imgui_impl_vulkan.cpp 81 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
  5. // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
  6. // Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
  7. // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
  8. // To build this on 32-bit systems and support texture changes:
  9. // - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files)
  10. // - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
  11. // - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
  12. // - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files)
  13. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  14. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  15. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  16. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  17. // Learn about Dear ImGui:
  18. // - FAQ https://dearimgui.com/faq
  19. // - Getting Started https://dearimgui.com/getting-started
  20. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  21. // - Introduction, links and more at the top of imgui.cpp
  22. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  23. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  24. // You will use those if you want to use this rendering backend in your engine/app.
  25. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  26. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  27. // Read comments in imgui_impl_vulkan.h.
  28. // CHANGELOG
  29. // (minor and older changes stripped away, please see git history for details)
  30. // 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
  31. // 2024-01-03: Vulkan: Stoped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
  32. // 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
  33. // 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
  34. // *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unecessary as we create and destroy those objects in the backend.
  35. // ImGui_ImplVulkan_CreateFontsTexture() is automatically called by NewFrame() the first time.
  36. // You can call ImGui_ImplVulkan_CreateFontsTexture() again to recreate the font atlas texture.
  37. // Added ImGui_ImplVulkan_DestroyFontsTexture() but you probably never need to call this.
  38. // 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
  39. // 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
  40. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  41. // 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
  42. // 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
  43. // 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
  44. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  45. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  46. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  47. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  48. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  49. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  50. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  51. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  52. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  53. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  54. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  55. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  56. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  57. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  58. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  59. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  60. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  61. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  62. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  63. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  64. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  65. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  66. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  67. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  68. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  69. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  70. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  71. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  72. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  73. #include "imgui.h"
  74. #ifndef IMGUI_DISABLE
  75. #include "imgui_impl_vulkan.h"
  76. #include <stdio.h>
  77. #ifndef IM_MAX
  78. #define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
  79. #endif
  80. // Visual Studio warnings
  81. #ifdef _MSC_VER
  82. #pragma warning (disable: 4127) // condition expression is constant
  83. #endif
  84. // Forward Declarations
  85. struct ImGui_ImplVulkanH_FrameRenderBuffers;
  86. struct ImGui_ImplVulkanH_WindowRenderBuffers;
  87. bool ImGui_ImplVulkan_CreateDeviceObjects();
  88. void ImGui_ImplVulkan_DestroyDeviceObjects();
  89. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  90. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  91. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  92. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  93. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  94. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  95. // Vulkan prototypes for use with custom loaders
  96. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  97. #ifdef VK_NO_PROTOTYPES
  98. static bool g_FunctionsLoaded = false;
  99. #else
  100. static bool g_FunctionsLoaded = true;
  101. #endif
  102. #ifdef VK_NO_PROTOTYPES
  103. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  104. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  105. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  106. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  107. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
  108. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  109. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  110. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  111. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  112. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  113. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  114. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  115. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  116. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  117. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  118. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  119. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  120. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  121. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  122. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  123. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  124. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  125. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  126. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  127. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  128. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  129. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  130. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  131. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  132. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  133. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  134. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  135. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueWaitIdle) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
  168. // Define function pointers
  169. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  170. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  171. #undef IMGUI_VULKAN_FUNC_DEF
  172. #endif // VK_NO_PROTOTYPES
  173. #if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
  174. #define IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  175. static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
  176. static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
  177. #endif
  178. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  179. // [Please zero-clear before use!]
  180. struct ImGui_ImplVulkanH_FrameRenderBuffers
  181. {
  182. VkDeviceMemory VertexBufferMemory;
  183. VkDeviceMemory IndexBufferMemory;
  184. VkDeviceSize VertexBufferSize;
  185. VkDeviceSize IndexBufferSize;
  186. VkBuffer VertexBuffer;
  187. VkBuffer IndexBuffer;
  188. };
  189. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  190. // [Please zero-clear before use!]
