imgui_draw.cpp 107 KB

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  1. // dear imgui, v1.50 WIP
  2. // (drawing and font code)
  3. // Contains implementation for
  4. // - ImDrawList
  5. // - ImDrawData
  6. // - ImFontAtlas
  7. // - ImFont
  8. // - Default font data
  9. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
  10. #define _CRT_SECURE_NO_WARNINGS
  11. #endif
  12. #include "imgui.h"
  13. #define IMGUI_DEFINE_MATH_OPERATORS
  14. #define IMGUI_DEFINE_PLACEMENT_NEW
  15. #include "imgui_internal.h"
  16. #include <stdio.h> // vsnprintf, sscanf, printf
  17. #if !defined(alloca)
  18. #ifdef _WIN32
  19. #include <malloc.h> // alloca
  20. #elif (defined(__FreeBSD__) || defined(FreeBSD_kernel) || defined(__DragonFly__)) && !defined(__GLIBC__)
  21. #include <stdlib.h> // alloca. FreeBSD uses stdlib.h unless GLIBC
  22. #else
  23. #include <alloca.h> // alloca
  24. #endif
  25. #endif
  26. #ifdef _MSC_VER
  27. #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
  28. #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
  29. #define snprintf _snprintf
  30. #endif
  31. #ifdef __clang__
  32. #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
  33. #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
  34. #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
  35. #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
  36. #if __has_warning("-Wreserved-id-macro")
  37. #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
  38. #endif
  39. #elif defined(__GNUC__)
  40. #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
  41. #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
  42. #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
  43. #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers
  44. #endif
  45. //-------------------------------------------------------------------------
  46. // STB libraries implementation
  47. //-------------------------------------------------------------------------
  48. //#define IMGUI_STB_NAMESPACE ImGuiStb
  49. //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  50. //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  51. #ifdef IMGUI_STB_NAMESPACE
  52. namespace IMGUI_STB_NAMESPACE
  53. {
  54. #endif
  55. #ifdef _MSC_VER
  56. #pragma warning (push)
  57. #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
  58. #endif
  59. #ifdef __clang__
  60. #pragma clang diagnostic push
  61. #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
  62. #pragma clang diagnostic ignored "-Wunused-function"
  63. #pragma clang diagnostic ignored "-Wmissing-prototypes"
  64. #endif
  65. #ifdef __GNUC__
  66. #pragma GCC diagnostic push
  67. #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
  68. #endif
  69. #define STBRP_ASSERT(x) IM_ASSERT(x)
  70. #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  71. #define STBRP_STATIC
  72. #define STB_RECT_PACK_IMPLEMENTATION
  73. #endif
  74. #include "stb_rect_pack.h"
  75. #define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x))
  76. #define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x))
  77. #define STBTT_assert(x) IM_ASSERT(x)
  78. #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  79. #define STBTT_STATIC
  80. #define STB_TRUETYPE_IMPLEMENTATION
  81. #else
  82. #define STBTT_DEF extern
  83. #endif
  84. #include "stb_truetype.h"
  85. #ifdef __GNUC__
  86. #pragma GCC diagnostic pop
  87. #endif
  88. #ifdef __clang__
  89. #pragma clang diagnostic pop
  90. #endif
  91. #ifdef _MSC_VER
  92. #pragma warning (pop)
  93. #endif
  94. #ifdef IMGUI_STB_NAMESPACE
  95. } // namespace ImGuiStb
  96. using namespace IMGUI_STB_NAMESPACE;
  97. #endif
  98. //-----------------------------------------------------------------------------
  99. // ImDrawList
  100. //-----------------------------------------------------------------------------
  101. static const ImVec4 GNullClipRect(-8192.0f, -8192.0f, +8192.0f, +8192.0f); // Large values that are easy to encode in a few bits+shift
  102. void ImDrawList::Clear()
  103. {
  104. CmdBuffer.resize(0);
  105. IdxBuffer.resize(0);
  106. VtxBuffer.resize(0);
  107. _VtxCurrentIdx = 0;
  108. _VtxWritePtr = NULL;
  109. _IdxWritePtr = NULL;
  110. _ClipRectStack.resize(0);
  111. _TextureIdStack.resize(0);
  112. _Path.resize(0);
  113. _ChannelsCurrent = 0;
  114. _ChannelsCount = 1;
  115. // NB: Do not clear channels so our allocations are re-used after the first frame.
  116. }
  117. void ImDrawList::ClearFreeMemory()
  118. {
  119. CmdBuffer.clear();
  120. IdxBuffer.clear();
  121. VtxBuffer.clear();
  122. _VtxCurrentIdx = 0;
  123. _VtxWritePtr = NULL;
  124. _IdxWritePtr = NULL;
  125. _ClipRectStack.clear();
  126. _TextureIdStack.clear();
  127. _Path.clear();
  128. _ChannelsCurrent = 0;
  129. _ChannelsCount = 1;
  130. for (int i = 0; i < _Channels.Size; i++)
  131. {
  132. if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
  133. _Channels[i].CmdBuffer.clear();
  134. _Channels[i].IdxBuffer.clear();
  135. }
  136. _Channels.clear();
  137. }
  138. // Use macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug mode
  139. #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : GNullClipRect)
  140. #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
  141. void ImDrawList::AddDrawCmd()
  142. {
  143. ImDrawCmd draw_cmd;
  144. draw_cmd.ClipRect = GetCurrentClipRect();
  145. draw_cmd.TextureId = GetCurrentTextureId();
  146. IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
  147. CmdBuffer.push_back(draw_cmd);
  148. }
  149. void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
  150. {
  151. ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
  152. if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
  153. {
  154. AddDrawCmd();
  155. current_cmd = &CmdBuffer.back();
  156. }
  157. current_cmd->UserCallback = callback;
  158. current_cmd->UserCallbackData = callback_data;
  159. AddDrawCmd(); // Force a new command after us (see comment below)
  160. }
  161. // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
  162. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
  163. void ImDrawList::UpdateClipRect()
  164. {
  165. // If current command is used with different settings we need to add a new command
  166. const ImVec4 curr_clip_rect = GetCurrentClipRect();
  167. ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
  168. if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
  169. {
  170. AddDrawCmd();
  171. return;
  172. }
  173. // Try to merge with previous command if it matches, else use current command
  174. ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
  175. if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
  176. CmdBuffer.pop_back();
  177. else
  178. curr_cmd->ClipRect = curr_clip_rect;
  179. }
  180. void ImDrawList::UpdateTextureID()
  181. {
  182. // If current command is used with different settings we need to add a new command
  183. const ImTextureID curr_texture_id = GetCurrentTextureId();
  184. ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
  185. if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
  186. {
  187. AddDrawCmd();
  188. return;
  189. }
  190. // Try to merge with previous command if it matches, else use current command
  191. ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
  192. if (prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
  193. CmdBuffer.pop_back();
  194. else
  195. curr_cmd->TextureId = curr_texture_id;
  196. }
  197. #undef GetCurrentClipRect
  198. #undef GetCurrentTextureId
  199. // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
  200. void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
  201. {
  202. ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
  203. if (intersect_with_current_clip_rect && _ClipRectStack.Size)
  204. {
  205. ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
  206. if (cr.x < current.x) cr.x = current.x;
  207. if (cr.y < current.y) cr.y = current.y;
  208. if (cr.z > current.z) cr.z = current.z;
  209. if (cr.w > current.w) cr.w = current.w;
  210. }
  211. cr.z = ImMax(cr.x, cr.z);
  212. cr.w = ImMax(cr.y, cr.w);
  213. _ClipRectStack.push_back(cr);
  214. UpdateClipRect();
  215. }
  216. void ImDrawList::PushClipRectFullScreen()
  217. {
  218. PushClipRect(ImVec2(GNullClipRect.x, GNullClipRect.y), ImVec2(GNullClipRect.z, GNullClipRect.w));
  219. //PushClipRect(GetVisibleRect()); // FIXME-OPT: This would be more correct but we're not supposed to access ImGuiContext from here?
