
- NSWindow* window = data->Window;
- if (window != nil && data->WindowOwned)
- {
- window.contentView = nil;
- window.contentViewController = nil;
- [window orderOut:nil];
- }
- data->Window = nil;
- IM_DELETE(data);
- }
- viewport->PlatformUserData = viewport->PlatformHandle = viewport->PlatformHandleRaw = nullptr;
- }
- static void ImGui_ImplOSX_ShowWindow(ImGuiViewport* viewport)
- {
- ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData;
- IM_ASSERT(data->Window != 0);
- if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing)
- [data->Window orderFront:nil];
- else
- [data->Window makeKeyAndOrderFront:nil];
- [data->Window setIsVisible:YES];
- }
- static ImVec2 ImGui_ImplOSX_GetWindowPos(ImGuiViewport* viewport)
- {
- ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData;
- IM_ASSERT(data->Window != 0);
- NSWindow* window = data->Window;
- NSRect frame = window.frame;
- NSRect contentRect = window.contentLayoutRect;
- if (window.styleMask & NSWindowStyleMaskFullSizeContentView) // No title bar windows should be considered.
- contentRect = frame;
- NSRect firstScreenFrame = NSScreen.screens[0].frame;
- return ImVec2(frame.origin.x, firstScreenFrame.size.height - frame.origin.y - contentRect.size.height);
- }
- static void ImGui_ImplOSX_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos)
- {
- ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData;
- IM_ASSERT(data->Window != 0);
- NSWindow* window = data->Window;
- NSSize size = window.frame.size;
- NSRect r = NSMakeRect(pos.x, pos.y, size.width, size.height);
- ConvertNSRect(&r);
- [window setFrameOrigin:r.origin];
- }
- static ImVec2 ImGui_ImplOSX_GetWindowSize(ImGuiViewport* viewport)
- {
- ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData;
- IM_ASSERT(data->Window != 0);
- NSWindow* window = data->Window;
- NSSize size = window.contentLayoutRect.size;
- return ImVec2(size.width, size.height);
- }
- static void ImGui_ImplOSX_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
- {
- ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData;
- IM_ASSERT(data->Window != 0);
- NSWindow* window = data->Window;
- NSRect rect = window.frame;
- rect.origin.y -= (size.y - rect.size.height);
- rect.size.width = size.x;
- rect.size.height = size.y;
- [window setFrame:rect display:YES];
- }
- static void ImGui_ImplOSX_SetWindowFocus(ImGuiViewport* viewport)
- {
- ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
- ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData;
- IM_ASSERT(data->Window != 0);
- [data->Window makeKeyAndOrderFront:bd->Window];
- }
- static bool ImGui_ImplOSX_GetWindowFocus(ImGuiViewport* viewport)
- {
- ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData;
- IM_ASSERT(data->Window != 0);
- return data->Window.isKeyWindow;
- }
- static bool ImGui_ImplOSX_GetWindowMinimized(ImGuiViewport* viewport)
- {
- ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData;
- IM_ASSERT(data->Window != 0);
- return data->Window.isMiniaturized;
- }
- static void ImGui_ImplOSX_SetWindowTitle(ImGuiViewport* viewport, const char* title)
- {
- ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData;
- IM_ASSERT(data->Window != 0);
- data->Window.title = [NSString stringWithUTF8String:title];
- }
- static void ImGui_ImplOSX_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
- {
- ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData;
- IM_ASSERT(data->Window != 0);
- IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f);
- data->Window.alphaValue = alpha;
- }
- static float ImGui_ImplOSX_GetWindowDpiScale(ImGuiViewport* viewport)
- {
- ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData;
- IM_ASSERT(data->Window != 0);
- return data->Window.backingScaleFactor;
- }
- static void ImGui_ImplOSX_UpdateMonitors()
- {
- ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
- platform_io.Monitors.resize(0);
- NSRect firstScreenFrame = NSScreen.screens[0].frame;
- IM_ASSERT(firstScreenFrame.origin.x == 0 && firstScreenFrame.origin.y == 0);
- for (NSScreen* screen in NSScreen.screens)
- {
- NSRect frame = screen.frame;
- NSRect visibleFrame = screen.visibleFrame;
- ConvertNSRect(&frame);
- ConvertNSRect(&visibleFrame);
- ImGuiPlatformMonitor imgui_monitor;
- imgui_monitor.MainPos = ImVec2(frame.origin.x, frame.origin.y);
- imgui_monitor.MainSize = ImVec2(frame.size.width, frame.size.height);
- imgui_monitor.WorkPos = ImVec2(visibleFrame.origin.x, visibleFrame.origin.y);
- imgui_monitor.WorkSize = ImVec2(visibleFrame.size.width, visibleFrame.size.height);
- imgui_monitor.DpiScale = screen.backingScaleFactor;
- imgui_monitor.PlatformHandle = (__bridge_retained void*)screen;
- platform_io.Monitors.push_back(imgui_monitor);
- }
- }
- static void ImGui_ImplOSX_InitMultiViewportSupport()
- {
- ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
- // Register platform interface (will be coupled with a renderer interface)
- ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
- platform_io.Platform_CreateWindow = ImGui_ImplOSX_CreateWindow;
- platform_io.Platform_DestroyWindow = ImGui_ImplOSX_DestroyWindow;
- platform_io.Platform_ShowWindow = ImGui_ImplOSX_ShowWindow;
- platform_io.Platform_SetWindowPos = ImGui_ImplOSX_SetWindowPos;
- platform_io.Platform_GetWindowPos = ImGui_ImplOSX_GetWindowPos;
- platform_io.Platform_SetWindowSize = ImGui_ImplOSX_SetWindowSize;
- platform_io.Platform_GetWindowSize = ImGui_ImplOSX_GetWindowSize;
- platform_io.Platform_SetWindowFocus = ImGui_ImplOSX_SetWindowFocus;
- platform_io.Platform_GetWindowFocus = ImGui_ImplOSX_GetWindowFocus;
- platform_io.Platform_GetWindowMinimized = ImGui_ImplOSX_GetWindowMinimized;
- platform_io.Platform_SetWindowTitle = ImGui_ImplOSX_SetWindowTitle;
- platform_io.Platform_SetWindowAlpha = ImGui_ImplOSX_SetWindowAlpha;
- platform_io.Platform_GetWindowDpiScale = ImGui_ImplOSX_GetWindowDpiScale; // FIXME-DPI
- // Register main window handle (which is owned by the main application, not by us)
- ImGuiViewport* main_viewport = ImGui::GetMainViewport();
- ImGuiViewportDataOSX* data = IM_NEW(ImGuiViewportDataOSX)();
- data->Window = bd->Window;
- data->WindowOwned = false;
- main_viewport->PlatformUserData = data;
- main_viewport->PlatformHandle = (__bridge void*)bd->Window;
- [NSNotificationCenter.defaultCenter addObserver:bd->Observer
- selector:@selector(displaysDidChange:)
- name:NSApplicationDidChangeScreenParametersNotification
- object:nil];
- }
- static void ImGui_ImplOSX_ShutdownMultiViewportSupport()
- {
- ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
- [NSNotificationCenter.defaultCenter removeObserver:bd->Observer
- name:NSApplicationDidChangeScreenParametersNotification
- object:nil];
- bd->Observer = nullptr;
- bd->Window = nullptr;
- if (bd->Monitor != nullptr)
- {
- [NSEvent removeMonitor:bd->Monitor];
- bd->Monitor = nullptr;
- }
- ImGuiViewport* main_viewport = ImGui::GetMainViewport();
- ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)main_viewport->PlatformUserData;
- IM_DELETE(data);
- main_viewport->PlatformUserData = nullptr;
- ImGui::DestroyPlatformWindows();
- }
- //-----------------------------------------------------------------------------
- #endif // #ifndef IMGUI_DISABLE
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