imgui_impl_a5.cpp 11 KB

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  1. // ImGui Allegro 5 bindings
  2. // Implemented features:
  3. // [X] User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
  4. // Missing features:
  5. // [ ] Clipboard support via al_set_clipboard_text/al_clipboard_has_text.
  6. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  7. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
  8. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  9. // https://github.com/ocornut/imgui, Original code by @birthggd
  10. #include <stdint.h> // uint64_t
  11. #include <cstring> // memcpy
  12. #include "imgui.h"
  13. #include "imgui_impl_a5.h"
  14. #include <allegro5/allegro.h>
  15. #include <allegro5/allegro_primitives.h>
  16. #ifdef _WIN32
  17. #include <allegro5/allegro_windows.h>
  18. #endif
  19. // Data
  20. static ALLEGRO_DISPLAY* g_Display = NULL;
  21. static ALLEGRO_BITMAP* g_Texture = NULL;
  22. static double g_Time = 0.0;
  23. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  24. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  25. struct ImDrawVertAllegro
  26. {
  27. ImVec2 pos;
  28. ImVec2 uv;
  29. ALLEGRO_COLOR col;
  30. };
  31. void ImGui_ImplA5_RenderDrawLists(ImDrawData* draw_data)
  32. {
  33. int op, src, dst;
  34. al_get_blender(&op, &src, &dst);
  35. al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
  36. for (int n = 0; n < draw_data->CmdListsCount; n++)
  37. {
  38. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  39. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
  40. static ImVector<ImDrawVertAllegro> vertices;
  41. vertices.resize(cmd_list->VtxBuffer.Size);
  42. for (int i = 0; i < cmd_list->VtxBuffer.Size; ++i)
  43. {
  44. const ImDrawVert &dv = cmd_list->VtxBuffer[i];
  45. ImDrawVertAllegro v;
  46. v.pos = dv.pos;
  47. v.uv = dv.uv;
  48. unsigned char *c = (unsigned char*)&dv.col;
  49. v.col = al_map_rgba(c[0], c[1], c[2], c[3]);
  50. vertices[i] = v;
  51. }
  52. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices
  53. // You can also use '#define ImDrawIdx unsigned int' in imconfig.h and request ImGui to output 32-bit indices
  54. static ImVector<int> indices;
  55. indices.resize(cmd_list->IdxBuffer.Size);
  56. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  57. indices[i] = (int)cmd_list->IdxBuffer.Data[i];
  58. int idx_offset = 0;
  59. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  60. {
  61. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  62. if (pcmd->UserCallback)
  63. {
  64. pcmd->UserCallback(cmd_list, pcmd);
  65. }
  66. else
  67. {
  68. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
  69. al_set_clipping_rectangle(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z-pcmd->ClipRect.x, pcmd->ClipRect.w-pcmd->ClipRect.y);
  70. al_draw_indexed_prim(&vertices[0], g_VertexDecl, texture, &indices[idx_offset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  71. }
  72. idx_offset += pcmd->ElemCount;
  73. }
  74. }
  75. // Restore modified state
  76. al_set_blender(op, src, dst);
  77. al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
  78. }
  79. bool Imgui_ImplA5_CreateDeviceObjects()
  80. {
  81. // Build texture atlas
  82. ImGuiIO &io = ImGui::GetIO();
  83. unsigned char *pixels;
  84. int width, height;
  85. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  86. // Create texture
  87. int flags = al_get_new_bitmap_flags();
  88. int fmt = al_get_new_bitmap_format();
  89. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
  90. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  91. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  92. al_set_new_bitmap_flags(flags);
  93. al_set_new_bitmap_format(fmt);
  94. if (!img)
  95. return false;
  96. ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  97. if (!locked_img)
  98. {
  99. al_destroy_bitmap(img);
  100. return false;
  101. }
  102. memcpy(locked_img->data, pixels, sizeof(int)*width*height);
  103. al_unlock_bitmap(img);
  104. // Convert software texture to hardware texture.