  220. }
  221. void ImDrawList::PopClipRect()
  222. {
  223. IM_ASSERT(_ClipRectStack.Size > 0);
  224. _ClipRectStack.pop_back();
  225. UpdateClipRect();
  226. }
  227. void ImDrawList::PushTextureID(const ImTextureID& texture_id)
  228. {
  229. _TextureIdStack.push_back(texture_id);
  230. UpdateTextureID();
  231. }
  232. void ImDrawList::PopTextureID()
  233. {
  234. IM_ASSERT(_TextureIdStack.Size > 0);
  235. _TextureIdStack.pop_back();
  236. UpdateTextureID();
  237. }
  238. void ImDrawList::ChannelsSplit(int channels_count)
  239. {
  240. IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
  241. int old_channels_count = _Channels.Size;
  242. if (old_channels_count < channels_count)
  243. _Channels.resize(channels_count);
  244. _ChannelsCount = channels_count;
  245. // _Channels[] (24 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
  246. // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
  247. // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
  248. memset(&_Channels[0], 0, sizeof(ImDrawChannel));
  249. for (int i = 1; i < channels_count; i++)
  250. {
  251. if (i >= old_channels_count)
  252. {
  253. IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
  254. }
  255. else
  256. {
  257. _Channels[i].CmdBuffer.resize(0);
  258. _Channels[i].IdxBuffer.resize(0);
  259. }
  260. if (_Channels[i].CmdBuffer.Size == 0)
  261. {
  262. ImDrawCmd draw_cmd;
  263. draw_cmd.ClipRect = _ClipRectStack.back();
  264. draw_cmd.TextureId = _TextureIdStack.back();
  265. _Channels[i].CmdBuffer.push_back(draw_cmd);
  266. }
  267. }
  268. }
  269. void ImDrawList::ChannelsMerge()
  270. {
  271. // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
  272. if (_ChannelsCount <= 1)
  273. return;
  274. ChannelsSetCurrent(0);
  275. if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
  276. CmdBuffer.pop_back();
  277. int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
  278. for (int i = 1; i < _ChannelsCount; i++)
  279. {
  280. ImDrawChannel& ch = _Channels[i];
  281. if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
  282. ch.CmdBuffer.pop_back();
  283. new_cmd_buffer_count += ch.CmdBuffer.Size;
  284. new_idx_buffer_count += ch.IdxBuffer.Size;
  285. }
  286. CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
  287. IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
  288. ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
  289. _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
  290. for (int i = 1; i < _ChannelsCount; i++)
  291. {
  292. ImDrawChannel& ch = _Channels[i];
  293. if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
  294. if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
  295. }
  296. AddDrawCmd();
  297. _ChannelsCount = 1;
  298. }
  299. void ImDrawList::ChannelsSetCurrent(int idx)
  300. {
  301. IM_ASSERT(idx < _ChannelsCount);
  302. if (_ChannelsCurrent == idx) return;
  303. memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
  304. memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
  305. _ChannelsCurrent = idx;
  306. memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
  307. memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
  308. _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
  309. }
  310. // NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
  311. void ImDrawList::PrimReserve(int idx_count, int vtx_count)
  312. {
  313. ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
  314. draw_cmd.ElemCount += idx_count;
  315. int vtx_buffer_size = VtxBuffer.Size;
  316. VtxBuffer.resize(vtx_buffer_size + vtx_count);
  317. _VtxWritePtr = VtxBuffer.Data + vtx_buffer_size;
  318. int idx_buffer_size = IdxBuffer.Size;
  319. IdxBuffer.resize(idx_buffer_size + idx_count);
  320. _IdxWritePtr = IdxBuffer.Data + idx_buffer_size;
  321. }
  322. // Fully unrolled with inline call to keep our debug builds decently fast.
  323. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
  324. {
  325. ImVec2 b(c.x, a.y), d(a.x, c.y), uv(GImGui->FontTexUvWhitePixel);
  326. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  327. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  328. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  329. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  330. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  331. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  332. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  333. _VtxWritePtr += 4;
  334. _VtxCurrentIdx += 4;
  335. _IdxWritePtr += 6;
  336. }
  337. void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
  338. {
  339. ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
  340. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  341. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  342. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  343. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  344. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  345. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  346. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  347. _VtxWritePtr += 4;
  348. _VtxCurrentIdx += 4;
  349. _IdxWritePtr += 6;
  350. }
  351. void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  352. {
  353. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  354. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  355. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  356. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  357. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  358. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  359. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  360. _VtxWritePtr += 4;
  361. _VtxCurrentIdx += 4;
  362. _IdxWritePtr += 6;
  363. }
  364. // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
  365. void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased)
  366. {
  367. if (points_count < 2)
  368. return;
  369. const ImVec2 uv = GImGui->FontTexUvWhitePixel;
  370. anti_aliased &= GImGui->Style.AntiAliasedLines;
  371. //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
  372. int count = points_count;
  373. if (!closed)
  374. count = points_count-1;
  375. const bool thick_line = thickness > 1.0f;
  376. if (anti_aliased)
  377. {
  378. // Anti-aliased stroke
  379. const float AA_SIZE = 1.0f;
  380. const ImU32 col_trans = col & IM_COL32(255,255,255,0);
  381. const int idx_count = thick_line ? count*18 : count*12;
  382. const int vtx_count = thick_line ? points_count*4 : points_count*3;
  383. PrimReserve(idx_count, vtx_count);
  384. // Temporary buffer
  385. ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
  386. ImVec2* temp_points = temp_normals + points_count;
  387. for (int i1 = 0; i1 < count; i1++)
  388. {
  389. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  390. ImVec2 diff = points[i2] - points[i1];
  391. diff *= ImInvLength(diff, 1.0f);
  392. temp_normals[i1].x = diff.y;
  393. temp_normals[i1].y = -diff.x;
  394. }
  395. if (!closed)
  396. temp_normals[points_count-1] = temp_normals[points_count-2];
  397. if (!thick_line)
  398. {
  399. if (!closed)
  400. {
  401. temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
  402. temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
  403. temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
  404. temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
  405. }
  406. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  407. unsigned int idx1 = _VtxCurrentIdx;
  408. for (int i1 = 0; i1 < count; i1++)
  409. {
  410. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  411. unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
  412. // Average normals
  413. ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
  414. float dmr2 = dm.x*dm.x + dm.y*dm.y;
  415. if (dmr2 > 0.000001f)
  416. {
  417. float scale = 1.0f / dmr2;
  418. if (scale > 100.0f) scale = 100.0f;
  419. dm *= scale;
  420. }
  421. dm *= AA_SIZE;
  422. temp_points[i2*2+0] = points[i2] + dm;
  423. temp_points[i2*2+1] = points[i2] - dm;
  424. // Add indexes
  425. _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
  426. _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
  427. _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
  428. _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
  429. _IdxWritePtr += 12;
  430. idx1 = idx2;
  431. }
  432. // Add vertexes
  433. for (int i = 0; i < points_count; i++)
  434. {
  435. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  436. _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
  437. _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
  438. _VtxWritePtr += 3;
  439. }
  440. }
  441. else
  442. {
  443. const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
  444. if (!closed)
  445. {
  446. temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
  447. temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
  448. temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
  449. temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
  450. temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
  451. temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
  452. temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
  453. temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
  454. }
  455. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  456. unsigned int idx1 = _VtxCurrentIdx;
  457. for (int i1 = 0; i1 < count; i1++)
  458. {
  459. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  460. unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
  461. // Average normals
  462. ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
  463. float dmr2 = dm.x*dm.x + dm.y*dm.y;
  464. if (dmr2 > 0.000001f)
  465. {
  466. float scale = 1.0f / dmr2;
  467. if (scale > 100.0f) scale = 100.0f;
  468. dm *= scale;
  469. }
  470. ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
  471. ImVec2 dm_in = dm * half_inner_thickness;
  472. temp_points[i2*4+0] = points[i2] + dm_out;
  473. temp_points[i2*4+1] = points[i2] + dm_in;
  474. temp_points[i2*4+2] = points[i2] - dm_in;
  475. temp_points[i2*4+3] = points[i2] - dm_out;
  476. // Add indexes
  477. _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
  478. _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
  479. _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
  480. _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
  481. _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
  482. _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
  483. _IdxWritePtr += 18;
  484. idx1 = idx2;
  485. }
  486. // Add vertexes
  487. for (int i = 0; i < points_count; i++)
  488. {
  489. _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
  490. _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  491. _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  492. _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
  493. _VtxWritePtr += 4;
  494. }
  495. }
  496. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  497. }
  498. else
  499. {
  500. // Non Anti-aliased Stroke
  501. const int idx_count = count*6;
  502. const int vtx_count = count*4; // FIXME-OPT: Not sharing edges
  503. PrimReserve(idx_count, vtx_count);
  504. for (int i1 = 0; i1 < count; i1++)
  505. {
  506. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  507. const ImVec2& p1 = points[i1];
  508. const ImVec2& p2 = points[i2];
  509. ImVec2 diff = p2 - p1;
  510. diff *= ImInvLength(diff, 1.0f);
  511. const float dx = diff.x * (thickness * 0.5f);
  512. const float dy = diff.y * (thickness * 0.5f);
