imgui_impl_vulkan.cpp 82 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
  5. // [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
  6. // Missing features:
  7. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
  8. // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  9. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  10. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  11. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  12. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  13. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  14. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  15. // You will use those if you want to use this rendering backend in your engine/app.
  16. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  17. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  18. // Read comments in imgui_impl_vulkan.h.
  19. // CHANGELOG
  20. // (minor and older changes stripped away, please see git history for details)
  21. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  22. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  23. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  24. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  25. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  26. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  27. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  28. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  29. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  30. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  31. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  32. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  33. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  34. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  35. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  36. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  37. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  38. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  39. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  40. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  41. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  42. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  43. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  44. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  45. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  46. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  47. #include "imgui_impl_vulkan.h"
  48. #include <stdio.h>
  49. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  50. // [Please zero-clear before use!]
  51. struct ImGui_ImplVulkanH_FrameRenderBuffers
  52. {
  53. VkDeviceMemory VertexBufferMemory;
  54. VkDeviceMemory IndexBufferMemory;
  55. VkDeviceSize VertexBufferSize;
  56. VkDeviceSize IndexBufferSize;
  57. VkBuffer VertexBuffer;
  58. VkBuffer IndexBuffer;
  59. };
  60. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  61. // [Please zero-clear before use!]
  62. struct ImGui_ImplVulkanH_WindowRenderBuffers
  63. {
  64. uint32_t Index;
  65. uint32_t Count;
  66. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  67. };
  68. // For multi-viewport support:
  69. // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
  70. struct ImGuiViewportDataVulkan
  71. {
  72. bool WindowOwned;
  73. ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
  74. ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
  75. ImGuiViewportDataVulkan() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
  76. ~ImGuiViewportDataVulkan() { }
  77. };
  78. // Vulkan data
  79. static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
  80. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  81. static VkDeviceSize g_BufferMemoryAlignment = 256;
  82. static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
  83. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  84. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  85. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  86. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  87. static uint32_t g_Subpass = 0;
  88. static VkShaderModule g_ShaderModuleVert;
  89. static VkShaderModule g_ShaderModuleFrag;
  90. #ifdef VK_NO_PROTOTYPES
  91. static bool g_FunctionsLoaded = false;
  92. #else
  93. static bool g_FunctionsLoaded = true;
  94. #endif
  95. // Font data
  96. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  97. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  98. static VkImage g_FontImage = VK_NULL_HANDLE;
  99. static VkImageView g_FontView = VK_NULL_HANDLE;
  100. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  101. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  102. // Forward Declarations
  103. bool ImGui_ImplVulkan_CreateDeviceObjects();
  104. void ImGui_ImplVulkan_DestroyDeviceObjects();
  105. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  106. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  107. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  108. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  109. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
  110. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  111. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  112. // Vulkan prototypes for use with custom loaders
  113. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  114. #ifdef VK_NO_PROTOTYPES
  115. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  116. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  117. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  118. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  119. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  120. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  121. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  122. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  123. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  124. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  125. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  126. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  127. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  128. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  129. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  130. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  131. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  132. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  133. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  134. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  135. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
  174. // Define function pointers
  175. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  176. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  177. #undef IMGUI_VULKAN_FUNC_DEF
  178. #endif // VK_NO_PROTOTYPES
  179. //-----------------------------------------------------------------------------
  180. // SHADERS
  181. //-----------------------------------------------------------------------------
  182. // Forward Declarations
  183. static void ImGui_ImplVulkan_InitPlatformInterface();
  184. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  185. // glsl_shader.vert, compiled with:
  186. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  187. /*
  188. #version 450 core
  189. layout(location = 0) in vec2 aPos;
  190. layout(location = 1) in vec2 aUV;
  191. layout(location = 2) in vec4 aColor;
  192. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  193. out gl_PerVertex { vec4 gl_Position; };
  194. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  195. void main()
  196. {
  197. Out.Color = aColor;
  198. Out.UV = aUV;
  199. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  200. }
  201. */
  202. static uint32_t __glsl_shader_vert_spv[] =