  191. struct ImGui_ImplVulkanH_WindowRenderBuffers
  192. {
  193. uint32_t Index;
  194. uint32_t Count;
  195. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  196. };
  197. // Vulkan data
  198. struct ImGui_ImplVulkan_Data
  199. {
  200. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  201. VkRenderPass RenderPass;
  202. VkDeviceSize BufferMemoryAlignment;
  203. VkPipelineCreateFlags PipelineCreateFlags;
  204. VkDescriptorSetLayout DescriptorSetLayout;
  205. VkPipelineLayout PipelineLayout;
  206. VkPipeline Pipeline;
  207. uint32_t Subpass;
  208. VkShaderModule ShaderModuleVert;
  209. VkShaderModule ShaderModuleFrag;
  210. // Font data
  211. VkSampler FontSampler;
  212. VkDeviceMemory FontMemory;
  213. VkImage FontImage;
  214. VkImageView FontView;
  215. VkDescriptorSet FontDescriptorSet;
  216. VkCommandPool FontCommandPool;
  217. VkCommandBuffer FontCommandBuffer;
  218. // Render buffers for main window
  219. ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
  220. ImGui_ImplVulkan_Data()
  221. {
  222. memset((void*)this, 0, sizeof(*this));
  223. BufferMemoryAlignment = 256;
  224. }
  225. };
  226. //-----------------------------------------------------------------------------
  227. // SHADERS
  228. //-----------------------------------------------------------------------------
  229. // backends/vulkan/glsl_shader.vert, compiled with:
  230. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  231. /*
  232. #version 450 core
  233. layout(location = 0) in vec2 aPos;
  234. layout(location = 1) in vec2 aUV;
  235. layout(location = 2) in vec4 aColor;
  236. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  237. out gl_PerVertex { vec4 gl_Position; };
  238. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  239. void main()
  240. {
  241. Out.Color = aColor;
  242. Out.UV = aUV;
  243. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  244. }
  245. */
  246. static uint32_t __glsl_shader_vert_spv[] =
  247. {
  248. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  249. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  250. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  251. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  252. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  253. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  254. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  255. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  256. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  257. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  258. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  259. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  260. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  261. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  262. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  263. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  264. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  265. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  266. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  267. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  268. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  269. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  270. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  271. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  272. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  273. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  274. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  275. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  276. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  277. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  278. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  279. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  280. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  281. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  282. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  283. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  284. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  285. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  286. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  287. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  288. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  289. };
  290. // backends/vulkan/glsl_shader.frag, compiled with:
  291. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  292. /*
  293. #version 450 core
  294. layout(location = 0) out vec4 fColor;
  295. layout(set=0, binding=0) uniform sampler2D sTexture;
  296. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  297. void main()
  298. {
  299. fColor = In.Color * texture(sTexture, In.UV.st);
  300. }
  301. */
  302. static uint32_t __glsl_shader_frag_spv[] =
  303. {
  304. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  305. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  306. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  307. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  308. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  309. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  310. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  311. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  312. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  313. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  314. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  315. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  316. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  317. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  318. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  319. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  320. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  321. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  322. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  323. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  324. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  325. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  326. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  327. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  328. 0x00010038
  329. };
  330. //-----------------------------------------------------------------------------
  331. // FUNCTIONS
  332. //-----------------------------------------------------------------------------
  333. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  334. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  335. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  336. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  337. {
  338. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
  339. }
  340. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  341. {
  342. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  343. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  344. VkPhysicalDeviceMemoryProperties prop;
  345. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  346. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  347. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  348. return i;
  349. return 0xFFFFFFFF; // Unable to find memoryType
  350. }
  351. static void check_vk_result(VkResult err)
  352. {
  353. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  354. if (!bd)
  355. return;
  356. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  357. if (v->CheckVkResultFn)
  358. v->CheckVkResultFn(err);
  359. }
  360. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  361. {
  362. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  363. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  364. VkResult err;
  365. if (buffer != VK_NULL_HANDLE)
  366. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  367. if (buffer_memory != VK_NULL_HANDLE)
  368. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  369. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
  370. VkBufferCreateInfo buffer_info = {};
  371. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  372. buffer_info.size = vertex_buffer_size_aligned;
