imgui_impl_vulkan.cpp 51 KB

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  1. // ImGui Renderer for: Vulkan
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // Missing features:
  4. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
  5. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  6. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  7. // https://github.com/ocornut/imgui
  8. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  9. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  10. // CHANGELOG
  11. // (minor and older changes stripped away, please see git history for details)
  12. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
  13. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  14. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  15. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  16. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  17. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  18. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  19. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  20. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  21. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  22. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  23. #include "imgui.h"
  24. #include "imgui_impl_vulkan.h"
  25. #include <stdio.h>
  26. // Vulkan data
  27. static const VkAllocationCallbacks* g_Allocator = NULL;
  28. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  29. static VkInstance g_Instance = VK_NULL_HANDLE;
  30. static VkDevice g_Device = VK_NULL_HANDLE;
  31. static uint32_t g_QueueFamily = (uint32_t)-1;
  32. static VkQueue g_Queue = VK_NULL_HANDLE;
  33. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  34. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  35. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  36. static void (*g_CheckVkResultFn)(VkResult err) = NULL;
  37. static VkDeviceSize g_BufferMemoryAlignment = 256;
  38. static VkPipelineCreateFlags g_PipelineCreateFlags = 0;
  39. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  40. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  41. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  42. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  43. // Frame data
  44. struct FrameDataForRender
  45. {
  46. VkDeviceMemory VertexBufferMemory;
  47. VkDeviceMemory IndexBufferMemory;
  48. VkDeviceSize VertexBufferSize;
  49. VkDeviceSize IndexBufferSize;
  50. VkBuffer VertexBuffer;
  51. VkBuffer IndexBuffer;
  52. };
  53. static int g_FrameIndex = 0;
  54. static FrameDataForRender g_FramesDataBuffers[IMGUI_VK_QUEUED_FRAMES] = {};
  55. // Font data
  56. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  57. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  58. static VkImage g_FontImage = VK_NULL_HANDLE;
  59. static VkImageView g_FontView = VK_NULL_HANDLE;
  60. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  61. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  62. // glsl_shader.vert, compiled with:
  63. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  64. static uint32_t __glsl_shader_vert_spv[] =
  65. {
  66. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  67. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  68. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  69. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  70. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  71. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  72. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  73. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  74. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  75. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  76. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  77. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  78. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  79. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  80. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  81. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  82. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  83. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  84. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  85. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  86. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  87. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  88. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  89. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  90. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  91. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  92. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  93. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  94. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  95. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  96. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  97. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  98. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  99. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  100. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  101. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  102. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  103. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  104. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  105. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  106. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  107. };
  108. // glsl_shader.frag, compiled with:
  109. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  110. static uint32_t __glsl_shader_frag_spv[] =
  111. {
  112. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  113. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  114. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  115. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  116. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  117. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  118. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  119. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  120. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  121. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  122. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  123. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  124. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  125. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  126. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  127. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  128. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  129. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  130. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  131. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  132. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  133. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  134. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  135. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  136. 0x00010038