  203. {
  204. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  205. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  206. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  207. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  208. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  209. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  210. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  211. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  212. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  213. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  214. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  215. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  216. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  217. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  218. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  219. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  220. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  221. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  222. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  223. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  224. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  225. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  226. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  227. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  228. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  229. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  230. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  231. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  232. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  233. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  234. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  235. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  236. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  237. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  238. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  239. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  240. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  241. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  242. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  243. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  244. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  245. };
  246. // glsl_shader.frag, compiled with:
  247. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  248. /*
  249. #version 450 core
  250. layout(location = 0) out vec4 fColor;
  251. layout(set=0, binding=0) uniform sampler2D sTexture;
  252. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  253. void main()
  254. {
  255. fColor = In.Color * texture(sTexture, In.UV.st);
  256. }
  257. */
  258. static uint32_t __glsl_shader_frag_spv[] =
  259. {
  260. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  261. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  262. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  263. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  264. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  265. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  266. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  267. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  268. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  269. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  270. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  271. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  272. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  273. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  274. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  275. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  276. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  277. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  278. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  279. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  280. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  281. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  282. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  283. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  284. 0x00010038
  285. };
  286. //-----------------------------------------------------------------------------
  287. // FUNCTIONS
  288. //-----------------------------------------------------------------------------
  289. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  290. {
  291. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  292. VkPhysicalDeviceMemoryProperties prop;
  293. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  294. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  295. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  296. return i;
  297. return 0xFFFFFFFF; // Unable to find memoryType
  298. }
  299. static void check_vk_result(VkResult err)
  300. {
  301. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  302. if (v->CheckVkResultFn)
  303. v->CheckVkResultFn(err);
  304. }
  305. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  306. {
  307. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  308. VkResult err;
  309. if (buffer != VK_NULL_HANDLE)
  310. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  311. if (buffer_memory != VK_NULL_HANDLE)
  312. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  313. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  314. VkBufferCreateInfo buffer_info = {};
  315. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  316. buffer_info.size = vertex_buffer_size_aligned;
  317. buffer_info.usage = usage;
  318. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  319. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  320. check_vk_result(err);
  321. VkMemoryRequirements req;
  322. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  323. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  324. VkMemoryAllocateInfo alloc_info = {};
  325. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  326. alloc_info.allocationSize = req.size;
  327. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  328. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  329. check_vk_result(err);
  330. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  331. check_vk_result(err);
  332. p_buffer_size = new_size;
  333. }
  334. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  335. {
  336. // Bind pipeline and descriptor sets:
  337. {
  338. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  339. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  340. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  341. }
  342. // Bind Vertex And Index Buffer:
  343. if (draw_data->TotalVtxCount > 0)
  344. {
  345. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  346. VkDeviceSize vertex_offset[1] = { 0 };
  347. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  348. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  349. }
  350. // Setup viewport:
  351. {
  352. VkViewport viewport;
  353. viewport.x = 0;
  354. viewport.y = 0;
  355. viewport.width = (float)fb_width;
  356. viewport.height = (float)fb_height;
  357. viewport.minDepth = 0.0f;
  358. viewport.maxDepth = 1.0f;
  359. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  360. }
  361. // Setup scale and translation:
  362. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  363. {
  364. float scale[2];
  365. scale[0] = 2.0f / draw_data->DisplaySize.x;
  366. scale[1] = 2.0f / draw_data->DisplaySize.y;
  367. float translate[2];
  368. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  369. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  370. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  371. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  372. }