  373. buffer_info.usage = usage;
  374. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  375. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  376. check_vk_result(err);
  377. VkMemoryRequirements req;
  378. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  379. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  380. VkDeviceSize size = IM_MAX(v->MinAllocationSize, req.size);
  381. VkMemoryAllocateInfo alloc_info = {};
  382. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  383. alloc_info.allocationSize = size;
  384. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  385. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  386. check_vk_result(err);
  387. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  388. check_vk_result(err);
  389. p_buffer_size = size;
  390. }
  391. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  392. {
  393. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  394. // Bind pipeline:
  395. {
  396. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  397. }
  398. // Bind Vertex And Index Buffer:
  399. if (draw_data->TotalVtxCount > 0)
  400. {
  401. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  402. VkDeviceSize vertex_offset[1] = { 0 };
  403. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  404. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  405. }
  406. // Setup viewport:
  407. {
  408. VkViewport viewport;
  409. viewport.x = 0;
  410. viewport.y = 0;
  411. viewport.width = (float)fb_width;
  412. viewport.height = (float)fb_height;
  413. viewport.minDepth = 0.0f;
  414. viewport.maxDepth = 1.0f;
  415. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  416. }
  417. // Setup scale and translation:
  418. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  419. {
  420. float scale[2];
  421. scale[0] = 2.0f / draw_data->DisplaySize.x;
  422. scale[1] = 2.0f / draw_data->DisplaySize.y;
  423. float translate[2];
  424. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  425. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  426. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  427. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  428. }
  429. }
  430. // Render function
  431. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  432. {
  433. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  434. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  435. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  436. if (fb_width <= 0 || fb_height <= 0)
  437. return;
  438. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  439. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  440. if (pipeline == VK_NULL_HANDLE)
  441. pipeline = bd->Pipeline;
  442. // Allocate array to store enough vertex/index buffers
  443. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
  444. if (wrb->FrameRenderBuffers == nullptr)
  445. {
  446. wrb->Index = 0;
  447. wrb->Count = v->ImageCount;
  448. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  449. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  450. }
  451. IM_ASSERT(wrb->Count == v->ImageCount);
  452. wrb->Index = (wrb->Index + 1) % wrb->Count;
  453. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  454. if (draw_data->TotalVtxCount > 0)
  455. {
  456. // Create or resize the vertex/index buffers
  457. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  458. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  459. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  460. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  461. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  462. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  463. // Upload vertex/index data into a single contiguous GPU buffer
  464. ImDrawVert* vtx_dst = nullptr;
  465. ImDrawIdx* idx_dst = nullptr;
  466. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)&vtx_dst);
  467. check_vk_result(err);
  468. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)&idx_dst);
  469. check_vk_result(err);
  470. for (int n = 0; n < draw_data->CmdListsCount; n++)
  471. {
  472. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  473. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  474. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  475. vtx_dst += cmd_list->VtxBuffer.Size;
  476. idx_dst += cmd_list->IdxBuffer.Size;
  477. }
  478. VkMappedMemoryRange range[2] = {};
  479. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  480. range[0].memory = rb->VertexBufferMemory;
  481. range[0].size = VK_WHOLE_SIZE;
  482. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  483. range[1].memory = rb->IndexBufferMemory;
  484. range[1].size = VK_WHOLE_SIZE;
  485. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  486. check_vk_result(err);
  487. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  488. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  489. }
  490. // Setup desired Vulkan state
  491. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  492. // Will project scissor/clipping rectangles into framebuffer space
  493. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  494. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  495. // Render command lists
  496. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  497. int global_vtx_offset = 0;
  498. int global_idx_offset = 0;
  499. for (int n = 0; n < draw_data->CmdListsCount; n++)
  500. {
  501. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  502. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  503. {
  504. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  505. if (pcmd->UserCallback != nullptr)
  506. {
  507. // User callback, registered via ImDrawList::AddCallback()
  508. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  509. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  510. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  511. else
  512. pcmd->UserCallback(cmd_list, pcmd);
  513. }
  514. else
  515. {
  516. // Project scissor/clipping rectangles into framebuffer space
  517. ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
  518. ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
  519. // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
  520. if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
  521. if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
  522. if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
  523. if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
  524. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  525. continue;
  526. // Apply scissor/clipping rectangle
  527. VkRect2D scissor;
  528. scissor.offset.x = (int32_t)(clip_min.x);
  529. scissor.offset.y = (int32_t)(clip_min.y);
  530. scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
  531. scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
  532. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  533. // Bind DescriptorSet with font or user texture
  534. VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId };
  535. if (sizeof(ImTextureID) < sizeof(ImU64))
  536. {
  537. // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used.
  538. IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet);
  539. desc_set[0] = bd->FontDescriptorSet;
  540. }
  541. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, nullptr);
  542. // Draw
  543. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  544. }
  545. }
  546. global_idx_offset += cmd_list->IdxBuffer.Size;
  547. global_vtx_offset += cmd_list->VtxBuffer.Size;
  548. }
  549. // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
  550. // Our last values will leak into user/application rendering IF:
  551. // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
  552. // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
  553. // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
  554. // In theory we should aim to backup/restore those values but I am not sure this is possible.
  555. // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
  556. VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