  137. };
  138. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  139. {
  140. VkPhysicalDeviceMemoryProperties prop;
  141. vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &prop);
  142. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  143. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
  144. return i;
  145. return 0xFFFFFFFF; // Unable to find memoryType
  146. }
  147. static void check_vk_result(VkResult err)
  148. {
  149. if (g_CheckVkResultFn)
  150. g_CheckVkResultFn(err);
  151. }
  152. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  153. {
  154. VkResult err;
  155. if (buffer != NULL)
  156. vkDestroyBuffer(g_Device, buffer, g_Allocator);
  157. if (buffer_memory)
  158. vkFreeMemory(g_Device, buffer_memory, g_Allocator);
  159. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  160. VkBufferCreateInfo buffer_info = {};
  161. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  162. buffer_info.size = vertex_buffer_size_aligned;
  163. buffer_info.usage = usage;
  164. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  165. err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &buffer);
  166. check_vk_result(err);
  167. VkMemoryRequirements req;
  168. vkGetBufferMemoryRequirements(g_Device, buffer, &req);
  169. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  170. VkMemoryAllocateInfo alloc_info = {};
  171. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  172. alloc_info.allocationSize = req.size;
  173. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  174. err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &buffer_memory);
  175. check_vk_result(err);
  176. err = vkBindBufferMemory(g_Device, buffer, buffer_memory, 0);
  177. check_vk_result(err);
  178. p_buffer_size = new_size;
  179. }
  180. // Render function
  181. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  182. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
  183. {
  184. VkResult err;
  185. if (draw_data->TotalVtxCount == 0)
  186. return;
  187. FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
  188. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  189. // Create the Vertex and Index buffers:
  190. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  191. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  192. if (!fd->VertexBuffer || fd->VertexBufferSize < vertex_size)
  193. CreateOrResizeBuffer(fd->VertexBuffer, fd->VertexBufferMemory, fd->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  194. if (!fd->IndexBuffer || fd->IndexBufferSize < index_size)
  195. CreateOrResizeBuffer(fd->IndexBuffer, fd->IndexBufferMemory, fd->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  196. // Upload Vertex and index Data:
  197. {
  198. ImDrawVert* vtx_dst = NULL;
  199. ImDrawIdx* idx_dst = NULL;
  200. err = vkMapMemory(g_Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  201. check_vk_result(err);
  202. err = vkMapMemory(g_Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  203. check_vk_result(err);
  204. for (int n = 0; n < draw_data->CmdListsCount; n++)
  205. {
  206. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  207. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  208. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  209. vtx_dst += cmd_list->VtxBuffer.Size;
  210. idx_dst += cmd_list->IdxBuffer.Size;
  211. }
  212. VkMappedMemoryRange range[2] = {};
  213. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  214. range[0].memory = fd->VertexBufferMemory;
  215. range[0].size = VK_WHOLE_SIZE;
  216. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  217. range[1].memory = fd->IndexBufferMemory;
  218. range[1].size = VK_WHOLE_SIZE;
  219. err = vkFlushMappedMemoryRanges(g_Device, 2, range);
  220. check_vk_result(err);
  221. vkUnmapMemory(g_Device, fd->VertexBufferMemory);
  222. vkUnmapMemory(g_Device, fd->IndexBufferMemory);
  223. }
  224. // Bind pipeline and descriptor sets:
  225. {
  226. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
  227. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  228. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  229. }
  230. // Bind Vertex And Index Buffer:
  231. {
  232. VkBuffer vertex_buffers[1] = { fd->VertexBuffer };
  233. VkDeviceSize vertex_offset[1] = { 0 };
  234. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  235. vkCmdBindIndexBuffer(command_buffer, fd->IndexBuffer, 0, VK_INDEX_TYPE_UINT16);
  236. }
  237. // Setup viewport:
  238. {
  239. VkViewport viewport;
  240. viewport.x = 0;
  241. viewport.y = 0;
  242. viewport.width = draw_data->DisplaySize.x;
  243. viewport.height = draw_data->DisplaySize.y;
  244. viewport.minDepth = 0.0f;
  245. viewport.maxDepth = 1.0f;
  246. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  247. }
  248. // Setup scale and translation:
  249. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
  250. {
  251. float scale[2];
  252. scale[0] = 2.0f / draw_data->DisplaySize.x;
  253. scale[1] = 2.0f / draw_data->DisplaySize.y;
  254. float translate[2];
  255. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  256. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  257. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  258. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  259. }
  260. // Render the command lists:
  261. int vtx_offset = 0;
  262. int idx_offset = 0;
  263. ImVec2 display_pos = draw_data->DisplayPos;
  264. for (int n = 0; n < draw_data->CmdListsCount; n++)
  265. {
  266. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  267. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  268. {
  269. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  270. if (pcmd->UserCallback)
  271. {
  272. pcmd->UserCallback(cmd_list, pcmd);
  273. }
  274. else
  275. {
  276. // Apply scissor/clipping rectangle
  277. // FIXME: We could clamp width/height based on clamped min/max values.