  513. _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  514. _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  515. _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  516. _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  517. _VtxWritePtr += 4;
  518. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
  519. _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
  520. _IdxWritePtr += 6;
  521. _VtxCurrentIdx += 4;
  522. }
  523. }
  524. }
  525. void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased)
  526. {
  527. const ImVec2 uv = GImGui->FontTexUvWhitePixel;
  528. anti_aliased &= GImGui->Style.AntiAliasedShapes;
  529. //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
  530. if (anti_aliased)
  531. {
  532. // Anti-aliased Fill
  533. const float AA_SIZE = 1.0f;
  534. const ImU32 col_trans = col & IM_COL32(255,255,255,0);
  535. const int idx_count = (points_count-2)*3 + points_count*6;
  536. const int vtx_count = (points_count*2);
  537. PrimReserve(idx_count, vtx_count);
  538. // Add indexes for fill
  539. unsigned int vtx_inner_idx = _VtxCurrentIdx;
  540. unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
  541. for (int i = 2; i < points_count; i++)
  542. {
  543. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
  544. _IdxWritePtr += 3;
  545. }
  546. // Compute normals
  547. ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2));
  548. for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
  549. {
  550. const ImVec2& p0 = points[i0];
  551. const ImVec2& p1 = points[i1];
  552. ImVec2 diff = p1 - p0;
  553. diff *= ImInvLength(diff, 1.0f);
  554. temp_normals[i0].x = diff.y;
  555. temp_normals[i0].y = -diff.x;
  556. }
  557. for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
  558. {
  559. // Average normals
  560. const ImVec2& n0 = temp_normals[i0];
  561. const ImVec2& n1 = temp_normals[i1];
  562. ImVec2 dm = (n0 + n1) * 0.5f;
  563. float dmr2 = dm.x*dm.x + dm.y*dm.y;
  564. if (dmr2 > 0.000001f)
  565. {
  566. float scale = 1.0f / dmr2;
  567. if (scale > 100.0f) scale = 100.0f;
  568. dm *= scale;
  569. }
  570. dm *= AA_SIZE * 0.5f;
  571. // Add vertices
  572. _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
  573. _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
  574. _VtxWritePtr += 2;
  575. // Add indexes for fringes
  576. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
  577. _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
  578. _IdxWritePtr += 6;
  579. }
  580. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  581. }
  582. else
  583. {
  584. // Non Anti-aliased Fill
  585. const int idx_count = (points_count-2)*3;
  586. const int vtx_count = points_count;
  587. PrimReserve(idx_count, vtx_count);
  588. for (int i = 0; i < vtx_count; i++)
  589. {
  590. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  591. _VtxWritePtr++;
  592. }
  593. for (int i = 2; i < points_count; i++)
  594. {
  595. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
  596. _IdxWritePtr += 3;
  597. }
  598. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  599. }
  600. }
  601. void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax)
  602. {
  603. static ImVec2 circle_vtx[12];
  604. static bool circle_vtx_builds = false;
  605. const int circle_vtx_count = IM_ARRAYSIZE(circle_vtx);
  606. if (!circle_vtx_builds)
  607. {
  608. for (int i = 0; i < circle_vtx_count; i++)
  609. {
  610. const float a = ((float)i / (float)circle_vtx_count) * 2*IM_PI;
  611. circle_vtx[i].x = cosf(a);
  612. circle_vtx[i].y = sinf(a);
  613. }
  614. circle_vtx_builds = true;
  615. }
  616. if (amin > amax) return;
  617. if (radius == 0.0f)
  618. {
  619. _Path.push_back(centre);
  620. }
  621. else
  622. {
  623. _Path.reserve(_Path.Size + (amax - amin + 1));
  624. for (int a = amin; a <= amax; a++)
  625. {
  626. const ImVec2& c = circle_vtx[a % circle_vtx_count];
  627. _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
  628. }
  629. }
  630. }
  631. void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments)
  632. {
  633. if (radius == 0.0f)
  634. _Path.push_back(centre);
  635. _Path.reserve(_Path.Size + (num_segments + 1));
  636. for (int i = 0; i <= num_segments; i++)
  637. {
  638. const float a = amin + ((float)i / (float)num_segments) * (amax - amin);
  639. _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius));
  640. }
  641. }
  642. static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
  643. {
  644. float dx = x4 - x1;
  645. float dy = y4 - y1;
  646. float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
  647. float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
  648. d2 = (d2 >= 0) ? d2 : -d2;
  649. d3 = (d3 >= 0) ? d3 : -d3;
  650. if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
  651. {
  652. path->push_back(ImVec2(x4, y4));
  653. }
  654. else if (level < 10)
  655. {
  656. float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f;
  657. float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f;
  658. float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f;
  659. float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
  660. float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
  661. float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
  662. PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
  663. PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
  664. }
  665. }
  666. void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
  667. {
  668. ImVec2 p1 = _Path.back();
  669. if (num_segments == 0)
  670. {
  671. // Auto-tessellated
  672. PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, GImGui->Style.CurveTessellationTol, 0);
  673. }
  674. else
  675. {
  676. float t_step = 1.0f / (float)num_segments;
  677. for (int i_step = 1; i_step <= num_segments; i_step++)
  678. {
  679. float t = t_step * i_step;
  680. float u = 1.0f - t;
  681. float w1 = u*u*u;
  682. float w2 = 3*u*u*t;
  683. float w3 = 3*u*t*t;
  684. float w4 = t*t*t;
  685. _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
  686. }
  687. }
  688. }
  689. void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
  690. {
  691. float r = rounding;
  692. r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ) - 1.0f);
  693. r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f ) - 1.0f);
  694. if (r <= 0.0f || rounding_corners == 0)
  695. {
  696. PathLineTo(a);
  697. PathLineTo(ImVec2(b.x,a.y));
  698. PathLineTo(b);
  699. PathLineTo(ImVec2(a.x,b.y));
  700. }
  701. else
  702. {
  703. const float r0 = (rounding_corners & 1) ? r : 0.0f;
  704. const float r1 = (rounding_corners & 2) ? r : 0.0f;
  705. const float r2 = (rounding_corners & 4) ? r : 0.0f;
  706. const float r3 = (rounding_corners & 8) ? r : 0.0f;
  707. PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9);
  708. PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12);
  709. PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3);
  710. PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6);
  711. }
  712. }
  713. void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
  714. {
  715. if ((col & IM_COL32_A_MASK) == 0)
  716. return;
  717. PathLineTo(a + ImVec2(0.5f,0.5f));
  718. PathLineTo(b + ImVec2(0.5f,0.5f));
  719. PathStroke(col, false, thickness);
  720. }
  721. // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
  722. void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
  723. {
  724. if ((col & IM_COL32_A_MASK) == 0)
  725. return;
  726. PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners_flags);
  727. PathStroke(col, true, thickness);
  728. }
  729. void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
  730. {
  731. if ((col & IM_COL32_A_MASK) == 0)
  732. return;
  733. if (rounding > 0.0f)
  734. {
  735. PathRect(a, b, rounding, rounding_corners_flags);
  736. PathFill(col);
  737. }
  738. else
  739. {
  740. PrimReserve(6, 4);
  741. PrimRect(a, b, col);
  742. }
  743. }
  744. void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
  745. {
  746. if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
  747. return;
  748. const ImVec2 uv = GImGui->FontTexUvWhitePixel;
  749. PrimReserve(6, 4);
  750. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
  751. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
  752. PrimWriteVtx(a, uv, col_upr_left);
  753. PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
  754. PrimWriteVtx(c, uv, col_bot_right);
  755. PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
  756. }
  757. void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
  758. {
  759. if ((col & IM_COL32_A_MASK) == 0)
  760. return;
  761. PathLineTo(a);
  762. PathLineTo(b);
  763. PathLineTo(c);
  764. PathLineTo(d);
  765. PathStroke(col, true, thickness);
  766. }
  767. void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
  768. {
  769. if ((col & IM_COL32_A_MASK) == 0)
  770. return;
  771. PathLineTo(a);
  772. PathLineTo(b);
  773. PathLineTo(c);
  774. PathLineTo(d);
  775. PathFill(col);
  776. }
  777. void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
  778. {
  779. if ((col & IM_COL32_A_MASK) == 0)
  780. return;
  781. PathLineTo(a);
  782. PathLineTo(b);
  783. PathLineTo(c);
  784. PathStroke(col, true, thickness);
  785. }
  786. void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
  787. {
  788. if ((col & IM_COL32_A_MASK) == 0)
  789. return;
  790. PathLineTo(a);
  791. PathLineTo(b);
  792. PathLineTo(c);
  793. PathFill(col);
  794. }
  795. void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
  796. {
  797. if ((col & IM_COL32_A_MASK) == 0)
  798. return;
  799. const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  800. PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments);
  801. PathStroke(col, true, thickness);
  802. }
  803. void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
  804. {
  805. if ((col & IM_COL32_A_MASK) == 0)
  806. return;
  807. const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  808. PathArcTo(centre, radius, 0.0f, a_max, num_segments);
  809. PathFill(col);
  810. }
  811. void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
  812. {
  813. if ((col & IM_COL32_A_MASK) == 0)
  814. return;
  815. PathLineTo(pos0);
  816. PathBezierCurveTo(cp0, cp1, pos1, num_segments);
  817. PathStroke(col, false, thickness);
  818. }
  819. void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
  820. {
  821. if ((col & IM_COL32_A_MASK) == 0)
  822. return;
  823. if (text_end == NULL)
  824. text_end = text_begin + strlen(text_begin);
  825. if (text_begin == text_end)
  826. return;
  827. // Note: This is one of the few instance of breaking the encapsulation of ImDrawList, as we pull this from ImGui state, but it is just SO useful.
  828. // Might just move Font/FontSize to ImDrawList?
  829. if (font == NULL)
  830. font = GImGui->Font;
  831. if (font_size == 0.0f)
  832. font_size = GImGui->FontSize;
  833. IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
  834. ImVec4 clip_rect = _ClipRectStack.back();
  835. if (cpu_fine_clip_rect)
  836. {
  837. clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
  838. clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
  839. clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
  840. clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
  841. }
  842. font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
  843. }
  844. void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
  845. {
  846. AddText(GImGui->Font, GImGui->FontSize, pos, col, text_begin, text_end);
  847. }
  848. void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
  849. {
  850. if ((col & IM_COL32_A_MASK) == 0)
  851. return;
  852. // FIXME-OPT: This is wasting draw calls.