  373. }
  374. // Render function
  375. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  376. {
  377. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  378. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  379. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  380. if (fb_width <= 0 || fb_height <= 0)
  381. return;
  382. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  383. if (pipeline == VK_NULL_HANDLE)
  384. pipeline = g_Pipeline;
  385. // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
  386. ImGuiViewportDataVulkan* viewport_renderer_data = (ImGuiViewportDataVulkan*)draw_data->OwnerViewport->RendererUserData;
  387. IM_ASSERT(viewport_renderer_data != NULL);
  388. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
  389. if (wrb->FrameRenderBuffers == NULL)
  390. {
  391. wrb->Index = 0;
  392. wrb->Count = v->ImageCount;
  393. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  394. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  395. }
  396. IM_ASSERT(wrb->Count == v->ImageCount);
  397. wrb->Index = (wrb->Index + 1) % wrb->Count;
  398. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  399. if (draw_data->TotalVtxCount > 0)
  400. {
  401. // Create or resize the vertex/index buffers
  402. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  403. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  404. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  405. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  406. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  407. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  408. // Upload vertex/index data into a single contiguous GPU buffer
  409. ImDrawVert* vtx_dst = NULL;
  410. ImDrawIdx* idx_dst = NULL;
  411. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  412. check_vk_result(err);
  413. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  414. check_vk_result(err);
  415. for (int n = 0; n < draw_data->CmdListsCount; n++)
  416. {
  417. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  418. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  419. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  420. vtx_dst += cmd_list->VtxBuffer.Size;
  421. idx_dst += cmd_list->IdxBuffer.Size;
  422. }
  423. VkMappedMemoryRange range[2] = {};
  424. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  425. range[0].memory = rb->VertexBufferMemory;
  426. range[0].size = VK_WHOLE_SIZE;
  427. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  428. range[1].memory = rb->IndexBufferMemory;
  429. range[1].size = VK_WHOLE_SIZE;
  430. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  431. check_vk_result(err);
  432. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  433. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  434. }
  435. // Setup desired Vulkan state
  436. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  437. // Will project scissor/clipping rectangles into framebuffer space
  438. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  439. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  440. // Render command lists
  441. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  442. int global_vtx_offset = 0;
  443. int global_idx_offset = 0;
  444. for (int n = 0; n < draw_data->CmdListsCount; n++)
  445. {
  446. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  447. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  448. {
  449. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  450. if (pcmd->UserCallback != NULL)
  451. {
  452. // User callback, registered via ImDrawList::AddCallback()
  453. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  454. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  455. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  456. else
  457. pcmd->UserCallback(cmd_list, pcmd);
  458. }
  459. else
  460. {
  461. // Project scissor/clipping rectangles into framebuffer space
  462. ImVec4 clip_rect;
  463. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  464. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  465. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  466. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  467. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  468. {
  469. // Negative offsets are illegal for vkCmdSetScissor
  470. if (clip_rect.x < 0.0f)
  471. clip_rect.x = 0.0f;
  472. if (clip_rect.y < 0.0f)
  473. clip_rect.y = 0.0f;
  474. // Apply scissor/clipping rectangle
  475. VkRect2D scissor;
  476. scissor.offset.x = (int32_t)(clip_rect.x);
  477. scissor.offset.y = (int32_t)(clip_rect.y);
  478. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  479. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  480. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  481. // Draw
  482. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  483. }
  484. }
  485. }
  486. global_idx_offset += cmd_list->IdxBuffer.Size;
  487. global_vtx_offset += cmd_list->VtxBuffer.Size;
  488. }
  489. }
  490. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  491. {
  492. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  493. ImGuiIO& io = ImGui::GetIO();
  494. unsigned char* pixels;
  495. int width, height;
  496. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  497. size_t upload_size = width * height * 4 * sizeof(char);
  498. VkResult err;
  499. // Create the Image:
  500. {
  501. VkImageCreateInfo info = {};
  502. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  503. info.imageType = VK_IMAGE_TYPE_2D;
  504. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  505. info.extent.width = width;
  506. info.extent.height = height;
  507. info.extent.depth = 1;
  508. info.mipLevels = 1;
  509. info.arrayLayers = 1;
  510. info.samples = VK_SAMPLE_COUNT_1_BIT;
  511. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  512. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  513. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  514. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  515. err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
  516. check_vk_result(err);
  517. VkMemoryRequirements req;
  518. vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
  519. VkMemoryAllocateInfo alloc_info = {};
  520. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  521. alloc_info.allocationSize = req.size;
  522. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  523. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
  524. check_vk_result(err);
  525. err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
  526. check_vk_result(err);
  527. }
  528. // Create the Image View:
  529. {
  530. VkImageViewCreateInfo info = {};
  531. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  532. info.image = g_FontImage;
  533. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  534. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  535. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  536. info.subresourceRange.levelCount = 1;
  537. info.subresourceRange.layerCount = 1;
  538. err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
  539. check_vk_result(err);
  540. }
  541. // Update the Descriptor Set:
  542. {
  543. VkDescriptorImageInfo desc_image[1] = {};
  544. desc_image[0].sampler = g_FontSampler;
  545. desc_image[0].imageView = g_FontView;
  546. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  547. VkWriteDescriptorSet write_desc[1] = {};
  548. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  549. write_desc[0].dstSet = g_DescriptorSet;
  550. write_desc[0].descriptorCount = 1;
  551. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  552. write_desc[0].pImageInfo = desc_image;
  553. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  554. }
