imgui_impl_vulkan.cpp 93 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [x] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
  5. // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
  6. // [x] Renderer: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
  7. // Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
  8. // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
  9. // To build this on 32-bit systems and support texture changes:
  10. // - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files)
  11. // - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
  12. // - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
  13. // - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files)
  14. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  15. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  16. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  17. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  18. // Learn about Dear ImGui:
  19. // - FAQ https://dearimgui.com/faq
  20. // - Getting Started https://dearimgui.com/getting-started
  21. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  22. // - Introduction, links and more at the top of imgui.cpp
  23. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  24. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  25. // You will use those if you want to use this rendering backend in your engine/app.
  26. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  27. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  28. // Read comments in imgui_impl_vulkan.h.
  29. // CHANGELOG
  30. // (minor and older changes stripped away, please see git history for details)
  31. // 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
  32. // 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
  33. // 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
  34. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  35. // 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
  36. // 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
  37. // 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
  38. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  39. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  40. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  41. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  42. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  43. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  44. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  45. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  46. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  47. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  48. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  49. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  50. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  51. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  52. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  53. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  54. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  55. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  56. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  57. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  58. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  59. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  60. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  61. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  62. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  63. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  64. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  65. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  66. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  67. #include "imgui.h"
  68. #ifndef IMGUI_DISABLE
  69. #include "imgui_impl_vulkan.h"
  70. #include <stdio.h>
  71. // Visual Studio warnings
  72. #ifdef _MSC_VER
  73. #pragma warning (disable: 4127) // condition expression is constant
  74. #endif
  75. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  76. // [Please zero-clear before use!]
  77. struct ImGui_ImplVulkanH_FrameRenderBuffers
  78. {
  79. VkDeviceMemory VertexBufferMemory;
  80. VkDeviceMemory IndexBufferMemory;
  81. VkDeviceSize VertexBufferSize;
  82. VkDeviceSize IndexBufferSize;
  83. VkBuffer VertexBuffer;
  84. VkBuffer IndexBuffer;
  85. };
  86. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  87. // [Please zero-clear before use!]
  88. struct ImGui_ImplVulkanH_WindowRenderBuffers
  89. {
  90. uint32_t Index;
  91. uint32_t Count;
  92. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  93. };
  94. // For multi-viewport support:
  95. // Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
  96. struct ImGui_ImplVulkan_ViewportData
  97. {
  98. bool WindowOwned;
  99. ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
  100. ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
  101. ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
  102. ~ImGui_ImplVulkan_ViewportData() { }
  103. };
  104. // Vulkan data
  105. struct ImGui_ImplVulkan_Data
  106. {
  107. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  108. VkRenderPass RenderPass;
  109. VkDeviceSize BufferMemoryAlignment;
  110. VkPipelineCreateFlags PipelineCreateFlags;
  111. VkDescriptorSetLayout DescriptorSetLayout;
  112. VkPipelineLayout PipelineLayout;
  113. VkPipeline Pipeline;
  114. uint32_t Subpass;
  115. VkShaderModule ShaderModuleVert;
  116. VkShaderModule ShaderModuleFrag;
  117. // Font data
  118. VkSampler FontSampler;
  119. VkDeviceMemory FontMemory;
  120. VkImage FontImage;
  121. VkImageView FontView;
  122. VkDescriptorSet FontDescriptorSet;
  123. VkDeviceMemory UploadBufferMemory;
  124. VkBuffer UploadBuffer;
  125. // Render buffers for main window
  126. ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
  127. ImGui_ImplVulkan_Data()
  128. {
  129. memset((void*)this, 0, sizeof(*this));
  130. BufferMemoryAlignment = 256;
  131. }
  132. };
  133. // Forward Declarations
  134. bool ImGui_ImplVulkan_CreateDeviceObjects();
  135. void ImGui_ImplVulkan_DestroyDeviceObjects();
  136. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  137. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  138. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  139. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  140. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
  141. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  142. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  143. // Vulkan prototypes for use with custom loaders
  144. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  145. #ifdef VK_NO_PROTOTYPES
  146. static bool g_FunctionsLoaded = false;
  147. #else
  148. static bool g_FunctionsLoaded = true;
  149. #endif
  150. #ifdef VK_NO_PROTOTYPES
  151. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  174. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  175. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  176. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  177. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  178. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  179. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  180. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  181. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  182. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  183. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  184. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  185. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  186. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  187. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  188. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  189. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  190. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  191. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  192. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  193. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  194. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  195. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  196. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  197. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  198. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  199. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
  200. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  201. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  202. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  203. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  204. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  205. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  206. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  207. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  208. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  209. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  210. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets) \
  211. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceSupportKHR) \
  212. IMGUI_VULKAN_FUNC_MAP_MACRO(vkWaitForFences) \
  213. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBeginRenderPass) \
  214. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdEndRenderPass) \
  215. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueuePresentKHR) \
  216. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
  217. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
  218. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetFences) \
  219. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
  220. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
  221. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAcquireNextImageKHR)
  222. // Define function pointers
  223. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  224. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  225. #undef IMGUI_VULKAN_FUNC_DEF
  226. #endif // VK_NO_PROTOTYPES
  227. #if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
  228. #define IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  229. static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
  230. static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
  231. #endif