  853. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  854. if (push_texture_id)
  855. PushTextureID(user_texture_id);
  856. PrimReserve(6, 4);
  857. PrimRectUV(a, b, uv_a, uv_b, col);
  858. if (push_texture_id)
  859. PopTextureID();
  860. }
  861. void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  862. {
  863. if ((col & IM_COL32_A_MASK) == 0)
  864. return;
  865. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  866. if (push_texture_id)
  867. PushTextureID(user_texture_id);
  868. PrimReserve(6, 4);
  869. PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
  870. if (push_texture_id)
  871. PopTextureID();
  872. }
  873. //-----------------------------------------------------------------------------
  874. // ImDrawData
  875. //-----------------------------------------------------------------------------
  876. // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
  877. void ImDrawData::DeIndexAllBuffers()
  878. {
  879. ImVector<ImDrawVert> new_vtx_buffer;
  880. TotalVtxCount = TotalIdxCount = 0;
  881. for (int i = 0; i < CmdListsCount; i++)
  882. {
  883. ImDrawList* cmd_list = CmdLists[i];
  884. if (cmd_list->IdxBuffer.empty())
  885. continue;
  886. new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
  887. for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
  888. new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
  889. cmd_list->VtxBuffer.swap(new_vtx_buffer);
  890. cmd_list->IdxBuffer.resize(0);
  891. TotalVtxCount += cmd_list->VtxBuffer.Size;
  892. }
  893. }
  894. // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
  895. void ImDrawData::ScaleClipRects(const ImVec2& scale)
  896. {
  897. for (int i = 0; i < CmdListsCount; i++)
  898. {
  899. ImDrawList* cmd_list = CmdLists[i];
  900. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  901. {
  902. ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
  903. cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y);
  904. }
  905. }
  906. }
  907. //-----------------------------------------------------------------------------
  908. // ImFontAtlas
  909. //-----------------------------------------------------------------------------
  910. ImFontConfig::ImFontConfig()
  911. {
  912. FontData = NULL;
  913. FontDataSize = 0;
  914. FontDataOwnedByAtlas = true;
  915. FontNo = 0;
  916. SizePixels = 0.0f;
  917. OversampleH = 3;
  918. OversampleV = 1;
  919. PixelSnapH = false;
  920. GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
  921. GlyphRanges = NULL;
  922. MergeMode = false;
  923. MergeGlyphCenterV = false;
  924. DstFont = NULL;
  925. memset(Name, 0, sizeof(Name));
  926. }
  927. ImFontAtlas::ImFontAtlas()
  928. {
  929. TexID = NULL;
  930. TexPixelsAlpha8 = NULL;
  931. TexPixelsRGBA32 = NULL;
  932. TexWidth = TexHeight = TexDesiredWidth = 0;
  933. TexUvWhitePixel = ImVec2(0, 0);
  934. }
  935. ImFontAtlas::~ImFontAtlas()
  936. {
  937. Clear();
  938. }
  939. void ImFontAtlas::ClearInputData()
  940. {
  941. for (int i = 0; i < ConfigData.Size; i++)
  942. if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
  943. {
  944. ImGui::MemFree(ConfigData[i].FontData);
  945. ConfigData[i].FontData = NULL;
  946. }
  947. // When clearing this we lose access to the font name and other information used to build the font.
  948. for (int i = 0; i < Fonts.Size; i++)
  949. if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
  950. {
  951. Fonts[i]->ConfigData = NULL;
  952. Fonts[i]->ConfigDataCount = 0;
  953. }
  954. ConfigData.clear();
  955. }
  956. void ImFontAtlas::ClearTexData()
  957. {
  958. if (TexPixelsAlpha8)
  959. ImGui::MemFree(TexPixelsAlpha8);
  960. if (TexPixelsRGBA32)
  961. ImGui::MemFree(TexPixelsRGBA32);
  962. TexPixelsAlpha8 = NULL;
  963. TexPixelsRGBA32 = NULL;
  964. }
  965. void ImFontAtlas::ClearFonts()
  966. {
  967. for (int i = 0; i < Fonts.Size; i++)
  968. {
  969. Fonts[i]->~ImFont();
  970. ImGui::MemFree(Fonts[i]);
  971. }
  972. Fonts.clear();
  973. }
  974. void ImFontAtlas::Clear()
  975. {
  976. ClearInputData();
  977. ClearTexData();
  978. ClearFonts();
  979. }
  980. void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  981. {
  982. // Build atlas on demand
  983. if (TexPixelsAlpha8 == NULL)
  984. {
  985. if (ConfigData.empty())
  986. AddFontDefault();
  987. Build();
  988. }
  989. *out_pixels = TexPixelsAlpha8;
  990. if (out_width) *out_width = TexWidth;
  991. if (out_height) *out_height = TexHeight;
  992. if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
  993. }
  994. void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  995. {
  996. // Convert to RGBA32 format on demand
  997. // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
  998. if (!TexPixelsRGBA32)
  999. {
  1000. unsigned char* pixels;
  1001. GetTexDataAsAlpha8(&pixels, NULL, NULL);
  1002. TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4));
  1003. const unsigned char* src = pixels;
  1004. unsigned int* dst = TexPixelsRGBA32;
  1005. for (int n = TexWidth * TexHeight; n > 0; n--)
  1006. *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
  1007. }
  1008. *out_pixels = (unsigned char*)TexPixelsRGBA32;
  1009. if (out_width) *out_width = TexWidth;
  1010. if (out_height) *out_height = TexHeight;
  1011. if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
  1012. }
  1013. ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
  1014. {
  1015. IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
  1016. IM_ASSERT(font_cfg->SizePixels > 0.0f);
  1017. // Create new font
  1018. if (!font_cfg->MergeMode)
  1019. {
  1020. ImFont* font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont));
  1021. IM_PLACEMENT_NEW(font) ImFont();
  1022. Fonts.push_back(font);
  1023. }
  1024. else
  1025. {
  1026. IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::AddFontDefault() to add the default imgui font.
  1027. }
  1028. ConfigData.push_back(*font_cfg);
  1029. ImFontConfig& new_font_cfg = ConfigData.back();
  1030. if (!new_font_cfg.DstFont)
  1031. new_font_cfg.DstFont = Fonts.back();
  1032. if (!new_font_cfg.FontDataOwnedByAtlas)
  1033. {
  1034. new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
  1035. new_font_cfg.FontDataOwnedByAtlas = true;
  1036. memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
  1037. }
  1038. // Invalidate texture
  1039. ClearTexData();
  1040. return new_font_cfg.DstFont;
  1041. }
  1042. // Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder)
  1043. static unsigned int stb_decompress_length(unsigned char *input);
  1044. static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length);
  1045. static const char* GetDefaultCompressedFontDataTTFBase85();
  1046. static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
  1047. static void Decode85(const unsigned char* src, unsigned char* dst)
  1048. {
  1049. while (*src)
  1050. {
  1051. unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
  1052. dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
  1053. src += 5;
  1054. dst += 4;
  1055. }
  1056. }
  1057. // Load embedded ProggyClean.ttf at size 13, disable oversampling
  1058. ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
  1059. {
  1060. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1061. if (!font_cfg_template)
  1062. {
  1063. font_cfg.OversampleH = font_cfg.OversampleV = 1;
  1064. font_cfg.PixelSnapH = true;
  1065. }
  1066. if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px");
  1067. const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
  1068. ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, 13.0f, &font_cfg, GetGlyphRangesDefault());
  1069. return font;
  1070. }
  1071. ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1072. {
  1073. int data_size = 0;
  1074. void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
  1075. if (!data)
  1076. {
  1077. IM_ASSERT(0); // Could not load file.
  1078. return NULL;
  1079. }
  1080. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1081. if (font_cfg.Name[0] == '\0')
  1082. {
  1083. // Store a short copy of filename into into the font name for convenience
  1084. const char* p;
  1085. for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
  1086. snprintf(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
  1087. }
  1088. return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges);
  1089. }
  1090. // NBM Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
  1091. ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1092. {
  1093. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1094. IM_ASSERT(font_cfg.FontData == NULL);
  1095. font_cfg.FontData = ttf_data;
  1096. font_cfg.FontDataSize = ttf_size;
  1097. font_cfg.SizePixels = size_pixels;
  1098. if (glyph_ranges)
  1099. font_cfg.GlyphRanges = glyph_ranges;
  1100. return AddFont(&font_cfg);
  1101. }
  1102. ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1103. {
  1104. const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data);
  1105. unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
  1106. stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
  1107. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1108. IM_ASSERT(font_cfg.FontData == NULL);
  1109. font_cfg.FontDataOwnedByAtlas = true;
  1110. return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
  1111. }
  1112. ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
  1113. {
  1114. int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
  1115. void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
  1116. Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
  1117. ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
  1118. ImGui::MemFree(compressed_ttf);
  1119. return font;
  1120. }
  1121. bool ImFontAtlas::Build()
  1122. {
  1123. IM_ASSERT(ConfigData.Size > 0);
  1124. TexID = NULL;
  1125. TexWidth = TexHeight = 0;
  1126. TexUvWhitePixel = ImVec2(0, 0);
  1127. ClearTexData();
  1128. struct ImFontTempBuildData
  1129. {
  1130. stbtt_fontinfo FontInfo;
  1131. stbrp_rect* Rects;
  1132. stbtt_pack_range* Ranges;
  1133. int RangesCount;
  1134. };
  1135. ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)ConfigData.Size * sizeof(ImFontTempBuildData));
  1136. // Initialize font information early (so we can error without any cleanup) + count glyphs
  1137. int total_glyph_count = 0;
  1138. int total_glyph_range_count = 0;
  1139. for (int input_i = 0; input_i < ConfigData.Size; input_i++)
  1140. {
  1141. ImFontConfig& cfg = ConfigData[input_i];
  1142. ImFontTempBuildData& tmp = tmp_array[input_i];
  1143. IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == this));
  1144. const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
  1145. IM_ASSERT(font_offset >= 0);
  1146. if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
  1147. return false;
  1148. // Count glyphs
  1149. if (!cfg.GlyphRanges)
  1150. cfg.GlyphRanges = GetGlyphRangesDefault();
  1151. for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
  1152. {
  1153. total_glyph_count += (in_range[1] - in_range[0]) + 1;
  1154. total_glyph_range_count++;
  1155. }
  1156. }
  1157. // Start packing. We need a known width for the skyline algorithm. Using a cheap heuristic here to decide of width. User can override TexDesiredWidth if they wish.