  557. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  558. }
  559. bool ImGui_ImplVulkan_CreateFontsTexture()
  560. {
  561. ImGuiIO& io = ImGui::GetIO();
  562. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  563. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  564. VkResult err;
  565. // Destroy existing texture (if any)
  566. if (bd->FontView || bd->FontImage || bd->FontMemory || bd->FontDescriptorSet)
  567. {
  568. vkQueueWaitIdle(v->Queue);
  569. ImGui_ImplVulkan_DestroyFontsTexture();
  570. }
  571. // Create command pool/buffer
  572. if (bd->FontCommandPool == VK_NULL_HANDLE)
  573. {
  574. VkCommandPoolCreateInfo info = {};
  575. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  576. info.flags = 0;
  577. info.queueFamilyIndex = v->QueueFamily;
  578. vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->FontCommandPool);
  579. }
  580. if (bd->FontCommandBuffer == VK_NULL_HANDLE)
  581. {
  582. VkCommandBufferAllocateInfo info = {};
  583. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  584. info.commandPool = bd->FontCommandPool;
  585. info.commandBufferCount = 1;
  586. err = vkAllocateCommandBuffers(v->Device, &info, &bd->FontCommandBuffer);
  587. check_vk_result(err);
  588. }
  589. // Start command buffer
  590. {
  591. err = vkResetCommandPool(v->Device, bd->FontCommandPool, 0);
  592. check_vk_result(err);
  593. VkCommandBufferBeginInfo begin_info = {};
  594. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  595. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  596. err = vkBeginCommandBuffer(bd->FontCommandBuffer, &begin_info);
  597. check_vk_result(err);
  598. }
  599. unsigned char* pixels;
  600. int width, height;
  601. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  602. size_t upload_size = width * height * 4 * sizeof(char);
  603. // Create the Image:
  604. {
  605. VkImageCreateInfo info = {};
  606. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  607. info.imageType = VK_IMAGE_TYPE_2D;
  608. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  609. info.extent.width = width;
  610. info.extent.height = height;
  611. info.extent.depth = 1;
  612. info.mipLevels = 1;
  613. info.arrayLayers = 1;
  614. info.samples = VK_SAMPLE_COUNT_1_BIT;
  615. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  616. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  617. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  618. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  619. err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
  620. check_vk_result(err);
  621. VkMemoryRequirements req;
  622. vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
  623. VkMemoryAllocateInfo alloc_info = {};
  624. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  625. alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
  626. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  627. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
  628. check_vk_result(err);
  629. err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
  630. check_vk_result(err);
  631. }
  632. // Create the Image View:
  633. {
  634. VkImageViewCreateInfo info = {};
  635. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  636. info.image = bd->FontImage;
  637. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  638. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  639. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  640. info.subresourceRange.levelCount = 1;
  641. info.subresourceRange.layerCount = 1;
  642. err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
  643. check_vk_result(err);
  644. }
  645. // Create the Descriptor Set:
  646. bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  647. // Create the Upload Buffer:
  648. VkDeviceMemory upload_buffer_memory;
  649. VkBuffer upload_buffer;
  650. {
  651. VkBufferCreateInfo buffer_info = {};
  652. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  653. buffer_info.size = upload_size;
  654. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  655. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  656. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &upload_buffer);
  657. check_vk_result(err);
  658. VkMemoryRequirements req;
  659. vkGetBufferMemoryRequirements(v->Device, upload_buffer, &req);
  660. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  661. VkMemoryAllocateInfo alloc_info = {};
  662. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  663. alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
  664. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  665. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &upload_buffer_memory);
  666. check_vk_result(err);
  667. err = vkBindBufferMemory(v->Device, upload_buffer, upload_buffer_memory, 0);
  668. check_vk_result(err);
  669. }
  670. // Upload to Buffer:
  671. {
  672. char* map = nullptr;
  673. err = vkMapMemory(v->Device, upload_buffer_memory, 0, upload_size, 0, (void**)(&map));
  674. check_vk_result(err);
  675. memcpy(map, pixels, upload_size);
  676. VkMappedMemoryRange range[1] = {};
  677. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  678. range[0].memory = upload_buffer_memory;
  679. range[0].size = upload_size;
  680. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  681. check_vk_result(err);
  682. vkUnmapMemory(v->Device, upload_buffer_memory);
  683. }
  684. // Copy to Image:
  685. {
  686. VkImageMemoryBarrier copy_barrier[1] = {};
  687. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  688. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  689. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  690. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  691. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  692. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  693. copy_barrier[0].image = bd->FontImage;
  694. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  695. copy_barrier[0].subresourceRange.levelCount = 1;
  696. copy_barrier[0].subresourceRange.layerCount = 1;
  697. vkCmdPipelineBarrier(bd->FontCommandBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
  698. VkBufferImageCopy region = {};
  699. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  700. region.imageSubresource.layerCount = 1;
  701. region.imageExtent.width = width;
  702. region.imageExtent.height = height;
  703. region.imageExtent.depth = 1;
  704. vkCmdCopyBufferToImage(bd->FontCommandBuffer, upload_buffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  705. VkImageMemoryBarrier use_barrier[1] = {};
  706. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  707. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  708. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  709. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  710. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  711. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  712. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  713. use_barrier[0].image = bd->FontImage;
  714. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  715. use_barrier[0].subresourceRange.levelCount = 1;
  716. use_barrier[0].subresourceRange.layerCount = 1;
  717. vkCmdPipelineBarrier(bd->FontCommandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
  718. }
  719. // Store our identifier
  720. io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet);
  721. // End command buffer
  722. VkSubmitInfo end_info = {};
  723. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  724. end_info.commandBufferCount = 1;
  725. end_info.pCommandBuffers = &bd->FontCommandBuffer;
  726. err = vkEndCommandBuffer(bd->FontCommandBuffer);
  727. check_vk_result(err);
  728. err = vkQueueSubmit(v->Queue, 1, &end_info, VK_NULL_HANDLE);
  729. check_vk_result(err);
  730. err = vkQueueWaitIdle(v->Queue);
  731. check_vk_result(err);
  732. vkDestroyBuffer(v->Device, upload_buffer, v->Allocator);
  733. vkFreeMemory(v->Device, upload_buffer_memory, v->Allocator);
  734. return true;
  735. }
  736. // You probably never need to call this, as it is called by ImGui_ImplVulkan_CreateFontsTexture() and ImGui_ImplVulkan_Shutdown().
