imgui_impl_allegro5.cpp 16 KB

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  1. // ImGui Renderer + Platform Binding for: Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
  5. // [X] Platform: Clipboard support (from Allegro 5.1.12)
  6. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  7. // Issues:
  8. // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert the format of vertices.
  9. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  10. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  11. // https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd
  12. // CHANGELOG
  13. // (minor and older changes stripped away, please see git history for details)
  14. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  15. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  16. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  17. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  18. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  19. // 2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  20. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  21. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  22. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  23. #include <stdint.h> // uint64_t
  24. #include <cstring> // memcpy
  25. #include "imgui.h"
  26. #include "imgui_impl_allegro5.h"
  27. // Allegro
  28. #include <allegro5/allegro.h>
  29. #include <allegro5/allegro_primitives.h>
  30. #ifdef _WIN32
  31. #include <allegro5/allegro_windows.h>
  32. #endif
  33. #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  34. // Visual Studio warnings
  35. #ifdef _MSC_VER
  36. #pragma warning (disable: 4127) // condition expression is constant
  37. #endif
  38. // Data
  39. static ALLEGRO_DISPLAY* g_Display = NULL;
  40. static ALLEGRO_BITMAP* g_Texture = NULL;
  41. static double g_Time = 0.0;
  42. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  43. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  44. static char* g_ClipboardTextData = NULL;
  45. struct ImDrawVertAllegro
  46. {
  47. ImVec2 pos;
  48. ImVec2 uv;
  49. ALLEGRO_COLOR col;
  50. };
  51. // Render function.
  52. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  53. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  54. {
  55. // Backup Allegro state that will be modified
  56. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  57. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  58. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  59. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  60. int last_blender_op, last_blender_src, last_blender_dst;
  61. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  62. // Setup render state
  63. al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
  64. // Setup orthographic projection matrix
  65. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  66. {
  67. float L = draw_data->DisplayPos.x;
  68. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  69. float T = draw_data->DisplayPos.y;
  70. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  71. ALLEGRO_TRANSFORM transform;
  72. al_identity_transform(&transform);
  73. al_use_transform(&transform);
  74. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  75. al_use_projection_transform(&transform);
  76. }
  77. for (int n = 0; n < draw_data->CmdListsCount; n++)
  78. {
  79. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  80. // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
  81. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 float as well..
  82. static ImVector<ImDrawVertAllegro> vertices;
  83. vertices.resize(cmd_list->IdxBuffer.Size);
  84. for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
  85. {
  86. const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
  87. ImDrawVertAllegro* dst_v = &vertices[i];
  88. dst_v->pos = src_v->pos;
  89. dst_v->uv = src_v->uv;
  90. unsigned char* c = (unsigned char*)&src_v->col;
  91. dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
  92. }
  93. const int* indices = NULL;
  94. if (sizeof(ImDrawIdx) == 2)
  95. {
  96. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request ImGui to output 32-bit indices.
  97. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  98. static ImVector<int> indices_converted;
  99. indices_converted.resize(cmd_list->IdxBuffer.Size);
  100. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  101. indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
  102. indices = indices_converted.Data;
  103. }
  104. else if (sizeof(ImDrawIdx) == 4)
  105. {
  106. indices = (const int*)cmd_list->IdxBuffer.Data;
  107. }
  108. int idx_offset = 0;
  109. ImVec2 pos = draw_data->DisplayPos;
  110. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  111. {
  112. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  113. if (pcmd->UserCallback)
  114. {
  115. pcmd->UserCallback(cmd_list, pcmd);
  116. }
  117. else
  118. {
  119. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
  120. al_set_clipping_rectangle(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y);
  121. al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  122. }
  123. idx_offset += pcmd->ElemCount;
  124. }
  125. }
  126. // Restore modified Allegro state
  127. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  128. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  129. al_use_transform(&last_transform);
  130. al_use_projection_transform(&last_projection_transform);
  131. }
  132. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  133. {
  134. // Build texture atlas
  135. ImGuiIO &io = ImGui::GetIO();
  136. unsigned char *pixels;
  137. int width, height;
  138. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  139. // Create texture
  140. int flags = al_get_new_bitmap_flags();
  141. int fmt = al_get_new_bitmap_format();
  142. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
  143. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  144. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  145. al_set_new_bitmap_flags(flags);
  146. al_set_new_bitmap_format(fmt);
  147. if (!img)
  148. return false;
  149. ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  150. if (!locked_img)
  151. {
  152. al_destroy_bitmap(img);
  153. return false;
  154. }
  155. memcpy(locked_img->data, pixels, sizeof(int)*width*height);
  156. al_unlock_bitmap(img);
  157. // Convert software texture to hardware texture.