  555. // Create the Upload Buffer:
  556. {
  557. VkBufferCreateInfo buffer_info = {};
  558. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  559. buffer_info.size = upload_size;
  560. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  561. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  562. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
  563. check_vk_result(err);
  564. VkMemoryRequirements req;
  565. vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
  566. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  567. VkMemoryAllocateInfo alloc_info = {};
  568. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  569. alloc_info.allocationSize = req.size;
  570. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  571. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
  572. check_vk_result(err);
  573. err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  574. check_vk_result(err);
  575. }
  576. // Upload to Buffer:
  577. {
  578. char* map = NULL;
  579. err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  580. check_vk_result(err);
  581. memcpy(map, pixels, upload_size);
  582. VkMappedMemoryRange range[1] = {};
  583. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  584. range[0].memory = g_UploadBufferMemory;
  585. range[0].size = upload_size;
  586. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  587. check_vk_result(err);
  588. vkUnmapMemory(v->Device, g_UploadBufferMemory);
  589. }
  590. // Copy to Image:
  591. {
  592. VkImageMemoryBarrier copy_barrier[1] = {};
  593. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  594. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  595. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  596. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  597. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  598. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  599. copy_barrier[0].image = g_FontImage;
  600. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  601. copy_barrier[0].subresourceRange.levelCount = 1;
  602. copy_barrier[0].subresourceRange.layerCount = 1;
  603. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  604. VkBufferImageCopy region = {};
  605. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  606. region.imageSubresource.layerCount = 1;
  607. region.imageExtent.width = width;
  608. region.imageExtent.height = height;
  609. region.imageExtent.depth = 1;
  610. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  611. VkImageMemoryBarrier use_barrier[1] = {};
  612. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  613. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  614. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  615. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  616. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  617. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  618. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  619. use_barrier[0].image = g_FontImage;
  620. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  621. use_barrier[0].subresourceRange.levelCount = 1;
  622. use_barrier[0].subresourceRange.layerCount = 1;
  623. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  624. }
  625. // Store our identifier
  626. io.Fonts->SetTexID((ImTextureID)(intptr_t)g_FontImage);
  627. return true;
  628. }
  629. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  630. {
  631. // Create the shader modules
  632. if (g_ShaderModuleVert == NULL)
  633. {
  634. VkShaderModuleCreateInfo vert_info = {};
  635. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  636. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  637. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  638. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &g_ShaderModuleVert);
  639. check_vk_result(err);
  640. }
  641. if (g_ShaderModuleFrag == NULL)
  642. {
  643. VkShaderModuleCreateInfo frag_info = {};
  644. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  645. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  646. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  647. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &g_ShaderModuleFrag);
  648. check_vk_result(err);
  649. }
  650. }
  651. static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
  652. {
  653. if (g_FontSampler)
  654. return;
  655. VkSamplerCreateInfo info = {};
  656. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  657. info.magFilter = VK_FILTER_LINEAR;
  658. info.minFilter = VK_FILTER_LINEAR;
  659. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  660. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  661. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  662. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  663. info.minLod = -1000;
  664. info.maxLod = 1000;
  665. info.maxAnisotropy = 1.0f;
  666. VkResult err = vkCreateSampler(device, &info, allocator, &g_FontSampler);
  667. check_vk_result(err);
  668. }
  669. static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  670. {
  671. if (g_DescriptorSetLayout)
  672. return;
  673. ImGui_ImplVulkan_CreateFontSampler(device, allocator);
  674. VkSampler sampler[1] = { g_FontSampler };
  675. VkDescriptorSetLayoutBinding binding[1] = {};
  676. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  677. binding[0].descriptorCount = 1;
  678. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  679. binding[0].pImmutableSamplers = sampler;
  680. VkDescriptorSetLayoutCreateInfo info = {};
  681. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  682. info.bindingCount = 1;
  683. info.pBindings = binding;
  684. VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &g_DescriptorSetLayout);
  685. check_vk_result(err);
  686. }
  687. static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  688. {
  689. if (g_PipelineLayout)
  690. return;
  691. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  692. ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
  693. VkPushConstantRange push_constants[1] = {};
  694. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  695. push_constants[0].offset = sizeof(float) * 0;
  696. push_constants[0].size = sizeof(float) * 4;
  697. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  698. VkPipelineLayoutCreateInfo layout_info = {};
  699. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  700. layout_info.setLayoutCount = 1;
  701. layout_info.pSetLayouts = set_layout;
  702. layout_info.pushConstantRangeCount = 1;
  703. layout_info.pPushConstantRanges = push_constants;
  704. VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &g_PipelineLayout);
  705. check_vk_result(err);
  706. }
  707. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  708. {
  709. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  710. VkPipelineShaderStageCreateInfo stage[2] = {};
  711. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  712. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  713. stage[0].module = g_ShaderModuleVert;
  714. stage[0].pName = "main";
  715. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  716. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  717. stage[1].module = g_ShaderModuleFrag;
  718. stage[1].pName = "main";
  719. VkVertexInputBindingDescription binding_desc[1] = {};
  720. binding_desc[0].stride = sizeof(ImDrawVert);
  721. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  722. VkVertexInputAttributeDescription attribute_desc[3] = {};
  723. attribute_desc[0].location = 0;
  724. attribute_desc[0].binding = binding_desc[0].binding;
  725. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  726. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  727. attribute_desc[1].location = 1;
  728. attribute_desc[1].binding = binding_desc[0].binding;