  278. VkRect2D scissor;
  279. scissor.offset.x = (int32_t)(pcmd->ClipRect.x - display_pos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - display_pos.x) : 0;
  280. scissor.offset.y = (int32_t)(pcmd->ClipRect.y - display_pos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - display_pos.y) : 0;
  281. scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
  282. scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
  283. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  284. // Draw
  285. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
  286. }
  287. idx_offset += pcmd->ElemCount;
  288. }
  289. vtx_offset += cmd_list->VtxBuffer.Size;
  290. }
  291. }
  292. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  293. {
  294. ImGuiIO& io = ImGui::GetIO();
  295. unsigned char* pixels;
  296. int width, height;
  297. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  298. size_t upload_size = width*height*4*sizeof(char);
  299. VkResult err;
  300. // Create the Image:
  301. {
  302. VkImageCreateInfo info = {};
  303. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  304. info.imageType = VK_IMAGE_TYPE_2D;
  305. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  306. info.extent.width = width;
  307. info.extent.height = height;
  308. info.extent.depth = 1;
  309. info.mipLevels = 1;
  310. info.arrayLayers = 1;
  311. info.samples = VK_SAMPLE_COUNT_1_BIT;
  312. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  313. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  314. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  315. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  316. err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage);
  317. check_vk_result(err);
  318. VkMemoryRequirements req;
  319. vkGetImageMemoryRequirements(g_Device, g_FontImage, &req);
  320. VkMemoryAllocateInfo alloc_info = {};
  321. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  322. alloc_info.allocationSize = req.size;
  323. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  324. err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory);
  325. check_vk_result(err);
  326. err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0);
  327. check_vk_result(err);
  328. }
  329. // Create the Image View:
  330. {
  331. VkImageViewCreateInfo info = {};
  332. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  333. info.image = g_FontImage;
  334. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  335. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  336. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  337. info.subresourceRange.levelCount = 1;
  338. info.subresourceRange.layerCount = 1;
  339. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView);
  340. check_vk_result(err);
  341. }
  342. // Update the Descriptor Set:
  343. {
  344. VkDescriptorImageInfo desc_image[1] = {};
  345. desc_image[0].sampler = g_FontSampler;
  346. desc_image[0].imageView = g_FontView;
  347. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  348. VkWriteDescriptorSet write_desc[1] = {};
  349. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  350. write_desc[0].dstSet = g_DescriptorSet;
  351. write_desc[0].descriptorCount = 1;
  352. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  353. write_desc[0].pImageInfo = desc_image;
  354. vkUpdateDescriptorSets(g_Device, 1, write_desc, 0, NULL);
  355. }
  356. // Create the Upload Buffer:
  357. {
  358. VkBufferCreateInfo buffer_info = {};
  359. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  360. buffer_info.size = upload_size;
  361. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  362. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  363. err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer);
  364. check_vk_result(err);
  365. VkMemoryRequirements req;
  366. vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req);
  367. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  368. VkMemoryAllocateInfo alloc_info = {};
  369. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  370. alloc_info.allocationSize = req.size;
  371. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  372. err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory);
  373. check_vk_result(err);
  374. err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  375. check_vk_result(err);
  376. }
  377. // Upload to Buffer:
  378. {
  379. char* map = NULL;
  380. err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  381. check_vk_result(err);
  382. memcpy(map, pixels, upload_size);
  383. VkMappedMemoryRange range[1] = {};
  384. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  385. range[0].memory = g_UploadBufferMemory;
  386. range[0].size = upload_size;
  387. err = vkFlushMappedMemoryRanges(g_Device, 1, range);
  388. check_vk_result(err);
  389. vkUnmapMemory(g_Device, g_UploadBufferMemory);
  390. }
  391. // Copy to Image:
  392. {
  393. VkImageMemoryBarrier copy_barrier[1] = {};
  394. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  395. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  396. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  397. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  398. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  399. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  400. copy_barrier[0].image = g_FontImage;
  401. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  402. copy_barrier[0].subresourceRange.levelCount = 1;
  403. copy_barrier[0].subresourceRange.layerCount = 1;
  404. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  405. VkBufferImageCopy region = {};
  406. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  407. region.imageSubresource.layerCount = 1;
  408. region.imageExtent.width = width;
  409. region.imageExtent.height = height;
  410. region.imageExtent.depth = 1;