  105. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  106. al_destroy_bitmap(img);
  107. if (!cloned_img)
  108. return false;
  109. // Store our identifier
  110. io.Fonts->TexID = (void*)cloned_img;
  111. g_Texture = cloned_img;
  112. // Create an invisible mouse cursor
  113. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  114. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
  115. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  116. al_destroy_bitmap(mouse_cursor);
  117. return true;
  118. }
  119. void ImGui_ImplA5_InvalidateDeviceObjects()
  120. {
  121. if (g_Texture)
  122. {
  123. al_destroy_bitmap(g_Texture);
  124. ImGui::GetIO().Fonts->TexID = NULL;
  125. g_Texture = NULL;
  126. }
  127. if (g_MouseCursorInvisible)
  128. {
  129. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  130. g_MouseCursorInvisible = NULL;
  131. }
  132. }
  133. bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
  134. {
  135. g_Display = display;
  136. // Create custom vertex declaration.
  137. // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
  138. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  139. ALLEGRO_VERTEX_ELEMENT elems[] =
  140. {
  141. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  142. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  143. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  144. { 0, 0, 0 }
  145. };
  146. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  147. ImGuiIO& io = ImGui::GetIO();
  148. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  149. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  150. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  151. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  152. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  153. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  154. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  155. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  156. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  157. io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
  158. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  159. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  160. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  161. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  162. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  163. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  164. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  165. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  166. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  167. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  168. io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
  169. #ifdef _WIN32
  170. io.ImeWindowHandle = al_get_win_window_handle(g_Display);
  171. #endif
  172. return true;
  173. }
  174. void ImGui_ImplA5_Shutdown()
  175. {
  176. ImGui_ImplA5_InvalidateDeviceObjects();
  177. ImGui::Shutdown();
  178. }
  179. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  180. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  181. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  182. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  183. bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
  184. {
  185. ImGuiIO &io = ImGui::GetIO();
  186. switch (ev->type)
  187. {
  188. case ALLEGRO_EVENT_MOUSE_AXES:
  189. io.MouseWheel += ev->mouse.dz;
  190. io.MouseWheelH += ev->mouse.dw;
  191. return true;
  192. case ALLEGRO_EVENT_KEY_CHAR:
  193. if (ev->keyboard.display == g_Display)
  194. if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
  195. io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
  196. return true;
  197. case ALLEGRO_EVENT_KEY_DOWN:
  198. case ALLEGRO_EVENT_KEY_UP:
  199. if (ev->keyboard.display == g_Display)
  200. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  201. return true;
  202. }
  203. return false;
  204. }
  205. void ImGui_ImplA5_NewFrame()
  206. {
  207. if (!g_Texture)
  208. Imgui_ImplA5_CreateDeviceObjects();
  209. ImGuiIO &io = ImGui::GetIO();
  210. // Setup display size (every frame to accommodate for window resizing)
  211. int w, h;
  212. w = al_get_display_width(g_Display);
  213. h = al_get_display_height(g_Display);
  214. io.DisplaySize = ImVec2((float)w, (float)h);
  215. // Setup time step
  216. double current_time = al_get_time();
  217. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
  218. g_Time = current_time;
  219. // Setup inputs
  220. ALLEGRO_KEYBOARD_STATE keys;
  221. al_get_keyboard_state(&keys);
  222. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  223. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  224. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  225. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  226. ALLEGRO_MOUSE_STATE mouse;
  227. if (keys.display == g_Display)
  228. {
  229. al_get_mouse_state(&mouse);
  230. io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
  231. }
  232. else
  233. {
  234. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  235. }
  236. al_get_mouse_state(&mouse);
  237. io.MouseDown[0] = mouse.buttons & (1 << 0);
  238. io.MouseDown[1] = mouse.buttons & (1 << 1);
  239. io.MouseDown[2] = mouse.buttons & (1 << 2);
  240. // Hide OS mouse cursor if ImGui is drawing it
  241. if (io.MouseDrawCursor)
  242. {
  243. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  244. }
  245. else
  246. {
  247. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  248. switch (ImGui::GetMouseCursor())
  249. {
  250. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  251. case ImGuiMouseCursor_Move: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  252. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  253. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  254. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  255. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  256. }
  257. al_set_system_mouse_cursor(g_Display, cursor_id);
  258. }
  259. // Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application.
  260. ImGui::NewFrame();
  261. }