  232. //-----------------------------------------------------------------------------
  233. // SHADERS
  234. //-----------------------------------------------------------------------------
  235. // Forward Declarations
  236. static void ImGui_ImplVulkan_InitPlatformInterface();
  237. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  238. // glsl_shader.vert, compiled with:
  239. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  240. /*
  241. #version 450 core
  242. layout(location = 0) in vec2 aPos;
  243. layout(location = 1) in vec2 aUV;
  244. layout(location = 2) in vec4 aColor;
  245. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  246. out gl_PerVertex { vec4 gl_Position; };
  247. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  248. void main()
  249. {
  250. Out.Color = aColor;
  251. Out.UV = aUV;
  252. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  253. }
  254. */
  255. static uint32_t __glsl_shader_vert_spv[] =
  256. {
  257. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  258. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  259. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  260. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  261. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  262. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  263. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  264. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  265. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  266. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  267. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  268. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  269. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  270. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  271. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  272. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  273. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  274. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  275. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  276. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  277. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  278. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  279. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  280. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  281. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  282. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  283. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  284. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  285. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  286. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  287. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  288. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  289. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  290. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  291. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  292. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  293. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  294. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  295. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  296. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  297. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  298. };
  299. // glsl_shader.frag, compiled with:
  300. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  301. /*
  302. #version 450 core
  303. layout(location = 0) out vec4 fColor;
  304. layout(set=0, binding=0) uniform sampler2D sTexture;
  305. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  306. void main()
  307. {
  308. fColor = In.Color * texture(sTexture, In.UV.st);
  309. }
  310. */
  311. static uint32_t __glsl_shader_frag_spv[] =
  312. {
  313. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  314. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  315. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  316. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  317. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  318. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  319. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  320. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  321. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  322. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  323. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  324. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  325. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  326. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  327. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  328. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  329. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  330. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  331. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  332. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  333. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  334. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  335. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  336. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  337. 0x00010038
  338. };
  339. //-----------------------------------------------------------------------------
  340. // FUNCTIONS
  341. //-----------------------------------------------------------------------------
  342. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  343. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  344. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  345. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  346. {
  347. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
  348. }
  349. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  350. {
  351. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  352. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  353. VkPhysicalDeviceMemoryProperties prop;
  354. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  355. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  356. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  357. return i;
  358. return 0xFFFFFFFF; // Unable to find memoryType
  359. }
  360. static void check_vk_result(VkResult err)
  361. {
  362. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  363. if (!bd)
  364. return;
  365. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  366. if (v->CheckVkResultFn)
  367. v->CheckVkResultFn(err);
  368. }
  369. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  370. {
  371. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  372. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  373. VkResult err;
  374. if (buffer != VK_NULL_HANDLE)
  375. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  376. if (buffer_memory != VK_NULL_HANDLE)
  377. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  378. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
  379. VkBufferCreateInfo buffer_info = {};
  380. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  381. buffer_info.size = vertex_buffer_size_aligned;
  382. buffer_info.usage = usage;
  383. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  384. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  385. check_vk_result(err);
  386. VkMemoryRequirements req;
  387. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  388. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  389. VkMemoryAllocateInfo alloc_info = {};
  390. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  391. alloc_info.allocationSize = req.size;
  392. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  393. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  394. check_vk_result(err);
  395. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  396. check_vk_result(err);
  397. p_buffer_size = req.size;
  398. }
  399. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  400. {
  401. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  402. // Bind pipeline:
  403. {
  404. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  405. }
  406. // Bind Vertex And Index Buffer:
  407. if (draw_data->TotalVtxCount > 0)
  408. {
  409. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  410. VkDeviceSize vertex_offset[1] = { 0 };
  411. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  412. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  413. }
  414. // Setup viewport:
  415. {
  416. VkViewport viewport;
  417. viewport.x = 0;
  418. viewport.y = 0;
  419. viewport.width = (float)fb_width;
  420. viewport.height = (float)fb_height;
  421. viewport.minDepth = 0.0f;
  422. viewport.maxDepth = 1.0f;
  423. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  424. }
  425. // Setup scale and translation:
  426. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  427. {
  428. float scale[2];
  429. scale[0] = 2.0f / draw_data->DisplaySize.x;
  430. scale[1] = 2.0f / draw_data->DisplaySize.y;
  431. float translate[2];
  432. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  433. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  434. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  435. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  436. }
  437. }
  438. // Render function
  439. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  440. {
  441. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  442. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  443. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  444. if (fb_width <= 0 || fb_height <= 0)
  445. return;
  446. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  447. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  448. if (pipeline == VK_NULL_HANDLE)
  449. pipeline = bd->Pipeline;
  450. // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
  451. ImGui_ImplVulkan_ViewportData* viewport_renderer_data = (ImGui_ImplVulkan_ViewportData*)draw_data->OwnerViewport->RendererUserData;
  452. IM_ASSERT(viewport_renderer_data != nullptr);
  453. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
  454. if (wrb->FrameRenderBuffers == nullptr)
  455. {
  456. wrb->Index = 0;
  457. wrb->Count = v->ImageCount;
  458. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  459. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  460. }
  461. IM_ASSERT(wrb->Count == v->ImageCount);