  411. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  412. VkImageMemoryBarrier use_barrier[1] = {};
  413. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  414. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  415. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  416. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  417. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  418. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  419. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  420. use_barrier[0].image = g_FontImage;
  421. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  422. use_barrier[0].subresourceRange.levelCount = 1;
  423. use_barrier[0].subresourceRange.layerCount = 1;
  424. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  425. }
  426. // Store our identifier
  427. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  428. return true;
  429. }
  430. bool ImGui_ImplVulkan_CreateDeviceObjects()
  431. {
  432. VkResult err;
  433. VkShaderModule vert_module;
  434. VkShaderModule frag_module;
  435. // Create The Shader Modules:
  436. {
  437. VkShaderModuleCreateInfo vert_info = {};
  438. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  439. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  440. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  441. err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module);
  442. check_vk_result(err);
  443. VkShaderModuleCreateInfo frag_info = {};
  444. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  445. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  446. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  447. err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module);
  448. check_vk_result(err);
  449. }
  450. if (!g_FontSampler)
  451. {
  452. VkSamplerCreateInfo info = {};
  453. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  454. info.magFilter = VK_FILTER_LINEAR;
  455. info.minFilter = VK_FILTER_LINEAR;
  456. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  457. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  458. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  459. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  460. info.minLod = -1000;
  461. info.maxLod = 1000;
  462. info.maxAnisotropy = 1.0f;
  463. err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler);
  464. check_vk_result(err);
  465. }
  466. if (!g_DescriptorSetLayout)
  467. {
  468. VkSampler sampler[1] = {g_FontSampler};
  469. VkDescriptorSetLayoutBinding binding[1] = {};
  470. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  471. binding[0].descriptorCount = 1;
  472. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  473. binding[0].pImmutableSamplers = sampler;
  474. VkDescriptorSetLayoutCreateInfo info = {};
  475. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  476. info.bindingCount = 1;
  477. info.pBindings = binding;
  478. err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout);
  479. check_vk_result(err);
  480. }
  481. // Create Descriptor Set:
  482. {
  483. VkDescriptorSetAllocateInfo alloc_info = {};
  484. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  485. alloc_info.descriptorPool = g_DescriptorPool;
  486. alloc_info.descriptorSetCount = 1;
  487. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  488. err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet);
  489. check_vk_result(err);
  490. }
  491. if (!g_PipelineLayout)
  492. {
  493. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  494. VkPushConstantRange push_constants[1] = {};
  495. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  496. push_constants[0].offset = sizeof(float) * 0;
  497. push_constants[0].size = sizeof(float) * 4;
  498. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  499. VkPipelineLayoutCreateInfo layout_info = {};
  500. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  501. layout_info.setLayoutCount = 1;
  502. layout_info.pSetLayouts = set_layout;
  503. layout_info.pushConstantRangeCount = 1;
  504. layout_info.pPushConstantRanges = push_constants;
  505. err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout);
  506. check_vk_result(err);
  507. }
  508. VkPipelineShaderStageCreateInfo stage[2] = {};
  509. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  510. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  511. stage[0].module = vert_module;
  512. stage[0].pName = "main";
  513. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  514. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  515. stage[1].module = frag_module;
  516. stage[1].pName = "main";
  517. VkVertexInputBindingDescription binding_desc[1] = {};
  518. binding_desc[0].stride = sizeof(ImDrawVert);
  519. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  520. VkVertexInputAttributeDescription attribute_desc[3] = {};
  521. attribute_desc[0].location = 0;
  522. attribute_desc[0].binding = binding_desc[0].binding;
  523. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  524. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  525. attribute_desc[1].location = 1;
  526. attribute_desc[1].binding = binding_desc[0].binding;
  527. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  528. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  529. attribute_desc[2].location = 2;
  530. attribute_desc[2].binding = binding_desc[0].binding;
  531. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  532. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  533. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  534. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  535. vertex_info.vertexBindingDescriptionCount = 1;
  536. vertex_info.pVertexBindingDescriptions = binding_desc;
  537. vertex_info.vertexAttributeDescriptionCount = 3;