  158. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  159. al_destroy_bitmap(img);
  160. if (!cloned_img)
  161. return false;
  162. // Store our identifier
  163. io.Fonts->TexID = (void*)cloned_img;
  164. g_Texture = cloned_img;
  165. // Create an invisible mouse cursor
  166. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  167. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
  168. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  169. al_destroy_bitmap(mouse_cursor);
  170. return true;
  171. }
  172. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  173. {
  174. if (g_Texture)
  175. {
  176. al_destroy_bitmap(g_Texture);
  177. ImGui::GetIO().Fonts->TexID = NULL;
  178. g_Texture = NULL;
  179. }
  180. if (g_MouseCursorInvisible)
  181. {
  182. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  183. g_MouseCursorInvisible = NULL;
  184. }
  185. }
  186. #if ALLEGRO_HAS_CLIPBOARD
  187. static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
  188. {
  189. if (g_ClipboardTextData)
  190. al_free(g_ClipboardTextData);
  191. g_ClipboardTextData = al_get_clipboard_text(g_Display);
  192. return g_ClipboardTextData;
  193. }
  194. static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
  195. {
  196. al_set_clipboard_text(g_Display, text);
  197. }
  198. #endif
  199. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  200. {
  201. g_Display = display;
  202. // Setup back-end capabilities flags
  203. ImGuiIO& io = ImGui::GetIO();
  204. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  205. // Create custom vertex declaration.
  206. // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
  207. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  208. ALLEGRO_VERTEX_ELEMENT elems[] =
  209. {
  210. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  211. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  212. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  213. { 0, 0, 0 }
  214. };
  215. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  216. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  217. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  218. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  219. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  220. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  221. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  222. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  223. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  224. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  225. io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
  226. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  227. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  228. io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
  229. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  230. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  231. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  232. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  233. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  234. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  235. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  236. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  237. #if ALLEGRO_HAS_CLIPBOARD
  238. io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  239. io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  240. io.ClipboardUserData = NULL;
  241. #endif
  242. return true;
  243. }
  244. void ImGui_ImplAllegro5_Shutdown()
  245. {
  246. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  247. g_Display = NULL;
  248. // Destroy last known clipboard data
  249. if (g_ClipboardTextData)
  250. al_free(g_ClipboardTextData);
  251. g_ClipboardTextData = NULL;
  252. }
  253. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  254. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  255. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  256. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  257. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev)
  258. {
  259. ImGuiIO& io = ImGui::GetIO();
  260. switch (ev->type)
  261. {
  262. case ALLEGRO_EVENT_MOUSE_AXES:
  263. io.MouseWheel += ev->mouse.dz;
  264. io.MouseWheelH += ev->mouse.dw;
  265. return true;
  266. case ALLEGRO_EVENT_KEY_CHAR:
  267. if (ev->keyboard.display == g_Display)
  268. if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
  269. io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
  270. return true;
  271. case ALLEGRO_EVENT_KEY_DOWN:
  272. case ALLEGRO_EVENT_KEY_UP:
  273. if (ev->keyboard.display == g_Display)
  274. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  275. return true;
  276. }
  277. return false;
  278. }
  279. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  280. {
  281. ImGuiIO& io = ImGui::GetIO();
  282. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  283. return;
  284. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  285. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  286. {
  287. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  288. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  289. }
  290. else
  291. {
  292. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  293. switch (imgui_cursor)
  294. {
  295. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  296. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  297. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  298. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  299. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  300. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  301. }
  302. al_set_system_mouse_cursor(g_Display, cursor_id);
  303. }
  304. }
  305. void ImGui_ImplAllegro5_NewFrame()
  306. {
  307. if (!g_Texture)
  308. ImGui_ImplAllegro5_CreateDeviceObjects();
  309. ImGuiIO &io = ImGui::GetIO();
  310. // Setup display size (every frame to accommodate for window resizing)
  311. int w, h;
  312. w = al_get_display_width(g_Display);
  313. h = al_get_display_height(g_Display);
  314. io.DisplaySize = ImVec2((float)w, (float)h);
  315. // Setup time step
  316. double current_time = al_get_time();
  317. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
  318. g_Time = current_time;
  319. // Setup inputs
  320. ALLEGRO_KEYBOARD_STATE keys;
  321. al_get_keyboard_state(&keys);
  322. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  323. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  324. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  325. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  326. ALLEGRO_MOUSE_STATE mouse;
  327. if (keys.display == g_Display)
  328. {
  329. al_get_mouse_state(&mouse);
  330. io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
  331. }
  332. else
  333. {
  334. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  335. }
  336. al_get_mouse_state(&mouse);
  337. io.MouseDown[0] = mouse.buttons & (1 << 0);
  338. io.MouseDown[1] = mouse.buttons & (1 << 1);
  339. io.MouseDown[2] = mouse.buttons & (1 << 2);
  340. ImGui_ImplAllegro5_UpdateMouseCursor();
  341. }