  462. wrb->Index = (wrb->Index + 1) % wrb->Count;
  463. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  464. if (draw_data->TotalVtxCount > 0)
  465. {
  466. // Create or resize the vertex/index buffers
  467. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  468. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  469. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  470. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  471. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  472. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  473. // Upload vertex/index data into a single contiguous GPU buffer
  474. ImDrawVert* vtx_dst = nullptr;
  475. ImDrawIdx* idx_dst = nullptr;
  476. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
  477. check_vk_result(err);
  478. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
  479. check_vk_result(err);
  480. for (int n = 0; n < draw_data->CmdListsCount; n++)
  481. {
  482. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  483. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  484. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  485. vtx_dst += cmd_list->VtxBuffer.Size;
  486. idx_dst += cmd_list->IdxBuffer.Size;
  487. }
  488. VkMappedMemoryRange range[2] = {};
  489. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  490. range[0].memory = rb->VertexBufferMemory;
  491. range[0].size = VK_WHOLE_SIZE;
  492. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  493. range[1].memory = rb->IndexBufferMemory;
  494. range[1].size = VK_WHOLE_SIZE;
  495. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  496. check_vk_result(err);
  497. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  498. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  499. }
  500. // Setup desired Vulkan state
  501. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  502. // Will project scissor/clipping rectangles into framebuffer space
  503. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  504. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  505. // Render command lists
  506. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  507. int global_vtx_offset = 0;
  508. int global_idx_offset = 0;
  509. for (int n = 0; n < draw_data->CmdListsCount; n++)
  510. {
  511. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  512. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  513. {
  514. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  515. if (pcmd->UserCallback != nullptr)
  516. {
  517. // User callback, registered via ImDrawList::AddCallback()
  518. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  519. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  520. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  521. else
  522. pcmd->UserCallback(cmd_list, pcmd);
  523. }
  524. else
  525. {
  526. // Project scissor/clipping rectangles into framebuffer space
  527. ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
  528. ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
  529. // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
  530. if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
  531. if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
  532. if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
  533. if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
  534. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  535. continue;
  536. // Apply scissor/clipping rectangle
  537. VkRect2D scissor;
  538. scissor.offset.x = (int32_t)(clip_min.x);
  539. scissor.offset.y = (int32_t)(clip_min.y);
  540. scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
  541. scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
  542. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  543. // Bind DescriptorSet with font or user texture
  544. VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId };
  545. if (sizeof(ImTextureID) < sizeof(ImU64))
  546. {
  547. // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used.
  548. IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet);
  549. desc_set[0] = bd->FontDescriptorSet;
  550. }
  551. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, nullptr);
  552. // Draw
  553. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  554. }
  555. }
  556. global_idx_offset += cmd_list->IdxBuffer.Size;
  557. global_vtx_offset += cmd_list->VtxBuffer.Size;
  558. }
  559. // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
  560. // Our last values will leak into user/application rendering IF:
  561. // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
  562. // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
  563. // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
  564. // In theory we should aim to backup/restore those values but I am not sure this is possible.
  565. // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
  566. VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
  567. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  568. }
  569. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  570. {
  571. ImGuiIO& io = ImGui::GetIO();
  572. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  573. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  574. unsigned char* pixels;
  575. int width, height;
  576. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  577. size_t upload_size = width * height * 4 * sizeof(char);
  578. VkResult err;
  579. // Create the Image:
  580. {
  581. VkImageCreateInfo info = {};
  582. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  583. info.imageType = VK_IMAGE_TYPE_2D;
  584. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  585. info.extent.width = width;
  586. info.extent.height = height;
  587. info.extent.depth = 1;
  588. info.mipLevels = 1;
  589. info.arrayLayers = 1;
  590. info.samples = VK_SAMPLE_COUNT_1_BIT;
  591. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  592. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  593. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  594. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  595. err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
  596. check_vk_result(err);
  597. VkMemoryRequirements req;
  598. vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
  599. VkMemoryAllocateInfo alloc_info = {};
  600. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  601. alloc_info.allocationSize = req.size;
  602. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  603. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
  604. check_vk_result(err);
  605. err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
  606. check_vk_result(err);
  607. }
  608. // Create the Image View:
  609. {
  610. VkImageViewCreateInfo info = {};
  611. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  612. info.image = bd->FontImage;
  613. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  614. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  615. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  616. info.subresourceRange.levelCount = 1;
  617. info.subresourceRange.layerCount = 1;
  618. err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
  619. check_vk_result(err);
  620. }
  621. // Create the Descriptor Set:
  622. bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  623. // Create the Upload Buffer:
  624. {
  625. VkBufferCreateInfo buffer_info = {};
  626. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  627. buffer_info.size = upload_size;
  628. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  629. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  630. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer);
  631. check_vk_result(err);
  632. VkMemoryRequirements req;
  633. vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req);
  634. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  635. VkMemoryAllocateInfo alloc_info = {};
  636. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  637. alloc_info.allocationSize = req.size;
  638. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  639. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory);
  640. check_vk_result(err);
  641. err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0);
  642. check_vk_result(err);
  643. }
  644. // Upload to Buffer:
  645. {
  646. char* map = nullptr;
  647. err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  648. check_vk_result(err);
  649. memcpy(map, pixels, upload_size);
  650. VkMappedMemoryRange range[1] = {};
  651. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  652. range[0].memory = bd->UploadBufferMemory;
  653. range[0].size = upload_size;
  654. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  655. check_vk_result(err);
  656. vkUnmapMemory(v->Device, bd->UploadBufferMemory);
  657. }
  658. // Copy to Image:
  659. {
  660. VkImageMemoryBarrier copy_barrier[1] = {};
  661. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  662. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  663. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  664. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  665. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  666. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  667. copy_barrier[0].image = bd->FontImage;
  668. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  669. copy_barrier[0].subresourceRange.levelCount = 1;
  670. copy_barrier[0].subresourceRange.layerCount = 1;
  671. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
  672. VkBufferImageCopy region = {};
  673. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  674. region.imageSubresource.layerCount = 1;
  675. region.imageExtent.width = width;
  676. region.imageExtent.height = height;
  677. region.imageExtent.depth = 1;
  678. vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  679. VkImageMemoryBarrier use_barrier[1] = {};
  680. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  681. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  682. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  683. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  684. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  685. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  686. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  687. use_barrier[0].image = bd->FontImage;
