imgui_impl_a5.cpp 12 KB

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  1. // ImGui Allegro 5 bindings
  2. // Implemented features:
  3. // [X] User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
  4. // Missing features:
  5. // [ ] Clipboard support via al_set_clipboard_text/al_clipboard_has_text.
  6. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  7. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
  8. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  9. // https://github.com/ocornut/imgui, Original code by @birthggd
  10. // CHANGELOG
  11. // (minor and older changes stripped away, please see git history for details)
  12. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplA5_RenderDrawData() in the .h file so you can call it yourself.
  13. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  14. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  15. #include <stdint.h> // uint64_t
  16. #include <cstring> // memcpy
  17. #include "imgui.h"
  18. #include "imgui_impl_a5.h"
  19. #include <allegro5/allegro.h>
  20. #include <allegro5/allegro_primitives.h>
  21. #ifdef _WIN32
  22. #include <allegro5/allegro_windows.h>
  23. #endif
  24. // Data
  25. static ALLEGRO_DISPLAY* g_Display = NULL;
  26. static ALLEGRO_BITMAP* g_Texture = NULL;
  27. static double g_Time = 0.0;
  28. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  29. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  30. struct ImDrawVertAllegro
  31. {
  32. ImVec2 pos;
  33. ImVec2 uv;
  34. ALLEGRO_COLOR col;
  35. };
  36. // Render function.
  37. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  38. void ImGui_ImplA5_RenderDrawData(ImDrawData* draw_data)
  39. {
  40. int op, src, dst;
  41. al_get_blender(&op, &src, &dst);
  42. al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
  43. for (int n = 0; n < draw_data->CmdListsCount; n++)
  44. {
  45. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  46. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
  47. static ImVector<ImDrawVertAllegro> vertices;
  48. vertices.resize(cmd_list->VtxBuffer.Size);
  49. for (int i = 0; i < cmd_list->VtxBuffer.Size; ++i)
  50. {
  51. const ImDrawVert &dv = cmd_list->VtxBuffer[i];
  52. ImDrawVertAllegro v;
  53. v.pos = dv.pos;
  54. v.uv = dv.uv;
  55. unsigned char *c = (unsigned char*)&dv.col;
  56. v.col = al_map_rgba(c[0], c[1], c[2], c[3]);
  57. vertices[i] = v;
  58. }
  59. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices
  60. // You can also use '#define ImDrawIdx unsigned int' in imconfig.h and request ImGui to output 32-bit indices
  61. static ImVector<int> indices;
  62. indices.resize(cmd_list->IdxBuffer.Size);
  63. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  64. indices[i] = (int)cmd_list->IdxBuffer.Data[i];
  65. int idx_offset = 0;
  66. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  67. {
  68. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  69. if (pcmd->UserCallback)
  70. {
  71. pcmd->UserCallback(cmd_list, pcmd);
  72. }
  73. else
  74. {
  75. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
  76. al_set_clipping_rectangle(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z-pcmd->ClipRect.x, pcmd->ClipRect.w-pcmd->ClipRect.y);
  77. al_draw_indexed_prim(&vertices[0], g_VertexDecl, texture, &indices[idx_offset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  78. }
  79. idx_offset += pcmd->ElemCount;
  80. }
  81. }
  82. // Restore modified state
  83. al_set_blender(op, src, dst);
  84. al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
  85. }
  86. bool Imgui_ImplA5_CreateDeviceObjects()
  87. {
  88. // Build texture atlas
  89. ImGuiIO &io = ImGui::GetIO();
  90. unsigned char *pixels;
  91. int width, height;
  92. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  93. // Create texture
  94. int flags = al_get_new_bitmap_flags();
  95. int fmt = al_get_new_bitmap_format();
  96. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
  97. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  98. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  99. al_set_new_bitmap_flags(flags);
  100. al_set_new_bitmap_format(fmt);
  101. if (!img)
  102. return false;
  103. ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  104. if (!locked_img)
  105. {
  106. al_destroy_bitmap(img);
  107. return false;
  108. }
  109. memcpy(locked_img->data, pixels, sizeof(int)*width*height);
  110. al_unlock_bitmap(img);
  111. // Convert software texture to hardware texture.