  1158. // After packing is done, width shouldn't matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
  1159. TexWidth = (TexDesiredWidth > 0) ? TexDesiredWidth : (total_glyph_count > 4000) ? 4096 : (total_glyph_count > 2000) ? 2048 : (total_glyph_count > 1000) ? 1024 : 512;
  1160. TexHeight = 0;
  1161. const int max_tex_height = 1024*32;
  1162. stbtt_pack_context spc;
  1163. stbtt_PackBegin(&spc, NULL, TexWidth, max_tex_height, 0, 1, NULL);
  1164. // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
  1165. ImVector<stbrp_rect> extra_rects;
  1166. RenderCustomTexData(0, &extra_rects);
  1167. stbtt_PackSetOversampling(&spc, 1, 1);
  1168. stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rects[0], extra_rects.Size);
  1169. for (int i = 0; i < extra_rects.Size; i++)
  1170. if (extra_rects[i].was_packed)
  1171. TexHeight = ImMax(TexHeight, extra_rects[i].y + extra_rects[i].h);
  1172. // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
  1173. int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
  1174. stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyph_count * sizeof(stbtt_packedchar));
  1175. stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyph_count * sizeof(stbrp_rect));
  1176. stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_glyph_range_count * sizeof(stbtt_pack_range));
  1177. memset(buf_packedchars, 0, total_glyph_count * sizeof(stbtt_packedchar));
  1178. memset(buf_rects, 0, total_glyph_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity.
  1179. memset(buf_ranges, 0, total_glyph_range_count * sizeof(stbtt_pack_range));
  1180. // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point)
  1181. for (int input_i = 0; input_i < ConfigData.Size; input_i++)
  1182. {
  1183. ImFontConfig& cfg = ConfigData[input_i];
  1184. ImFontTempBuildData& tmp = tmp_array[input_i];
  1185. // Setup ranges
  1186. int glyph_count = 0;
  1187. int glyph_ranges_count = 0;
  1188. for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
  1189. {
  1190. glyph_count += (in_range[1] - in_range[0]) + 1;
  1191. glyph_ranges_count++;
  1192. }
  1193. tmp.Ranges = buf_ranges + buf_ranges_n;
  1194. tmp.RangesCount = glyph_ranges_count;
  1195. buf_ranges_n += glyph_ranges_count;
  1196. for (int i = 0; i < glyph_ranges_count; i++)
  1197. {
  1198. const ImWchar* in_range = &cfg.GlyphRanges[i * 2];
  1199. stbtt_pack_range& range = tmp.Ranges[i];
  1200. range.font_size = cfg.SizePixels;
  1201. range.first_unicode_codepoint_in_range = in_range[0];
  1202. range.num_chars = (in_range[1] - in_range[0]) + 1;
  1203. range.chardata_for_range = buf_packedchars + buf_packedchars_n;
  1204. buf_packedchars_n += range.num_chars;
  1205. }
  1206. // Pack
  1207. tmp.Rects = buf_rects + buf_rects_n;
  1208. buf_rects_n += glyph_count;
  1209. stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
  1210. int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
  1211. stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
  1212. // Extend texture height
  1213. for (int i = 0; i < n; i++)
  1214. if (tmp.Rects[i].was_packed)
  1215. TexHeight = ImMax(TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
  1216. }
  1217. IM_ASSERT(buf_rects_n == total_glyph_count);
  1218. IM_ASSERT(buf_packedchars_n == total_glyph_count);
  1219. IM_ASSERT(buf_ranges_n == total_glyph_range_count);
  1220. // Create texture
  1221. TexHeight = ImUpperPowerOfTwo(TexHeight);
  1222. TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(TexWidth * TexHeight);
  1223. memset(TexPixelsAlpha8, 0, TexWidth * TexHeight);
  1224. spc.pixels = TexPixelsAlpha8;
  1225. spc.height = TexHeight;
  1226. // Second pass: render characters
  1227. for (int input_i = 0; input_i < ConfigData.Size; input_i++)
  1228. {
  1229. ImFontConfig& cfg = ConfigData[input_i];
  1230. ImFontTempBuildData& tmp = tmp_array[input_i];
  1231. stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
  1232. stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
  1233. tmp.Rects = NULL;
  1234. }
  1235. // End packing
  1236. stbtt_PackEnd(&spc);
  1237. ImGui::MemFree(buf_rects);
  1238. buf_rects = NULL;
  1239. // Third pass: setup ImFont and glyphs for runtime
  1240. for (int input_i = 0; input_i < ConfigData.Size; input_i++)
  1241. {
  1242. ImFontConfig& cfg = ConfigData[input_i];
  1243. ImFontTempBuildData& tmp = tmp_array[input_i];
  1244. ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
  1245. float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
  1246. int unscaled_ascent, unscaled_descent, unscaled_line_gap;
  1247. stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
  1248. float ascent = unscaled_ascent * font_scale;
  1249. float descent = unscaled_descent * font_scale;
  1250. if (!cfg.MergeMode)
  1251. {
  1252. dst_font->ContainerAtlas = this;
  1253. dst_font->ConfigData = &cfg;
  1254. dst_font->ConfigDataCount = 0;
  1255. dst_font->FontSize = cfg.SizePixels;
  1256. dst_font->Ascent = ascent;
  1257. dst_font->Descent = descent;
  1258. dst_font->Glyphs.resize(0);
  1259. dst_font->MetricsTotalSurface = 0;
  1260. }
  1261. dst_font->ConfigDataCount++;
  1262. float off_y = (cfg.MergeMode && cfg.MergeGlyphCenterV) ? (ascent - dst_font->Ascent) * 0.5f : 0.0f;
  1263. dst_font->FallbackGlyph = NULL; // Always clear fallback so FindGlyph can return NULL. It will be set again in BuildLookupTable()
  1264. for (int i = 0; i < tmp.RangesCount; i++)
  1265. {
  1266. stbtt_pack_range& range = tmp.Ranges[i];
  1267. for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1)
  1268. {
  1269. const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
  1270. if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
  1271. continue;
  1272. const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
  1273. if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint))
  1274. continue;
  1275. stbtt_aligned_quad q;
  1276. float dummy_x = 0.0f, dummy_y = 0.0f;
  1277. stbtt_GetPackedQuad(range.chardata_for_range, TexWidth, TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
  1278. dst_font->Glyphs.resize(dst_font->Glyphs.Size + 1);
  1279. ImFont::Glyph& glyph = dst_font->Glyphs.back();
  1280. glyph.Codepoint = (ImWchar)codepoint;
  1281. glyph.X0 = q.x0; glyph.Y0 = q.y0; glyph.X1 = q.x1; glyph.Y1 = q.y1;
  1282. glyph.U0 = q.s0; glyph.V0 = q.t0; glyph.U1 = q.s1; glyph.V1 = q.t1;
  1283. glyph.Y0 += (float)(int)(dst_font->Ascent + off_y + 0.5f);
  1284. glyph.Y1 += (float)(int)(dst_font->Ascent + off_y + 0.5f);
  1285. glyph.XAdvance = (pc.xadvance + cfg.GlyphExtraSpacing.x); // Bake spacing into XAdvance
  1286. if (cfg.PixelSnapH)
  1287. glyph.XAdvance = (float)(int)(glyph.XAdvance + 0.5f);
  1288. dst_font->MetricsTotalSurface += (int)(glyph.X1 - glyph.X0 + 1.99f) * (int)(glyph.Y1 - glyph.Y0 + 1.99f); // +1 to account for average padding, +0.99 to round
  1289. }
  1290. }
  1291. cfg.DstFont->BuildLookupTable();
  1292. }
  1293. // Cleanup temporaries
  1294. ImGui::MemFree(buf_packedchars);
  1295. ImGui::MemFree(buf_ranges);
  1296. ImGui::MemFree(tmp_array);
  1297. // Render into our custom data block
  1298. RenderCustomTexData(1, &extra_rects);
  1299. return true;
  1300. }
  1301. void ImFontAtlas::RenderCustomTexData(int pass, void* p_rects)
  1302. {
  1303. // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
  1304. // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
  1305. const int TEX_DATA_W = 90;
  1306. const int TEX_DATA_H = 27;
  1307. const char texture_data[TEX_DATA_W*TEX_DATA_H+1] =
  1308. {
  1309. "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX"
  1310. "..- -X.....X- X.X - X.X -X.....X - X.....X"
  1311. "--- -XXX.XXX- X...X - X...X -X....X - X....X"
  1312. "X - X.X - X.....X - X.....X -X...X - X...X"
  1313. "XX - X.X -X.......X- X.......X -X..X.X - X.X..X"
  1314. "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X"
  1315. "X..X - X.X - X.X - X.X -XX X.X - X.X XX"
  1316. "X...X - X.X - X.X - XX X.X XX - X.X - X.X "
  1317. "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X "
  1318. "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X "
  1319. "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X "
  1320. "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X "
  1321. "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X "
  1322. "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X "
  1323. "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X "
  1324. "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X "
  1325. "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX "
  1326. "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------"
  1327. "X.X X..X - -X.......X- X.......X - XX XX - "
  1328. "XX X..X - - X.....X - X.....X - X.X X.X - "
  1329. " X..X - X...X - X...X - X..X X..X - "
  1330. " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - "
  1331. "------------ - X - X -X.....................X- "
  1332. " ----------------------------------- X...XXXXXXXXXXXXX...X - "
  1333. " - X..X X..X - "
  1334. " - X.X X.X - "
  1335. " - XX XX - "
  1336. };
  1337. ImVector<stbrp_rect>& rects = *(ImVector<stbrp_rect>*)p_rects;
  1338. if (pass == 0)
  1339. {
  1340. // Request rectangles
  1341. stbrp_rect r;
  1342. memset(&r, 0, sizeof(r));
  1343. r.w = (TEX_DATA_W*2)+1;
  1344. r.h = TEX_DATA_H+1;
  1345. rects.push_back(r);
  1346. }
  1347. else if (pass == 1)
  1348. {
  1349. // Render/copy pixels
  1350. const stbrp_rect& r = rects[0];
  1351. for (int y = 0, n = 0; y < TEX_DATA_H; y++)
  1352. for (int x = 0; x < TEX_DATA_W; x++, n++)
  1353. {
  1354. const int offset0 = (int)(r.x + x) + (int)(r.y + y) * TexWidth;
  1355. const int offset1 = offset0 + 1 + TEX_DATA_W;
  1356. TexPixelsAlpha8[offset0] = texture_data[n] == '.' ? 0xFF : 0x00;
  1357. TexPixelsAlpha8[offset1] = texture_data[n] == 'X' ? 0xFF : 0x00;
  1358. }
  1359. const ImVec2 tex_uv_scale(1.0f / TexWidth, 1.0f / TexHeight);
  1360. TexUvWhitePixel = ImVec2((r.x + 0.5f) * tex_uv_scale.x, (r.y + 0.5f) * tex_uv_scale.y);
  1361. // Setup mouse cursors
  1362. const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] =
  1363. {
  1364. // Pos ........ Size ......... Offset ......