  688. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  689. use_barrier[0].subresourceRange.levelCount = 1;
  690. use_barrier[0].subresourceRange.layerCount = 1;
  691. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
  692. }
  693. // Store our identifier
  694. io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet);
  695. return true;
  696. }
  697. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  698. {
  699. // Create the shader modules
  700. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  701. if (bd->ShaderModuleVert == VK_NULL_HANDLE)
  702. {
  703. VkShaderModuleCreateInfo vert_info = {};
  704. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  705. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  706. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  707. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  708. check_vk_result(err);
  709. }
  710. if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
  711. {
  712. VkShaderModuleCreateInfo frag_info = {};
  713. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  714. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  715. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  716. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  717. check_vk_result(err);
  718. }
  719. }
  720. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  721. {
  722. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  723. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  724. VkPipelineShaderStageCreateInfo stage[2] = {};
  725. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  726. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  727. stage[0].module = bd->ShaderModuleVert;
  728. stage[0].pName = "main";
  729. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  730. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  731. stage[1].module = bd->ShaderModuleFrag;
  732. stage[1].pName = "main";
  733. VkVertexInputBindingDescription binding_desc[1] = {};
  734. binding_desc[0].stride = sizeof(ImDrawVert);
  735. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  736. VkVertexInputAttributeDescription attribute_desc[3] = {};
  737. attribute_desc[0].location = 0;
  738. attribute_desc[0].binding = binding_desc[0].binding;
  739. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  740. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  741. attribute_desc[1].location = 1;
  742. attribute_desc[1].binding = binding_desc[0].binding;
  743. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  744. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  745. attribute_desc[2].location = 2;
  746. attribute_desc[2].binding = binding_desc[0].binding;
  747. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  748. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  749. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  750. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  751. vertex_info.vertexBindingDescriptionCount = 1;
  752. vertex_info.pVertexBindingDescriptions = binding_desc;
  753. vertex_info.vertexAttributeDescriptionCount = 3;
  754. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  755. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  756. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  757. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  758. VkPipelineViewportStateCreateInfo viewport_info = {};
  759. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  760. viewport_info.viewportCount = 1;
  761. viewport_info.scissorCount = 1;
  762. VkPipelineRasterizationStateCreateInfo raster_info = {};
  763. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  764. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  765. raster_info.cullMode = VK_CULL_MODE_NONE;
  766. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  767. raster_info.lineWidth = 1.0f;
  768. VkPipelineMultisampleStateCreateInfo ms_info = {};
  769. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  770. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  771. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  772. color_attachment[0].blendEnable = VK_TRUE;
  773. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  774. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  775. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  776. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  777. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  778. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  779. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  780. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  781. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  782. VkPipelineColorBlendStateCreateInfo blend_info = {};
  783. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  784. blend_info.attachmentCount = 1;
  785. blend_info.pAttachments = color_attachment;
  786. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  787. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  788. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  789. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  790. dynamic_state.pDynamicStates = dynamic_states;
  791. VkGraphicsPipelineCreateInfo info = {};
  792. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  793. info.flags = bd->PipelineCreateFlags;
  794. info.stageCount = 2;
  795. info.pStages = stage;
  796. info.pVertexInputState = &vertex_info;
  797. info.pInputAssemblyState = &ia_info;
  798. info.pViewportState = &viewport_info;
  799. info.pRasterizationState = &raster_info;
  800. info.pMultisampleState = &ms_info;
  801. info.pDepthStencilState = &depth_info;
  802. info.pColorBlendState = &blend_info;
  803. info.pDynamicState = &dynamic_state;
  804. info.layout = bd->PipelineLayout;
  805. info.renderPass = renderPass;
  806. info.subpass = subpass;
  807. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  808. VkPipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo = {};
  809. pipelineRenderingCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR;
  810. pipelineRenderingCreateInfo.colorAttachmentCount = 1;
  811. pipelineRenderingCreateInfo.pColorAttachmentFormats = &bd->VulkanInitInfo.ColorAttachmentFormat;
  812. if (bd->VulkanInitInfo.UseDynamicRendering)
  813. {
  814. info.pNext = &pipelineRenderingCreateInfo;
  815. info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
  816. }
  817. #endif
  818. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  819. check_vk_result(err);
  820. }
  821. bool ImGui_ImplVulkan_CreateDeviceObjects()
  822. {
  823. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  824. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  825. VkResult err;
  826. if (!bd->FontSampler)
  827. {
  828. // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
  829. VkSamplerCreateInfo info = {};
  830. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  831. info.magFilter = VK_FILTER_LINEAR;
  832. info.minFilter = VK_FILTER_LINEAR;
  833. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  834. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  835. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  836. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  837. info.minLod = -1000;
  838. info.maxLod = 1000;
  839. info.maxAnisotropy = 1.0f;
  840. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
  841. check_vk_result(err);
  842. }
  843. if (!bd->DescriptorSetLayout)
  844. {
  845. VkDescriptorSetLayoutBinding binding[1] = {};
  846. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  847. binding[0].descriptorCount = 1;
  848. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  849. VkDescriptorSetLayoutCreateInfo info = {};
  850. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  851. info.bindingCount = 1;
  852. info.pBindings = binding;
  853. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  854. check_vk_result(err);
  855. }
  856. if (!bd->PipelineLayout)
  857. {
  858. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  859. VkPushConstantRange push_constants[1] = {};
  860. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  861. push_constants[0].offset = sizeof(float) * 0;
  862. push_constants[0].size = sizeof(float) * 4;
  863. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  864. VkPipelineLayoutCreateInfo layout_info = {};
  865. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  866. layout_info.setLayoutCount = 1;
  867. layout_info.pSetLayouts = set_layout;
  868. layout_info.pushConstantRangeCount = 1;
  869. layout_info.pPushConstantRanges = push_constants;
  870. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  871. check_vk_result(err);
  872. }
  873. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
  874. return true;
  875. }
  876. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  877. {
  878. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  879. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  880. if (bd->UploadBuffer)
  881. {
  882. vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator);
  883. bd->UploadBuffer = VK_NULL_HANDLE;
  884. }
  885. if (bd->UploadBufferMemory)
  886. {
  887. vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator);
  888. bd->UploadBufferMemory = VK_NULL_HANDLE;
  889. }
  890. }
  891. void ImGui_ImplVulkan_DestroyDeviceObjects()
  892. {
  893. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  894. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  895. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  896. ImGui_ImplVulkan_DestroyFontUploadObjects();
  897. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  898. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  899. if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
  900. if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
  901. if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
  902. if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
  903. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  904. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  905. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  906. }
  907. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  908. {
  909. // Load function pointers
  910. // You can use the default Vulkan loader using:
  911. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  912. // But this would be equivalent to not setting VK_NO_PROTOTYPES.