  729. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  730. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  731. attribute_desc[2].location = 2;
  732. attribute_desc[2].binding = binding_desc[0].binding;
  733. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  734. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  735. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  736. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  737. vertex_info.vertexBindingDescriptionCount = 1;
  738. vertex_info.pVertexBindingDescriptions = binding_desc;
  739. vertex_info.vertexAttributeDescriptionCount = 3;
  740. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  741. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  742. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  743. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  744. VkPipelineViewportStateCreateInfo viewport_info = {};
  745. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  746. viewport_info.viewportCount = 1;
  747. viewport_info.scissorCount = 1;
  748. VkPipelineRasterizationStateCreateInfo raster_info = {};
  749. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  750. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  751. raster_info.cullMode = VK_CULL_MODE_NONE;
  752. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  753. raster_info.lineWidth = 1.0f;
  754. VkPipelineMultisampleStateCreateInfo ms_info = {};
  755. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  756. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  757. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  758. color_attachment[0].blendEnable = VK_TRUE;
  759. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  760. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  761. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  762. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  763. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  764. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  765. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  766. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  767. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  768. VkPipelineColorBlendStateCreateInfo blend_info = {};
  769. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  770. blend_info.attachmentCount = 1;
  771. blend_info.pAttachments = color_attachment;
  772. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  773. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  774. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  775. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  776. dynamic_state.pDynamicStates = dynamic_states;
  777. ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
  778. VkGraphicsPipelineCreateInfo info = {};
  779. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  780. info.flags = g_PipelineCreateFlags;
  781. info.stageCount = 2;
  782. info.pStages = stage;
  783. info.pVertexInputState = &vertex_info;
  784. info.pInputAssemblyState = &ia_info;
  785. info.pViewportState = &viewport_info;
  786. info.pRasterizationState = &raster_info;
  787. info.pMultisampleState = &ms_info;
  788. info.pDepthStencilState = &depth_info;
  789. info.pColorBlendState = &blend_info;
  790. info.pDynamicState = &dynamic_state;
  791. info.layout = g_PipelineLayout;
  792. info.renderPass = renderPass;
  793. info.subpass = subpass;
  794. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  795. check_vk_result(err);
  796. }
  797. bool ImGui_ImplVulkan_CreateDeviceObjects()
  798. {
  799. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  800. VkResult err;
  801. if (!g_FontSampler)
  802. {
  803. VkSamplerCreateInfo info = {};
  804. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  805. info.magFilter = VK_FILTER_LINEAR;
  806. info.minFilter = VK_FILTER_LINEAR;
  807. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  808. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  809. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  810. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  811. info.minLod = -1000;
  812. info.maxLod = 1000;
  813. info.maxAnisotropy = 1.0f;
  814. err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
  815. check_vk_result(err);
  816. }
  817. if (!g_DescriptorSetLayout)
  818. {
  819. VkSampler sampler[1] = {g_FontSampler};
  820. VkDescriptorSetLayoutBinding binding[1] = {};
  821. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  822. binding[0].descriptorCount = 1;
  823. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  824. binding[0].pImmutableSamplers = sampler;
  825. VkDescriptorSetLayoutCreateInfo info = {};
  826. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  827. info.bindingCount = 1;
  828. info.pBindings = binding;
  829. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
  830. check_vk_result(err);
  831. }
  832. // Create Descriptor Set:
  833. {
  834. VkDescriptorSetAllocateInfo alloc_info = {};
  835. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  836. alloc_info.descriptorPool = v->DescriptorPool;
  837. alloc_info.descriptorSetCount = 1;
  838. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  839. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
  840. check_vk_result(err);
  841. }
  842. if (!g_PipelineLayout)
  843. {
  844. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  845. VkPushConstantRange push_constants[1] = {};
  846. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  847. push_constants[0].offset = sizeof(float) * 0;
  848. push_constants[0].size = sizeof(float) * 4;
  849. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  850. VkPipelineLayoutCreateInfo layout_info = {};
  851. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  852. layout_info.setLayoutCount = 1;
  853. layout_info.pSetLayouts = set_layout;
  854. layout_info.pushConstantRangeCount = 1;
  855. layout_info.pPushConstantRanges = push_constants;
  856. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
  857. check_vk_result(err);
  858. }
  859. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline, g_Subpass);
  860. return true;
  861. }
  862. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  863. {
  864. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  865. if (g_UploadBuffer)
  866. {
  867. vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
  868. g_UploadBuffer = VK_NULL_HANDLE;
  869. }
  870. if (g_UploadBufferMemory)
  871. {
  872. vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
  873. g_UploadBufferMemory = VK_NULL_HANDLE;
  874. }
  875. }
  876. void ImGui_ImplVulkan_DestroyDeviceObjects()
  877. {
  878. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  879. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  880. ImGui_ImplVulkan_DestroyFontUploadObjects();
  881. if (g_ShaderModuleVert) { vkDestroyShaderModule(v->Device, g_ShaderModuleVert, v->Allocator); g_ShaderModuleVert = VK_NULL_HANDLE; }
  882. if (g_ShaderModuleFrag) { vkDestroyShaderModule(v->Device, g_ShaderModuleFrag, v->Allocator); g_ShaderModuleFrag = VK_NULL_HANDLE; }
  883. if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
  884. if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
  885. if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
  886. if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
  887. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  888. if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  889. if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
  890. }
  891. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  892. {
  893. // Load function pointers
  894. // You can use the default Vulkan loader using:
  895. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  896. // But this would be equivalent to not setting VK_NO_PROTOTYPES.