  538. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  539. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  540. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  541. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  542. VkPipelineViewportStateCreateInfo viewport_info = {};
  543. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  544. viewport_info.viewportCount = 1;
  545. viewport_info.scissorCount = 1;
  546. VkPipelineRasterizationStateCreateInfo raster_info = {};
  547. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  548. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  549. raster_info.cullMode = VK_CULL_MODE_NONE;
  550. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  551. raster_info.lineWidth = 1.0f;
  552. VkPipelineMultisampleStateCreateInfo ms_info = {};
  553. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  554. ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  555. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  556. color_attachment[0].blendEnable = VK_TRUE;
  557. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  558. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  559. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  560. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  561. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  562. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  563. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  564. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  565. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  566. VkPipelineColorBlendStateCreateInfo blend_info = {};
  567. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  568. blend_info.attachmentCount = 1;
  569. blend_info.pAttachments = color_attachment;
  570. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  571. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  572. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  573. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  574. dynamic_state.pDynamicStates = dynamic_states;
  575. VkGraphicsPipelineCreateInfo info = {};
  576. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  577. info.flags = g_PipelineCreateFlags;
  578. info.stageCount = 2;
  579. info.pStages = stage;
  580. info.pVertexInputState = &vertex_info;
  581. info.pInputAssemblyState = &ia_info;
  582. info.pViewportState = &viewport_info;
  583. info.pRasterizationState = &raster_info;
  584. info.pMultisampleState = &ms_info;
  585. info.pDepthStencilState = &depth_info;
  586. info.pColorBlendState = &blend_info;
  587. info.pDynamicState = &dynamic_state;
  588. info.layout = g_PipelineLayout;
  589. info.renderPass = g_RenderPass;
  590. err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline);
  591. check_vk_result(err);
  592. vkDestroyShaderModule(g_Device, vert_module, g_Allocator);
  593. vkDestroyShaderModule(g_Device, frag_module, g_Allocator);
  594. return true;
  595. }
  596. void ImGui_ImplVulkan_InvalidateFontUploadObjects()
  597. {
  598. if (g_UploadBuffer)
  599. {
  600. vkDestroyBuffer(g_Device, g_UploadBuffer, g_Allocator);
  601. g_UploadBuffer = VK_NULL_HANDLE;
  602. }
  603. if (g_UploadBufferMemory)
  604. {
  605. vkFreeMemory(g_Device, g_UploadBufferMemory, g_Allocator);
  606. g_UploadBufferMemory = VK_NULL_HANDLE;
  607. }
  608. }
  609. void ImGui_ImplVulkan_InvalidateDeviceObjects()
  610. {
  611. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  612. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  613. {
  614. FrameDataForRender* fd = &g_FramesDataBuffers[i];
  615. if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
  616. if (fd->VertexBufferMemory) { vkFreeMemory (g_Device, fd->VertexBufferMemory, g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; }
  617. if (fd->IndexBuffer) { vkDestroyBuffer (g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; }
  618. if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; }
  619. }
  620. if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
  621. if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
  622. if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
  623. if (g_FontSampler) { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
  624. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  625. if (g_PipelineLayout) { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  626. if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
  627. }
  628. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  629. {
  630. IM_ASSERT(info->Instance != NULL);
  631. IM_ASSERT(info->PhysicalDevice != NULL);
  632. IM_ASSERT(info->Device != NULL);
  633. IM_ASSERT(info->Queue != NULL);
  634. IM_ASSERT(info->DescriptorPool != NULL);
  635. IM_ASSERT(render_pass != NULL);
  636. g_Instance = info->Instance;
  637. g_PhysicalDevice = info->PhysicalDevice;
  638. g_Device = info->Device;
  639. g_QueueFamily = info->QueueFamily;
  640. g_Queue = info->Queue;
  641. g_RenderPass = render_pass;
  642. g_PipelineCache = info->PipelineCache;
  643. g_DescriptorPool = info->DescriptorPool;
  644. g_Allocator = info->Allocator;
  645. g_CheckVkResultFn = info->CheckVkResultFn;
  646. ImGui_ImplVulkan_CreateDeviceObjects();
  647. return true;
  648. }
  649. void ImGui_ImplVulkan_Shutdown()
  650. {
  651. ImGui_ImplVulkan_InvalidateDeviceObjects();
  652. }
  653. void ImGui_ImplVulkan_NewFrame()
  654. {
  655. }
  656. //-------------------------------------------------------------------------
  657. // Internal / Miscellaneous Vulkan Helpers
  658. //-------------------------------------------------------------------------
  659. // You probably do NOT need to use or care about those functions.
  660. // Those functions only exist because:
  661. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  662. // 2) the upcoming multi-viewport feature will need them internally.
