imgui_impl_vulkan.cpp 86 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
  5. // [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
  6. // Missing features:
  7. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
  8. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  9. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  10. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  11. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  12. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  13. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  14. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  15. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  16. // You will use those if you want to use this rendering backend in your engine/app.
  17. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  18. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  19. // Read comments in imgui_impl_vulkan.h.
  20. // CHANGELOG
  21. // (minor and older changes stripped away, please see git history for details)
  22. // 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
  23. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  24. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  25. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  26. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  27. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  28. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  29. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  30. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  31. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  32. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  33. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  34. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  35. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  36. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  37. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  38. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  39. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  40. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  41. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  42. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  43. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  44. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  45. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  46. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  47. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  48. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  49. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  50. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  51. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  52. #include "imgui_impl_vulkan.h"
  53. #include <stdio.h>
  54. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  55. // [Please zero-clear before use!]
  56. struct ImGui_ImplVulkanH_FrameRenderBuffers
  57. {
  58. VkDeviceMemory VertexBufferMemory;
  59. VkDeviceMemory IndexBufferMemory;
  60. VkDeviceSize VertexBufferSize;
  61. VkDeviceSize IndexBufferSize;
  62. VkBuffer VertexBuffer;
  63. VkBuffer IndexBuffer;
  64. };
  65. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  66. // [Please zero-clear before use!]
  67. struct ImGui_ImplVulkanH_WindowRenderBuffers
  68. {
  69. uint32_t Index;
  70. uint32_t Count;
  71. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  72. };
  73. // For multi-viewport support:
  74. // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
  75. struct ImGui_ImplVulkan_ViewportData
  76. {
  77. bool WindowOwned;
  78. ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
  79. ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
  80. ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
  81. ~ImGui_ImplVulkan_ViewportData() { }
  82. };
  83. // Vulkan data
  84. struct ImGui_ImplVulkan_Data
  85. {
  86. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  87. VkRenderPass RenderPass;
  88. VkDeviceSize BufferMemoryAlignment;
  89. VkPipelineCreateFlags PipelineCreateFlags;
  90. VkDescriptorSetLayout DescriptorSetLayout;
  91. VkPipelineLayout PipelineLayout;
  92. VkDescriptorSet DescriptorSet;
  93. VkPipeline Pipeline;
  94. uint32_t Subpass;
  95. VkShaderModule ShaderModuleVert;
  96. VkShaderModule ShaderModuleFrag;
  97. // Font data
  98. VkSampler FontSampler;
  99. VkDeviceMemory FontMemory;
  100. VkImage FontImage;
  101. VkImageView FontView;
  102. VkDeviceMemory UploadBufferMemory;
  103. VkBuffer UploadBuffer;
  104. // Render buffers for main window
  105. ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
  106. ImGui_ImplVulkan_Data()
  107. {
  108. memset(this, 0, sizeof(*this));
  109. BufferMemoryAlignment = 256;
  110. }
  111. };
  112. // Forward Declarations
  113. bool ImGui_ImplVulkan_CreateDeviceObjects();
  114. void ImGui_ImplVulkan_DestroyDeviceObjects();
  115. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  116. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  117. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  118. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  119. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
  120. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  121. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  122. // Vulkan prototypes for use with custom loaders
  123. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  124. #ifdef VK_NO_PROTOTYPES
  125. static bool g_FunctionsLoaded = false;
  126. #else
  127. static bool g_FunctionsLoaded = true;
  128. #endif
  129. #ifdef VK_NO_PROTOTYPES
  130. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  131. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  132. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  133. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  134. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  135. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  174. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  175. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  176. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  177. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  178. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  179. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  180. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  181. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  182. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  183. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  184. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  185. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  186. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  187. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  188. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets) \
  189. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceSupportKHR) \
  190. IMGUI_VULKAN_FUNC_MAP_MACRO(vkWaitForFences) \
  191. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBeginRenderPass) \
  192. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdEndRenderPass) \
  193. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueuePresentKHR) \
  194. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
  195. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
  196. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetFences) \
  197. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
  198. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
  199. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAcquireNextImageKHR)
  200. // Define function pointers
  201. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  202. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  203. #undef IMGUI_VULKAN_FUNC_DEF
  204. #endif // VK_NO_PROTOTYPES
  205. //-----------------------------------------------------------------------------
  206. // SHADERS
  207. //-----------------------------------------------------------------------------
  208. // Forward Declarations
  209. static void ImGui_ImplVulkan_InitPlatformInterface();
  210. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  211. // glsl_shader.vert, compiled with:
  212. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  213. /*
  214. #version 450 core
  215. layout(location = 0) in vec2 aPos;
  216. layout(location = 1) in vec2 aUV;
  217. layout(location = 2) in vec4 aColor;
  218. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  219. out gl_PerVertex { vec4 gl_Position; };
  220. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  221. void main()
  222. {
  223. Out.Color = aColor;
  224. Out.UV = aUV;
  225. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  226. }
  227. */
  228. static uint32_t __glsl_shader_vert_spv[] =
  229. {
  230. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  231. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  232. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  233. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  234. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  235. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  236. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  237. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  238. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  239. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  240. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  241. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  242. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  243. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  244. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  245. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  246. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  247. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  248. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  249. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  250. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  251. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  252. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  253. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  254. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  255. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  256. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  257. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  258. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  259. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  260. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  261. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  262. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  263. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  264. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  265. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  266. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  267. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  268. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  269. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  270. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  271. };
  272. // glsl_shader.frag, compiled with:
  273. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  274. /*
  275. #version 450 core
  276. layout(location = 0) out vec4 fColor;
  277. layout(set=0, binding=0) uniform sampler2D sTexture;
  278. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  279. void main()
  280. {
  281. fColor = In.Color * texture(sTexture, In.UV.st);
  282. }
  283. */
  284. static uint32_t __glsl_shader_frag_spv[] =
  285. {
  286. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  287. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  288. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  289. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  290. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  291. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  292. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  293. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  294. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  295. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  296. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  297. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  298. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  299. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  300. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  301. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  302. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  303. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  304. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  305. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  306. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  307. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  308. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  309. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  310. 0x00010038
  311. };
  312. //-----------------------------------------------------------------------------
  313. // FUNCTIONS
  314. //-----------------------------------------------------------------------------
  315. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  316. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  317. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  318. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  319. {
  320. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : NULL;
  321. }
  322. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  323. {
  324. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  325. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  326. VkPhysicalDeviceMemoryProperties prop;
  327. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  328. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  329. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  330. return i;
  331. return 0xFFFFFFFF; // Unable to find memoryType
  332. }
  333. static void check_vk_result(VkResult err)
  334. {
  335. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  336. if (!bd)
  337. return;
  338. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  339. if (v->CheckVkResultFn)
  340. v->CheckVkResultFn(err);
  341. }
  342. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  343. {
  344. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  345. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  346. VkResult err;
  347. if (buffer != VK_NULL_HANDLE)
  348. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  349. if (buffer_memory != VK_NULL_HANDLE)
  350. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  351. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
  352. VkBufferCreateInfo buffer_info = {};
  353. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  354. buffer_info.size = vertex_buffer_size_aligned;
  355. buffer_info.usage = usage;
  356. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  357. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  358. check_vk_result(err);
  359. VkMemoryRequirements req;
  360. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  361. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  362. VkMemoryAllocateInfo alloc_info = {};
  363. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  364. alloc_info.allocationSize = req.size;
  365. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  366. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  367. check_vk_result(err);
  368. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  369. check_vk_result(err);
  370. p_buffer_size = req.size;
  371. }
  372. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  373. {
  374. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  375. // Bind pipeline and descriptor sets:
  376. {
  377. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  378. VkDescriptorSet desc_set[1] = { bd->DescriptorSet };
  379. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, NULL);
  380. }
  381. // Bind Vertex And Index Buffer:
  382. if (draw_data->TotalVtxCount > 0)
  383. {
  384. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  385. VkDeviceSize vertex_offset[1] = { 0 };
  386. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  387. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  388. }
  389. // Setup viewport:
  390. {
  391. VkViewport viewport;
  392. viewport.x = 0;
  393. viewport.y = 0;
  394. viewport.width = (float)fb_width;
  395. viewport.height = (float)fb_height;
  396. viewport.minDepth = 0.0f;
  397. viewport.maxDepth = 1.0f;
  398. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  399. }
  400. // Setup scale and translation:
  401. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  402. {
  403. float scale[2];
  404. scale[0] = 2.0f / draw_data->DisplaySize.x;
  405. scale[1] = 2.0f / draw_data->DisplaySize.y;
  406. float translate[2];
  407. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  408. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  409. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  410. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  411. }
  412. }
  413. // Render function
  414. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  415. {
  416. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  417. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  418. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  419. if (fb_width <= 0 || fb_height <= 0)
  420. return;
  421. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  422. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  423. if (pipeline == VK_NULL_HANDLE)
  424. pipeline = bd->Pipeline;
  425. // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
  426. ImGui_ImplVulkan_ViewportData* viewport_renderer_data = (ImGui_ImplVulkan_ViewportData*)draw_data->OwnerViewport->RendererUserData;
  427. IM_ASSERT(viewport_renderer_data != NULL);
  428. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
  429. if (wrb->FrameRenderBuffers == NULL)
  430. {
  431. wrb->Index = 0;
  432. wrb->Count = v->ImageCount;
  433. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  434. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  435. }
  436. IM_ASSERT(wrb->Count == v->ImageCount);
  437. wrb->Index = (wrb->Index + 1) % wrb->Count;
  438. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  439. if (draw_data->TotalVtxCount > 0)
  440. {
  441. // Create or resize the vertex/index buffers
  442. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  443. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  444. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  445. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  446. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  447. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  448. // Upload vertex/index data into a single contiguous GPU buffer
  449. ImDrawVert* vtx_dst = NULL;
  450. ImDrawIdx* idx_dst = NULL;
  451. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
  452. check_vk_result(err);
  453. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
  454. check_vk_result(err);
  455. for (int n = 0; n < draw_data->CmdListsCount; n++)
  456. {
  457. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  458. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  459. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  460. vtx_dst += cmd_list->VtxBuffer.Size;
  461. idx_dst += cmd_list->IdxBuffer.Size;
  462. }
  463. VkMappedMemoryRange range[2] = {};
  464. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  465. range[0].memory = rb->VertexBufferMemory;
  466. range[0].size = VK_WHOLE_SIZE;
  467. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  468. range[1].memory = rb->IndexBufferMemory;
  469. range[1].size = VK_WHOLE_SIZE;
  470. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  471. check_vk_result(err);
  472. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  473. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  474. }
  475. // Setup desired Vulkan state
  476. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  477. // Will project scissor/clipping rectangles into framebuffer space
  478. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  479. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  480. // Render command lists
  481. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  482. int global_vtx_offset = 0;
  483. int global_idx_offset = 0;
  484. for (int n = 0; n < draw_data->CmdListsCount; n++)
  485. {
  486. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  487. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  488. {
  489. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  490. if (pcmd->UserCallback != NULL)
  491. {
  492. // User callback, registered via ImDrawList::AddCallback()
  493. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  494. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  495. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  496. else
  497. pcmd->UserCallback(cmd_list, pcmd);
  498. }
  499. else
  500. {
  501. // Project scissor/clipping rectangles into framebuffer space
  502. ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
  503. ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
  504. // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
  505. if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
  506. if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
  507. if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
  508. if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
  509. if (clip_max.x < clip_min.x || clip_max.y < clip_min.y)
  510. continue;
  511. // Apply scissor/clipping rectangle
  512. VkRect2D scissor;
  513. scissor.offset.x = (int32_t)(clip_min.x);
  514. scissor.offset.y = (int32_t)(clip_min.y);
  515. scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
  516. scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
  517. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  518. // Draw
  519. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  520. }
  521. }
  522. global_idx_offset += cmd_list->IdxBuffer.Size;
  523. global_vtx_offset += cmd_list->VtxBuffer.Size;
  524. }
  525. }
  526. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  527. {
  528. ImGuiIO& io = ImGui::GetIO();
  529. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  530. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  531. unsigned char* pixels;
  532. int width, height;
  533. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  534. size_t upload_size = width * height * 4 * sizeof(char);
  535. VkResult err;
  536. // Create the Image:
  537. {
  538. VkImageCreateInfo info = {};
  539. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  540. info.imageType = VK_IMAGE_TYPE_2D;
  541. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  542. info.extent.width = width;
  543. info.extent.height = height;
  544. info.extent.depth = 1;
  545. info.mipLevels = 1;
  546. info.arrayLayers = 1;
  547. info.samples = VK_SAMPLE_COUNT_1_BIT;
  548. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  549. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  550. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  551. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  552. err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
  553. check_vk_result(err);
  554. VkMemoryRequirements req;
  555. vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
  556. VkMemoryAllocateInfo alloc_info = {};
  557. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  558. alloc_info.allocationSize = req.size;
  559. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  560. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
  561. check_vk_result(err);
  562. err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
  563. check_vk_result(err);
  564. }
  565. // Create the Image View:
  566. {
  567. VkImageViewCreateInfo info = {};
  568. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  569. info.image = bd->FontImage;
  570. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  571. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  572. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  573. info.subresourceRange.levelCount = 1;
  574. info.subresourceRange.layerCount = 1;
  575. err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
  576. check_vk_result(err);
  577. }
  578. // Update the Descriptor Set:
  579. {
  580. VkDescriptorImageInfo desc_image[1] = {};
  581. desc_image[0].sampler = bd->FontSampler;