  897. #ifdef VK_NO_PROTOTYPES
  898. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  899. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  900. if (func == NULL) \
  901. return false;
  902. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  903. #undef IMGUI_VULKAN_FUNC_LOAD
  904. #else
  905. IM_UNUSED(loader_func);
  906. IM_UNUSED(user_data);
  907. #endif
  908. g_FunctionsLoaded = true;
  909. return true;
  910. }
  911. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  912. {
  913. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  914. // Setup backend capabilities flags
  915. ImGuiIO& io = ImGui::GetIO();
  916. io.BackendRendererName = "imgui_impl_vulkan";
  917. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  918. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  919. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  920. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  921. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  922. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  923. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  924. IM_ASSERT(info->MinImageCount >= 2);
  925. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  926. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  927. g_VulkanInitInfo = *info;
  928. g_RenderPass = render_pass;
  929. g_Subpass = info->Subpass;
  930. ImGui_ImplVulkan_CreateDeviceObjects();
  931. // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
  932. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  933. main_viewport->RendererUserData = IM_NEW(ImGuiViewportDataVulkan)();
  934. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  935. ImGui_ImplVulkan_InitPlatformInterface();
  936. return true;
  937. }
  938. void ImGui_ImplVulkan_Shutdown()
  939. {
  940. // First destroy objects in all viewports
  941. ImGui_ImplVulkan_DestroyDeviceObjects();
  942. // Manually delete main viewport render data in-case we haven't initialized for viewports
  943. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  944. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)main_viewport->RendererUserData)
  945. IM_DELETE(data);
  946. main_viewport->RendererUserData = NULL;
  947. // Clean up windows
  948. ImGui_ImplVulkan_ShutdownPlatformInterface();
  949. }
  950. void ImGui_ImplVulkan_NewFrame()
  951. {
  952. }
  953. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  954. {
  955. IM_ASSERT(min_image_count >= 2);
  956. if (g_VulkanInitInfo.MinImageCount == min_image_count)
  957. return;
  958. IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
  959. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  960. VkResult err = vkDeviceWaitIdle(v->Device);
  961. check_vk_result(err);
  962. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  963. g_VulkanInitInfo.MinImageCount = min_image_count;
  964. }
  965. //-------------------------------------------------------------------------
  966. // Internal / Miscellaneous Vulkan Helpers
  967. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  968. //-------------------------------------------------------------------------
  969. // You probably do NOT need to use or care about those functions.
  970. // Those functions only exist because:
  971. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  972. // 2) the upcoming multi-viewport feature will need them internally.
  973. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  974. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  975. //
  976. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  977. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  978. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  979. //-------------------------------------------------------------------------
  980. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  981. {
  982. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  983. IM_ASSERT(request_formats != NULL);
  984. IM_ASSERT(request_formats_count > 0);
  985. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  986. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  987. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  988. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  989. uint32_t avail_count;
  990. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  991. ImVector<VkSurfaceFormatKHR> avail_format;
  992. avail_format.resize((int)avail_count);
  993. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  994. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  995. if (avail_count == 1)
  996. {
  997. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  998. {
  999. VkSurfaceFormatKHR ret;
  1000. ret.format = request_formats[0];
  1001. ret.colorSpace = request_color_space;
  1002. return ret;
  1003. }
  1004. else
  1005. {
  1006. // No point in searching another format
  1007. return avail_format[0];
  1008. }
  1009. }
  1010. else
  1011. {
  1012. // Request several formats, the first found will be used
  1013. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1014. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1015. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1016. return avail_format[avail_i];
  1017. // If none of the requested image formats could be found, use the first available
  1018. return avail_format[0];
  1019. }
  1020. }
  1021. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1022. {
  1023. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1024. IM_ASSERT(request_modes != NULL);
  1025. IM_ASSERT(request_modes_count > 0);
  1026. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1027. uint32_t avail_count = 0;
  1028. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  1029. ImVector<VkPresentModeKHR> avail_modes;
  1030. avail_modes.resize((int)avail_count);
  1031. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1032. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1033. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1034. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1035. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1036. if (request_modes[request_i] == avail_modes[avail_i])
  1037. return request_modes[request_i];
  1038. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1039. }
  1040. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1041. {
  1042. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1043. (void)physical_device;
  1044. (void)allocator;
  1045. // Create Command Buffers
  1046. VkResult err;
  1047. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1048. {
  1049. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1050. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1051. {
  1052. VkCommandPoolCreateInfo info = {};
  1053. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1054. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1055. info.queueFamilyIndex = queue_family;
  1056. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1057. check_vk_result(err);
  1058. }
  1059. {
  1060. VkCommandBufferAllocateInfo info = {};
  1061. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1062. info.commandPool = fd->CommandPool;
  1063. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1064. info.commandBufferCount = 1;
  1065. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1066. check_vk_result(err);
  1067. }
  1068. {
  1069. VkFenceCreateInfo info = {};
  1070. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1071. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1072. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1073. check_vk_result(err);
  1074. }
  1075. {
  1076. VkSemaphoreCreateInfo info = {};
  1077. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1078. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1079. check_vk_result(err);
  1080. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1081. check_vk_result(err);
  1082. }
  1083. }
  1084. }
  1085. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1086. {
  1087. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1088. return 3;
  1089. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1090. return 2;
  1091. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1092. return 1;
  1093. IM_ASSERT(0);
  1094. return 1;
  1095. }
  1096. // Also destroy old swap chain and in-flight frames data, if any.