  663. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
  664. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  665. // Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  666. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  667. // (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  668. //-------------------------------------------------------------------------
  669. #include <stdlib.h> // malloc
  670. ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData()
  671. {
  672. BackbufferIndex = 0;
  673. CommandPool = VK_NULL_HANDLE;
  674. CommandBuffer = VK_NULL_HANDLE;
  675. Fence = VK_NULL_HANDLE;
  676. ImageAcquiredSemaphore = VK_NULL_HANDLE;
  677. RenderCompleteSemaphore = VK_NULL_HANDLE;
  678. }
  679. ImGui_ImplVulkanH_WindowData::ImGui_ImplVulkanH_WindowData()
  680. {
  681. Width = Height = 0;
  682. Swapchain = VK_NULL_HANDLE;
  683. Surface = VK_NULL_HANDLE;
  684. memset(&SurfaceFormat, 0, sizeof(SurfaceFormat));
  685. PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
  686. RenderPass = VK_NULL_HANDLE;
  687. ClearEnable = true;
  688. memset(&ClearValue, 0, sizeof(ClearValue));
  689. BackBufferCount = 0;
  690. memset(&BackBuffer, 0, sizeof(BackBuffer));
  691. memset(&BackBufferView, 0, sizeof(BackBufferView));
  692. memset(&Framebuffer, 0, sizeof(Framebuffer));
  693. FrameIndex = 0;
  694. }
  695. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  696. {
  697. IM_ASSERT(request_formats != NULL);
  698. IM_ASSERT(request_formats_count > 0);
  699. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  700. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  701. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  702. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  703. uint32_t avail_count;
  704. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  705. ImVector<VkSurfaceFormatKHR> avail_format;
  706. avail_format.resize((int)avail_count);
  707. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  708. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  709. if (avail_count == 1)
  710. {
  711. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  712. {
  713. VkSurfaceFormatKHR ret;
  714. ret.format = request_formats[0];
  715. ret.colorSpace = request_color_space;
  716. return ret;
  717. }
  718. else
  719. {
  720. // No point in searching another format
  721. return avail_format[0];
  722. }
  723. }
  724. else
  725. {
  726. // Request several formats, the first found will be used
  727. for (int request_i = 0; request_i < request_formats_count; request_i++)
  728. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  729. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  730. return avail_format[avail_i];
  731. // If none of the requested image formats could be found, use the first available
  732. return avail_format[0];
  733. }
  734. }
  735. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  736. {
  737. IM_ASSERT(request_modes != NULL);
  738. IM_ASSERT(request_modes_count > 0);
  739. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  740. uint32_t avail_count = 0;
  741. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  742. ImVector<VkPresentModeKHR> avail_modes;
  743. avail_modes.resize((int)avail_count);
  744. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  745. for (int request_i = 0; request_i < request_modes_count; request_i++)
  746. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  747. if (request_modes[request_i] == avail_modes[avail_i])
  748. return request_modes[request_i];
  749. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  750. }
  751. void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
  752. {
  753. IM_ASSERT(physical_device != NULL && device != NULL);
  754. (void)allocator;
  755. // Create Command Buffers
  756. VkResult err;
  757. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  758. {
  759. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
  760. {
  761. VkCommandPoolCreateInfo info = {};
  762. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  763. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  764. info.queueFamilyIndex = queue_family;
  765. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  766. check_vk_result(err);
  767. }
  768. {
  769. VkCommandBufferAllocateInfo info = {};
  770. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  771. info.commandPool = fd->CommandPool;
  772. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  773. info.commandBufferCount = 1;
  774. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  775. check_vk_result(err);
  776. }
  777. {
  778. VkFenceCreateInfo info = {};
  779. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  780. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  781. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  782. check_vk_result(err);
  783. }
  784. {
  785. VkSemaphoreCreateInfo info = {};
  786. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  787. err = vkCreateSemaphore(device, &info, allocator, &fd->ImageAcquiredSemaphore);
  788. check_vk_result(err);
  789. err = vkCreateSemaphore(device, &info, allocator, &fd->RenderCompleteSemaphore);
  790. check_vk_result(err);
  791. }
  792. }
  793. }
  794. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  795. {
  796. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  797. return 3;
  798. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  799. return 2;
  800. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  801. return 1;
  802. IM_ASSERT(0);
  803. return 1;
  804. }
  805. void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h)
  806. {
  807. uint32_t min_image_count = 2; // FIXME: this should become a function parameter
  808. VkResult err;
  809. VkSwapchainKHR old_swapchain = wd->Swapchain;
  810. err = vkDeviceWaitIdle(device);
  811. check_vk_result(err);
  812. // Destroy old Framebuffer
  813. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  814. {
  815. if (wd->BackBufferView[i])
  816. vkDestroyImageView(device, wd->BackBufferView[i], allocator);
  817. if (wd->Framebuffer[i])
  818. vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