  737. void ImGui_ImplVulkan_DestroyFontsTexture()
  738. {
  739. ImGuiIO& io = ImGui::GetIO();
  740. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  741. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  742. if (bd->FontDescriptorSet)
  743. {
  744. ImGui_ImplVulkan_RemoveTexture(bd->FontDescriptorSet);
  745. bd->FontDescriptorSet = VK_NULL_HANDLE;
  746. io.Fonts->SetTexID(0);
  747. }
  748. if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
  749. if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
  750. if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
  751. }
  752. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  753. {
  754. // Create the shader modules
  755. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  756. if (bd->ShaderModuleVert == VK_NULL_HANDLE)
  757. {
  758. VkShaderModuleCreateInfo vert_info = {};
  759. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  760. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  761. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  762. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  763. check_vk_result(err);
  764. }
  765. if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
  766. {
  767. VkShaderModuleCreateInfo frag_info = {};
  768. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  769. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  770. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  771. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  772. check_vk_result(err);
  773. }
  774. }
  775. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  776. {
  777. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  778. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  779. VkPipelineShaderStageCreateInfo stage[2] = {};
  780. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  781. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  782. stage[0].module = bd->ShaderModuleVert;
  783. stage[0].pName = "main";
  784. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  785. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  786. stage[1].module = bd->ShaderModuleFrag;
  787. stage[1].pName = "main";
  788. VkVertexInputBindingDescription binding_desc[1] = {};
  789. binding_desc[0].stride = sizeof(ImDrawVert);
  790. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  791. VkVertexInputAttributeDescription attribute_desc[3] = {};
  792. attribute_desc[0].location = 0;
  793. attribute_desc[0].binding = binding_desc[0].binding;
  794. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  795. attribute_desc[0].offset = offsetof(ImDrawVert, pos);
  796. attribute_desc[1].location = 1;
  797. attribute_desc[1].binding = binding_desc[0].binding;
  798. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  799. attribute_desc[1].offset = offsetof(ImDrawVert, uv);
  800. attribute_desc[2].location = 2;
  801. attribute_desc[2].binding = binding_desc[0].binding;
  802. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  803. attribute_desc[2].offset = offsetof(ImDrawVert, col);
  804. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  805. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  806. vertex_info.vertexBindingDescriptionCount = 1;
  807. vertex_info.pVertexBindingDescriptions = binding_desc;
  808. vertex_info.vertexAttributeDescriptionCount = 3;
  809. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  810. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  811. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  812. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  813. VkPipelineViewportStateCreateInfo viewport_info = {};
  814. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  815. viewport_info.viewportCount = 1;
  816. viewport_info.scissorCount = 1;
  817. VkPipelineRasterizationStateCreateInfo raster_info = {};
  818. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  819. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  820. raster_info.cullMode = VK_CULL_MODE_NONE;
  821. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  822. raster_info.lineWidth = 1.0f;
  823. VkPipelineMultisampleStateCreateInfo ms_info = {};
  824. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  825. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  826. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  827. color_attachment[0].blendEnable = VK_TRUE;
  828. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  829. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  830. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  831. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  832. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  833. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  834. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  835. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  836. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  837. VkPipelineColorBlendStateCreateInfo blend_info = {};
  838. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  839. blend_info.attachmentCount = 1;
  840. blend_info.pAttachments = color_attachment;
  841. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  842. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  843. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  844. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  845. dynamic_state.pDynamicStates = dynamic_states;
  846. VkGraphicsPipelineCreateInfo info = {};
  847. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  848. info.flags = bd->PipelineCreateFlags;
  849. info.stageCount = 2;
  850. info.pStages = stage;
  851. info.pVertexInputState = &vertex_info;
  852. info.pInputAssemblyState = &ia_info;
  853. info.pViewportState = &viewport_info;
  854. info.pRasterizationState = &raster_info;
  855. info.pMultisampleState = &ms_info;
  856. info.pDepthStencilState = &depth_info;
  857. info.pColorBlendState = &blend_info;
  858. info.pDynamicState = &dynamic_state;
  859. info.layout = bd->PipelineLayout;
  860. info.renderPass = renderPass;
  861. info.subpass = subpass;
  862. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  863. VkPipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo = {};
  864. pipelineRenderingCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR;
  865. pipelineRenderingCreateInfo.colorAttachmentCount = 1;
  866. pipelineRenderingCreateInfo.pColorAttachmentFormats = &bd->VulkanInitInfo.ColorAttachmentFormat;
  867. if (bd->VulkanInitInfo.UseDynamicRendering)
  868. {
  869. info.pNext = &pipelineRenderingCreateInfo;
  870. info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
  871. }
  872. #endif
  873. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  874. check_vk_result(err);
  875. }
  876. bool ImGui_ImplVulkan_CreateDeviceObjects()
  877. {
  878. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  879. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  880. VkResult err;
  881. if (!bd->FontSampler)
  882. {
  883. // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
  884. VkSamplerCreateInfo info = {};
  885. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  886. info.magFilter = VK_FILTER_LINEAR;
  887. info.minFilter = VK_FILTER_LINEAR;
  888. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  889. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  890. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  891. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  892. info.minLod = -1000;
  893. info.maxLod = 1000;
  894. info.maxAnisotropy = 1.0f;
  895. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
  896. check_vk_result(err);
  897. }
  898. if (!bd->DescriptorSetLayout)
  899. {
  900. VkDescriptorSetLayoutBinding binding[1] = {};
  901. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  902. binding[0].descriptorCount = 1;
  903. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  904. VkDescriptorSetLayoutCreateInfo info = {};