  112. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  113. al_destroy_bitmap(img);
  114. if (!cloned_img)
  115. return false;
  116. // Store our identifier
  117. io.Fonts->TexID = (void*)cloned_img;
  118. g_Texture = cloned_img;
  119. // Create an invisible mouse cursor
  120. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  121. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
  122. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  123. al_destroy_bitmap(mouse_cursor);
  124. return true;
  125. }
  126. void ImGui_ImplA5_InvalidateDeviceObjects()
  127. {
  128. if (g_Texture)
  129. {
  130. al_destroy_bitmap(g_Texture);
  131. ImGui::GetIO().Fonts->TexID = NULL;
  132. g_Texture = NULL;
  133. }
  134. if (g_MouseCursorInvisible)
  135. {
  136. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  137. g_MouseCursorInvisible = NULL;
  138. }
  139. }
  140. bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
  141. {
  142. g_Display = display;
  143. // Create custom vertex declaration.
  144. // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
  145. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  146. ALLEGRO_VERTEX_ELEMENT elems[] =
  147. {
  148. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  149. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  150. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  151. { 0, 0, 0 }
  152. };
  153. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  154. ImGuiIO& io = ImGui::GetIO();
  155. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  156. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  157. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  158. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  159. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  160. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  161. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  162. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  163. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  164. io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
  165. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  166. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  167. io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
  168. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  169. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  170. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  171. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  172. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  173. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  174. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  175. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  176. #ifdef _WIN32
  177. io.ImeWindowHandle = al_get_win_window_handle(g_Display);
  178. #endif
  179. return true;
  180. }
  181. void ImGui_ImplA5_Shutdown()
  182. {
  183. ImGui_ImplA5_InvalidateDeviceObjects();
  184. }
  185. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  186. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  187. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  188. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  189. bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
  190. {
  191. ImGuiIO &io = ImGui::GetIO();
  192. switch (ev->type)
  193. {
  194. case ALLEGRO_EVENT_MOUSE_AXES:
  195. io.MouseWheel += ev->mouse.dz;
  196. io.MouseWheelH += ev->mouse.dw;
  197. return true;
  198. case ALLEGRO_EVENT_KEY_CHAR:
  199. if (ev->keyboard.display == g_Display)
  200. if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
  201. io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
  202. return true;
  203. case ALLEGRO_EVENT_KEY_DOWN:
  204. case ALLEGRO_EVENT_KEY_UP:
  205. if (ev->keyboard.display == g_Display)
  206. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  207. return true;
  208. }
  209. return false;
  210. }
  211. void ImGui_ImplA5_NewFrame()
  212. {
  213. if (!g_Texture)
  214. Imgui_ImplA5_CreateDeviceObjects();
  215. ImGuiIO &io = ImGui::GetIO();
  216. // Setup display size (every frame to accommodate for window resizing)
  217. int w, h;
  218. w = al_get_display_width(g_Display);
  219. h = al_get_display_height(g_Display);
  220. io.DisplaySize = ImVec2((float)w, (float)h);
  221. // Setup time step
  222. double current_time = al_get_time();
  223. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
  224. g_Time = current_time;
  225. // Setup inputs
  226. ALLEGRO_KEYBOARD_STATE keys;
  227. al_get_keyboard_state(&keys);
  228. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  229. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  230. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  231. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  232. ALLEGRO_MOUSE_STATE mouse;
  233. if (keys.display == g_Display)
  234. {
  235. al_get_mouse_state(&mouse);
  236. io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
  237. }
  238. else
  239. {
  240. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  241. }
  242. al_get_mouse_state(&mouse);
  243. io.MouseDown[0] = mouse.buttons & (1 << 0);
  244. io.MouseDown[1] = mouse.buttons & (1 << 1);
  245. io.MouseDown[2] = mouse.buttons & (1 << 2);
  246. // Hide OS mouse cursor if ImGui is drawing it
  247. if (io.MouseDrawCursor)
  248. {
  249. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  250. }
  251. else
  252. {
  253. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  254. switch (ImGui::GetMouseCursor())
  255. {
  256. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  257. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  258. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  259. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  260. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  261. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  262. }
  263. al_set_system_mouse_cursor(g_Display, cursor_id);
  264. }
  265. // Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application.
  266. ImGui::NewFrame();
  267. }