  913. #ifdef VK_NO_PROTOTYPES
  914. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  915. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  916. if (func == nullptr) \
  917. return false;
  918. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  919. #undef IMGUI_VULKAN_FUNC_LOAD
  920. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  921. // Manually load those two (see #5446)
  922. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
  923. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
  924. #endif
  925. #else
  926. IM_UNUSED(loader_func);
  927. IM_UNUSED(user_data);
  928. #endif
  929. g_FunctionsLoaded = true;
  930. return true;
  931. }
  932. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  933. {
  934. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  935. if (info->UseDynamicRendering)
  936. {
  937. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  938. #ifndef VK_NO_PROTOTYPES
  939. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdBeginRenderingKHR"));
  940. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdEndRenderingKHR"));
  941. #endif
  942. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
  943. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
  944. #else
  945. IM_ASSERT(0 && "Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined.");
  946. #endif
  947. }
  948. ImGuiIO& io = ImGui::GetIO();
  949. IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
  950. // Setup backend capabilities flags
  951. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  952. io.BackendRendererUserData = (void*)bd;
  953. io.BackendRendererName = "imgui_impl_vulkan";
  954. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  955. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  956. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  957. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  958. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  959. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  960. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  961. IM_ASSERT(info->MinImageCount >= 2);
  962. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  963. if (info->UseDynamicRendering == false)
  964. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  965. bd->VulkanInitInfo = *info;
  966. bd->RenderPass = render_pass;
  967. bd->Subpass = info->Subpass;
  968. ImGui_ImplVulkan_CreateDeviceObjects();
  969. // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
  970. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  971. main_viewport->RendererUserData = IM_NEW(ImGui_ImplVulkan_ViewportData)();
  972. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  973. ImGui_ImplVulkan_InitPlatformInterface();
  974. return true;
  975. }
  976. void ImGui_ImplVulkan_Shutdown()
  977. {
  978. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  979. IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
  980. ImGuiIO& io = ImGui::GetIO();
  981. // First destroy objects in all viewports
  982. ImGui_ImplVulkan_DestroyDeviceObjects();
  983. // Manually delete main viewport render data in-case we haven't initialized for viewports
  984. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  985. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)main_viewport->RendererUserData)
  986. IM_DELETE(vd);
  987. main_viewport->RendererUserData = nullptr;
  988. // Clean up windows
  989. ImGui_ImplVulkan_ShutdownPlatformInterface();
  990. io.BackendRendererName = nullptr;
  991. io.BackendRendererUserData = nullptr;
  992. io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasViewports);
  993. IM_DELETE(bd);
  994. }
  995. void ImGui_ImplVulkan_NewFrame()
  996. {
  997. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  998. IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplVulkan_Init()?");
  999. IM_UNUSED(bd);
  1000. }
  1001. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  1002. {
  1003. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1004. IM_ASSERT(min_image_count >= 2);
  1005. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  1006. return;
  1007. IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
  1008. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1009. VkResult err = vkDeviceWaitIdle(v->Device);
  1010. check_vk_result(err);
  1011. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  1012. bd->VulkanInitInfo.MinImageCount = min_image_count;
  1013. }
  1014. // Register a texture
  1015. // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
  1016. VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
  1017. {
  1018. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1019. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1020. // Create Descriptor Set:
  1021. VkDescriptorSet descriptor_set;
  1022. {
  1023. VkDescriptorSetAllocateInfo alloc_info = {};
  1024. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  1025. alloc_info.descriptorPool = v->DescriptorPool;
  1026. alloc_info.descriptorSetCount = 1;
  1027. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  1028. VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
  1029. check_vk_result(err);
  1030. }
  1031. // Update the Descriptor Set:
  1032. {
  1033. VkDescriptorImageInfo desc_image[1] = {};
  1034. desc_image[0].sampler = sampler;
  1035. desc_image[0].imageView = image_view;
  1036. desc_image[0].imageLayout = image_layout;
  1037. VkWriteDescriptorSet write_desc[1] = {};
  1038. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1039. write_desc[0].dstSet = descriptor_set;
  1040. write_desc[0].descriptorCount = 1;
  1041. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1042. write_desc[0].pImageInfo = desc_image;
  1043. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr);
  1044. }
  1045. return descriptor_set;
  1046. }
  1047. void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
  1048. {
  1049. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1050. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1051. vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set);
  1052. }
  1053. //-------------------------------------------------------------------------
  1054. // Internal / Miscellaneous Vulkan Helpers
  1055. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  1056. //-------------------------------------------------------------------------
  1057. // You probably do NOT need to use or care about those functions.