  905. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  906. info.bindingCount = 1;
  907. info.pBindings = binding;
  908. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  909. check_vk_result(err);
  910. }
  911. if (!bd->PipelineLayout)
  912. {
  913. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  914. VkPushConstantRange push_constants[1] = {};
  915. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  916. push_constants[0].offset = sizeof(float) * 0;
  917. push_constants[0].size = sizeof(float) * 4;
  918. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  919. VkPipelineLayoutCreateInfo layout_info = {};
  920. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  921. layout_info.setLayoutCount = 1;
  922. layout_info.pSetLayouts = set_layout;
  923. layout_info.pushConstantRangeCount = 1;
  924. layout_info.pPushConstantRanges = push_constants;
  925. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  926. check_vk_result(err);
  927. }
  928. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
  929. return true;
  930. }
  931. void ImGui_ImplVulkan_DestroyDeviceObjects()
  932. {
  933. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  934. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  935. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  936. ImGui_ImplVulkan_DestroyFontsTexture();
  937. if (bd->FontCommandBuffer) { vkFreeCommandBuffers(v->Device, bd->FontCommandPool, 1, &bd->FontCommandBuffer); bd->FontCommandBuffer = VK_NULL_HANDLE; }
  938. if (bd->FontCommandPool) { vkDestroyCommandPool(v->Device, bd->FontCommandPool, v->Allocator); bd->FontCommandPool = VK_NULL_HANDLE; }
  939. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  940. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  941. if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
  942. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  943. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  944. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  945. }
  946. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  947. {
  948. // Load function pointers
  949. // You can use the default Vulkan loader using:
  950. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  951. // But this would be equivalent to not setting VK_NO_PROTOTYPES.
  952. #ifdef VK_NO_PROTOTYPES
  953. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  954. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  955. if (func == nullptr) \
  956. return false;
  957. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  958. #undef IMGUI_VULKAN_FUNC_LOAD
  959. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  960. // Manually load those two (see #5446)
  961. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
  962. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
  963. #endif
  964. #else
  965. IM_UNUSED(loader_func);
  966. IM_UNUSED(user_data);
  967. #endif
  968. g_FunctionsLoaded = true;
  969. return true;
  970. }
  971. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  972. {
  973. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  974. if (info->UseDynamicRendering)
  975. {
  976. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  977. #ifndef VK_NO_PROTOTYPES
  978. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdBeginRenderingKHR"));
  979. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdEndRenderingKHR"));
  980. #endif
  981. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
  982. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
  983. #else
  984. IM_ASSERT(0 && "Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined.");
  985. #endif
  986. }
  987. ImGuiIO& io = ImGui::GetIO();
  988. IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
  989. // Setup backend capabilities flags
  990. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  991. io.BackendRendererUserData = (void*)bd;
  992. io.BackendRendererName = "imgui_impl_vulkan";
  993. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  994. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  995. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  996. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  997. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  998. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  999. IM_ASSERT(info->MinImageCount >= 2);
  1000. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  1001. if (info->UseDynamicRendering == false)
  1002. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  1003. bd->VulkanInitInfo = *info;
  1004. bd->RenderPass = render_pass;
  1005. bd->Subpass = info->Subpass;
  1006. ImGui_ImplVulkan_CreateDeviceObjects();
  1007. return true;
  1008. }
  1009. void ImGui_ImplVulkan_Shutdown()
  1010. {
  1011. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1012. IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
  1013. ImGuiIO& io = ImGui::GetIO();
  1014. ImGui_ImplVulkan_DestroyDeviceObjects();
  1015. io.BackendRendererName = nullptr;
  1016. io.BackendRendererUserData = nullptr;
  1017. io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
  1018. IM_DELETE(bd);
  1019. }
  1020. void ImGui_ImplVulkan_NewFrame()
  1021. {
  1022. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1023. IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplVulkan_Init()?");
  1024. if (!bd->FontDescriptorSet)
  1025. ImGui_ImplVulkan_CreateFontsTexture();
  1026. }
  1027. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  1028. {
  1029. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1030. IM_ASSERT(min_image_count >= 2);
  1031. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  1032. return;
  1033. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1034. VkResult err = vkDeviceWaitIdle(v->Device);
  1035. check_vk_result(err);
  1036. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  1037. bd->VulkanInitInfo.MinImageCount = min_image_count;
  1038. }
  1039. // Register a texture
  1040. // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
  1041. VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
  1042. {
  1043. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1044. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1045. // Create Descriptor Set:
  1046. VkDescriptorSet descriptor_set;
  1047. {
  1048. VkDescriptorSetAllocateInfo alloc_info = {};
  1049. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  1050. alloc_info.descriptorPool = v->DescriptorPool;
  1051. alloc_info.descriptorSetCount = 1;
  1052. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  1053. VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
  1054. check_vk_result(err);
  1055. }
  1056. // Update the Descriptor Set:
  1057. {
  1058. VkDescriptorImageInfo desc_image[1] = {};
  1059. desc_image[0].sampler = sampler;
  1060. desc_image[0].imageView = image_view;
  1061. desc_image[0].imageLayout = image_layout;
  1062. VkWriteDescriptorSet write_desc[1] = {};
  1063. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1064. write_desc[0].dstSet = descriptor_set;
  1065. write_desc[0].descriptorCount = 1;
  1066. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1067. write_desc[0].pImageInfo = desc_image;
  1068. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr);
  1069. }
  1070. return descriptor_set;
  1071. }
  1072. void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
  1073. {
  1074. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1075. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1076. vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set);
  1077. }
  1078. //-------------------------------------------------------------------------
  1079. // Internal / Miscellaneous Vulkan Helpers
  1080. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  1081. //-------------------------------------------------------------------------
  1082. // You probably do NOT need to use or care about those functions.