  582. desc_image[0].imageView = bd->FontView;
  583. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  584. VkWriteDescriptorSet write_desc[1] = {};
  585. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  586. write_desc[0].dstSet = bd->DescriptorSet;
  587. write_desc[0].descriptorCount = 1;
  588. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  589. write_desc[0].pImageInfo = desc_image;
  590. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  591. }
  592. // Create the Upload Buffer:
  593. {
  594. VkBufferCreateInfo buffer_info = {};
  595. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  596. buffer_info.size = upload_size;
  597. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  598. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  599. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer);
  600. check_vk_result(err);
  601. VkMemoryRequirements req;
  602. vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req);
  603. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  604. VkMemoryAllocateInfo alloc_info = {};
  605. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  606. alloc_info.allocationSize = req.size;
  607. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  608. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory);
  609. check_vk_result(err);
  610. err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0);
  611. check_vk_result(err);
  612. }
  613. // Upload to Buffer:
  614. {
  615. char* map = NULL;
  616. err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  617. check_vk_result(err);
  618. memcpy(map, pixels, upload_size);
  619. VkMappedMemoryRange range[1] = {};
  620. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  621. range[0].memory = bd->UploadBufferMemory;
  622. range[0].size = upload_size;
  623. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  624. check_vk_result(err);
  625. vkUnmapMemory(v->Device, bd->UploadBufferMemory);
  626. }
  627. // Copy to Image:
  628. {
  629. VkImageMemoryBarrier copy_barrier[1] = {};
  630. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  631. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  632. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  633. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  634. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  635. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  636. copy_barrier[0].image = bd->FontImage;
  637. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  638. copy_barrier[0].subresourceRange.levelCount = 1;
  639. copy_barrier[0].subresourceRange.layerCount = 1;
  640. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  641. VkBufferImageCopy region = {};
  642. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  643. region.imageSubresource.layerCount = 1;
  644. region.imageExtent.width = width;
  645. region.imageExtent.height = height;
  646. region.imageExtent.depth = 1;
  647. vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  648. VkImageMemoryBarrier use_barrier[1] = {};
  649. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  650. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  651. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  652. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  653. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  654. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  655. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  656. use_barrier[0].image = bd->FontImage;
  657. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  658. use_barrier[0].subresourceRange.levelCount = 1;
  659. use_barrier[0].subresourceRange.layerCount = 1;
  660. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  661. }
  662. // Store our identifier
  663. io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontImage);
  664. return true;
  665. }
  666. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  667. {
  668. // Create the shader modules
  669. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  670. if (bd->ShaderModuleVert == VK_NULL_HANDLE)
  671. {
  672. VkShaderModuleCreateInfo vert_info = {};
  673. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  674. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  675. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  676. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  677. check_vk_result(err);
  678. }
  679. if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
  680. {
  681. VkShaderModuleCreateInfo frag_info = {};
  682. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  683. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  684. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  685. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  686. check_vk_result(err);
  687. }
  688. }
  689. static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
  690. {
  691. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  692. if (bd->FontSampler)
  693. return;
  694. VkSamplerCreateInfo info = {};
  695. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  696. info.magFilter = VK_FILTER_LINEAR;
  697. info.minFilter = VK_FILTER_LINEAR;
  698. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  699. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  700. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  701. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  702. info.minLod = -1000;
  703. info.maxLod = 1000;
  704. info.maxAnisotropy = 1.0f;
  705. VkResult err = vkCreateSampler(device, &info, allocator, &bd->FontSampler);
  706. check_vk_result(err);
  707. }
  708. static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  709. {
  710. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  711. if (bd->DescriptorSetLayout)
  712. return;
  713. ImGui_ImplVulkan_CreateFontSampler(device, allocator);
  714. VkSampler sampler[1] = { bd->FontSampler };
  715. VkDescriptorSetLayoutBinding binding[1] = {};
  716. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  717. binding[0].descriptorCount = 1;
  718. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  719. binding[0].pImmutableSamplers = sampler;
  720. VkDescriptorSetLayoutCreateInfo info = {};
  721. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  722. info.bindingCount = 1;
  723. info.pBindings = binding;
  724. VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &bd->DescriptorSetLayout);
  725. check_vk_result(err);
  726. }
  727. static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  728. {
  729. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  730. if (bd->PipelineLayout)
  731. return;
  732. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  733. ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
  734. VkPushConstantRange push_constants[1] = {};
  735. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  736. push_constants[0].offset = sizeof(float) * 0;
  737. push_constants[0].size = sizeof(float) * 4;
  738. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  739. VkPipelineLayoutCreateInfo layout_info = {};
  740. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  741. layout_info.setLayoutCount = 1;
  742. layout_info.pSetLayouts = set_layout;
  743. layout_info.pushConstantRangeCount = 1;
  744. layout_info.pPushConstantRanges = push_constants;
  745. VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &bd->PipelineLayout);
  746. check_vk_result(err);
  747. }
  748. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  749. {
  750. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  751. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  752. VkPipelineShaderStageCreateInfo stage[2] = {};
  753. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  754. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  755. stage[0].module = bd->ShaderModuleVert;
  756. stage[0].pName = "main";
  757. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  758. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  759. stage[1].module = bd->ShaderModuleFrag;
  760. stage[1].pName = "main";
  761. VkVertexInputBindingDescription binding_desc[1] = {};
  762. binding_desc[0].stride = sizeof(ImDrawVert);
  763. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  764. VkVertexInputAttributeDescription attribute_desc[3] = {};