  1365. { ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
  1366. { ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput
  1367. { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move
  1368. { ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS
  1369. { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
  1370. { ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW
  1371. { ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE
  1372. };
  1373. for (int type = 0; type < ImGuiMouseCursor_Count_; type++)
  1374. {
  1375. ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type];
  1376. ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.x, (float)r.y);
  1377. const ImVec2 size = cursor_datas[type][1];
  1378. cursor_data.Type = type;
  1379. cursor_data.Size = size;
  1380. cursor_data.HotOffset = cursor_datas[type][2];
  1381. cursor_data.TexUvMin[0] = (pos) * tex_uv_scale;
  1382. cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale;
  1383. pos.x += TEX_DATA_W+1;
  1384. cursor_data.TexUvMin[1] = (pos) * tex_uv_scale;
  1385. cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale;
  1386. }
  1387. }
  1388. }
  1389. // Retrieve list of range (2 int per range, values are inclusive)
  1390. const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
  1391. {
  1392. static const ImWchar ranges[] =
  1393. {
  1394. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1395. 0,
  1396. };
  1397. return &ranges[0];
  1398. }
  1399. const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
  1400. {
  1401. static const ImWchar ranges[] =
  1402. {
  1403. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1404. 0x3131, 0x3163, // Korean alphabets
  1405. 0xAC00, 0xD79D, // Korean characters
  1406. 0,
  1407. };
  1408. return &ranges[0];
  1409. }
  1410. const ImWchar* ImFontAtlas::GetGlyphRangesChinese()
  1411. {
  1412. static const ImWchar ranges[] =
  1413. {
  1414. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1415. 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
  1416. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  1417. 0xFF00, 0xFFEF, // Half-width characters
  1418. 0x4e00, 0x9FAF, // CJK Ideograms
  1419. 0,
  1420. };
  1421. return &ranges[0];
  1422. }
  1423. const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
  1424. {
  1425. // Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1.
  1426. // This encoding helps us reduce the source code size.
  1427. static const short offsets_from_0x4E00[] =
  1428. {
  1429. -1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17,
  1430. 4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1,
  1431. 5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0,
  1432. 11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19,
  1433. 1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48,
  1434. 21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14,
  1435. 20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14,
  1436. 22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0,
  1437. 2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0,
  1438. 3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0,
  1439. 9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7,
  1440. 8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20,
  1441. 4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2,
  1442. 8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11,
  1443. 6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27,
  1444. 7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0,
  1445. 2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14,
  1446. 5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0,
  1447. 18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26,
  1448. 2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20,
  1449. 15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23,
  1450. 9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10,
  1451. 3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21,
  1452. 2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4,
  1453. 4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6,
  1454. 19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5,
  1455. 1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11,
  1456. 91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0,
  1457. 2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6,
  1458. 14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2,
  1459. 19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20,
  1460. 109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38,
  1461. };
  1462. static ImWchar base_ranges[] =
  1463. {
  1464. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1465. 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
  1466. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  1467. 0xFF00, 0xFFEF, // Half-width characters
  1468. };
  1469. static bool full_ranges_unpacked = false;
  1470. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(offsets_from_0x4E00)*2 + 1];
  1471. if (!full_ranges_unpacked)
  1472. {
  1473. // Unpack
  1474. int codepoint = 0x4e00;
  1475. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  1476. ImWchar* dst = full_ranges + IM_ARRAYSIZE(base_ranges);;
  1477. for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2)
  1478. dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1));
  1479. dst[0] = 0;
  1480. full_ranges_unpacked = true;
  1481. }
  1482. return &full_ranges[0];
  1483. }
  1484. const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
  1485. {
  1486. static const ImWchar ranges[] =
  1487. {
  1488. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1489. 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
  1490. 0x2DE0, 0x2DFF, // Cyrillic Extended-A
  1491. 0xA640, 0xA69F, // Cyrillic Extended-B
  1492. 0,
  1493. };
  1494. return &ranges[0];
  1495. }
  1496. const ImWchar* ImFontAtlas::GetGlyphRangesThai()
  1497. {
  1498. static const ImWchar ranges[] =
  1499. {
  1500. 0x0020, 0x00FF, // Basic Latin
  1501. 0x0E00, 0x0E7F, // Thai
  1502. 0,
  1503. };
  1504. return &ranges[0];
  1505. }
  1506. //-----------------------------------------------------------------------------
  1507. // ImFont
  1508. //-----------------------------------------------------------------------------
  1509. ImFont::ImFont()
  1510. {
  1511. Scale = 1.0f;
  1512. FallbackChar = (ImWchar)'?';
  1513. Clear();
  1514. }
  1515. ImFont::~ImFont()
  1516. {
  1517. // Invalidate active font so that the user gets a clear crash instead of a dangling pointer.
  1518. // If you want to delete fonts you need to do it between Render() and NewFrame().
  1519. // FIXME-CLEANUP
  1520. /*
  1521. ImGuiContext& g = *GImGui;
  1522. if (g.Font == this)
  1523. g.Font = NULL;
  1524. */
  1525. Clear();
  1526. }
  1527. void ImFont::Clear()
  1528. {
  1529. FontSize = 0.0f;
  1530. DisplayOffset = ImVec2(0.0f, 1.0f);
  1531. Glyphs.clear();
  1532. IndexXAdvance.clear();
  1533. IndexLookup.clear();
  1534. FallbackGlyph = NULL;
  1535. FallbackXAdvance = 0.0f;
  1536. ConfigDataCount = 0;
  1537. ConfigData = NULL;
  1538. ContainerAtlas = NULL;
  1539. Ascent = Descent = 0.0f;
  1540. MetricsTotalSurface = 0;
  1541. }
  1542. void ImFont::BuildLookupTable()
  1543. {
  1544. int max_codepoint = 0;
  1545. for (int i = 0; i != Glyphs.Size; i++)
  1546. max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
  1547. IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
  1548. IndexXAdvance.clear();
  1549. IndexLookup.clear();
  1550. GrowIndex(max_codepoint + 1);
  1551. for (int i = 0; i < Glyphs.Size; i++)
  1552. {
  1553. int codepoint = (int)Glyphs[i].Codepoint;
  1554. IndexXAdvance[codepoint] = Glyphs[i].XAdvance;
  1555. IndexLookup[codepoint] = (unsigned short)i;
  1556. }
  1557. // Create a glyph to handle TAB
  1558. // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
  1559. if (FindGlyph((unsigned short)' '))
  1560. {
  1561. if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
  1562. Glyphs.resize(Glyphs.Size + 1);
  1563. ImFont::Glyph& tab_glyph = Glyphs.back();
  1564. tab_glyph = *FindGlyph((unsigned short)' ');
  1565. tab_glyph.Codepoint = '\t';
  1566. tab_glyph.XAdvance *= 4;
  1567. IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance;
  1568. IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1);
  1569. }
  1570. FallbackGlyph = NULL;
  1571. FallbackGlyph = FindGlyph(FallbackChar);
  1572. FallbackXAdvance = FallbackGlyph ? FallbackGlyph->XAdvance : 0.0f;
  1573. for (int i = 0; i < max_codepoint + 1; i++)
  1574. if (IndexXAdvance[i] < 0.0f)
  1575. IndexXAdvance[i] = FallbackXAdvance;
  1576. }
  1577. void ImFont::SetFallbackChar(ImWchar c)
  1578. {
  1579. FallbackChar = c;
  1580. BuildLookupTable();
  1581. }
  1582. void ImFont::GrowIndex(int new_size)
  1583. {
  1584. IM_ASSERT(IndexXAdvance.Size == IndexLookup.Size);
  1585. int old_size = IndexLookup.Size;
  1586. if (new_size <= old_size)
  1587. return;
  1588. IndexXAdvance.resize(new_size);
  1589. IndexLookup.resize(new_size);
  1590. for (int i = old_size; i < new_size; i++)
  1591. {
  1592. IndexXAdvance[i] = -1.0f;
  1593. IndexLookup[i] = (unsigned short)-1;
  1594. }
  1595. }
  1596. void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
  1597. {
  1598. IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
  1599. int index_size = IndexLookup.Size;
  1600. if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists
  1601. return;
  1602. if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
  1603. return;
  1604. GrowIndex(dst + 1);
  1605. IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1;
  1606. IndexXAdvance[dst] = (src < index_size) ? IndexXAdvance.Data[src] : 1.0f;
  1607. }
  1608. const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const
  1609. {
  1610. if (c < IndexLookup.Size)
  1611. {
  1612. const unsigned short i = IndexLookup[c];
  1613. if (i != (unsigned short)-1)
  1614. return &Glyphs.Data[i];
  1615. }
  1616. return FallbackGlyph;
  1617. }
  1618. const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
  1619. {
  1620. // Simple word-wrapping for English, not full-featured. Please submit failing cases!