  1097. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1098. {
  1099. VkResult err;
  1100. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1101. wd->Swapchain = NULL;
  1102. err = vkDeviceWaitIdle(device);
  1103. check_vk_result(err);
  1104. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1105. // Destroy old Framebuffer
  1106. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1107. {
  1108. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1109. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1110. }
  1111. IM_FREE(wd->Frames);
  1112. IM_FREE(wd->FrameSemaphores);
  1113. wd->Frames = NULL;
  1114. wd->FrameSemaphores = NULL;
  1115. wd->ImageCount = 0;
  1116. if (wd->RenderPass)
  1117. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1118. if (wd->Pipeline)
  1119. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1120. // If min image count was not specified, request different count of images dependent on selected present mode
  1121. if (min_image_count == 0)
  1122. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1123. // Create Swapchain
  1124. {
  1125. VkSwapchainCreateInfoKHR info = {};
  1126. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1127. info.surface = wd->Surface;
  1128. info.minImageCount = min_image_count;
  1129. info.imageFormat = wd->SurfaceFormat.format;
  1130. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1131. info.imageArrayLayers = 1;
  1132. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1133. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1134. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1135. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1136. info.presentMode = wd->PresentMode;
  1137. info.clipped = VK_TRUE;
  1138. info.oldSwapchain = old_swapchain;
  1139. VkSurfaceCapabilitiesKHR cap;
  1140. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1141. check_vk_result(err);
  1142. if (info.minImageCount < cap.minImageCount)
  1143. info.minImageCount = cap.minImageCount;
  1144. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1145. info.minImageCount = cap.maxImageCount;
  1146. if (cap.currentExtent.width == 0xffffffff)
  1147. {
  1148. info.imageExtent.width = wd->Width = w;
  1149. info.imageExtent.height = wd->Height = h;
  1150. }
  1151. else
  1152. {
  1153. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1154. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1155. }
  1156. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1157. check_vk_result(err);
  1158. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  1159. check_vk_result(err);
  1160. VkImage backbuffers[16] = {};
  1161. IM_ASSERT(wd->ImageCount >= min_image_count);
  1162. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1163. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1164. check_vk_result(err);
  1165. IM_ASSERT(wd->Frames == NULL);
  1166. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1167. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  1168. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1169. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1170. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1171. wd->Frames[i].Backbuffer = backbuffers[i];
  1172. }
  1173. if (old_swapchain)
  1174. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1175. // Create the Render Pass
  1176. {
  1177. VkAttachmentDescription attachment = {};
  1178. attachment.format = wd->SurfaceFormat.format;
  1179. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1180. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1181. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1182. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1183. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1184. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1185. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1186. VkAttachmentReference color_attachment = {};
  1187. color_attachment.attachment = 0;
  1188. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1189. VkSubpassDescription subpass = {};
  1190. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1191. subpass.colorAttachmentCount = 1;
  1192. subpass.pColorAttachments = &color_attachment;
  1193. VkSubpassDependency dependency = {};
  1194. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1195. dependency.dstSubpass = 0;
  1196. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1197. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1198. dependency.srcAccessMask = 0;
  1199. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1200. VkRenderPassCreateInfo info = {};
  1201. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1202. info.attachmentCount = 1;
  1203. info.pAttachments = &attachment;
  1204. info.subpassCount = 1;
  1205. info.pSubpasses = &subpass;
  1206. info.dependencyCount = 1;
  1207. info.pDependencies = &dependency;
  1208. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1209. check_vk_result(err);
  1210. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1211. // but secondary viewport in multi-viewport mode may want to create one with:
  1212. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_Subpass);
  1213. }
  1214. // Create The Image Views
  1215. {
  1216. VkImageViewCreateInfo info = {};
  1217. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1218. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1219. info.format = wd->SurfaceFormat.format;
  1220. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1221. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1222. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1223. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1224. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1225. info.subresourceRange = image_range;
  1226. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1227. {
  1228. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1229. info.image = fd->Backbuffer;
  1230. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1231. check_vk_result(err);
  1232. }
  1233. }
  1234. // Create Framebuffer
  1235. {
  1236. VkImageView attachment[1];
  1237. VkFramebufferCreateInfo info = {};
  1238. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1239. info.renderPass = wd->RenderPass;
  1240. info.attachmentCount = 1;
  1241. info.pAttachments = attachment;
  1242. info.width = wd->Width;
  1243. info.height = wd->Height;
  1244. info.layers = 1;
  1245. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1246. {
  1247. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1248. attachment[0] = fd->BackbufferView;
  1249. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1250. check_vk_result(err);
  1251. }
  1252. }
  1253. }
  1254. // Create or resize window
  1255. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1256. {
  1257. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1258. (void)instance;
  1259. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1260. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass);
  1261. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1262. }
  1263. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1264. {
  1265. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1266. //vkQueueWaitIdle(g_Queue);
  1267. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1268. {
  1269. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1270. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1271. }
  1272. IM_FREE(wd->Frames);
  1273. IM_FREE(wd->FrameSemaphores);
  1274. wd->Frames = NULL;
  1275. wd->FrameSemaphores = NULL;
  1276. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1277. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1278. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1279. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1280. *wd = ImGui_ImplVulkanH_Window();
  1281. }
  1282. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1283. {
  1284. vkDestroyFence(device, fd->Fence, allocator);
  1285. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1286. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1287. fd->Fence = VK_NULL_HANDLE;
  1288. fd->CommandBuffer = VK_NULL_HANDLE;
  1289. fd->CommandPool = VK_NULL_HANDLE;
  1290. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1291. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1292. }