  765. attribute_desc[0].location = 0;
  766. attribute_desc[0].binding = binding_desc[0].binding;
  767. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  768. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  769. attribute_desc[1].location = 1;
  770. attribute_desc[1].binding = binding_desc[0].binding;
  771. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  772. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  773. attribute_desc[2].location = 2;
  774. attribute_desc[2].binding = binding_desc[0].binding;
  775. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  776. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  777. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  778. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  779. vertex_info.vertexBindingDescriptionCount = 1;
  780. vertex_info.pVertexBindingDescriptions = binding_desc;
  781. vertex_info.vertexAttributeDescriptionCount = 3;
  782. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  783. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  784. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  785. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  786. VkPipelineViewportStateCreateInfo viewport_info = {};
  787. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  788. viewport_info.viewportCount = 1;
  789. viewport_info.scissorCount = 1;
  790. VkPipelineRasterizationStateCreateInfo raster_info = {};
  791. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  792. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  793. raster_info.cullMode = VK_CULL_MODE_NONE;
  794. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  795. raster_info.lineWidth = 1.0f;
  796. VkPipelineMultisampleStateCreateInfo ms_info = {};
  797. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  798. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  799. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  800. color_attachment[0].blendEnable = VK_TRUE;
  801. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  802. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  803. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  804. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  805. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  806. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  807. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  808. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  809. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  810. VkPipelineColorBlendStateCreateInfo blend_info = {};
  811. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  812. blend_info.attachmentCount = 1;
  813. blend_info.pAttachments = color_attachment;
  814. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  815. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  816. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  817. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  818. dynamic_state.pDynamicStates = dynamic_states;
  819. ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
  820. VkGraphicsPipelineCreateInfo info = {};
  821. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  822. info.flags = bd->PipelineCreateFlags;
  823. info.stageCount = 2;
  824. info.pStages = stage;
  825. info.pVertexInputState = &vertex_info;
  826. info.pInputAssemblyState = &ia_info;
  827. info.pViewportState = &viewport_info;
  828. info.pRasterizationState = &raster_info;
  829. info.pMultisampleState = &ms_info;
  830. info.pDepthStencilState = &depth_info;
  831. info.pColorBlendState = &blend_info;
  832. info.pDynamicState = &dynamic_state;
  833. info.layout = bd->PipelineLayout;
  834. info.renderPass = renderPass;
  835. info.subpass = subpass;
  836. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  837. check_vk_result(err);
  838. }
  839. bool ImGui_ImplVulkan_CreateDeviceObjects()
  840. {
  841. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  842. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  843. VkResult err;
  844. if (!bd->FontSampler)
  845. {
  846. VkSamplerCreateInfo info = {};
  847. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  848. info.magFilter = VK_FILTER_LINEAR;
  849. info.minFilter = VK_FILTER_LINEAR;
  850. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  851. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  852. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  853. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  854. info.minLod = -1000;
  855. info.maxLod = 1000;
  856. info.maxAnisotropy = 1.0f;
  857. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
  858. check_vk_result(err);
  859. }
  860. if (!bd->DescriptorSetLayout)
  861. {
  862. VkSampler sampler[1] = {bd->FontSampler};
  863. VkDescriptorSetLayoutBinding binding[1] = {};
  864. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  865. binding[0].descriptorCount = 1;
  866. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  867. binding[0].pImmutableSamplers = sampler;
  868. VkDescriptorSetLayoutCreateInfo info = {};
  869. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  870. info.bindingCount = 1;
  871. info.pBindings = binding;
  872. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  873. check_vk_result(err);
  874. }
  875. // Create Descriptor Set:
  876. {
  877. VkDescriptorSetAllocateInfo alloc_info = {};
  878. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  879. alloc_info.descriptorPool = v->DescriptorPool;
  880. alloc_info.descriptorSetCount = 1;
  881. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  882. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &bd->DescriptorSet);
  883. check_vk_result(err);
  884. }
  885. if (!bd->PipelineLayout)
  886. {
  887. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  888. VkPushConstantRange push_constants[1] = {};
  889. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  890. push_constants[0].offset = sizeof(float) * 0;
  891. push_constants[0].size = sizeof(float) * 4;
  892. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  893. VkPipelineLayoutCreateInfo layout_info = {};
  894. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  895. layout_info.setLayoutCount = 1;
  896. layout_info.pSetLayouts = set_layout;
  897. layout_info.pushConstantRangeCount = 1;
  898. layout_info.pPushConstantRanges = push_constants;
  899. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  900. check_vk_result(err);
  901. }
  902. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
  903. return true;
  904. }
  905. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  906. {
  907. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  908. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  909. if (bd->UploadBuffer)
  910. {
  911. vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator);
  912. bd->UploadBuffer = VK_NULL_HANDLE;
  913. }
  914. if (bd->UploadBufferMemory)
  915. {
  916. vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator);
  917. bd->UploadBufferMemory = VK_NULL_HANDLE;
  918. }
  919. }
  920. void ImGui_ImplVulkan_DestroyDeviceObjects()
  921. {
  922. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  923. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  924. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  925. ImGui_ImplVulkan_DestroyFontUploadObjects();
  926. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  927. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  928. if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
  929. if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
  930. if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
  931. if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
  932. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  933. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  934. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  935. }
  936. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  937. {
  938. // Load function pointers
  939. // You can use the default Vulkan loader using:
  940. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  941. // But this would be equivalent to not setting VK_NO_PROTOTYPES.