  1621. // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
  1622. // For references, possible wrap point marked with ^
  1623. // "aaa bbb, ccc,ddd. eee fff. ggg!"
  1624. // ^ ^ ^ ^ ^__ ^ ^
  1625. // List of hardcoded separators: .,;!?'"
  1626. // Skip extra blanks after a line returns (that includes not counting them in width computation)
  1627. // e.g. "Hello world" --> "Hello" "World"
  1628. // Cut words that cannot possibly fit within one line.
  1629. // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
  1630. float line_width = 0.0f;
  1631. float word_width = 0.0f;
  1632. float blank_width = 0.0f;
  1633. const char* word_end = text;
  1634. const char* prev_word_end = NULL;
  1635. bool inside_word = true;
  1636. const char* s = text;
  1637. while (s < text_end)
  1638. {
  1639. unsigned int c = (unsigned int)*s;
  1640. const char* next_s;
  1641. if (c < 0x80)
  1642. next_s = s + 1;
  1643. else
  1644. next_s = s + ImTextCharFromUtf8(&c, s, text_end);
  1645. if (c == 0)
  1646. break;
  1647. if (c < 32)
  1648. {
  1649. if (c == '\n')
  1650. {
  1651. line_width = word_width = blank_width = 0.0f;
  1652. inside_word = true;
  1653. s = next_s;
  1654. continue;
  1655. }
  1656. if (c == '\r')
  1657. {
  1658. s = next_s;
  1659. continue;
  1660. }
  1661. }
  1662. const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale;
  1663. if (ImCharIsSpace(c))
  1664. {
  1665. if (inside_word)
  1666. {
  1667. line_width += blank_width;
  1668. blank_width = 0.0f;
  1669. word_end = s;
  1670. }
  1671. blank_width += char_width;
  1672. inside_word = false;
  1673. }
  1674. else
  1675. {
  1676. word_width += char_width;
  1677. if (inside_word)
  1678. {
  1679. word_end = next_s;
  1680. }
  1681. else
  1682. {
  1683. prev_word_end = word_end;
  1684. line_width += word_width + blank_width;
  1685. word_width = blank_width = 0.0f;
  1686. }
  1687. // Allow wrapping after punctuation.
  1688. inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
  1689. }
  1690. // We ignore blank width at the end of the line (they can be skipped)
  1691. if (line_width + word_width >= wrap_width)
  1692. {
  1693. // Words that cannot possibly fit within an entire line will be cut anywhere.
  1694. if (word_width < wrap_width)
  1695. s = prev_word_end ? prev_word_end : word_end;
  1696. break;
  1697. }
  1698. s = next_s;
  1699. }
  1700. return s;
  1701. }
  1702. ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
  1703. {
  1704. if (!text_end)
  1705. text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
  1706. const float line_height = size;
  1707. const float scale = size / FontSize;
  1708. ImVec2 text_size = ImVec2(0,0);
  1709. float line_width = 0.0f;
  1710. const bool word_wrap_enabled = (wrap_width > 0.0f);
  1711. const char* word_wrap_eol = NULL;
  1712. const char* s = text_begin;
  1713. while (s < text_end)
  1714. {
  1715. if (word_wrap_enabled)
  1716. {
  1717. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  1718. if (!word_wrap_eol)
  1719. {
  1720. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
  1721. if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  1722. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
  1723. }
  1724. if (s >= word_wrap_eol)
  1725. {
  1726. if (text_size.x < line_width)
  1727. text_size.x = line_width;
  1728. text_size.y += line_height;
  1729. line_width = 0.0f;
  1730. word_wrap_eol = NULL;
  1731. // Wrapping skips upcoming blanks
  1732. while (s < text_end)
  1733. {
  1734. const char c = *s;
  1735. if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
  1736. }
  1737. continue;
  1738. }
  1739. }
  1740. // Decode and advance source
  1741. const char* prev_s = s;
  1742. unsigned int c = (unsigned int)*s;
  1743. if (c < 0x80)
  1744. {
  1745. s += 1;
  1746. }
  1747. else
  1748. {
  1749. s += ImTextCharFromUtf8(&c, s, text_end);
  1750. if (c == 0) // Malformed UTF-8?
  1751. break;
  1752. }
  1753. if (c < 32)
  1754. {
  1755. if (c == '\n')
  1756. {
  1757. text_size.x = ImMax(text_size.x, line_width);
  1758. text_size.y += line_height;
  1759. line_width = 0.0f;
  1760. continue;
  1761. }
  1762. if (c == '\r')
  1763. continue;
  1764. }
  1765. const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale;
  1766. if (line_width + char_width >= max_width)
  1767. {
  1768. s = prev_s;
  1769. break;
  1770. }
  1771. line_width += char_width;
  1772. }
  1773. if (text_size.x < line_width)
  1774. text_size.x = line_width;
  1775. if (line_width > 0 || text_size.y == 0.0f)
  1776. text_size.y += line_height;
  1777. if (remaining)
  1778. *remaining = s;
  1779. return text_size;
  1780. }
  1781. void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const
  1782. {
  1783. if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
  1784. return;
  1785. if (const Glyph* glyph = FindGlyph(c))
  1786. {
  1787. float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
  1788. pos.x = (float)(int)pos.x + DisplayOffset.x;
  1789. pos.y = (float)(int)pos.y + DisplayOffset.y;
  1790. ImVec2 pos_tl(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale);
  1791. ImVec2 pos_br(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale);
  1792. draw_list->PrimReserve(6, 4);
  1793. draw_list->PrimRectUV(pos_tl, pos_br, ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
  1794. }
  1795. }
  1796. void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
  1797. {
  1798. if (!text_end)
  1799. text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
  1800. // Align to be pixel perfect
  1801. pos.x = (float)(int)pos.x + DisplayOffset.x;
  1802. pos.y = (float)(int)pos.y + DisplayOffset.y;
  1803. float x = pos.x;
  1804. float y = pos.y;
  1805. if (y > clip_rect.w)
  1806. return;
  1807. const float scale = size / FontSize;
  1808. const float line_height = FontSize * scale;
  1809. const bool word_wrap_enabled = (wrap_width > 0.0f);
  1810. const char* word_wrap_eol = NULL;
  1811. // Skip non-visible lines
  1812. const char* s = text_begin;
  1813. if (!word_wrap_enabled && y + line_height < clip_rect.y)
  1814. while (s < text_end && *s != '\n') // Fast-forward to next line
  1815. s++;
  1816. // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
  1817. const int vtx_count_max = (int)(text_end - s) * 4;
  1818. const int idx_count_max = (int)(text_end - s) * 6;
  1819. const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
  1820. draw_list->PrimReserve(idx_count_max, vtx_count_max);
  1821. ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
  1822. ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
  1823. unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
  1824. while (s < text_end)
  1825. {
  1826. if (word_wrap_enabled)
  1827. {
  1828. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  1829. if (!word_wrap_eol)
  1830. {
  1831. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
  1832. if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  1833. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
  1834. }
  1835. if (s >= word_wrap_eol)
  1836. {
  1837. x = pos.x;
  1838. y += line_height;
  1839. word_wrap_eol = NULL;
  1840. // Wrapping skips upcoming blanks
  1841. while (s < text_end)
  1842. {
  1843. const char c = *s;
  1844. if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
  1845. }
  1846. continue;
  1847. }
  1848. }
  1849. // Decode and advance source
  1850. unsigned int c = (unsigned int)*s;
  1851. if (c < 0x80)
  1852. {
  1853. s += 1;
  1854. }
  1855. else
  1856. {
  1857. s += ImTextCharFromUtf8(&c, s, text_end);
  1858. if (c == 0) // Malformed UTF-8?