  1293. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1294. {
  1295. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1296. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1297. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1298. }
  1299. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1300. {
  1301. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1302. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1303. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1304. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1305. buffers->VertexBufferSize = 0;
  1306. buffers->IndexBufferSize = 0;
  1307. }
  1308. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1309. {
  1310. for (uint32_t n = 0; n < buffers->Count; n++)
  1311. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1312. IM_FREE(buffers->FrameRenderBuffers);
  1313. buffers->FrameRenderBuffers = NULL;
  1314. buffers->Index = 0;
  1315. buffers->Count = 0;
  1316. }
  1317. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
  1318. {
  1319. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1320. for (int n = 0; n < platform_io.Viewports.Size; n++)
  1321. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)platform_io.Viewports[n]->RendererUserData)
  1322. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &data->RenderBuffers, allocator);
  1323. }
  1324. //--------------------------------------------------------------------------------------------------------
  1325. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1326. // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
  1327. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1328. //--------------------------------------------------------------------------------------------------------
  1329. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1330. {
  1331. ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
  1332. viewport->RendererUserData = data;
  1333. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1334. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1335. // Create surface
  1336. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1337. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1338. check_vk_result(err);
  1339. // Check for WSI support
  1340. VkBool32 res;
  1341. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1342. if (res != VK_TRUE)
  1343. {
  1344. IM_ASSERT(0); // Error: no WSI support on physical device
  1345. return;
  1346. }
  1347. // Select Surface Format
  1348. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1349. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1350. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1351. // Select Present Mode
  1352. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1353. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1354. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1355. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1356. // Create SwapChain, RenderPass, Framebuffer, etc.
  1357. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1358. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1359. data->WindowOwned = true;
  1360. }
  1361. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1362. {
  1363. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1364. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
  1365. {
  1366. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1367. if (data->WindowOwned)
  1368. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
  1369. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &data->RenderBuffers, v->Allocator);
  1370. IM_DELETE(data);
  1371. }
  1372. viewport->RendererUserData = NULL;
  1373. }
  1374. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1375. {
  1376. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1377. if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1378. return;
  1379. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1380. data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1381. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1382. }
  1383. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1384. {
  1385. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1386. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1387. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1388. VkResult err;
  1389. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1390. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1391. {
  1392. for (;;)
  1393. {
  1394. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1395. if (err == VK_SUCCESS) break;
  1396. if (err == VK_TIMEOUT) continue;
  1397. check_vk_result(err);
  1398. }
  1399. {
  1400. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1401. check_vk_result(err);
  1402. fd = &wd->Frames[wd->FrameIndex];
  1403. }
  1404. {
  1405. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1406. check_vk_result(err);
  1407. VkCommandBufferBeginInfo info = {};
  1408. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1409. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1410. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1411. check_vk_result(err);
  1412. }
  1413. {
  1414. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1415. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1416. VkRenderPassBeginInfo info = {};
  1417. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1418. info.renderPass = wd->RenderPass;
  1419. info.framebuffer = fd->Framebuffer;
  1420. info.renderArea.extent.width = wd->Width;
  1421. info.renderArea.extent.height = wd->Height;
  1422. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1423. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1424. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1425. }
  1426. }
  1427. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline);
  1428. {
  1429. vkCmdEndRenderPass(fd->CommandBuffer);
  1430. {
  1431. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1432. VkSubmitInfo info = {};
  1433. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1434. info.waitSemaphoreCount = 1;
  1435. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1436. info.pWaitDstStageMask = &wait_stage;
  1437. info.commandBufferCount = 1;
  1438. info.pCommandBuffers = &fd->CommandBuffer;
  1439. info.signalSemaphoreCount = 1;
  1440. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1441. err = vkEndCommandBuffer(fd->CommandBuffer);
  1442. check_vk_result(err);
  1443. err = vkResetFences(v->Device, 1, &fd->Fence);
  1444. check_vk_result(err);
  1445. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1446. check_vk_result(err);
  1447. }
  1448. }
  1449. }
  1450. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1451. {
  1452. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1453. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1454. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1455. VkResult err;
  1456. uint32_t present_index = wd->FrameIndex;
  1457. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1458. VkPresentInfoKHR info = {};
  1459. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1460. info.waitSemaphoreCount = 1;
  1461. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1462. info.swapchainCount = 1;
  1463. info.pSwapchains = &wd->Swapchain;
  1464. info.pImageIndices = &present_index;
  1465. err = vkQueuePresentKHR(v->Queue, &info);
  1466. if (err == VK_ERROR_OUT_OF_DATE_KHR)
  1467. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1468. else
  1469. check_vk_result(err);
  1470. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1471. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  1472. }
  1473. void ImGui_ImplVulkan_InitPlatformInterface()
  1474. {
  1475. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1476. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1477. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1478. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1479. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1480. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1481. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1482. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1483. }
  1484. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1485. {
  1486. ImGui::DestroyPlatformWindows();
  1487. }