  1058. // Those functions only exist because:
  1059. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  1060. // 2) the upcoming multi-viewport feature will need them internally.
  1061. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  1062. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  1063. //
  1064. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  1065. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  1066. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  1067. //-------------------------------------------------------------------------
  1068. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  1069. {
  1070. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1071. IM_ASSERT(request_formats != nullptr);
  1072. IM_ASSERT(request_formats_count > 0);
  1073. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  1074. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1075. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1076. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1077. uint32_t avail_count;
  1078. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr);
  1079. ImVector<VkSurfaceFormatKHR> avail_format;
  1080. avail_format.resize((int)avail_count);
  1081. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1082. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1083. if (avail_count == 1)
  1084. {
  1085. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1086. {
  1087. VkSurfaceFormatKHR ret;
  1088. ret.format = request_formats[0];
  1089. ret.colorSpace = request_color_space;
  1090. return ret;
  1091. }
  1092. else
  1093. {
  1094. // No point in searching another format
  1095. return avail_format[0];
  1096. }
  1097. }
  1098. else
  1099. {
  1100. // Request several formats, the first found will be used
  1101. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1102. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1103. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1104. return avail_format[avail_i];
  1105. // If none of the requested image formats could be found, use the first available
  1106. return avail_format[0];
  1107. }
  1108. }
  1109. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1110. {
  1111. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1112. IM_ASSERT(request_modes != nullptr);
  1113. IM_ASSERT(request_modes_count > 0);
  1114. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1115. uint32_t avail_count = 0;
  1116. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr);
  1117. ImVector<VkPresentModeKHR> avail_modes;
  1118. avail_modes.resize((int)avail_count);
  1119. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1120. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1121. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1122. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1123. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1124. if (request_modes[request_i] == avail_modes[avail_i])
  1125. return request_modes[request_i];
  1126. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1127. }
  1128. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1129. {
  1130. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1131. (void)physical_device;
  1132. (void)allocator;
  1133. // Create Command Buffers
  1134. VkResult err;
  1135. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1136. {
  1137. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1138. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1139. {
  1140. VkCommandPoolCreateInfo info = {};
  1141. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1142. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1143. info.queueFamilyIndex = queue_family;
  1144. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1145. check_vk_result(err);
  1146. }
  1147. {
  1148. VkCommandBufferAllocateInfo info = {};
  1149. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1150. info.commandPool = fd->CommandPool;
  1151. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1152. info.commandBufferCount = 1;
  1153. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1154. check_vk_result(err);
  1155. }
  1156. {
  1157. VkFenceCreateInfo info = {};
  1158. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1159. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1160. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1161. check_vk_result(err);
  1162. }
  1163. {
  1164. VkSemaphoreCreateInfo info = {};
  1165. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1166. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1167. check_vk_result(err);
  1168. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1169. check_vk_result(err);
  1170. }
  1171. }
  1172. }
  1173. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1174. {
  1175. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1176. return 3;
  1177. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1178. return 2;
  1179. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1180. return 1;
  1181. IM_ASSERT(0);
  1182. return 1;
  1183. }
  1184. // Also destroy old swap chain and in-flight frames data, if any.
  1185. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1186. {
  1187. VkResult err;
  1188. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1189. wd->Swapchain = VK_NULL_HANDLE;
  1190. err = vkDeviceWaitIdle(device);
  1191. check_vk_result(err);
  1192. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1193. // Destroy old Framebuffer
  1194. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1195. {
  1196. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1197. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1198. }
  1199. IM_FREE(wd->Frames);
  1200. IM_FREE(wd->FrameSemaphores);
  1201. wd->Frames = nullptr;
  1202. wd->FrameSemaphores = nullptr;
  1203. wd->ImageCount = 0;
  1204. if (wd->RenderPass)
  1205. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1206. if (wd->Pipeline)
  1207. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1208. // If min image count was not specified, request different count of images dependent on selected present mode
  1209. if (min_image_count == 0)
  1210. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1211. // Create Swapchain
  1212. {
  1213. VkSwapchainCreateInfoKHR info = {};
  1214. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1215. info.surface = wd->Surface;
  1216. info.minImageCount = min_image_count;
  1217. info.imageFormat = wd->SurfaceFormat.format;
  1218. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1219. info.imageArrayLayers = 1;
  1220. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1221. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1222. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1223. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1224. info.presentMode = wd->PresentMode;
  1225. info.clipped = VK_TRUE;
  1226. info.oldSwapchain = old_swapchain;
  1227. VkSurfaceCapabilitiesKHR cap;
  1228. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1229. check_vk_result(err);
  1230. if (info.minImageCount < cap.minImageCount)
  1231. info.minImageCount = cap.minImageCount;
  1232. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1233. info.minImageCount = cap.maxImageCount;
  1234. if (cap.currentExtent.width == 0xffffffff)
  1235. {
  1236. info.imageExtent.width = wd->Width = w;
  1237. info.imageExtent.height = wd->Height = h;
  1238. }
  1239. else
  1240. {
  1241. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1242. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1243. }
  1244. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1245. check_vk_result(err);
  1246. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr);
  1247. check_vk_result(err);
  1248. VkImage backbuffers[16] = {};
  1249. IM_ASSERT(wd->ImageCount >= min_image_count);
  1250. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1251. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1252. check_vk_result(err);
  1253. IM_ASSERT(wd->Frames == nullptr);
  1254. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1255. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  1256. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1257. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1258. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1259. wd->Frames[i].Backbuffer = backbuffers[i];
  1260. }
  1261. if (old_swapchain)
  1262. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1263. // Create the Render Pass