  942. #ifdef VK_NO_PROTOTYPES
  943. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  944. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  945. if (func == NULL) \
  946. return false;
  947. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  948. #undef IMGUI_VULKAN_FUNC_LOAD
  949. #else
  950. IM_UNUSED(loader_func);
  951. IM_UNUSED(user_data);
  952. #endif
  953. g_FunctionsLoaded = true;
  954. return true;
  955. }
  956. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  957. {
  958. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  959. ImGuiIO& io = ImGui::GetIO();
  960. IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!");
  961. // Setup backend capabilities flags
  962. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  963. io.BackendRendererUserData = (void*)bd;
  964. io.BackendRendererName = "imgui_impl_vulkan";
  965. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  966. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  967. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  968. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  969. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  970. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  971. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  972. IM_ASSERT(info->MinImageCount >= 2);
  973. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  974. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  975. bd->VulkanInitInfo = *info;
  976. bd->RenderPass = render_pass;
  977. bd->Subpass = info->Subpass;
  978. ImGui_ImplVulkan_CreateDeviceObjects();
  979. // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
  980. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  981. main_viewport->RendererUserData = IM_NEW(ImGui_ImplVulkan_ViewportData)();
  982. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  983. ImGui_ImplVulkan_InitPlatformInterface();
  984. return true;
  985. }
  986. void ImGui_ImplVulkan_Shutdown()
  987. {
  988. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  989. IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?");
  990. ImGuiIO& io = ImGui::GetIO();
  991. // First destroy objects in all viewports
  992. ImGui_ImplVulkan_DestroyDeviceObjects();
  993. // Manually delete main viewport render data in-case we haven't initialized for viewports
  994. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  995. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)main_viewport->RendererUserData)
  996. IM_DELETE(vd);
  997. main_viewport->RendererUserData = NULL;
  998. // Clean up windows
  999. ImGui_ImplVulkan_ShutdownPlatformInterface();
  1000. io.BackendRendererName = NULL;
  1001. io.BackendRendererUserData = NULL;
  1002. IM_DELETE(bd);
  1003. }
  1004. void ImGui_ImplVulkan_NewFrame()
  1005. {
  1006. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1007. IM_ASSERT(bd != NULL && "Did you call ImGui_ImplVulkan_Init()?");
  1008. IM_UNUSED(bd);
  1009. }
  1010. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  1011. {
  1012. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1013. IM_ASSERT(min_image_count >= 2);
  1014. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  1015. return;
  1016. IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
  1017. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1018. VkResult err = vkDeviceWaitIdle(v->Device);
  1019. check_vk_result(err);
  1020. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  1021. bd->VulkanInitInfo.MinImageCount = min_image_count;
  1022. }
  1023. //-------------------------------------------------------------------------
  1024. // Internal / Miscellaneous Vulkan Helpers
  1025. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  1026. //-------------------------------------------------------------------------
  1027. // You probably do NOT need to use or care about those functions.
  1028. // Those functions only exist because:
  1029. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  1030. // 2) the upcoming multi-viewport feature will need them internally.
  1031. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  1032. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  1033. //
  1034. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  1035. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  1036. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  1037. //-------------------------------------------------------------------------
  1038. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  1039. {
  1040. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1041. IM_ASSERT(request_formats != NULL);
  1042. IM_ASSERT(request_formats_count > 0);
  1043. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  1044. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1045. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1046. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1047. uint32_t avail_count;
  1048. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  1049. ImVector<VkSurfaceFormatKHR> avail_format;
  1050. avail_format.resize((int)avail_count);
  1051. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1052. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1053. if (avail_count == 1)
  1054. {
  1055. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1056. {
  1057. VkSurfaceFormatKHR ret;
  1058. ret.format = request_formats[0];
  1059. ret.colorSpace = request_color_space;
  1060. return ret;
  1061. }
  1062. else
  1063. {
  1064. // No point in searching another format
  1065. return avail_format[0];
  1066. }
  1067. }
  1068. else
  1069. {
  1070. // Request several formats, the first found will be used
  1071. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1072. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1073. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1074. return avail_format[avail_i];
  1075. // If none of the requested image formats could be found, use the first available
  1076. return avail_format[0];
  1077. }
  1078. }
  1079. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1080. {
  1081. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1082. IM_ASSERT(request_modes != NULL);
  1083. IM_ASSERT(request_modes_count > 0);
  1084. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1085. uint32_t avail_count = 0;
  1086. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  1087. ImVector<VkPresentModeKHR> avail_modes;
  1088. avail_modes.resize((int)avail_count);
  1089. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1090. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1091. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1092. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1093. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1094. if (request_modes[request_i] == avail_modes[avail_i])
  1095. return request_modes[request_i];
  1096. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1097. }
  1098. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1099. {
  1100. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1101. (void)physical_device;
  1102. (void)allocator;
  1103. // Create Command Buffers
  1104. VkResult err;
  1105. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1106. {
  1107. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1108. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1109. {
  1110. VkCommandPoolCreateInfo info = {};
  1111. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1112. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1113. info.queueFamilyIndex = queue_family;
  1114. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1115. check_vk_result(err);
  1116. }
  1117. {
  1118. VkCommandBufferAllocateInfo info = {};
  1119. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1120. info.commandPool = fd->CommandPool;
  1121. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1122. info.commandBufferCount = 1;
  1123. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1124. check_vk_result(err);
  1125. }
  1126. {
  1127. VkFenceCreateInfo info = {};
  1128. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1129. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1130. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1131. check_vk_result(err);
  1132. }
  1133. {
  1134. VkSemaphoreCreateInfo info = {};
  1135. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1136. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1137. check_vk_result(err);
  1138. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1139. check_vk_result(err);
  1140. }
  1141. }
  1142. }
  1143. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1144. {
  1145. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1146. return 3;
  1147. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1148. return 2;
  1149. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1150. return 1;
  1151. IM_ASSERT(0);
  1152. return 1;
  1153. }
  1154. // Also destroy old swap chain and in-flight frames data, if any.