  1859. break;
  1860. }
  1861. if (c < 32)
  1862. {
  1863. if (c == '\n')
  1864. {
  1865. x = pos.x;
  1866. y += line_height;
  1867. if (y > clip_rect.w)
  1868. break;
  1869. if (!word_wrap_enabled && y + line_height < clip_rect.y)
  1870. while (s < text_end && *s != '\n') // Fast-forward to next line
  1871. s++;
  1872. continue;
  1873. }
  1874. if (c == '\r')
  1875. continue;
  1876. }
  1877. float char_width = 0.0f;
  1878. if (const Glyph* glyph = FindGlyph((unsigned short)c))
  1879. {
  1880. char_width = glyph->XAdvance * scale;
  1881. // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
  1882. if (c != ' ' && c != '\t')
  1883. {
  1884. // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
  1885. float x1 = x + glyph->X0 * scale;
  1886. float x2 = x + glyph->X1 * scale;
  1887. float y1 = y + glyph->Y0 * scale;
  1888. float y2 = y + glyph->Y1 * scale;
  1889. if (x1 <= clip_rect.z && x2 >= clip_rect.x)
  1890. {
  1891. // Render a character
  1892. float u1 = glyph->U0;
  1893. float v1 = glyph->V0;
  1894. float u2 = glyph->U1;
  1895. float v2 = glyph->V1;
  1896. // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
  1897. if (cpu_fine_clip)
  1898. {
  1899. if (x1 < clip_rect.x)
  1900. {
  1901. u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
  1902. x1 = clip_rect.x;
  1903. }
  1904. if (y1 < clip_rect.y)
  1905. {
  1906. v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
  1907. y1 = clip_rect.y;
  1908. }
  1909. if (x2 > clip_rect.z)
  1910. {
  1911. u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
  1912. x2 = clip_rect.z;
  1913. }
  1914. if (y2 > clip_rect.w)
  1915. {
  1916. v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
  1917. y2 = clip_rect.w;
  1918. }
  1919. if (y1 >= y2)
  1920. {
  1921. x += char_width;
  1922. continue;
  1923. }
  1924. }
  1925. // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug build.
  1926. // Inlined here:
  1927. {
  1928. idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
  1929. idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
  1930. vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
  1931. vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
  1932. vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
  1933. vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
  1934. vtx_write += 4;
  1935. vtx_current_idx += 4;
  1936. idx_write += 6;
  1937. }
  1938. }
  1939. }
  1940. }
  1941. x += char_width;
  1942. }
  1943. // Give back unused vertices
  1944. draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
  1945. draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
  1946. draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
  1947. draw_list->_VtxWritePtr = vtx_write;
  1948. draw_list->_IdxWritePtr = idx_write;
  1949. draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
  1950. }
  1951. //-----------------------------------------------------------------------------
  1952. // DEFAULT FONT DATA
  1953. //-----------------------------------------------------------------------------
  1954. // Compressed with stb_compress() then converted to a C array.
  1955. // Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
  1956. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
  1957. //-----------------------------------------------------------------------------
  1958. static unsigned int stb_decompress_length(unsigned char *input)
  1959. {
  1960. return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
  1961. }
  1962. static unsigned char *stb__barrier, *stb__barrier2, *stb__barrier3, *stb__barrier4;
  1963. static unsigned char *stb__dout;
  1964. static void stb__match(unsigned char *data, unsigned int length)
  1965. {
  1966. // INVERSE of memmove... write each byte before copying the next...
  1967. IM_ASSERT (stb__dout + length <= stb__barrier);
  1968. if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
  1969. if (data < stb__barrier4) { stb__dout = stb__barrier+1; return; }
  1970. while (length--) *stb__dout++ = *data++;
  1971. }
  1972. static void stb__lit(unsigned char *data, unsigned int length)
  1973. {
  1974. IM_ASSERT (stb__dout + length <= stb__barrier);
  1975. if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
  1976. if (data < stb__barrier2) { stb__dout = stb__barrier+1; return; }
  1977. memcpy(stb__dout, data, length);
  1978. stb__dout += length;
  1979. }
  1980. #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
  1981. #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
  1982. #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
  1983. static unsigned char *stb_decompress_token(unsigned char *i)
  1984. {
  1985. if (*i >= 0x20) { // use fewer if's for cases that expand small
  1986. if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
  1987. else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
  1988. else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
  1989. } else { // more ifs for cases that expand large, since overhead is amortized
  1990. if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
  1991. else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
  1992. else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
  1993. else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
  1994. else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
  1995. else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
  1996. }
  1997. return i;
  1998. }
  1999. static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
  2000. {
  2001. const unsigned long ADLER_MOD = 65521;
  2002. unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
  2003. unsigned long blocklen, i;
  2004. blocklen = buflen % 5552;
  2005. while (buflen) {
  2006. for (i=0; i + 7 < blocklen; i += 8) {
  2007. s1 += buffer[0], s2 += s1;
  2008. s1 += buffer[1], s2 += s1;
  2009. s1 += buffer[2], s2 += s1;
  2010. s1 += buffer[3], s2 += s1;
  2011. s1 += buffer[4], s2 += s1;
  2012. s1 += buffer[5], s2 += s1;
  2013. s1 += buffer[6], s2 += s1;
  2014. s1 += buffer[7], s2 += s1;
  2015. buffer += 8;
  2016. }
  2017. for (; i < blocklen; ++i)
  2018. s1 += *buffer++, s2 += s1;
  2019. s1 %= ADLER_MOD, s2 %= ADLER_MOD;
  2020. buflen -= blocklen;
  2021. blocklen = 5552;
  2022. }
  2023. return (unsigned int)(s2 << 16) + (unsigned int)s1;
  2024. }
  2025. static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length)
  2026. {
  2027. unsigned int olen;
  2028. if (stb__in4(0) != 0x57bC0000) return 0;
  2029. if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
  2030. olen = stb_decompress_length(i);
  2031. stb__barrier2 = i;
  2032. stb__barrier3 = i+length;
  2033. stb__barrier = output + olen;
  2034. stb__barrier4 = output;
  2035. i += 16;
  2036. stb__dout = output;
  2037. for (;;) {
  2038. unsigned char *old_i = i;
  2039. i = stb_decompress_token(i);
  2040. if (i == old_i) {
  2041. if (*i == 0x05 && i[1] == 0xfa) {
  2042. IM_ASSERT(stb__dout == output + olen);
  2043. if (stb__dout != output + olen) return 0;
  2044. if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
  2045. return 0;
  2046. return olen;
  2047. } else {
  2048. IM_ASSERT(0); /* NOTREACHED */
  2049. return 0;
  2050. }
  2051. }
  2052. IM_ASSERT(stb__dout <= output + olen);
  2053. if (stb__dout > output + olen)
  2054. return 0;
  2055. }
  2056. }
  2057. //-----------------------------------------------------------------------------
  2058. // ProggyClean.ttf
  2059. // Copyright (c) 2004, 2005 Tristan Grimmer
  2060. // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
  2061. // Download and more information at http://upperbounds.net
  2062. //-----------------------------------------------------------------------------
  2063. // File: 'ProggyClean.ttf' (41208 bytes)
  2064. // Exported using binary_to_compressed_c.cpp
  2065. //-----------------------------------------------------------------------------
  2066. static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
  2067. "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
  2068. "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
  2069. "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#[email protected]<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
  2070. "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#[email protected]'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
  2071. "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
  2072. "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
  2073. "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
  2074. "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
  2075. "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
  2076. "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
  2077. "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
  2078. "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
  2079. "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
  2080. "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
  2081. "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
  2082. "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
  2083. "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
  2084. "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
  2085. "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
  2086. "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
  2087. "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
  2088. "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
  2089. "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
  2090. "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
  2091. "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
  2092. "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
  2093. "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
  2094. "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<[email protected];x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
  2095. "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
  2096. "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
  2097. ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
  2098. "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
  2099. "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
  2100. "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
  2101. "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
  2102. "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;[email protected]$m%#QvQS8U@)2Z+3K:AKM5i"
  2103. "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
  2104. ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
  2105. "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
  2106. "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
  2107. "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
  2108. "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
  2109. "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
  2110. "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
  2111. "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
  2112. "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
  2113. ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
  2114. "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
  2115. "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
  2116. ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
  2117. "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
  2118. "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
  2119. "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
  2120. ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
  2121. "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
  2122. "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
  2123. "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
  2124. "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
  2125. "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
  2126. "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
  2127. "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
  2128. "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
  2129. "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
  2130. "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
  2131. "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
  2132. "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
  2133. "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
  2134. "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
  2135. ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
  2136. "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
  2137. "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
  2138. "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
  2139. "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
  2140. "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
  2141. "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
  2142. "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
  2143. "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
  2144. ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
  2145. "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
  2146. "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
  2147. "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
  2148. "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
  2149. "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
  2150. "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
  2151. "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
  2152. "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
  2153. static const char* GetDefaultCompressedFontDataTTFBase85()
  2154. {
  2155. return proggy_clean_ttf_compressed_data_base85;
  2156. }