  1083. // Those functions only exist because:
  1084. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  1085. // 2) the upcoming multi-viewport feature will need them internally.
  1086. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  1087. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  1088. //
  1089. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  1090. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  1091. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  1092. //-------------------------------------------------------------------------
  1093. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  1094. {
  1095. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1096. IM_ASSERT(request_formats != nullptr);
  1097. IM_ASSERT(request_formats_count > 0);
  1098. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  1099. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1100. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1101. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1102. uint32_t avail_count;
  1103. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr);
  1104. ImVector<VkSurfaceFormatKHR> avail_format;
  1105. avail_format.resize((int)avail_count);
  1106. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1107. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1108. if (avail_count == 1)
  1109. {
  1110. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1111. {
  1112. VkSurfaceFormatKHR ret;
  1113. ret.format = request_formats[0];
  1114. ret.colorSpace = request_color_space;
  1115. return ret;
  1116. }
  1117. else
  1118. {
  1119. // No point in searching another format
  1120. return avail_format[0];
  1121. }
  1122. }
  1123. else
  1124. {
  1125. // Request several formats, the first found will be used
  1126. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1127. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1128. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1129. return avail_format[avail_i];
  1130. // If none of the requested image formats could be found, use the first available
  1131. return avail_format[0];
  1132. }
  1133. }
  1134. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1135. {
  1136. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1137. IM_ASSERT(request_modes != nullptr);
  1138. IM_ASSERT(request_modes_count > 0);
  1139. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1140. uint32_t avail_count = 0;
  1141. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr);
  1142. ImVector<VkPresentModeKHR> avail_modes;
  1143. avail_modes.resize((int)avail_count);
  1144. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1145. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1146. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1147. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1148. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1149. if (request_modes[request_i] == avail_modes[avail_i])
  1150. return request_modes[request_i];
  1151. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1152. }
  1153. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1154. {
  1155. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1156. (void)physical_device;
  1157. (void)allocator;
  1158. // Create Command Buffers
  1159. VkResult err;
  1160. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1161. {
  1162. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1163. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1164. {
  1165. VkCommandPoolCreateInfo info = {};
  1166. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1167. info.flags = 0;
  1168. info.queueFamilyIndex = queue_family;
  1169. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1170. check_vk_result(err);
  1171. }
  1172. {
  1173. VkCommandBufferAllocateInfo info = {};
  1174. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1175. info.commandPool = fd->CommandPool;
  1176. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1177. info.commandBufferCount = 1;
  1178. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1179. check_vk_result(err);
  1180. }
  1181. {
  1182. VkFenceCreateInfo info = {};
  1183. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1184. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1185. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1186. check_vk_result(err);
  1187. }
  1188. {
  1189. VkSemaphoreCreateInfo info = {};
  1190. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1191. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1192. check_vk_result(err);
  1193. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1194. check_vk_result(err);
  1195. }
  1196. }
  1197. }
  1198. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1199. {
  1200. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1201. return 3;
  1202. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1203. return 2;
  1204. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1205. return 1;
  1206. IM_ASSERT(0);
  1207. return 1;
  1208. }
  1209. // Also destroy old swap chain and in-flight frames data, if any.