  1155. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1156. {
  1157. VkResult err;
  1158. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1159. wd->Swapchain = VK_NULL_HANDLE;
  1160. err = vkDeviceWaitIdle(device);
  1161. check_vk_result(err);
  1162. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1163. // Destroy old Framebuffer
  1164. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1165. {
  1166. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1167. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1168. }
  1169. IM_FREE(wd->Frames);
  1170. IM_FREE(wd->FrameSemaphores);
  1171. wd->Frames = NULL;
  1172. wd->FrameSemaphores = NULL;
  1173. wd->ImageCount = 0;
  1174. if (wd->RenderPass)
  1175. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1176. if (wd->Pipeline)
  1177. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1178. // If min image count was not specified, request different count of images dependent on selected present mode
  1179. if (min_image_count == 0)
  1180. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1181. // Create Swapchain
  1182. {
  1183. VkSwapchainCreateInfoKHR info = {};
  1184. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1185. info.surface = wd->Surface;
  1186. info.minImageCount = min_image_count;
  1187. info.imageFormat = wd->SurfaceFormat.format;
  1188. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1189. info.imageArrayLayers = 1;
  1190. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1191. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1192. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1193. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1194. info.presentMode = wd->PresentMode;
  1195. info.clipped = VK_TRUE;
  1196. info.oldSwapchain = old_swapchain;
  1197. VkSurfaceCapabilitiesKHR cap;
  1198. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1199. check_vk_result(err);
  1200. if (info.minImageCount < cap.minImageCount)
  1201. info.minImageCount = cap.minImageCount;
  1202. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1203. info.minImageCount = cap.maxImageCount;
  1204. if (cap.currentExtent.width == 0xffffffff)
  1205. {
  1206. info.imageExtent.width = wd->Width = w;
  1207. info.imageExtent.height = wd->Height = h;
  1208. }
  1209. else
  1210. {
  1211. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1212. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1213. }
  1214. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1215. check_vk_result(err);
  1216. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  1217. check_vk_result(err);
  1218. VkImage backbuffers[16] = {};
  1219. IM_ASSERT(wd->ImageCount >= min_image_count);
  1220. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1221. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1222. check_vk_result(err);
  1223. IM_ASSERT(wd->Frames == NULL);
  1224. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1225. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  1226. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1227. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1228. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1229. wd->Frames[i].Backbuffer = backbuffers[i];
  1230. }
  1231. if (old_swapchain)
  1232. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1233. // Create the Render Pass
  1234. {
  1235. VkAttachmentDescription attachment = {};
  1236. attachment.format = wd->SurfaceFormat.format;
  1237. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1238. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1239. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1240. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1241. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1242. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1243. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1244. VkAttachmentReference color_attachment = {};
  1245. color_attachment.attachment = 0;
  1246. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1247. VkSubpassDescription subpass = {};
  1248. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1249. subpass.colorAttachmentCount = 1;
  1250. subpass.pColorAttachments = &color_attachment;
  1251. VkSubpassDependency dependency = {};
  1252. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1253. dependency.dstSubpass = 0;
  1254. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1255. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1256. dependency.srcAccessMask = 0;
  1257. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1258. VkRenderPassCreateInfo info = {};
  1259. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1260. info.attachmentCount = 1;
  1261. info.pAttachments = &attachment;
  1262. info.subpassCount = 1;
  1263. info.pSubpasses = &subpass;
  1264. info.dependencyCount = 1;
  1265. info.pDependencies = &dependency;
  1266. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1267. check_vk_result(err);
  1268. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1269. // but secondary viewport in multi-viewport mode may want to create one with:
  1270. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
  1271. }
  1272. // Create The Image Views
  1273. {
  1274. VkImageViewCreateInfo info = {};
  1275. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1276. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1277. info.format = wd->SurfaceFormat.format;
  1278. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1279. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1280. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1281. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1282. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1283. info.subresourceRange = image_range;
  1284. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1285. {
  1286. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1287. info.image = fd->Backbuffer;
  1288. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1289. check_vk_result(err);
  1290. }
  1291. }
  1292. // Create Framebuffer
  1293. {
  1294. VkImageView attachment[1];
  1295. VkFramebufferCreateInfo info = {};
  1296. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1297. info.renderPass = wd->RenderPass;
  1298. info.attachmentCount = 1;
  1299. info.pAttachments = attachment;
  1300. info.width = wd->Width;
  1301. info.height = wd->Height;
  1302. info.layers = 1;
  1303. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1304. {
  1305. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1306. attachment[0] = fd->BackbufferView;
  1307. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1308. check_vk_result(err);
  1309. }
  1310. }
  1311. }
  1312. // Create or resize window
  1313. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1314. {
  1315. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1316. (void)instance;
  1317. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1318. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass);
  1319. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1320. }
  1321. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1322. {
  1323. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1324. //vkQueueWaitIdle(bd->Queue);
  1325. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1326. {
  1327. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1328. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1329. }
  1330. IM_FREE(wd->Frames);
  1331. IM_FREE(wd->FrameSemaphores);
  1332. wd->Frames = NULL;
  1333. wd->FrameSemaphores = NULL;
  1334. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1335. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1336. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1337. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1338. *wd = ImGui_ImplVulkanH_Window();
  1339. }
  1340. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1341. {
  1342. vkDestroyFence(device, fd->Fence, allocator);
  1343. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1344. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1345. fd->Fence = VK_NULL_HANDLE;
  1346. fd->CommandBuffer = VK_NULL_HANDLE;
  1347. fd->CommandPool = VK_NULL_HANDLE;
  1348. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1349. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1350. }
  1351. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1352. {