  1264. if (wd->UseDynamicRendering == false)
  1265. {
  1266. VkAttachmentDescription attachment = {};
  1267. attachment.format = wd->SurfaceFormat.format;
  1268. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1269. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1270. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1271. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1272. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1273. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1274. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1275. VkAttachmentReference color_attachment = {};
  1276. color_attachment.attachment = 0;
  1277. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1278. VkSubpassDescription subpass = {};
  1279. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1280. subpass.colorAttachmentCount = 1;
  1281. subpass.pColorAttachments = &color_attachment;
  1282. VkSubpassDependency dependency = {};
  1283. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1284. dependency.dstSubpass = 0;
  1285. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1286. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1287. dependency.srcAccessMask = 0;
  1288. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1289. VkRenderPassCreateInfo info = {};
  1290. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1291. info.attachmentCount = 1;
  1292. info.pAttachments = &attachment;
  1293. info.subpassCount = 1;
  1294. info.pSubpasses = &subpass;
  1295. info.dependencyCount = 1;
  1296. info.pDependencies = &dependency;
  1297. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1298. check_vk_result(err);
  1299. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1300. // but secondary viewport in multi-viewport mode may want to create one with:
  1301. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
  1302. }
  1303. // Create The Image Views
  1304. {
  1305. VkImageViewCreateInfo info = {};
  1306. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1307. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1308. info.format = wd->SurfaceFormat.format;
  1309. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1310. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1311. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1312. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1313. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1314. info.subresourceRange = image_range;
  1315. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1316. {
  1317. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1318. info.image = fd->Backbuffer;
  1319. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1320. check_vk_result(err);
  1321. }
  1322. }
  1323. // Create Framebuffer
  1324. if (wd->UseDynamicRendering == false)
  1325. {
  1326. VkImageView attachment[1];
  1327. VkFramebufferCreateInfo info = {};
  1328. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1329. info.renderPass = wd->RenderPass;
  1330. info.attachmentCount = 1;
  1331. info.pAttachments = attachment;
  1332. info.width = wd->Width;
  1333. info.height = wd->Height;
  1334. info.layers = 1;
  1335. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1336. {
  1337. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1338. attachment[0] = fd->BackbufferView;
  1339. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1340. check_vk_result(err);
  1341. }
  1342. }
  1343. }
  1344. // Create or resize window
  1345. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1346. {
  1347. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1348. (void)instance;
  1349. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1350. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass);
  1351. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1352. }
  1353. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1354. {
  1355. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1356. //vkQueueWaitIdle(bd->Queue);
  1357. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1358. {
  1359. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1360. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1361. }
  1362. IM_FREE(wd->Frames);
  1363. IM_FREE(wd->FrameSemaphores);
  1364. wd->Frames = nullptr;
  1365. wd->FrameSemaphores = nullptr;
  1366. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1367. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1368. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1369. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1370. *wd = ImGui_ImplVulkanH_Window();
  1371. }
  1372. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1373. {
  1374. vkDestroyFence(device, fd->Fence, allocator);
  1375. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1376. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1377. fd->Fence = VK_NULL_HANDLE;
  1378. fd->CommandBuffer = VK_NULL_HANDLE;
  1379. fd->CommandPool = VK_NULL_HANDLE;
  1380. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1381. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1382. }
  1383. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1384. {
  1385. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1386. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1387. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1388. }
  1389. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1390. {
  1391. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1392. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1393. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1394. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1395. buffers->VertexBufferSize = 0;
  1396. buffers->IndexBufferSize = 0;
  1397. }
  1398. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1399. {
  1400. for (uint32_t n = 0; n < buffers->Count; n++)
  1401. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1402. IM_FREE(buffers->FrameRenderBuffers);
  1403. buffers->FrameRenderBuffers = nullptr;
  1404. buffers->Index = 0;
  1405. buffers->Count = 0;
  1406. }
  1407. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
  1408. {
  1409. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1410. for (int n = 0; n < platform_io.Viewports.Size; n++)
  1411. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)platform_io.Viewports[n]->RendererUserData)
  1412. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator);
  1413. }
  1414. //--------------------------------------------------------------------------------------------------------
  1415. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1416. // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
  1417. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1418. //--------------------------------------------------------------------------------------------------------
  1419. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1420. {
  1421. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1422. ImGui_ImplVulkan_ViewportData* vd = IM_NEW(ImGui_ImplVulkan_ViewportData)();
  1423. viewport->RendererUserData = vd;
  1424. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1425. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1426. // Create surface
  1427. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1428. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1429. check_vk_result(err);
  1430. // Check for WSI support
  1431. VkBool32 res;
  1432. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1433. if (res != VK_TRUE)
  1434. {
  1435. IM_ASSERT(0); // Error: no WSI support on physical device
  1436. return;
  1437. }
  1438. // Select Surface Format
  1439. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1440. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1441. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1442. // Select Present Mode
  1443. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1444. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1445. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1446. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1447. // Create SwapChain, RenderPass, Framebuffer, etc.
  1448. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1449. wd->UseDynamicRendering = v->UseDynamicRendering;
  1450. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1451. vd->WindowOwned = true;
  1452. }
  1453. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1454. {
  1455. // The main viewport (owned by the application) will always have RendererUserData == 0 since we didn't create the data for it.