  1210. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1211. {
  1212. VkResult err;
  1213. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1214. wd->Swapchain = VK_NULL_HANDLE;
  1215. err = vkDeviceWaitIdle(device);
  1216. check_vk_result(err);
  1217. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1218. // Destroy old Framebuffer
  1219. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1220. {
  1221. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1222. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1223. }
  1224. IM_FREE(wd->Frames);
  1225. IM_FREE(wd->FrameSemaphores);
  1226. wd->Frames = nullptr;
  1227. wd->FrameSemaphores = nullptr;
  1228. wd->ImageCount = 0;
  1229. if (wd->RenderPass)
  1230. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1231. if (wd->Pipeline)
  1232. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1233. // If min image count was not specified, request different count of images dependent on selected present mode
  1234. if (min_image_count == 0)
  1235. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1236. // Create Swapchain
  1237. {
  1238. VkSwapchainCreateInfoKHR info = {};
  1239. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1240. info.surface = wd->Surface;
  1241. info.minImageCount = min_image_count;
  1242. info.imageFormat = wd->SurfaceFormat.format;
  1243. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1244. info.imageArrayLayers = 1;
  1245. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1246. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1247. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1248. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1249. info.presentMode = wd->PresentMode;
  1250. info.clipped = VK_TRUE;
  1251. info.oldSwapchain = old_swapchain;
  1252. VkSurfaceCapabilitiesKHR cap;
  1253. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1254. check_vk_result(err);
  1255. if (info.minImageCount < cap.minImageCount)
  1256. info.minImageCount = cap.minImageCount;
  1257. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1258. info.minImageCount = cap.maxImageCount;
  1259. if (cap.currentExtent.width == 0xffffffff)
  1260. {
  1261. info.imageExtent.width = wd->Width = w;
  1262. info.imageExtent.height = wd->Height = h;
  1263. }
  1264. else
  1265. {
  1266. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1267. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1268. }
  1269. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1270. check_vk_result(err);
  1271. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr);
  1272. check_vk_result(err);
  1273. VkImage backbuffers[16] = {};
  1274. IM_ASSERT(wd->ImageCount >= min_image_count);
  1275. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1276. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1277. check_vk_result(err);
  1278. IM_ASSERT(wd->Frames == nullptr);
  1279. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1280. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  1281. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1282. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1283. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1284. wd->Frames[i].Backbuffer = backbuffers[i];
  1285. }
  1286. if (old_swapchain)
  1287. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1288. // Create the Render Pass
  1289. if (wd->UseDynamicRendering == false)
  1290. {
  1291. VkAttachmentDescription attachment = {};
  1292. attachment.format = wd->SurfaceFormat.format;
  1293. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1294. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1295. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1296. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1297. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1298. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1299. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1300. VkAttachmentReference color_attachment = {};
  1301. color_attachment.attachment = 0;
  1302. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1303. VkSubpassDescription subpass = {};
  1304. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1305. subpass.colorAttachmentCount = 1;
  1306. subpass.pColorAttachments = &color_attachment;
  1307. VkSubpassDependency dependency = {};
  1308. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1309. dependency.dstSubpass = 0;
  1310. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1311. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1312. dependency.srcAccessMask = 0;
  1313. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1314. VkRenderPassCreateInfo info = {};
  1315. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1316. info.attachmentCount = 1;
  1317. info.pAttachments = &attachment;
  1318. info.subpassCount = 1;
  1319. info.pSubpasses = &subpass;
  1320. info.dependencyCount = 1;
  1321. info.pDependencies = &dependency;
  1322. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1323. check_vk_result(err);
  1324. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1325. // but secondary viewport in multi-viewport mode may want to create one with:
  1326. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
  1327. }
  1328. // Create The Image Views
  1329. {
  1330. VkImageViewCreateInfo info = {};
  1331. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1332. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1333. info.format = wd->SurfaceFormat.format;
  1334. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1335. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1336. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1337. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1338. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1339. info.subresourceRange = image_range;
  1340. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1341. {
  1342. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1343. info.image = fd->Backbuffer;
  1344. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1345. check_vk_result(err);
  1346. }
  1347. }
  1348. // Create Framebuffer
  1349. if (wd->UseDynamicRendering == false)
  1350. {
  1351. VkImageView attachment[1];
  1352. VkFramebufferCreateInfo info = {};
  1353. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1354. info.renderPass = wd->RenderPass;
  1355. info.attachmentCount = 1;
  1356. info.pAttachments = attachment;
  1357. info.width = wd->Width;
  1358. info.height = wd->Height;
  1359. info.layers = 1;
  1360. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1361. {
  1362. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1363. attachment[0] = fd->BackbufferView;
  1364. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1365. check_vk_result(err);
  1366. }
  1367. }
  1368. }
  1369. // Create or resize window
  1370. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1371. {
  1372. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1373. (void)instance;
  1374. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1375. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1376. }
  1377. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1378. {
  1379. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1380. //vkQueueWaitIdle(bd->Queue);
  1381. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1382. {
  1383. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1384. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1385. }
  1386. IM_FREE(wd->Frames);
  1387. IM_FREE(wd->FrameSemaphores);
  1388. wd->Frames = nullptr;
  1389. wd->FrameSemaphores = nullptr;
  1390. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1391. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1392. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1393. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1394. *wd = ImGui_ImplVulkanH_Window();
  1395. }
  1396. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1397. {
  1398. vkDestroyFence(device, fd->Fence, allocator);
  1399. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1400. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1401. fd->Fence = VK_NULL_HANDLE;
  1402. fd->CommandBuffer = VK_NULL_HANDLE;
  1403. fd->CommandPool = VK_NULL_HANDLE;
  1404. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1405. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1406. }
  1407. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1408. {
  1409. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1410. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1411. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1412. }
  1413. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1414. {
  1415. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1416. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1417. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1418. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1419. buffers->VertexBufferSize = 0;
  1420. buffers->IndexBufferSize = 0;
  1421. }
  1422. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1423. {
  1424. for (uint32_t n = 0; n < buffers->Count; n++)
  1425. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1426. IM_FREE(buffers->FrameRenderBuffers);
  1427. buffers->FrameRenderBuffers = nullptr;
  1428. buffers->Index = 0;
  1429. buffers->Count = 0;
  1430. }
  1431. //-----------------------------------------------------------------------------
  1432. #endif // #ifndef IMGUI_DISABLE