  1353. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1354. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1355. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1356. }
  1357. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1358. {
  1359. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1360. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1361. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1362. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1363. buffers->VertexBufferSize = 0;
  1364. buffers->IndexBufferSize = 0;
  1365. }
  1366. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1367. {
  1368. for (uint32_t n = 0; n < buffers->Count; n++)
  1369. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1370. IM_FREE(buffers->FrameRenderBuffers);
  1371. buffers->FrameRenderBuffers = NULL;
  1372. buffers->Index = 0;
  1373. buffers->Count = 0;
  1374. }
  1375. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
  1376. {
  1377. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1378. for (int n = 0; n < platform_io.Viewports.Size; n++)
  1379. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)platform_io.Viewports[n]->RendererUserData)
  1380. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator);
  1381. }
  1382. //--------------------------------------------------------------------------------------------------------
  1383. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1384. // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
  1385. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1386. //--------------------------------------------------------------------------------------------------------
  1387. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1388. {
  1389. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1390. ImGui_ImplVulkan_ViewportData* vd = IM_NEW(ImGui_ImplVulkan_ViewportData)();
  1391. viewport->RendererUserData = vd;
  1392. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1393. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1394. // Create surface
  1395. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1396. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1397. check_vk_result(err);
  1398. // Check for WSI support
  1399. VkBool32 res;
  1400. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1401. if (res != VK_TRUE)
  1402. {
  1403. IM_ASSERT(0); // Error: no WSI support on physical device
  1404. return;
  1405. }
  1406. // Select Surface Format
  1407. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1408. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1409. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1410. // Select Present Mode
  1411. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1412. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1413. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1414. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1415. // Create SwapChain, RenderPass, Framebuffer, etc.
  1416. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1417. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1418. vd->WindowOwned = true;
  1419. }
  1420. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1421. {
  1422. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1423. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1424. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData)
  1425. {
  1426. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1427. if (vd->WindowOwned)
  1428. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &vd->Window, v->Allocator);
  1429. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator);
  1430. IM_DELETE(vd);
  1431. }
  1432. viewport->RendererUserData = NULL;
  1433. }
  1434. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1435. {
  1436. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1437. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1438. if (vd == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1439. return;
  1440. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1441. vd->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1442. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1443. }
  1444. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1445. {
  1446. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1447. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1448. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1449. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1450. VkResult err;
  1451. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1452. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1453. {
  1454. {
  1455. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1456. check_vk_result(err);
  1457. fd = &wd->Frames[wd->FrameIndex];
  1458. }
  1459. for (;;)
  1460. {
  1461. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1462. if (err == VK_SUCCESS) break;
  1463. if (err == VK_TIMEOUT) continue;
  1464. check_vk_result(err);
  1465. }
  1466. {
  1467. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1468. check_vk_result(err);
  1469. VkCommandBufferBeginInfo info = {};
  1470. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1471. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1472. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1473. check_vk_result(err);
  1474. }
  1475. {
  1476. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1477. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1478. VkRenderPassBeginInfo info = {};
  1479. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1480. info.renderPass = wd->RenderPass;
  1481. info.framebuffer = fd->Framebuffer;
  1482. info.renderArea.extent.width = wd->Width;
  1483. info.renderArea.extent.height = wd->Height;
  1484. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1485. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1486. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1487. }
  1488. }
  1489. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline);
  1490. {
  1491. vkCmdEndRenderPass(fd->CommandBuffer);
  1492. {
  1493. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1494. VkSubmitInfo info = {};
  1495. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1496. info.waitSemaphoreCount = 1;
  1497. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1498. info.pWaitDstStageMask = &wait_stage;
  1499. info.commandBufferCount = 1;
  1500. info.pCommandBuffers = &fd->CommandBuffer;
  1501. info.signalSemaphoreCount = 1;
  1502. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1503. err = vkEndCommandBuffer(fd->CommandBuffer);
  1504. check_vk_result(err);
  1505. err = vkResetFences(v->Device, 1, &fd->Fence);
  1506. check_vk_result(err);
  1507. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1508. check_vk_result(err);
  1509. }
  1510. }
  1511. }
  1512. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1513. {
  1514. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1515. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1516. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1517. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1518. VkResult err;
  1519. uint32_t present_index = wd->FrameIndex;
  1520. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1521. VkPresentInfoKHR info = {};
  1522. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1523. info.waitSemaphoreCount = 1;
  1524. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1525. info.swapchainCount = 1;
  1526. info.pSwapchains = &wd->Swapchain;
  1527. info.pImageIndices = &present_index;
  1528. err = vkQueuePresentKHR(v->Queue, &info);
  1529. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  1530. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1531. else
  1532. check_vk_result(err);
  1533. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1534. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  1535. }
  1536. void ImGui_ImplVulkan_InitPlatformInterface()
  1537. {
  1538. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1539. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1540. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1541. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1542. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1543. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1544. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1545. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1546. }
  1547. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1548. {
  1549. ImGui::DestroyPlatformWindows();
  1550. }