  1456. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1457. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData)
  1458. {
  1459. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1460. if (vd->WindowOwned)
  1461. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &vd->Window, v->Allocator);
  1462. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator);
  1463. IM_DELETE(vd);
  1464. }
  1465. viewport->RendererUserData = nullptr;
  1466. }
  1467. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1468. {
  1469. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1470. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1471. if (vd == nullptr) // This is nullptr for the main viewport (which is left to the user/app to handle)
  1472. return;
  1473. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1474. vd->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1475. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1476. }
  1477. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1478. {
  1479. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1480. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1481. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1482. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1483. VkResult err;
  1484. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1485. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1486. {
  1487. {
  1488. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1489. check_vk_result(err);
  1490. fd = &wd->Frames[wd->FrameIndex];
  1491. }
  1492. for (;;)
  1493. {
  1494. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1495. if (err == VK_SUCCESS) break;
  1496. if (err == VK_TIMEOUT) continue;
  1497. check_vk_result(err);
  1498. }
  1499. {
  1500. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1501. check_vk_result(err);
  1502. VkCommandBufferBeginInfo info = {};
  1503. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1504. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1505. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1506. check_vk_result(err);
  1507. }
  1508. {
  1509. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1510. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1511. }
  1512. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1513. if (v->UseDynamicRendering)
  1514. {
  1515. // Transition swapchain image to a layout suitable for drawing.
  1516. VkImageMemoryBarrier barrier = {};
  1517. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1518. barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1519. barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1520. barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1521. barrier.image = fd->Backbuffer;
  1522. barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1523. barrier.subresourceRange.levelCount = 1;
  1524. barrier.subresourceRange.layerCount = 1;
  1525. vkCmdPipelineBarrier(fd->CommandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
  1526. VkRenderingAttachmentInfo attachmentInfo = {};
  1527. attachmentInfo.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR;
  1528. attachmentInfo.imageView = fd->BackbufferView;
  1529. attachmentInfo.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1530. attachmentInfo.resolveMode = VK_RESOLVE_MODE_NONE;
  1531. attachmentInfo.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1532. attachmentInfo.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1533. attachmentInfo.clearValue = wd->ClearValue;
  1534. VkRenderingInfo renderingInfo = {};
  1535. renderingInfo.sType = VK_STRUCTURE_TYPE_RENDERING_INFO_KHR;
  1536. renderingInfo.renderArea.extent.width = wd->Width;
  1537. renderingInfo.renderArea.extent.height = wd->Height;
  1538. renderingInfo.layerCount = 1;
  1539. renderingInfo.viewMask = 0;
  1540. renderingInfo.colorAttachmentCount = 1;
  1541. renderingInfo.pColorAttachments = &attachmentInfo;
  1542. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR(fd->CommandBuffer, &renderingInfo);
  1543. }
  1544. else
  1545. #endif
  1546. {
  1547. VkRenderPassBeginInfo info = {};
  1548. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1549. info.renderPass = wd->RenderPass;
  1550. info.framebuffer = fd->Framebuffer;
  1551. info.renderArea.extent.width = wd->Width;
  1552. info.renderArea.extent.height = wd->Height;
  1553. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1554. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? nullptr : &wd->ClearValue;
  1555. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1556. }
  1557. }
  1558. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline);
  1559. {
  1560. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1561. if (v->UseDynamicRendering)
  1562. {
  1563. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR(fd->CommandBuffer);
  1564. // Transition image to a layout suitable for presentation
  1565. VkImageMemoryBarrier barrier = {};
  1566. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1567. barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1568. barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1569. barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1570. barrier.image = fd->Backbuffer;
  1571. barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1572. barrier.subresourceRange.levelCount = 1;
  1573. barrier.subresourceRange.layerCount = 1;
  1574. vkCmdPipelineBarrier(fd->CommandBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
  1575. }
  1576. else
  1577. #endif
  1578. {
  1579. vkCmdEndRenderPass(fd->CommandBuffer);
  1580. }
  1581. {
  1582. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1583. VkSubmitInfo info = {};
  1584. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1585. info.waitSemaphoreCount = 1;
  1586. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1587. info.pWaitDstStageMask = &wait_stage;
  1588. info.commandBufferCount = 1;
  1589. info.pCommandBuffers = &fd->CommandBuffer;
  1590. info.signalSemaphoreCount = 1;
  1591. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1592. err = vkEndCommandBuffer(fd->CommandBuffer);
  1593. check_vk_result(err);
  1594. err = vkResetFences(v->Device, 1, &fd->Fence);
  1595. check_vk_result(err);
  1596. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1597. check_vk_result(err);
  1598. }
  1599. }
  1600. }
  1601. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1602. {
  1603. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1604. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1605. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1606. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1607. VkResult err;
  1608. uint32_t present_index = wd->FrameIndex;
  1609. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1610. VkPresentInfoKHR info = {};
  1611. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1612. info.waitSemaphoreCount = 1;
  1613. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1614. info.swapchainCount = 1;
  1615. info.pSwapchains = &wd->Swapchain;
  1616. info.pImageIndices = &present_index;
  1617. err = vkQueuePresentKHR(v->Queue, &info);
  1618. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  1619. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1620. else
  1621. check_vk_result(err);
  1622. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1623. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  1624. }
  1625. void ImGui_ImplVulkan_InitPlatformInterface()
  1626. {
  1627. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1628. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1629. IM_ASSERT(platform_io.Platform_CreateVkSurface != nullptr && "Platform needs to setup the CreateVkSurface handler.");
  1630. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1631. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1632. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1633. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1634. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1635. }
  1636. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1637. {
  1638. ImGui::DestroyPlatformWindows();
  1639. }
  1640. //-----------------------------------------------------------------------------
  1641. #endif // #ifndef IMGUI_DISABLE