  819. }
  820. wd->BackBufferCount = 0;
  821. if (wd->RenderPass)
  822. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  823. // If min image count was not specified, request different count of images dependent on selected present mode
  824. if (min_image_count == 0)
  825. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  826. // Create Swapchain
  827. {
  828. VkSwapchainCreateInfoKHR info = {};
  829. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  830. info.surface = wd->Surface;
  831. info.minImageCount = min_image_count;
  832. info.imageFormat = wd->SurfaceFormat.format;
  833. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  834. info.imageArrayLayers = 1;
  835. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  836. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  837. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  838. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  839. info.presentMode = wd->PresentMode;
  840. info.clipped = VK_TRUE;
  841. info.oldSwapchain = old_swapchain;
  842. VkSurfaceCapabilitiesKHR cap;
  843. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  844. check_vk_result(err);
  845. if (info.minImageCount < cap.minImageCount)
  846. info.minImageCount = cap.minImageCount;
  847. else if (info.minImageCount > cap.maxImageCount)
  848. info.minImageCount = cap.maxImageCount;
  849. if (cap.currentExtent.width == 0xffffffff)
  850. {
  851. info.imageExtent.width = wd->Width = w;
  852. info.imageExtent.height = wd->Height = h;
  853. }
  854. else
  855. {
  856. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  857. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  858. }
  859. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  860. check_vk_result(err);
  861. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, NULL);
  862. check_vk_result(err);
  863. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
  864. check_vk_result(err);
  865. }
  866. if (old_swapchain)
  867. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  868. // Create the Render Pass
  869. {
  870. VkAttachmentDescription attachment = {};
  871. attachment.format = wd->SurfaceFormat.format;
  872. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  873. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  874. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  875. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  876. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  877. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  878. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  879. VkAttachmentReference color_attachment = {};
  880. color_attachment.attachment = 0;
  881. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  882. VkSubpassDescription subpass = {};
  883. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  884. subpass.colorAttachmentCount = 1;
  885. subpass.pColorAttachments = &color_attachment;
  886. VkSubpassDependency dependency = {};
  887. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  888. dependency.dstSubpass = 0;
  889. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  890. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  891. dependency.srcAccessMask = 0;
  892. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  893. VkRenderPassCreateInfo info = {};
  894. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  895. info.attachmentCount = 1;
  896. info.pAttachments = &attachment;
  897. info.subpassCount = 1;
  898. info.pSubpasses = &subpass;
  899. info.dependencyCount = 1;
  900. info.pDependencies = &dependency;
  901. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  902. check_vk_result(err);
  903. }
  904. // Create The Image Views
  905. {
  906. VkImageViewCreateInfo info = {};
  907. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  908. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  909. info.format = wd->SurfaceFormat.format;
  910. info.components.r = VK_COMPONENT_SWIZZLE_R;
  911. info.components.g = VK_COMPONENT_SWIZZLE_G;
  912. info.components.b = VK_COMPONENT_SWIZZLE_B;
  913. info.components.a = VK_COMPONENT_SWIZZLE_A;
  914. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  915. info.subresourceRange = image_range;
  916. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  917. {
  918. info.image = wd->BackBuffer[i];
  919. err = vkCreateImageView(device, &info, allocator, &wd->BackBufferView[i]);
  920. check_vk_result(err);
  921. }
  922. }
  923. // Create Framebuffer
  924. {
  925. VkImageView attachment[1];
  926. VkFramebufferCreateInfo info = {};
  927. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  928. info.renderPass = wd->RenderPass;
  929. info.attachmentCount = 1;
  930. info.pAttachments = attachment;
  931. info.width = wd->Width;
  932. info.height = wd->Height;
  933. info.layers = 1;
  934. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  935. {
  936. attachment[0] = wd->BackBufferView[i];
  937. err = vkCreateFramebuffer(device, &info, allocator, &wd->Framebuffer[i]);
  938. check_vk_result(err);
  939. }
  940. }
  941. }
  942. void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
  943. {
  944. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  945. //vkQueueWaitIdle(g_Queue);
  946. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  947. {
  948. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
  949. vkDestroyFence(device, fd->Fence, allocator);
  950. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  951. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  952. vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
  953. vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
  954. }
  955. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  956. {
  957. vkDestroyImageView(device, wd->BackBufferView[i], allocator);
  958. vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
  959. }
  960. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  961. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  962. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  963. *wd = ImGui_ImplVulkanH_WindowData();
  964. }